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  • Usage scenario for svn branches

    - by Paul Knopf
    I have a product that I distribute to my clients. Each client needs some UI customization. I want each client to be able to get updated with new version easily. Can I create a project in svn that serves as a "base project", and then create branches for each client? With that said, will I then be able to commit changes in a branch to the branch, with the option of pushing that change to the core? Can I also perform and "update" command in a branch that will only update changes to the core?

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  • Multiple Concurrent Changes Using SVN, GIT, and CVS

    - by KlaxSmashing
    At work, we are using SVN, CVS, and GIT because there any many projects that were started at various times. Anyway, a common sequence that occurs is as follows: Working on task A, making changes to project Has new task B, some bug or functionality needs to be done on project, independent of task A but may affect same set of files Check in task B Check in task A Unfortunately, what I do at this time is two maintain 2 working copies of each project. So I can always work on task B from a clean copy. As you can imagine, this is wasteful and also, does not scale well (task C, D, E, etc.) For each of these versioning systems, are there commands that can help me do the following: "Save" task A, reverting working copy to current repository Work on task B, check in changes "Restore" task A changes back to working copy

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  • iPhone Simulator 3.x not supported after upgrading to XCode 3.2.3 Beta4 with OS 4.0

    - by Jon
    I've been having some problems, & since you guys are the smartest devs I thought I'd just ask you. When I last installed Xcode 3.2.3 Beta 2 (OS 4.0 support), it had all the iPhone Device & Simulator 3.x. Now, updated to Xcode 3.2.3 Beta 4 (OS 4.0 support), it no longer lists 3.x SDKs for either simulator or device in XCode. I'm aware that 3.2.3 changes the BASE SDK to 4.0, but how come none of the 3.x devices are available either? When I go to: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs The only two files available are: iPhoneSimulator3.2.sdk iPhoneSimulator4.0.sdk However, when I go to: /Developer/Platforms/iPhoneOS.platform/DeviceSupport 3.0 3.0.1 3.1 3.1.1 3.1.2 3.1.3 3.2 4.0 (8A274b)

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  • How to link a SQlite Extension Source File into Xcode for iPhone?

    - by crunchyt
    I use a statically linked library for Sqlite in an iPhone Xcode project. I am now trying to include a .C extension to Sqlite in this project. However, I am having trouble making the Sqlite in the build SEE the extension. The statically linked Sqlite library works fine. Also the .C extension works on my desktop, and builds fine as a statically linked library in Xcode. However, the custom functions it defines are missing when called. For example, I load the extension as so with no errors. SELECT load_extension('extension_name.so'); But when I try to call a function defined in the extension, I get this message DB Error: 1 "no such function: custom_function" Does anyone know much about linking a Sqlite extension into an Xcode project?

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  • How do I add a static library target that compiles before an application compiles in Xcode?

    - by Koning Baard XIV
    I'm creating a static library in C++. The static library itself links to nothing. To test the static library, I'm creating a test program in C++ (you know, with a main function). Now, I want that whenever I click Build in Xcode, it compiles the static library first, then compiles the test program and link that test program to the static library, like this: # The steps indicate the order Xcode should compile it # (Step 1) Static Library <----------. | (Step 2) Test Program -------> Standard Library Also, the test program should use the header files of the static library. Can anyone explain me how to configure this in Xcode? Thanks

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  • How can I tell xCode to recheck project resources that have been modified?

    - by Nick
    I'm working with a designer friend on an iPhone app and he likes to refine all sorts of images relating to the project we're working on. All these images have been added to the project previously (and added to the project folder by xcode) and then are modified in their new location. When I preview the images in xCode, the updated images show up but building and running in the simulator or on a device doesn't pick up the new image. In fact, if I do a clean build it seems to ignore the image all together and blank spaces appear where images should be. Now, I can delete these files from the project and re-add them and everything works peachy again. But there are a lot of them and I'd rather not do that every time an image is updated. Is there a way to get xCode to review and "learn" about these modified images? Is there a good reason for why it's not doing that automatically?

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  • Xcode File management. What is best practice?

    - by ian1971
    I've been using Xcode for a while now. One thing that always bugs me is the way it handles files. I like to have my files all in nested folders rather than one big physical folder, but when you create a group in Xcode by default it does not create a folder just a virtual folder within the project. I can see that virtual folders are great for linking code in arbitrary places into your project but once you get beyond a few classes I find the one big folder approach really painful. And then if you try to fix it later it takes ages and is easy to break your build. Is it possible to change this behaviour so that by default it creates a physical folder? Or am I doing it wrong and trying to cling to some other way of working? How do other people work with files in Xcode?

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  • Tell Xcode to ignore a header for some targets?

    - by William Jockusch
    I have an Xcode project with a mac target and an iOS target. The project contains a class IPhoneOnlyClass which is used in the iOS target only. I have unchecked IPhoneOnlyClass.m from the mac target so it doesn't compile that file. Now IphoneOnlyClass.h contains the line #import <GameKit/GameKit.h> When I am compiling for the mac target, Xcode gives me an error: error: GameKit/GameKit.h: No such file or directory I could get around this with a #ifdef, but is there a better way? I'd rather tell Xcode to ignore the header altogether when compiling the mac target.

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  • XCode 3.2.5 Cocoa project modifies linked 3rd party dylib. Why?

    - by Barrie
    I'm linking a 3rd party dylib into a cocoa project. And I arrange for XCode to copy it into the Frameworks directory of the app. But when I cmp the original dylib with the dylib in Frameworks I discover the 3rd party dylib has been modified. I have some old XCode cocoa projects which don't do this, i.e. the dylib in Frameworks is the same as the original. I've tried modifying the XCode projects to isolate what is causing the dylib to be modified but so far no luck. Any ideas?

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  • Player sprite moving slower on iPhone 4

    - by nvillec
    I just finished getting movement/jump animation for a player sprite in Xcode using Cocos2D. The basic movement algorithm is a timer that updates every 0.01 sec, changing the sprite position to (sprite.position.x + xVel, sprite.position.y + yVel). Each time a movement button is tapped, the appropriate velocity (initialized to 0) is changed to whatever speed I choose, then a stop movement button returns the velocity to 0. It's not an ideal solution but I'm very new at this and stoked to at least have that working with little help from the internet. So I may not have explained that perfectly, but it is in fact working to my satisfaction in Xcode's iPhone Simulator, however when I build it for my device and run it on my phone, the sprite's movement speed is noticeably slower than in Xcode. At first I thought it must have to do with the resolution of the iPhone 4, making the sprite's movement path twice as long, but I found that if I pull up the multitask bar, then return to the app the speed will sometimes jump back to normal. My second theory was that the code is just inefficient and is bogging the processes down, but I would see this reflected in the frame rate wouldn't I? It stays at 59-60 the whole time, and the spritesheet animation runs at the correct speed. Has anyone experienced this? Is this a really obvious issue that I'm completely missing? Any help (or tips for optimizing my approach to movement) would be much appreciated!

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  • How can I push to a git-svn repo?

    - by Arthur Ulfeldt
    I cloned an svn repo with git svn clone ... and now I want to push changes to it. after that I will use this repo to rebase everything and commit back to svn. The problem that pushing to a non-bare repo seems to not be a good idea, and git svn seems unhappy about working with a bare one?

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  • Is there a good extension for SVN in Emacs?

    - by allyourcode
    I've tried psvn.el, but the command to diff the file you're currently looking at is just hideous: M-x svn-file-show-svn-diff. I tried installing vc-svn.el, but couldn't get that working on my version of Emacs: GNU Emacs 21.3.1 (i386-mingw-nt5.1.2600) of 2004-03-10 on NYAUMO. The emacs wiki page, which mainly focuses on vc-svn.el, seems to be horribly out of date, as many of the links do not work.

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  • Bamboo to Build Specific SVN Revision

    - by Anton Gogolev
    Hi! Imagine there's a project in Bamboo with two build plans: Staging Deployment (SD) and Production Deployment (PD). Building SD checks out latest sources, builds them and deploys a web site to a staging server. Currently, PD does all the same, namely deploys the latest version of a web site to a production server. Clearly, this is not very good: I want to be able to deploy the same exact version of a web site that was previously deployed on a staging server, not the latest one. To illustrate: suppose we're at r101 in SVN repo. Clicking "Build SD" will deploy a web site version, say, 2.1.0.101 to staging server. Now we commit a breaking change and end up at r102. Now I want to deploy to a production server. If I hit "Build PD", Bamboo will happily check out r102 and build it, resulting in version 2.1.0.102 being deployed to a production server. What I want it to do, however, is to build and deploy a version which was previously built in an SD plan (that is, 2.1.0.101). Of course I can make SD plan to tag latest-successful build as tags/builds/latest, but I would rather have Bamboo itself handle that.

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  • SVN Question regarding branching and third party vendor branching

    - by fritzone
    Hi, We are developing an application which consists of: a source code base given to us by a partner infrequently. This is a somewhat working code, "final" version of something. They have their own release cycle and version tracking. on the code base above we make our changes. These can be either bugfixes or development of new features. Till now, we managed to create some code mayhem, as a result we would like to put all this in a SVN repository. I would like to ask you what you think is the best practice for this to happen with the less pain. The followings are our things that we consider important: We would like to track our bugfixes/changes since we cannot send back bugfixes to our software vendor, but we can report a bug (and they might or might not fix it). All we develop on their code remains "in-house" they are not interested in our changes. As long as we don't get a new codebase from the vendor, we consider their latest version to be the stable one we are working on. This might be branched down further, but the result is always a stable trunk, the build is done based on this "stable" trunk. When the vendor releases a new version we would like to merge our "stable" trunk (which contains a lot of changes) with their changes, thus creating a new "stable" trunk. For each version we deploy (to clients) we should be able later to fix bugs only on that version, for clients who have installed our system using that specific version There are more developers working on the codebase... (as usual :) Thanks a lot for the tips.

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  • How to use Svn Version Task to set the Version of a vb project

    - by SchlaWiener
    I have a Visual Studio 2008 Solution where the main output exe is a VB.Net Winforms exe which has several VB.Net and C# dll's linked from the same solution. The whole solution is under version control with subversion. Now I want to automagically update by generated files with the current svn revision number. For this purpose I found this neat project: http://svnversiontasks.codeplex.com/ You also need the MSBuild.Communuity.Tasks for this to work. There was a msbuild example on how to update the rev number for every single project in your solution which I use: <Import Project="$(MSBuildExtensionsPath)\SvnTools.Targets\SvnTools.Tasks.VersionManagement.Tasks" /> <Target Name="build"> <CreateItem Include="../**/AssemblyInfo.vb;../**/AssemblyInfo.cs;../**/Properties/AssemblyInfo.cs"> <Output TaskParameter="Include" ItemName="AssemblyInfoFiles" /> </CreateItem> <CreateItem Include="../**/*.vdproj;*.vdproj"> <Output TaskParameter="Include" ItemName="DeploymentProjectFiles" /> </CreateItem> <UpdateVersion AssemblyInfoFiles="@(AssemblyInfoFiles)" DeploymentProjectFiles="@(DeploymentProjectFiles)" Format="yyyy.mm.dd.rev" /> <Exec Command="&quot;$(VS90COMNTOOLS)..\IDE\devenv&quot; ..\MyApp.sln /build" /> <RevertVersionChange AssemblyInfoFiles="@(AssemblyInfoFiles)" DeploymentProjectFiles="@(DeploymentProjectFiles)" /> </Target> I modified the original file to also include the AssemblyInfo.vb file and saved it as a msbuild.proj file. However if I execute msbuild from the console I see that the C# projects are updated (I can also confirm that from the properties of the output dll but my vb project remains unchanged: Reverting version number change: ../App1\AssemblyInfo.vb Updating version number (to rev 0) for file: ../App1\AssemblyInfo.vb D:\Source\MyApp\MyAppDeploy\MyAppDeploy.csproj : warning : Version attribute not found, file not updated. Reverting version number change: ../App2\Properties\AssemblyInfo.cs Updating version number (to rev 0) for file: ../App2\Properties\AssemblyInfo.cs Successfully updated file. Maybe the task does not support VB.Net. But maybe someone has a solution for this...

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  • How do repos (SVN, GIT) work?

    - by masfenix
    I read SO nearly everyday and mostly there is a thread about source control. I have a few questions. I am going to use SVN as example. 1) There is a team (small, large dosnt matter). In the morning everyone checks out the code to start working. At noon Person A commits, while person B still works on it. What happens when person B commits? how will person B know that there is an updated file? 2) I am assuming the answer to the first question is "run an update command which tells you", ok so person B finds out that the file they have been working on all morning in changed. When they see the udpated file, it seems like person A has REWRITTEN the file for better performance. What does person B do? Seems like there whole day was a waste of time. Or if they commit their version then its a waste of person A's time? 3) What are branches? thanks, and if anyone knows a laymen terms pdf or something that explains it that would be awesome.

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  • Error building C program

    - by John
    Here are my 2 source files: main.c: #include <stdio.h> #include "part2.c" extern int var1; extern int array1[]; int main() { var1 = 4; array1[0] = 2; array1[1] = 4; array1[2] = 5; array1[3] = 7; display(); printf("---------------"); printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); return 0; } part2.c #include <stdio.h> int var1; int array1[4]; void display(void); void display(void) { printf("Var1: %d", var1); printf("array elements:"); int x; for(x = 0;x < 4;++x) printf("%d: %d", x, array1[x]); } When i try to compile the program this is what i get: Ld /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test normal x86_64 cd /Users/John/Xcode/Test setenv MACOSX_DEPLOYMENT_TARGET 10.7 /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.7.sdk -L/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -F/Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug -filelist /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/Test.LinkFileList -mmacosx-version-min=10.7 -o /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Products/Debug/Test ld: duplicate symbol _display in /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/part2.o and /Users/John/Library/Developer/Xcode/DerivedData/Test-blxrdmnozbbrbwhcekmouessaprf/Build/Intermediates/Test.build/Debug/Test.build/Objects-normal/x86_64/main.o for architecture x86_64 clang: error: linker command failed with exit code 1 (use -v to see invocation) I am using Xcode and both files are inside of a C project called Test What is causing the error and how do i fix it?

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  • Unable to connect to SVN server on VPS : Subversion Configuration Problem

    - by Pritam Barhate
    Hello everybody, I purchased a VPS account (centos-5-x86_64) from Hostgator mainly for the purpose of setting up an online Subversion Server. This is the first time I am managing a VPS and my linux skills are not so great, but I have basic knowledge of the OS and have been using it on and off as desktop from last few years. So after foxing through a few tutorials online, as the first step I logged in using SSH root account provided by Hostgator and tried to run, yum install mod_dav_svn subversion As it turns out my account has Cpanel/WHM and since it some concept of easy apache straight forward procedure of yum install mod_dav_svn subversion won't work. After that I found out how it can be worked out by compiling the source and stuff. But the whole procedure looked long and scary. [I am just a linux nub]. so I decided I would just skip whole apache integration stuff and just access the server using svn:// protocol, anyways that's how I configure svn on our LAN. So I installed subversion using yum install subversion It installed fine. Then I created a folder /svn_repos/testproject and ran svnadmin create /svn_repos/testproject/ No Problems Using vi I changed svnserve.conf and passwd files for the repository and added a user with my name. Anonymous users don't have any access, authenticated users have write access. Then I started svnserve using svnserve -d then in same terminal window svn list svn://localhost/svn_repos/testproject Asks for authentication for realm, provided root password then for svn username and password. Provided both. The command returns nothing but exists properly. Returns nothing is understood I didn't import anything. But if try to access svn remotely using in another terminal: svn list svn://ip.add.of.server/svn_repos/testproject svn: Can't connect to host 'ip.add.of.server': Operation timed out Is what I get. Parallels Power Panel that I got from Hostgator reports that: The firewall is not active now. To activate the firewall, choose one of the firewall operation modes. So if firewall is not running and I can access svn using localhost, why the operation is timing out when I try to access svn from a remote machine? Experienced network admins please help. Thanks in advance. Also please suggest a good book which gives detailed information on configuring Dedicated servers + WHM and CPanel.

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  • How Do I Restrict Repository Access via WebSVN?

    - by kaybenleroll
    I have multiple subversion repositories which are served up through Apache 2.2 and WebDAV. They are all located in a central place, and I used this debian-administration.org article as the basis (I dropped the use of the database authentication for a simple htpasswd file though). Since then, I have also started using WebSVN. My issue is that not all users on the system should be able to access the different repositories, and the default setup of WebSVN is to allow anyone who can authenticate. According to the WebSVN documentation, the best way around this is to use subversion's path access system, so I looked to create this, using the AuthzSVNAccessFile directive. When I do this though, I keep getting "403 Forbidden" messages. My files look like the following: I have default policy settings in a file: <Location /svn/> DAV svn SVNParentPath /var/lib/svn/repository Order deny,allow Deny from all </Location> Each repository gets a policy file like below: <Location /svn/sysadmin/> Include /var/lib/svn/conf/default_auth.conf AuthName "Repository for sysadmin" require user joebloggs jimsmith mickmurphy </Location> The default_auth.conf file contains this: SVNParentPath /var/lib/svn/repository AuthType basic AuthUserFile /var/lib/svn/conf/.dav_svn.passwd AuthzSVNAccessFile /var/lib/svn/conf/svnaccess.conf I am not fully sure why I need the second SVNParentPath in default_auth.conf, but I just added that today as I was getting error messages as a result of adding the AuthzSVNAccessFile directive. With a totally permissive access file [/] joebloggs = rw the system worked fine (and was essentially unchanged), but as I soon as I start trying to add any kind of restrictions such as [sysadmin:/] joebloggs = rw instead, I get the 'Permission denied' errors again. The log file entries are: [Thu May 28 10:40:17 2009] [error] [client 89.100.219.180] Access denied: 'joebloggs' GET websvn:/ [Thu May 28 10:40:20 2009] [error] [client 89.100.219.180] Access denied: 'joebloggs' GET svn:/sysadmin What do I need to do to get this to work? Have configured apache wrong, or is my understanding of the svnaccess.conf file incorrect? If I am going about this the wrong way, I have no particular attachment to my overall approach, so feel free to offer alternatives as well. UPDATE (20090528-1600): I attempted to implement this answer, but I still cannot get it to work properly. I know most of the configuration is correct, as I have added [/] joebloggs = rw at the start and 'joebloggs' then has all the correct access. When I try to go repository-specific though, doing something like [/] joebloggs = rw [sysadmin:/] mickmurphy = rw then I got a permission denied error for mickmurphy (joebloggs still works), with an error similar to what I already had previously [Thu May 28 10:40:20 2009] [error] [client 89.100.219.180] Access denied: 'mickmurphy' GET svn:/sysadmin Also, I forgot to explain previously that all my repositories are underneath /var/lib/svn/repository UPDATE (20090529-1245): Still no luck getting this to work, but all the signs seem to be pointing to the issue being with path-access control in subversion not working properly. My assumption is that I have not conf

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  • SvnDumpFilter 2,3: Error parsing header. How to fix?

    - by flashnik
    I use SVN from Collabnet, 1.6.9 version. I tried to separate my project on two parts with SvnDumpFilter and encountered an error because some folders (includeing the one I want to separate) had been moved. Then I googled that SvnDumpFilter 2 and 3 can solve this problem. I tried to use them but in both cases encountered an error: Error parsing header. Here is the beginning of source dump: SVN-fs-dump-format-version: 2 UUID: REP_GUID Revision-number: 0 Prop-content-length: 56 Content-length: 56 K 8 svn:date V 27 2008-10-28T07:01:45.445155Z PROPS-END Revision-number: 1 Prop-content-length: 151 Content-length: 151 K 7 svn:log V 48 ?±???·???µ??-?‡?°???‚??, ?????‚?????°?? ?±?‹?»?° K 10 svn:author V 8 flashnik K 8 svn:date V 27 2008-10-29T20:18:56.633888Z PROPS-END Node-path: Foo Node-kind: dir Node-action: add Prop-content-length: 10 Content-length: 10 PROPS-END Node-path: Foo/Bar Node-kind: dir Node-action: add Prop-content-length: 10 Content-length: 10 PROPS-END Node-path: Foo/Bar/example.doc Node-kind: file Node-action: add Prop-content-length: 59 Text-content-length: 181248 Text-content-md5: f14c77a031ab2de001ac5239427ceded Text-content-sha1: 95470e8d29bf76b00485c4fa33f4029f5c2386cb Content-length: 181307 K 13 svn:mime-type V 24 application/octet-stream ....Some binary code and so on SvnDumpFilter3 produces following part before dying: SVN-fs-dump-format-version: 2 UUID: REP_GUID Revision-number: 0 Prop-content-length: 56 Content-length: 56 K 8 svn:date V 27 2008-10-28T07:01:45.445155Z PROPS-END Revision-number: 1 Prop-content-length: 151 Content-length: 151 K 7 svn:log V 48 ?±???·???µ??-?‡?°???‚??, ?????‚?????°?? ?±?‹?»?° K 10 svn:author V 8 flashnik K 8 svn:date V 27 2008-10-29T20:18:56.633888Z PROPS-END What's wrong? How to fix it? Does it work with my subversion version?

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  • Problem with MVC3 application

    - by Pravin Patil
    I am working on MVC3 application. I use entity framework, NInject, Fluent Validation and some more Nuget packages. I am using Tortoise SVN for versioning. Recently I changed the structure of my SVN repository, so my working copy of MVC3 app was moved to some different folder in the repository. Now when I checked out the copy from SVN, all the references that I had added through Nuget were lost(EF, NInject and rest nuget packages were showing yellow missing icon in references). This had happened to me prior to this also, when I tried to check out the app from svn to some other folder. I had to manually add all the references again through Nuget again. Am I doing anything wrong? Please guide. I hope I could explain my problem properly.

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  • Why are tools like git-svn that allow git to integrate with svn useful? [closed]

    - by Wes
    I have read these related questions: I'm a Subversion geek, why should I consider or not consider Mercurial or Git or any other DVCS? git for personal (one-man) projects. Overkill? ...and I understand why git is useful. What I don't understand is why tools like git-svn that allow git to integrate with svn are useful. When, for example, a team is working with svn, or any other centralised SCM, why would a member of the team opt to use git-svn? Are there any practical advantages for a developer that has to synchronize with a centralized repository?

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  • Why is git-svn useful?

    - by Wes
    I have read these related questions: I'm a Subversion geek, why should I consider or not consider Mercurial or Git or any other DVCS? git for personal (one-man) projects. Overkill? ...and I understand why git is useful. What I don't understand is why tools like git-svn that allow git to integrate with svn are useful. When, for example, a team is working with svn, or any other centralised SCM, why would a member of the team opt to use git-svn? Are there any practical advantages for a developer that has to synchronize with a centralized repository?

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  • How to get files that have been added/modifed in a batch file

    - by Chris L
    I have the following batch file which concatenates all of the files in a folder that have a .sql ending. set func=%~dp0%Stored Procedures\*.sql for %%i in (%func%) do type "%%i" >>InstallScript.sql We use SVN as our repository, and we're using branching. Currently the script concatenates all the .sql files, even the ones that haven't changed. I'd like to change it so it only concatenates files that have been modified and/or created after the branch was created. We can do that by looking at the datetime on the .svn folder in each folder(there's a Stored Procedure, View, Function subfolders). But I don't know how to do that with batch files. Ideally something like this(psuedo code): set func=%~dp0%Stored Procedures\*.sql set branchDateTime=GetDateTime(%~dp0%.svn) <- Gets the datetime when the .svn folder was created for %%i in (%func%) { if(%%i.LastModifiedOrCreated > branchDateTime) do type "%%i" >> InstallScript.sql }

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