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  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

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  • how to learn "Animations in COCOS2D"

    - by iPhone Fun
    hi all friends, I am new to cocos2d animations and I want to learn it , as always I stops at the point of animation while making iPhone games in cocos2d. Can any one suggest me the way to learn such animations, so that games animation creating will become easy to make. Thanks.

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  • Where Java applets game portals?

    - by StudioFortress
    I have started making some small Java games that run in a browser and have found a couple of game portals where I can host then (GameJolt.com, JavaGameTomb.com and Games4j.com). Most of the other portals I find either only allow Flash or offer the games for download. Apart from those above, what other portals exist that allow hosting applets?

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  • Load/Store Objects in file in Java

    - by brain_damage
    I want to store an object from my class in file, and after that to be able to load the object from this file. But somewhere I am making a mistake(s) and cannot figure out where. May I receive some help? public class GameManagerSystem implements GameManager, Serializable { private static final long serialVersionUID = -5966618586666474164L; HashMap<Game, GameStatus> games; HashMap<Ticket, ArrayList<Object>> baggage; HashSet<Ticket> bookedTickets; Place place; public GameManagerSystem(Place place) { super(); this.games = new HashMap<Game, GameStatus>(); this.baggage = new HashMap<Ticket, ArrayList<Object>>(); this.bookedTickets = new HashSet<Ticket>(); this.place = place; } public static GameManager createManagerSystem(Game at) { return new GameManagerSystem(at); } public boolean store(File f) { try { FileOutputStream fos = new FileOutputStream(f); ObjectOutputStream oos = new ObjectOutputStream(fos); oos.writeObject(games); oos.writeObject(bookedTickets); oos.writeObject(baggage); oos.close(); fos.close(); } catch (IOException ex) { return false; } return true; } public boolean load(File f) { try { FileInputStream fis = new FileInputStream(f); ObjectInputStream ois = new ObjectInputStream(fis); this.games = (HashMap<Game,GameStatus>)ois.readObject(); this.bookedTickets = (HashSet<Ticket>)ois.readObject(); this.baggage = (HashMap<Ticket,ArrayList<Object>>)ois.readObject(); ois.close(); fis.close(); } catch (IOException e) { return false; } catch (ClassNotFoundException e) { return false; } return true; } . . . } public class JUnitDemo { GameManager manager; @Before public void setUp() { manager = GameManagerSystem.createManagerSystem(Place.ENG); } @Test public void testStore() { Game g = new Game(new Date(), Teams.LIONS, Teams.SHARKS); manager.registerGame(g); File file = new File("file.ser"); assertTrue(airport.store(file)); } }

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  • Mobile Silverlight Applications

    - by snorlaks
    Hi, Have You got any tutorials, books, any good resources to start creating mobile games using silverlight ? Maybe any good resource on writing 2d games in silverlight for pc? Ay way do You think that its worth learning it or any other technology would be better and have probably shinier future ?

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  • Can computer clusters be used for general everyday applications?

    - by Matt Pascoe
    Does anyone know how a computer cluster can be used for everyday applications, like for example video games? I would like to build a computer cluster that can run applications over the cluster that were not specifically designed for computer clusters and still see the performance increase. One use would be for video games, but I would also like to utilize the increased computing power for running a large network of virtualized machines.

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  • Writing to an xml file with xmllite?

    - by Chris
    I have an xml file which holds a set of "game" nodes (which contain details about saved gameplay, as you'd save your game on any console game). All of this is contained within a "games" root node. I'm implementing save functionality to this xml file and wish to be able to append or overwrite a "game" node and its child nodes within the "games" root node. How can this be accomplished with xmllite.dll?

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  • I can't access certain subkeys in an entry in the registry

    - by shifuimam
    I'm trying to get to HKLM\SOFTWARE\Microsoft\Windows\CurrentVersion\GameUX\, but the only subkey being returned in C# is MachineSettings - even though there are additional subkeys, including Games and several keys named for different user SIDs. How can I access these other keys? Even a standard user account can read the content of both Games and that account's own SID (when looking in regedit)...

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  • PHP Array Not Working in Function

    - by lemonpole
    Hello all. I'm currently experimenting with arrays in PHP, and I created a fake environment where a team's information will be displayed. $t1 = array ( "basicInfo" => array ( "The Sineps", "December 25, 2010", "lemonpole" ), "overallRecord" => array (0, 0, 0, 0), "overallSeasons" => array ( 1 => array (14, 0, 0), 2 => array (9, 5, 2), 3 => array (12, 4, 0), 4 => array (3, 11, 2) ), "games" => array ( "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />", "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />", "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />", "<img src=\"images/cs.gif\" alt=\"Counter-Strike\" />" ), "seasonHistory" => array ( "Season I", "Season II", "Season III", "Season IV" ), "divisions" => array ( "Open", "Main", "Main", "Invite" ) ); // Displays the seasons the team has been in along // with the record of each season. function seasonHistory() { // Make array variable local-scope. global $t1; // Count the number of seasons. $numrows = count($t1["seasonHistory"]); // Loop through all the variables until // it reaches the last entry made and display // each item seperately. for($v = 0; $v <= $numrows; $v++) { // Echo each season. echo "<tr><td>{$t1["games"][$v]}</td>"; echo "<td>{$t1["seasonHistory"][$v]}</td>"; echo "<td>{$t1["divisions"][$v]}</td></tr>"; } } I have tested several possible problems out and after narrowing them down I have come down to one conclusion and that is my function is not connecting to the array for some reason. I don't know what else to do because I thought making the array global would fix that problem. What works: I can echo $t1["games"][0] on the page I need it to display and it gives me the content. I tried echo $t1["games"][0] INSIDE the function and then calling the function and it doesn't display anything.

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  • The least amount of code possible for this MySQL query?

    - by ddan
    I have a MySQL query that: gets data from three tables linked by unique id's. counts the number of games played in each category, from each user and counts the number of games each user has played that fall under the "fps" category It seems to me that this code could be a lot smaller. How would I go about making this query smaller. http://sqlfiddle.com/#!2/6d211/1 Any help is appreciated even if you just give me links to check out.

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  • Mobile opera have background sound support?

    - by Mark
    I make browser/html/js games. One of my biggest pains in the arse is the lack of background sound support in mobile safari. This lack of support makes high value games pretty much impossible. Does anyone know if opera mini supports html5 audio, or any mobile browser for that matter. If not, what are some alternatives methods.

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  • CodePlex Daily Summary for Tuesday, January 04, 2011

    CodePlex Daily Summary for Tuesday, January 04, 2011Popular ReleasesMini Memory Dump Diagnosis using Asp.Net: MiniDump HealthMonitor: Enable developers to generate mini memory dumps in case of unhandled exceptions or for specific exception scenarios without using any external tools , only using Asp.Net 2.0 and above. Many times in production , QA Servers the issues require post-mortem or low-level system debugging efforts. This Memory dump generator will help in those scenarios.EnhSim: EnhSim 2.2.9 BETA: 2.2.9 BETAThis release supports WoW patch 4.03a at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in the Gobl...xUnit.net - Unit Testing for .NET: xUnit.net 1.7 Beta: xUnit.net release 1.7 betaBuild #1533 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision)...Json.NET: Json.NET 4.0 Release 1: New feature - Added Windows Phone 7 project New feature - Added dynamic support to LINQ to JSON New feature - Added dynamic support to serializer New feature - Added INotifyCollectionChanged to JContainer in .NET 4 build New feature - Added ReadAsDateTimeOffset to JsonReader New feature - Added ReadAsDecimal to JsonReader New feature - Added covariance to IJEnumerable type parameter New feature - Added XmlSerializer style Specified property support New feature - Added ...StyleCop for ReSharper: StyleCop for ReSharper 5.1.14977.000: Prerequisites: ============== o Visual Studio 2008 / Visual Studio 2010 o ReSharper 5.1.1753.4 o StyleCop 4.4.1.2 Preview This release adds no new features, has bug fixes around performance and unhandled errors reported on YouTrack.BloodSim: BloodSim - 1.3.1.0: - Restructured simulation log back end to something less stupid to drastically reduce simulation time and memory usage - Removed a debug log entry that was left over from testing of 1.3.0.0 - Fixed a rounding and calculation error with Haste rating - Added option for Rune of SwordshatteringDbDocument: DbDoc Initial Version: DbDoc Initial versionASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.2: Atomic CMS 2.1.2 release notes Atomic CMS installation guide Kind Of Magic MSBuild Task: Beta 4: Update to keep up with latest bug fixes. To those who don't like Magic/NoMagic attributes, you may change these names in KindOfMagic.targets file: Change this line: <MagicTask Assembly="@(IntermediateAssembly)" References="@(ReferencePath)"/> to something like this: <MagicTask Assembly="@(IntermediateAssembly)" References="@(ReferencePath)" MagicAttribute="MyMagicAttribute" NoMagicAttribute="MyNoMagicAttribute"/>N2 CMS: 2.1: N2 is a lightweight CMS framework for ASP.NET. It helps you build great web sites that anyone can update. Major Changes Support for auto-implemented properties ({get;set;}, based on contribution by And Poulsen) All-round improvements and bugfixes File manager improvements (multiple file upload, resize images to fit) New image gallery Infinite scroll paging on news Content templates First time with N2? Try the demo site Download one of the template packs (above) and open the proj...Wii Backup Fusion: Wii Backup Fusion 1.0: - Norwegian translation - French translation - German translation - WBFS dump for analysis - Scalable full HQ cover - Support for log file - Load game images improved - Support for image splitting - Diff for images after transfer - Support for scrubbing modes - Search functionality for log - Recurse depth for Files/Load - Show progress while downloading game cover - Supports more databases for cover download - Game cover loading routines improvedAutoLoL: AutoLoL v1.5.1: Fix: Fixed a bug where pressing Save As would not select the Mastery Directory by default Unexpected errors are now always reported to the user before closing AutoLoL down.* Extracted champion data to Data directory** Added disclaimer to notify users this application has nothing to do with Riot Games Inc. Updated Codeplex image * An error report will be shown to the user which can help the developers to find out what caused the error, this should improve support ** We are working on ...TortoiseHg: TortoiseHg 1.1.8: TortoiseHg 1.1.8 is a minor bug fix release, with minor improvementsBlogEngine.NET: BlogEngine.NET 2.0: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.0 instructions. To get started, be sure to check out our installatio...Free Silverlight & WPF Chart Control - Visifire: Visifire SL and WPF Charts v3.6.6 Released: Hi, Today we are releasing final version of Visifire, v3.6.6 with the following new feature: * TextDecorations property is implemented in Title for Chart. * TitleTextDecorations property is implemented in Axis. * MinPointHeight property is now applicable for Column and Bar Charts. Also this release includes few bug fixes: * ToolTipText property of DataSeries was not getting applied from Style. * Chart threw exception if IndicatorEnabled property was set to true and Too...StyleCop Compliant Visual Studio Code Snippets: Visual Studio Code Snippets - January 2011: StyleCop Compliant Visual Studio Code Snippets Visual Studio 2010 provides C# developers with 38 code snippets, enhancing developer productivty and increasing the consistency of the code. Within this project the original code snippets have been refactored to provide StyleCop compliant versions of the original code snippets while also adding many new code snippets. Within the January 2011 release you'll find 82 code snippets to make you more productive and the code you write more consistent!...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.2: Version: 2.0.0.2 (Milestone 2): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...DocX: DocX v1.0.0.11: Building Examples projectTo build the Examples project, download DocX.dll and add it as a reference to the project. OverviewThis version of DocX contains many bug fixes, it is a serious step towards a stable release. Added1) Unit testing project, 2) Examples project, 3) To many bug fixes to list here, see the source code change list history.Cosmos (C# Open Source Managed Operating System): 71406: This is the second release supporting the full line of Visual Studio 2010 editions. Changes since release 71246 include: Debug info is now stored in a single .cpdb file (which is a Firebird database) Keyboard input works now (using Console.ReadLine) Console colors work (using Console.ForegroundColor and .BackgroundColor)Paint.NET PSD Plugin: 1.6.0: Handling of layer masks has been greatly improved. Improved reliability. Many PSD files that previously loaded in as garbage will now load in correctly. Parallelized loading. PSD files containing layer masks will load in a bit quicker thanks to the removal of the sequential bottleneck. Hidden layers are no longer made visible on save. Many thanks to the users who helped expose the layer masks problem: Rob Horowitz, M_Lyons10. Please keep sending in those bug reports and PSD repro files!New Projects3D SharePoint Tag Cloud in Silverlight: This is a Silverlight Tag Cloud intended for use in SharePoint but can be configured for use separately as well. Based on a blog post from Peter Gerritsen (http://blog.petergerritsen.nl/2009/02/14/creating-a-3d-tagcloud-in-silverlight-part-1/).AffinityUI for Unity 3D: AffinityUI makes writing GUI code for Unity 3D easier with a component based API that allows you to write GUIs in a declarative fashion using a fluent interface, update events and powerful two-way databinding. A visual editor and scene GUI support are planned for the future.calendar synchronization: This will enable tight integration between ivvy core and infragistics scheduler. Will utilize oData and native isolated strorage instead of SQLite as planed earlier.Card Games Library: The aim of this project is to offer a framework for creating card games logics and rules. This project is not focused on particular games but offers a felxible and extensible base for creating card games, like; poker, solitaire, rummy, etcDbDocument: DbDoc tool seeks to be helper tool side by side with MS SQL server management studio tool, you can design your DB Tables in visualized way through Diagrams and then use “DbDoc” tool to generate design document in MS Word table formatDelux: Delux project for educationDnEcuDiag - A .NET Ecu Diagnostic Application: DnEcuDiag is an application framework for developing electronic control unit diagnostic functionality without the need to implement code.Dynamics CRM 4.0 Recycle Bin: This add-on for Microsoft Dynamics CRM 4.0 to enable Recycle Bin Features (Restore, Permenant Delete) for CRM users.EPPLib.it: Il sistema sincrono di registrazione e mantenimento dei nomi a dominio del Registro.it utilizza il protocollo EPP (Extensible Provisioning Protocol). EPPLib consente di interfacciare i propri progetti con il sistema sincrono del Registro.it.IoC4Fun: Very LightWeight IoC or DI Container only required Net Framework 3.5 written in C#. For Small Apps or Educational purpose. Not intrusion code added like others Containers. Just Plan Register Dependencies and Let Container resolve magically the Injection Dependencies.ISocial: WP7 Application, centralise les réseaux sociauxJohnnyIssa: begASP.NET Version 4.LiveCPE: LiveCPE is an Academic project based on C# and ASP.Net. It aims to be a social network website. MS CRM - Skype Connector: Skype Addon for Microsoft Dynamics CRM allows to dial CRM Contacts, Lead and so on via Skype. It's developed in ASP.NET and C#.Ryan's Projects: a group of random c# projectsSeleniuMspec: SeleniuMspec is a template for Selenium IDE that generates Selenium tests for Mspec (a .NET BDD framework). SharePoint FAQ Web Part: The SharePoint FAQ Web Part makes it easier for SharePoint Users to display FAQs feature on their SharePoint sites. You'll no longer have to maintain HTML and anchors in the Content Editor Web Part, as the FAQs are now automatically generated from a SharePoint list. Silverlight Planet: Projetos da comunidade Silverlight Planet www.silverlightplanet.net.brWP7 Expense Report: Expense Report for Windows Phone 7xll - the easy way to create Excel add-ins: The xll C++ library makes it easy to create xll add-ins for Excel. It also supports the big grid, wide-character strings, and thread-safe functions. ????????: ????,??,??,????,????,??????

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  • Ideas for extending tic-tac-toe game?

    - by pimvdb
    I'm building a 3D tic-tac-toe game and this is what I've implemented so far: 3D renderer with texture mapping Playing against the computer Playing online (multiplayer) Now I'm a little lost what I could add. Obviously, tic-tac-toe isn't that exciting or advanced, but I just miss something to salt it a little bit. Therefore, could anyone please suggest some ideas that would be worth implementing? Thanks!

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  • How to build a 4x game?

    - by Marco
    I'm trying to study how succefully implement a 4x game. Area of interest: 1) map data: how to store stellars systems (graphs?), how to generate them and so on.. 2) multiplayer: how to organize code in a non graphical server and a client to display it 3) command system: what are patters to catch user and ai decisions and handle them, adding at first "explore" and "colonize" then "combat", "research", "spy" and so on (commands can affect ships, planets, research, etc..) 4) ai system: ai can use commands to expand, upgrade planets and ship I know is a big questions, so help is appreciated :D 1) Map data Best choice is have a graph to model a galaxy. A node is a stellar system and every system have a list of planets. Ship cannot travel outside of predefined paths, like in Ascendancy: http://www.abandonia.com/files/games/221/Ascendancy_2.png Every connection between two stellar systems have a cost, in turns. Generate a galaxy is only a matter of: - dimension: number of stellar systems, - variety: randomize number of planets and types (desertic, earth, etc..), - positions of each stellar system on game space - connections: assure that exist a path between every node, so graph is "connected" (not sure if this a matematically correct term) 2) Multiplayer Game is organized in turns: player 1, player 2, ai1, ai2. Server take care of all data and clients just diplay it and collect data change. Because is a turn game, latency is not a problem :D 3) Command system I would like to design a hierarchy of commands to take care of this aspect: abstract Genericcommand (target) ExploreCommand (Ship) extends genericcommand colonizeCommand (Ship) buildcommand(planet, object) and so on. In my head all this commands are stored in a queue for every planets, ships or reasearch center or spy, and each turn a command is sent to a server to apply command and change data state 4) ai system I don't have any idea about this. Is a big topic and what I want is a simple ai. Something like "expand and fight against everyone". I think about a behaviour tree to control ai moves, so I can develop an ai that try to build ships to expand and then colonize planets, upgrade them throught science and combat enemies. Could be done with a finite state machine too ? any ideas, resources, article are welcome!

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  • Is there a maximum delay an UDP packet can have?

    - by Jens Nolte
    I am currently implementing a real-time network protocol for a multiplayer game using UDP. I am not having any technical difficulties, but as I always have to care about late UDP packets I am wondering just how late they can arrive. I have researched the topic and have not found any mention of it, so I assume there is no technical limitation, but I wonder if common network/internet architecture (or hardware) gives an effective limitation of how late a UDP packet can be delivered.

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  • Strategy to prevent players from seeing through walls in an online FPS?

    - by geneotech
    Why do we still moan on wallhackers in multiplayer first-person shooters ? Isn't it possible to perform occlusion culling for all players server-side ? For example, send player xyz information to client only when the player is visible in client's frustum and not occluded by any object ? Even if the collision-geometry is very simplified, most of the time cheater won't receive tactical information. Why not do this ?

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  • Is there a good reason I shouldn't use a java applet for a game?

    - by ryeguy
    I want to make a multiplayer browser-based game. The nice thing about using an applet is that I can make the client and the server in the same language (java/closure/scala/etc). I know there's html5 and javascript, but server side javascript isn't as mature as the jvm platform and browser support is still kind of flaky. Applets don't seem to be widely used (except for Runescape), but is there a reason they're unsuitable or is it just because of the bad reputation they developed in their infancy?

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  • Design Better, Rich Internet Applications

    As you know, Rich Internet Applications are web-based software programs that behave and operate like a desktop application. These may be delivered through a site-specific browser, a browser plug-in, or through other methods; they are especially useful for massively-multiplayer online role-playing games (MMORPGs). RIA training can be especially useful in learning the tools that are used for designing and developing these increasingly-necessary additions to Internet Web Sites.

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  • How can I implement a matchmaker?

    - by csiz
    I'm making a multiplayer game, where players are separated in to rooms that would ideally have about 20 players. So I need a few pointers on an algorithm to distribute the players in to these rooms. A few more constraints: When a players gets in to a room, he should stay there until he decides to exit (the room itself changes levels) There may be more room servers, every server should create more rooms until near full capacity There's a central server that manages all the room servers, and directs the players towards their room

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  • How to obtain a camera stream from Unity without rendering it to the player's screen?

    - by aiguy
    I'd like to stream the output of two cameras to a separate process. Right now, it looks like the best way to do that is to grab the rendered camera views from the screen via platform specific screen capture hooks then compress them real time with h.264. Is there a way to grab the input of the cameras within unity and avoid rendering them to the screen? One solution I'm considering involves using Unity's multiplayer capability to run the game on a separate machine and grab it from that screen buffer, unbeknownst to the player.

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  • Why does Akonadi on KDE 4.6.0 refuse to start?

    - by Patches
    Akonadi refuses to start on my fresh installation of KDE 4.6.0 from the kubuntu-backports PPA on Ubuntu 10.10 Maverick Meerkat, preventing me from usking KMail. Here is the full error output: patches@pleistocene:~/.local/share$ akonadictl start Starting Akonadi Server... done. patches@pleistocene:~/.local/share$ Connecting to deprecated signal QDBusConnectionInterface::serviceOwnerChanged(QString,QString,QString) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb772e400] 3: [0xb772e416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6e9f941] 5: /lib/libc.so.6(abort+0x182) [0xb6ea2e42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb74d62dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb757168e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb7581425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb758295d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6e8bce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb77ae400] 3: [0xb77ae416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6f1f941] 5: /lib/libc.so.6(abort+0x182) [0xb6f22e42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb75562dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb75f168e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb7601425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb760295d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6f0bce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb778b400] 3: [0xb778b416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6efc941] 5: /lib/libc.so.6(abort+0x182) [0xb6effe42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb75332dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb75ce68e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb75de425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb75df95d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6ee8ce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) search paths: ("/home/patches/bin", "/usr/local/sbin", "/usr/local/bin", "/usr/sbin", "/usr/bin", "/sbin", "/bin", "/usr/games", "/usr/sbin", "/usr/local/sbin", "/usr/local/libexec", "/usr/libexec", "/opt/mysql/libexec", "/opt/local/lib/mysql5/bin", "/opt/mysql/sbin") Found mysql_install_db: "/usr/bin/mysql_install_db" Found mysqlcheck: "/usr/bin/mysqlcheck" Database process exited unexpectedly during initial connection! executable: "/usr/sbin/mysqld-akonadi" arguments: ("--defaults-file=/home/patches/.local/share/akonadi//mysql.conf", "--datadir=/home/patches/.local/share/akonadi/db_data/", "--socket=/home/patches/.local/share/akonadi/socket-pleistocene/mysql.socket") stdout: "" stderr: "Could not open required defaults file: /home/patches/.local/share/akonadi//mysql.conf Fatal error in defaults handling. Program aborted 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Warning] Can't create test file /home/patches/.local/share/akonadi/db_data/pleistocene.lower-test 110209 16:41:12 [Note] Plugin 'FEDERATED' is disabled. /usr/sbin/mysqld-akonadi: Can't find file: './mysql/plugin.frm' (errno: 13) 110209 16:41:12 [ERROR] Can't open the mysql.plugin table. Please run mysql_upgrade to create it. 110209 16:41:12 InnoDB: Operating system error number 13 in a file operation. InnoDB: The error means mysqld does not have the access rights to InnoDB: the directory. InnoDB: File name ./ibdata1 InnoDB: File operation call: 'create'. InnoDB: Cannot continue operation. " exit code: 1 process error: "Unknown error" "[ 0: akonadiserver(_Z11akBacktracev+0x35) [0x8086055] 1: akonadiserver() [0x8086516] 2: [0xb784e400] 3: [0xb784e416] 4: /lib/libc.so.6(gsignal+0x51) [0xb6fbf941] 5: /lib/libc.so.6(abort+0x182) [0xb6fc2e42] 6: /usr/lib/libQtCore.so.4(_Z17qt_message_output9QtMsgTypePKc+0x8c) [0xb75f62dc] 7: akonadiserver(_ZN15FileDebugStream9writeDataEPKcx+0xc4) [0x8087574] 8: /usr/lib/libQtCore.so.4(_ZN9QIODevice5writeEPKcx+0x8e) [0xb769168e] 9: /usr/lib/libQtCore.so.4(+0x103425) [0xb76a1425] 10: /usr/lib/libQtCore.so.4(_ZN11QTextStreamD1Ev+0x3d) [0xb76a295d] 11: akonadiserver(_ZN6QDebugD1Ev+0x43) [0x8081b73] 12: akonadiserver(_ZN13DbConfigMysql19startInternalServerEv+0x1c27) [0x810c177] 13: akonadiserver(_ZN7Akonadi13AkonadiServer20startDatabaseProcessEv+0xe3) [0x8087a23] 14: akonadiserver(_ZN7Akonadi13AkonadiServerC1EP7QObject+0xca) [0x8088b6a] 15: akonadiserver(_ZN7Akonadi13AkonadiServer8instanceEv+0x48) [0x808a1d8] 16: akonadiserver(main+0x364) [0x8080fb4] 17: /lib/libc.so.6(__libc_start_main+0xe7) [0xb6fabce7] 18: akonadiserver() [0x8080b81] ] " ProcessControl: Application 'akonadiserver' returned with exit code 255 (Unknown error) "akonadiserver" crashed too often and will not be restarted! I tried moving the ~/.local/share/akonadi folder and running it fresh, and I also tried starting Akonadi from a brand new user, all to no avail. Requested by @djeikyb: patches@pleistocene:~$ ls -ld ~/.local drwxrwx--- 3 patches patches 4096 2011-02-07 03:15 /home/patches/.local patches@pleistocene:~$ mysql_upgrade Looking for 'mysql' as: mysql Looking for 'mysqlcheck' as: mysqlcheck Running 'mysqlcheck' with connection arguments: '--port=3306' '--socket=/var/run/mysqld/mysqld.sock' mysqlcheck: Got error: 2002: Can't connect to local MySQL server through socket '/var/run/mysqld/mysqld.sock' (2) when trying to connect FATAL ERROR: Upgrade failed patches@pleistocene:~$ mysql_upgrade -S ~/.local/share/akonadi/socket-pleistocene/ Looking for 'mysql' as: mysql Looking for 'mysqlcheck' as: mysqlcheck Running 'mysqlcheck' with connection arguments: '--port=3306' '--socket=/var/run/mysqld/mysqld.sock' '--socket=/home/patches/.local/share/akonadi/socket-pleistocene/' mysqlcheck: Got error: 2002: Can't connect to local MySQL server through socket '/home/patches/.local/share/akonadi/socket-pleistocene/' (111) when trying to connect FATAL ERROR: Upgrade failed

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  • Wine 1.6.2-Trying to switch to 32-bit Wineprefix from 64-bit Wine (Trusty 14.04). Can anyone help me out?

    - by AlternateSteve90
    Hello fellow Ubuntu users, I'm having a little trouble with Wine 1.6.1 and I was wondering if someone could help me out. I recently downloaded some 32-bit games that I'd wanted to try(BeamNG Drive and Bugbear's Next Car Game demo) and I had run into some trouble trying to get either of these games to run. So I came across a couple pieces of advice on the 'Net, one here on the Ubuntu community site and the other at BeamNG's forums, on how to create a 32-bit wineprefix on a 64-bit setup. I managed to be able to create the wine32 folder, but now I'm having trouble making it my default Wine setup. Anybody have any idea how I can do that? I'll post the URLs for said advice, btw: http://www.beamng.com/threads/1788-Installing-DRIVE-under-Linux-via-Wine How do I create a 32-bit WINE prefix? Here's what I've tried so far in the Terminal: steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/user/wine32' WINEARCH='win32' wine 'wineboot' wine: chdir to /home/user/wine32 : No such file or directory steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' wine: created the configuration directory '/home/steven/wine32' fixme:storage:create_storagefile Storage share mode not implemented. err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot fixme:storage:create_storagefile Storage share mode not implemented. fixme:iphlpapi:NotifyAddrChange (Handle 0x10ee890, overlapped 0x10ee89c): stub wine: configuration in '/home/steven/wine32' has been updated. steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX=$HOME/.wine32 wine dxsetup.exe wine: created the configuration directory '/home/steven/.wine32' fixme:storage:create_storagefile Storage share mode not implemented. err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot fixme:storage:create_storagefile Storage share mode not implemented. fixme:iphlpapi:NotifyAddrChange (Handle 0x103e2b8, overlapped 0x103e2d0): stub fixme:storage:create_storagefile Storage share mode not implemented. fixme:iphlpapi:NotifyAddrChange (Handle 0x10fe890, overlapped 0x10fe89c): stub wine: configuration in '/home/steven/.wine32' has been updated. wine: cannot find L"C:\windows\system32\dxsetup.exe" steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEARCH=win64 winecfgsteven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEARCH=win32 winecfg wine: WINEARCH set to win32 but '/home/steven/.wine' is a 64-bit installation. steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/user/wine32' WINEARCH='win32' wine 'wineboot' wine: chdir to /home/user/wine32 : No such file or directory steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX=/home/steven/wine32 WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX=/home/steven/wine32 WINEARCH=win32 wine wineboot steven@steven-HP-Pavilion-17-Notebook-PC:~$ So, yeah. TBH, though, I'm far from an expert and perhaps I've been going about it all the wrong way. In the meantime, I'll try to keep looking for solutions on my own, but if anybody can help me solve this dilemma, especially if anyone happens to own any of these two games in particular, I'd appreciate it. :)

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  • Social Media Talk: Facebook, Really?? How Has It Become This Popular??

    - by david.talamelli
    If you have read some of my previous posts over the past few years either here or on my personal blog David's Journal on Tap you will know I am a Social Media enthusiast. I use various social media sites everday in both my work and personal life. I was surprised to read today on Mashable.com that Facebook now Commands 41% of Social Media Trafic. When I think of the Social Media sites I use most, the sites that jump into my mind first are LinkedIn, Blogging and Twitter. I do use Facebook in both work and in my personal life but on the list of sites I use it probably ranks closer to the bottom of the list rather than the top. I know Facebook is engrained in everything these days - but really I am not a huge Facebook fan - and I am finding that over the past 3-6 months my interest in Facebook is going down rather than up. From a work perspective - SM sites let me connect with candidates and communities and they help me talk about the things that I am doing here at Oracle. From a personal perspective SM sites let me keep in touch with friends and family both here and overseas in a really simple and easy way. Sites like LinkedIn give me a great way to proactively talk to both active and passive candidates. Twitter is fantastic to keep in touch with industry trends and keep up to date on the latest trending topics as well as follow conversations about whatever keyword you want to follow. Blogging lets me share my thoughts and ideas with others and while FB does have some great benefits I don't think the benefits outweigh the negatives of using FB. I use TweetDeck to keep track of my twitter feeds, the latest LinkedIn updates and Facebook updates. Tweetdeck is a great tool as it consolidates these 3 SM sites for me and I can quickly scan to see the latest news on any of them. From what I have seen from Facebook it looks like 70%-80% of people are using FB to grow their farm on farmville, start a mafia war on mafiawars or read their horoscope, check their love percentage, etc...... In between all these "updates" every now and again you do see a real update from someone who actually has something to say but there is so much "white noise" on FB from all the games and apps that is hard to see the real messages from all the 'games' information. I don't like having to scroll through what seems likes pages of farmville updates only to get one real piece of information. For me this is where FB's value really drops off. While I use SM everyday I try to use SM effectively. Sifting through so much noise is not effective and really I am not all that interested in Farmville, MafiaWars or any similar game/app. But what about Groups and Facebook Ads?? Groups are ok, but I am not sure I would call them SM game changers - yes there is a group for everything out there, but a group whether it is on FB or not is only as good as the community that supports and participates in it. Many of the Groups on FB (and elsewhere) are set up and never used or promoted by the moderator. I have heard that FB ads do have an impact, and I have not really looked at them - the question of cost jumps and return on investment comes to my mind though. FB does have some benefits, it is a great way to keep in touch with people and a great way to talk to others. I think it would have been interesting to see a different statistic measuring how effective that 41% of Social Media Traffic via FB really is or is it just a case of more people jumping online to play games. To me FB does not equal SM effectiveness, at the moment it is a tool that I sometimes need to use as opposed to want to use. This article was originally posted on David Talamelli's Blog - David's Journal on Tap

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  • Is there an IDE that can simplify the process of creating a game matchmaking website?

    - by Scott
    Yes, I'm an old guy. And I'm well versed in "C" and have written several games which I have been selling on the web for a number of years. And now, I would like to adapt one of my games to be "online". Sounds simple. I'm sure I can use the thousands of lines of "C" code that I've already written. Right? So my initial investigation begins. First, I think I'll need a server program that lives on a dedicated server (or a VPS probably) that talks to a bunch of client applications that live on individual devices around the world. I can certainly handle that! (I think to myself). I'll break up my existing game into two pieces, a client piece that is just the game displays and buttons, and a server piece that does everything else. Piece of cake, right? But that means that the "server piece" must be executed on a remote machine somewhere and run 24/7. Can I do that? [apparently, that question is so basic, so uneducated, and so lame, that nobody has ever posed it before. Because hours of Googling does not yield an answer. Fine. I'll assume I can do that and move on.] I'll need a "game room", which to me means a website where you log in and then go to a lobby of some kind where you can setup your preferences, see if any of your friends are connected, and create or join games. Should be easy, but it's not. No way. Can I do all this with my local website builder? (which happens to be 90 Second Website Builder, a nice product, btw). It turns out, I can not. I can start with that, but must modify each page, so I can interact with my sql database. So I begin making each page a "PHP" page and dynamically modifying the HTML code with PHP code. I'm already starting to get a headache. Because the resulting web pages looked terrible, I began looking at using JQuery. I want to user a JQuery dialog on my website to display a list of friends and allow the user to select one to invite to the game. [google search for "how to populate a JQuery dialog from a sql database" yields nothing but more confusion.] Javascript? Java? HTML? XML? HTML5? PHP? JQuery? Flash? Sockets? Forms? CSS? Learning about each one of these, and how they interact with each other and/or depend on each other is too much for my feeble old brain. Can anyone simplify this process for me? Is there an IDE that will help me do all this without having to go back to college for a few years? Thanks, Scott

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