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  • What is the difference between Callback<T> and Java 8's Supplier<T>?

    - by Dan Pantry
    I've been switching over to Java from C# after some recommendations from some over at CodeReview. So, when I was looking into LWJGL, one thing I remembered was that every call to Display must be executed on the same thread that the Display.create() method was invoked on. Remembering this, I whipped up a class that looks a bit like this. public class LwjglDisplayWindow implements DisplayWindow { private final static int TargetFramesPerSecond = 60; private final Scheduler _scheduler; public LwjglDisplayWindow(Scheduler displayScheduler, DisplayMode displayMode) throws LWJGLException { _scheduler = displayScheduler; Display.setDisplayMode(displayMode); Display.create(); } public void dispose() { Display.destroy(); } @Override public int getTargetFramesPerSecond() { return TargetFramesPerSecond; } @Override public Future<Boolean> isClosed() { return _scheduler.schedule(() -> Display.isCloseRequested()); } } While writing this class you'll notice that I created a method called isClosed() that returns a Future<Boolean>. This dispatches a function to my Scheduler interface (which is nothing more than a wrapper around an ScheduledExecutorService. While writing the schedule method on the Scheduler I noticed that I could either use a Supplier<T> argument or a Callable<T> argument to represent the function that is passed in. ScheduledExecutorService didn't contain an override for Supplier<T> but I noticed that the lambda expression () -> Display.isCloseRequested() is actually type compatible with both Callable<bool> and Supplier<bool>. My question is, is there a difference between those two, semantically or otherwise - and if so, what is it, so I can adhere to it?

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  • How can I link to callback functions in Lua such that the callbacks will be updated when the scripts are reloaded?

    - by Raptormeat
    I'm implementing Lua scripting in my game using LuaBind, and one of the things I'm not clear on is the logistics of reloading the scripts live ingame. Currently, using the LuaBind C++ class luabind::object, I save references to Lua callbacks directly in the classes that use them. Then I can use luabind::call_function using that object in order to call the Lua code from the C++ code. I haven't tested this yet, but my assumption is that if I reload the scripts, then all the functions will be redefined, BUT the references to the OLD functions will still exist in the form of the luabind::object held by the C++ code. I would like to be able to swap out the old for the new without manually having to manage this for every script hook in the game. How best to change this so the process works? My first thought is to not save a reference to the function directly, but maybe save the function name instead, and grab the function by name every time we want to call it. I'm looking for better ideas!

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  • C# 5 - asynch method callback with Task.ContinueWIth? [migrated]

    - by user1142433
    I have a method that pulls some HTML via the HttpClient like so: public static HttpClient web = new HttpClient(); public static async Task<string> GetHTMLDataAsync(string url) { string responseBodyAsText = ""; try { HttpResponseMessage response = await web.GetAsync(url); response.EnsureSuccessStatusCode(); responseBodyAsText = await response.Content.ReadAsStringAsync(); } catch (Exception e) { // Error handling } return responseBodyAsText; } I have another method that looks like so: private void HtmlReadComplete(string data) { // do something with the data } I would like to be able to call GetHTMLDataAsync and then have it call HtmlReadComplete on the UI thread when the html has been read. I naively thought this could somehow be done with something that looks like GetHTMLDataAsync(url).ContinueWith(HtmlReadComplete); But, I can't get the syntax correct, nor am I even sure that's the appropriate way to handle it. Thanks in advance!

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  • How can I make my generic comparer (IComparer) handle nulls? [closed]

    - by Nick G
    Hi, I'm trying to write a generic object comparer for sorting, but I have noticed it does not handle the instance where one of the values it's comparing is null. When an object is null, I want it to treat it the same as the empty string. I've tried setting the null values to String.Empty but then I get an error of "Object must be of type String" when calling CompareTo() on it. public int Compare(T x, T y) { PropertyInfo propertyInfo = typeof(T).GetProperty(sortExpression); IComparable obj1 = (IComparable)propertyInfo.GetValue(x, null); IComparable obj2 = (IComparable)propertyInfo.GetValue(y, null); if (obj1 == null) obj1 = String.Empty; // This doesn't work! if (obj2 == null) obj2 = String.Empty; // This doesn't work! if (SortDirection == SortDirection.Ascending) return obj1.CompareTo(obj2); else return obj2.CompareTo(obj1); } I'm pretty stuck with this now! Any help would be appreciated.

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  • Why can't I get 100% code coverage on a method that calls a constructor of a generic type?

    - by Martin Watts
    Today I came across a wierd issue in a Visual Studio 2008 Code Coverage Analysis. Consider the following method:  private IController GetController<T>(IContext context) where T : IController, new() {     IController controller = new T();     controller.ListeningContext = context;     controller.Plugin = this;     return controller; } This method is called in a unit test as follows (MenuController has an empty constructor): controller = plugin.GetController<MenuController>(null);  After calling this method from a Unit Test, the following code coverage report is generated: As you can see, Code Coverage is only 85%. Looking up the code results in the following: Apparently, the call to the constructor of the generic type is considered only partly covered. WHY? Google didn't help. And MSDN didn't help at all, of course. Anybody who does know?

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  • How to remove old Linux kernel modules »tp_smapi«?

    - by user43816
    ~$ locate tp_smapi /lib/modules/3.0.0-19-generic/updates/dkms/tp_smapi.ko /lib/modules/3.2.0-26-generic/updates/dkms/tp_smapi.ko /lib/modules/3.2.0-29-generic/updates/dkms/tp_smapi.ko /usr/src/tp-smapi-0.41/tp_smapi.c /var/lib/dkms/tp-smapi/0.41/3.0.0-19-generic/x86_64/module/tp_smapi.ko /var/lib/dkms/tp-smapi/0.41/3.2.0-26-generic/x86_64/module/tp_smapi.ko /var/lib/dkms/tp-smapi/0.41/3.2.0-29-generic/x86_64/module/tp_smapi.ko /var/lib/dkms/tp-smapi/0.41/build/tp_smapi.c' How to remove the 2 old Linux kernel modules from kernels 3.0.0-19 und 3.2.0-26? ~$ man dkms "'dkms remove [module/module-version]' removes a module/version combination from a tree.' What is a "[module/module-version]", please? Please notice: I do not want to remove old Linux kernel modules tp_smapi from a tree but I'd like to remove old Linux kernel modules from my Ubuntu 12.04.1 computer.

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  • Why does IE8 change flash callback function into object?

    - by Christian Hollbaum
    Hi Guys I have put 2 swf's (using swfobject 2) on the same website; One for playing a movie, and one for controlling the movie (I want to position them seperately, so they can't be in the same swf). I'm doing the communication between the two using javascript with jQuery, and externalcallback functions in both swf's. Everything is running smoothly on all browsers, but IE8. In IE8 I can only call the pause callback function in the control swf once. When it has been called it will not run properly the next time. After trying to debug what is happening live, using javascript's "type of" I have found that IE8 changes the callback function on the flash object from a function into an object when it has been triggered. Can anyone explain why this is happening? .. and maybe suggest how to avoid this? .. or change the object back to a function?

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  • Does the android market use your merchant API callback URL during the Google checkout process for pa

    - by tootflow
    If I have a paid app on Android Market, will my merchant API callback URL get a hit when the customer goes to check out? I am wondering how merchants/vendors/developers secure their applications for android market. I have used google checkout before to implement a custom integration, so I understand how that all works. What I do not see anywhere that I have looked is what, if any, integration does the merchant/developer have with the Android Market checkout process? I understand that the market uses google checkout, but in that case the market hosts the checkout process and not the merchant, so it's not clear whether they give your URL a call. So where is the hook? Am I right in assuming it is the merchant API callback URL?

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  • Twisted: why is it that passing a deferred callback to a deferred thread makes the thread blocking a

    - by surtyaarthoughts
    I unsuccessfully tried using txredis (the non blocking twisted api for redis) for a persisting message queue I'm trying to set up with a scrapy project I am working on. I found that although the client was not blocking, it became much slower than it could have been because what should have been one event in the reactor loop was split up into thousands of steps. So instead, I tried making use of redis-py (the regular blocking twisted api) and wrapping the call in a deferred thread. It works great, however I want to perform an inner deferred when I make a call to redis as I would like to set up connection pooling in attempts to speed things up further. Below is my interpretation of some sample code taken from the twisted docs for a deferred thread to illustrate my use case: #!/usr/bin/env python from twisted.internet import reactor,threads from twisted.internet.task import LoopingCall import time def main_loop(): print 'doing stuff in main loop.. do not block me!' def aBlockingRedisCall(): print 'doing lookup... this may take a while' time.sleep(10) return 'results from redis' def result(res): print res def main(): lc = LoopingCall(main_loop) lc.start(2) d = threads.deferToThread(aBlockingRedisCall) d.addCallback(result) reactor.run() if __name__=='__main__': main() And here is my alteration for connection pooling that makes the code in the deferred thread blocking : #!/usr/bin/env python from twisted.internet import reactor,defer from twisted.internet.task import LoopingCall import time def main_loop(): print 'doing stuff in main loop.. do not block me!' def aBlockingRedisCall(x): if x<5: #all connections are busy, try later print '%s is less than 5, get a redis client later' % x x+=1 d = defer.Deferred() d.addCallback(aBlockingRedisCall) reactor.callLater(1.0,d.callback,x) return d else: print 'got a redis client; doing lookup.. this may take a while' time.sleep(10) # this is now blocking.. any ideas? d = defer.Deferred() d.addCallback(gotFinalResult) d.callback(x) return d def gotFinalResult(x): return 'final result is %s' % x def result(res): print res def aBlockingMethod(): print 'going to sleep...' time.sleep(10) print 'woke up' def main(): lc = LoopingCall(main_loop) lc.start(2) d = defer.Deferred() d.addCallback(aBlockingRedisCall) d.addCallback(result) reactor.callInThread(d.callback, 1) reactor.run() if __name__=='__main__': main() So my question is, does anyone know why my alteration causes the deferred thread to be blocking and/or can anyone suggest a better solution?

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  • Touchpad in Sony Vaio E14 - cannot click with a finger and drag with another - Ubuntu 12.04

    - by Nabeel
    I had the following issues with my Sony Vaio E14115's touchpad on Ubuntu 12.04: Right click not working Vertical scrolling not working Then I followed these steps to fix it: Downloaded a patch for Psmouse sudo apt-get install dkms build-essential cd ~/Desktop tar jxvf psmouse-3.2.0-24-generic-pae.tar.bz2 sudo mv psmouse-3.2.0-24-generic-pae /usr/src cd /usr/src sudo chmod -R a+rx psmouse-3.2.0-24-generic-pae sudo dkms add -m psmouse -v 3.2.0-24-generic-pae sudo dkms build -m psmouse -v 3.2.0-24-generic-pae sudo dkms install -m psmouse -v 3.2.0-24-generic-pae sudo modprobe -r psmouse sudo modprobe psmouse This fixed me the problems of Rightclick and vertical scrolling. But I still have an issue of not able to click and drag ie Clicking the leftmouse button and dragging with another finger. It doesn't move! Maybe it doesn't detect the 2nd finger. When I check the capabilities of my Synaptics touchpad by using xinput list-props "SynPS/2 Synaptics TouchPad"|grep Capabilities I get the following output: Synaptics Capabilities (304): 1, 1, 1, 1, 1, 1, 1 Please help me out.

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  • Need help identiying a nasty rootkit in Windows

    - by goofrider
    I have a nasty rootkit that not tools seem to be able to idenity. I know for sure it's a rootkit, but I can figure out which rootkit it is. Here's what I gathered so far: It creates multiple copies of itself in %HOME%\Local Settings\Temp with names like Q.EXE, IAJARZ.exe, etc., and install them as hidden services. These EXE have SysInternals identifiers in them so they're definitely rootkits. It hooked very deep in the system, including file read/write, security policies, registry read/write, and possibly WinSock/TCP/IP. When going to Sophos.com to download their software, the rootkit inject something called Microsoft Ajax Tootkit into the page, which injects code into the email submission form in order to redirect it. (EDIT: I might have panicked. Looks like Sophos does use an AJAZ email form, their form is just broken on Chrome so it looked like a mail form injection attack, the link is http://www.sophos.com/en-us/products/free-tools/virus-removal-tool/download.aspx ) Super-Antispyware found a lot of spyware cookies, in the name of .kaspersky.2o7.net, etc. (just chedk 2o7.net, looks like it's a legit ad company) I tried comparing DNS lookup from the infected systems and from system in other physical locations, no DNS redirections it seems. I used dd to copy the MBR and compared it with the MBR provided by ms-sys package, no differences so it's not infecting MBR. No antivirus or rootkit scanner be able to identify it. Most of them can't even find it. I tried scanning, in-situ (normal mode), in safe mode, and boot to linux live CD. Scanners used: Avast, Sophos anti rootkit, Kasersky TDSSKiller, GMER, RootkitRevealer, and many others. Kaspersky reported some unsigned system files that ought to be signed (e.g. tcpip.sys), and reported a number of MD5 mismatches. But otherwise couldn't identify anything based on signature. When running Sysinternal RootkitRevealer and Sophos AntiRootkit, CPU usage goes up to 100% and gets stucked. The Rootkit is blocking them. When trying running/installing HiJackThis, RootkitRevealer and some other scanners, it tells me system security policy prevent running/installing it. The list of malicious acitivities go on and on. here's a sample of logs from all my scans. In particular, aswSnx.SYS, apnenfno.sys and PROCMON20.SYS has a huge number of hooks. It's hard to tell if the rootkit replaced legit program files like aswSnx.SYS (from Avast) and PROCMON20.SYS (from Sysinternal Process Monitor). I can't find whether apnenfno.sys is from a legit program. Help to identify it is appreciated. Trend Micro RootkitBuster ------ [HIDDEN_REGISTRY][Hidden Reg Value]: KeyPath : HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\sptd\Cfg Root : 586bfc0 SubKey : Cfg ValueName : g0 Data : 38 23 E8 D0 BF F2 2D 6F ... ValueType : 3 AccessType: 0 FullLength: 61 DataSize : 32 [HOOKED_SERVICE_API]: Service API : ZwCreateMutant Image Path : C:\WINDOWS\System32\Drivers\aswSnx.SYS OriginalHandler : 0x8061758e CurrentHandler : 0xaa66cce8 ServiceNumber : 0x2b ModuleName : aswSnx.SYS SDTType : 0x0 [HOOKED_SERVICE_API]: Service API : ZwCreateThread Image Path : c:\windows\system32\drivers\apnenfno.sys OriginalHandler : 0x805d1038 CurrentHandler : 0xaa5f118c ServiceNumber : 0x35 ModuleName : apnenfno.sys SDTType : 0x0 [HOOKED_SERVICE_API]: Service API : ZwDeleteKey Image Path : C:\WINDOWS\system32\Drivers\PROCMON20.SYS OriginalHandler : 0x80624472 CurrentHandler : 0xa709b0f8 ServiceNumber : 0x3f ModuleName : PROCMON20.SYS SDTType : 0x0 HiJackThis ------ O23 - Service: JWAHQAGZ - Sysinternals - www.sysinternals.com - C:\DOCUME~1\jeff\LOCALS~1\Temp\JWAHQAGZ.exe O23 - Service: LHIJ - Sysinternals - www.sysinternals.com - C:\DOCUME~1\jeff\LOCALS~1\Temp\LHIJ.exe Kaspersky TDSSKiller ------ 21:05:58.0375 3936 C:\WINDOWS\system32\ati2sgag.exe - copied to quarantine 21:05:59.0217 3936 ATI Smart ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:05:59.0342 3936 C:\WINDOWS\system32\BUFADPT.SYS - copied to quarantine 21:05:59.0856 3936 BUFADPT ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:05:59.0965 3936 C:\Program Files\CrashPlan\CrashPlanService.exe - copied to quarantine 21:06:00.0152 3936 CrashPlanService ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0246 3936 C:\WINDOWS\system32\epmntdrv.sys - copied to quarantine 21:06:00.0433 3936 epmntdrv ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0464 3936 C:\WINDOWS\system32\EuGdiDrv.sys - copied to quarantine 21:06:00.0526 3936 EuGdiDrv ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:00.0604 3936 C:\Program Files\Common Files\Macrovision Shared\FLEXnet Publisher\FNPLicensingService.exe - copied to quarantine 21:06:01.0181 3936 FLEXnet Licensing Service ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0321 3936 C:\Program Files\AddinForUNCFAT\UNCFATDMS.exe - copied to quarantine 21:06:01.0430 3936 OTFSDMS ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0492 3936 C:\WINDOWS\system32\DRIVERS\tcpip.sys - copied to quarantine 21:06:01.0539 3936 Tcpip ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0601 3936 C:\DOCUME~1\jeff\LOCALS~1\Temp\TULPUWOX.exe - copied to quarantine 21:06:01.0664 3936 HKLM\SYSTEM\ControlSet003\services\TULPUWOX - will be deleted on reboot 21:06:01.0664 3936 C:\DOCUME~1\jeff\LOCALS~1\Temp\TULPUWOX.exe - will be deleted on reboot 21:06:01.0664 3936 TULPUWOX ( UnsignedFile.Multi.Generic ) - User select action: Delete 21:06:01.0757 3936 C:\WINDOWS\system32\Drivers\usbaapl.sys - copied to quarantine 21:06:01.0866 3936 USBAAPL ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:01.0913 3936 C:\Program Files\VMware\VMware Player\vmware-authd.exe - copied to quarantine 21:06:02.0443 3936 VMAuthdService ( UnsignedFile.Multi.Generic ) - User select action: Quarantine 21:06:02.0443 3936 vmount2 ( UnsignedFile.Multi.Generic ) - skipped by user 21:06:02.0443 3936 vmount2 ( UnsignedFile.Multi.Generic ) - User select action: Skip 21:06:02.0459 3936 vstor2 ( UnsignedFile.Multi.Generic ) - skipped by user 21:06:02.0459 3936 vstor2 ( UnsignedFile.Multi.Generic ) - User select action: Skip

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  • Error while removing the new kernel 2.6.37

    - by Tarek
    Hi! I tried to install the new kernel but something went wrong and I'm trying to remove it now. The error massege is: mhd@Tarek-Laptop:~$ sudo apt-get install -f Reading package lists... Done Building dependency tree Reading state information... Done The following packages will be REMOVED: linux-image-2.6.37-020637-generic 0 upgraded, 0 newly installed, 1 to remove and 9 not upgraded. 1 not fully installed or removed. After this operation, 111MB disk space will be freed. Do you want to continue [Y/n]? y (Reading database ... 188780 files and directories currently installed.) Removing linux-image-2.6.37-020637-generic ... Examining /etc/kernel/postrm.d . run-parts: executing /etc/kernel/postrm.d/initramfs-tools 2.6.37-020637-generic /boot/vmlinuz-2.6.37-020637-generic run-parts: executing /etc/kernel/postrm.d/zz-update-grub 2.6.37-020637-generic /boot/vmlinuz-2.6.37-020637-generic /etc/default/grub: 33: Syntax error: EOF in backquote substitution run-parts: /etc/kernel/postrm.d/zz-update-grub exited with return code 2 Failed to process /etc/kernel/postrm.d at /var/lib/dpkg/info/linux-image-2.6.37-020637-generic.postrm line 328. dpkg: error processing linux-image-2.6.37-020637-generic (--remove): subprocess installed post-removal script returned error exit status 1 Errors were encountered while processing: linux-image-2.6.37-020637-generic E: Sub-process /usr/bin/dpkg returned an error code (1) The previous unsloved error is on this bug. This is my grub configuration file: # If you change this file, run 'update-grub' afterwards to update # /boot/grub/grub.cfg. GRUB_DEFAULT=0 #GRUB_HIDDEN_TIMEOUT=0 GRUB_HIDDEN_TIMEOUT_QUIET=true GRUB_TIMEOUT=10 GRUB_DISTRIBUTOR=`lsb_release -i -s 2> /dev/null || echo Debian` RUB_CMDLINE_LINUX_DEFAULT="quiet splash nomodeset video=uvesafb:mode_option=1024x768-24,mtrr=3,scroll=ywrap" video=uvesafb:mode_option=>>1024x768-24<<,mtrr=3,scroll=ywrap" GRUB_CMDLINE_LINUX=" vga=792 splash" # Uncomment to enable BadRAM filtering, modify to suit your needs # This works with Linux (no patch required) and with any kernel that obtains # the memory map information from GRUB (GNU Mach, kernel of FreeBSD ...) #GRUB_BADRAM="0x01234567,0xfefefefe,0x89abcdef,0xefefefef" # Uncomment to disable graphical terminal (grub-pc only) #GRUB_TERMINAL=console # The resolution used on graphical terminal # note that you can use only modes which your graphic card supports via VBE # you can see them in real GRUB with the command `vbeinfo' GRUB_GFXMODE=1024x768-24 # Uncomment if you don't want GRUB to pass "root=UUID=xxx" parameter to Linux #GRUB_DISABLE_LINUX_UUID=true # Uncomment to disable generation of recovery mode menu entries #GRUB_DISABLE_LINUX_RECOVERY="true" # Uncomment to get a beep at grub start #GRUB_INIT_TUNE="480 440 1" thank you for answering.

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  • how to use a class method as a WIN32 application callback method (WINPROC)... Error static struct HI

    - by numerical25
    I am receiving errors and at the same time trying to make this work so please read what I got to say. Thanks.... I am creating a c++ application and majority of the application is encapsulated into a class. That means that my WinProc function is a static class method that I use as my call back method for my win32 application. The problem is that since I created that as a win32 application, every class member I use inside that method has to be static as well. Including my HINSTANCE class which I use inside of it. Now I receive this error error LNK2001: unresolved external symbol "public: static struct HINSTANCE__ I need to figure out how to make this all work and below is my class declaration. My static member static HINSTANCE m_hInst is causing the error I believe. #pragma once #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: int m_width; int m_height; ATOM RegisterEngineClass(); public: static HINSTANCE m_hInst; //<------ This is causing the error HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name bool InitWindow(); bool InitDirectX(); bool InitInstance(); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); int Run(); }; Below is the implementation #include "stdafx.h" #include "RenderEngine.h" bool RenderEngine::InitWindow() { RenderEngine::m_hInst = NULL; // Initialize global strings LoadString(m_hInst, IDS_APP_TITLE, m_szTitle, MAX_LOADSTRING); LoadString(m_hInst, IDC_RENDERENGINE, m_szWindowClass, MAX_LOADSTRING); if(!RegisterEngineClass()) { return false; } if(!InitInstance()) { return false; } return true; } ATOM RenderEngine::RegisterEngineClass() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = RenderEngine::WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = m_hInst; wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_RENDERENGINE)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_RENDERENGINE); wcex.lpszClassName = m_szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } LRESULT CALLBACK RenderEngine::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(m_hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } bool RenderEngine::InitInstance() { m_hWnd = NULL; m_hWnd = CreateWindow(m_szWindowClass, m_szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, NULL); if (!m_hWnd) { return FALSE; } if(!ShowWindow(m_hWnd, m_nCmdShow)) { return false; } UpdateWindow(m_hWnd); return true; } // Message handler for about box. INT_PTR CALLBACK RenderEngine::About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int RenderEngine::Run() { MSG msg; HACCEL hAccelTable; hAccelTable = LoadAccelerators(m_hInst, MAKEINTRESOURCE(IDC_RENDERENGINE)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } and below is the code being used within the WinMain RenderEngine go; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. RenderEngine::m_hInst = hInstance; go.m_nCmdShow = nCmdShow; if(!go.InitWindow()) { return 0; } go.Run(); return 0; } If anything does not make any sense, then I apologize, I am a newb. Thanks for the help!!

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  • How to add another OS entry in Wubi grub

    - by Amey Jah
    I am trying to install another linux distro besides ubuntu. However, I want to retain my existing windows based loader. Currently, as per my knowledge, MsDos loads grub which then loads Ubuntu (with loop back trick). Now, I have a new linux distro installed on /dev/sda8 (/boot for new distro) where as /root for that OS is installed on /dev/sda9. I tried following steps 1. Add entry into 40_custom of ubuntu grub 2. update grub But upon booting via that entry, it is not able to load the new OS and shows me blank screen. What could be the problem? Additional data: grub.cfg file of ubuntu menuentry 'Ubuntu' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-simple-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { gfxmode $linux_gfx_mode insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro quiet splash $vt_handoff initrd /boot/initrd.img-3.5.0-19-generic } submenu 'Advanced options for Ubuntu' $menuentry_id_option 'gnulinux-advanced-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { menuentry 'Ubuntu, with Linux 3.5.0-19-generic' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-advanced-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { gfxmode $linux_gfx_mode insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro quiet splash $vt_handoff echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } menuentry 'Ubuntu, with Linux 3.5.0-19-generic (recovery mode)' --class ubuntu --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-3.5.0-19-generic-recovery-fc296be2-8c59-4f21-a3f8-47c38cd0d537' { insmod gzio insmod ntfs set root='hd0,msdos5' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos5 --hint-efi=hd0,msdos5 --hint-baremetal=ahci0,msdos5 01CD7BB998DB0870 else search --no-floppy --fs-uuid --set=root 01CD7BB998DB0870 fi loopback loop0 /ubuntu/disks/root.disk set root=(loop0) echo 'Loading Linux 3.5.0-19-generic ...' linux /boot/vmlinuz-3.5.0-19-generic root=UUID=01CD7BB998DB0870 loop=/ubuntu/disks/root.disk ro recovery nomodeset echo 'Loading initial ramdisk ...' initrd /boot/initrd.img-3.5.0-19-generic } } ### END /etc/grub.d/10_lupin ### menuentry 'Linux, with Linux core repo kernel' --class arch --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-core repo kernel-true-0f490b6c-e92d-42f0-88e1-0bd3c0d27641'{ load_video set gfxpayload=keep insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos8' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos8 --hint-efi=hd0,msdos8 --hint-baremetal=ahci0,msdos8 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 else search --no-floppy --fs-uuid --set=root 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 fi echo 'Loading Linux core repo kernel ...' linux /boot/vmlinuz-linux root=UUID=0f490b6c-e92d-42f0-88e1-0bd3c0d27641 ro quiet echo 'Loading initial ramdisk ...' initrd /boot/initramfs-linux.img } menuentry 'Linux, with Linux core repo kernel (Fallback initramfs)' --class arch --class gnu-linux --class gnu --class os $menuentry_id_option 'gnulinux-core repo kernel-fallback-0f490b6c-e92d-42f0-88e1-0bd3c0d27641' { load_video set gfxpayload=keep insmod gzio insmod part_msdos insmod ext2 set root='hd0,msdos8' if [ x$feature_platform_search_hint = xy ]; then search --no-floppy --fs-uuid --set=root --hint-bios=hd0,msdos8 --hint-efi=hd0,msdos8 --hint-baremetal=ahci0,msdos8 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 else search --no-floppy --fs-uuid --set=root 0f490b6c-e92d-42f0-88e1-0bd3c0d27641 fi echo 'Loading Linux core repo kernel ...' linux /boot/vmlinuz-linux root=UUID=0f490b6c-e92d-42f0-88e1-0bd3c0d27641 ro quiet echo 'Loading initial ramdisk ...' initrd /boot/initramfs-linux-fallback.img } lsblk NAME MAJ:MIN RM SIZE RO TYPE MOUNTPOINT sda 8:0 0 931.5G 0 disk +-sda1 8:1 0 39.2M 0 part +-sda2 8:2 0 19.8G 0 part +-sda3 8:3 0 205.1G 0 part +-sda4 8:4 0 1K 0 part +-sda5 8:5 0 333.7G 0 part /host +-sda6 8:6 0 233.4G 0 part +-sda7 8:7 0 100.4G 0 part +-sda8 8:8 0 100M 0 part +-sda9 8:9 0 14.7G 0 part +-sda10 8:10 0 21.4G 0 part +-sda11 8:11 0 3G 0 part sr0 11:0 1 1024M 0 rom loop0 7:0 0 29G 0 loop / blkid /dev/loop0: UUID="fc296be2-8c59-4f21-a3f8-47c38cd0d537" TYPE="ext4" /dev/sda1: SEC_TYPE="msdos" LABEL="DellUtility" UUID="5450-4444" TYPE="vfat" /dev/sda2: LABEL="RECOVERY" UUID="78C4FAC1C4FA80A4" TYPE="ntfs" /dev/sda3: LABEL="OS" UUID="DACEFCF1CEFCC6B3" TYPE="ntfs" /dev/sda5: UUID="01CD7BB998DB0870" TYPE="ntfs" /dev/sda6: UUID="01CD7BB99CA3F750" TYPE="ntfs" /dev/sda7: LABEL="Windows 8" UUID="01CDBFB52F925F40" TYPE="ntfs" /dev/sda8: UUID="cdbb5770-d29c-401d-850d-ee30a048ca5e" TYPE="ext2" /dev/sda9: UUID="0f490b6c-e92d-42f0-88e1-0bd3c0d27641" TYPE="ext2" /dev/sda10: UUID="2e7682e5-8917-4edc-9bf9-044fea2ad738" TYPE="ext2" /dev/sda11: UUID="6081da70-d622-42b9-b489-309f922b284e" TYPE="swap Any help is appreciated. Please let me know if you need any extra data.

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  • Why function callback of Connection is not handled with Yahoo UI ?

    - by quilovnic
    I use Yahoo UI with Grails (so grailsui) and I try to upload a file with Ajax and get a JSON response from the server : The response is correctly returned by my controller but a popup is displayed to save the file but it's not a file it's a JSON result. My Yahoo Code is : callback = { success: function(o){alert('success');}, failure: function(o){alert('failure');} } YAHOO.util.Connect.asyncRequest('POST', '/my/url', callback); The http response is the JSON result. What's hell is wrong ? Why does I have dialog box to download the file ? Thanks a lot.

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  • is it possible if callback in array_filter receive parameter ?

    - by justjoe
    i got this multiple array name $files[], who consist keys and values as below : [0] = Array ( [name] = index1.php [path] = http://localhost/php/gettingstarted/ [number] = 1 ) [1] = Array ( [name] = index10.php [path] = http://localhost/php/gettingstarted/ [number] = 2 ) [2] = Array ( [name] = index11.php [path] = http://localhost/php/gettingstarted/ [number] = 3 ) and i use this code to create new array consist of 'name' keys only. but it failed array_filter($files, "is_inarr_key('name')"); function is_inarr_key($array, $key) { //TODO : remove every array except those who got the same $key } and i got this error array_filter() [function.array-filter]: The second argument, 'is_inarr_key('name')', should be a valid callback in C:\xampp\htdocs\php\gettingstarted\index.php on line 15 so the queastion : 1. is it possible to make call-back function on array_filter has ability to receive parameter ? What is general rule of thumb on how to use callback in anyPHP built-in function ?

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  • Why do I get a WCF timeout even though my service call and callback are successful?

    - by KallDrexx
    I'm playing around with hooking up an in-game console to a WCF interface, so an external application can send console commands and receive console output. To accomplish this I created the following service contracts: public interface IConsoleNetworkCallbacks { [OperationContract(IsOneWay = true)] void NewOutput(IEnumerable<string> text, string category); } [ServiceContract(SessionMode = SessionMode.Required, CallbackContract = typeof(IConsoleNetworkCallbacks))] public interface IConsoleInterface { [OperationContract] void ProcessInput(string input); [OperationContract] void ChangeCategory(string category); } On the server I implemented it with: public class ConsoleNetworkInterface : IConsoleInterface, IDisposable { public ConsoleNetworkInterface() { ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler); } public void Dispose() { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); } public void ProcessInput(string input) { ConsoleManager.Instance.ProcessInput(input); } public void ChangeCategory(string category) { ConsoleManager.Instance.UnregisterOutputHandler(OutputHandler); ConsoleManager.Instance.RegisterOutputUpdateHandler(OutputHandler, category); } protected void OutputHandler(IEnumerable<string> text, string category) { var callbacks = OperationContext.Current.GetCallbackChannel<IConsoleNetworkCallbacks>(); callbacks.NewOutput(text, category); } } On the client I implemented the callback with: public class Callbacks : IConsoleNetworkCallbacks { public void NewOutput(IEnumerable<string> text, string category) { MessageBox.Show(string.Format("{0} lines received for '{1}' category", text.Count(), category)); } } Finally, I establish the service host with the following class: public class ConsoleServiceHost : IDisposable { protected ServiceHost _host; public ConsoleServiceHost() { _host = new ServiceHost(typeof(ConsoleNetworkInterface), new Uri[] { new Uri("net.pipe://localhost") }); _host.AddServiceEndpoint(typeof(IConsoleInterface), new NetNamedPipeBinding(), "FrbConsolePipe"); _host.Open(); } public void Dispose() { _host.Close(); } } and use the following code on my client to establish the connection: protected Callbacks _callbacks; protected IConsoleInterface _proxy; protected void ConnectToConsoleServer() { _callbacks = new Callbacks(); var factory = new DuplexChannelFactory<IConsoleInterface>(_callbacks, new NetNamedPipeBinding(), new EndpointAddress("net.pipe://localhost/FrbConsolePipe")); _proxy = factory.CreateChannel(); _proxy.ProcessInput("Connected"); } So what happens is that my ConnectToConsoleServer() is called and then it gets all the way to _proxy.ProcessInput("Connected");. In my game (on the server) I immediately see the output caused by the ProcessInput call, but the client is still stalled on the _proxy.ProcessInput() call. After a minute my client gets a JIT TimeoutException however at the same time my MessageBox message appears. So obviously not only is my command being sent immediately, my callback is being correctly called. So why am I getting a timeout exception? Note: Even removing the MessageBox call, I still have this issue, so it's not an issue of the GUI blocking the callback response.

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  • Can I compose a WCF callback contract out of multiple interfaces?

    - by mafutrct
    Followup question to http://stackoverflow.com/questions/2502930/how-can-i-compose-a-wcf-contract-out-of-multiple-interfaces. I tried to merge multiple callback interfaces in a single interface. This yields an InvalidOperationException claiming that the final interface contains no operations. Technically, this is true, however, the inherited interfaces do contain operations. How can I fix this? Or is this a limitation of WCF? Edit: interface A { [OperationContract]void X(); } interface B { [OperationContract]void Y(); } interface C: A, B {} // this is the public callback contract

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  • Practise Questions for Templates,Functors,CallBack functions in c++?

    - by Eternal Learner
    Hi, I have been reading templates,functors,callback function for the past week and have referred some good books and articles. I however feel that, unless I can get good practice - programming in templates and use functors-callbacks there is no way I can really understand all the concepts or fluently use them while coding. Could anyone suggest some articles or books or websites where , there is a definition of the problem and also a solution to the same. I could just write code for the problem and check later on if my solution is good enough.. I am also aware that some of our stack-overflow members are experts in templates and callback functions. It would be great if they could design a problem and also post a solution , where a lot of template beginners like me could benefit.

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  • How to pass a method as callback to a Windows API call?

    - by Heinrich Ulbricht
    Hi, I'd like to pass a method of a class as callback to a WinAPI function. Is this possible and if yes, how? Example case for setting a timer: TMyClass = class public procedure TimerProc(Wnd:HWND; uMsg:DWORD; idEvent:PDWORD; dwTime:DWORD); procedure DoIt; end; [...] procedure TMyClass.DoIt; begin SetTimer(0, 0, 8, @TimerProc); // <-???- that's what I want to do (last param) end; Thanks for your help! Edit: The goal is to specify a method of this class as callback. No procedure outside the class.

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  • Generic rule parser for RPG board game rules - how to do it?

    - by burzum
    I want to build a generic rule parser for pen and paper style RPG systems. A rule can involve usually 1 to N entities 1 to N roles of a dice and calculating values based on multiple attributes of an entity. For example: Player has STR 18, his currently equipped weapon gives him a bonus of +1 STR but a malus of DEX -1. He attacks a monster entity and the game logic now is required to run a set of rules or actions: Player rolls the dice, if he gets for example 8 or more (base attack value he needs to pass is one of his base attributes!) his attack is successfully. The monster then rolls the dice to calculate if the attack goes through it's armor. If yes the damage is taken if not the attack was blocked. Besides simple math rules can also have constraints like applying only to a certain class of user (warrior vs wizzard for example) or any other attribute. So this is not just limited to mathematical operations. If you're familiar with RPG systems like Dungeon and Dragons you'll know what I'm up to. My issue is now that I have no clue how to exactly build this the best possible way. I want people to be able to set up any kind of rule and later simply do an action like selecting a player and a monster and run an action (set of rules like an attack). I'm asking less for help with the database side of things but more about how to come up with a structure and a parser for it to keep my rules flexible. The language of choice for this is php by the way.

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  • Is this a good way to expose generic base class methods through an interface?

    - by Nate Heinrich
    I am trying to provide an interface to an abstract generic base class. I want to have a method exposed on the interface that consumes the generic type, but whose implementation is ultimately handled by the classes that inherit from my abstract generic base. However I don't want the subclasses to have to downcast to work with the generic type (as they already know what the type should be). Here is a simple version of the only way I can see to get it to work at the moment. public interface IFoo { void Process(Bar_base bar); } public abstract class FooBase<T> : IFoo where T : Bar_base { abstract void Process(T bar); // Explicit IFoo Implementation void IFoo.Process(Bar_base bar) { if (bar == null) throw new ArgumentNullException(); // Downcast here in base class (less for subclasses to worry about) T downcasted_bar = bar as T; if (downcasted_bar == null) { throw new InvalidOperationException( string.Format("Expected type '{0}', not type '{1}'", T.ToString(), bar.GetType().ToString()); } //Process downcasted object. Process(downcasted_bar); } } Then subclasses of FooBase would look like this... public class Foo_impl1 : FooBase<Bar_impl1> { void override Process(Bar_impl1 bar) { //No need to downcast here! } } Obviously this won't provide me compile time Type Checking, but I think it will get the job done... Questions: 1. Will this function as I think it will? 2. Is this the best way to do this? 3. What are the issues with doing it this way? 4. Can you suggest a different approach? Thanks!

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  • Type-safe generic data structures in plain-old C?

    - by Bradford Larsen
    I have done far more C++ programming than "plain old C" programming. One thing I sorely miss when programming in plain C is type-safe generic data structures, which are provided in C++ via templates. For sake of concreteness, consider a generic singly linked list. In C++, it is a simple matter to define your own template class, and then instantiate it for the types you need. In C, I can think of a few ways of implementing a generic singly linked list: Write the linked list type(s) and supporting procedures once, using void pointers to go around the type system. Write preprocessor macros taking the necessary type names, etc, to generate a type-specific version of the data structure and supporting procedures. Use a more sophisticated, stand-alone tool to generate the code for the types you need. I don't like option 1, as it is subverts the type system, and would likely have worse performance than a specialized type-specific implementation. Using a uniform representation of the data structure for all types, and casting to/from void pointers, so far as I can see, necessitates an indirection that would be avoided by an implementation specialized for the element type. Option 2 doesn't require any extra tools, but it feels somewhat clunky, and could give bad compiler errors when used improperly. Option 3 could give better compiler error messages than option 2, as the specialized data structure code would reside in expanded form that could be opened in an editor and inspected by the programmer (as opposed to code generated by preprocessor macros). However, this option is the most heavyweight, a sort of "poor-man's templates". I have used this approach before, using a simple sed script to specialize a "templated" version of some C code. I would like to program my future "low-level" projects in C rather than C++, but have been frightened by the thought of rewriting common data structures for each specific type. What experience do people have with this issue? Are there good libraries of generic data structures and algorithms in C that do not go with Option 1 (i.e. casting to and from void pointers, which sacrifices type safety and adds a level of indirection)?

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  • Why can't I create a templated sublcass of System::Collections::Generic::IEnumerable<T>?

    - by fiirhok
    I want to create a generic IEnumerable implementation, to make it easier to wrap some native C++ classes. When I try to create the implementation using a template parameter as the parameter to IEnumerable, I get an error. Here's a simple version of what I came up with that demonstrates my problem: ref class A {}; template<class B> ref class Test : public System::Collections::Generic::IEnumerable<B^> // error C3225... {}; void test() { Test<A> ^a = gcnew Test<A>(); } On the indicated line, I get this error: error C3225: generic type argument for 'T' cannot be 'B ^', it must be a value type or a handle to a reference type If I use a different parent class, I don't see the problem: template<class P> ref class Parent {}; ref class A {}; template<class B> ref class Test : public Parent<B^> // no problem here {}; void test() { Test<A> ^a = gcnew Test<A>(); } I can work around it by adding another template parameter to the implementation type: ref class A {}; template<class B, class Enumerable> ref class Test : public Enumerable {}; void test() { using namespace System::Collections::Generic; Test<A, IEnumerable<A^>> ^a = gcnew Test<A, IEnumerable<A^>>(); } But this seems messy to me. Also, I'd just like to understand what's going on here - why doesn't the first way work?

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