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  • Phonegap/Cordova geolocation not working on Android

    - by Kreeki
    I'm having a trouble to get Geolocation working on Android in both emulator (even when I geo fix over telnet) and on device. Works on iOS, WP8 and in the browser. When I ask device for location using the following code, I always get an error (in my case custom Retrieving your position failed for unknown reason. with null both error code and error message). Related code: successHandler = (position) -> resolve App.Location.create lat: position.coords.latitude lng: position.coords.longitude errorHandler = (error) -> error = switch error.code when 1 App.LocationError.create message: 'You haven\'t shared your location.' when 2 App.LocationError.create message: 'Couldn\'t detect your current location.' when 3 App.LocationError.create message: 'Retrieving your position timeouted.' else App.LocationError.create message: 'Retrieving your position failed for unknown reason. Error code: ' + error.code + '. Error message: ' + error.message reject(error) options = maximumAge: Infinity # I also tried with 0 timeout: 60000 enableHighAccuracy: true navigator.geolocation.getCurrentPosition(successHandler, errorHandler, options) platforms/android/AndroidManifest.xml <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" /> <uses-permission android:name="android.permission.ACCESS_LOCATION_EXTRA_COMMANDS" /> www/config.xml (just in case) <feature name="Geolocation"> <param name="android-package" value="org.apache.cordova.GeoBroker" /> </feature> Using Cordova 3.1.0. Testing on Android 4.2. Plugin installed. Cordova.js included in index.html (other plugins like InAppBrowser are working fine). $ cordova plugins ls [ 'org.apache.cordova.console', 'org.apache.cordova.device', 'org.apache.cordova.dialogs', 'org.apache.cordova.geolocation', 'org.apache.cordova.inappbrowser', 'org.apache.cordova.vibration' ] I'm clueless. Am I missing something?

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  • GIT clone repo across local file system

    - by Jon
    Hi all, I am a complete Noob when it comes to GIT. I have been just taking my first steps over the last few days. I setup a repo on my laptop, pulled down the Trunk from an SVN project (had some issues with branches, not got them working), but all seems ok there. I now want to be able to pull or push from the laptop to my main desktop. The reason being the laptop is handy on the train as I spend 2 hours a day travelling and can get some good work done. But my main machine at home is great for development. So I want to be able to push / pull from the laptop to the main computer when I get home. I thought the most simple way of doing this would be to just have the code folder shared out across the LAN and do: git clone file://192.168.10.51/code unfortunately this doesn't seem to be working for me: so I open a git bash cmd and type the above command, I am in C:\code (the shared folder for both machines) this is what I get back: Initialized empty Git repository in C:/code/code/.git/ fatal: 'C:/Program Files (x86)/Git/code' does not appear to be a git repository fatal: The remote end hung up unexpectedly How can I share the repository between the two machines in the most simple of ways. There will be other locations that will be official storage points and places where the other devs and CI server etc will pull from, this is just so that I can work on the same repo across two machines. Thanks

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  • RSA_sign and RSACryptoProvider.VerifySignature

    - by Miky D
    I'm trying to get up to speed on how to get some code that uses OpenSSL for cryptography, to play nice with another program that I'm writing in C#, using the Microsoft cryptography providers available in .NET. More to the point, I'm trying to have the C# program verify an RSA message signature generated by the OpenSSL code. The code that generates the signature looks something like this: // Code in C, using the OpenSSL RSA implementation char msgToSign[] = "Hello World"; // the message to be signed char signature[RSA_size(rsa)]; // buffer that will hold signature int slen = 0; // will contain signature size // rsa is an OpenSSL RSA context, that's loaded with the public/private key pair memset(signature, 0, sizeof(signature)); RSA_sign(NID_sha1 , (unsigned char*)msgToSign , strlen(msgToSign) , signature , &slen , rsa); // now signature contains the message signature // and can be verified using the RSA_verify counterpart // .. I would like to verify the signature in C# In C#, I would do the following: import the other side's public key into an RSACryptoServiceProvider object receive the message and it's signature try to verify the signature I've got the first two parts working (I've verified that the public key is loading properly because I managed to send an RSA encrypted text from the C# code to the OpenSSL code in C and successfully have it decrypted) In order to verify the signature in C#, I've tried using the: VerifySignature method of the RSACryptoServiceProvider but that didn't work. And digging around the internet I was only able to find some vague information pointing out that .NET uses a different method for generating the signature than OpenSSL does. So, does anybody know how to accomplish this?

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  • Making Vim auto-indent PHP/HTML using alternative syntax

    - by njbair
    I edit PHP in Vim and have enjoyed the auto-indenting, but PHP's alternative syntax doesn't auto-indent how I would like. For instance, in an HTML template, Vim doesn't recognize the open control structure in the same way it does when using braces. Example: <html> <body> <p> <?php if (1==1): ?> This line should be indented. <?php endif; ?> </p> </body> </html> I want Vim to recognize the open control structure and indent the HTML within it. Another example which uses pure PHP: <?php if (1==1): echo "This line gets indented"; echo "This one doesn't"; endif; ?> The indentation is terminated by the semicolon, even though the control structure is still open. Does anybody know how to get Vim to work in these situations? Thanks.

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  • 3D Sphereical Terrain with an 8 mesh sphere. The edges of the mesh are obvioulsy seen and I'm not su

    - by Justin808
    Hi :) I'm working in Unity3D, but my issue is with 3D meshes. I'm hoping someone here can help or point me in the right direction. I have 2 version of code, http://www.pasteit4me.com/695002 (old) and http://www.pasteit4me.com/690003 (new). The old code, makes a single mesh sphere and creates a terrain on it. The new code makes an 8 mesh sphere and creates a terrain on it. On the new version the edges of the meshes are obviously seen and I'm not sure why. It looks like the edges are adjusted no much, almost 2-3 times more than they should have been. GenerateB() in the old code and Generate() in the new code creates the sphere. MakeTerrain() in both create the terrain. If I dont run the MakeTerrain() function the new sphere looks like a solid mesh. I'm not sure where to start looking in the MakeTerrain() function in the new code to solve the issue :-/ Any ideas? An image of the issue is at http://img28.imageshack.us/img28/3784/screenshot20100611at850.png.

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  • Speedup writing C programs using a subset of the Python syntax

    - by psihodelia
    I am constantly trying to optimize my time. Writing a C code takes a lot of time and requires much more keyboard touches than say writing a Python program. However, in order to speed up the time required to create a C program, one can automatize many things. I'd like to write my programs using smth. like Python but with C semantics. It means, all keywords are C keywords, but syntax is optimized. For example, this C code: #include "dsplib.h" #include "coeffs.h" #define MODULENAME "dsplib" #define NUM_SAMPLES 320 typedef float t_Vec; typedef struct s_Inter { char *pc_Name; struct s_Inter *px_Next; }t_Inter; typedef struct s_DspLibControl { t_Vec f_Y; }t_DspLibControl; void v_DspLibName(void) { printf("Module: %s", MODULENAME); printf("\n"); } int v_DspLibInitInterControl(t_DspLibControl *px_Con) { int y; px_Con->f_Y = 0.0; for(int i=0;i<10;i++) { y += i * i; } return y; } in optimized pythonized version can look like: include dsplib, coeffs define MODULENAME="dsplib", NUM_SAMPLES=320 typedef float t_Vec typedef struct s_Inter: char *pc_Name struct s_Inter *px_Next t_Inter typedef struct s_DspLibControl: t_Vec f_Y t_DspLibControl v_DspLibName(): printf("Module: %s", MODULENAME); printf("\n") int v_DspLibInitInterControl(t_DspLibControl *px_Con): int y px_Con->f_Y = 0.0 for int i=0;i<10;i++: y += i * i return y My question is: Do you know any VIM script, which allows to translate an original pythonized C code into a standard C code? For example, one is writing a C code but uses pythonized syntax, once she decides to translate pythonized blocks into standard C, she selects such blocks and press some key. And she doesn't save such pythonized code of course, VIM translates it into standard C.

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  • Select * from 'many to many' SQL relationship

    - by Rampant Creative Group
    I'm still learning SQL and my brain is having a hard time with this one. Say I have 3 tables: teams players and teams_players as my link table All I want to do is run a query to get each team and the players on them. I tried this: SELECT * FROM teams INNER JOIN teams_players ON teams.id = teams_players.team_id INNER JOIN players ON teams_players.player_id = players.id But it returned a separate row for each player on each team. Is JOIN the right way to do it or should I be doing something else? ----------------------------------------- Edit Ok, so from what I'm hearing, this isn't necessarily a bad way to do it. I'll just have to group the data by team while I'm doing my loop. I have not yet tried the modified SQL statements provided, but I will today and get back to you. To answer the question about structure - I guess I wasn't thinking about the returned row structure which is part of what lead to my confusion. In this particular case, each team is limited to 4 players (or less) so I guess the structure that would be helpful to me is something like the following: teams.id, teams.name, players.id, players.name, players.id, players.name, players.id, players.name, players.id, players.name, 1 Team ABC 1 Jim 2 Bob 3 Ned 4 Roy 2 Team XYZ 2 Bob 3 Ned 5 Ralph 6 Tom

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  • iPhone application update (using Core Data on Sqlite)

    - by owen
    I have an app which is using Core Data on Sqlite, Now I have a update which has some DB structure changes say adding a new table I know when an app get updated, it updates the app binary only, nothing on document directory will be changed. When the app gets updated and launchs at the first time and run [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; It will find the difference between the data model and DB structure in Sqlite and will throw an exception and quit. Error: "The model used to open the store is incompatible with the one used to create the store" So, can anyone here give me some idea how to update an app when there is a DB structure change? I think we can run a DB script to create that new table when it launchs the update at the first time. But if there are other changes like changing the type of some fields or deleting some fields, and we need to migrate the old data, this is really a headache. In this case, Is the only way to do is creating a new app? Is there anyone tried something similar like this?

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  • How can I SETF an element in a tree by an accessor?

    - by Willi Ballenthin
    We've been using Lisp in my AI course. The assignments I've received have involved searching and generating tree-like structures. For each assignment, I've ended up writing something like: (defun initial-state () (list 0 ; score nil ; children 0 ; value 0)) ; something else and building my functions around these "states", which are really just nested lists with some loosely defined structure. To make the structure more rigid, I've tried to write accessors, such as: (defun state-score ( state ) (nth 2 state)) This works for reading the value (which should be all I need to do in a nicely functional world. However, as time crunches, and I start to madly hack, sometimes I want a mutable structure). I don't seem to be able to SETF the returned ...thing (place? value? pointer?). I get an error with something like: (setf (state-score *state*) 10) Sometimes I seem to have a little more luck writing the accessor/mutator as a macro: (defmacro state-score ( state ) `(nth 2 ,state)) However I don't know why this should be a macro, so I certainly shouldn't write it as a macro (except that sometimes it works. Programming by coincidence is bad). What is an appropriate strategy to build up such structures? More importantly, where can I learn about whats going on here (what operations affect the memory in what way)?

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  • Why am I getting "(304) Not Modified" error on some links when using HttpWebRequest?

    - by Greg
    Hi, Any ideas why on some links that I try to access using HttpWebRequest I am getting "The remote server returned an error: (304) Not Modified." in the code? The code I'm using is from Jeff's post here. Note the concept of the code is a simple proxy server, so I'm pointing my browser at this locally running piece of code, which gets my browsers request, and then proxies it on by creating a new HttpWebRequest, as you'll see in the code. It works great for most sites/links, but for some this error comes up. You will see one key bit in the code is where it seems to copy the http header settings from the browser request to it's request out to the site, and it copies in the header attributes. Not sure if the issue is something to do with how it mimics this aspect of the request and then what happens as the result comes back? case "If-Modified-Since": request.IfModifiedSince = DateTime.Parse(listenerContext.Request.Headers[key]); break; I get the issue for example from http://en.wikipedia.org/wiki/Main_Page thanks

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  • Passing data structures to different threads

    - by Robb
    I have an application that will be spawning multiple threads. However, I feel there might be an issue with threads accessing data that they shouldn't be. I'm relatively new to threading so bare with me. Here is the structure of the threaded application (sorry for the crudeness): MainThread / \ / \ / \ Thread A Thread B / \ / \ / \ / \ / \ / \ Thread A_1 Thread A_2 Thread B_1 Thread B_2 Under each lettered thread (which could be many), there will only be two threads and they are fired of sequentially. The issue i'm having is I'm not entirely sure how to pass in a datastructure into these threads. So, the datastructure is created in MainThread, will be modified in the lettered thread (Thread A, etc) specific to that thread and then a member variable from that datastructure is sent to Letter_Numbered threads. Currently, the lettered thread class has a member variable and when the class is constructed, the datastructure from mainthread is passed in by reference, invoking the copy constructor so the lettered thread has it's own copy to play with. The lettered_numbered thread simply takes in a string variable from the data structure within the lettered thread. My question is, is this accceptable? Is there a much better way to ensure each lettered thread gets its own data structure to play with? Sorry for the somewhat poor explanation, please leave comments and i'll try to clarify.

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  • Regular Expression Newbie

    - by Registered User
    I need to parse strings inputs where the columns are separated by columns and any field that contains a comma in the data is wrapped in quotes (commas separated, quoted text identifiers). For this project I need to remove the quotes and any commas that occur between pairs of quotes. Basically, I need to remove commas and quotes that are contained in fields while preserving the commas that are used to separate the fields. Here's a little code I put together that handles the simple scenario: // Sample input 1: This works and covers 99% of the records that I need to parse. string str1 = "[email protected],2010/03/27 12:2:02,,some_first_name,some_last_name,,\"This Address Works, Suite 200\",Some City,TN,09876-5432,9795551212x123,XYZ"; str1 = Regex.Replace(str1, "\"([^\"^,]*),([^\"^,]*)\"", "$1$2"); Console.WriteLine(str1); // Outputs: [email protected],2010/03/27 12:2:02,,some_first_name,some_last_name,,This Address Works Suite 200,Some City,TN,09876-5432,9795551212x123,XYZ Although this code works for most of my records, it doesn't work when a field contains more than one commas. What I would like to do is modify the code so that it remove each instance of a comma contained within the column no matter how many commas there are in the field. I don't want to hard code only handling 2 commas, or 3 commas, or 25 commas. The code should just remove all the commas in the field. Below is an example of what my code doesn't handle properly. // Sample input 2: This doesn't work since there is more than 1 comma between the quotes. string str2 = "[email protected],2010/03/27 12:2:02,,some_first_name,some_last_name,,\"i,l,k,e, c,o,m,m,a,s, i,n ,m,y, f,i,e,l,d\",Some City,TN,09876-5432,9795551212x123,XYZ"; str2 = Regex.Replace(str2, "\"([^\"^,]*),([^\"^,]*)\"", "$1$2"); Console.WriteLine(str2); // Desired output: [email protected],2010/03/27 12:2:02,,some_first_name,some_last_name,,i like commas in my field,Some City,TN,09876-5432,9795551212x123,XYZ Any help would be appreciated for this Regular Expression newbie.

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  • VB.NET pinvoke declaration wrong?

    - by tmighty
    I copied and pasted the following VB.NET structure from the pinvoke website. http://www.pinvoke.net/default.aspx/Structures/BITMAPINFOHEADER.html However when I paste it into a module under the module name like this, VB.NET is telling me that a declaration is expected: Option Strict Off Option Explicit On Imports System Imports System.Diagnostics Imports System.Drawing Imports System.Drawing.Drawing2D Imports System.Runtime.InteropServices Imports System.Windows.Forms Module modDrawing StructLayout(LayoutKind.Explicit)>Public Structure BITMAPINFOHEADER <FieldOffset(0)> Public biSize As Int32 <FieldOffset(4)> Public biWidth As Int32 <FieldOffset(8)> Public biHeight As Int32 <FieldOffset(12)> Public biPlanes As Int16 <FieldOffset(14)> Public biBitCount As Int16 <FieldOffset(16)> Public biCompression As Int32 <FieldOffset(20)> Public biSizeImage As Int32 <FieldOffset(24)> Public biXPelsperMeter As Int32 <FieldOffset(28)> Public biYPelsPerMeter As Int32 <FieldOffset(32)> Public biClrUsed As Int32 <FieldOffset(36)> Public biClrImportant As Int32 End Structure Where did I go wrong, please? Thank you very much.

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  • Cannot launch 16-bit application anymore

    - by Nick Bedford
    I'm trying to debug and resolve some issues with a Win32 macro application written C++ however I'm having the strangest issue. I have to launch a 16-bit program and then simulate entering data into and have been using ShellExecute for over two years now. I haven't touched this actual code at all, but now it doesn't work. I'm doing ShellExecute(NULL, "open", exe_path.c_str(), NULL, "", SW_SHOWDEFAULT);. This has worked flawlessly for years but all of sudden, it stopped working. It gives me an ACCESS_DENIED error code. I've Googled and apparently this is a pretty common issue with launching 16-bit apps. The workstation XP SP2 environment hasn't changed at all, and it was actually working until I rebuilt a little while ago (I've rebuilt it before many times). The code is inside a window procedure function and when I take it out and launch the program in the WinMain function it works, but the code has to be in the window procedure... I've tried numerous alternatives but they all give the same issue. The biggest issue with this is it was working then all of a sudden decided it wasn't going to with no change to both code and environment! In fact, it was about half way through testing changes that it thought it'd stop working. Please help as I cannot do anything without the program launching. It's the first step in the code that I'm debugging!

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  • heterogeneous comparisons in python3

    - by Matt Anderson
    I'm 99+% still using python 2.x, but I'm trying to think ahead to the day when I switch. So, I know that using comparison operators (less/greater than, or equal to) on heterogeneous types that don't have a natural ordering is no longer supported in python3.x -- instead of some consistent (but arbitrary) result we raise TypeError instead. I see the logic in that, and even mostly think its a good thing. Consistency and refusing to guess is a virtue. But what if you essentially want the python2.x behavior? What's the best way to go about getting it? For fun (more or less) I was recently implementing a Skip List, a data structure that keeps its elements sorted. I wanted to use heterogeneous types as keys in the data structure, and I've got to compare keys to one another as I walk the data structure. The python2.x way of comparing makes this really convenient -- you get an understandable ordering amongst elements that have a natural ordering, and some ordering amongst those that don't. Consistently using a sort/comparison key like (type(obj).__name__, obj) has the disadvantage of not interleaving the objects that do have a natural ordering; you get all your floats clustered together before your ints, and your str-derived class separates from your strs. I came up with the following: import operator def hetero_sort_key(obj): cls = type(obj) return (cls.__name__+'_'+cls.__module__, obj) def make_hetero_comparitor(fn): def comparator(a, b): try: return fn(a, b) except TypeError: return fn(hetero_sort_key(a), hetero_sort_key(b)) return comparator hetero_lt = make_hetero_comparitor(operator.lt) hetero_gt = make_hetero_comparitor(operator.gt) hetero_le = make_hetero_comparitor(operator.le) hetero_ge = make_hetero_comparitor(operator.gt) Is there a better way? I suspect one could construct a corner case that this would screw up -- a situation where you can compare type A to B and type A to C, but where B and C raise TypeError when compared, and you can end up with something illogical like a > b, a < c, and yet b > c (because of how their class names sorted). I don't know how likely it is that you'd run into this in practice.

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  • Should a connect method return a value?

    - by Matt S
    I was looking at some code I've inherited and I couldn't decided if I like a bit of code. Basically, there is a method that looks like the following: bool Connect(connection parameters){...} It returns true if it connects successfully, false otherwise. I've written code like that in the past, but now, when I see this method I don't like it for a number of reasons. Its easy to write code that just ignores the returned value, or not realize it returns a value. There is no way to return an error message. Checking the return of the method doesn't really look nice: if (!Connect(...)){....} I could rewrite code to throw an exception when it doesn't successfully connect, but I don't consider that an exceptional situation. Instead I'm thinking of refactoring the code as follows: void Connect(Connection Parameters, out bool successful, out string errorMessage){...} I like that other developers have to provide the success and error strings so they know the method has error conditions and I can know return a message Anyone have any thoughts on the matter? Thanks -Matt

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  • Scrolling to the bottom of a div on page load: issue with syntaxhighlighter

    - by Rayne
    I've been using this code: var objDiv = document.getElementById("code"); objDiv.scrollTop = objDiv.scrollHeight; to scroll to the very bottom of the div. It worked perfectly in FF and Chrome (I asked a question about it not working in Chrome a few days ago, but it appears the guy who was testing it on Chrome was incorrect, so I tested it myself) until I started syntax highlighting the code that I put in the div with SyntaxHighlighter. Before, I was putting the code in a <p> and breaking lines with <br />, but the <br /> stuff doesn't fly with SyntaxHighlighter, so I replaced all of those with newlines (not entirely certain if this is important, but it's worth mentioning). Now, when the page loads, it does scroll, but not all the way down. It scrolls nearly to the bottom. I've tried all the methods listed in the other question I mentioned but they all do the same thing, or nothing at all. Is there anything else I can try? Here is the relevant piece of the generated HTML. Forgive the poor formatting, I'm not writing the HTML by hand, but rather using Hiccup with Clojure, and it doesn't bother with formatting. <div class="scroll" id="code"><pre class="brush: clojure">=> (doseq [x (range 1 100)] (println x)) 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 nil </pre></div><script type="text/javascript">var objDiv = document.getElementById("code"); objDiv.scrollTop = objDiv.scrollHeight;</script>

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  • Delphi Performance: Case Versus If

    - by Andreas Rejbrand
    I guess there might be some overlapping with previous SO questions, but I could not find a Delphi-specific question on this topic. Suppose that you want to check if an unsigned 32-bit integer variable "MyAction" is equal to any of the constants ACTION1, ACTION2, ... ACTIONn, where n is - say 1000. I guess that, besides being more elegant, case MyAction of ACTION1: {code}; ACTION2: {code}; ... ACTIONn: {code}; end; if much faster than if MyAction = ACTION1 then // code else if MyAction = ACTION2 then // code ... else if MyAction = ACTIONn then // code; I guess that the if variant takes time O(n) to complete (i.e. to find the right action) if the right action ACTIONi has a high value of i, whereas the case variant takes a lot less time (O(1)?). Am I correct that switch is much faster? Am I correct that the time required to find the right action in the switch case actually is independent of n? I.e. is it true that it does not really take any longer to check a million cases than to check 10 cases? How, exactly, does this work?

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  • Who likes #regions in Visual Studio?

    - by Nicholas
    Personally I can't stand region tags, but clearly they have wide spread appeal for organizing code, so I want to test the temperature of the water for other MS developer's take on this idea. My personal feeling is that any sort of silly trick to simplify code only acts to encourage terrible coding behavior, like lack of cohesion, unclear intention and poor or incomplete coding standards. One programmer told me that code regions helped encourage coding standards by making it clear where another programmer should put his or her contributions. But, to be blunt, this sounds like a load of horse manure to me. If you have a standard, it is the programmer's job to understand what that standard is... you should't need to define it in every single class file. And, nothing is more annoying than having all of your code collapsed when you open a file. I know that cntrl + M, L will open everything up, but then you have the hideous "hash region definition" open and closing lines to read. They're just irritating. My most stead fast coding philosophy is that all programmer should strive to create clear, concise and cohesive code. Region tags just serve to create noise and redundant intentions. Region tags would be moot in a well thought out and intentioned class. The only place they seem to make sense to me, is in automatically generated code, because you should never have to read that outside of personal curiosity.

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  • What setting needs to be made to make .Net Automation responsive?

    - by Greg
    Have an app that is looking for application windows being created on the desktop using class Unresponsive { private StructureChangedEventHandler m_UIAeventHandler = new StructureChangedEventHandler(OnStructureChanged); public Unresponsive() { Automation.AddStructureChangedEventHandler(AutomationElement.RootElement, TreeScope.Children, m_UIAeventHandler); } private void OnStructureChanged(object sender, StructureChangedEventArgs e) { Debug.WriteLine("Change event"); } } You can see the same issue using UISpy.exe, selecting the desktop and configuring scope for children and just the structure changed event. The problem I'm trying to resolve is that the events are not raised in a timely manner, there seems to be some grouping/delay which makes the app appear to be non responsive. If you start a new app with 1 window and wait a second you get the event, seems alright. If you start the same app several times without delay (say clicking on quickstart), it's not until all of the instances of the app get 'initialised' by the AutomationProxies that you get the notice for the first app (and in short order the other apps/windows). I've sat watching task manager as each instance of the app starts to grow as it is initialised, waiting until the last app is done and then seeing the events all come in. Similarly any time any apps are starting windows within a timeframe there seems to be some blocking. I can't see how to configure this timeframe, or get each structure changed event to be sent on as soon as it happens. Also, this process of listening for structure changed events seems to be leaking, just by listening there is a leak in native memory. (visible in UISpy and my app)

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  • autotools: no rule to make target all

    - by Raffo
    I'm trying to port an application I'm developing to autotools. I'm not an expert in writing makefiles and it's a requisite for me to be able to use autotools. In particular, the structure of the project is the following: .. ../src/Main.cpp ../src/foo/ ../src/foo/x.cpp ../src/foo/y.cpp ../src/foo/A/k.cpp ../src/foo/A/Makefile.am ../src/foo/Makefile.am ../src/bar/ ../src/bar/z.cpp ../src/bar/w.cpp ../src/bar/Makefile.am ../inc/foo/ ../inc/bar/ ../inc/foo/A ../configure.in ../Makefile.am The root folder of the project contains a "src" folder containing the main of the program AND a number of subfolders containing the other sources of the program. The root of the project also contains an "inc" folder containing the .h files that are nothing more than the definitions of the classes in "src", thus "inc" reflects the structure of "src". I have written the following configure.in in the root: AC_INIT([PNAME], [1.0]) AC_CONFIG_SRCDIR([src/Main.cpp]) AC_CONFIG_HEADER([config.h]) AC_PROG_CXX AC_PROG_CC AC_PROG_LIBTOOL AM_INIT_AUTOMAKE([foreign]) AC_CONFIG_FILES([Makefile src/Makefile src/foo/Makefile src/foo/A/Makefile src/bar/Makefile]) AC_OUTPUT And the following is ../Makefile.am SUBDIRS = src and then in ../src where the main of the project is contained: bin_PROGRAMS = pname gsi_SOURCES = Main.cpp AM_CPPFLAGS = -I../../inc/foo\ -I../../inc/foo/A \ -I../../inc/bar/ pname_LDADD= foo/libfoo.a bar/libbar.a SUBDIRS = foo bar and in ../src/foo noinst_LIBRARIES = libfoo.a libfoo_a_SOURCES = \ x.cpp \ y.cpp AM_CPPFLAGS = \ -I../../inc/foo \ -I../../inc/foo/A \ -I../../inc/bar And the analogous in src/bar. The problem is that after calling automake and autoconf, when calling "make" the compilation fails. In particular, the program enters the directory src, then foo and creates libfoo.a, but the same fail for libbar.a, with the following error: Making all in bar make[3]: Entering directory `/user/Raffo/project/src/bar' make[3]: *** No rule to make target `all'. Stop. I have read the autotools documentation, but I'm not able to find a similar example to the one I am working on. Unfortunately I can't change the directory structure as this is a fixed requisite of the project I'm working on. I don't know if you can help me or give me any hint, but maybe you can guess the error or give me a link to a similar structured example. Thank you.

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  • Set ContentTemplate in CodeBehind: XamlParseException 2260 Error

    - by user362215
    Hi, I'd like to change the ContentTemplate of a ContentPresenter in the CodeBehind file. But if I run the Silverlight 4 application a XamlParseException with the error code 2260 occures. foreach (ContentPresenter item in Headers) { item.ContentTemplate = Parent.UnselectedHeaderTemplate; } if ((index >= 0) && (index < Headers.Count)) { ContentPresenter item0 = (ContentPresenter)Headers[index]; item0.ContentTemplate = Parent.SelectedHeaderTemplate; } If I do only the foreach code without the code in the "if", it works. And if I only do the code in the "if" without the foreach it works too. But togheter (the "if"-code and the foreach-code) it doesn't work. I have no idea why it doesn't work. The two templates look like this: <Setter Property="UnselectedHeaderTemplate"> <Setter.Value> <DataTemplate> <ContentControl Content="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Content}" Margin="10,-10" FontSize="72" Foreground="#FF999999" CacheMode="BitmapCache"/> </DataTemplate> </Setter.Value> </Setter> <!-- SelectedHeader template --> <Setter Property="SelectedHeaderTemplate"> <Setter.Value> <DataTemplate> <ContentControl Content="{Binding RelativeSource={RelativeSource TemplatedParent}, Path=Content}" Margin="10,-10" FontSize="72" Foreground="{TemplateBinding Foreground}" CacheMode="BitmapCache"/> </DataTemplate> </Setter.Value> </Setter> If you have an idea what problem is please tell me.

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  • C# / XNA - Load objects to the memory - how it works?

    - by carl
    Hello I'm starting with C# and XNA. In the "Update" method of the "Game" class I have this code: t = Texture2D.FromFile( [...] ); //t is a 'Texture2D t;' which loads small image. "Update" method is working like a loop, so this code is called many times in a second. Now, when I run my game, it takes 95MB of RAM and it goes slowly to about 130MB (due to the code I've posted, without this code it remains at 95MB), then goes immediately to about 100MB (garbare colletion?) and again goes slowly to 130MB, then immediately to 100MB and so on. So my first question: Can You explain why (how) it works like that? I've found, that if I change the code to: t.Dispose() t = Texture2D.FromFile( [...] ); it works like that: first it takes 95MB and then goes slowly to about 101MB (due to the code) and remains at this level. I don't understand why it takes this 6MB (101-95)... ? I want to make it works like that: load image, release from memory, load image, release from memory and so on, so the program should always takes 95MB (it takes 95MB when image is loaded only once in previous method). Whats instructions should I use? If it is important, the size of the image is about 10KB. Thank You!

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  • Javascript errors on internet explorer with jQuery but working fine on Firefox

    - by user994319
    A quick question I'm hoping someone can help me out with. On firefox our jQuery slider is working perfectly, however on viewing with internet explorer there are some javascript errors occurring. The website is http://foscam-uk.com/index.php Hoping there is a possible solution to this. Kind Regards and Thank You! Errors: Webpage error details User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 6.1; WOW64; Trident/4.0; SLCC2; .NET CLR 2.0.50727; .NET CLR 3.5.30729; .NET CLR 3.0.30729; Media Center PC 6.0; .NET4.0C; .NET4.0E; InfoPath.3) Timestamp: Wed, 6 Jun 2012 22:36:43 UTC Message: Object doesn't support this property or method Line: 5653 Char: 9 Code: 0 URI: http://foscam-uk.com/js/prototype/prototype.js Message: Object doesn't support this property or method Line: 5988 Char: 5 Code: 0 URI: http://foscam-uk.com/js/prototype/prototype.js Message: Object doesn't support this property or method Line: 2 Char: 5 Code: 0 URI: http://foscam-uk.com/skin/frontend/default/theme316/js/scripts.js Message: Object doesn't support this property or method Line: 5736 Char: 7 Code: 0 URI: http://foscam-uk.com/js/prototype/prototype.js Message: Object doesn't support this property or method Line: 5988 Char: 5 Code: 0 URI: http://foscam-uk.com/js/prototype/prototype.js Message: Object doesn't support this property or method Line: 73 Char: 11 Code: 0 URI: http://foscam-uk.com/index.php

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  • Question about compilers and how they work

    - by Marin Doric
    This is the C code that frees memory of a singly linked list. It is compiled with Visual C++ 2008 and code works as it should be. /* Program done, so free allocated memory */ current = head; struct film * temp; temp = current; while (current != NULL) { temp = current->next; free(current); current = temp; } But I also encountered ( even in a books ) same code written like this: /* Program done, so free allocated memory */ current = head; while (current != NULL) { free(current); current = current->next; } If I compile that code with my VC++ 2008, program crashes because I am first freeing current and then assigning current-next to current. But obviously if I compile this code with some other complier ( for example, compiler that book author used ) program will work. So question is, why does this code compiled with specific compiler work? Is it because that compiler put instructions in binary file that remember address of current-next although I freed current and my VC++ doesn't. I just want to understand how compilers work.

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