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  • Are there any Python reference counting/garbage collection gotchas when dealing with C code?

    - by Jason Baker
    Just for the sheer heck of it, I've decided to create a Scheme binding to libpython so you can embed Python in Scheme programs. I'm already able to call into Python's C API, but I haven't really thought about memory management. The way mzscheme's FFI works is that I can call a function, and if that function returns a pointer to a PyObject, then I can have it automatically increment the reference count. Then, I can register a finalizer that will decrement the reference count when the Scheme object gets garbage collected. I've looked at the documentation for reference counting, and don't see any problems with this at first glance (although it may be sub-optimal in some cases). Are there any gotchas I'm missing? Also, I'm having trouble making heads or tails of the cyclic garbage collector documentation. What things will I need to bear in mind here? In particular, how do I make Python aware that I have a reference to something so it doesn't collect it while I'm still using it?

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  • WCF service reference stopped generating code for one project

    - by Mike Pateras
    I have references to two different WCF services in a project. I updated the reference for one of the services, and now no code is generated for it. The references.cs file just has the "this is genrated code" comment at the top. Updating that same service in other projects and updating the other service both work fine. It's only that one service reference in this one project that's causing the problem, and I'm getting no information from Visual Studio (it just says it failed to generate code and I should look at the other errors, which provide no information). If I uncheck the "reuse types in referenced assemblies", code is generated, but I don't want to have this one project be different from the others. I'd like to solve the problem. Re-checking the reuse type option produces an empty references.cs file, again. The collection type doesn't seem to matter, either. How can I diagnose and solve this problem?

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  • Problem passing a reference as a named parameter to a variadic function

    - by Michael Mrozek
    I'm having problems in Visual Studio 2003 with the following: void foo(const char*& str, ...) { va_list args; va_start(args, str); const char* foo; while((foo = va_arg(args, const char*)) != NULL) { printf("%s\n", foo); } } When I call it: const char* one = "one"; foo(one, "two", "three", NULL); I get: Access violation reading location 0xcccccccc on the printf() line -- va_arg() returned 0xcccccccc. I finally discovered it's the first parameter being a reference that breaks it -- if I make it a normal char* everything is fine. It doesn't seem to matter what the type is; being a reference causes it to fail at runtime. Is this a known problem with VS2003, or is there some way in which that's legal behavior? It doesn't happen in GCC; I haven't tested with newer Visual Studios to see if the behavior goes away

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  • Specializating a template function that takes a universal reference parameter

    - by David Stone
    How do I specialize a template function that takes a universal reference parameter? foo.hpp: template<typename T> void foo(T && t) // universal reference parameter foo.cpp template<> void foo<Class>(Class && class) { // do something complicated } Here, Class is no longer a deduced type and thus is Class exactly; it cannot possibly be Class &, so reference collapsing rules will not help me here. I could perhaps create another specialization that takes a Class & parameter (I'm not sure), but that implies duplicating all of the code contained within foo for every possible combination of rvalue / lvalue references for all parameters, which is what universal references are supposed to avoid. Is there some way to accomplish this? To be more specific about my problem in case there is a better way to solve it: I have a program that can connect to multiple game servers, and each server, for the most part, calls everything by the same name. However, they have slightly different versions for a few things. There are a few different categories that these things can be: a move, an item, etc. I have written a generic sort of "move string to move enum" set of functions for internal code to call, and my server interface code has similar functions. However, some servers have their own internal ID that they communicate with, some use strings, and some use both in different situations. Now what I want to do is make this a little more generic. I want to be able to call something like ServerNamespace::server_cast<Destination>(source). This would allow me to cast from a Move to a std::string or ServerMoveID. Internally, I may need to make a copy (or move from) because some servers require that I keep a history of messages sent. Universal references seem to be the obvious solution to this problem. The header file I'm thinking of right now would expose simply this: namespace ServerNamespace { template<typename Destination, typename Source> Destination server_cast(Source && source); } And the implementation file would define all legal conversions as template specializations.

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  • How can I consume A web-service reference like a dll

    - by Sergiu
    I have a small question: Can we consume a web-service reference like a sample dll? I mean something like following: 1. Add reference to assembly in the references 2. add namespace to using (using mywebservice) 3. use it in code like: var service = new mywebservice.Service1(); var result = service.GetSomething()? Why I'm asking? It's because of I tried but I get a "strange" error: Cannot load assembly "MyService.dll version, and so on". Thanks in advance!

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  • g++ doesn't think I'm passing a reference

    - by Ben Jones
    When I call a method that takes a reference, g++ complains that I'm not passing a reference. I thought that the caller didn't have to do anything different for PBR. Here's the offending code: //method definition void addVertexInfo(VertexInfo &vi){vertexInstances.push_back(vi);} //method call: sharedVertices[index]->addVertexInfo(VertexInfo(n1index, n2index)); And here's the error: GLUtils/GLMesh.cpp: In member function 'void GLMesh::addPoly(GLIndexedPoly&)': GLUtils/GLMesh.cpp:110: error: no matching function for call to 'SharedVertexInfo::addVertexInfo(VertexInfo)' GLUtils/GLMesh.h:93: note: candidates are: void SharedVertexInfo::addVertexInfo(VertexInfo&)

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  • Oh no, Not another Undefined Reference Question!

    - by roony
    Unfortunately yes. I have my shared library compiled, the linker doesn't complain about not finding it but still I get undefined reference error. Thinking that I might be doing something wrong I did a little research and found this nice, simple walkthrough: http://www.adp-gmbh.ch/cpp/gcc/create_lib.html which I've followed to the letter but still I get: $ gcc -Wall main.c -o dynamically_linked -L.\ -lmean /tmp/ccZjkkkl.o: In function `main': main.c:(.text+0x42): undefined reference to `mean' collect2: ld returned 1 exit status This is pretty simple stuff so what's going wrong?!?!? Can anyone suggest something in my set up that might need checking/tweeking? GCC 4.3.2 Fedora 10 64-bit

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  • Reference to an instance method of a particular object

    - by Andrey
    In the following code, if i try to pass method reference using the class name, works. But passing the reference variable compiler gives an error, i do not understand why? public class User { private String name; public User(String name) { this.name = name; } public void printName() { System.out.println(name); } } public class Main { public static void main(String[] args) { User u1 = new User("AAA"); User u2 = new User("BBB"); User u3 = new User("ZZZ"); List<User> userList = Arrays.asList(u1, u2, u3); userList.forEach(User::printName); // works userList.forEach(u1::printName); // compile error } } Thanks,

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  • undefined reference to function, despite giving reference in c

    - by Jamie Edwards
    I'm following a tutorial, but when it comes to compiling and linking the code I get the following error: /tmp/cc8gRrVZ.o: In function `main': main.c:(.text+0xa): undefined reference to `monitor_clear' main.c:(.text+0x16): undefined reference to `monitor_write' collect2: ld returned 1 exit status make: *** [obj/main.o] Error 1 What that is telling me is that I haven't defined both 'monitor_clear' and 'monitor_write'. But I have, in both the header and source files. They are as follows: monitor.c: // monitor.c -- Defines functions for writing to the monitor. // heavily based on Bran's kernel development tutorials, // but rewritten for JamesM's kernel tutorials. #include "monitor.h" // The VGA framebuffer starts at 0xB8000. u16int *video_memory = (u16int *)0xB8000; // Stores the cursor position. u8int cursor_x = 0; u8int cursor_y = 0; // Updates the hardware cursor. static void move_cursor() { // The screen is 80 characters wide... u16int cursorLocation = cursor_y * 80 + cursor_x; outb(0x3D4, 14); // Tell the VGA board we are setting the high cursor byte. outb(0x3D5, cursorLocation >> 8); // Send the high cursor byte. outb(0x3D4, 15); // Tell the VGA board we are setting the low cursor byte. outb(0x3D5, cursorLocation); // Send the low cursor byte. } // Scrolls the text on the screen up by one line. static void scroll() { // Get a space character with the default colour attributes. u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); // Row 25 is the end, this means we need to scroll up if(cursor_y >= 25) { // Move the current text chunk that makes up the screen // back in the buffer by a line int i; for (i = 0*80; i < 24*80; i++) { video_memory[i] = video_memory[i+80]; } // The last line should now be blank. Do this by writing // 80 spaces to it. for (i = 24*80; i < 25*80; i++) { video_memory[i] = blank; } // The cursor should now be on the last line. cursor_y = 24; } } // Writes a single character out to the screen. void monitor_put(char c) { // The background colour is black (0), the foreground is white (15). u8int backColour = 0; u8int foreColour = 15; // The attribute byte is made up of two nibbles - the lower being the // foreground colour, and the upper the background colour. u8int attributeByte = (backColour << 4) | (foreColour & 0x0F); // The attribute byte is the top 8 bits of the word we have to send to the // VGA board. u16int attribute = attributeByte << 8; u16int *location; // Handle a backspace, by moving the cursor back one space if (c == 0x08 && cursor_x) { cursor_x--; } // Handle a tab by increasing the cursor's X, but only to a point // where it is divisible by 8. else if (c == 0x09) { cursor_x = (cursor_x+8) & ~(8-1); } // Handle carriage return else if (c == '\r') { cursor_x = 0; } // Handle newline by moving cursor back to left and increasing the row else if (c == '\n') { cursor_x = 0; cursor_y++; } // Handle any other printable character. else if(c >= ' ') { location = video_memory + (cursor_y*80 + cursor_x); *location = c | attribute; cursor_x++; } // Check if we need to insert a new line because we have reached the end // of the screen. if (cursor_x >= 80) { cursor_x = 0; cursor_y ++; } // Scroll the screen if needed. scroll(); // Move the hardware cursor. move_cursor(); } // Clears the screen, by copying lots of spaces to the framebuffer. void monitor_clear() { // Make an attribute byte for the default colours u8int attributeByte = (0 /*black*/ << 4) | (15 /*white*/ & 0x0F); u16int blank = 0x20 /* space */ | (attributeByte << 8); int i; for (i = 0; i < 80*25; i++) { video_memory[i] = blank; } // Move the hardware cursor back to the start. cursor_x = 0; cursor_y = 0; move_cursor(); } // Outputs a null-terminated ASCII string to the monitor. void monitor_write(char *c) { int i = 0; while (c[i]) { monitor_put(c[i++]); } } void monitor_write_hex(u32int n) { s32int tmp; monitor_write("0x"); char noZeroes = 1; int i; for (i = 28; i > 0; i -= 4) { tmp = (n >> i) & 0xF; if (tmp == 0 && noZeroes != 0) { continue; } if (tmp >= 0xA) { noZeroes = 0; monitor_put (tmp-0xA+'a' ); } else { noZeroes = 0; monitor_put( tmp+'0' ); } } tmp = n & 0xF; if (tmp >= 0xA) { monitor_put (tmp-0xA+'a'); } else { monitor_put (tmp+'0'); } } void monitor_write_dec(u32int n) { if (n == 0) { monitor_put('0'); return; } s32int acc = n; char c[32]; int i = 0; while (acc > 0) { c[i] = '0' + acc%10; acc /= 10; i++; } c[i] = 0; char c2[32]; c2[i--] = 0; int j = 0; while(i >= 0) { c2[i--] = c[j++]; } monitor_write(c2); } monitor.h: // monitor.h -- Defines the interface for monitor.h // From JamesM's kernel development tutorials. #ifndef MONITOR_H #define MONITOR_H #include "common.h" // Write a single character out to the screen. void monitor_put(char c); // Clear the screen to all black. void monitor_clear(); // Output a null-terminated ASCII string to the monitor. void monitor_write(char *c); #endif // MONITOR_H common.c: // common.c -- Defines some global functions. // From JamesM's kernel development tutorials. #include "common.h" // Write a byte out to the specified port. void outb ( u16int port, u8int value ) { asm volatile ( "outb %1, %0" : : "dN" ( port ), "a" ( value ) ); } u8int inb ( u16int port ) { u8int ret; asm volatile ( "inb %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } u16int inw ( u16int port ) { u16int ret; asm volatile ( "inw %1, %0" : "=a" ( ret ) : "dN" ( port ) ); return ret; } // Copy len bytes from src to dest. void memcpy(u8int *dest, const u8int *src, u32int len) { const u8int *sp = ( const u8int * ) src; u8int *dp = ( u8int * ) dest; for ( ; len != 0; len-- ) *dp++ =*sp++; } // Write len copies of val into dest. void memset(u8int *dest, u8int val, u32int len) { u8int *temp = ( u8int * ) dest; for ( ; len != 0; len-- ) *temp++ = val; } // Compare two strings. Should return -1 if // str1 < str2, 0 if they are equal or 1 otherwise. int strcmp(char *str1, char *str2) { int i = 0; int failed = 0; while ( str1[i] != '\0' && str2[i] != '\0' ) { if ( str1[i] != str2[i] ) { failed = 1; break; } i++; } // Why did the loop exit? if ( ( str1[i] == '\0' && str2[i] != '\0' || (str1[i] != '\0' && str2[i] =='\0' ) ) failed =1; return failed; } // Copy the NULL-terminated string src into dest, and // return dest. char *strcpy(char *dest, const char *src) { do { *dest++ = *src++; } while ( *src != 0 ); } // Concatenate the NULL-terminated string src onto // the end of dest, and return dest. char *strcat(char *dest, const char *src) { while ( *dest != 0 ) { *dest = *dest++; } do { *dest++ = *src++; } while ( *src != 0 ); return dest; } common.h: // common.h -- Defines typedefs and some global functions. // From JamesM's kernel development tutorials. #ifndef COMMON_H #define COMMON_H // Some nice typedefs, to standardise sizes across platforms. // These typedefs are written for 32-bit x86. typedef unsigned int u32int; typedef int s32int; typedef unsigned short u16int; typedef short s16int; typedef unsigned char u8int; typedef char s8int; void outb ( u16int port, u8int value ); u8int inb ( u16int port ); u16int inw ( u16int port ); #endif //COMMON_H main.c: // main.c -- Defines the C-code kernel entry point, calls initialisation routines. // Made for JamesM's tutorials <www.jamesmolloy.co.uk> #include "monitor.h" int main(struct multiboot *mboot_ptr) { monitor_clear(); monitor_write ( "hello, world!" ); return 0; } here is my makefile: C_SOURCES= main.c monitor.c common.c S_SOURCES= boot.s C_OBJECTS=$(patsubst %.c, obj/%.o, $(C_SOURCES)) S_OBJECTS=$(patsubst %.s, obj/%.o, $(S_SOURCES)) CFLAGS=-nostdlib -nostdinc -fno-builtin -fno-stack-protector -m32 -Iheaders LDFLAGS=-Tlink.ld -melf_i386 --oformat=elf32-i386 ASFLAGS=-felf all: kern/kernel .PHONY: clean clean: -rm -f kern/kernel kern/kernel: $(S_OBJECTS) $(C_OBJECTS) ld $(LDFLAGS) -o $@ $^ $(C_OBJECTS): obj/%.o : %.c gcc $(CFLAGS) $< -o $@ vpath %.c source $(S_OBJECTS): obj/%.o : %.s nasm $(ASFLAGS) $< -o $@ vpath %.s asem Hopefully this will help you understand what is going wrong and how to fix it :L Thanks in advance. Jamie.

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  • BizTalk 2009 - Scoped Record Counting in Maps

    - by StuartBrierley
    Within BizTalk there is a functoid called Record Count that will return the number of instances of a repeated record or repeated element that occur in a message instance. The input to this functoid is the record or element to be counted. As an example take the following Source schema, where the Source message has a repeated record called Box and each Box has a repeated element called Item: An instance of this Source schema may look as follows; 2 box records - one with 2 items and one with only 1 item. Our destination schema has a number of elements and a repeated box record.  The top level elements contain totals for the number of boxes and the overall number of items.  Each box record contains a single element representing the number of items in that box. Using the Record Count functoid it is easy to map the top level elements, producing the expected totals of 2 boxes and 3 items: We now need to map the total number of items per box, but how will we do this?  We have already seen that the record count functoid returns the total number of instances for the entire message, and unfortunately it does not allow you to specify a scoping parameter.  In order to acheive Scoped Record Counting we will need to make use of a combination of functoids. As you can see above, by linking to a Logical Existence functoid from the record/element to be counted we can then feed the output into a Value Mapping functoid.  Set the other Value Mapping parameter to "1" and link the output to a Cumulative Sum functoid. Set the other Cumulative Sum functoid parameter to "1" to limit the scope of the Cumulative Sum. This gives us the expected results of Items per Box of 2 and 1 respectively. I ran into this issue with a larger schema on a more complex map, but the eventual solution is still the same.  Hopefully this simplified example will act as a good reminder to me and save someone out there a few minutes of brain scratching.

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  • APress Deal of the Day 4/June/2014 - C# Quick Syntax Reference

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2014/06/04/apress-deal-of-the-day-4june2014---c-quick-syntax.aspxToday’s $10 Deal of the Day from APress at http://www.apress.com/9781430262800 is C# Quick Syntax Reference. “The C# Quick Syntax Reference is a condensed code and syntax reference to the C# programming language. It presents the essential C# syntax in a well-organized format that can be used as a handy reference.”

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  • .NET Reference "Copy Local" True / False Being Set Based on Contents of GAC

    - by D-Sect
    We had a very interesting problem with a Win Forms project. It's been resolved. We know what happened, but we want to understand why it happened. This may help other people out in the future who have a similar problem. The WinForms project failed on 2 of our client's PCs. The error was an obscure kernel.dll error. The project ran fine on 3 other PCs. We found that a .DLL (log4net.dll - a very popular open-source logging library) was missing from our release folder. It was previously in our release folder. Why was it missing in this latest release? It was missing because I must have installed a program on my Dev box that used log4net.dll and it was added to the Global Assembly Cache. When I checked the solution's references for log4net.dll, they were changed to "copy local=FALSE". They must have changed automatically because log4net.dll was present in my GAC. Here's where my question starts: Why did my reference for log4net.dll get changed from COPY LOCAL = TRUE to COPY LOCAL = FALSE? I suspect it's because it was added to my GAC by another program. How can we prevent this from happening again? As it stands now, if I install a piece of software that uses a common library and it adds it to my GAC, then my SLNs that reference that DLL will change from Copy Local TRUE to FALSE.

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  • reference from xaml to public class in .cs class file

    - by netmajor
    I have in my WPF project file RssInfo.cs in which I have public class public class DoubleRangeRule : ValidationRule { public double Min { get; set; } public double Max { get; set; } public override System.Windows.Controls.ValidationResult Validate(object value, CultureInfo cultureInfo) { ... } } and from my XAML code in WPF window class I neet to get to this DoubleRangeRule class.. //reference to my project, all my files are in the WpfCzytanieRSS namespace xmlns:valRule="clr-namespace:WpfCzytanieRSS;assembly=WpfCzytanieRSS" <TextBox Validation.ErrorTemplate="{StaticResource TextBoxErrorTemplate}" Name="tbTitle"> <TextBox.Text> <Binding Path="Nazwa" UpdateSourceTrigger="PropertyChanged"> <Binding.ValidationRules> <valRule:DoubleRangeRule Min="0.5" Max="10"/> //error place </Binding.ValidationRules> </Binding> </TextBox.Text> </TextBox> And i get two errors: Error 1 The tag 'DoubleRangeRule' does not exist in XML namespace 'clr-namespace:WpfCzytanieRSS;assembly=WpfCzytanieRSS'. Error 2 The type 'valRule:DoubleRangeRule' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. Please help to get to class DoubleRangeRule ! :)

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  • Powershell / .Net: Get a reference to an object returned by a method

    - by Dan Menes
    I am teaching myself PowerShell by writing a simple parser. I use the .Net framework class Collections.Stack. I want to modify the object at the top of the stack in place. I know I can pop() the object off, modify it, and then push() it back on, but that strikes me as inelegant. First, I tried this: $stk = new-object Collections.Stack $stk.push( (,'My first value') ) ( $stk.peek() ) += ,'| My second value' Which threw an error: Assignment failed because [System.Collections.Stack] doesn't contain a settable property 'peek()'. At C:\Development\StackOverflow\PowerShell-Stacks\test.ps1:3 char:12 + ( $stk.peek <<<< () ) += ,'| My second value' + CategoryInfo : InvalidOperation: (peek:String) [], RuntimeException + FullyQualifiedErrorId : ParameterizedPropertyAssignmentFailed Next I tried this: $ary = $stk.peek() $ary += ,'| My second value' write-host "Array is: $ary" write-host "Stack top is: $($stk.peek())" Which prevented the error but still didn't do the right thing: Array is: My first value | My second value Stack top is: My first value Clearly, what is getting assigned to $ary is a copy of the object at the top of the stack, so when I the object in $ary, the object at the top of the stack remains unchanged. Finally, I read up on teh [ref] type, and tried this: $ary_ref = [ref]$stk.peek() $ary_ref.value += ,'| My second value' write-host "Referenced array is: $($ary_ref.value)" write-host "Stack top is still: $($stk.peek())" But still no dice: Referenced array is: My first value | My second value Stack top is still: My first value I assume the peek() method returns a reference to the actual object, not the clone. If so, then the reference appears to be being replaced by a clone by PowerShell's expression processing logic. Can somebody tell me if there is a way to do what I want to do? Or do I have to revert to pop() / modify / push()?

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  • Call by Reference Function in C

    - by Chad
    Hello everyone, I would just like a push in the right direction here with my homework assignment. Here is the question: (1) Write a C function called input which returns void, this function prompts the user for input of two integers followed by a double precision value. This function reads these values from the keyboard and finds the product of the two integers entered. The function uses call by reference to communicate the values of the three values read and the product calculated back to the main program. The main program then prints the three values read and the product calculated. Provide test results for the input: 3 5 23.5. Do not use arrays or global variables in your program. And here is my code: #include <stdio.h> #include <stdlib.h> void input(int *day, int *month, double *k, double *pro); int main(void){ int i,j; double k, pro; input(&i, &j, &k, &pro); printf("%f\n", pro); return 0; } void input(int *i, int *j, double *k, double *pro){ int x,y; double z; double product; scanf("%d", &x); scanf("%d", &y); scanf("%f", &z); *pro += (x * y * z); } I can't figure out how to reference the variables with pointers really, it is just not working out for me. Any help would be great!

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  • Assembly reference from ASP.NET App_Code directory

    - by Gerald Schneider
    I have trouble getting a custom ObjectDataSource for an asp:ListView control to work. I have the class for the DataSource in the App_Code directory of the web application (as required by the asp:ListView control). using System; using System.Collections.Generic; using System.ComponentModel; using System.Configuration; using System.Data; using System.Data.Common; using System.Web; using System.DirectoryServices; [DataObject] public class UsersDAL { [DataObjectMethod(DataObjectMethodType.Select)] public List<User> LoadAll(int startIndex, int maxRows, string sortedBy) { List<User> users = new List<User>(); DirectoryEntry entry; return users; } } As soon as I add using System.DirectoryServices; the page crashes with this message: Compiler Error Message: CS0234: The type or namespace name 'DirectoryServices' does not exist in the namespace 'System' (are you missing an assembly reference?) Without the usage of System.DirectoryServices the page loads without problems. The reference is there, it is working in classes outside the App_Code directory.

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  • ASP.NET "Object reference not set..." error

    - by Roman
    Hi, I have a website written using ASP.NET. We have a development machine and a deployment server. The site works great on the development machine, but when is transfered (using simple FTP Upload) generates strange behavior. It starts working just fine, but after a while stops working and throws an exception "Exception: Object reference not set to an instance of an object.". The deal is that the absolute path of the website on the development machine is different than on the deployment server (and why should they be similar?) and the exact error is: Exception: Object reference not set to an instance of an object. at SOMEPROJECT_Objects.Player..ctor(Int32 PlayerID) in C:\inetpub\wwwroot\SOMEPROJECTSolution\ALLPROJECT\SOMEPROJECT_Objects\Player.cs:line 123 at SOMEPROJECT_GameLayer.M_Game.PlayerActiveGame(Int32 PlayerID) in C:\inetpub\wwwroot\SOMEPROJECTSolution\ALLPROJECT\SOMEPROJECT_GameLayer\M_Game.cs:line 85 at Web.getsms.Page_Load(Object sender, EventArgs e) in C:\inetpub\wwwroot\SOMEPROJECTSolution\ALLPROJECT\SOMEPROJECT-sms\Web\getsms.aspx.cs:line 59 The address that it is looking for is the address on the DEVELOPMENT machine, where as the site now resides on the deployment server. Any ideas why this happens would be appreciated. Thanks, Roman

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  • Adding web reference on client when using Net.TCP

    - by Marko
    Hi everyone... I am trying to using Net.TCP in my WCF Service, which is self hosted, when i try to add this service reference through web reference to my client, i am not able access the classes and methods of that service, can any have any idea to achieve this... How I can add web references in this case. My Service has one method (GetNumber) that returns int. WebService: public class WebService : IWebService { public int GetNumber(int num) { return num + 1; } } Service Contract code: [ServiceContract] public interface IWebService { [OperationContract] int GetNumber(int num); } WCF Service code: ServiceHost host = new ServiceHost(typeof(WebService)); host.AddServiceEndpoint(typeof(IWebService), new NetTcpBinding(), new Uri("net.tcp://" + Dns.GetHostName() + ":1255/WebService")); NetTcpBinding binding = new NetTcpBinding(); binding.TransferMode = TransferMode.Streamed; binding.ReceiveTimeout = TimeSpan.MaxValue; binding.MaxReceivedMessageSize = long.MaxValue; Console.WriteLine("{0}", Dns.GetHostName().ToString()); Console.WriteLine("Opening Web Service..."); host.Open(); Console.WriteLine("Web Service is running on port {0}",1255); Console.WriteLine("Press <ENTER> to EXIT"); Console.ReadLine(); This works fine. Only problem is how to add references of this service in my client application. I just want to send number and to receive an answer. Can anyone help me?

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  • MinGW/G++/g95 link problem - libf95 undefined reference to `MAIN_'

    - by pivakaka
    Hi folks, Summing up, my problem consists on compiling g95 objects inside a C++ application. Actually, I'm constructing an interface for an old fortran program. For this task, I'm using the wxWidgets GUI library, and calling fortran subroutines when necessary. At the beginning, I was developing the entire project compiling my fortran files with gfortran (which comes with GCC) and linking them with my app by the g++ -o... command. Everything was working fine but some numbers values calculated by my fotran subroutines returned NAN values. Doing some research, I realized that compiling my fortran files with gfortran with the -m32 flag, generates this NAN values problem. Although compiling with -m64 flag, my code works properly well. The only trouble here is that my App should be 32bits and then I tryed another compiller. Here I found g95 Fortran compiler, which compiles my fortran code and gives the right output on a 32bits environment. But when I'm trying to link these g95 objects into my program I see this following error: g++ -oCyclonTechTower.exe src\fortran\Modulo_Global.o src\fortran\Prop_Fisicas.o src\fortran\inversa.o src\fortran\tower.o src\fortran\PredadeCarga.o src\fortran\gota.o src\fortran\tadi.o src\view\SimulationORSATCustomDialog.o src\view\SimulationChildGUIFrame.o src\view\ParentGUIFrame.o src\view\ClientGUIFrame.o src\model\TowerData.o src\controller\SimulationController.o src\THEIACyclonTechTower.o ..\Resource\resource.o -Lc:\wxWidgets-2.6.4\lib -Lc:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2 -Bdynamic -Wl,--subsystem,windows -mwindows c:\wxWidgets-2.6.4\lib\libwx_mswu-2.6.a -lwxregexu-2.6 -lwxexpat-2.6 -lwxtiff-2.6 -lwxjpeg-2.6 -lwxpng-2.6 -lwxzlib-2.6 -lrpcrt4 -loleaut32 -lole32 -luuid -lwinspool -lwinmm -lshell32 -lcomctl32 -lcomdlg32 -lctl3d32 -ladvapi32 -lwsock32 -lgdi32 -lgcc -lf95 c:\MinGW\lib\gcc-lib\i686-pc-mingw32\4.1.2/libf95.a(main.o):(.text+0x32): undefined reference to `MAIN_' collect2: ld returned 1 exit status Build error occurred, build is stopped Time consumed: 1531 ms. I have already read the g95 Manual for integration with C++ and I'm actually calling these functions bellow for controlling the fortran environment: void g95_runtime_start(int argc, char *argv[]); void g95_runtime_stop(); I also included the g95 Fortran Runtime Library libf95.a and the libgcc.a into my linker command. Finishing, I don't have a main method implemented because this is managed by wxWidgets, and my fortran subroutines can not have a main function because this is a C++ program calling fortran functions. Can some of you guys help me with this problem? How can I fix this undefined reference to MAIN__ problem? Any idea will be much appreciated. Thanks in advance, George

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  • Proxy problems when adding Service Reference in VS 2010

    - by DanyW
    Hi everyone, I was able to add a Service Reference in VS2008 with no problems at all. However, on the same machine within the same network, I couldn't do that in VS2010. It got a (407) response, Proxy Authentication Required. Has anyone else encountered this problem before? Are there new settings in VS2010 that need tweaking? Thanks, D.

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  • How to add reference to EnvDTE project?

    - by user46503
    Hello, I have the project getting using DTE with C++: pSolution->get_Projects(&pProjects); CComPtr<EnvDTE::Project> pProject; pProjects->get_Items(1, &pProject); Then I need to add reference to this project. How to do that? As far as I know VsLangProj namespace is not accessible for C++ code. Thanks

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  • pass by reference or pass by value?

    - by Sven
    When learning a new programming language, one of the possible roadblocks you might encounter is the question whether the language is, by default, pass-by-value or pass-by-reference So here is my question to all of you, in your favorite language, how is it actually done? and what are the possible pitfalls? your favorite language can, of course, be anything you have ever played with: popular, obscure, esoteric, new, old ...

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