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  • Handling optional GPL dependencies

    - by pmr
    Assume I have a library A which is licensed under a two-clause Free BSD style license. Library A optionally depends on library B (the availability of the dependency is configured at build-time), which is licensed under the GPLv3. If I distribute both bundled together, the license will need to be GPL. But am I still able to distribute library A under the FreeBSD license? How do I indicate that the license changes, when the use of library B is enabled? Do I need to distribute two different versions or can I just have one that contains both licenses and states which applies under which conditions? Any example project I can have a look at to see it done?

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  • Bash: Handling Command Not Found

    <b>Linux Journal:</b> "After a recent O/S version upgrade (to openSUSE 11.2) I noticed that bash started being a bit more intelligent when I did something stupid: it started giving me a useful error message..."

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  • Agile Tools For Handling Multiple Projects

    - by f1dave
    Currently I'm leading our agile team in an iteration manager role as well as doing my regular dev work. One of the difficulties I'm facing as an IM is tracking burn-down/burn-up; not because I can't produce graphs, but because there's multiple projects that this team is working on at one time. At present I have an excel workbook with sheets that contain a whole bunch of graphs, both at an overall team and by-project level. It's clunky and I spend more time tweaking formulas and double checking calculations than I'd really like. As such, I'm interested to know if anyone has used a tool that can effectively produce these sorts of reports, burn-downs, and predictions across multiple projects. I've seen http://www.pivotaltracker.com/ do some nice things, and of course there's JIRA/Greenhopper, but I'm not aware of those being used to track the progress of multiple projects within one team. If anyone's got an idea of some tools, or has faced a similar problem before, I'd love to hear from you.

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  • handling multiple interviews / offers [closed]

    - by farble1670
    What's the best way to handle a situation where you have, or expect to have multiple offers? The ideal situation is that your several offers come in about the same time, and you make a choice. this is not how it happens though. You may have an offer, and several near-final interviews lined up for the following days or weeks. One way to handle it would be to ask for a longer time to decide on the first offers you receive. 2 weeks? This gives time to rush the rest of the things you have going through to an end. i question whether asking for 2 weeks to decide is reasonable though. My guess is that an employer would see through that and force your hand. Another way to handle it would be to accept the first offer, and ask for a reasonable period before your start date, then simply "quit" the first position before you ever start if something better comes along. On one hand, employment is at-will, and employers exercise this fact regularly. On the other hand, it seems morally the wrong thing, and has the potential to burn some bridges. And of course the last option is to simply evaluate each offer in isolation, and accept or reject within the given time frame. any thoughts?

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  • How can I handle this string concatenation in C in a reusable way

    - by hyphen this
    I've been writing a small C application that operates on files, and I've found that I have been copy+pasting this code around my functions: char fullpath[PATH_MAX]; fullpath[0] = '\0'; strcat(fullpath, BASE_PATH); strcat(fullpath, subdir); strcat(fullpath, "/"); strcat(fullpath, filename); // do something with fullpath... Is there a better way? The first thought that comes to mind is to create a macro but I'm sure this is a common problem in C, and I'm wondering how others have solve it.

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  • 3d Collision Handling

    - by TobSpr
    I have trouble while detecting collisions on my 3D-Game. I have set-up Rays, to detect collisions (Screenshot) and my main-rountine already analyzes them. But now there's the question what to do with that. One possibility would be, to move the player back to the last position, but that's dirty, and does not work if the player can walk in multiple directions (e.g. if the player runs along a wall). My question is, what to do with the collision data / or in which direction, by which amount move the player? I'm sure there is an algorithm for that (as for almost all is).

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  • Handling (many) multiple projects in Git in an enterprise environment

    - by Michael K
    One of the advantages of older version control systems such as CVS and SVN in enterprise development is that anyone can connect to source control and see all the projects that the company has. This can make it easier to get a high level view of what kid of development is happening outside your sprint and also keeps everything in one place and easy to find. However, distributed version control systems (Git, specifically) use the repository as their base unit. They work best with one project (or several closely related projects) per repository. This makes repository management more difficult in most enterprise environments where it is not unusual to have more than 25-50 projects to support. As far as I have been able to determine, you have to keep a list somewhere else of all the repos you have. There is software available, like GitHub, that help, but that still is an extra step beyond a single connection string and listing the contents of the repository. What is the best way to deal with the complexity of multiple repositories?

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  • Cloud consolidation handling multi databases

    - by llaszews
    I have spoken about virtualization and the different types of virtualization. Which includes OS zones, application server domains, database schemas, VLANS and other approaches. Another approach is to create a virtually federated database in the cloud. DBSpaces is a company that has a technology to created a virtually federated database in the cloud. DBSpaces is a Virtual Database technology that allows an organisation thru a single Virtual Database access multiple data sources (or database spaces) in real-time. Additionally dbSpaces can be configured to access an organisations data internally using a remote gateway so that their dbSpace is seamless across the Public and Private cloud.

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  • hi, i have a problem with windows 7 so I use ubuntu to bring back my files , but when I tried to open the files I have this message:

    - by user286972
    Error mounting /dev/sda1 at /media/ubuntu/B800C0C300C08A38: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=999,gid=999,dmask=0077,fmask=0177" "/dev/sda1" "/media/ubuntu/B800C0C300C08A38"' exited with non-zero exit status 13: ntfs_attr_pread_i: ntfs_pread failed: Input/output error Failed to read NTFS $Bitmap: Input/output error NTFS is either inconsistent, or there is a hardware fault, or it's a SoftRAID/FakeRAID hardware. In the first case run chkdsk /f on Windows then reboot into Windows twice. The usage of the /f parameter is very important! If the device is a SoftRAID/FakeRAID then first activate it and mount a different device under the /dev/mapper/ directory, (e.g. /dev/mapper/nvidia_eahaabcc1). Please see the 'dmraid' documentation for more details.

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  • Handling hitboxes

    - by TheBroodian
    So I have an issue that I'm laughing at myself about, because it really seems like it should be something that I should be able to figure out pretty quickly. I am designing a 2D action platformer; I have a playable character, and a dummy 'punching bag' character for testing purposes that I've created. I've just gotten enough of both of them done that I can start prototyping and testing them in runtime. Then I realized- neither of them have references of each other (intentionally so), so how do I check for hitboxes stored within my playable character from my dummy character? Long story short, how do I make my dummy know when he's been punched by my hero?

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  • Handling Constraint Violations and Errors in SQL Server

    The database developer can, of course, throw all errors back to the application developer to deal with, but this is neither kind nor necessary. How errors are dealt with is dependent on the application, but the process itself isn't entirely obvious. Compress live data by 73% Red Gate's SQL Storage Compress reduces the size of live SQL Server databases, saving you disk space and storage costs. Learn more.

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  • Handling commands or events that wait for an action to be completed afterwards

    - by virulent
    Say you have two events: Action1 and Action2. When you receive Action1, you want to store some arbitrary data to be used the next time Action2 rolls around. Optimally, Action1 is normally a command however it can also be other events. The idea is still the same. The current way I am implementing this is by storing state and then simply checking when Action2 is called if that specific state is there. This is obviously a bit messy and leads to a lot of redundant code. Here is an example of how I am doing that, in pseudocode form (and broken down quite a bit, obviously): void onAction1(event) { Player = event.getPlayer() Player.addState("my_action_to_do") } void onAction2(event) { Player = event.getPlayer() if not Player.hasState("my_action_to_do") { return } // Do something } When doing this for a lot of other actions it gets somewhat ugly and I wanted to know if there is something I can do to improve upon it. I was thinking of something like this, which wouldn't require passing data around, but is this also not the right direction? void onAction1(event) { Player = event.getPlayer() Player.onAction2(new Runnable() { public void run() { // Do something } }) } If one wanted to take it even further, could you not simply do this? void onPlayerEnter(event) { // When they join the server Player = event.getPlayer() Player.onAction1(new Runnable() { public void run() { // Now wait for action 2 Player.onAction2(new Runnable() { // Do something }) } }, true) // TRUE would be to repeat the event, // not remove it after it is called. } Any input would be wonderful.

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  • Handling Deadlocks in SQL Server

    In this excerpt from his book Troubleshooting SQL Server: A Guide for the Accidental DBA, Jonathan Kehayias provides a guide to identifying the causes, reacting to, and ultimately preventing the dreaded deadlock. What are your servers really trying to tell you? Find out with new SQL Monitor 3.0, an easy-to-use tool built for no-nonsense database professionals.For effortless insights into SQL Server, download a free trial today.

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  • Recursive function with for loop python

    - by user134743
    I have a question that should not be too hard but it has been bugging me for a long time. I am trying to write a function that searches in a directory that has different folders for all files that have the extension jpg and which size is bigger than 0. It then should print the sum of the size of the files that are in these categories. What I am doing right now is def myFuntion(myPath, fileSize): for myfile in glob.glob(myPath): if os.path.isdir(myFile): myFunction(myFile, fileSize) if (fnmatch.fnmatch(myFile, '*.jpg')): if (os.path.getsize(myFile) > 1): fileSize = fileSize + os.path.getsize(myFile) print "totalSize: " + str(fileSize) THis is not giving me the right result. It sums the sizes of the files of one directory but it does not keep suming the rest. For example if I have these paths C:/trial/trial1/trial11/pic.jpg C:/trial/trial1/trial11/pic1.jpg C:/trial/trial1/trial11/pic2.jpg and C:/trial/trial2/trial11/pic.jpg C:/trial/trial2/trial11/pic1.jpg C:/trial/trial2/trial11/pic2.jpg I will get the sum of the first three and the the size of the last 3 but I won´t get the size of the 6 together, if that makes sense. Thank you so much for your help!

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  • Printing Tip Handling User Initiated Dialogs Exceptions

    I see this question every so often so it makes sense to share it through a quick post. When using the print API in Silverlight 4 you can run into the dreaded exception: System.Security.SecurityException: Dialogs must be user-initiated Then you examine your code and confirm that your code where you invoke the PrintDocuments Print method are indeed being handled by a user-initiated event. If you are not invoking Print in a user-initiated event then your know your solution :) Here is some sample...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • The system is running in low graphics mode error before ubuntu gets installed

    - by hellodear
    I am using Bootable USB for installing Ubuntu with Windows 8.1. I have put pendrive and then booting my USB. When it shows me to try Ubuntu or install Ubuntu. Then I press Try ubuntu and then it says" "The system is running in low graphics mode". Then I press Ok. Then it shows 4 options. Then again I click Ok. Then it shows a black screen and nothing happens. I have tried all possible answers provided in AU. What should I do? Please help. I am using Windows 8.1 with dedicated graphic card (Video card - AMD Radeon HD 8670M). Installing 12.04 LTS with pre-installe Windows 8.1 in a Dell Laptop 3537 inspiron.

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  • Handling large integers in python [migrated]

    - by Sushma Palimar
    I had written a program in python to find b such that a prime number p divides b^2-8. The range for b is [1, (p+1)/2]. For small integers it works, say only up to 7 digits. But not for large integers, say for p = 140737471578113. I get the error message for i in range (2,p1,1): MemoryError I wrote the program as #!/usr/bin/python3 p=long(raw_input('enter the prime number:')) p1=long((p+1)/2) for i in range (2,p1,1): s = long((i*i)-8) if (s%p==0): print i

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  • Returning status code where one of many errors could have occured

    - by yttriuszzerbus
    I'm developing a PHP login component which includes functions to manipulate the User object, such as $User->changePassword(string $old, string $new) What I need some advice with is how to return a status, as the function can either succeed (no further information needs to be given) or fail (and the calling code needs to know why, for example incorrect password, database problem etc.) I've come up with the following ideas: Unix-style: return 0 on success, another code on failure. This doesn't seem particularly common in PHP and the language's type-coercion messes with this (a function returning FALSE on success?) This seems to be the best I can think of. Throw an exception on error. PHP's exception support is limited, and this will make life harder for anybody trying to use the functions. Return an array, containing a boolean for "success" or not, and a string or an int for "failure status" if applicable. None of these seem particularly appealing, does anyone have any advice or better ideas?

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  • Basic SDL2 Code which "Stop working" when calling SDL_Quit() [migrated]

    - by Rivten
    So I got into SDL2 with C++ quite recently and I did this very simple code : int main(int argc, char** argv) { SDL_Event *event; bool done = false; if(SDL_Init(SDL_INIT_VIDEO) != 0) { std::cerr << "Problèmes pour initialiser la SDL : " << SDL_GetError() << std::endl; return 1; } SDL_Window *window = 0; window = SDL_CreateWindow("Mopion", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WIDTH, HEIGHT, SDL_WINDOW_SHOWN); if(window == 0) { done = true; } while(!done) { while(SDL_PollEvent(event)) { switch(event->type) { case SDL_QUIT: done = true; break; case SDL_KEYUP: if(event->key.keysym.sym == SDLK_q) { done = true; } break; default: break; } } } SDL_DestroyWindow(window); SDL_Quit(); return 0; } While that code executes at first quite well, when I hit the "Q" key, the window closes but I got a Windows Error Window saying that "My program stopped working." which is not very convenient. Using the debugger, I found that everything is fine until SDL_Quit() is called. Anyone has any idea why this is going on ? Thanks a lot !

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  • Key Handling mechanics

    - by Max
    I am new to game development and am working on my first game using OpenGL and C++. I have a game class which handles everything necessary in an update() function. Now i want to handle keyboard inputs. I use GLFW which supports key callbacks. However i wonder how to deal with inputs. Should i record the keys pressed and poll on it the next time my game updates or should the callback immediately perform the necessary actions? And why? Thanks :)

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