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  • Fan not detected by lm-sensors

    - by OrangeTux
    My fan is blowing hard, while my cpu temperature is 32 degrees I tried a lot of things to control my fan. Changed grub file GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi= pci=noacpi" _ GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi=\"Linux\"" Ran sensors-detect : To load everything that is needed, add this to /etc/modules: #----cut here---- # Chip drivers coretemp #----cut here---- If you have some drivers built into your kernel, the list above will contain too many modules. Skip the appropriate ones! Do you want to add these lines automatically to /etc/modules? (yes/NO) Unloading i2c-dev... OK Unloading i2c-i801... OK Unloading cpuid... OK Ran sensors: acpitz-virtual-0 Adapter: Virtual device temp1: +34.0°C (crit = +90.0°C) coretemp-isa-0000 Adapter: ISA adapter Core 0: +34.0°C (high = +80.0°C, crit = +90.0°C) Core 2: +34.0°C (high = +80.0°C, crit = +90.0°C) Ran sudo start module-init-tools and sudo start module-init-tools module-init-tools stop/waiting As you can see my fan isn't detected. Running fancontrol gives me this: Loading configuration from /etc/fancontrol ... Error: Can't read configuration file Can you help me, please? I cannot use my laptop now in class. Thanks in advance. My system 00:00.0 Host bridge: Intel Corporation Core Processor DRAM Controller (rev 02) 00:01.0 PCI bridge: Intel Corporation Core Processor PCI Express x16 Root Port (rev 02) 00:02.0 VGA compatible controller: Intel Corporation Core Processor Integrated Graphics Controller (rev 02) 00:16.0 Communication controller: Intel Corporation 5 Series/3400 Series Chipset HECI Controller (rev 06) 00:1a.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05) 00:1b.0 Audio device: Intel Corporation 5 Series/3400 Series Chipset High Definition Audio (rev 05) 00:1c.0 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 1 (rev 05) 00:1c.2 PCI bridge: Intel Corporation 5 Series/3400 Series Chipset PCI Express Root Port 3 (rev 05) 00:1d.0 USB Controller: Intel Corporation 5 Series/3400 Series Chipset USB2 Enhanced Host Controller (rev 05) 00:1e.0 PCI bridge: Intel Corporation 82801 Mobile PCI Bridge (rev a5) 00:1f.0 ISA bridge: Intel Corporation Mobile 5 Series Chipset LPC Interface Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 5 Series/3400 Series Chipset 4 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 5 Series/3400 Series Chipset SMBus Controller (rev 05) 01:00.0 VGA compatible controller: ATI Technologies Inc Manhattan [Mobility Radeon HD 5400 Series] 01:00.1 Audio device: ATI Technologies Inc Manhattan HDMI Audio [Mobility Radeon HD 5000 Series] 02:00.0 Ethernet controller: Realtek Semiconductor Co., Ltd. RTL8101E/RTL8102E PCI Express Fast Ethernet controller (rev 02) 03:00.0 Network controller: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller (rev 01) 7f:00.0 Host bridge: Intel Corporation Core Processor QuickPath Architecture Generic Non-core Registers (rev 05) 7f:00.1 Host bridge: Intel Corporation Core Processor QuickPath Architecture System Address Decoder (rev 05) 7f:02.0 Host bridge: Intel Corporation Core Processor QPI Link 0 (rev 05) 7f:02.1 Host bridge: Intel Corporation Core Processor QPI Physical 0 (rev 05) 7f:02.2 Host bridge: Intel Corporation Core Processor Reserved (rev 05) 7f:02.3 Host bridge: Intel Corporation Core Processor Reserved (rev 05)

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  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

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  • upgrade from ubuntu 13.04 to 13.10 causes vmware workstation 9 problems

    - by dan
    so, upgrade caused problem where running vmware ws 9 needed patches to accommodate linux kernal 3.11. I applied those fixes I found that others reported, and now i can only run vmware ws 9 from sudo. If i run it from standard user, it says it wants to recompile modules, which it does not do unless I open up a terminal and run sudo vmware. that works, but would like it to work correctly, have the modules that are recompiled stick. when running under sudo vmware, it does recompile with errors.. (vmware-unity-helper:13019): Gtk-WARNING **: Unable to locate theme engine in module_path: "murrine", and starts up and works ok. any ideas? thanks for any help you can provide

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  • Event Driven Communication in Game Engine - Yes or No?

    - by Bunkai.Satori
    As I am reading book Game Coding Complete (http://www.amazon.com/Game-Coding-Complete-Third-McShaffry/dp/1584506806/ref=sr_1_1?ie=UTF8&qid=1295978774&sr=8-1), the author recommend Event Driven communication among the all game objects and modules. Basicaly, all the living game actors and object should communicate with the key modules (Physics, AI, Game Logic, Game View, etc..) via internal event messaging system. This would mean designing efficient event manager as well. My question is, whether this is proven and recommended approach. If it is not properly designed, it might mean consuming a lot of CPU cycles, which can be used elsewhere. This is especially true, if the game is targetted for mobile platform. What is your opinion and recommendation, please?

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  • Can't get Broadcom 43142 drivers to work after installation on 5420 Inspiron

    - by beckett
    I'm a complete newbie to ubuntu, I've already installed and reinstalled the Broadcom driver required done a numerous amount of steps on terminal but I can't seem to get wireless working. However, my wired connection seems to work just fine. also I have tried to follow the instructions but get stuck at step number 2 when i get told "No package dpkg is available": 1) Download the file from the link 2) sudo yum install dpkg 3) mkdir BCM43142 4) dpkg-deb -x Downloads/wireless-bcm43142-dkms-6.20.55.19_amd64.deb BCM43142 5) cd BCM43142/usr/src/wireless-bcm43142-oneiric-dkms-6.20.55.19~bdcom0602.0400.1000.0400/src/wl/sys 6) sudo yum install kernel-devel kernel-headers 7) vi wl_linux.c 8) around line 43, remove the line include 9) save the file (:wq) 10) cd ../../.. 11) make Things should work, and you'll have a file called "wl.ko" in the current directory. 12) sudo yum remove broadcom-wl 13) sudo mkdir -p /lib/modules/3.5.2-3.fc17.x86_64/extra/wl 14) sudo cp wl.ko /lib/modules/3.5.2-3.fc17.x86_64/extra/wl 15) sudo depmod -a 16) sudo modprobe wl I really need help :/

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  • Apply WCF For Large Projects

    - by svlytns
    We have a large projects that have nearly 20 modules on it.We want to use WCF for business layer. We think three way to implement WCF our project: Use only one datacontract and one operation contract. Send ClassName, MethodName to operation and create class by reflaction then invoke the method in WCF side. Second way put all modules in one wcf application, and create their data contracts, operation contracts. Third way is create seperate wcf application for each module and host them seperatly. Which one is the best way? I need your ideas. TIA!

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  • Organazing ASP.Net Single Page Application with Nancy

    - by OnesimusUnbound
    As a personal project, I'm creating a single page, asp.net web application using Nancy to provide RESTful services to the single page. Due to the complexity of the single page, particularly the JavaScripts used, I've think creating a dedicated project for the client side of web development and another for service side will organize and simplify the development. solution | +-- web / client side (single html page, js, css) | - contains asp.net project, and nancy library | to host the modules in application ptoject folder | +-- application / service (nancy modules, bootstrap for other layer) | . . . and other layers (three teir, domain driven, etc) . Is this a good way of organizing a complex single page application? Am I over-engineering the web app, incurring too much complexity?

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  • while installing kde 4.11 through terminal showing error while 'processing initramfs-tools'

    - by saptarshi nag
    the full output is------- Setting up initramfs-tools (0.103ubuntu0.2.1) ... update-initramfs: deferring update (trigger activated) Processing triggers for initramfs-tools ... update-initramfs: Generating /boot/initrd.img-3.5.0-42-generic cp: cannot stat ‘/module-files.d/libpango1.0-0.modules’: No such file or directory cp: cannot stat ‘/modules/pango-basic-fc.so’: No such file or directory E: /usr/share/initramfs-tools/hooks/plymouth failed with return 1. update-initramfs: failed for /boot/initrd.img-3.5.0-42-generic with 1. dpkg: error processing initramfs-tools (--configure): subprocess installed post-installation script returned error exit status 1 Errors were encountered while processing: initramfs-tools E: Sub-process /usr/bin/dpkg returned an error code (1)

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  • Which programming career path fits my terms? [closed]

    - by Goward Gerald
    I am sick and tired of my enterprise development job, I need some programming direction like this: Demanded in jobs-market Demanded in freelance market Can use Ubuntu as development environment Not enterprise. Standalone, mobile, web-development, anything, just not enterprise. Basically, I need a programming direction which doesn't need 20 developers, terribly big databases systems and long going projects with intense long-term support, I don't want enterprise job where a lot of people are working on one terribly big project and do modules to it all day long. Instead, I need something where: Projects change pretty often Projects are little, or medium-sized (in terms of code, modules and people working on it) but still not enterprise-sized Possible for freelance, solo-development, or at least requires a team of 3-4 programmers. Not like in enterprise where you feel like a drop in the sea with your 50 classes while system itself has hundreds of classes. Suggestions please?

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  • How to suggest using an ORM instead of stored procedures?

    - by Wayne M
    I work at a company that only uses stored procedures for all data access, which makes it very annoying to keep our local databases in sync as every commit we have to run new procs. I have used some basic ORMs in the past and I find the experience much better and cleaner. I'd like to suggest to the development manager and rest of the team that we look into using an ORM Of some kind for future development (the rest of the team are only familiar with stored procedures and have never used anything else). The current architecture is .NET 3.5 written like .NET 1.1, with "god classes" that use a strange implementation of ActiveRecord and return untyped DataSets which are looped over in code-behind files - the classes work something like this: class Foo { public bool LoadFoo() { bool blnResult = false; if (this.FooID == 0) { throw new Exception("FooID must be set before calling this method."); } DataSet ds = // ... call to Sproc if (ds.Tables[0].Rows.Count > 0) { foo.FooName = ds.Tables[0].Rows[0]["FooName"].ToString(); // other properties set blnResult = true; } return blnResult; } } // Consumer Foo foo = new Foo(); foo.FooID = 1234; foo.LoadFoo(); // do stuff with foo... There is pretty much no application of any design patterns. There are no tests whatsoever (nobody else knows how to write unit tests, and testing is done through manually loading up the website and poking around). Looking through our database we have: 199 tables, 13 views, a whopping 926 stored procedures and 93 functions. About 30 or so tables are used for batch jobs or external things, the remainder are used in our core application. Is it even worth pursuing a different approach in this scenario? I'm talking about moving forward only since we aren't allowed to refactor the existing code since "it works" so we cannot change the existing classes to use an ORM, but I don't know how often we add brand new modules instead of adding to/fixing current modules so I'm not sure if an ORM is the right approach (too much invested in stored procedures and DataSets). If it is the right choice, how should I present the case for using one? Off the top of my head the only benefits I can think of is having cleaner code (although it might not be, since the current architecture isn't built with ORMs in mind so we would basically be jury-rigging ORMs on to future modules but the old ones would still be using the DataSets) and less hassle to have to remember what procedure scripts have been run and which need to be run, etc. but that's it, and I don't know how compelling an argument that would be. Maintainability is another concern but one that nobody except me seems to be concerned about.

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  • AngularJS: structuring a web application with multiple ng-apps

    - by mg1075
    The blogosphere has a number of articles on the topic of AngularJS app structuring guidelines such as these (and others): http://www.johnpapa.net/angular-app-structuring-guidelines/ http://codingsmackdown.tv/blog/2013/04/19/angularjs-modules-for-great-justice/ http://danorlando.com/angularjs-architecture-understanding-modules/ http://henriquat.re/modularizing-angularjs/modularizing-angular-applications/modularizing-angular-applications.html However, one scenario I have yet to come across for guidelines and best practices is the case where you have a large web application containing multiple "mini-spa" apps, and the mini-spa apps all share a certain amount of code. I am not referring to the case of trying to have multiple ng-app declarations on the same page; rather, I mean different sections of a large site that have their own, unique ng-app declaration. As Scott Allen writes in his OdeToCode blog: One scenario I haven't found addressed very well is the scenario where multiple apps exist in the same greater web application and require some shared code on the client. Are there any recommended approaches to take, pitfalls to avoid, or good sample structures of this scenario that you can point to?

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  • .Net Application & Database Modularity/Reuse

    - by Martaver
    I'm looking for some guidance on how to architect an app with regards to modularity, separation of concerns and re-usability. I'm working on an application (ASP.Net, C#) that has distinctly generic chunks of functionality, that I'd love to be able to lift out, all layers, into re-usable components. This means the module handles the database schema, data access, API, everything so that the next time I want to use it I can just register the module and hook into it. Developing modules of re-usable functionality is a no-brainer, but what is really confusing me is what to do when it comes to handling a core re-usable database schema that serves the module's functionality. In an ideal world, I would register a module and it would ensure that the associated database schema exists in the DB. I would code on the assumption that the tables exist, calling the module's functionality through the DLL, agnostic of the database layer. Kind of like Enterprise Library's Caching/Logging Application Block, which can create a DB schema in the target DB to use as a data store. My Questions is: What do you think is the best way to achieve this, firstly, in terms design architecture, and secondly solution structure. What patterns/frameworks do you know that exist & support this kind of thing? My thoughts so far: I mostly use Entity Framework and SQL Server DB Projects. I thought about a 'black box' approach to modules of functionality. I could use use a code-first approach in EF4, and use the ObjectContext to create a database when the module is initialized. However this means that all of the entities that my module encapsulates would be disconnected from the rest of the application because they belonged to an abstracted ObjectContext. Further - Creating appropriate indexes and references between domain entities and the module's entities would be impossible to do practically. I've thought of adopting Enterprise Library and creating my own Application Blocks. I'm not sure how this would play nice with Entity Framework (if at all) though. I like the idea of building on proven patterns & practices to encapsulate established, reusable functionality. I thought of abandoning Entity Framework for the Module, and just creating a separate DB schema for the module with its own set of stored procedures & ADO.Net. Then deploying the script at run-time if interrogation shows that it doesn't exist. But once again, for application developing outside of the application, I would want to use Entity Framework and I would have to use the module separately, disconnected from the domain ObjectContext. Has anyone had experience developing these sorts of full-stack modules? What advice can you offer? Am I biting off more than I can chew?

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  • When to use mixins in Ruby

    - by Gilles
    I am wondering when to use mixins? I have read about them. Many authors compare them to interfaces, abstract classes, etc. Mixins are modules that are mixed-in and modules are a way to group similar methods, constants and classes together. I have seen examples where a module for math functions is created. It makes sense to group and reuse such functions but should I only mix these in a class if I am faced with an inheritance situation? Should I mix these in anytime I want to use them in a class? Should they be used exactly like interfaces in other languages or are there other subtleties?

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  • What's the best way to refactor this Rails controller?

    - by Robert DiNicolas
    I'd like some advice on how to best refactor this controller. The controller builds a page of zones and modules. Page has_many zones, zone has_many modules. So zones are just a cluster of modules wrapped in a container. The problem I'm having is that some modules may have some specific queries that I don't want executed on every page, so I've had to add conditions. The conditions just test if the module is on the page, if it is the query is executed. One of the problems with this is if I add a hundred special module queries, the controller has to iterate through each one. I think I would like to see these module condition moved out of the controller as well as all the additional custom actions. I can keep everything in this one controller, but I plan to have many apps using this controller so it could get messy. class PagesController < ApplicationController # GET /pages/1 # GET /pages/1.xml # Show is the main page rendering action, page routes are aliased in routes.rb def show #-+-+-+-+-Core Page Queries-+-+-+-+- @page = Page.find(params[:id]) @zones = @page.zones.find(:all, :order => 'zones.list_order ASC') @mods = @page.mods.find(:all) @columns = Page.columns # restful params to influence page rendering, see routes.rb @fragment = params[:fragment] # render single module @cluster = params[:cluster] # render single zone @head = params[:head] # render html, body and head #-+-+-+-+-Page Level Json Conversions-+-+-+-+- @metas = @page.metas ? ActiveSupport::JSON.decode(@page.metas) : nil @javascripts = @page.javascripts ? ActiveSupport::JSON.decode(@page.javascripts) : nil #-+-+-+-+-Module Specific Queries-+-+-+-+- # would like to refactor this process @mods.each do |mod| # Reps Module Custom Queries if mod.name == "reps" @reps = User.find(:all, :joins => :roles, :conditions => { :roles => { :name => 'rep' } }) end # Listing-poc Module Custom Queries if mod.name == "listing-poc" limit = params[:limit].to_i < 1 ? 10 : params[:limit] PropertyEntry.update_from_listing(mod.service_url) @properties = PropertyEntry.all(:limit => limit, :order => "city desc") end # Talents-index Module Custom Queries if mod.name == "talents-index" @talent = params[:type] @reps = User.find(:all, :joins => :talents, :conditions => { :talents => { :name => @talent } }) end end respond_to do |format| format.html # show.html.erb format.xml { render :xml => @page.to_xml( :include => { :zones => { :include => :mods } } ) } format.json { render :json => @page.to_json } format.css # show.css.erb, CSS dependency manager template end end # for property listing ajax request def update_properties limit = params[:limit].to_i < 1 ? 10 : params[:limit] offset = params[:offset] @properties = PropertyEntry.all(:limit => limit, :offset => offset, :order => "city desc") #render :nothing => true end end So imagine a site with a hundred modules and scores of additional controller actions. I think most would agree that it would be much cleaner if I could move that code out and refactor it to behave more like a configuration.

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  • How to compile Asus-syntec-webcam-driver stk11xx

    - by berot3
    i have asus v1s and some time ago i was able to easily compile and install it. but now compiling fails... i hope u guys know what i can do, if there is anything that can be done... after svn checkout https://syntekdriver.svn.sourceforge.net/svnroot/syntekdriver syntekdriver and cd ./syntekdriver/trunk/driver as well as make -f Makefile.standalone i got: make -C /lib/modules/2.6.36.2/build SUBDIRS=/home/berot3/syntekdriver/trunk/driver modules make[1]: Betrete Verzeichnis '/usr/src/linux-headers-2.6.38-8-generic' CC [M] /home/berot3/syntekdriver/trunk/driver/stk11xx-usb.o CC [M] /home/berot3/syntekdriver/trunk/driver/stk11xx-v4l.o /home/berot3/syntekdriver/trunk/driver/stk11xx-v4l.c:43:28: fatal error: linux/videodev.h: File not found! compilation terminated. make[2]: *** [/home/berot3/syntekdriver/trunk/driver/stk11xx-v4l.o] Error 1 make[1]: *** [_module_/home/berot3/syntekdriver/trunk/driver] Error 2 make[1]: Verlasse Verzeichnis '/usr/src/linux-headers-2.6.38-8-generic' make: *** [driver] Error 2 same for http://bookeldor-net.info/merdier/Makefile-syntekdriver http://webcache.googleusercontent.com/search?q=cache:OM0zVNlYiVQJ:bookeldor-net.info/merdier/Makefile-syntekdriver+http://bookeldor-net.info/merdier/Makefile-syntekdriver&hl=de&strip=1

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  • Sortie de Qt 5 RC, avec une restructuration de la documentation

    Sortie de Qt 5 alpha La première version majeure du Qt Project autonome se concentre sur les performances et les capacités graphiques La version 5 de Qt vient de sortir en version alpha. Cette version est la première version majeure depuis que Qt est devenu autonome avec la création du Qt Project. Beaucoup de personnes ont contribué à cette nouvelle version, pas uniquement des développeurs de chez Nokia. Les différents modules ont été regroupés en deux catégories, les essentiels, installés par défaut, et les add-ons, installés à la demande. L'objectif de cette version alpha est de récupérer les retours des utilisateurs, principalement sur les modules essentiels. Lars Knoll, le responsable...

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  • Is programming in layers real?

    - by Aura
    I am fairly new in product development and I am trying to work over a product. The problem that I have realized is that people draw diagrams and charts showing different modules and layers. But as I am working alone (I am my own team) I got a bit confused about the interaction I am facing in the development within the programs and I am wondering whether developing a product in modules is real or not? Maybe I am not a great programmer, but I see no boundaries when data start to travel from frontend to backend.

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  • Error applying iptable rules

    - by user3215
    When I try to use iptables command on one of my Rackspace cloud server, I'm getting the following error. I was trying to apply iptable rules with iptables-apply -t 120 /etc/iptables.rules and iptables-restore < /etc/iptables.rules FATAL: Could not load /lib/modules/2.6.35.4-rscloud/modules.dep: No such file or directory iptables-restore v1.4.4: iptables-restore: unable to initialize table 'filter' Error occurred at line: 2 Try `iptables-restore -h' or 'iptables-restore --help' for more information. How could I fix this?. Anybody has any technique?

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  • How can I fix the iptables error message "unable to initialize table 'filter'"?

    - by user3215
    When I try to use iptables command on one of my Rackspace cloud server, I'm getting the following error. In an attempt to apply iptables rules with iptables-apply -t 120 /etc/iptables.rules and iptables-restore < /etc/iptables.rules I got the next error: FATAL: Could not load /lib/modules/2.6.35.4-rscloud/modules.dep: No such file or directory iptables-restore v1.4.4: iptables-restore: unable to initialize table 'filter' Error occurred at line: 2 Try `iptables-restore -h' or 'iptables-restore --help' for more information. How do I fix this?

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  • No sound card detected [elementary os]

    - by Silouane Gerin
    h61 I set up a computer for my parents with elementary os. I installed an Asus P8H61-I motherboard which contains an integrated Realtek ALC887 sound card. The system doesn't recognize the sound card. Here are the results of some commands: lspci | grep audio doesn't return anything, alsa force-reload return Unloading ALSA sound driver modules: (none loaded). Loading ALSA sound driver modules: (none to reload). aplay -l no soundcard detected and cat /proc/asound/cards let me know that asound doesn't exist. I tried installing Realtek drivers but nothing happened. Here is a log from alsa : Log Can someone help me? Thanks.

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  • How do I debug a cluster running Microsoft server 2003?

    - by alcor
    I'm sole developer of a complex critical software system, written in Visual C++ 2005. It's deployed on a classical Microsoft cluster scenario (active/passive), that has Windows Server 2003 R2. If a server A goes down, the other one (B) starts and take the ownership of its duties. You have to know that: Both servers have the same Microsoft patches/fixes, same hardware, same everything. Both servers use the same memory storage (a RAID-6 through fiber channel). This software has a main module that launches the peripheral modules. if a peripheral module crashes, the main module restarts it. When I switch the application in one of the two servers (let's say the B server) two of the peripheral modules of the main applications just started to crash apparently without reason about 2 seconds after the start of the peripheral module. What could I do to analyze/inspect/resolve this weird situation?

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  • Sortie de Qt 5 beta, cette préversion montre l'achèvement de la modularisation du framework

    Sortie de Qt 5 alpha La première version majeure du Qt Project autonome se concentre sur les performances et les capacités graphiques La version 5 de Qt vient de sortir en version alpha. Cette version est la première version majeure depuis que Qt est devenu autonome avec la création du Qt Project. Beaucoup de personnes ont contribué à cette nouvelle version, pas uniquement des développeurs de chez Nokia. Les différents modules ont été regroupés en deux catégories, les essentiels, installés par défaut, et les add-ons, installés à la demande. L'objectif de cette version alpha est de récupérer les retours des utilisateurs, principalement sur les modules essentiels. Lars Knoll, le responsable...

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  • I need advice on how to debug a cluster

    - by alcor
    I'm the only developer of a complex critical software system, written in Visual C++ 2005. It's deployed on a classical Microsoft cluster scenario (active/passive), that has Windows Server 2003 R2. If a server A goes down, the other one (B) starts and take the ownership of its duties. You have to know that: both servers have the same Microsoft patches/fixes, same hardware, same everything. both servers use the same memory storage (a RAID-6 through fiber channel). this software has a main module who launch the peripheral modules. if a peripheral module crashes, the main module restarts it. When I switch the application in one of the two servers (let's say the B server) two of the peripheral modules of the main applications just started to crash apparently without reason about 2 seconds after the start of the peripheral module. What could I do to analyze/inspect/resolve this weird situation?

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  • Python 3.3 est officiellement arrivé avec quatre nouvelles librairies

    Python 3.3 : la bêta 2 est sortie Quatre nouveaux modules et deux changements majeurs de syntaxe [IMG]http://ceg.developpez.com/images/python-logo.png[/IMG] Une nouvelle version du langage de script Python se précise. C'est en fait la bêta 2 de la version 3.3 qui vient de sortir, et pour les plus impatients d'entre vous, voici un petit tour d'horizon des apports importants. Bien évidemment, l'ensemble des fonctionnalités prévues est toujours à l'état de brouillon et reste susceptible de changer avant la sortie de la version stable. Python 3.3 prévoit 4 nouveaux modules importants : faulthandler, ipaddress, lzma et venv, ainsi que deux changements de synta...

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