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  • Read random lines from huge CSV file in Python

    - by jbssm
    I have this quite big CSV file (15 Gb) and I need to read about 1 million random lines from it. As far as I can see - and implement - the CSV utility in Python only allows to iterate sequentially in the file. It's very memory consuming to read the all file into memory to use some random choosing and it's very time consuming to go trough all the file and discard some values and choose others, so, is there anyway to choose some random line from the CSV file and read only that line? I tried without success: import csv with open('linear_e_LAN2A_F_0_435keV.csv') as file: reader = csv.reader(file) print reader[someRandomInteger] A sample of the CSV file: 331.093,329.735 251.188,249.994 374.468,373.782 295.643,295.159 83.9058,0 380.709,116.221 352.238,351.891 183.809,182.615 257.277,201.302 61.4598,40.7106

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  • Good Form for Random Number Generator?

    - by JackCJR
    I wanted to get a few opinions on doing a random number generator. I read through a couple different ways to do it and this is the way that I created after doing a little reading. Is it acceptable form? Any foreseeable issues? function master(){ function generate(){ var pickFrom= "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789"; var j = pickFrom.length; var i = Math.floor(Math.random()*j+1); //Generates a random number var code = pickFrom.charAt(i) //Picks a number based on what number was picked. document.write(code) } x = 1; while(x){ generate(); x--; } } master();

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  • JSF - Random Number using Beans (JAVA)

    - by Alex Encore Tr
    I am trying to create a jsf application which, upon page refresh increments the hit counter and generates two random numbers. What should be displayed on the window may look something like this: On your On your roll x you have thrown x and x For this program I decided to create two Beans, one to hold the page refresh counter and one to generate a random number. Those look like this for the moment: CounterBean.java package diceroll; public class CounterBean { int count=0; public CounterBean() { } public void setCount(int count) { this.count=count; } public int getCount() { count++; return count; } } RandomNumberBean.java package diceroll; import java.util.Random; public class RandomNumberBean { int rand=0; Random r = new Random(); public RandomNumberBean() { rand = r.nextInt(6); } public void setNextInt(int rand) { this.rand=rand; } public int getNextInt() { return rand; } } I have then created an index.jsp to display the above message. <html> <%@ taglib uri="http://java.sun.com/jsf/core" prefix="f"%> <%@ taglib uri="http://java.sun.com/jsf/html" prefix="h"%> <f:view> <head> <meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1"> <title>Roll the Dice</title> </head> <body> <h:form> <p> On your roll # <h:outputText value="#{CounterBean.count} " /> you have thrown <h:outputText value="#{RandomNumberBean.rand}" />and <h:outputText value="#{RandomNumberBean.rand} " /> </p> </h:form> </body> </f:view> </html> However, when I run the application, I get the following message: org.apache.jasper.el.JspPropertyNotFoundException: /index.jsp(14,20) '#{RandomNumberBean.rand}' Property 'rand' not found on type diceroll.RandomNumberBean Caused by: org.apache.jasper.el.JspPropertyNotFoundException - /index.jsp(14,20) '#{RandomNumberBean.rand}' Property 'rand' not found on type diceroll.RandomNumberBean I suppose there's a mistake with my faces-config.xml file, so I will post this here as well, see if somebody can provide some help: faces-config.xml <?xml version="1.0" encoding="UTF-8"?> <faces-config xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-facesconfig_2_0.xsd" version="2.0"> <managed-bean> <managed-bean-name>CounterBean</managed-bean-name> <managed-bean-class>diceroll.CounterBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> </managed-bean> <managed-bean> <managed-bean-name>RandomNumberBean</managed-bean-name> <managed-bean-class>diceroll.RandomNumberBean</managed-bean-class> <managed-bean-scope>session</managed-bean-scope> </managed-bean> </faces-config>

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  • C# Monte Carlo Incremental Risk Calculation optimisation, random numbers, parallel execution

    - by m3ntat
    My current task is to optimise a Monte Carlo Simulation that calculates Capital Adequacy figures by region for a set of Obligors. It is running about 10 x too slow for where it will need to be in production and number or daily runs required. Additionally the granularity of the result figures will need to be improved down to desk possibly book level at some stage, the code I've been given is basically a prototype which is used by business units in a semi production capacity. The application is currently single threaded so I'll need to make it multi-threaded, may look at System.Threading.ThreadPool or the Microsoft Parallel Extensions library but I'm constrained to .NET 2 on the server at this bank so I may have to consider this guy's port, http://www.codeproject.com/KB/cs/aforge_parallel.aspx. I am trying my best to get them to upgrade to .NET 3.5 SP1 but it's a major exercise in an organisation of this size and might not be possible in my contract time frames. I've profiled the application using the trial of dotTrace (http://www.jetbrains.com/profiler). What other good profilers exist? Free ones? A lot of the execution time is spent generating uniform random numbers and then translating this to a normally distributed random number. They are using a C# Mersenne twister implementation. I am not sure where they got it or if it's the best way to go about this (or best implementation) to generate the uniform random numbers. Then this is translated to a normally distributed version for use in the calculation (I haven't delved into the translation code yet). Also what is the experience using the following? http://quantlib.org http://www.qlnet.org (C# port of quantlib) or http://www.boost.org Any alternatives you know of? I'm a C# developer so would prefer C#, but a wrapper to C++ shouldn't be a problem, should it? Maybe even faster leveraging the C++ implementations. I am thinking some of these libraries will have the fastest method to directly generate normally distributed random numbers, without the translation step. Also they may have some other functions that will be helpful in the subsequent calculations. Also the computer this is on is a quad core Opteron 275, 8 GB memory but Windows Server 2003 Enterprise 32 bit. Should I advise them to upgrade to a 64 bit OS? Any links to articles supporting this decision would really be appreciated. Anyway, any advice and help you may have is really appreciated.

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  • Code Golf: MSM Random Number Generator

    - by Vivin Paliath
    The challenge The shortest code by character count that will generate (pseudo)random numbers using the Middle-Square Method. The Middle-Square Method of (pseudo)random number generation was first suggested by John Von Neumann in 1946 and is defined as follows: Rn+1 = mid((Rn)2, m) For example: 34562 = 11943936 mid(11943936) = 9439 94392 = 89094721 mid(89094721) = 0947 9472 = 896809 mid(896809) = 9680 96802 = 93702400 mid(93702400) = 7024 Test cases: A seed of 8653 should give the following numbers (first 10): 8744, 4575, 9306, 6016, 1922, 6940, 1636, 6764, 7516, 4902

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  • random() in python

    - by Arkapravo
    In python the function random() generates a random float uniformly in the semi-open range [0.0, 1.0). In principle can it ever generate 0.0 (i.e. zero) and 1.0 (i.e. unity)? What is the scenario in practicality?

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  • Random position without overlapping

    - by Hwang
    How to stop MCs from overlapping each other? private function loadWishes():void { for (i; i } } private function checkOverlap(wishB:MovieClip) { wishB.x=Math.random()*stage.stageWidth; wishB.y=Math.random()*stage.stageHeight; for (var i:uint=0; i This doesn't seems to be working cause the amount of it checking whether MC is overlapping is about the amount of MC on stage. how to make it keep checking till everything's fine?

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  • How would I create a random number?

    - by Elliot Bonneville
    How would I create a random number using C++? I've heard that one should use the time as a seed, but I'm not sure how to do that with the correct syntax. How would I do this? One more thing - how would I limit the random number to a particular range? I'm simulating a dice roll and getting numbers in the millions...

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  • how to generate a random String? in java

    - by chandra wibowo
    hi everyone, i have an object called Student, and it has studentName, studentId, studentAddress, etc. for the studentId, i have to generate random string consist of seven numeric charaters, eg. studentId = getRandomId(); studentId = "1234567" <-- from the random generator. and i have to make sure that there is no duplicate id. thanks in advance

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  • True random number generator

    - by goldenmean
    Sorry for this not being a "real" question, but Sometime back i remember seeing a post here about randomizing a randomizer randomly to generate truly random numbers, not just pseudo random. I dont see it if i search for it. Does anybody know about that article?

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  • Interesting task using random numbers only

    - by psihodelia
    Given any number of the random real numbers from the interval [0,1] is there exist any method to construct a floating point number with zero decimal part? Your algorithm can use only random() function calls and no variables or constants. No constants and variables are allowed, no type casting is allowed. You can use for/while, if/else or any other programming language operands.

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  • Implementation of java.lang.Random in PHP and C

    - by justinhj
    I'm looking for a random number generator that I can run in PHP, C and Java that will always return the same sequence of numbers for a given seed. Here's the Java implementation I would use: java.util.random source Whilst this would be fairly straightforward to port to C and PHP, there is potentially a lot of work to get all the edge cases correct and handle differences in number representation. I'd be extremely happy to just copy and paste a fully tested version should it exist.

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  • Generate a random filename in unix shell

    - by R S
    Hello, I would like to generate a random filename in unix shell (say tcshell). The filename should consist of random 32 hex letters, e.g.: c7fdfc8f409c548a10a0a89a791417c5 (to which I will add whatever is neccesary). The point is being able to do it only in shell without resorting to a program.

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  • Generate 3 random number that sum to 1 in R

    - by user1034797
    I am hoping to create 3 (non-negative) quasi-random numbers that sum to one, and repeat over and over. Basically I am trying to partition something into three random parts over many trials. While I am aware of a= runif(3,0,1) I was thinking that I could use 1-a as the max in the next run if, but it seems messy. But these of course don't sum to one. Any thoughts, oh wise stackoverflow-ers?

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  • Using boost::random as the RNG for std::random_shuffle

    - by Greg Rogers
    I have a program that uses the mt19937 random number generator from boost::random. I need to do a random_shuffle and want the random numbers generated for this to be from this shared state so that they can be deterministic with respect to the mersenne twister's previously generated numbers. I tried something like this: void foo(std::vector<unsigned> &vec, boost::mt19937 &state) { struct bar { boost::mt19937 &_state; unsigned operator()(unsigned i) { boost::uniform_int<> rng(0, i - 1); return rng(_state); } bar(boost::mt19937 &state) : _state(state) {} } rand(state); std::random_shuffle(vec.begin(), vec.end(), rand); } But i get a template error calling random_shuffle with rand. However this works: unsigned bar(unsigned i) { boost::mt19937 no_state; boost::uniform_int<> rng(0, i - 1); return rng(no_state); } void foo(std::vector<unsigned> &vec, boost::mt19937 &state) { std::random_shuffle(vec.begin(), vec.end(), bar); } Probably because it is an actual function call. But obviously this doesn't keep the state from the original mersenne twister. What gives? Is there any way to do what I'm trying to do without global variables?

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  • Hausman Test, Fixed/random effects in SAS?

    - by John
    Hey guys, I'm trying to do a fixed effecs OLS regression, a random effects OLS Regression and a Hausman test to back up my choice for one of those models. Alas, there does not seem to be a lot of information of what the code looks like when you want to do this. I found for the Hausman test that proc model data=one out=fiml2; endogenous y1 y2; y1 = py2 * y2 + px1 * x1 + interc; y2 = py1* y1 + pz1 * z1 + d2; fit y1 y2 / ols 2sls hausman; instruments x1 z1; run; you do something like this. However, I do not have the equations in the middle, which i assume to be the fixed and random effects models? On an other site I found that PROC TSCSREG automatically displays the Hausman test, unfortunately this does not work either. When I type PROC TSCSREG data = clean; data does not become blue meaning SAS does not recognize this as a type of data input? proc tscsreg data = clean; var nof capm_erm sigma cv fvyrgro meanest tvol bmratio size ab; run; I tried this but obviously doesn't work since it does not recognize the data input, I've been searching but I can't seem to find a proper example of how the code of an hausman test looks like. On the SAS site I neither find the code one has to use to perform a fixed/random effects model. My data has 1784 observations, 578 different firms (cross section?) and spans over a 2001-2006 period in months. Any help?

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  • random data using php & mysql

    - by Prakash
    I have mysql database structure like below: CREATE TABLE test ( id int(11) NOT NULL auto_increment, title text NULL, tags text NULL, PRIMARY KEY (id) ); data on field tags is stored as a comma separated text like html,php,mysql,website,html etc... now I need create an array that contains around 50 randomly selected tags from random records. currently I am using rand() to select 15 random mysql data from database and then holding all the tags from 15 records in an array. Then I am using array_rand() for randomizing the array and selecting only 50 random records. $query=mysql_query("select * from test order by id asc, RAND() limit 15"); $tags=""; while ($eachData=mysql_fetch_array($query)) { $additionalTags=$eachData['tags']; if ($tags=="") { $tags.=$additionalTags; } else { $tags.=$tags.",".$additionalTags; } } $tags=explode(",", $tags); $newTags=array(); foreach ($tags as $tag) { $tag=trim($tag); if ($tag!="") { if (!in_array($tag, $newTags)) { $newTags[]=$tag; } } } $random_newTags=array_rand($newTags, 50); Now I have huge records on the database, and because of that; rand() is performing very slow and sometimes it doesn't work. So can anyone let me know how to handle this situation correctly so that my page will work normally.

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  • Very slow guards in my monadic random implementation (haskell)

    - by danpriduha
    Hi! I was tried to write one random number generator implementation, based on number class. I also add there Monad and MonadPlus instance. What mean "MonadPlus" and why I add this instance? Because of I want to use guards like here: -- test.hs -- import RandomMonad import Control.Monad import System.Random x = Rand (randomR (1 ::Integer, 3)) ::Rand StdGen Integer y = do a <-x guard (a /=2) guard (a /=1) return a here comes RandomMonad.hs file contents: -- RandomMonad.hs -- module RandomMonad where import Control.Monad import System.Random import Data.List data RandomGen g => Rand g a = Rand (g ->(a,g)) | RandZero instance (Show g, RandomGen g) => Monad (Rand g) where return x = Rand (\g ->(x,g)) (RandZero)>>= _ = RandZero (Rand argTransformer)>>=(parametricRandom) = Rand funTransformer where funTransformer g | isZero x = funTransformer g1 | otherwise = (getRandom x g1,getGen x g1) where x = parametricRandom val (val,g1) = argTransformer g isZero RandZero = True isZero _ = False instance (Show g, RandomGen g) => MonadPlus (Rand g) where mzero = RandZero RandZero `mplus` x = x x `mplus` RandZero = x x `mplus` y = x getRandom :: RandomGen g => Rand g a ->g ->a getRandom (Rand f) g = (fst (f g)) getGen :: RandomGen g => Rand g a ->g -> g getGen (Rand f) g = snd (f g) when I run ghci interpreter, and give following command getRandom y (mkStdGen 2000000000) I can see memory overflow on my computer (1G). It's not expected, and if I delete one guard, it works very fast. Why in this case it works too slow? What I do wrong?

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  • Five unique, random numbers from a subset

    - by tau
    I know similar questions come up a lot and there's probably no definitive answer, but I want to generate five unique random numbers from a subset of numbers that is potentially infinite (maybe 0-20, or 0-1,000,000). The only catch is that I don't want to have to run while loops or fill an array. My current method is to simply generate five random numbers from a subset minus the last five numbers. If any of the numbers match each other, then they go to their respective place at the end of the subset. So if the fourth number matches any other number, it will bet set to the 4th from the last number. Does anyone have a method that is "random enough" and doesn't involve costly loops or arrays? Please keep in mind this a curiosity, not some mission-critical problem. I would appreciate it if everyone didn't post "why are you having this problem?" answers. I am just looking for ideas. Thanks a lot!

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  • Using boost::random to select from an std::list where elements are being removed

    - by user144182
    See this related question on more generic use of the Boost Random library. My questions involves selecting a random element from an std::list, doing some operation, which could potentally include removing the element from the list, and then choosing another random element, until some condition is satisfied. The boost code and for loop look roughly like this: // create and insert elements into list std::list<MyClass> myList; //[...] // select uniformly from list indices boost::uniform_int<> indices( 0, myList.size()-1 ); boost::variate_generator< boost::mt19937, boost::uniform_int<> > selectIndex(boost::mt19937(), indices); for( int i = 0; i <= maxOperations; ++i ) { int index = selectIndex(); MyClass & mc = myList.begin() + index; // do operations with mc, potentially removing it from myList //[...] } My problem is as soon as the operations that are performed on an element result in the removal of an element, the variate_generator has the potential to select an invalid index in the list. I don't think it makes sense to completely recreate the variate_generator each time, especially if I seed it with time(0).

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  • math.Random isn't working right

    - by RandomlyKnighted
    I'm trying to simulate a coin flip using the code below. public class Coin { public static double result; int[] count = new count[2]; public static void flip() { result = Math.random(); } public static boolean isHeads() { if (result == 0.0) { count[0]++; return false; } else { count[1]++; return true; } } public static void main(String[] args) { flip(); isHeads(); System.out.println(count[0]); System.out.println(count[1]); } } For some reason Eclipse says that the import java.util.Random; is never used even though I'm clearly using it. I didn't put my for loop into the code above but it loops n number of times and then outputs the result. No matter how many times it loops it always returns that the result is greater than 0.0 which can't be right. Am I calling Math.random incorrectly?

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