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  • C# Vector maths questions

    - by Mark
    Im working in a screen coordinate space that is different to that of the classical X/Y coordinate space, where my Y direction goes down in the positive instead of up. Im also trying to figure out how to make a Circle on my screen always face away from the center point of the screen. If the center point of my screen is at x(200) y(300) and the point of my circle's center is at x(150) and y(380) then I would like to calculate the angle that the circle should be facing. At the moment I have this: Point centerPoint = new Point(200, 300); Point middleBottom = new Point(200, 400); Vector middleVector = new Vector(centerPoint.X - middleBottom.X, centerPoint.Y - middleBottom.Y); Vector vectorOfCircle = new Vector(centerPoint.X - 150, centerPoint.Y - 400); middleVector.Normalize(); vectorOfCircle.Normalize(); var angle = Math.Acos(Vector.CrossProduct(vectorOfCircle, middleVector)); Console.WriteLine("Angle: {0}", angle * (180/Math.PI)); Im not getting what I would expect. I would say that when I enter in x(150) and y(300) of my circle, I would expect to see the rotation of 90 deg, but Im not getting that... Im getting 180!! Any help here would be greatly appreciated. Cheers, Mark

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  • C++ Operator overloading - 'recreating the Vector'

    - by Wallter
    I am currently in a collage second level programing course... We are working on operator overloading... to do this we are to rebuild the vector class... I was building the class and found that most of it is based on the [] operator. When I was trying to implement the + operator I run into a weird error that my professor has not seen before (apparently since the class switched IDE's from MinGW to VS express...) (I am using Visual Studio Express 2008 C++ edition...) Vector.h #include <string> #include <iostream> using namespace std; #ifndef _VECTOR_H #define _VECTOR_H const int DEFAULT_VECTOR_SIZE = 5; class Vector { private: int * data; int size; int comp; public: inline Vector (int Comp = 5,int Size = 0) : comp(Comp), size(Size) { if (comp > 0) { data = new int [comp]; } else { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; } } int size_ () const { return size; } int comp_ () const { return comp; } bool push_back (int); bool push_front (int); void expand (); void expand (int); void clear (); const string at (int); int operator[ ](int); Vector& operator+ (Vector&); Vector& operator- (const Vector&); bool operator== (const Vector&); bool operator!= (const Vector&); ~Vector() { delete [] data; } }; ostream& operator<< (ostream&, const Vector&); #endif Vector.cpp #include <iostream> #include <string> #include "Vector.h" using namespace std; const string Vector::at(int i) { this[i]; } void Vector::expand() { expand(size); } void Vector::expand(int n ) { int * newdata = new int [comp * 2]; if (*data != NULL) { for (int i = 0; i <= (comp); i++) { newdata[i] = data[i]; } newdata -= comp; comp += n; delete [] data; *data = *newdata; } else if ( *data == NULL || comp == 0) { data = new int [DEFAULT_VECTOR_SIZE]; comp = DEFAULT_VECTOR_SIZE; size = 0; } } bool Vector::push_back(int n) { if (comp = 0) { expand(); } for (int k = 0; k != 2; k++) { if ( size != comp ){ data[size] = n; size++; return true; } else { expand(); } } return false; } void Vector::clear() { delete [] data; comp = 0; size = 0; } int Vector::operator[] (int place) { return (data[place]); } Vector& Vector::operator+ (Vector& n) { int temp_int = 0; if (size > n.size_() || size == n.size_()) { temp_int = size; } else if (size < n.size_()) { temp_int = n.size_(); } Vector newone(temp_int); int temp_2_int = 0; for ( int j = 0; j <= temp_int && j <= n.size_() && j <= size; j++) { temp_2_int = n[j] + data[j]; newone[j] = temp_2_int; } //////////////////////////////////////////////////////////// return newone; //////////////////////////////////////////////////////////// } ostream& operator<< (ostream& out, const Vector& n) { for (int i = 0; i <= n.size_(); i++) { //////////////////////////////////////////////////////////// out << n[i] << " "; //////////////////////////////////////////////////////////// } return out; } Errors: out << n[i] << " "; error C2678: binary '[' : no operator found which takes a left-hand operand of type 'const Vector' (or there is no acceptable conversion) return newone; error C2106: '=' : left operand must be l-value As stated above, I am a student going into Computer Science as my selected major I would appreciate tips, pointers, and better ways to do stuff :D

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  • Using read() directly into a C++ std:vector

    - by Joe
    I'm wrapping up user space linux socket functionality in some C++ for an embedded system (yes, this is probably reinventing the wheel again). I want to offer a read and write implementation using a vector. Doing the write is pretty easy, I can just pass &myvec[0] and avoid unnecessary copying. I'd like to do the same and read directly into a vector, rather than reading into a char buffer then copying all that into a newly created vector. Now, I know how much data I want to read, and I can allocate appropriately (vec.reserve). I can also read into &myvec[0], though this is probably a VERY BAD IDEA. Obviously doing this doesn't allow myvec.size to return anything sensible. Is there any way of doing this that 1) Doesn't completely feel yucky from a safety/C++ perspective and 2) Doesn't involve two copies of the data block - once from kernel to user space and once from a C char * style buffer into a C++ vector. Any thoughts collective?

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  • c++ : list(vector) definition with array

    - by Meloun
    I have Class Email, there is parameter "bcc" in her construktor. Its actually list of emails for copies. There is no fixed number of these emails and later i have to have possibility to extend this list. //construktor prototype Email::Email(vector<string> bcc) So i want to use type vector or list for that and function push_back(). How can i make a new instance with bcc emails? I need actually declaration with definition for my list. I've found this definition with iterator for integer type: int myints[] = {16,2,77,29}; Email myEmail(vector<int> (myints, myints + sizeof(myints) / sizeof(int) )); , but its not very user friend and i need it with strings. Is there something like this? Email myEmail(vector<string> ("first","second","third"));

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  • How to call a method withgin a vector?

    - by Mike Dooley
    Hi! How do I call a method of an object which is stored within a vector? The following code fails... ClassA* class_derived_a = new ClassDerivedA; ClassA* class_another_a = new ClassAnotherDerivedA; vector<ClassA*> test_vector; test_vector.push_back(class_derived_a); test_vector.push_back(class_another_a); for (vector<ClassA*>::iterator it = test_vector.begin(); it != test_vector.end(); it++) it->printOutput(); The code retrieves the following error: test3.cpp:47: error: request for member ‘printOutput’ in ‘* it.__gnu_cxx::__normal_iterator<_Iterator, _Container::operator- with _Iterator = ClassA**, _Container = std::vector ’, which is of non-class type ‘ClassA*’ The problem seems to be it->printOutput(); but at the moment I don't know how to call the method properly, does anyone know? regards mikey

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  • Finding if all elements in a vector<string> are in a string

    - by devin
    I have a vector and I need to see if all the strings in that vector are substrings of another given string. eg vector<string> v; v.push_back("str1"); v.push_back("str2"); string s1 = "str1, str2, str3"; string s2 = "str1, str3"; Is there a way to get true from s1 and false from s2 without looping over the vector? Also, note that due to my environment, I can't use boost. I think if I had boost, I could do this.

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  • Using std::ifstream to load in an array of struct data type into a std::vector

    - by Sent1nel
    I am working on a bitmap loader in C++ and when moving from the C style array to the std::vector I have run into an usual problem of which Google does not seem to have the answer. 8 Bit and 4 bit, bitmaps contain a colour palette. The colour palette has blue, green, red and reserved components each 1 byte in size. // Colour palette struct BGRQuad { UInt8 blue; UInt8 green; UInt8 red; UInt8 reserved; }; The problem I am having is when I create a vector of the BGRQuad structure I can no longer use the ifstream read function to load data from the file directly into the BGRQuad vector. // This code throws an assert failure! std::vecotr quads; if (coloursUsed) // colour table available { // read in the colours quads.reserve(coloursUsed); inFile.read( reinterpret_cast(&quads[0]), coloursUsed * sizeof(BGRQuad) ); } Does anyone know how to read directly into the vector without having to create a C array and copy data into the BGRQuad vector?

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  • Vector does reallocation on every push_back

    - by Amrish
    IDE - Visual Studio 2008, Visual C++ I have a custom class Class1 with a copy constructor to it. I also have a vector Data is inserted using the following code Class1* objClass1; vector<Class1> vClass1; for(int i=0;i<1000;i++) { objClass1 = new Class1(); vClass1.push_back(*objClass1); delete objClass1; } Now on every insert, the vector gets re-allocated and all the existing contents are copied to new locations. For example, if the vector has 5 elements and if I insert the 6th one, the previous 5 elements along with the new one gets copied to a new location (I figured it out by adding log statements in the copy constructors.) On using reserve(), this however does not happen as expected! I have the following questions Is it mandatory to always use the reserve statement? Does vector does a reallocation every time I do a push_back; or does it happen because I am debugging?

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  • "Right" way to deallocate an std::vector object

    - by Jacob
    The first solution is: std::vector<int> *vec = new std::vector<int>; assert(vec != NULL); // ... delete vec; An alternative is: std::vector<int> v; //... vec.clear(); vec.swap(std::vector<int>(vec)); The second solution's a bit of a trick --- what's the "right" way to do it?

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  • Vector iterators in for loops, return statements, warning, c++

    - by Crystal
    Had 3 questions regarding a hw assignment for C++. The goal was to create a simple palindrome method. Here is my template for that: #ifndef PALINDROME_H #define PALINDROME_H #include <vector> #include <iostream> #include <cmath> template <class T> static bool palindrome(const std::vector<T> &input) { std::vector<T>::const_iterator it = input.begin(); std::vector<T>::const_reverse_iterator rit = input.rbegin(); for (int i = 0; i < input.size()/2; i++, it++, rit++) { if (!(*it == *rit)) { return false; } } return true; } template <class T> static void showVector(const std::vector<T> &input) { for (std::vector<T>::const_iterator it = input.begin(); it != input.end(); it++) { std::cout << *it << " "; } } #endif Regarding the above code, can you have more than one iterator declared in the first part of the for loop? I tried defining both the "it" and "rit" in the palindrome() method, and I kept on getting an error about needing a "," before rit. But when I cut and paste outside the for loop, no errors from the compiler. (I'm using VS 2008). Second question, I pretty much just brain farted on this one. But is the way I have my return statements in the palindrome() method ok? In my head, I think it works like, once the *it and *rit do not equal each other, then the function returns false, and the method exits at this point. Otherwise if it goes all the way through the for loop, then it returns true at the end. I totally brain farted on how return statements work in if blocks and I tried looking up a good example in my book and I couldn't find one. Finally, I get this warnings: \palindrome.h(14) : warning C4018: '<' : signed/unsigned mismatch Now is that because I run my for loop until (i < input.size()/2) and the compiler is telling me that input can be negative? Thanks!

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  • Vector.erase(Iterator) causes bad memory access

    - by xon1c
    Hi, I am trying to do a Z-Index reordering of videoObjects stored in a vector. The plan is to identify the videoObject which is going to be put on the first position of the vector, erase it and then insert it at the first position. Unfortunately the erase() function always causes bad memory access. Here is my code: testApp.h: vector<videoObject> videoObjects; vector<videoObject>::iterator itVid; testApp.cpp: // Get the videoObject which relates to the user event for(itVid = videoObjects.begin(); itVid != videoObjects.end(); ++itVid){ if(videoObjects.at(itVid - videoObjects.begin()).isInside(ofPoint(tcur.getX(), tcur.getY()))){ videoObjects.erase(itVid); } } This should be so simple but I just don't see where I'm taking the wrong turn. Thx, xonic

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  • How to change a particular element of a C++ STL vector

    - by cambr
    vector<int> l; for(int i=1;i<=10;i++){ l.push_back(i); } Now, for example, how do I change the 5th element of the vector to -1? I tried l.assign(4, -1); It is not behaving as expected. None of the other vector methods seem to fit. I have used vector as I need random access functionality in my code (using l.at(i)).

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  • Running for loop depending on size of string vector

    - by xbonez
    I have made a string vector vector actor_; and then added elements in it using push_back. I now want to display all of them, for which I need to run a loop according to the number of elements in the vector. For that, I need to run the following loop: for (int i = 0; i < (int)actor_.size; i++) { } but this returns the following error: error C2440: 'type cast' : cannot convert from 'unsigned int (__thiscall std::vector<_Ty::* )(void) const' to 'int' 1 with 1 [ 1 _Ty=std::string 1 ] 1 There is no context in which this conversion is possible

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  • C++ vector and struct problem win32

    - by ~james2432
    I have a structure defined in my header file: struct video { wchar_t* videoName; std::vector<wchar_t*> audio; std::vector<wchar_t*> subs; }; struct ret { std::vector<video*> videos; wchar_t* errMessage; }; struct params{ HWND form; wchar_t* cwd; wchar_t* disk; ret* returnData; }; When I try to add my video structure to a vector of video* I get access violation reading 0xcdcdcdc1 (videoName is @ 0xcdcdcdcd, before I allocate it) //extract of code where problem is video v; v.videoName = (wchar_t*)malloc((wcslen(line)+1)*sizeof(wchar_t)); wcscpy(v.videoName,line); p->returnData->videos.push_back(&v); //error here

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  • C++ Segmentation Fault when Iterating through a Vector

    - by user1790374
    I have a program that maintains an integer vector. I have three functions that add an integer, remove an integer and check whether an integer is already in the vector. The problem is with the last one. vector<int> children; void CtpTestingApplication::addChild(int child) { for (int i=0; i<children.size(); i++) { //already a child if (children[i]==child) return; } //child not yet recorded children.push_back(child); received.push_back(false); cout<<"added child "<<child; } void CtpTestingApplication::removeChild(int child) { Enter_Method("removeChild"); for (int i=0; i<children.size(); i++) { //already a child, remove it if (children[i]==child) { children.erase(children.begin()+i); received.erase(received.begin()+i); cout<<"removed child "<<child; } } //not recorded, no need to remove } bool CtpTestingApplication::isChild(int child) { Enter_Method("isChild"); vector<int>::iterator ic; bool result = false; for (ic= children.begin(); ic < children.end(); ic++) { cout<<*ic<<" vs "<<child; // if (child==*ic) result = true; } return result; } I always get segmentation fault when I uncomment "if (child==*ic)", even though printouts show that the vector is not empty and contains the expected integers. For example, with the if statements commented, I can see 1 vs 4, 2 vs 4, 4 vs 4, 12 vs 4 I also attempted looping using children[i] and so on, but to no avail. Any help would be appreciated. Thank you.

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  • Access element of pointed std::vector

    - by user146780
    I have a function where I provide a pointer to a std::vector. I want to make x = to vector[element] but i'm getting compiler errors. I'm doing: void Function(std::vector<int> *input) { int a; a = *input[0]; } What is the right way to do this? Thanks

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  • read integers from a file into a vector in C++

    - by user2922063
    I am trying to read an unknown number of double values stored on separate lines from a text file into a vector called rainfall. My code won't compile; I am getting the error no match for 'operator>>' in 'inputFile >> rainfall' for the while loop line. I understand how to read in from a file into an array, but we are required to use vectors for this project and I'm not getting it. I appreciate any tips you can give on my partial code below. vector<double> rainfall; // a vector to hold rainfall data // open file ifstream inputFile("/home/shared/data4.txt"); // test file open if (inputFile) { int count = 0; // count number of items in the file // read the elements in the file into a vector while ( inputFile >> rainfall ) { rainfall.push_back(count); ++count; } // close the file

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  • Need help drawings planets in Java.

    - by d33j
    I am looking for help/links/notes/agorithms/URLs/examples on drawing/rendering spheres in pure Java (so that I can hopefully, one day, generate/render planets with various surfaces & atmospheres) So for the moment, i'd be pretty happy to be able to start off with just drawing a wireframed sphere(s). ps: I don't want to use external libraries like Java3D, JOGL or aftermarket engines like JMonkeyEngine, Would rather keep it as straight Java.

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  • CW/CCW Rotation of a Vector

    - by user23132
    Considering that I have a vector A, and after an arbitrary rotation I get vector B. I want to use this rotation operation in others vectors as well, but I'm having problems in doing that. My idea do that is to calculate the perpendicular vector C of the plane AB (by calculating AxB). This vector C is the axis that I'll need to rotate. To discover the angle I used the dot product between A and B, the acos of the dot product will return the lowest angle between A and B, the angle ang. The rotation I need to do is then: -rotate *ang*º around the C axis. The problem is that I dont know if this rotation is a CW or CCW rotation, since the cos of the dot product does not give me information of the sign of the angle. There's a tip discover that in 2D ( A.x * B.y - A.y * B.x) that you can use to discover if the vector A is at left/right of vector B. But I dont know how to do this in 3D space. Can anyone help me?

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  • Algorithm to calculate trajectories from vector field

    - by cheeesus
    I have a two-dimensional vector field, i.e., for each point (x, y) I have a vector (u, v), whereas u and v are functions of x and y. This vector field canonically defines a set of trajectories, i.e. a set of paths a particle would take if it follows along the vector field. In the following image, the vector field is depicted in red, and there are four trajectories which are partly visible, depicted in dark red: I need an algorithm which efficiently calculates some trajectories for a given vector field. The trajectories must satisfy some kind of minimum denseness in the plane (for every point in the plane we must have a 'nearby' trajectory), or some other condition to get a reasonable set of trajectories. I could not find anything useful on Google on this, and Stackexchange doesn't seem to handle the topic either. Before I start devising such an algorithm by myself: Are there any known algorithms for this problem? What is their name, for which keywords do I have to search?

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  • Calculate velocity of a bullet ricocheting on a circle

    - by SteveL
    I made a picture to demostrate what I need,basecaly I have a bullet with velocity and I want it to bounce with the correct angle after it hits a circle Solved(look the accepted answer for explain): Vector.vector.set(bullet.vel); //->v Vector.vector2.setDirection(pos, bullet.pos); //->n normal from center of circle to bullet float dot=Vector.vector.dot(Vector.vector2); //->dot product Vector.vector2.mul(dot).mul(2); Vector.vector.sub(Vector.vector2); Vector.vector.y=-Vector.vector.y; //->for some reason i had to invert the y bullet.vel.set(Vector.vector);

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