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  • How does a client find the port number of a server?

    - by Jonathan
    Hello all, I am currently learning about basic networking in java. I have been playing around with the server and client relationship between two of my computers. However, I cannot figure out how distributed programs (say, a videogame), can not only find the 'host' computer, but also the port number on which the server is running in order to create a Socket between the two computers. The only way I really see to create a Socket is with an already known IP Address, and with a known port number. How do you search a LAN network for another computer (host) searching for clients? How do you determine what port the server is located on without 'pinging' all available ports for a response (which, I understand, is bad form... Something about 'server attack'...)? In such a situation as a video game, there can be any number of computers on the same network, and any number of them might be attempting to host, or otherwise running the application. Any other important information, or perhaps reference to a more detailed tutorial than the one I am using, regarding making connections on so very little information on the client side would be appreciated. Many thanks, Jonathan

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  • Do we need to adopt a black-box asset our project is inheriting from its predecessor?

    - by Tom Anderson
    Our client has an eCommerce site which was developed by an in-house team, and is now showing its age. I work for a firm brought in as external contractors to build a replacement. Part of the current site is a Flash viewer applet which displays media about the product - zoom-able images, 360-degree views, movies, and so on. We need to show the same media the current site does, so we are simply reusing the viewer. The viewer is embedded on a page in the usual way, and told what media to show by means of an XML file it loads from our server, which is pretty simple for us to generate. We've got this working; it was pretty straightforward. But what else do we need to do? The thing is, as far as we're concerned, the viewer is a binary blob which is served from the client's content-distribution network. We embed it, feed it some XML, and it does its job, but we have no power over its internals. It's completely opaque to us - a black box. We can use it to do what it does, but we can't change it, so if we ever need to do something different, we're stuffed. We're building this site for the client, and when we're done, we'll hand it over for them to maintain. We won't be doing the maintenance ourselves. There's a small team within the client who are working as part of our team, and who will be the ones doing the maintenance. That team only includes one person from the team that built the old site, and it's not someone who knows the image viewer. The people who do know the image viewer are not slated to join our team when our system replaces theirs - they'll be moved to other projects. The documentation on the viewer is extremely thin, and as far as i know doesn't cover the internals at all. My worry is that if someone doesn't take some positive action, all knowledge of the internal workings of the viewer - even down to where the source code for it is - will be lost. It's possible it already has been. Is this something to worry about? If so, whose job is it to worry about it? What should they do about it once they've got worried?

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  • What is the historical basis of using Javascript in web programming?

    - by rd108
    I come from a scientific biology background where we also use Python a lot. Now that I've begun to start with Web development, I've consistently found myself wondering just why it is that JavaScript is the primary client-side language on the Web. Is JavaScript's predominance a historical accident or something else? Also, I'm curious if there are any hurdles to integrating Python into client-side scripting?

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  • fork() in perl on windows

    - by Darioush
    I'm using fork() on PERL in windows (activeperl) for a basic socket server, but apparently there are problems (it won't accept connections after a few times), is there any workaround? while($client = $bind->accept()) { $client->autoflush(); if(fork()){ $client->close(); } else { $bind->close(); new_client($client); exit(); } } is the portion of the relevant code.

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  • PHP: Can pcntl_alarm() and socket_select() peacefully exist in the same thread?

    - by DWilliams
    I have a PHP CLI script mostly written that functions as a chat server for chat clients to connect to (don't ask me why I'm doing it in PHP, thats another story haha). My script utilizes the socket_select() function to hang execution until something happens on a socket, at which point it wakes up, processes the event, and waits until the next event. Now, there are some routine tasks that I need performed every 30 seconds or so (check of tempbanned users should be unbanned, save user databases, other assorted things). From what I can tell, PHP doesn't have very great multi-threading support at all. My first thought was to compare a timestamp every time the socket generates an event and gets the program flowing again, but this is very inconsistent since the server could very well sit idle for hours and not have any of my cleanup routines executed. I came across the PHP pcntl extensions, and it lets me use assign a time interval for SIGALRM to get sent and a function get executed every time it's sent. This seems like the ideal solution to my problem, however pcntl_alarm() and socket_select() clash with each other pretty bad. Every time SIGALRM is triggered, all sorts of crazy things happen to my socket control code. My program is fairly lengthy so I can't post it all here, but it shouldn't matter since I don't believe I'm doing anything wrong code-wise. My question is: Is there any way for a SIGALRM to be handled in the same thread as a waiting socket_select()? If so, how? If not, what are my alternatives here? Here's some output from my program. My alarm function simply outputs "Tick!" whenever it's called to make it easy to tell when stuff is happening. This is the output (including errors) after allowing it to tick 4 times (there were no actual attempts at connecting to the server despite what it says): [05-28-10 @ 20:01:05] Chat server started on 192.168.1.28 port 4050 [05-28-10 @ 20:01:05] Loaded 2 users from file PHP Notice: Undefined offset: 0 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112 PHP Warning: socket_select(): unable to select [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 116 [05-28-10 @ 20:01:15] Tick! PHP Warning: socket_accept(): unable to accept incoming connection [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 126 [05-28-10 @ 20:01:25] Tick! PHP Warning: socket_getpeername() expects parameter 1 to be resource, boolean given in /home/danny/projects/PHPChatServ/ChatServ.php on line 129 [05-28-10 @ 20:01:25] Accepting socket connection from PHP Notice: Undefined offset: 1 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112 PHP Warning: socket_select(): unable to select [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 116 [05-28-10 @ 20:01:35] Tick! PHP Warning: socket_accept(): unable to accept incoming connection [4]: Interrupted system call in /home/danny/projects/PHPChatServ/ChatServ.php on line 126 [05-28-10 @ 20:01:45] Tick! PHP Warning: socket_getpeername() expects parameter 1 to be resource, boolean given in /home/danny/projects/PHPChatServ/ChatServ.php on line 129 [05-28-10 @ 20:01:45] Accepting socket connection from PHP Notice: Undefined offset: 2 in /home/danny/projects/PHPChatServ/ChatServ.php on line 112

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  • how to get ip address from sock structure in c ?

    - by REALFREE
    I'm writing simple server/client and trying to get client ip address and save it on server side to decide which client should get into critical section. I googled it several times but couldn't find proper way to get ip address from sock structure. I believe this is a way to get ip from sock struct after server accept request from client more specifically in c after server execute csock = accept(ssock, (struct sockaddr *)&client_addr, &clen) Thanks

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  • socket.error: [Errno 10013] An attempt was made to access a socket in a way forbidden by its access

    - by Sean Ochoa
    Hello all. I'm trying to create a custom TCP stack using Python 2.6.5 on Windows 7 to serve valid http page requests on port 80 locally. But, I've run into a snag with what seems like Windows 7 tightened up security. This code worked on Vista. Here's my sample code: import SocketServer class MyTCPHandler(SocketServer.BaseRequestHandler): def handle(self): headerText = """HTTP/1.0 200 OK Date: Fri, 31 Dec 1999 23:59:59 GMT Content-Type: text/html Content-Length: 1354""" bodyText = "<html><body>some page</body></html>" self.request.send(headerText + "\n" + bodyText) if __name__ == "__main__": HOST, PORT = "localhost", 80 server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler) server.serve_forever() C:\pythonpython TestServer.py Traceback (most recent call last): File "TestServer.py", line 19, in server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler) File "C:\Python26\lib\SocketServer.py", line 400, in init self.server_bind() File "C:\Python26\lib\SocketServer.py", line 411, in server_bind self.socket.bind(self.server_address) File "", line 1, in bind socket.error: [Errno 10013] An attempt was made to access a socket in a way forbidden by its access permissions How exactly do I get this to work on Windows 7?

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  • Eventlet client-server

    - by johannix
    I'm trying to setup a server-client interraction: Server gets a string from client Server returns data to client I got this working with socket.send and socket.recv, but was wondering how to get it working with files through socket.makefile. I've got most of the pieces working, but don't know how to force each of the pieces to read at the appropriate time. So what it looks like is happening is that both the client and server are reading on the socket at the same time. Any ideas on how to let the server complete the original read before the client starts waiting for its information? Below are the core pieces that reproduce the read lock. Server: def handle(green_socket): file_handler = green_socket.makefile('rw') print 'before server read' lines = file_handler.readlines() print "readlines: %s" % (lines) print '** Server started **' server = eventlet.listen((HOST, PORT)) pool = eventlet.GreenPool() while True: new_sock, address = server.accept() pool.spawn_n(handle, new_sock) Client: from eventlet.green import socket green_socket = eventlet.connect((HOST, PORT)) file_handler = green_socket.makefile('rw') print 'before write' file_handler.writelines('client message') file_handler.flush() print 'before client read' lines = file_handler.readlines()

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  • C++ Winsock non-blocking/async UDP socket

    - by Ragnagard
    Hi all! I'm developping a little data processor in c++ over UDP sockets, and have a thread (just one, and apart the sockets) that process the info received from them. My problem happens when i need to receive info from multiple clients in the socket at the same time. How could i do something like: Socket foo; /* init socket vars and attribs */ while (serving){ thread_processing(foo_info); } for multiple clients (many concurrent access) in c++? I'm using winsocks atm on win32, but just get standard blocking udp sockets working. No gui, it's a console app. I'll appreciate so much an example or pointer to one ;). Thanks in advance.

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  • Stream video file in debian?

    - by Rob
    I've tried ffserver with ffmpeg, I've tried VLC, and I'm not sure what else to try or what I've done wrong. I've gone through, with VLC +-[ robert@s10 ]--[ ~ ] +[#!]¬ vlc --version VLC media player 2.0.0 Twoflower (revision 2.0.0-0-g421a4fc) VLC version 2.0.0 Twoflower (2.0.0-0-g421a4fc) Compiled by buildd on biber.debian.org (Mar 1 2012 22:21:37) Compiler: gcc version 4.6.2 (Debian 4.6.2-14) This program comes with NO WARRANTY, to the extent permitted by law. You may redistribute it under the terms of the GNU General Public License; see the file named COPYING for details. Written by the VideoLAN team; see the AUTHORS file. and tried everything I could in the streaming section, but I can't get the stream to actually work. Looking around, apparently debian strips the encoders from the package? I want to do share some videos I've made with friends on IRC, and it would be easiest if I could just stream it so we can all watch at the same time and critique parts of it in real time. Has anyone done something similar? Linux s10 3.2.0-2-686-pae #1 SMP Tue Mar 20 19:48:26 UTC 2012 i686 GNU/Linux Basic home network, I am behind a NAT (192.168.1.*) and have dynamic DNS set up. That doesn't really matter too much, I can figure that out, but it's not even working locally. I have a file server set up and could just share the files that way, but I'd rather have everyone watching at the same time (or just about). Not worried about installing new packages or building something from source, that's not a big issue, just want to get it working. Big plus if I can do it from command line.

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  • Asynchronous Sockets - Handling false socket.AcceptAsync values

    - by David
    The Socket class has a method .AcceptAsync which either returns true or false. I'd thought the false return value was an error condition, but in the samples Microsoft provide for Async sockets they call the callback function synchronously after checking for failure, as shown here: public void StartAccept(SocketAsyncEventArgs acceptEventArg) { if (acceptEventArg == null) { acceptEventArg = new SocketAsyncEventArgs(); acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed); } else { // socket must be cleared since the context object is being reused acceptEventArg.AcceptSocket = null; } m_maxNumberAcceptedClients.WaitOne(); bool willRaiseEvent = listenSocket.AcceptAsync(acceptEventArg); if (!willRaiseEvent) { ProcessAccept(acceptEventArg); } } /// <summary> /// This method is the callback method associated with Socket.AcceptAsync operations and is invoked /// when an accept operation is complete /// </summary> void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e) { ProcessAccept(e); } Why do they do this? It defeats the purpose of asynchronous sockets and stops the method from returning.

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  • How does real-time collaboration with multiple clients work in a system using operation transformati

    - by Saikat Chakrabarti
    I just finished reading High-Latency, Low-Bandwidth Windowing in the Jupiter Collaboration System and I mostly followed everything until part 6: global consistency. This part describes how the system described in the paper can be extended to accomodate for multiple clients connected to the server. However, the explanation is very short and essentially says the system will work if the central server merely forwards client messages to all the other clients. I don't really understand how this works though. What state vector would be sent in the message that is sent to all the other clients? Does the server maintain separate state vectors for each client? Does it maintain a separate copy of the widgets locally for each client? The simple example I can think of is this setup: imagine client A, server, and client B with client A and client B both connected to the server. To start, all three have the state object "ABCD". Then, client A sends the message "insert character F at position 0" at the same time client B sends the message "insert character G at position 0" to the server. It seems like simply relaying client A's message to client B and vice versa doesn't actually handle this case. So what exactly does the server do?

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  • Web Service Client in JBOSS 5.1 with JDK6

    - by dcp
    This is a continuation of the question here: http://stackoverflow.com/questions/2435286/jboss-does-app-have-to-be-compiled-under-same-jdk-as-jboss-is-running-under It's different enough though that it required a new question. I am trying to use jdk6 to run JBOSS 5.1, and I downloaded the JDK6 version of JBOSS 5.1. This works fine and my EAR application deploys fine. However, when I want to run a web service client with code like this: public static void main(String[] args) throws Exception { System.out.println("creating the web service client..."); TestClient client = new TestClient("http://localhost:8080/tc_test_project-tc_test_project/TestBean?wsdl"); Test service = client.getTestPort(); System.out.println("calling service.retrieveAll() using the service client"); List<TestEntity> list = service.retrieveAll(); System.out.println("the number of elements in list retrieved using the client is " + list.size()); } I get the following exception: javax.xml.ws.WebServiceException: java.lang.UnsupportedOperationException: setProperty must be overridden by all subclasses of SOAPMessage at org.jboss.ws.core.jaxws.client.ClientImpl.handleRemoteException(ClientImpl.java:396) at org.jboss.ws.core.jaxws.client.ClientImpl.invoke(ClientImpl.java:302) at org.jboss.ws.core.jaxws.client.ClientProxy.invoke(ClientProxy.java:170) at org.jboss.ws.core.jaxws.client.ClientProxy.invoke(ClientProxy.java:150) Now, here's the really interesting part. If I change the JDK that my the code above is running under from JDK6 to JDK5, the exception above goes away! It's really strange. The only way I found for the code above to run under JDK6 was to take the JBOSS_HOME/lib/endorsed folder and copy it to JDK6_HOME/lib. This seems like it shouldn't be necessary, but it is. Is there any other way to make this work other than using the workaround I just described?

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  • Socket Bind Error

    - by rantravee
    Hi, I have a test application that opens a socket , sends something through this socket and then closes it . This is done in a loop for 5-10.000 times. The thing is that after 3,4000 iterations I get an error of this type : enter code here java.net.BindException: Address already in use: connect I even set the socket to be used immediattly, but the error persists enter code here try { out_server.write(m.ToByteArray()); socket_server.setReuseAddress(true); socket_server.close(); } catch(Exception e) { e.printStackTrace(); System.out.println(i+" unable to register with the server"); } What could I do to fix this ?

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  • In Perl, given two IO::Socket's how do I connect 1st socket's input to 2nd's output and vice versa?

    - by bodacydo
    Suppose I have made two connections in Perl with the help of IO::Socket. The first has socket $s1 and the second has socket $s2. Any ideas how can I connect them together so that whatever gets received from $s1 got sent to $s2 and whatever gets received from $s2 got sent to $s1? I can't understand how to do it. I don't know how to connect them together. I would expect to do something like $s1->stdin = $s2->stdout and $s2->stdin = $s1->stdout, but there are no such constructs in Perl. Please help me! Thanks, Boda Cydo.

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  • How to connect remote EJB module from application client

    - by Zeck
    Hi guys, I have a EJB module in remote Glassfish server and application client in my computer. I want to connect from the application client to the remote EJB. Here is the my EJB interface: @Remote public interface BookEJBRemote { public String getTitle(); } Here is the my ejb: @Stateless public class BookEJB implements BookEJBRemote { @Override public String getTitle() { return "Twenty Thousand Leagues Under the Sea"; } } I have several questions : Can I use Dependency Injection in the remote application client to connect to the ejb? If so what can i do to achieve this. Do i need to configure in the sun-ejb-jar.xml and sun-application-client.xml? In other words, if i use DI like @EJB MyEJBRemote ejb; How application client container know what ejb to be injected? Where should i specify the information? How can i run the application client? I tried to run package-appclient in the glassfish server to get appclient.jar and copy it to my computer. Then i type appclient.jar -client myAppClient.jar . It didn't work. How do i point the target server? if i cannot use DI in the client then i guess i have to use JNDI lookup. Do i need to configure jndi name in sun-ejb-jar.xml or in the sun-application-client.xml? No matter how i try i never manage to run application client ? Can you guys put some working example? And thank you for every advises and examples?

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  • 10035 error on a blocking socket

    - by Andrew
    Does anyone have any idea what could cause a 10035 error (EWOULDBLOCK) when reading on a blocking socket with a timeout? This is under Windows XP using the .NET framework version 3.5 socket library. I've never managed to get this myself, but one of my colleagues is getting it all the time. He's sending reasonably large amounts of data to a much slower device and then waiting for a response, which often gives a 10035 error. I'm wondering if there could be issues with TCP buffers filling up, but in that case I would expect the read to wait or timeount. The socket is definitely blocking, not non-blocking.

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  • How to make an existing socket fail?

    - by Huckphin
    OK. So, this is exactly the opposite of what everyone asks about in network programming. Usually, people ask how to make a broken socket work. I, on the other hand am looking for the opposite. I currently have sockets working fine, and want them to break to re-create this problem we are seeing. I am not sure how to go about intentionally making the socket fail by having a bad read. The trick is this: The socket needs to be a working, established connection, and then it must fail for whatever reason. I'm writing this in C and the drivers are running on a Linux system. The sockets are handled by a non-IP Level 3 protocol in Linux by a Linux Device Driver. I have full access to all of the code-base, I just need to find a way to tease it out so that it can fail. Any ideas?

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  • Ruby Socket Inheritance

    - by Jarsen
    I'm writing a Ruby class that extends TCPSocket. Assume it looks something like this: class FooSocket < TCPSocket def hello puts 'hello' end end I have a TCPServer listening for incoming connections server = TCPServer.new 1234 socket = server.accept When my server finally accepts a connection, it will return a TCPSocket. However, I want a FooSocket so that I can call socket.hello. How can I change TCPSocket into a FooSocket? I could duck-punch the methods and attributes I want directly onto the TCPSocket class, but I'm using it elsewhere and so I don't want to do that. Probably the easiest solution is to write a class that encapsulates a TCPSocket, and just pass the socket returned by accept as a param. However, I'm interested to know how to do it through inheritance—I've been trying to bend my mind around it but can't figure it out. Thanks in advance.

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  • How to make socket.listen(1) work for some time and then continue rest of code???

    - by Rami Jarrar
    I'm making server that make a tcp socket and work over port range, with each port it will listen on that port for some time, then continue the rest of the code. like this:: import socket sck = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sck.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) msg ='' ports = [x for x in xrange(4000)] while True: try: for i in ports: sck.bind(('',i)) ## sck.listen(1) ## make it just for some time and then continue this ## if there a connection do this conn, addr = sck.accept() msg = conn.recv(2048) ## do something ##if no connection continue the for loop conn.close() except KeyboardInterrupt: exit() so how i could make sck.listen(1) work just for some time ??

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  • Reading data from a socket, considerations for robustness and security

    - by w.brian
    I am writing a socket server that will implement small portions of the HTTP and the WebSocket protocol, and I'm wondering what I need to take into consideration in order to make it robust/secure. This is my first time writing a socket-based application so please excuse me if any of my questions are particularly naive. Here goes: Is it wrong to assume that you've received an entire HTTP request (WebSocket request, etc) if you've read all data available from the socket? Likewise, is it wrong to assume you've only received one request? Is TCP responsible for making sure I'm getting the "message" all at once as sent by the client? Or do I have to manually detect the beginning and end of each "message" for whatever protocol I'm implementing? Regarding security: What, in general, should I be aware of? Are there any common pitfalls when implementing something like this? As always, any feedback is greatly appreciated.

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  • Socket error in python

    - by Alice Everett
    I am using python-monetdb 11.16.0.7. I created my database farm and database according to instructions given below (source: http://www.monetdb.org/Documentation/monetdbd) % monetdbd start /home/my-dbfarm % monetdb create my-first-db Then I tried to connect to the database using the below mentioned command in python(https://pypi.python.org/pypi/python-monetdb/). Upon doing so I am getting the below mentioned error: >import monetdb.sql >connection=monetdb.sql.connect(username="monetdb",password="monetdb",hostname="localhost",database="my-first-db"); File "/usr/local/lib/python2.7/dist-packages/monetdb/sql/__init__.py", line 28, in connect return Connection(*args, **kwargs) File "/usr/local/lib/python2.7/dist-packages/monetdb/sql/connections.py", line 58, in __init__ unix_socket=unix_socket) File "/usr/local/lib/python2.7/dist-packages/monetdb/mapi.py", line 93, in connect self.socket.connect((hostname, port)) File "/usr/lib/python2.7/socket.py", line 224, in meth return getattr(self._sock,name)(*args) socket.error: [Errno 111] Connection refused Can someone please help me with this?

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  • python: can't terminate a thread hung in socket.recvfrom() call

    - by Dihlofos
    Hello, everyone I cannot get a way to terminate a thread that is hung in a socket.recvfrom() call. For example, ctrl+c that should trigger KeyboardInterrupt exception can't be caught. Here is a script I've used for testing: from socket import * from threading import Thread from sys import exit class TestThread(Thread): def __init__(self,host="localhost",port=9999): self.sock = socket(AF_INET,SOCK_DGRAM) self.sock.bind((host,port)) super(TestThread,self).__init__() def run(self): while True: try: recv_data,addr = self.sock.recvfrom(1024) except (KeyboardInterrupt, SystemExit): sys.exit() if __name__ == "__main__": server_thread = TestThread() server_thread.start() while True: pass The main thread (the one that executes infinite loop) exits. However the thread that I explicitly create, keeps hanging in recvfrom(). Please, help me resolve this.

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  • Socket.recv works but not gets or read?

    - by Earlz
    Hello I've been messing around with Sockets in Ruby some and came across some example code that I tried modifying and broke. I want to know why it's broken. Server: require "socket" dts = TCPServer.new('127.0.0.1', 20000) loop do Thread.start(dts.accept) do |s| print(s, " is accepted\n") s.write(Time.now) print(s, " is gone\n") s.close end end Client that works: require 'socket' streamSock = TCPSocket.new( "127.0.0.1", 20000 ) streamSock.print( "Hello\n" ) str = streamSock.recv( 100 ) print str streamSock.close Client that is broken require 'socket' streamSock = TCPSocket.new( "127.0.0.1", 20000 ) streamSock.print( "Hello\n" ) str=streamSock.read #this line modified print str streamSock.close I know that the streamSock.print is unnecessary (as well as the naming scheme being non-ruby) but I don't understand why read doesn't work while recv does, Why is this?

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  • Message driven bean not responding until client method is complete

    - by poijoi
    Hi, I have a MDB deployed on Jboss 4.2.2 and a client on the same server that produces messages and expects a reply from the MDB via a temporary queue created before the message is sent. When I run the client, I see that it creates the message, puts it in the queue and waits for the reply (no problem so far) ... but when I check in the logs I see that the timeout is reached and no response is received. When the timeout occurs and the client's method is complete the MDB starts processing the message that should have been processed the moment the client put it in the queue. As a consequence of this timing issue, when the MDB tries to reply to the temp queue, it fails since the client is already gone. If I run the same client from a remote server, I have no problem... The MDB picks up the message from the queue right away and the client receives its response right after the processing is complete. I'm using container managed transactions. I suspect it has something to do with that... I think the client's "send message/receive reply" might be all be considered a transaction before it commits to put the message in the queue... but I'm not sure if this is correct. If this is the case, why did I not see the same behavior from the remote client? is client managed transaction the default setting and that's what my remote server was using? Any idea how to fix this? Thanks in advance! PJ

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