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  • Image resizing - sometimes very poor quality?!

    - by eWolf
    I'm resizing some images to the screen resolution of the user; if the aspect ratio is wrong, the image should be cut. My code looks like this: protected void ConvertToBitmap(string filename) { var origImg = System.Drawing.Image.FromFile(filename); var widthDivisor = (double)origImg.Width / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Width; var heightDivisor = (double)origImg.Height / (double)System.Windows.Forms.Screen.PrimaryScreen.Bounds.Height; int newWidth, newHeight; if (widthDivisor < heightDivisor) { newWidth = (int)((double)origImg.Width / widthDivisor); newHeight = (int)((double)origImg.Height / widthDivisor); } else { newWidth = (int)((double)origImg.Width / heightDivisor); newHeight = (int)((double)origImg.Height / heightDivisor); } var newImg = origImg.GetThumbnailImage(newWidth, newHeight, null, IntPtr.Zero); newImg.Save(this.GetBitmapPath(filename), System.Drawing.Imaging.ImageFormat.Bmp); } In most cases, this works fine. But for some images, the result has an extremely poor quality. It looks like the would have been resized to something very small (thumbnail size) and enlarged again.. But the resolution of the image is correct. What can I do? Example orig image: Example resized image: Note: I have a WPF application but I use the WinForms function for resizing because it's easier and because I already need a reference to System.Windows.Forms for a tray icon.

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  • Manipulating / Resizing / Scaling an image in vb.net

    - by Christian Payne
    Imagine I have a rectangle say 400px x 300px. Then let’s say I want to load an image in that. All of this is very easy using Sytem.Drawing.DrawImage. But then I want to leave the left hand side as 300px but change the right hand side to 250 px. I can draw the box using 4 DrawLines but I don’t know how to squash the image into the new shape. I want the right hand side of the shape to be 250, the left size 300 and the top and bottom 400px. I can’t use DrawImage as it expects the left and right sizes to be the same. Is there a way to manipulate the image into the new shape? I've looked at other questions, but they only apply where the left and right hand side is equal. Any thoughts on how to squash an image into a shape which did not have parallel sides? (If it helps, I'm happy to sacrifice image quality to fit the right shape.)

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  • Finding a small image in a bigger one

    - by tur1ng
    Given an image with a large dimension ( 1.000 x 1.000). What is a good approach to find a small image (e.g. 50 x 50) in the big one? The smaller image can be rotated and differ in the size, but only with a 1:1 ratio. It's not related to any programming language - I'm just interested in pattern recognition. Thank you.

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  • Scaling larger Image problem.

    - by krishna
    Hi, I m developing flex application, in which I want to Draw Image from User local hard-drive to the canvas of size 640x360. User can choose Image of bigger resolution & is scaled to Canvas size. But if user selected images of larger resolution like 3000x2000, the scaling take lot time & freezes the application until scale done. Is there any method to scale image faster or kind of threading can be done? I am using matrix to scale Image as below: var mat:Matrix = new Matrix(); var scalex:Number = canvasScreen.width/content.width; var scaley:Number = canvasScreen.height/content.height; mat.scale(scalex,scaley); canvasScreen.graphics.clear(); canvasScreen.graphics.beginBitmapFill(content.bitmapData,mat);

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  • Resizing an image with alpha channel

    - by Hafthor
    I am writing some code to generate images - essentially I have a source image that is large and includes transparent regions. I use GDI+ to open that image and add additional objects. What I want to do next is to save this new image much smaller, so I used the Bitmap constructor that takes a source Image object and a height and width, then saved that. I was expecting the alpha channel to be smoothed like the color channels, but this did not happen -- it did result in a couple of semitransparent pixels, but overall it is very blocky. What gives? Using img As New Bitmap("source100x100.png") ''// Drawing stuff Using simg As New Bitmap(img, 20, 20) simg.Save("target20x20.png") End Using End Using Edit: I think what I want is SuperSampling, like what Paint.NET does when set to "Best Quality"

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  • How to make a single image in to different(optimize) sizes once image uploaded?

    - by Shakil
    Hi All i am working on mvc4(webapi) i need create for single image into different sizes for example i had loaded a image for file upload control once press the button of upload the single image should divide in to different sizes (like thumbnail large size medium size ) actually i am new for webapi i don't have any idea about it but i need to make this by writing hard code i will provide a path for it to store images could any body plz help me to do this work thank in advance

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  • OpenCV haar training for static image

    - by Evl-ntnt
    I trying to train haar cascade classificator for card suite detection (which no rotation and has no distortion on image) For example I have file Clubs.png which contents clubs image on white background 20x20 pixels This tutorial is so tangled http://note.sonots.com/SciSoftware/haartraining.html My image varies only in sizes, no distortion or angling. Which commands I must enter in aim to get Clubs.xml file?

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  • Apache returns truncated image

    - by ChronoFish
    I am bringing up an image directly through firefox (no PHP or other scripting code) and it appears that Apache is returning either a truncated image or a corrupted image. I get the top 5-10% of the image. It appears that I get complete width and height info. If I hit "refresh" (in firefox) I get about 5 more lines of the image. And if I hit refresh again I get another 5 lines. In IE I get the same initial 5-10% of the top of the file. But refresh does not give me any more. Bringing the image up across the network through a mapped-drive reveals the entire image. (so the image(s) itself seems to be okay). (If I point firefox to the image via mapped-drive rather than through Apache firefox brings the image up just fine. So it does seem to be Apache at issue) Any ideas?

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  • faster way to draw an image

    - by iHorse
    im trying to combine two images into a single image. unfortunately this has to be done very quickly in response to a user sliding a UISlider. i can combine the two images into a single image no problem. but the way I'm doing it is horribly slow. the sliders stick and jump rather frustratingly. i don't think i can throw the code into a background thread because i would run out of threads to quickly. i haven't actually tired that yet. below is my code. any ideas on how to speed it up would be helpful. UIGraphicsBeginImageContext(CGSizeMake(bodyImage.theImage.image.size.width * 1.2, bodyImage.theImage.image.size.height * 1.2)); [bodyImage.theImage.image drawInRect: CGRectMake(-2 + ((bodyImage.theImage.image.size.width * 1.2) - bodyImage.theImage.image.size.width)/2, kHeadAdjust, bodyImage.theImage.image.size.width * bodyImage.currentScale, bodyImage.theImage.image.size.height * bodyImage.currentScale)]; if(isCustHead) { [Head.theImage.image drawInRect: CGRectMake((bodyImage.theImage.image.size.width * 1.2 - headWidth)/2 - 11, 0, headWidth * 0.92, headWidth * (Head.theImage.image.size.height/Head.theImage.image.size.width) * 0.92)]; } else { [Head.theImage.image drawInRect: CGRectMake((bodyImage.theImage.image.size.width * 1.2 - (headWidth * defaultHeadAdjust))/2 - 10, 0, (headWidth * defaultHeadAdjust * 0.92), (headWidth * defaultHeadAdjust) * (Head.theImage.image.size.height/Head.theImage.image.size.width) * 0.92)]; } drawSurface.theImage.image = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • jQuery image gallery preview image popup

    - by JV10
    I've created an image gallery with the preview image popup on hover. http://jsfiddle.net/WSfka/ Hover over the thumbnail images and the larger image preview displays. I'm not happy with the way preview images can flash between moving around the thumbnail images. How can I simplify the script and improve the preview image popup? $(document).ready(function() { $('.imageGalleryAlbum li a img').mouseenter(function() { $(this).closest('li').find('.preview').delay(500).fadeIn(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').hover(function() { $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').mouseleave(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); $('.imageGalleryAlbum li .preview').click(function() { $(this).closest('li').find('.preview').fadeOut(1); $(this).closest('li').siblings().find('.preview').fadeOut(1); return; }); }); $(document).mouseup(function(e) { var container = $(".preview"); if (container.has(e.target).length === 0) { container.fadeOut(1); } });

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  • Creating new image in a loop using OpenCV

    - by user565415
    I am programing some image conversion code with OpenCV and I don't know how can I create image memory buffer to load image on every iteration. I have number of iteration (maxImNumber) and I have an input image. In every loop program must create image that is resized and modified input image. Here is some basic code (concept). for (int imageIndex = 0; imageIndex < maxImNumber; imageIndex++){ cvCopy(inputImage, images[imageIndex], 0); cvReleaseImage(&inputImage); images[imageIndex+1] = cvCreateImage(cvSize((image[imageIndex]->width)/2, image[imageIndex]->height), IPL_DEPTH_8U, 1); for (i=1; i < image[imageIndex]->height; i++) { index = 0; // for(j=0; j < image[imageIndex]->width ; j=j+2){ // doing some basic matematical operation on image content and store it to new image images[imageIndex+1][i][index] = (image[imageIndex][i][j] + image[imageIndex][i][j+2])/2; index++ } } inputImage = cvCreateImage(cvSize((image[imageIndex+1]->width), image[imageIndex]->height), IPL_DEPTH_8U, 1); cvCopy(images[imageIndex+1], inputImage, 0); } Can somebody, please, explain how can I create this image buffer (images[]) and allocate memory for it. Also how can I access any image in this buffer? Thank you very much in advance!

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  • Create a bitonal image for OCR using Image Magick

    - by Greg
    nice /usr/local/bin/convert -colors 2 -colorspace gray -compress group4 /var/www/html/uploads/pokemon.jpg /var/www/html/uploads/pokemontest.jpg This command worked with a really OLD version of Image Magick. With the newest version this method produces a completely black image. nice /usr/local/bin/convert -colorspace gray -compress group4 /var/www/html/uploads/pokemon.jpg /var/www/html/uploads/pokemontest.jpg nice /usr/local/bin/convert -colors 2 /var/www/html/uploads/pokemontest.jpg /var/www/html/uploads/pokemontestfinal.jpg This results in a bitonal gray and black image, but it's really rough. NOT clean at all.

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  • Image container instead of event object in image load event handler

    - by avok00
    I stumbled upon a very strange thing. In FF 3.6 (not tested others yet) I add onload handler to an image like this: imgRef.addEventListener("load", activateLink, false); When load event fires, in activateLink(evt) the evt paramater is not an event, but the "a" tag that contains the image. Why is this? function activateLink(evt) { // evt turns out to be a refference to <a> tag (HTMLAnchorElement) that contains the image. // Actually two of them. Both dynamically added with addElement. } I remembered another fact that may be relevant. I have multiple images with the same src that all have registered this same event handler activateLink. Could this be the problem?

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  • Image links work but show "broken image" in IE.

    - by Path
    I have a problem. I have made some image files for a menu. They work fine in Firefox, but IE (8, haven't tested with others) and Chrome show a broken image.. Image, on top. Even though the images work. The page is here: http://www.silkeborgmuseum.dk/udvikling/index.php This is a very old page of mine but I need to make it work. I have tried searching google and stackoverflow, but have not so far been able to find anyone else having this problem or what is causing it. Can anyone help? As a parting comment, I will say that I have only been developing websites for a few months, but wow, i already hate IE with a fiery passion.

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  • Improving Performance on this Image Creation function

    - by Abs
    Hello all, I am making use of GD2 and the image functions to take in a string and then convert that into an image using different fonts at different sizes. The function I use is below. Currently, its pretty quick but not quick enough. The function gets called about 20 times per user and the images generated are always new ones (different) so caching isn't going to help! I was hoping to get some ideas on how to make this function faster. Maybe supply more RAM to the script running? Anything else that is specific to this PHP function? Anything else that I can do to tweak performance of this function? function generate_image($save_path, $text, $font_path, $font_size){ $font = $font_path; /* * I have simplifed the line below, its actually a function that works out the size of the box * that is need for each image as the image size is different based on font type, font size etc */ $measure = array('width' => 300, 'height'=> 120); if($measure['width'] > 900){ $measure['width'] = 900; } $im = imagecreatetruecolor($measure['width'], $measure['height']); $white = imagecolorallocate($im, 255, 255, 255); $black = imagecolorallocate($im, 0, 0, 0); imagefilledrectangle($im, 0, 0, $measure['width'], $measure['height'], $white); imagettftext($im, $font_size, 0, $measure['left'], $measure['top'], $black, $font, ' '.$text); if(imagepng($im, $save_path)){ $status = true; }else{ $status = false; } imagedestroy($im); return $status; } Thanks all for any help

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  • error in pulling trace file -sdcard

    - by con_9
    hi ,Can anybody help me out with traceview! I created sdcard and mounted it on my emulator , after closing my app , when i try to pull to copy the files (using command:adb pull /sdcard/calc.trace /tmp)i get this error:"remote object /sdcard/calc.trace does not exist".I am listin gdown the commands in sequence. 1)f:mksdcard 1024 ./myimage 2)f:emulator -sdcard ./myimage -avd 1 3)(After running my app and exiting the app)adb pull /sdcard/calc.trace /tmp in my activity i have start/stop method tracing with fiename calc.trace. n ya i am running windows --"\" regards

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  • Upload an image using class.upload.php via AJAX, display image in form using jQuery

    - by Benjamin
    I am using class.upload.php to handle an image upload from a form that submits employee details to a MySQL database. class.upload.php does EXACTLY what I want it to do, resize the image and rename it - what I am now trying to accomplish is to upload via Ajax after the user selects the file and then display it in the form while they continue entering details. How would this best be accomplished with jQuery?

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  • Fastest Algorithm to scale down 32Bit RGB IMAGE.

    - by Sunny
    which algorithm to use to scale down 32Bit RGB IMAGE to custom resolution? Algorithm should average pixels. for example If I have 100x100 image and I want new Image of size 20x50. Avg of first five pixels of first source row will give first pixel of dest, And avg of first two pixels of first source column will give first dest column pixel. Currently what I do is first scale down in X resolution, and after that I scale down in Y resolution. I need one temp buffer in this method. Is there any optimized method that you know?

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