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  • Adjust parameters of serial port reading

    - by clinisbut
    Hello. I'm facing a particular issue that regards serial communication under win32. I'm communicating with a device can only accept frames when it is not already communicating. So I must find a valid frame and then inmediatelly send my request. I developed a class named Serial that handles basic operations on serial port (open, close, read, write) and then a Thread calls inside a loop read and write functions. Thread loop //Device is an object of class Serial while( device->isOpen() && !terminate ) { unsigned int readed = 0; unsigned long error = ERROR_SUCCESS; unsigned char* data = device->read( &readed, &error ); if( error==ERROR_SUCCESS ) { //If data received, deliver to upper level if( readed>0 ) { QByteArray output( (const char*)data, (signed int)readed ); emit dataArrived( output, readed ); } } else { //unrelated stuff } //Here I manage the writting issue //Only when nothing is received, and Upper layer wants to send a frame //(Upper layer only will mark as something to send when it detects a valid frame) if( readed==0 ) { out_lock.lock(); //If something to send... if( something_to_send > 0 ) { if( device->write( output_buffer, output_size, &error ) ) { //things... } } } } The Thread basically keeps reading, and when nothing is received, sees if somebody has signaled to send a frame (this means that a valid frame is just received). When this happens, it writes the frame through serial port. Here comes my problem. Inside the Serial::read() function: I use the overlapped way of reading: ::ClearCommError( handle, &dwErrors, &stat); if( stat.cbInQue ) { //If there's something to read, read it, please note the bytes to read parameter, here 1. bool ok = ::ReadFile( handle, buffer_in, 1, &bytes_read, &ov_reader ); if( !ok ) { DWORD _error = ::GetLastError(); if( _error == ERROR_IO_PENDING ) { DWORD result = ::WaitForMultipleObjects( 2, waiters, FALSE,INFINITE ); switch( result ) { //Eventshutdown case WAIT_OBJECT_0: /*code omitted*/break; case WAIT_OBJECT_0+1: ok = ::GetOverlappedResult( handle, &ov_reader, &bytes_read, true ); //check ok value omitted break; } } } } if( bytes_read>0 ) { *size = bytes_read; } Here starts my problem. When device sends me small frames (around 30 bytes) everything works fine, but when larger frames are sent, the code is not able to find any free time between frames causing the thread to never be able send any frame because readed is never 0. If I increase the number of bytes to read inside the read() function, lose the ability to detect when the device "listens": bool ok = ::ReadFile(handle, buffer_in, 50, &bytes_read, &ov_reader ); This happens because my app can receive the end of a frame together with the start of the next one. This behaviour is very common. In the other hand, if I change the INFINITE argument by a valid timeout in the WaitForMultipleObjects function, I lose data. So my question basically is... what I'm doing wrong? Why when reading 1 byte each time I don't find any free time to send my own frames? Thank you

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  • String Sharing/Reference issue with objects in Delphi

    - by jenakai123
    My application builds many objects in memory based on filenames (among other string based information). I was hoping to optimise memory usage by storing the path and filename separately, and then sharing the path between objects in the same path. I wasn't trying to look at using a string pool or anything, basically my objects are sorted so if I have 10 objects with the same path I want objects 2-10 to have their path "pointed" at object 1's path (eg object[2].Path=object[1].Path); I have a problem though, I don't believe that my objects are in fact sharing a reference to the same string after I think I am telling them to (by the object[2].Path=object[1].Path assignment). When I do an experiment with a string list and set all the values to point to the first value in the list I can see the "memory conservation" in action, but when I use objects I see absolutely no change at all, admittedly I am only using task manager (private working set) to watch for memory use changes. Here's a contrived example, I hope this makes sense. I have an object: TfileObject=class(Tobject) FpathPart: string; FfilePart: string; end; Now I create 1,000,000 instances of the object, using a new string for each one: var x: integer; MyFilePath: string; fo: TfileObject; begin for x := 1 to 1000000 do begin // create a new string for every iteration of the loop MyFilePath:=ExtractFilePath(Application.ExeName); fo:=TfileObject.Create; fo.FpathPart:=MyFilePath; FobjectList.Add(fo); end; end; Run this up and task manager says I am using 68MB of memory or something. (Note that if I allocated MyFilePath outside of the loop then I do save memory because of 1 instance of the string, but this is a contrived example and not actually how it would happen in the app). Now I want to "optimise" my memory usage by making all objects share the same instance of the path string, since it's the same value: var x: integer; begin for x:=1 to FobjectList.Count-1 do begin TfileObject(FobjectList[x]).FpathPart:=TfileObject(FobjectList[0]).FpathPart; end; end; Task Manager shows absouletly no change. However if I do something similar with a TstringList: var x: integer; begin for x := 1 to 1000000 do begin FstringList.Add(ExtractFilePath(Application.ExeName)); end; end; Task Manager says 60MB memory use. Now optimise with: var x: integer; begin for x := 1 to FstringList.Count - 1 do FstringList[x]:=FstringList[0]; end; Task Manager shows the drop in memory usage that I would expect, now 10MB. So I seem to be able to share strings in a string list, but not in objects. I am obviously missing something conceptually, in code or both! I hope this makes sense, I can really see the ability to conserve memory using this technique as I have a lot of objects all with lots of string information, that data is sorted in many different ways and I would like to be able to iterate over this data once it is loaded into memory and free some of that memory back up again by sharing strings in this way. Thanks in advance for any assistance you can offer.

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  • Java, LDAP: Make it not ignore blank passwords?

    - by Steve
    I'm maintaining some legacy Java LDAP code. I know next to nothing about LDAP. The program below basically just sends the userid and password to the LDAP server, receives notification back if the credentials are good. If so, it prints out the LDAP attributes received from the LDAP server, if not it prints out an exception. All works well if a bad password is given. An "invalid credentials" exception gets thrown. However, if a blank password is sent to the LDAP Server, authentication will still happen, LDAP attributes will still be returned. Is this unhappy situation due to the LDAP server allowing blank passwords, or does the code below need to be adjusted such a blank password will get fed to the LDAP server in such a way so it will get rejected? I do have data validation in place. I took it off in a testing environment to solve another issue and noticed this problem. I would prefer not to have this problem underneath the data validation. Thanks much in advance for any information import javax.naming.*; import javax.naming.directory.*; import java.util.*; import java.sql.*; public class LDAPTEST { public static void main(String args[]) { String lcf = "com.sun.jndi.ldap.LdapCtxFactory"; String ldapurl = "ldaps://ldap-cit.smew.acme.com:636/o=acme.com"; String loginid = "George.Jetson"; String password = ""; DirContext ctx = null; Hashtable env = new Hashtable(); Attributes attr = null; Attributes resultsAttrs = null; SearchResult result = null; NamingEnumeration results = null; int iResults = 0; int iAttributes = 0; env.put(Context.INITIAL_CONTEXT_FACTORY, lcf); env.put(Context.PROVIDER_URL, ldapurl); env.put(Context.SECURITY_PROTOCOL, "ssl"); env.put(Context.SECURITY_AUTHENTICATION, "simple"); env.put(Context.SECURITY_PRINCIPAL, "uid=" + loginid + ",ou=People,o=acme.com"); env.put(Context.SECURITY_CREDENTIALS, password); try { ctx = new InitialDirContext(env); attr = new BasicAttributes(true); attr.put(new BasicAttribute("uid",loginid)); results = ctx.search("ou=People",attr); while (results.hasMore()) { result = (SearchResult)results.next(); resultsAttrs = result.getAttributes(); for (NamingEnumeration enumAttributes = resultsAttrs.getAll(); enumAttributes.hasMore();) { Attribute a = (Attribute)enumAttributes.next(); System.out.println("attribute: " + a.getID() + " : " + a.get().toString()); iAttributes++; }// end for loop iResults++; }// end while loop System.out.println("Records == " + iResults + " Attributes: " + iAttributes); }// end try catch (Exception e) { e.printStackTrace(); } }// end function main() }// end class LDAPTEST

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  • iOS: Interpreted code - where do they draw the line?

    - by d7samurai
    Apple's iOS developer guidelines state: 3.3.2 — An Application may not itself install or launch other executable code by any means, including without limitation through the use of a plug-in architecture, calling other frameworks, other APIs or otherwise. No interpreted code may be downloaded or used in an Application except for code that is interpreted and run by Apple’s Documented APIs and built-in interpreter(s). Assuming that downloading data - like XML and images (or a game level description), for example - at run-time is allowed (as is my impression), I am wondering where they draw the line between "data" and "code". Picture the scenario of an app that delivers interactive "presentations" to users (like a survey, for instance). Presentations are added continuously to the server and different presentations are made available to different users, so they cannot be part of the initial app download (this is the whole point). They are described in XML format, but being interactive, they might contain conditional branching of this sort (shown in pseudo form to exemplify): <options id="Gender"> <option value="1">Male</option> <option value="2">Female</option> </options> <branches id="Gender"> <branch value="1"> <image src="Man" /> </branch> <branch value="2"> <image src="Woman" /> </branch> </branches> When the presentation is "played" within the app, the above would be presented in two steps. First a selection screen where the user can click on either of the two choices presented ("Male" or "Female"). Next, an image will be [downloaded dynamically] and displayed based on the choice made in the previous step. Now, it's easy to imagine additional tags describing further logic still. For example, a containing tag could be added: <loop count="3"> <options... /> <branches... /> </loop> The result here being that the selection screen / image screen pair would be sequentially presented three times over, of course. Or imagine some description of a level in a game. It's easy to view that as passive "data", but if it includes, say, several doorways that the user can go through and with various triggers, traps and points attached to them etc - isn't that the same as using a script - or, indeed, interpreted code - to describe options and their conditional responses? Assuming that the interpretation engine for this XML data is already present in the app and that such presentations can only be consumed (not created or edited) in the app, how would this fare against Apple's iOS guidelines? Doesn't XML basically constitute a scripting language (couldn't any interpreted programming language simply be described by XML) in this sense? Would it be OK if the proprietary scripting language (ref the XML used above) was strictly sandboxed (how can they tell?) and not given access to the operating system in any way (but able to download content dynamically - and upload results to the authoring server)? Where does the line go?

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  • Query a recordset

    - by Dion
    I'm trying to work out how to move the $sql_pay_det query outside of the $sql_pay loop (so in effect query on $rs_pay_det rather than creating a new $rs_pay_det for each iteration of the loop) At the moment my code looks like: //Get payroll transactions $sql_pay = 'SELECT Field1, DescriptionandURLlink, Field5, Amount, Field4, PeriodName FROM tblgltransactionspayroll WHERE CostCentreCode = "'.$cc.'" AND SubjectiveCode = "'.$subj.'" AND PeriodNo = "'.$month.'"'; $rs_pay = mysql_query($sql_pay); $row_pay = mysql_fetch_assoc($rs_pay); while($row_pay = mysql_fetch_array($rs_pay)) { $employee_name = $row_pay['Field1']; $assign_no = $row_pay['DescriptionandURLlink']; $pay_period = $row_pay['Field5']; $mth_name = $row_pay['PeriodName']; $amount = $row_pay['Amount']; $total_amount = $total_amount + $amount; $amount = my_number_format($amount, 2, ".", ","); $sql_pay_det = 'SELECT ElementDesc, Amount, WTEWorked, WTEPaid, WTEContract, Payscale FROM tblpayrolldetail WHERE CostCentreCode = "'.$cc.'" AND SubjectiveCode = "'.$subj.'" AND AccountingPeriod = "'.$mth_name.'" AND EmployeeRef = "'.$assign_no.'"'; $rs_pay_det = mysql_query($sql_pay_det); $row_pay_det = mysql_fetch_assoc($rs_pay_det); while($row_pay_det = mysql_fetch_array($rs_pay_det)) { $element_det = $row_pay_det['ElementDesc']; $amount_det = $row_pay_det['Amount']; $wte_worked = $row_pay_det['WTEWorked']; $wte_paid = $row_pay_det['WTEPaid']; $wte_cont = $row_pay_det['WTEContract']; $payscale = $row_pay_det['Payscale']; //Get band/point and annual salary where element is basic pay if ($element_det =="3959#Basic Pay"){ $sql_payscale = 'SELECT txtPayscaleName, Salary FROM tblpayscalemapping WHERE txtPayscale = "'.$payscale.'"'; $rs_payscale = mysql_query($sql_payscale); $row_payscale = mysql_fetch_assoc($rs_payscale); $grade = $row_payscale['txtPayscaleName']; $salary = "£" . my_number_format($row_payscale['Salary'], 0, ".", ","); } } } I've tried doing this: //Get payroll transactions $sql_pay = 'SELECT Field1, DescriptionandURLlink, Field5, Amount, Field4, PeriodName FROM tblgltransactionspayroll WHERE CostCentreCode = "'.$cc.'" AND SubjectiveCode = "'.$subj.'" AND PeriodNo = "'.$month.'"'; $rs_pay = mysql_query($sql_pay); $row_pay = mysql_fetch_assoc($rs_pay); //Get payroll detail recordset $sql_pay_det = 'SELECT ElementDesc, Amount, WTEWorked, WTEPaid, WTEContract, Payscale, EmployeeRef FROM tblpayrolldetail WHERE CostCentreCode = "'.$cc.'" AND SubjectiveCode = "'.$subj.'" AND AccountingPeriod = "'.$mth_name.'"'; $rs_pay_det = mysql_query($sql_pay_det); while($row_pay = mysql_fetch_array($rs_pay)) { $employee_name = $row_pay['Field1']; $assign_no = $row_pay['DescriptionandURLlink']; $pay_period = $row_pay['Field5']; $mth_name = $row_pay['PeriodName']; $amount = $row_pay['Amount']; $total_amount = $total_amount + $amount; $amount = my_number_format($amount, 2, ".", ","); //Query $rs_pay_det $sql_pay_det2 = 'SELECT ElementDesc, Amount, WTEWorked, WTEPaid, WTEContract, Payscale FROM "'.$rs_pay_det.'" WHERE EmployeeRef = "'.$assign_no.'"'; $rs_pay_det2 = mysql_query($sql_pay_det2); $row_pay_det2 = mysql_fetch_assoc($rs_pay_det2); while($row_pay_det = mysql_fetch_array($rs_pay_det)) { $element_det = $row_pay_det['ElementDesc']; $amount_det = $row_pay_det['Amount']; $wte_worked = $row_pay_det['WTEWorked']; $wte_paid = $row_pay_det['WTEPaid']; $wte_cont = $row_pay_det['WTEContract']; $payscale = $row_pay_det['Payscale']; //Get band/point and annual salary where element is basic pay if ($element_det =="3959#Basic Pay"){ $sql_payscale = 'SELECT txtPayscaleName, Salary FROM tblpayscalemapping WHERE txtPayscale = "'.$payscale.'"'; $rs_payscale = mysql_query($sql_payscale); $row_payscale = mysql_fetch_assoc($rs_payscale); $grade = $row_payscale['txtPayscaleName']; $salary = "£" . my_number_format($row_payscale['Salary'], 0, ".", ","); } } } But I get an error on $row_pay_det2 saying that "mysql_fetch_assoc(): supplied argument is not a valid MySQL result resource"

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  • Perl kill(0, $pid) in Windows always returning 1

    - by banshee_walk_sly
    I'm trying to make a Perl script that will run a set of other programs in Windows. I need to be able to capture the stdout, stderr, and exit code of the process, and I need to be able to see if a process exceeds it's allotted execution time. Right now, the pertinent part of my code looks like: ... $pid = open3($wtr, $stdout, $stderr, $command); if($time < 0){ waitpid($pid, 0); $return = $? >> 8; $death_sig = $? & 127; $core_dump = $? & 128; } else{ # Do timeout stuff, currently not working as planned print "pid: $pid\n"; my $elapsed = 0; #THIS LOOP ONLY TERMINATES WHEN $time > $elapsed ...? while(kill 0, $pid and $time > $elapsed){ Time::HiRes::usleep(1000); # sleep for milliseconds $elapsed += 1; $return = $? >> 8; $death_sig = $? & 127; $core_dump = $? & 128; } if($elapsed >= $time){ $status = "FAIL"; print $log "TIME LIMIT EXCEEDED\n"; } } #these lines are needed to grab the stdout and stderr in arrays so # I may reuse them in multiple logs if(fileno $stdout){ @stdout = <$stdout>; } if(fileno $stderr){ @stderr = <$stderr>; } ... Everything is working correctly if $time = -1 (no timeout is needed), but the system thinks that kill 0, $pid is always 1. This makes my loop run for the entirety of the time allowed. Some extra details just for clarity: This is being run on Windows. I know my process does terminate because I have get all the expected output. Perl version: This is perl, v5.10.1 built for MSWin32-x86-multi-thread (with 2 registered patches, see perl -V for more detail) Copyright 1987-2009, Larry Wall Binary build 1007 [291969] provided by ActiveState http://www.ActiveState.com Built Jan 26 2010 23:15:11 I appreciate your help :D For that future person who may have a similar issue I got the code to work, here is the modified code sections: $pid = open3($wtr, $stdout, $stderr, $command); close($wtr); if($time < 0){ waitpid($pid, 0); } else{ print "pid: $pid\n"; my $elapsed = 0; while(waitpid($pid, WNOHANG) <= 0 and $time > $elapsed){ Time::HiRes::usleep(1000); # sleep for milliseconds $elapsed += 1; } if($elapsed >= $time){ $status = "FAIL"; print $log "TIME LIMIT EXCEEDED\n"; } } $return = $? >> 8; $death_sig = $? & 127; $core_dump = $? & 128; if(fileno $stdout){ @stdout = <$stdout>; } if(fileno $stderr){ @stderr = <$stderr>; } close($stdout); close($stderr);

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  • Trying to packetize TCP with non-blocking IO is hard! Am I doing something wrong?

    - by Ricket
    Oh how I wish TCP was packet-based like UDP is! But alas, that's not the case, so I'm trying to implement my own packet layer. Here's the chain of events so far (ignoring writing packets) Oh, and my Packets are very simply structured: two unsigned bytes for length, and then byte[length] data. (I can't imagine if they were any more complex, I'd be up to my ears in if statements!) Server is in an infinite loop, accepting connections and adding them to a list of Connections. PacketGatherer (another thread) uses a Selector to figure out which Connection.SocketChannels are ready for reading. It loops over the results and tells each Connection to read(). Each Connection has a partial IncomingPacket and a list of Packets which have been fully read and are waiting to be processed. On read(): Tell the partial IncomingPacket to read more data. (IncomingPacket.readData below) If it's done reading (IncomingPacket.complete()), make a Packet from it and stick the Packet into the list waiting to be processed and then replace it with a new IncomingPacket. There are a couple problems with this. First, only one packet is being read at a time. If the IncomingPacket needs only one more byte, then only one byte is read this pass. This can of course be fixed with a loop but it starts to get sorta complicated and I wonder if there is a better overall way. Second, the logic in IncomingPacket is a little bit crazy, to be able to read the two bytes for the length and then read the actual data. Here is the code, boiled down for quick & easy reading: int readBytes; // number of total bytes read so far byte length1, length2; // each byte in an unsigned short int (see getLength()) public int getLength() { // will be inaccurate if readBytes < 2 return (int)(length1 << 8 | length2); } public void readData(SocketChannel c) { if (readBytes < 2) { // we don't yet know the length of the actual data ByteBuffer lengthBuffer = ByteBuffer.allocate(2 - readBytes); numBytesRead = c.read(lengthBuffer); if(readBytes == 0) { if(numBytesRead >= 1) length1 = lengthBuffer.get(); if(numBytesRead == 2) length2 = lengthBuffer.get(); } else if(readBytes == 1) { if(numBytesRead == 1) length2 = lengthBuffer.get(); } readBytes += numBytesRead; } if(readBytes >= 2) { // then we know we have the entire length variable // lazily-instantiate data buffers based on getLength() // read into data buffers, increment readBytes // (does not read more than the amount of this packet, so it does not // need to handle overflow into the next packet's data) } } public boolean complete() { return (readBytes > 2 && readBytes == getLength()+2); } Basically I need feedback on my code. Please suggest any improvements. Even overhauling my entire system would be okay, if you have suggestions for how better to implement the whole thing. Book recommendations are welcome too; I love books. I just get the feeling that something isn't quite right.

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  • Effective optimization strategies on modern C++ compilers

    - by user168715
    I'm working on scientific code that is very performance-critical. An initial version of the code has been written and tested, and now, with profiler in hand, it's time to start shaving cycles from the hot spots. It's well-known that some optimizations, e.g. loop unrolling, are handled these days much more effectively by the compiler than by a programmer meddling by hand. Which techniques are still worthwhile? Obviously, I'll run everything I try through a profiler, but if there's conventional wisdom as to what tends to work and what doesn't, it would save me significant time. I know that optimization is very compiler- and architecture- dependent. I'm using Intel's C++ compiler targeting the Core 2 Duo, but I'm also interested in what works well for gcc, or for "any modern compiler." Here are some concrete ideas I'm considering: Is there any benefit to replacing STL containers/algorithms with hand-rolled ones? In particular, my program includes a very large priority queue (currently a std::priority_queue) whose manipulation is taking a lot of total time. Is this something worth looking into, or is the STL implementation already likely the fastest possible? Along similar lines, for std::vectors whose needed sizes are unknown but have a reasonably small upper bound, is it profitable to replace them with statically-allocated arrays? I've found that dynamic memory allocation is often a severe bottleneck, and that eliminating it can lead to significant speedups. As a consequence I'm interesting in the performance tradeoffs of returning large temporary data structures by value vs. returning by pointer vs. passing the result in by reference. Is there a way to reliably determine whether or not the compiler will use RVO for a given method (assuming the caller doesn't need to modify the result, of course)? How cache-aware do compilers tend to be? For example, is it worth looking into reordering nested loops? Given the scientific nature of the program, floating-point numbers are used everywhere. A significant bottleneck in my code used to be conversions from floating point to integers: the compiler would emit code to save the current rounding mode, change it, perform the conversion, then restore the old rounding mode --- even though nothing in the program ever changed the rounding mode! Disabling this behavior significantly sped up my code. Are there any similar floating-point-related gotchas I should be aware of? One consequence of C++ being compiled and linked separately is that the compiler is unable to do what would seem to be very simple optimizations, such as move method calls like strlen() out of the termination conditions of loop. Are there any optimization like this one that I should look out for because they can't be done by the compiler and must be done by hand? On the flip side, are there any techniques I should avoid because they are likely to interfere with the compiler's ability to automatically optimize code? Lastly, to nip certain kinds of answers in the bud: I understand that optimization has a cost in terms of complexity, reliability, and maintainability. For this particular application, increased performance is worth these costs. I understand that the best optimizations are often to improve the high-level algorithms, and this has already been done.

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  • Return NSArray from NSDictionary

    - by Jon
    I have a fetch that returns an array with dictionary in it of an attribute of a core data object. Here is my previous question: Create Array From Attribute of NSObject From NSFetchResultsController This is the fetch: NSFetchRequest *request = [[NSFetchRequest alloc] init]; [request setEntity:entity]; [request setResultType:NSDictionaryResultType]; [request setReturnsDistinctResults:NO]; //set to YES if you only want unique values of the property [request setPropertiesToFetch :[NSArray arrayWithObject:@"timeStamp"]]; //name(s) of properties you want to fetch // Execute the fetch. NSError *error; NSArray *objects = [managedObjectContext executeFetchRequest:request error:&error]; When I log the NSArray data, I get this: The content of data is( { timeStamp = "2011-06-14 21:30:03 +0000"; }, { timeStamp = "2011-06-16 21:00:18 +0000"; }, { timeStamp = "2011-06-11 21:00:18 +0000"; }, { timeStamp = "2011-06-23 19:53:35 +0000"; }, { timeStamp = "2011-06-21 19:53:35 +0000"; } ) What I want is an array with this format: [NSArray arrayWithObjects: @"2011-11-01 00:00:00 +0000", @"2011-12-01 00:00:00 +0000", nil];' Edit: This is the method for which I want to replace the data array with my new data array: - (NSArray*)calendarMonthView:(TKCalendarMonthView *)monthView marksFromDate:(NSDate *)startDate toDate:(NSDate *)lastDate { NSLog(@"calendarMonthView marksFromDate toDate"); NSLog(@"Make sure to update 'data' variable to pull from CoreData, website, User Defaults, or some other source."); // When testing initially you will have to update the dates in this array so they are visible at the // time frame you are testing the code. NSArray *data = [NSArray arrayWithObjects: @"2011-01-01 00:00:00 +0000", @"2011-12-01 00:00:00 +0000", nil]; // Initialise empty marks array, this will be populated with TRUE/FALSE in order for each day a marker should be placed on. NSMutableArray *marks = [NSMutableArray array]; // Initialise calendar to current type and set the timezone to never have daylight saving NSCalendar *cal = [NSCalendar currentCalendar]; [cal setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:0]]; // Construct DateComponents based on startDate so the iterating date can be created. // Its massively important to do this assigning via the NSCalendar and NSDateComponents because of daylight saving has been removed // with the timezone that was set above. If you just used "startDate" directly (ie, NSDate *date = startDate;) as the first // iterating date then times would go up and down based on daylight savings. NSDateComponents *comp = [cal components:(NSMonthCalendarUnit | NSMinuteCalendarUnit | NSYearCalendarUnit | NSDayCalendarUnit | NSWeekdayCalendarUnit | NSHourCalendarUnit | NSSecondCalendarUnit) fromDate:startDate]; NSDate *d = [cal dateFromComponents:comp]; // Init offset components to increment days in the loop by one each time NSDateComponents *offsetComponents = [[NSDateComponents alloc] init]; [offsetComponents setDay:1]; // for each date between start date and end date check if they exist in the data array while (YES) { // Is the date beyond the last date? If so, exit the loop. // NSOrderedDescending = the left value is greater than the right if ([d compare:lastDate] == NSOrderedDescending) { break; } // If the date is in the data array, add it to the marks array, else don't if ([data containsObject:[d description]]) { [marks addObject:[NSNumber numberWithBool:YES]]; } else { [marks addObject:[NSNumber numberWithBool:NO]]; } // Increment day using offset components (ie, 1 day in this instance) d = [cal dateByAddingComponents:offsetComponents toDate:d options:0]; } [offsetComponents release]; return [NSArray arrayWithArray:marks]; }

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  • Normalizing a table

    - by Alex
    I have a legacy table, which I can't change. The values in it can be modified from legacy application (application also can't be changed). Due to a lot of access to the table from new application (new requirement), I'd like to create a temporary table, which would hopefully speed up the queries. The actual requirement, is to calculate number of business days from X to Y. For example, give me all business days from Jan 1'st 2001 until Dec 24'th 2004. The table is used to mark which days are off, as different companies may have different days off - it isn't just Saturday + Sunday) The temporary table would be created from a .NET program, each time user enters the screen for this query (user may run query multiple times, with different values, table is created once), so I'd like it to be as fast as possible. Approach below runs in under a second, but I only tested it with a small dataset, and still it takes probably close to half a second, which isn't great for UI - even though it's just the overhead for first query. The legacy table looks like this: CREATE TABLE [business_days]( [country_code] [char](3) , [state_code] [varchar](4) , [calendar_year] [int] , [calendar_month] [varchar](31) , [calendar_month2] [varchar](31) , [calendar_month3] [varchar](31) , [calendar_month4] [varchar](31) , [calendar_month5] [varchar](31) , [calendar_month6] [varchar](31) , [calendar_month7] [varchar](31) , [calendar_month8] [varchar](31) , [calendar_month9] [varchar](31) , [calendar_month10] [varchar](31) , [calendar_month11] [varchar](31) , [calendar_month12] [varchar](31) , misc. ) Each month has 31 characters, and any day off (Saturday + Sunday + holiday) is marked with X. Each half day is marked with an 'H'. For example, if a month starts on a Thursday, than it will look like (Thursday+Friday workdays, Saturday+Sunday marked with X): ' XX XX ..' I'd like the new table to look like so: create table #Temp (country varchar(3), state varchar(4), date datetime, hours int) And I'd like to only have rows for days which are off (marked with X or H from previous query) What I ended up doing, so far is this: Create a temporary-intermediate table, that looks like this: create table #Temp_2 (country_code varchar(3), state_code varchar(4), calendar_year int, calendar_month varchar(31), month_code int) To populate it, I have a union which basically unions calendar_month, calendar_month2, calendar_month3, etc. Than I have a loop which loops through all the rows in #Temp_2, after each row is processed, it is removed from #Temp_2. To process the row there is a loop from 1 to 31, and substring(calendar_month, counter, 1) is checked for either X or H, in which case there is an insert into #Temp table. [edit added code] Declare @country_code char(3) Declare @state_code varchar(4) Declare @calendar_year int Declare @calendar_month varchar(31) Declare @month_code int Declare @calendar_date datetime Declare @day_code int WHILE EXISTS(SELECT * From #Temp_2) -- where processed = 0) BEGIN Select Top 1 @country_code = t2.country_code, @state_code = t2.state_code, @calendar_year = t2.calendar_year, @calendar_month = t2.calendar_month, @month_code = t2.month_code From #Temp_2 t2 -- where processed = 0 set @day_code = 1 while @day_code <= 31 begin if substring(@calendar_month, @day_code, 1) = 'X' begin set @calendar_date = convert(datetime, (cast(@month_code as varchar) + '/' + cast(@day_code as varchar) + '/' + cast(@calendar_year as varchar))) insert into #Temp (country, state, date, hours) values (@country_code, @state_code, @calendar_date, 8) end if substring(@calendar_month, @day_code, 1) = 'H' begin set @calendar_date = convert(datetime, (cast(@month_code as varchar) + '/' + cast(@day_code as varchar) + '/' + cast(@calendar_year as varchar))) insert into #Temp (country, state, date, hours) values (@country_code, @state_code, @calendar_date, 4) end set @day_code = @day_code + 1 end delete from #Temp_2 where @country_code = country_code AND @state_code = state_code AND @calendar_year = calendar_year AND @calendar_month = calendar_month AND @month_code = month_code --update #Temp_2 set processed = 1 where @country_code = country_code AND @state_code = state_code AND @calendar_year = calendar_year AND @calendar_month = calendar_month AND @month_code = month_code END I am not an expert in SQL, so I'd like to get some input on my approach, and maybe even a much better approach suggestion. After having the temp table, I'm planning to do (dates would be coming from a table): select cast(convert(datetime, ('01/31/2012'), 101) -convert(datetime, ('01/17/2012'), 101) as int) - ((select sum(hours) from #Temp where date between convert(datetime, ('01/17/2012'), 101) and convert(datetime, ('01/31/2012'), 101)) / 8) Besides the solution of normalizing the table, the other solution I implemented for now, is a function which does all this logic of getting the business days by scanning the current table. It runs pretty fast, but I'm hesitant to call a function, if I can instead add a simpler query to get result. (I'm currently trying this on MSSQL, but I would need to do same for Sybase ASE and Oracle)

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  • Extending JavaScript's Date.parse to allow for DD/MM/YYYY (non-US formatted dates)?

    - by Campbeln
    I've come up with this solution to extending JavaScript's Date.parse function to allow for dates formatted in DD/MM/YYYY (rather then the American standard [and default] MM/DD/YYYY): (function() { var fDateParse = Date.parse; Date.parse = function(sDateString) { var a_sLanguage = ['en','en-us'], a_sMatches = null, sCurrentLanguage, dReturn = null, i ; //#### Traverse the a_sLanguages (as reported by the browser) for (i = 0; i < a_sLanguage.length; i++) { //#### Collect the .toLowerCase'd sCurrentLanguage for this loop sCurrentLanguage = (a_sLanguage[i] + '').toLowerCase(); //#### If this is the first English definition if (sCurrentLanguage.indexOf('en') == 0) { //#### If this is a definition for a non-American based English (meaning dates are "DD MM YYYY") if (sCurrentLanguage.indexOf('en-us') == -1 && // en-us = English (United States) + Palau, Micronesia, Philippians sCurrentLanguage.indexOf('en-ca') == -1 && // en-ca = English (Canada) sCurrentLanguage.indexOf('en-bz') == -1 // en-bz = English (Belize) ) { //#### Setup a oRegEx to locate "## ## ####" (allowing for any sort of delimiter except a '\n') then collect the a_sMatches from the passed sDateString var oRegEx = new RegExp("(([0-9]{2}|[0-9]{1})[^0-9]*?([0-9]{2}|[0-9]{1})[^0-9]*?([0-9]{4}))", "i"); a_sMatches = oRegEx.exec(sDateString); } //#### Fall from the loop (as we've found the first English definition) break; } } //#### If we were able to find a_sMatches for a non-American English "DD MM YYYY" formatted date if (a_sMatches != null) { var oRegEx = new RegExp(a_sMatches[0], "i"); //#### .parse the sDateString via the normal Date.parse function, but replacing the "DD?MM?YYYY" with "YYYY/MM/DD" beforehand //#### NOTE: a_sMatches[0]=[Default]; a_sMatches[1]=DD?MM?YYYY; a_sMatches[2]=DD; a_sMatches[3]=MM; a_sMatches[4]=YYYY dReturn = fDateParse(sDateString.replace(oRegEx, a_sMatches[4] + "/" + a_sMatches[3] + "/" + a_sMatches[2])); } //#### Else .parse the sDateString via the normal Date.parse function else { dReturn = fDateParse(sDateString); } //#### return dReturn; } })(); In my actual (dotNet) code, I'm collecting the a_sLanguage array via: a_sLanguage = '<% Response.Write(Request.ServerVariables["HTTP_ACCEPT_LANGUAGE"]); %>'.split(','); Now, I'm not certain my approach to locating "us-en"/etc. is the most proper. Pretty much it's just the US and current/former US influenced areas (Palau, Micronesia, Philippines) + Belize & Canada that use the funky MM/DD/YYYY format (I am American, so I can call it funky =). So one could rightly argue that if the Locale is not "en-us"/etc. first, then DD/MM/YYYY should be used. Thoughts? As a side note... I "grew up" in PERL but it's been a wee while since I've done much heavy lifting in RegEx. Does that expression look right to everyone? This seems like a lot of work, but based on my research this is indeed about the best way to go about enabling DD/MM/YYYY dates within JavaScript. Is there an easier/more betterer way? PS- Upon re-reading this post just before submission... I've realized that this is more of a "can you code review this" rather then a question (or, an answer is embedded within the question). When I started writing this it was not my intention to end up here =)

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  • C++ function will not return

    - by Mike
    I have a function that I am calling that runs all the way up to where it should return but doesn't return. If I cout something for debugging at the very end of the function, it gets displayed but the function does not return. fetchData is the function I am referring to. It gets called by outputFile. cout displays "done here" but not "data fetched" I know this code is messy but can anyone help me figure this out? Thanks //Given an inode return all data of i_block data char* fetchData(iNode tempInode){ char* data; data = new char[tempInode.i_size]; this->currentInodeSize = tempInode.i_size; //Loop through blocks to retrieve data vector<unsigned int> i_blocks; i_blocks.reserve(tempInode.i_blocks); this->currentDataPosition = 0; cout << "currentDataPosition set to 0" << std::endl; cout << "i_blocks:" << tempInode.i_blocks << std::endl; int i = 0; for(i = 0; i < 12; i++){ if(tempInode.i_block[i] == 0) break; i_blocks.push_back(tempInode.i_block[i]); } appendIndirectData(tempInode.i_block[12], &i_blocks); appendDoubleIndirectData(tempInode.i_block[13], &i_blocks); appendTripleIndirectData(tempInode.i_block[14], &i_blocks); //Loop through all the block addresses to get the actual data for(i=0; i < i_blocks.size(); i++){ appendData(i_blocks[i], data); } cout << "done here" << std::endl; return data; } void appendData(int block, char* data){ char* tempBuffer; tempBuffer = new char[this->blockSize]; ifstream file (this->filename, std::ios::binary); int entryLocation = block*this->blockSize; file.seekg (entryLocation, ios::beg); file.read(tempBuffer, this->blockSize); //Append this block to data for(int i=0; i < this->blockSize; i++){ data[this->currentDataPosition] = tempBuffer[i]; this->currentDataPosition++; } data[this->currentDataPosition] = '\0'; } void outputFile(iNode file, string filename){ char* data; cout << "File Transfer Started" << std::endl; data = this->fetchData(file); cout << "data fetched" << std::endl; char *outputFile = (char*)filename.c_str(); ofstream myfile; myfile.open (outputFile,ios::out|ios::binary); int i = 0; for(i=0; i < file.i_size; i++){ myfile << data[i]; } myfile.close(); cout << "File Transfer Completed" << std::endl; return; }

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  • Suggestions for lightweight, thread-safe scheduler

    - by nirvanai
    I am trying to write a round-robin scheduler for lightweight threads (fibers). It must scale to handle as many concurrently-scheduled fibers as possible. I also need to be able to schedule fibers from threads other than the one the run loop is on, and preferably unschedule them from arbitrary threads as well (though I could live with only being able to unschedule them from the run loop). My current idea is to have a circular doubly-linked list, where each fiber is a node and the scheduler holds a reference to the current node. This is what I have so far: using Interlocked = System.Threading.Interlocked; public class Thread { internal Future current_fiber; public void RunLoop () { while (true) { var fiber = current_fiber; if (fiber == null) { // block the thread until a fiber is scheduled continue; } if (fiber.Fulfilled) fiber.Unschedule (); else fiber.Resume (); //if (current_fiber == fiber) current_fiber = fiber.next; Interlocked.CompareExchange<Future> (ref current_fiber, fiber.next, fiber); } } } public abstract class Future { public bool Fulfilled { get; protected set; } internal Future previous, next; // this must be thread-safe // it inserts this node before thread.current_fiber // (getting the exact position doesn't matter, as long as the // chosen nodes haven't been unscheduled) public void Schedule (Thread thread) { next = this; // maintain circularity, even if this is the only node previous = this; try_again: var current = Interlocked.CompareExchange<Future> (ref thread.current_fiber, this, null); if (current == null) return; var target = current.previous; while (target == null) { // current was unscheduled; negotiate for new current_fiber var potential = current.next; var actual = Interlocked.CompareExchange<Future> (ref thread.current_fiber, potential, current); current = (actual == current? potential : actual); if (current == null) goto try_again; target = current.previous; } // I would lock "current" and "target" at this point. // How can I do this w/o risk of deadlock? next = current; previous = target; target.next = this; current.previous = this; } // this would ideally be thread-safe public void Unschedule () { var prev = previous; if (prev == null) { // already unscheduled return; } previous = null; if (next == this) { next = null; return; } // Again, I would lock "prev" and "next" here // How can I do this w/o risk of deadlock? prev.next = next; next.previous = prev; } public abstract void Resume (); } As you can see, my sticking point is that I cannot ensure the order of locking, so I can't lock more than one node without risking deadlock. Or can I? I don't want to have a global lock on the Thread object, since the amount of lock contention would be extreme. Plus, I don't especially care about insertion position, so if I lock each node separately then Schedule() could use something like Monitor.TryEnter and just keep walking the list until it finds an unlocked node. Overall, I'm not invested in any particular implementation, as long as it meets the requirements I've mentioned. Any ideas would be greatly appreciated. Thanks! P.S- For the curious, this is for an open source project I'm starting at http://github.com/nirvanai/Cirrus

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  • Arduino: Putting servos in my class causes them to rotate all the way to one side

    - by user2526712
    I am trying to create a new class that controls two servos. My code compiles just fine. However, when I run it, the servos just turn all the way to one direction. This seems to happen when I try instantiating the class (when in the constructor, I attach the servos in the class to pins). In My class's header file, I have [UPDATED] #ifndef ServoController_h #define ServoController_h #include "Arduino.h" #include <Servo.h> class ServoController { public: ServoController(int rotateServoPin, int elevateServoPin); void rotate(int degrees); void elevate(int degrees); private: Servo rotateServo; Servo elevateServo; int elevationAngle; int azimuthAngle; }; #endif Code so far for my Class: #include "Arduino.h" #include "ServoController.h" ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } void ServoController::rotate(int degrees) { //TO DO rotateServo.write(degrees); } void ServoController::elevate(int degrees) { //TO DO elevateServo.write(degrees); } And finally my arduino sketch so far is just: #include <ServoController.h> #include <Servo.h> ServoController sc(2 , 3); void setup() { } void loop() { } I'm pretty sure the circuit I am using is fine, since if I do not use my class, and just use the servo library directly in my arduino file, the servos move correctly. any ideas why this might happen? [UPDATE] I actually got this working. In my constructor, I have removed the lines to attach the servos to pins. Instead, I have added another method to my class which does the attachment. ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; // elevateServo.attach(elevateServoPin); // rotateServo.attach(rotateServoPin); } void ServoController::attachPins(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } I then call this in my sketch's setup() function: void setup() { sc.attachPins(2,3); } It seems like if I attach my servos outside of the setup() function, my problem occurs. [UPDATE July 27 9:13PM] Verified something with another test: I created a new sketch where I attached a servo before setup(): #include <Servo.h> Servo servo0; servo0.attach(2); void setup() { } void loop() // this function runs repeatedly after setup() finishes { servo0.write(90); delay(2000); servo0.write(135); delay(2000); servo0.write(45); delay(2000); } When I try to compile, Arduino throws an error: "testservotest:4: error: expected constructor, destructor, or type conversion before '.' token" So there was an error, but it was not thrown when the attach method was called from a class Thanks very much

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  • C - Error with read() of a file, storage in an array, and printing output properly

    - by ns1
    I am new to C, so I am not exactly sure where my error is. However, I do know that the great portion of the issue lies either in how I am storing the doubles in the d_buffer (double) array or the way I am printing it. Specifically, my output keeps printing extremely large numbers (with around 10-12 digits before the decimal point and a trail of zeros after it. Additionally, this is an adaptation of an older program to allow for double inputs, so I only really added the two if statements (in the "read" for loop and the "printf" for loop) and the d_buffer declaration. I would appreciate any input whatsoever as I have spent several hours on this error. #include <stdio.h> #include <fcntl.h> #include <sys/types.h> #include <unistd.h> #include <string.h> struct DataDescription { char fieldname[30]; char fieldtype; int fieldsize; }; /* ----------------------------------------------- eof(fd): returns 1 if file `fd' is out of data ----------------------------------------------- */ int eof(int fd) { char c; if ( read(fd, &c, 1) != 1 ) return(1); else { lseek(fd, -1, SEEK_CUR); return(0); } } void main() { FILE *fp; /* Used to access meta data */ int fd; /* Used to access user data */ /* ---------------------------------------------------------------- Variables to hold the description of the data - max 10 fields ---------------------------------------------------------------- */ struct DataDescription DataDes[10]; /* Holds data descriptions for upto 10 fields */ int n_fields; /* Actual # fields */ /* ------------------------------------------------------ Variables to hold the data - max 10 fields.... ------------------------------------------------------ */ char c_buffer[10][100]; /* For character data */ int i_buffer[10]; /* For integer data */ double d_buffer[10]; int i, j; int found; printf("Program for searching a mini database:\n"); /* ============================= Read in meta information ============================= */ fp = fopen("db-description", "r"); n_fields = 0; while ( fscanf(fp, "%s %c %d", DataDes[n_fields].fieldname, &DataDes[n_fields].fieldtype, &DataDes[n_fields].fieldsize) > 0 ) n_fields++; /* --- Prints meta information --- */ printf("\nThe database consists of these fields:\n"); for (i = 0; i < n_fields; i++) printf("Index %d: Fieldname `%s',\ttype = %c,\tsize = %d\n", i, DataDes[i].fieldname, DataDes[i].fieldtype, DataDes[i].fieldsize); printf("\n\n"); /* --- Open database file --- */ fd = open("db-data", O_RDONLY); /* --- Print content of the database file --- */ printf("\nThe database content is:\n"); while ( ! eof(fd) ) { /* ------------------ Read next record ------------------ */ for (j = 0; j < n_fields; j++) { if ( DataDes[j].fieldtype == 'I' ) read(fd, &i_buffer[j], DataDes[j].fieldsize); if ( DataDes[j].fieldtype == 'F' ) read(fd, &d_buffer[j], DataDes[j].fieldsize); if ( DataDes[j].fieldtype == 'C' ) read(fd, &c_buffer[j], DataDes[j].fieldsize); } double d; /* ------------------ Print it... ------------------ */ for (j = 0; j < n_fields; j++) { if ( DataDes[j].fieldtype == 'I' ) printf("%d ", i_buffer[j]); if ( DataDes[j].fieldtype == 'F' ) d = d_buffer[j]; printf("%lf ", d); if ( DataDes[j].fieldtype == 'C' ) printf("%s ", c_buffer[j]); } printf("\n"); } printf("\n"); printf("\n"); } Post edits output: 16777216 0.000000 107245694331284094976.000000 107245694331284094976.000000 Pi 33554432 107245694331284094976.000000 2954938175610156848888276006519501238173891974277081114627768841840801736306392481516295906896346039950625609765296207682724801406770458881439696544971142710292689518104183685723154223544599940711614138798312668264956190761622328617992192.000000 2954938175610156848888276006519501238173891974277081114627768841840801736306392481516295906896346039950625609765296207682724801406770458881439696544971142710292689518104183685723154223544599940711614138798312668264956190761622328617992192.000000 Secret Key 50331648 2954938175610156848888276006519501238173891974277081114627768841840801736306392481516295906896346039950625609765296207682724801406770458881439696544971142710292689518104183685723154223544599940711614138798312668264956190761622328617992192.000000 -0.000000 -0.000000 The number E Expected Output: 3 rows of data ending with the number "e = 2.18281828" To reproduce the problem, the following two files need to be in the same directory as the lookup-data.c file: - db-data - db-description

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  • bulls and cows game -- programming algorithm(python)

    - by IcyFlame
    This is a simulation of the game Cows and Bulls with three digit numbers I am trying to get the number of cows and bulls between two numbers. One of which is generated by the computer and the other is guessed by the user. I have parsed the two numbers I have so that now I have two lists with three elements each and each element is one of the digits in the number. So: 237 will give the list [2,3,7]. And I make sure that the relative indices are maintained.the general pattern is:(hundreds, tens, units). And these two lists are stored in the two lists: machine and person. ALGORITHM 1 So, I wrote the following code, The most intuitive algorithm: cows and bulls are initialized to 0 before the start of this loop. for x in person: if x in machine: if machine.index(x) == person.index(x): bulls += 1 print x,' in correct place' else: print x,' in wrong place' cows += 1 And I started testing this with different type of numbers guessed by the computer. Quite randomly, I decided on 277. And I guessed 447. Here, I got the first clue that this algorithm may not work. I got 1 cow and 0 bulls. Whereas I should have got 1 bull and 1 cow. This is a table of outputs with the first algorithm: Guess Output Expected Output 447 0 bull, 1 cow 1 bull, 1 cow 477 2 bulls, 0 cows 2 bulls, 0 cows 777 0 bulls, 3 cows 2 bulls, 0 cows So obviously this algorithm was not working when there are repeated digits in the number randomly selected by the computer. I tried to understand why these errors are taking place, But I could not. I have tried a lot but I just could not see any mistake in the algorithm(probably because I wrote it!) ALGORITHM 2 On thinking about this for a few days I tried this: cows and bulls are initialized to 0 before the start of this loop. for x in range(3): for y in range(3): if x == y and machine[x] == person[y]: bulls += 1 if not (x == y) and machine[x] == person[y]: cows += 1 I was more hopeful about this one. But when I tested this, this is what I got: Guess Output Expected Output 447 1 bull, 1 cow 1 bull, 1 cow 477 2 bulls, 2 cows 2 bulls, 0 cows 777 2 bulls, 4 cows 2 bulls, 0 cows The mistake I am making is quite clear here, I understood that the numbers were being counted again and again. i.e.: 277 versus 477 When you count for bulls then the 2 bulls come up and thats alright. But when you count for cows: the 7 in 277 at units place is matched with the 7 in 477 in tens place and thus a cow is generated. the 7 in 277 at tens place is matched with the 7 in 477 in units place and thus a cow is generated.' Here the matching is exactly right as I have written the code as per that. But this is not what I want. And I have no idea whatsoever on what to do after this. Furthermore... I would like to stress that both the algorithms work perfectly, if there are no repeated digits in the number selected by the computer. Please help me with this issue. P.S.: I have been thinking about this for over a week, But I could not post a question earlier as my account was blocked(from asking questions) because I asked a foolish question. And did not delete it even though I got 2 downvotes immediately after posting the question.

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  • Primefaces tabview: set the active index on tab change

    - by Virgi
    I've got a tab view that contains two tab. When I switch from tab 1 to tab 2, I'm calling some code that executes a validation and updates some values. Depending on the result of this validation, I would like to stay on tab 1, or go to tab 2, and refresh the tabs' content. My tabview: <h:form id="form"> <p:tabView id="tabview" activeIndex="#{ctrl.idx}" dynamic="true" cache="false"> <p:ajax event="tabChange" listener="#{ctrl.doStuff}" update=":form:tabview"/> <p:tab title="Tab 1" id="t1"> <h:panelGrid columns="1" cellpadding="10"> <h:outputText value="#{ctrl.s1}"/> </h:panelGrid> </p:tab> <p:tab title="Tab 2" id="t2"> <h:panelGrid columns="1" cellpadding="10"> <h:outputText value="#{ctrl.s2}"/> </h:panelGrid> </p:tab> </p:tabView> </h:form> My test code that simly changes the values: public void doStuff() { s1 = String.valueOf(Math.random()); s2 = String.valueOf(Math.random()); } I thought that changing the active tab index in my method would be enough, like that: public void doStuff() { // ... idx = 0; } On tabChange event, the method is called but the tabview components goes to the clicked tab, ignoring the idx new value. I thought adding an update attribute to p:ajax would render the whole tabview but only the tabs and/or the tabs' content is re rendered. And weirdest of all, if I change update=":form:tabview" to update=":form" or update="@form", I only receive the tab's content in the ajax response - the component disappears from the page! My bean is viewscoped, I'm using Primefaces 3.5, JSF 2.1 and Tomcat 7. Any idea? Thanks.

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  • jquery ui draggable elements not 'draggable' outside of scrolling div

    - by Stu
    hello all, i am super stumped. i have many elements (floating href tags) in a div with a set height/width, with scroll set to "overflow: auto" in the css. this is the structure of the divs: <div id="tagFun_div_main"> <div id="tf_div_tagsReturn"> <!-- all the draggable elements go in here, the parent div scolls --> </div> <div id=" tf_div_tagsDrop"> <div id="tf_dropBox"></div> </div></div> the parent div's, 'tf_div_tagsReturn' and 'tf_div_tagsDrop' will ultimately float next to each other. here is the jquery which is run after all of the 'draggable' elements have been created with class name 'tag_cell', : $(function() { $(".tag_cell").draggable({ revert: 'invalid', scroll: false, containment: '#tagFun_div_main' }); $("#tf_dropBox").droppable({ accept: '.tag_cell', hoverClass: 'tf_dropBox_hover', activeClass: 'tf_dropBox_active', drop: function(event, ui) { GLOBAL_ary_tf_tags.push(ui.draggable.html()); tagFun_reload(); } }); }); as i stated above, the draggable elements are draggable within div 'tf_div_tagsReturn', but they do not visually drag outside of that parent div. worthy to note, if i am dragging one of the draggable elements, and move the mouse over the droppable div, with id 'tf_dropBox', then the hoverclass is fired, i just can't see the draggable element any more. thank you very much for any advice on helping me find a solution. this is my first run at using jquery, so hopefully i am just missing something super obvious. i've been reading the documentation and searching forums thus far to no prevail :( thank you for your time. UPDATE: many thanks to Jabes88 for providing the solution which allowed me to achieve the functionality i was looking for, here is what my jquery ended up looking like, feel free to critique it, as i am new to jquery. $(function() { $(".tag_cell").draggable({ revert: 'invalid', scroll: false, containment: '#tagFun_div_main', helper: 'clone', start : function() { this.style.display="none"; }, stop: function() { this.style.display=""; } }); $(".tf_dropBox").droppable({ accept: '.tag_cell', hoverClass: 'tf_dropBox_hover', activeClass: 'tf_dropBox_active', drop: function(event, ui) { GLOBAL_ary_tf_tags.push(ui.draggable.html()); tagFun_reload(); } }); });

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  • MVVM load data during or after ViewModel construction?

    - by mkmurray
    My generic question is as the title states, is it best to load data during ViewModel construction or afterward through some Loaded event handling? I'm guessing the answer is after construction via some Loaded event handling, but I'm wondering how that is most cleanly coordinated between ViewModel and View? Here's more details about my situation and the particular problem I'm trying to solve: I am using the MVVM Light framework as well as Unity for DI. I have some nested Views, each bound to a corresponding ViewModel. The ViewModels are bound to each View's root control DataContext via the ViewModelLocator idea that Laurent Bugnion has put into MVVM Light. This allows for finding ViewModels via a static resource and for controlling the lifetime of ViewModels via a Dependency Injection framework, in this case Unity. It also allows for Expression Blend to see everything in regard to ViewModels and how to bind them. So anyway, I've got a parent View that has a ComboBox databound to an ObservableCollection in its ViewModel. The ComboBox's SelectedItem is also bound (two-way) to a property on the ViewModel. When the selection of the ComboBox changes, this is to trigger updates in other views and subviews. Currently I am accomplishing this via the Messaging system that is found in MVVM Light. This is all working great and as expected when you choose different items in the ComboBox. However, the ViewModel is getting its data during construction time via a series of initializing method calls. This seems to only be a problem if I want to control what the initial SelectedItem of the ComboBox is. Using MVVM Light's messaging system, I currently have it set up where the setter of the ViewModel's SelectedItem property is the one broadcasting the update and the other interested ViewModels register for the message in their constructors. It appears I am currently trying to set the SelectedItem via the ViewModel at construction time, which hasn't allowed sub-ViewModels to be constructed and register yet. What would be the cleanest way to coordinate the data load and initial setting of SelectedItem within the ViewModel? I really want to stick with putting as little in the View's code-behind as is reasonable. I think I just need a way for the ViewModel to know when stuff has Loaded and that it can then continue to load the data and finalize the setup phase. Thanks in advance for your responses.

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  • Passing Textbox values from one JSP to another JSP

    - by Malathy
    hi all. I want to pass a textbox value from source JSP file to the destination JSP file on a href click event withour using javascripts. can anyone help me out in this? i tried using the following method but iam getting error like "End tag is required" <a href="/destinationFile.jsp?sDate=<%='+txtDate.value+' %>"> thanks in advance Malathy.L.

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  • ASP.NET 3.5 GridView - row editing - dynamic binding to a DropDownList

    - by marc_s
    This is driving me crazy :-) I'm trying to get a ASP.NET 3.5 GridView to show a selected value as string when being displayed, and to show a DropDownList to allow me to pick a value from a given list of options when being edited. Seems simple enough? My gridview looks like this (simplified): <asp:GridView ID="grvSecondaryLocations" runat="server" DataKeyNames="ID" OnInit="grvSecondaryLocations_Init" OnRowCommand="grvSecondaryLocations_RowCommand" OnRowCancelingEdit="grvSecondaryLocations_RowCancelingEdit" OnRowDeleting="grvSecondaryLocations_RowDeleting" OnRowEditing="grvSecondaryLocations_RowEditing" OnRowUpdating="grvSecondaryLocations_RowUpdating" > <Columns> <asp:TemplateField> <ItemTemplate> <asp:Label ID="lblPbxTypeCaption" runat="server" Text='<%# Eval("PBXTypeCaptionValue") %>' /> </ItemTemplate> <EditItemTemplate> <asp:DropDownList ID="ddlPBXTypeNS" runat="server" Width="200px" DataTextField="CaptionValue" DataValueField="OID" /> </EditItemTemplate> </asp:TemplateField> </asp:GridView> The grid gets displayed OK when not in editing mode - the selected PBX type shows its value in the asp:Label control. No surprise there. I load the list of values for the DropDownList into a local member called _pbxTypes in the OnLoad event of the form. I verified this - it works, the values are there. Now my challenge is: when the grid goes into editing mode for a particular row, I need to bind the list of PBX's stored in _pbxTypes. Simple enough, I thought - just grab the drop down list object in the RowEditing event and attach the list: protected void grvSecondaryLocations_RowEditing(object sender, GridViewEditEventArgs e) { grvSecondaryLocations.EditIndex = e.NewEditIndex; GridViewRow editingRow = grvSecondaryLocations.Rows[e.NewEditIndex]; DropDownList ddlPbx = (editingRow.FindControl("ddlPBXTypeNS") as DropDownList); if (ddlPbx != null) { ddlPbx.DataSource = _pbxTypes; ddlPbx.DataBind(); } .... (more stuff) } Trouble is - I never get anything back from the FindControl call - seems like the ddlPBXTypeNS doesn't exist (or can't be found). What am I missing?? Must be something really stupid.... but so far, all my Googling, reading up on GridView controls, and asking buddies hasn't helped. Who can spot the missing link? ;-) Marc

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  • WPF: Animating TranslateTransform from code

    - by ghostskunks
    I have a WPF canvas on which I'm dynamically creating objects from code. These objects are being transformed by setting the RenderTransform property, and an animation needs to be applied one of those transforms. Currently, I can't get properties of any transform to animate (although no exception gets raised and the animation appears to run - the completed event gets raised). In addition, if the animation system is stressed, sometimes the Storyboard.Completed event is never raised. All the examples I've come accross animate the transforms from XAML. MSDN documentation suggests that the x:Name property of a transform must be set for it to be animatable, but I haven't found a working way to set it from code. Any ideas? Here's the full code listing that reproduces the problem: using System; using System.Diagnostics; using System.Windows; using System.Windows.Controls; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; namespace AnimationCompletedTest { /// <summary> /// Interaction logic for MainWindow.xaml /// </summary> public partial class MainWindow : Window { Canvas panel; public MainWindow() { InitializeComponent(); MouseDown += DoDynamicAnimation; Content = panel = new Canvas(); } void DoDynamicAnimation(object sender, MouseButtonEventArgs args) { for (int i = 0; i < 12; ++i) { var e = new Ellipse { Width = 16, Height = 16, Fill = SystemColors.HighlightBrush }; Canvas.SetLeft(e, Mouse.GetPosition(this).X); Canvas.SetTop(e, Mouse.GetPosition(this).Y); var tg = new TransformGroup(); var translation = new TranslateTransform(30, 0); tg.Children.Add(translation); tg.Children.Add(new RotateTransform(i * 30)); e.RenderTransform = tg; panel.Children.Add(e); var s = new Storyboard(); Storyboard.SetTarget(s, translation); Storyboard.SetTargetProperty(s, new PropertyPath(TranslateTransform.XProperty)); s.Children.Add( new DoubleAnimation(3, 100, new Duration(new TimeSpan(0, 0, 0, 1, 0))) { EasingFunction = new PowerEase {EasingMode = EasingMode.EaseOut} }); s.Completed += (sndr, evtArgs) => { Debug.WriteLine("Animation {0} completed {1}", s.GetHashCode(), Stopwatch.GetTimestamp()); panel.Children.Remove(e); }; Debug.WriteLine("Animation {0} started {1}", s.GetHashCode(), Stopwatch.GetTimestamp()); s.Begin(); } } [STAThread] public static void Main() { var app = new Application(); app.Run(new MainWindow()); } } }

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  • How to refresh/reload page once using jQuery?

    - by Pete
    Hi! Newbie question: I'm wondering how to refresh/reload a page (or even specific div) once(!) using jQuery? Ideally in a way right after the "DOM structure" is available (cf. "onload" event) and not negatively affecting "back button" or "bookmark" functionalities. Please note: ''replace('' is not allowed due to third-party restrictions. Thanks in advance! --Pete

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