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  • Can the Flash CS4 [embed] tag be made to export assets to frame 2 rather than frame 1?

    - by Tim Knauf
    We're working on a Flash CS4 project where the main .fla file has ballooned in size and 'Publish' is taking forever. I suspect a large amount of the size (and at least some of the compile time) is due to the quantity of audio symbols in the library. I would love to remove this unnecessary bloat from the .fla file. I've experimented with removing an audio symbol from the library and using the [embed] metadata tag instead, like so: [Embed(source="audio/music/EndOfLevelDitty.mp3")] public var EndOfLevelDitty:Class The resulting published file works perfectly, but there is a problem. Our game uses a preloader on the first frame of the timeline, so all other classes need to be exported in frame 2 (as set in Publish Settings ActionScript 3.0 Settings). So a size report normally begins like this: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 284515 284515 Scene 1 2 5485305 5769820 (AS 3.0 Classes Export Frame) However, if I use an [embed] tag on a small sound, my size report is now: Frame # Frame Bytes Total Bytes Scene ------- ----------- ----------- ---------------- 1 363320 363320 Scene 1 2 5407240 5770560 (AS 3.0 Classes Export Frame) As you can see, the embedded sound has been exported into frame 1 rather than frame 2. If I were to embed all sounds in this manner, the size of frame 1 would grow to be huge, and users would be looking at a white screen for ages before the preloader frame even loaded. So my question is this: can I use an [embed] tag but have the embedded asset export in frame 2 instead of frame 1? Project constraints: Our team composition means we can't change to pure Flex at this stage. The compiled .swf needs to be 'all in one', so we can't split the preloader into a separate file, and we can't access external resources. Edit: I'd also settle for having the audio in an embedded library SWC, but there seems to be no way to make that embed in frame 2 either; it always ends up in frame 1.

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  • Dependency Injection and decoupling of software layers

    - by cs31415
    I am trying to implement Dependency Injection to make my app tester friendly. I have a rather basic doubt. Data layer uses SqlConnection object to connect to a SQL server database. SqlConnection object is a dependency for data access layer. In accordance with the laws of dependency injection, we must not new() dependent objects, but rather accept them through constructor arguments. Not wanting to upset the DI gods, I dutifully create a constructor in my DAL that takes in SqlConnection. Business layer calls DAL. Business layer must therefore, pass in SqlConnection. Presentation layer calls Business layer. Hence it too, must pass in SqlConnection to business layer. This is great for class isolation and testability. But didn't we just couple the UI and Business layers to a specific implementation of the data layer which happens to use a relational database? Why do the Presentation and Business layers need to know that the underlying data store is SQL? What if the app needs to support multiple data sources other than SQL server (such as XML files, Comma delimited files etc.) Furthermore, what if I add another object upon which my data layer is dependent on (say, a second database). Now, I have to modify the upper layers to pass in this new object. How can I avoid this merry-go-round and reap all the benefits of DI without the pain?

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  • Unity 1.2 Dependency injection of internal types

    - by qvin
    I have a facade in a library that exposes some complex functionality through a simple interface. My question is how do I do dependency injection for the internal types used in the facade. Let's say my C# library code looks like - public class XYZfacade:IFacade { [Dependency] internal IType1 type1 { get; set; } [Dependency] internal IType2 type2 { get; set; } public string SomeFunction() { return type1.someString(); } } internal class TypeA { .... } internal class TypeB { .... } And my website code is like - IUnityContainer container = new UnityContainer(); container.RegisterType<IType1, TypeA>(); container.RegisterType<IType2, TypeB>(); container.RegisterType<IFacade, XYZFacade>(); ... ... IFacade facade = container.Resolve<IFacade>(); Here facade.SomeFunction() throws an exception because facade.type1 and facade.type2 are null. Any help is appreciated.

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  • C# function called after dependency property have been set

    - by mizipzor
    My code currently looks like this: private Foo myFoo; public Foo CurrentFoo { get { return myFoo; } set { SetFoo(value); } } private void SetFoo(Foo newFoo) { // Do stuff // Here be dragons myFoo = newFoo; } To be able to bind it in XAML/WPF I need to turn Foo into a dependency property: public static DependencyProperty CurrentFooProperty = DependencyProperty.Register("CurrentFoo", typeof(Foo), typeof(FooHandler), new PropertyMetadata(false)); public Foo CurrentFoo { get { return (Foo)GetValue(CurrentFooProperty); } set { SetValue(CurrentFooProperty, value); } } Ive heard that you shouldnt do magic inside the actual C# property set {}, since it might not be called but the value is written directly to the dependency property. If this is false, let me know, it seems like the most obvious and simple route to take. I know I can add a validation function to the dependency property but I assume that it shouldnt be used for this? I need to communicate the change to legacy systems that cannot yet be bound in XAML. Whats the best way to approach this problem?

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  • Dependency injection in C++

    - by Yorgos Pagles
    This is also a question that I asked in a comment in one of Miško Hevery's google talks that was dealing with dependency injection but it got buried in the comments. I wonder how can the factory / builder step of wiring the dependencies together can work in C++. I.e. we have a class A that depends on B. The builder will allocate B in the heap, pass a pointer to B in A's constructor while also allocating in the heap and return a pointer to A. Who cleans up afterwards? Is it good to let the builder clean up after it's done? It seems to be the correct method since in the talk it says that the builder should setup objects that are expected to have the same lifetime or at least the dependencies have longer lifetime (I also have a question on that). What I mean in code: class builder { public: builder() : m_ClassA(NULL),m_ClassB(NULL) { } ~builder() { if (m_ClassB) { delete m_ClassB; } if (m_ClassA) { delete m_ClassA; } } ClassA *build() { m_ClassB = new class B; m_ClassA = new class A(m_ClassB); return m_ClassA; } }; Now if there is a dependency that is expected to last longer than the lifetime of the object we are injecting it into (say ClassC is that dependency) I understand that we should change the build method to something like: ClassA *builder::build(ClassC *classC) { m_ClassB = new class B; m_ClassA = new class A(m_ClassB, classC); return m_ClassA; } What is your preferred approach?

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  • Source code dependency manager for C++

    - by 7vies
    There are already some questions about dependency managers here, but it seems to me that they are mostly about build systems, while I am looking for something targeted purely at making dependency tracking and resolution simpler (and I'm not necessarily interested in learning a new build system). So, typically we have a project and some common code with another project. This common code is organized as a library, so when I want to get the latest code version for a project, I should also go get all the libraries from the source control. To do this, I need a list of dependencies. Then, to build the project I can reuse this list too. I've looked at Maven and Ivy, but I'm not sure if they would be appropriate for C++, as they look quite heavily java-targeted (even though there might be plugins for C++, I haven't found people recommending them). I see it as a GUI tool producing some standardized dependency list which can then be parsed by different scripts etc. It would be nice if it could integrate with source control (tag, get a tagged version with dependencies etc), but that's optional. Would you have any suggestions? Maybe I'm just missing something, and usually it's done some other way with no need for such a tool? Thanks.

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  • MVC 3 beta + Dependency Resolver + Unity = got problem

    - by drsim
    Hi everyone. I'm tried to use Dependency Resolver with Unity, and got some problem when my Controller creating. Here example of controller: public class AccountController : Controller { private readonly ICourseService _courseService; public AccountController(ICourseService courseService) { _courseService = courseService; } } But, when Controller try to create - i got an exception "No parameterless constructor defined for this object." I even try to add default constructor for this controller, but courseService didn't create. Also try to add property with [Dependency] attribute - nothing happened. Here is Dependency Resolver class: public class UnityDependencyResolver : IDependencyResolver { private readonly IUnityContainer _container; public UnityDependencyResolver(IUnityContainer container) { _container = container; } public object GetService(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.Resolve(serviceType) : null; } public IEnumerable<object> GetServices(Type serviceType) { return _container.IsRegistered(serviceType) ? _container.ResolveAll(serviceType) : new List<object>(); } } and Global.asax.cs: protected void Application_Start() { AreaRegistration.RegisterAllAreas(); RegisterGlobalFilters(GlobalFilters.Filters); RegisterRoutes(RouteTable.Routes); var container = new UnityContainer(); container.RegisterType<ICourseService, CourseService>(); DependencyResolver.SetResolver(new UnityDependencyResolver(container)); } Can anyone help me ?

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  • Installing Zend on CentOS is having dependency issues

    - by rax
    I'm trying to install PHP's Zend Server on my CentOS VPS but it's having dependency issues that I can't seem to resolve. zend-server-php-5.2-4.0-73.noarch from Zend_noarch has depsolving problems --> Missing Dependency: php-5.2-gui-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) zend-server-php-5.2-4.0-73.noarch from Zend_noarch has depsolving problems --> Missing Dependency: php-5.2-dev-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) knowledgetree-ce-3.7.0-2.noarch from KTnoarch has depsolving problems --> Missing Dependency: php-5.2-xmlrpc-zend-server is needed by package knowledgetree-ce-3.7.0-2.noarch (KTnoarch) knowledgetree-ce-3.7.0-2.noarch from KTnoarch has depsolving problems --> Missing Dependency: php-5.2-fileinfo-zend-server is needed by package knowledgetree-ce-3.7.0-2.noarch (KTnoarch) zend-server-php-5.2-4.0-73.noarch from Zend_noarch has depsolving problems --> Missing Dependency: php-5.2-zend-extensions is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) zend-server-php-5.2-4.0-73.noarch from Zend_noarch has depsolving problems --> Missing Dependency: php-5.2-common-extensions-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) Error: Missing Dependency: php-5.2-fileinfo-zend-server is needed by package knowledgetree-ce-3.7.0-2.noarch (KTnoarch) Error: Missing Dependency: php-5.2-xmlrpc-zend-server is needed by package knowledgetree-ce-3.7.0-2.noarch (KTnoarch) Error: Missing Dependency: php-5.2-gui-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) Error: Missing Dependency: php-5.2-common-extensions-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) Error: Missing Dependency: php-5.2-dev-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) Error: Missing Dependency: php-5.2-zend-extensions is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) When consulting the Google, all I get told is how to install PHP 5.2.* on CentOS. According to the output of php -v, I've done that. PHP 5.2.8 (cli) (built: Sep 28 2009 15:37:15) Copyright (c) 1997-2008 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2008 Zend Technologies with the ionCube PHP Loader v3.1.34, Copyright (c) 2002-2009, by ionCube Ltd. How can I solve this issue?

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  • Installing Zend on CentOS is having dependency issues

    - by rax
    I'm trying to install PHP's Zend Server on my CentOS VPS but it's having dependency issues that I can't seem to resolve. zend-server-php-5.2-4.0-73.noarch from Zend_noarch has depsolving problems --> Missing Dependency: php-5.2-gui-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) zend-server-php-5.2-4.0-73.noarch from Zend_noarch has depsolving problems --> Missing Dependency: php-5.2-dev-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) knowledgetree-ce-3.7.0-2.noarch from KTnoarch has depsolving problems --> Missing Dependency: php-5.2-xmlrpc-zend-server is needed by package knowledgetree-ce-3.7.0-2.noarch (KTnoarch) knowledgetree-ce-3.7.0-2.noarch from KTnoarch has depsolving problems --> Missing Dependency: php-5.2-fileinfo-zend-server is needed by package knowledgetree-ce-3.7.0-2.noarch (KTnoarch) zend-server-php-5.2-4.0-73.noarch from Zend_noarch has depsolving problems --> Missing Dependency: php-5.2-zend-extensions is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) zend-server-php-5.2-4.0-73.noarch from Zend_noarch has depsolving problems --> Missing Dependency: php-5.2-common-extensions-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) Error: Missing Dependency: php-5.2-fileinfo-zend-server is needed by package knowledgetree-ce-3.7.0-2.noarch (KTnoarch) Error: Missing Dependency: php-5.2-xmlrpc-zend-server is needed by package knowledgetree-ce-3.7.0-2.noarch (KTnoarch) Error: Missing Dependency: php-5.2-gui-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) Error: Missing Dependency: php-5.2-common-extensions-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) Error: Missing Dependency: php-5.2-dev-zend-server is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) Error: Missing Dependency: php-5.2-zend-extensions is needed by package zend-server-php-5.2-4.0-73.noarch (Zend_noarch) When consulting the Google, all I get told is how to install PHP 5.2.* on CentOS. According to the output of php -v, I've done that. PHP 5.2.8 (cli) (built: Sep 28 2009 15:37:15) Copyright (c) 1997-2008 The PHP Group Zend Engine v2.2.0, Copyright (c) 1998-2008 Zend Technologies with the ionCube PHP Loader v3.1.34, Copyright (c) 2002-2009, by ionCube Ltd. How can I solve this issue?

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  • Dependency Properties and Data Context in Silverlight 3

    - by Noam
    Hello, I am working with Silverlight 3 beta, and am having an issue. I have a page that has a user control that I worte on it. The user control has a dependency property on it. If the user control does not define a data context (hence using the parent's data context), all works well. But if the user control has its own data context, the dependency property's OnPropertyChanged method never gets called. Here is a sample: My Main Page: <UserControl x:Class="TestDepProp.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:app="clr-namespace:TestDepProp" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="400" Height="100"> <Grid x:Name="LayoutRoot" Background="White"> <Border BorderBrush="Blue" BorderThickness="3" CornerRadius="3"> <StackPanel Orientation="Horizontal"> <StackPanel Orientation="Vertical"> <TextBlock Text="Enter text here:" /> <TextBox x:Name="entryBlock" Text="{Binding Data, Mode=TwoWay}"/> <Button Content="Go!" Click="Button_Click" /> <TextBlock Text="{Binding Data}" /> </StackPanel> <Border BorderBrush="Blue" BorderThickness="3" CornerRadius="3" Margin="5"> <app:TestControl PropOnControl="{Binding Data}" /> </Border> </StackPanel> </Border> </Grid> </UserControl> Main Page code: using System.Windows; using System.Windows.Controls; namespace TestDepProp { public partial class MainPage : UserControl { public MainPage() { InitializeComponent(); MainPageData data = new MainPageData(); this.DataContext = data; } private void Button_Click(object sender, RoutedEventArgs e) { int i = 1; i++; } } } Main Page's data context: using System.ComponentModel; namespace TestDepProp { public class MainPageData:INotifyPropertyChanged { string _data; public string Data { get { return _data; } set { _data = value; if (PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs("Data")); } } public MainPageData() { Data = "Initial Value"; } #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; #endregion } } Control XAML: <UserControl x:Class="TestDepProp.TestControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:app="clr-namespace:TestDepProp" > <Grid x:Name="LayoutRoot" Background="White"> <StackPanel Orientation="Vertical" Margin="10" > <TextBlock Text="This should change:" /> <TextBlock x:Name="ControlValue" Text="Not Set" /> </StackPanel> </Grid> </UserControl> Contol code: using System.Windows; using System.Windows.Controls; namespace TestDepProp { public partial class TestControl : UserControl { public TestControl() { InitializeComponent(); // Comment out next line for DP to work DataContext = new MyDataContext(); } #region PropOnControl Dependency Property public string PropOnControl { get { return (string)GetValue(PropOnControlProperty); } set { SetValue(PropOnControlProperty, value); } } public static readonly DependencyProperty PropOnControlProperty = DependencyProperty.Register("PropOnControl", typeof(string), typeof(TestControl), new PropertyMetadata(OnPropOnControlPropertyChanged)); private static void OnPropOnControlPropertyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) { TestControl _TestControl = d as TestControl; if (_TestControl != null) { _TestControl.ControlValue.Text = e.NewValue.ToString(); } } #endregion PropOnControl Dependency Property } } Control's data context: using System.ComponentModel; namespace TestDepProp { public class MyDataContext : INotifyPropertyChanged { #region INotifyPropertyChanged Members public event PropertyChangedEventHandler PropertyChanged; #endregion } } To try it out, type something in the text box, and hit the Go button. Comment out the data context in the controls code to see that it starts to work. Hope someone has an idea as to what is going on.

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  • Dependency Injection: where to store dependencies used by only one method?

    - by simoneL
    I developing a project integrated with Dependency Injection (just for reference, I'm using Unity). The problem is that I have some Manager classes with several methods and in many cases I have dependencies used only in one method. public class UserManager : IUserManager { private UserRepository UserRepository {get;set;} private TeamRepository TeamRepository {get;set;} private CacheRepository CacheRepository {get;set;} private WorkgroupRepository WorkgroupRepository {get;set;} public UserManager(UserRepository userRepository, TeamRepository teamRepository, CacheRepository cacheRepository , WorkgroupRepository workgroupRepository, ... // Many other dependencies ) { UserRepository = userRepository; TeamRepository = teamRepository; CacheRepository = cacheRepository ; WorkgroupRepository = workgroupRepository; ... // Setting the remaining dependencies } public void GetLatestUser(){ // Uses only UserRepository } public void GetUsersByTeam(int teamID){ // Uses only TeamRepository } public void GetUserHistory(){ // Uses only CacheRepository } public void GetUsersByWorkgroup(int workgroupID){ // Uses only workgroupRepository } } The UserManager is instantiated in this way: DependencyFactory<IUserManager>(); Note: DependencyFactory is just a wrapper to simplify the access to the UnityContainer Is it OK to have classes like that in the example? Is there a better way to implement avoiding to instantiate all the unnecessary dependencies?

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  • Dependency Injection Constructor Madness

    - by JP
    I find that my constructors are starting to look like this: public MyClass(Container con, SomeClass1 obj1, SomeClass2, obj2.... ) with ever increasing parameter list. Since "Container" is my dependency injection container, why can't I just do this: public MyClass(Container con) for every class? What are the downsides? If I do this, it feels like I'm using a glorified static. Please share your thoughts on IoC and Dependency Injection madness. Thanks in advance. -JP

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  • Dependency Injection book recommendation(s)

    - by Portman
    It seems like there are very few books (yes, I read books) on Dependency Injection. The Amazon tag for "dependency injection" lists only a few titles, and all of them are specifically about Spring for Java. Are there any books out there that cover DI/IoC in general? Or any that include a survey of multiple DI frameworks? Or any that cover .NET in lieu of or in addition to Java? Or do we have to rely on this newfangled interweb instead of dead trees...

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  • Delayed "rendering" of WPF/Silverlight Dependency Properties?

    - by Aardvark
    Is there a way to know the first time a Dependency Property is accessed through XAML binding so I can actually "render" the value of the property when needed? I have an object (class derived from Control) that has several PointCollection Dependency Properties that may contain 100's or 1000's of points. Each property may arrange the points differently for use in different types shapes (Polyline, Polygon, etc - its more complicated then this, but you get the idea). Via a Template different XAML objects use TemplateBinding to access these properties. Since my object uses a Template I never know what XAML shapes may be in use for my object - so I never know what Properties they may or may not bind to. I'd like to only fill-in these PointCollections when they are actually needed. Normally in .NET I'd but some logic in the Property's getter, but these are bypassed by XAML data binding. I need a WPF AND Silverlight compatible solution. I'd love a solution that avoids any additional complexities for the users of my object.

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  • WPF dependency property setter not firing when PropertyChanged is fired, but source value is not cha

    - by Sandor Davidhazi
    I have an int dependency property on my custom Textbox, which holds a backing value. It is bound to an int? property on the DataContext. If I raise the PropertyChanged event in my DataContext, and the source property's value is not changed (stays null), then the dependency property's setter is not fired. This is a problem, because I want to update the custom Textbox (clear the text) on PropertyChanged, even if the source property stays the same. However, I didn't find any binding option that does what I want (there is an UpdateSourceTrigger property, but I want to update the target here, not the source). Maybe there is a better way to inform the Textbox that it needs to clear its text, I'm open to any suggestions.

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  • How to use Dependency Injection with ASP.NET

    - by Schneider
    I am trying to work out a way to use Dependency Injection with ASP.NET controls. I have got lots of controls that create repositories directly, and use those to access and bind to data etc. I am looking for a pattern where I can pass repositories to the controls externally (IoC), so my controls remain unaware of how repositories are constructed and where they come from etc. I would prefer not to have a dependency on the IoC container from my controls, therefore I just want to be able to construct the controls with constructor or property injection. (And just to complicate things, these controls are being constructed and placed on the page by a CMS at runtime!) Any thoughts?

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  • How to model dependency injection in UML ?

    - by hjo1620
    I have a Contract class. The contract is valid 1 Jan 2010 - 31 Dec 2010. It can be in state Active or Passive, depending on which date I ask the instance for it's state. ex. if I ask 4 July 2010, it's in state Active, but if I ask 1 Jan 2011, it's in state Passive. Instances are created using constructor dependency injection, i.e. they are either Active or Passive already when created, null is not allowed as a parameter for the internal state member. One initial/created vertex is drawn in UML. I have two arrows, leading out from the initial vertex, one leading to state Active and the other to state Passive. Is this a correct representation of dependency injection in UML ? This is related to http://stackoverflow.com/questions/2779922/how-model-statemachine-when-state-is-dependent-on-a-function which initiated the question on how to model DI in general, in UML.

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  • Debug a local maven dependency with eclipse

    - by mcamier
    i have two maven projects, the first one is a library and the other one use it to works properly, the both have to elvolve regardless each other, this is why i use two different project. But breakpoints on my library code doesn't work when i launch my app (the second application). This is how i include my library in the second project's POM (my IDE is eclipse and projects are in the same workspaces) <dependency> <groupId>com.mcamier</groupId> <artifactId>lazyEngine</artifactId> <version>0.0.1-SNAPSHOT</version> <scope>system</scope> <systemPath>${basedir}/../lazyEngine/target/lazyEngine-0.0.1-SNAPSHOT-jar-with-dependencies.jar</systemPath> </dependency>

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  • Dependency Injection & Singleton Design pattern

    - by SysAdmin
    How do we identify when to use dependency injection or singleton pattern. I have read in lot of websites where they say "Use Dependency injection over singleton pattern". But I am not sure if I totally agree with them. For my small or medium scale projects I definitely see the use of singleton pattern straightforward. For example Logger. I could use Logger.GetInstance().Log(...) But, instead of this, why do I need to inject every class I create, with the logger's instance?.

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  • C# dependency injection - how to you inject a dependency without source?

    - by Phil Harris
    Hi, I am trying to get started with some simple dependency injection using C# and i've run up against an issue that I can't seem to come up with an answer for. I have a class that was written by another department for which I don't have the source in my project. I wanted to inject an object of this type though a constructor using an interface, but of course, i can't change the injected objects implementation to implement the interface to achieve polymorphism when casting the object to the interface type. Every academic example I have ever seen of this technique has the classes uses classes which are declared in the project itself. How would I go about injecting my dependency without the source being available in the project? I hope that makes sense, thanks.

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  • Makefile automatic link dependency ?

    - by Kuang Chen
    It's easy to let program figure out the dependency at compile time, (with gcc -MM). Nevertheless, link dependency (deciding which libraries should be linked to) seems to be difficult to figure out. This issue become emergent when multiple targets with individual libraries to link to are needed. For instance, three dynamic library targets t1.so, t2.so and t3.so needs to be built. t1.so needs math library (-lm), while t2 and t3 don't. It would be tedious to write separate rules. A single rule requiring the three targets linked with math library saves the trouble. However, it causes inflation of target size since math library is unused for t2.so and t3.so. Any ideas?

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  • How can I build pyv8 from source on FreeBSD against the v8 port?

    - by Utkonos
    I am unable to build pyv8 from source on FreeBSD. I have installed the /usr/ports/lang/v8 port, and I'm running into the following error. It seems that pyv8 wants to build v8 itself even though v8 is already built and installed. How can I point pyv8 to the already installed location of v8? # python setup.py build Found Google v8 base on V8_HOME , update it to the latest SVN trunk at running build ==================== INFO: Installing or updating GYP... -------------------- INFO: Check out GYP from SVN ... DEBUG: make dependencies ERROR: Check out GYP from SVN failed: code=2 DEBUG: "Makefile", line 43: Missing dependency operator "Makefile", line 45: Need an operator "Makefile", line 46: Need an operator "Makefile", line 48: Need an operator "Makefile", line 50: Need an operator "Makefile", line 52: Need an operator "Makefile", line 54: Missing dependency operator "Makefile", line 56: Need an operator "Makefile", line 58: Missing dependency operator "Makefile", line 60: Need an operator "Makefile", line 62: Missing dependency operator "Makefile", line 64: Need an operator "Makefile", line 66: Missing dependency operator "Makefile", line 68: Need an operator "Makefile", line 70: Missing dependency operator "Makefile", line 72: Need an operator "Makefile", line 73: Missing dependency operator "Makefile", line 75: Need an operator "Makefile", line 77: Missing dependency operator "Makefile", line 79: Need an operator "Makefile", line 81: Missing dependency operator "Makefile", line 83: Need an operator "Makefile", line 85: Missing dependency operator "Makefile", line 87: Need an operator "Makefile", line 89: Need an operator "Makefile", line 91: Missing dependency operator "Makefile", line 93: Need an operator "Makefile", line 95: Need an operator "Makefile", line 97: Need an operator "Makefile", line 99: Missing dependency operator "Makefile", line 101: Need an operator "Makefile", line 103: Missing dependency operator "Makefile", line 105: Need an operator "Makefile", line 107: Missing dependency operator "Makefile", line 109: Need an operator "Makefile", line 111: Missing dependency operator "Makefile", line 113: Need an operator "Makefile", line 115: Missing dependency operator "Makefile", line 117: Need an operator Error expanding embedded variable. ==================== INFO: Patching the GYP scripts INFO: patch the Google v8 build/standalone.gypi file to enable RTTI and C++ Exceptions ==================== INFO: building Google v8 with GYP for x64 platform with release mode -------------------- INFO: build v8 from SVN ... DEBUG: make verifyheap=off component=shared_library visibility=on gdbjit=off liveobjectlist=off regexp=native disassembler=off objectprint=off debuggersupport=on extrachecks=off snapshot=on werror=on x64.release ERROR: build v8 from SVN failed: code=2 DEBUG: "Makefile", line 43: Missing dependency operator "Makefile", line 45: Need an operator "Makefile", line 46: Need an operator "Makefile", line 48: Need an operator "Makefile", line 50: Need an operator "Makefile", line 52: Need an operator "Makefile", line 54: Missing dependency operator "Makefile", line 56: Need an operator "Makefile", line 58: Missing dependency operator "Makefile", line 60: Need an operator "Makefile", line 62: Missing dependency operator "Makefile", line 64: Need an operator "Makefile", line 66: Missing dependency operator "Makefile", line 68: Need an operator "Makefile", line 70: Missing dependency operator "Makefile", line 72: Need an operator "Makefile", line 73: Missing dependency operator "Makefile", line 75: Need an operator "Makefile", line 77: Missing dependency operator "Makefile", line 79: Need an operator "Makefile", line 81: Missing dependency operator "Makefile", line 83: Need an operator "Makefile", line 85: Missing dependency operator "Makefile", line 87: Need an operator "Makefile", line 89: Need an operator "Makefile", line 91: Missing dependency operator "Makefile", line 93: Need an operator "Makefile", line 95: Need an operator "Makefile", line 97: Need an operator "Makefile", line 99: Missing dependency operator "Makefile", line 101: Need an operator "Makefile", line 103: Missing dependency operator "Makefile", line 105: Need an operator "Makefile", line 107: Missing dependency operator "Makefile", line 109: Need an operator "Makefile", line 111: Missing dependency operator "Makefile", line 113: Need an operator "Makefile", line 115: Missing dependency operator "Makefile", line 117: Need an operator Error expanding embedded variable. The files that are installed by the v8 port are the following (in /usr/local): bin/d8 include/v8.h include/v8-debug.h include/v8-preparser.h include/v8-profiler.h include/v8-testing.h include/v8stdint.h lib/libv8.so lib/libv8.so.1

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  • Ubuntu 12.04 LTS initramfs-tools dependency issue

    - by Mike
    I know this has been asked several times, but each issue and resolution seems different. I've tried almost everything I could think of, but I can't fix this. I have a VM (VMware I think) running 12.04.03 LTS which has stuck dependencies. The VM is on a rented host, running a live system so I don't want to break it (further). uname -a Linux support 3.5.0-36-generic #57~precise1-Ubuntu SMP Thu Jun 20 18:21:09 UTC 2013 x86_64 x86_64 x86_64 GNU/Linux Some more: sudo apt-get update [sudo] password for tracker: Reading package lists... Done Building dependency tree Reading state information... Done You might want to run ‘apt-get -f install’ to correct these. The following packages have unmet dependencies. initramfs-tools : Depends: initramfs-tools-bin (< 0.99ubuntu13.1.1~) but 0.99ubuntu13.3 is installed E: Unmet dependencies. Try using -f. sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following extra packages will be installed: initramfs-tools The following packages will be upgraded: initramfs-tools 1 upgraded, 0 newly installed, 0 to remove and 2 not upgraded. 2 not fully installed or removed. Need to get 0 B/50.3 kB of archives. After this operation, 0 B of additional disk space will be used. Do you want to continue [Y/n]? Y dpkg: dependency problems prevent configuration of initramfs-tools: initramfs-tools depends on initramfs-tools-bin (<< 0.99ubuntu13.1.1~); however: Version of initramfs-tools-bin on system is 0.99ubuntu13.3. dpkg: error processing initramfs-tools (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates it's a follow-up error from a previous failure. dpkg: dependency problems prevent configuration of apparmor: apparmor depends on initramfs-tools; however: Package initramfs-tools is not configured yet. dpkg: error processing apparmor (--configure): dependency problems - leaving unconfigured No apport report written because the error message indicates it's a follow-up error from a previous failure. Errors were encountered while processing: initramfs-tools apparmor E: Sub-process /usr/bin/dpkg returned an error code (1) If I look at the policy behind initramfs-tools / bin I get: apt-cache policy initramfs-tools initramfs-tools: Installed: 0.99ubuntu13.1 Candidate: 0.99ubuntu13.3 Version table: 0.99ubuntu13.3 0 500 http://gb.archive.ubuntu.com/ubuntu/ precise-updates/main amd64 Packages *** 0.99ubuntu13.1 0 100 /var/lib/dpkg/status 0.99ubuntu13 0 500 http://gb.archive.ubuntu.com/ubuntu/ precise/main amd64 Packages apt-cache policy initramfs-tools-bin initramfs-tools-bin: Installed: 0.99ubuntu13.3 Candidate: 0.99ubuntu13.3 Version table: *** 0.99ubuntu13.3 0 500 http://gb.archive.ubuntu.com/ubuntu/ precise-updates/main amd64 Packages 100 /var/lib/dpkg/status 0.99ubuntu13 0 500 http://gb.archive.ubuntu.com/ubuntu/ precise/main amd64 Packages So the issue seems to be I have 0.99ubuntu13.3 for initramfs-tools-bin yet 0.99ubuntu13.1 for initramfs-tools, and can't upgrade to 0.99ubuntu13.3. I've performed apt-get clean/autoclean/install -f/upgrade -f many times but they won't resolve. I can think of only 2 other 'solutions': Edit the dpkg dependency list to trick it into doing the installation with a broken dependency. This seems very dodgy and it would be a last resort Downgrade both initramfs-tools and initramfs-tools-bin to 0.99ubuntu13 from the precise/main sources and hope that would get them in step. However I'm not sure if this will be possible, or whether it would introduce more issues. I'm not sure how this situation arise in the first place. /boot was 96% full; it's now 56% full (it's tiny - 64MB ... this is what I got from the hosting company). Can anyone offer advice please?

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