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  • [Struts2+tiles] How can I make title dynamically?

    - by Lee Domin
    I'm developing BBS in struts2 and tiles(2) framework. I want to push a value in ActionSupport class and pop the value in layout.jsp of tiles. but i just keep failing to access to the value. I will explain my works step by step. 1) Users click a link to view an article at list page. And BoardView class will be called as defined in struts.xml --list.jsp-- <a href="view_board?num=${num}"> ${ subject } </a> --struts.xml-- <action name="View_board" class="board.BoardView"> <result type="tiles">board.view</result> </action> 2)Action class will put title into the value stack... right? --BoardView class-- public class BoardView extends ActionSupport private String title; public void Execute() throws Exception { ... setTitle(board.getSubject()); return SUCCESS; } ... (setter and getter of title) 3) As ActionClass returns SUCCESS, it will go to tiles definition named board.view --struts.xml-- <action name="View_board" class="board.BoardView"> <result type="tiles">board.view</result> </action> 4)Here's the tiles-def.xml and the problem. I think the value of 'title' can't be popped from value stack. ==tiles-def.xml== <definition name="board.view" extends="layout"> <put-attribute name="title" value="%title" /> <put-attribute name="body" value="/board/view.jsp" /> </definition> (I can't indent with tags... sorry) Here's the layout.jsp ==layout.jsp== ... <title><tiles:getAsString name="title" /></title> ... I tried to replace the value attribute to %{title}, $title and ${title}. But nothings worked out. Web Browser just shows the string itself($title). I don't know what to do... please help me. I hope you all understand my works despite of my bad explanation.

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  • Save File to Sharepoint Server using JAX-WS

    - by Evan Porter
    I'm trying to save a file to a Sharepoint server using JAX-WS. The web service call is reporting a success, but the file doesn't show up. I used this command (from a WinXP) to generate the Java code to make the JAX-WS call: wsimport -keep -extension -Xnocompile http://hostname/sites/teamname/_vti_bin/Copy.asmx?WSDL I get a handle on the web service which I called port using the following: CopySoap port = null; if (userName != null && password != null) { Copy service = new Copy(); port = service.getCopySoap(); ((BindingProvider) port).getRequestContext().put(BindingProvider.USERNAME_PROPERTY, userName); ((BindingProvider) port).getRequestContext().put(BindingProvider.PASSWORD_PROPERTY, password); } else { throw new Exception("Holy Frijolé! Null userName and/or password!"); } I called the web service using the following: port.copyIntoItems(sourceUrl, destUrlCollection, fields , "Contents of the file".getBytes(), copyIntoItemsResult, copyResultCollection) The sourceUrl and the only url in destUrlCollection equals "hostname/sites/teamname/Tech Docs/Sub Folder". The FieldInformationCollection object named fields contains only one FieldInformation. The FieldInformation object has "HelloWorld.txt" as the value for displayName, internalName and value. The type property is set to FieldType.FILE. The id property is set to (java.util.UUID.randomUUID()).toString(). The call to copyIntoItems returns successfuly; copyIntoItemsResult contains a value of 0 and the only CopyResult object set in copyResultCollection has an error code of "SUCCESS" with a null error message. When I look into the "Tech Docs" library on Sharepoint, in the "Sub Folder" there's no file there. Why wouldn't it tell me what I did wrong? Did I just miss a step? Update (Feb 26th, 2011) I've changed my FieldInformation object's displayName and internalName properties to be "Title" as suggested. Still no joy, but a step in the right direction. After playing around with the urls for a bit, I got these results: With both the sourceUrl and the only destination URL equivalent, with no protocol, I get the SUCCESS response but no actual document appears in the document library. With both of the URLs equivalent but with an "http://" protocol specified, I get an UNKNOWN error with "Object reference not set to an instance of an object." as the message. With the source URL an empty string or null, I get an UNKNOWN error with " Value does not fall within the expected range." as the error message.

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  • Linq to SQL Repository ~theory~ - Generic but now uses Linq to Objects?

    - by Matt Tolliday
    The project I am currently working on used Linq to SQL as an ORM data access technology. Its an MVC3 Web app. The problem I faced was primarily due to the inability to mock (for testing) the DataContext which gets autogenerated by the DBML designer. So to solve this issue (after much reading) I refactored the repository system which was in place - single repository with seperate and duplicated access methods for each table which ended up with something like 300 methods only 10 of which were unique - into a single repository with generic methods taking the table and returning more generic types to the upper reaches of the application. My question revolves more around the design I've used to get thus far and the differences I'm noticing in the structure of the app. 1) Having refactored the code from the dark ages which used classic Linq to SQL queries: public Billing GetBilling(int id) { var result = ( from bil in _bicDc.Billings where bil.BillingId == id select bil).SingleOrDefault(); return (result); } it now looks like: public T GetRecordWhere<T>(Expression<Func<T, bool>> predicate) where T : class { T result; try { result = _dataContext.GetTable<T>().Where(predicate).SingleOrDefault(); } catch (Exception ex) { throw ex; } return result; } and is used by the controller with a query along the lines of: _repository.GetRecordWhere<Billing>(x => x.BillingId == 1); which is fine, and precisely what I wanted to achieve. ...however.... I'm also having to do the following to get precisely the result set i require in the controller class (the highest point of the app in essence)... viewModel.RecentRequests = _model.GetAllRecordsWhere<Billing>(x => x.BillingId == 1) .Where(x => x.BillingId == Convert.ToInt32(BillingType.Submitted)) .OrderByDescending(x => x.DateCreated). Take(5).ToList(); This - as far as my understanding is correct - is now using Linq to Objects rather than the Linq to SQL queries I was previously? Is this okay practise? It feels wrong to me but I dont know why. Probably because the logic of the queries is in the very highest tier of the app, rather than the lowest, but... I defer to you good people for advice. One of the issues I considered was bringing the entire table into memory but I understand that using the Iqeryable return type the where clause is taken to the database and evaluated there. Thus returning only the resultset i require... i may be wrong. And if you've made it this far, well done. Thank you, and if you have any advice it is very much appreciated!!

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  • C# - How to override GetHashCode with Lists in object

    - by Christian
    Hi, I am trying to create a "KeySet" to modify UIElement behaviour. The idea is to create a special function if, eg. the user clicks on an element while holding a. Or ctrl+a. My approach so far, first lets create a container for all possible modifiers. If I would simply allow a single key, it would be no problem. I could use a simple Dictionary, with Dictionary<Keys, Action> _specialActionList If the dictionary is empty, use the default action. If there are entries, check what action to use depending on current pressed keys And if I wasn't greedy, that would be it... Now of course, I want more. I want to allow multiple keys or modifiers. So I created a wrapper class, wich can be used as Key to my dictionary. There is an obvious problem when using a more complex class. Currently two different instances would create two different key, and thereby he would never find my function (see code to understand, really obvious) Now I checked this post: http://stackoverflow.com/questions/638761/c-gethashcode-override-of-object-containing-generic-array which helped a little. But my question is, is my basic design for the class ok. Should I use a hashset to store the modifier and normal keyboardkeys (instead of Lists). And If so, how would the GetHashCode function look like? I know, its a lot of code to write (boring hash functions), some tips would be sufficient to get me started. Will post tryouts here... And here comes the code so far, the Test obviously fails... public class KeyModifierSet { private readonly List<Key> _keys = new List<Key>(); private readonly List<ModifierKeys> _modifierKeys = new List<ModifierKeys>(); private static readonly Dictionary<KeyModifierSet, Action> _testDict = new Dictionary<KeyModifierSet, Action>(); public static void Test() { _testDict.Add(new KeyModifierSet(Key.A), () => Debug.WriteLine("nothing")); if (!_testDict.ContainsKey(new KeyModifierSet(Key.A))) throw new Exception("Not done yet, help :-)"); } public KeyModifierSet(IEnumerable<Key> keys, IEnumerable<ModifierKeys> modifierKeys) { foreach (var key in keys) _keys.Add(key); foreach (var key in modifierKeys) _modifierKeys.Add(key); } public KeyModifierSet(Key key, ModifierKeys modifierKey) { _keys.Add(key); _modifierKeys.Add(modifierKey); } public KeyModifierSet(Key key) { _keys.Add(key); } }

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  • Brainstorming: Weird JPA problem, possibly classpath or jar versioning problem???

    - by Vinnie
    I'm seeing a weird error message and am looking for some ideas as to what the problem could be. I'm sort of new to using the JPA. I have an application where I'm using Spring's Entity Manager Factory (LocalContainerEntityManagerFactoryBean), EclipseLink as my ORM provider, connected to a MySQL DB and built with Maven. I'm not sure if any of this matters..... When I deploy this application to Glassfish, the application works as expected. The problem is, I've created a set of stand alone unit tests to run outside of Glassfish that aren't working correctly. I get the following error (I've edited the class names a little) com.xyz.abc.services.persistence.entity.MyEntity cannot be cast to com.xyz.abc.services.persistence.entity.MyEntity The object cannot be cast to a class of the same type? How can that be? Here's a snippet of the code that is in error Query q = entityManager.createNamedQuery("MyEntity.findAll"); List entityObjects = q.getResultList(); for (Object entityObject: entityObjects) { com.xyz.abc.services.persistence.entity.MyEntity entity = (com.xyz.abc.services.persistence.entity.MyEntity) entityObject; Previously, I had this code that produced the same error: CriteriaQuery cq = entityManager.getCriteriaBuilder().createQuery(); cq.select(cq.from(com.xyz.abc.services.persistence.entity.MyEntity.class)); List entityObjects = entityManager.createQuery(cq).getResultList(); for (Object entityObject: entityObjects) { com.xyz.abc.services.persistence.entity.MyEntity entity = (com.xyz.abc.services.persistence.entity.MyEntity) entityObject; This code is question is the same that I have deployed to the server. Here's the innermost exception if it helps Caused by: java.lang.ClassCastException: com.xyz.abc.services.persistence.entity.MyEntity cannot be cast to com.xyz.abc.services.persistence.entity.MyEntity at com.xyz.abc.services.persistence.entity.factory.MyEntityFactory.createBeans(MyEntityFactory.java:47) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.springframework.beans.factory.support.SimpleInstantiationStrategy.instantiate(SimpleInstantiationStrategy.java:115) ... 37 more I'm guessing that there's some jar I'm using in Glassfish that is different than the ones I'm using in test. I've looked at all the jars I have listed as "provided" and am pretty sure they are all the same ones from Glassfish. Let me know if you've seen this weird issue before, or any ideas for correcting it.

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  • SQLSTATE[HY093]: Invalid parameter number: mixed named and positional parameters

    - by Gremo
    Weird error and this is driving me crazy all the day. To me it seems a bug because there are no positional parameters in my query. Here is the method: public function getAll(User $user, DateTime $start = null, DateTime $end = null) { $params = array('user_id' => $user->getId()); $rsm = new \Doctrine\ORM\Query\ResultSetMapping(); // Result set mapping $rsm->addScalarResult('subtype', 'subtype'); $rsm->addScalarResult('count', 'count'); $sms_sql = "SELECT CONCAT('sms_', IF(is_auto = 0, 'user' , 'auto')) AS subtype, " . "SUM(messages_count * (customers_count + recipients_count)) AS count " . "FROM outgoing_message AS m INNER JOIN small_text_message AS s ON " . "m.id = s.id WHERE status <> 'pending' AND user_id = :user_id"; $news_sql = "SELECT CONCAT('news_', IF(is_auto = 0, 'user' , 'auto')) AS subtype, " . "SUM(customers_count + recipients_count) AS count " . "FROM outgoing_message AS m JOIN newsletter AS n ON m.id = n.id " . "WHERE status <> 'pending' AND user_id = :user_id"; if($start) : $sms_sql .= " AND sent_at >= :start"; $news_sql .= " AND sent_at >= :start"; $params['start'] = $start->format('Y-m-d'); endif; $sms_sql .= ' GROUP BY type, is_auto'; $news_sql .= ' GROUP BY type, is_auto'; return $this->_em->createNativeQuery("$sms_sql UNION ALL $news_sql", $rsm) >setParameters($params)->getResult(); } And this throws the exception: SQLSTATE[HY093]: Invalid parameter number: mixed named and positional parameters Array $arams is OK and so generated SQL: var_dump($params); array (size=2) 'user_id' => int 1 'start' => string '2012-01-01' (length=10) Strangest thing is that it works with "$sms_sql" only! Any help would make my day, thanks. Update Found another strange thing. If i change only the name (to start_date instead of start): if($start) : $sms_sql .= " AND sent_at >= :start_date"; $news_sql .= " AND sent_at >= :start_date"; $params['start_date'] = $start->format('Y-m-d'); endif; What happens is that Doctrine/PDO says: SQLSTATE[42S22]: Column not found: 1054 Unknown column 'sent1rt_date' in 'where clause' ... as string 1rt was added in the middle of the column name! Crazy...

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  • Android: Getting Error: Conversion to Dalvik format failed

    - by Rupesh C
    I am building an app on android and running into an error and while searching on net, came across your posting on this and changed the eclipse.ini to increase Xms and Xmx params but still this error does not go away. I am using Eclipse IDE for Java with Andrioid SDK 2.1 on Mac OS. Please help or please point me to someone who might know. Btw, this error only happens when i add external jar files (which i need for my project). here are the list of external jar files that i have in my classpath.) // httpclient-4.0.1.jar from apache // httpcore -4.0.1.jarfrom apache // commons-codec-1.3.jar from apache //commons-logging-1.1.1.jar from apache // json_simple-1.1.jar from google Here is the complete error: UNEXPECTED TOP-LEVEL EXCEPTION: java.lang.IllegalArgumentException: already added: Lorg/apache/commons/logging/impl/AvalonLogger; [2010-05-02 21:57:05 - MyApp]     at com.android.dx.dex.file.ClassDefsSection.add(ClassDefsSection.java:123) [2010-05-02 21:57:05 - MyApp]     at com.android.dx.dex.file.DexFile.add(DexFile.java:143) [2010-05-02 21:57:05 - MyApp]     at com.android.dx.command.dexer.Main.processClass(Main.java:301) [2010-05-02 21:57:05 - MyApp]     at com.android.dx.command.dexer.Main.processFileBytes(Main.java:278) [2010-05-02 21:57:05 - MyApp]     at com.android.dx.command.dexer.Main.access$100(Main.java:56) [2010-05-02 21:57:05 - MyApp]     at com.android.dx.command.dexer.Main$1.processFileBytes(Main.java:229) [2010-05-02 21:57:05 - MyApp]     at com.android.dx.cf http://com.android.dx.cf.direct.ClassPathOpener.pro .direct.ClassPathOpener.processArchive(ClassPathOpener.java:244) [2010-05-02 21:57:05 - MyApp]     at com.android.dx.cf.direct.ClassPathOpener.processOne(ClassPathOpener.java:130) [2010-05-02 21:57:05 - MyApp]     at com.android.dx.cf.direct.ClassPathOpener.process(ClassPathOpener.java:108) [2010-05-02 21:57:05 - MyApp]     at com.android.dx.command.dexer.Main.processOne(Main.java:247) [2010-05-02 21:57:05 - MyApp]     at com.android.dx.command.dexer.Main.processAllFiles(Main.java:183) [2010-05-02 21:57:05 - MyApp]     at com.android.dx.command.dexer.Main.run(Main.java:139) [2010-05-02 21:57:05 - MyApp]     at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) [2010-05-02 21:57:05 - MyApp]     at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) [2010-05-02 21:57:05 - MyApp]     at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) [2010-05-02 21:57:05 - MyApp]     at java.lang.reflect.Method.invoke(Method.java:592) [2010-05-02 21:57:05 - MyApp]     at com.android.ide.eclipse.adt.internal.sdk.DexWrapper.run(Unknown Source) [2010-05-02 21:57:05 - MyApp]     at com.android.ide.eclipse.adt.internal.build.ApkBuilder.executeDx(Unknown Source) [2010-05-02 21:57:05 - MyApp]     at com.android.ide.eclipse.adt.internal.build.ApkBuilder.build(Unknown Source) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.internal.events.BuildManager$2.run(BuildManager.java:627) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:170) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:201) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.internal.events.BuildManager$1.run(BuildManager.java:253) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.runtime.SafeRunner.run(SafeRunner.java:42) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.internal.events.BuildManager.basicBuild(BuildManager.java:256) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.internal.events.BuildManager.basicBuildLoop(BuildManager.java:309) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.internal.events.BuildManager.build(BuildManager.java:341) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.internal.events.AutoBuildJob.doBuild(AutoBuildJob.java:140) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.internal.events.AutoBuildJob.run(AutoBuildJob.java:238) [2010-05-02 21:57:05 - MyApp]     at org.eclipse.core.internal.jobs.Worker.run(Worker.java:55) [2010-05-02 21:57:05 - MyApp] 4 errors; aborting [2010-05-02 21:57:05 - MyApp] Conversion to Dalvik format failed with error 1 Thanks, Rupesh

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  • Java object to XML Elements?

    - by DaveKub
    I'm working on a webservices client app and I have it mostly working. I can retrieve and read data from the third-party webservice fine. Now I need to submit some data and I'm stuck. The classes for the objects I'm retrieving/submitting were generated from XSD files via the xjc tool. The part I'm stuck on is turning one of those objects into an XML tree to submit to the webservice. When I retrieve/send a request from/to the ws, it contains a 'payload' object. This is defined in java code as (partial listing): @XmlAccessorType(XmlAccessType.FIELD) @XmlType(name = "PayloadType", propOrder = { "compressed", "document", "any", "format" }) public class PayloadType { @XmlElement(name = "Compressed") protected String compressed; @XmlElement(name = "Document") protected List<String> document; @XmlAnyElement protected List<Element> any; protected String format; public List<Element> getAny() { if (any == null) { any = new ArrayList<Element>(); } return this.any; } } The only field I'm concerned with is the 'any' field which contains an XML tree. When I retrieve data from the ws, I read that field with something like this: ('root' is of org.w3c.dom.Element type and is the result of calling 'getAny().get(0)' on the payload object) NodeList nl = root.getElementsByTagName("ns1:Process"); // "ns1:Process" is an XML node to do something with if (nl != null && nl.getLength() > 0) { for (int i = 0; i < nl.getLength(); i++) { Element proc = (Element) nl.item(i); try { // do something with the 'proc' Element here... } catch (Exception ex) { // handle problems here... } } } Submitting data is where I'm stuck. How do I take a java object created from one of the classes generated from XSD and turn it into an Element object that I can add to the 'any' List of the payload object?? For instance, if I have a DailyData class and I create and populate it with data: DailyData dData = new DailyData(); dData.setID = 34; dData.setValues = "3,5,76,23"; How do I add that 'dData' object to the 'any' List of the payload object? It has to be an Element. Do I do something with a JAXBContext marshaller? I've used that to dump the 'dData' object to the screen to check the XML structure. I'm sure the answer is staring me in the face but I just can't see it! Dave

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  • .NET Impersonate and file upload issues

    - by Jagd
    I have a webpage that allows a user to upload a file to a network share. When I run the webpage locally (within VS 2008) and try to upload the file, it works! However, when I deploy the website to the webserver and try to upload the file through the webpage, it doesn't work! The error being returned to me on the webserver says "Access to the path '\05prd1\emp\test.txt' is denied. So, obviously, this is a permissions issue. The network share is configured to allow full access both to me (NT authentication) and to the NETWORK SERVICE (which is .NET's default account and what we have set in our IIS application pool as the default user for this website). I have tried this with and without impersonation upon the webserver and neither way works, yet both ways work on my local machine (in other words, with and without impersonation works on my local machine). The code that does the file upload is below. Please note that the code below includes impersonation, but like I said above, I've tried it with and without impersonation and it's made no difference. if (fuCourses.PostedFile != null && fuCourses.PostedFile.ContentLength > 0) { System.Security.Principal.WindowsImpersonationContext impCtx; impCtx = ((System.Security.Principal.WindowsIdentity)User.Identity).Impersonate(); try { lblMsg.Visible = true; // The courses file to be uploaded HttpPostedFile file = fuCourses.PostedFile; string fName = file.FileName; string uploadPath = "\\\\05prd1\\emp\\"; // Get the file name if (fName.Contains("\\")) { fName = fName.Substring( fName.LastIndexOf("\\") + 1); } // Delete the courses file if it is already on \\05prd1\emp FileInfo fi = new FileInfo(uploadPath + fName); if (fi != null && fi.Exists) { fi.Delete(); } // Open new file stream on \\05prd1\emp and read bytes into it from file upload FileStream fs = File.Create(uploadPath + fName, file.ContentLength); using (Stream stream = file.InputStream) { byte[] b = new byte[4096]; int read; while ((read = stream.Read(b, 0, b.Length)) > 0) { fs.Write(b, 0, read); } } fs.Close(); lblMsg.Text = "File Successfully Uploaded"; lblMsg.ForeColor = System.Drawing.Color.Green; } catch (Exception ex) { lblMsg.Text = ex.Message; lblMsg.ForeColor = System.Drawing.Color.Red; } finally { impCtx.Undo(); } } Any help on this would be very appreciated!

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  • I just can't kill Java thread.

    - by Adrian
    I have a thread that downloads some images from internet using different proxies. Sometimes it hangs, and can't be killed by any means. public HttpURLConnection uc; public InputStream in; Proxy proxy = new Proxy(Proxy.Type.HTTP, new InetSocketAddress("server", 8080)); URL url = new URL("http://images.com/image.jpg"); uc = (HttpURLConnection)url.openConnection(proxy); uc.setConnectTimeout(30000); uc.setAllowUserInteraction(false); uc.setDoOutput(true); uc.addRequestProperty("User-Agent","Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.0)"); uc.connect(); in = uc.getInputStream(); When it hangs, it freezes at the uc.getInputStream() method. I made a timer which tries to kill the thread if it's run time exceeds 3 minutes. I tried .terminate() the thread. No effect. I tried uc.disconnect() from the main thread. The method also hangs and with it, the main thread. I tried in.close(). No effect. I tried uc=null, in=null hoping for an exception that will end the thread. It keeps running. It never passes the uc.getInputStream() method. In my last test the thread lasted over 14 hours after receiving all above commands (or various combinations). I had to kill the Java process to stop the thread. If I just ignore the thread, and set it's instance to null, the thread doesn't die and is not cleaned by garbage collector. I know that because if I let the application running for several days, the Java process takes more and more system memory. In 3 days it took 10% of my 8Gb. RAM system. It is impossible to kill a thread whatever?

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  • Making a Grid in an NSView

    - by Hooligancat
    I currently have an NSView that draws a grid pattern (essentially a guide of horizontal and vertical lines) with the idea being that a user can change the spacing of the grid and the color of the grid. The purpose of the grid is to act as a guideline for the user when lining up objects. Everything works just fine with one exception. When I resize the NSWindow by dragging the resize handle, if my grid spacing is particularly small (say 10 pixels). the drag resize becomes lethargic in nature. My drawRect code for the grid is as follows: -(void)drawRect:(NSRect)dirtyRect { NSRect thisViewSize = [self bounds]; // Set the line color [[NSColor colorWithDeviceRed:0 green:(255/255.0) blue:(255/255.0) alpha:1] set]; // Draw the vertical lines first NSBezierPath * verticalLinePath = [NSBezierPath bezierPath]; int gridWidth = thisViewSize.size.width; int gridHeight = thisViewSize.size.height; int i; while (i < gridWidth) { i = i + [self currentSpacing]; NSPoint startPoint = {i,0}; NSPoint endPoint = {i, gridHeight}; [verticalLinePath setLineWidth:1]; [verticalLinePath moveToPoint:startPoint]; [verticalLinePath lineToPoint:endPoint]; [verticalLinePath stroke]; } // Draw the horizontal lines NSBezierPath * horizontalLinePath = [NSBezierPath bezierPath]; i = 0; while (i < gridHeight) { i = i + [self currentSpacing]; NSPoint startPoint = {0,i}; NSPoint endPoint = {gridWidth, i}; [horizontalLinePath setLineWidth:1]; [horizontalLinePath moveToPoint:startPoint]; [horizontalLinePath lineToPoint:endPoint]; [horizontalLinePath stroke]; } } I suspect this is entirely to do with the way that I am drawing the grid and am open to suggestions on how I might better go about it. I can see where the inefficiency is coming in, drag-resizing the NSWindow is constantly calling the drawRect in this view as it resizes, and the closer the grid, the more calculations per pixel drag of the parent window. I was thinking of hiding the view on the resize of the window, but it doesn't feel as dynamic. I want the user experience to be very smooth without any perceived delay or flickering. Does anyone have any ideas on a better or more efficient method to drawing the grid? All help, as always, very much appreciated.

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  • ObjectDisposedException from core .NET code

    - by John
    I'm having this issue with a live app. (Unfortunately this is post-mortem debugging - I only have this stack trace. I've never seen this personally, nor am I able to reproduce). I get this Exception: message=Cannot access a disposed object. Object name: 'Button'. exceptionMessage=Cannot access a disposed object. Object name: 'Button'. exceptionDetails=System.ObjectDisposedException: Cannot access a disposed object. Object name: 'Button'. at System.Windows.Forms.Control.CreateHandle() at System.Windows.Forms.Control.get_Handle() at System.Windows.Forms.Control.PointToScreen(Point p) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) exceptionSource=System.Windows.Forms exceptionTargetSite=Void CreateHandle() It looks like a mouse event is arriving at a form after the form has been disposed. Note there is none of my code in this stack trace. The only weird (?) thing I'm doing, is that I do tend to Dispose() Forms quite aggressively when I use them with ShowModal() (see "Aside" below). But I only do this after ShowModal() has returned (that should be safe right)? I think I read that events might be queued up in the event queue, but I can't believe this would be the problem. I mean surely the framework must be tolerant to old messages? I can well imagine that under stress messages might back-log and surely the window might go away at any time? Any ideas? If you could even suggest ways of reproducing, that might be useful. John Aside: TBH I've never quite understood whether calling Dispose() after Form.ShowDialog() is strictly necessary - the MSDN docs for ShowDialog() are to my mind a bit ambiguous.

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  • Can you find a pattern to sync files knowing only dates and filenames?

    - by Robert MacLean
    Imagine if you will a operating system that had the following methods for files Create File: Creates (writes) a new file to disk. Calling this if a file exists causes a fault. Update File: Updates an existing file. Call this if a file doesn't exist causes a fault. Read File: Reads data from a file. Enumerate files: Gets all files in a folder. Files themselves in this operating system only have the following meta data: Created Time: The original date and time the file was created, by the Create File method. Modified Time: The date and time the file was last modified by the Update File method. If the file has never been modified, this will equal the Create Time. You have been given the task of writing an application which will sync the files between two directories (lets call them bill and ted) on a machine. However it is not that simple, the client has required that The application never faults (see methods above). That while the application is running the users can add and update files and those will be sync'd next time the application runs. Files can be added to either the ted or bill directories. File names cannot be altered. The application will perform one sync per time it is run. The application must be almost entirely in memory, in other words you cannot create a log of filenames and write that to disk and then check that the next time. The exception to point 6 is that you can store date and times between runs. Each date/time is associated with a key labeled A through J (so you have 10 to use) so you can compare keys between runs. There is no way to catch exceptions in the application. Answer will be accepted based on the following conditions: First answer to meet all requirements will be accepted. If there is no way to meet all requirements, the answer which ensures the smallest amount of missed changes per sync will be accepted. A bounty will be created (100 points) as soon as possible for the prize. The winner will be selected one day before the bounty ends. Please ask questions in the comments and I will gladly update and refine the question on those.

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  • Thread not behaving correctly

    - by ivor
    Hello, I wonder if anyone can help me to understand where I could be going wrong with this code; Basically I'm working on a turorial and calling the class below from another class - and it is getting the following error; Exception in thread "Thread-1" java.lang.NullPointerException at org.newdawn.spaceinvaders.TCPChat.run(TCPChat.java:322) at java.lang.Thread.run(Unknown Source) I realise the error is beibg flagged in another class- but I have tested the other class with a small class which sets up a separate thread - and it works fine, but as soon as I try and implement a new thread in this class - it causes all sorts of problems. Am I setting up the thread correctly in this class? Basically I can set up a thread in this class, with a test loop and it's fine, but when I bring in the functionality of the rest of the game it sometimes hangs, or does not display at all. Any suggestions on where I could be going wrong would be greatly appreciated. Thanks for looking. package org.newdawn.spaceinvaders; import java.awt.BorderLayout; import java.awt.Canvas; import java.awt.Color; import java.awt.Dimension; import java.awt.FlowLayout; import java.awt.Graphics2D; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import java.util.ArrayList; import java.util.Scanner; import java.awt.*;//maybe not needed import javax.swing.*;//maybenot needed import java.util.Random; //import java.io.*; /** * The main hook of our game. This class with both act as a manager * for the display and central mediator for the game logic. * * Display management will consist of a loop that cycles round all * entities in the game asking them to move and then drawing them * in the appropriate place. With the help of an inner class it * will also allow the player to control the main ship. * * As a mediator it will be informed when entities within our game * detect events (e.g. alient killed, played died) and will take * appropriate game actions. * * @author Kevin Glass */ public class Game extends Canvas implements Runnable{ /** The stragey that allows us to use accelerate page flipping */ private BufferStrategy strategy; /** True if the game is currently "running", i.e. the game loop is looping */ private boolean gameRunning = true; /** The list of all the entities that exist in our game */ private ArrayList entities = new ArrayList(); /** The list of entities that need to be removed from the game this loop */ private ArrayList removeList = new ArrayList(); /** The entity representing the player */ private Entity ship; /** The speed at which the player's ship should move (pixels/sec) */ private double moveSpeed = 300; /** The time at which last fired a shot */ private long lastFire = 0; /** The interval between our players shot (ms) */ private long firingInterval = 500; /** The number of aliens left on the screen */ private int alienCount; /** The number of levels progressed */ private double levelCount; /** high score for the user */ private int highScore; /** high score for the user */ private String player = "bob"; //private GetUserInput getPlayer; /** The list of entities that need to be removed from the game this loop */ /** The message to display which waiting for a key press */ private String message = ""; /** True if we're holding up game play until a key has been pressed */ private boolean waitingForKeyPress = true; /** True if the left cursor key is currently pressed */ private boolean leftPressed = false; /** True if the right cursor key is currently pressed */ private boolean rightPressed = false; /** True if we are firing */ private boolean firePressed = false; /** True if game logic needs to be applied this loop, normally as a result of a game event */ private boolean logicRequiredThisLoop = false; //private Thread cThread = new Thread(this); //public Thread t = new Thread(this); //private Thread g = new Thread(this); void setHighscore(int setHS) { highScore = setHS; } public int getHighscore() { return highScore; } public void setPlayer(String setPlayer) { player = setPlayer; } public String getPlayer() { return player; } public void run() { //setup(); System.out.println("hello im running bob"); /*int count = 1; do { System.out.println("Count is: " + count); count++; try{Thread.sleep(1);} catch(InterruptedException e){} } while (count <= 2000000);*/ //Game g =new Game(); //Game g = this; // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //setup(); //this.gameLoop(); //try{thread.sleep(1);} //catch{InterruptedException e} } /** * Construct our game and set it running. */ public Game () { //Thread t = new Thread(this);//set up new thread for invaders game //t.run();//run the run method of the game //Game g =new Game(); //setup(); //Thread t = new Thread(this); //thread.start(); //SwingUtilities.invokeLater(this); Thread er = new Thread(this); er.start(); } public void setup(){ //initialise highscore setHighscore(0); // create a frame to contain our game JFrame container = new JFrame("Space Invaders 101"); // get hold the content of the frame and set up the resolution of the game JPanel panel = (JPanel) container.getContentPane(); panel.setPreferredSize(new Dimension(800,600)); //panel.setLayout(null); // setup our canvas size and put it into the content of the frame setBounds(0,0,800,600); panel.add(this); // Tell AWT not to bother repainting our canvas since we're // going to do that our self in accelerated mode setIgnoreRepaint(true); // finally make the window visible container.pack(); container.setResizable(false); container.setVisible(true); // add a listener to respond to the user closing the window. If they // do we'd like to exit the game container.addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent e) { //cThread.interrupt(); System.exit(0); } }); // add a key input system (defined below) to our canvas // so we can respond to key pressed addKeyListener(new KeyInputHandler()); // request the focus so key events come to us requestFocus(); // create the buffering strategy which will allow AWT // to manage our accelerated graphics createBufferStrategy(2); strategy = getBufferStrategy(); // initialise the entities in our game so there's something // to see at startup initEntities(); } /** * Start a fresh game, this should clear out any old data and * create a new set. */ private void startGame() { // clear out any existing entities and intialise a new set entities.clear(); initEntities(); //initialise highscore setHighscore(0); // blank out any keyboard settings we might currently have leftPressed = false; rightPressed = false; firePressed = false; } /** * Initialise the starting state of the entities (ship and aliens). Each * entitiy will be added to the overall list of entities in the game. */ //private void initEntities() { public void initEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = 1.02; for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){ //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",100+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } } //private void initEntities() { public void initAlienEntities() { Random randomAlien = new Random(); // create the player ship and place it roughly in the center of the screen //ship = new ShipEntity(this,"sprites/ship.gif",370,550);//orignal //ship = new ShipEntity(this,"sprites/ship.gif",700,300);//changed postioning to right hand side //entities.add(ship); // create a block of aliens (5 rows, by 12 aliens, spaced evenly) alienCount = 0; levelCount = levelCount + 0.10;//this increases the speed on every level for (int row=0;row<7;row++) {//altered number of rows for (int x=0;x<5;x++) { int r = randomAlien.nextInt(100);//loop added to produce random aliens if (r < 50){//randome check to show alien //Entity alien = new AlienEntity(this,"sprites/alien.gif",/*100+*/(x*50),(50)+row*30); Entity alien = new AlienEntity(this,"sprites/alien.gif",-250+(x*90),(12)+row*85); entities.add(alien); alienCount++; } } } advanceAlienSpeed(levelCount); } /** * Notification from a game entity that the logic of the game * should be run at the next opportunity (normally as a result of some * game event) */ public void updateLogic() { logicRequiredThisLoop = true; } /** * Remove an entity from the game. The entity removed will * no longer move or be drawn. * * @param entity The entity that should be removed */ public void removeEntity(Entity entity) { removeList.add(entity); } /** * Notification that the player has died. */ public void notifyDeath() { message = "Oh no! They got you, try again?"; waitingForKeyPress = true; } /** * Notification that the player has won since all the aliens * are dead. */ public void notifyWin() { message = "Well done! You Win!"; waitingForKeyPress = true; } /** * Notification that an alien has been killed */ public void notifyAlienKilled() { // reduce the alient count, if there are none left, the player has won! alienCount--; if (alienCount == 0) { //notifyWin();win not relevant here... this.initAlienEntities();//call fresh batch of aliens } // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens advanceAlienSpeed(1.30); } public void advanceAlienSpeed(double speed) { // if there are still some aliens left then they all need to get faster, so // speed up all the existing aliens for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); if (entity instanceof AlienEntity) { // speed up by 2% entity.setHorizontalMovement(entity.getHorizontalMovement() * speed); //entity.setVerticalMovement(entity.getVerticalMovement() * 1.02); } } } /** * Attempt to fire a shot from the player. Its called "try" * since we must first check that the player can fire at this * point, i.e. has he/she waited long enough between shots */ public void tryToFire() { // check that we have waiting long enough to fire if (System.currentTimeMillis() - lastFire < firingInterval) { return; } // if we waited long enough, create the shot entity, and record the time. lastFire = System.currentTimeMillis(); ShotEntity shot = new ShotEntity(this,"sprites/shot.gif",ship.getX()+10,ship.getY()-30); entities.add(shot); } /** * The main game loop. This loop is running during all game * play as is responsible for the following activities: * <p> * - Working out the speed of the game loop to update moves * - Moving the game entities * - Drawing the screen contents (entities, text) * - Updating game events * - Checking Input * <p> */ public void gameLoop() { long lastLoopTime = System.currentTimeMillis(); // keep looping round til the game ends while (gameRunning) { // work out how long its been since the last update, this // will be used to calculate how far the entities should // move this loop long delta = System.currentTimeMillis() - lastLoopTime; lastLoopTime = System.currentTimeMillis(); // Get hold of a graphics context for the accelerated // surface and blank it out Graphics2D g = (Graphics2D) strategy.getDrawGraphics(); g.setColor(Color.black); g.fillRect(0,0,800,600); // cycle round asking each entity to move itself if (!waitingForKeyPress) { for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.move(delta); } } // cycle round drawing all the entities we have in the game for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.draw(g); } // brute force collisions, compare every entity against // every other entity. If any of them collide notify // both entities that the collision has occured for (int p=0;p<entities.size();p++) { for (int s=p+1;s<entities.size();s++) { Entity me = (Entity) entities.get(p); Entity him = (Entity) entities.get(s); if (me.collidesWith(him)) { me.collidedWith(him); him.collidedWith(me); } } } // remove any entity that has been marked for clear up entities.removeAll(removeList); removeList.clear(); // if a game event has indicated that game logic should // be resolved, cycle round every entity requesting that // their personal logic should be considered. if (logicRequiredThisLoop) { //g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); for (int i=0;i<entities.size();i++) { Entity entity = (Entity) entities.get(i); entity.doLogic(); } logicRequiredThisLoop = false; } // if we're waiting for an "any key" press then draw the // current message //show highscore at top of screen //show name at top of screen g.setColor(Color.white); g.drawString("Player : "+getPlayer()+" : Score : "+getHighscore(),20,20); if (waitingForKeyPress) { g.setColor(Color.white); g.drawString(message,(800-g.getFontMetrics().stringWidth(message))/2,250); g.drawString("Press any key",(800-g.getFontMetrics().stringWidth("Press any key"))/2,300); } // finally, we've completed drawing so clear up the graphics // and flip the buffer over g.dispose(); strategy.show(); // resolve the movement of the ship. First assume the ship // isn't moving. If either cursor key is pressed then // update the movement appropraitely ship.setVerticalMovement(0);//set to vertical movement if ((leftPressed) && (!rightPressed)) { ship.setVerticalMovement(-moveSpeed);//**took out setHorizaontalMOvement } else if ((rightPressed) && (!leftPressed)) { ship.setVerticalMovement(moveSpeed);//**took out setHorizaontalMOvement } // if we're pressing fire, attempt to fire if (firePressed) { tryToFire(); } // finally pause for a bit. Note: this should run us at about // 100 fps but on windows this might vary each loop due to // a bad implementation of timer try { Thread.sleep(10); } catch (Exception e) {} } } /** * A class to handle keyboard input from the user. The class * handles both dynamic input during game play, i.e. left/right * and shoot, and more static type input (i.e. press any key to * continue) * * This has been implemented as an inner class more through * habbit then anything else. Its perfectly normal to implement * this as seperate class if slight less convienient. * * @author Kevin Glass */ private class KeyInputHandler extends KeyAdapter { /** The number of key presses we've had while waiting for an "any key" press */ private int pressCount = 1; /** * Notification from AWT that a key has been pressed. Note that * a key being pressed is equal to being pushed down but *NOT* * released. Thats where keyTyped() comes in. * * @param e The details of the key that was pressed */ public void keyPressed(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "press" if (waitingForKeyPress) { return; } // if (e.getKeyCode() == KeyEvent.VK_LEFT) { ////leftPressed = true; ///} //// if (e.getKeyCode() == KeyEvent.VK_RIGHT) { //rightPressed = true; if (e.getKeyCode() == KeyEvent.VK_UP) { leftPressed = true; } if (e.getKeyCode() == KeyEvent.VK_DOWN) { rightPressed = true; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = true; } } /** * Notification from AWT that a key has been released. * * @param e The details of the key that was released */ public void keyReleased(KeyEvent e) { // if we're waiting for an "any key" typed then we don't // want to do anything with just a "released" if (waitingForKeyPress) { return; } if (e.getKeyCode() == KeyEvent.VK_UP) {//changed from VK_LEFT leftPressed = false; } if (e.getKeyCode() == KeyEvent.VK_DOWN) {//changed from VK_RIGHT rightPressed = false; } if (e.getKeyCode() == KeyEvent.VK_SPACE) { firePressed = false; } } /** * Notification from AWT that a key has been typed. Note that * typing a key means to both press and then release it. * * @param e The details of the key that was typed. */ public void keyTyped(KeyEvent e) { // if we're waiting for a "any key" type then // check if we've recieved any recently. We may // have had a keyType() event from the user releasing // the shoot or move keys, hence the use of the "pressCount" // counter. if (waitingForKeyPress) { if (pressCount == 1) { // since we've now recieved our key typed // event we can mark it as such and start // our new game waitingForKeyPress = false; startGame(); pressCount = 0; } else { pressCount++; } } // if we hit escape, then quit the game if (e.getKeyChar() == 27) { //cThread.interrupt(); System.exit(0); } } } /** * The entry point into the game. We'll simply create an * instance of class which will start the display and game * loop. * * @param argv The arguments that are passed into our game */ //public static void main(String argv[]) { //Game g =new Game(); // Start the main game loop, note: this method will not // return until the game has finished running. Hence we are // using the actual main thread to run the game. //g.gameLoop(); //} }

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  • ASP.NET Web Service - how to handle special characters in strings?

    - by Vlorg
    To show this fundamental issue in .NET and the reason for this question, I have written a simple test web service with one method (EditString), and a consumer console app that calls it. They are both standard web service/console applications created via File/New Project, etc., so I won't list the whole code - just the methods in question: Web method: [WebMethod] public string EditString(string s, bool useSpecial) { return s + (useSpecial ? ((char)19).ToString() : ""); } [You can see it simply returns the string s if useSpecial is false. If useSpecial is true, it returns s + char 19.] Console app: TestService.Service1 service = new SCTestConsumer.TestService.Service1(); string response1 = service.EditString("hello", false); Console.WriteLine(response1); string response2 = service.EditString("hello", true); // fails! Console.WriteLine(response2); [The second response fails, because the method returns hello + a special character (ascii code 19 for argument's sake).] The error is: There is an error in XML document (1, 287) Inner exception: "'', hexadecimal value 0x13, is an invalid character. Line 1, position 287." A few points worth mentioning: The web method itself WORKS FINE when browsing directly to the ASMX file (e.g. http://localhost:2065/service1.asmx), and running the method through this (with the same parameters as in the console application) - i.e. displays XML with the string hello + char 19. Checking the serialized XML in other ways shows the special character is being encoded properly (the SERVER SIDE seems to be ok which is GOOD) So it seems the CLIENT SIDE has the issue - i.e. the .NET generated proxy class code doesn't handle special characters This is part of a bigger project where objects are passed in and out of the web methods - that contain string attributes - these are what need to work properly. i.e. we're de/serializing classes. Any suggestions for a workaround and how to implement it? Or have I completely missed something really obvious!!? Thanks in advance... PS. I've not had much luck with getting it to use CDATA tags (does .NET support these out of the box?).

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  • trouble with boost::filesystem::wrecursive_directory_iterator

    - by Dogmatixed
    I'm trying to write a program to help me manage my iTunes library, including removing duplicates and cataloging certain things. At this point I'm still just trying to get it to walk through all the folders, and have run into a problem: I have a small amount of Japanese music, where the artist and/or album is written in Japanese characters. Because of how iTunes arranges things in its library the directories contain these characters. "shouldn't be a problem, though." I thought, because the boost::filesystem library has a wide character version of its recursive iterator. but when I actually try to use it, it seems to completely stop when it hits the first Japanese char. complete stop as in it doesn't finish printing the line, no carriage return or anything. now, I'm still pretty new to programming, so I'm assuming it's my mistake, anyone know why this is happening? here's what I think is the relevant code: fs::wrecursive_directory_iterator end_it; int i; try { for(fs::wrecursive_directory_iterator rec_it(full_path); rec_it != end_it; ++rec_it) { for(i = 0; i < rec_it.level(); i++) { out << "\t"; } out << rec_it->string() << std::endl; } } catch(std::exception e) { out << "something went wrong: " << e.what(); } and from my output file, minus some of the path: /Test Libs/Combine /Test Libs/Lib1 /Test Libs/Lib1/02 Too Long.m4a /Test Libs/Lib1/03 Like a Hitman, Like a Dancer.mp3 /Test Libs/Lib1/A Certain Ratio /Test Libs/Lib1/A Certain Ratio/Beyond Punk! /Test Libs/Lib1/A Certain Ratio/Unknown Album /Test Libs/Lib1/A Certain Ratio/Unknown Album/Do The Du.mp3 /Test Libs/Lib1/A Certain Ratio/Unknown Album/Shack Up.mp3 /Test Libs/Lib1/ finally, what I expect: /Test Libs/Combine /Test Libs/Lib1 /Test Libs/Lib1/02 Too Long.m4a /Test Libs/Lib1/03 Like a Hitman, Like a Dancer.mp3 /Test Libs/Lib1/A Certain Ratio /Test Libs/Lib1/A Certain Ratio/Beyond Punk! /Test Libs/Lib1/A Certain Ratio/Unknown Album /Test Libs/Lib1/A Certain Ratio/Unknown Album/Do The Du.mp3 /Test Libs/Lib1/A Certain Ratio/Unknown Album/Shack Up.mp3 /Test Libs/Lib1/??? /Test Libs/Lib1/Bring it on /Test Libs/Lib1/04 Bring it on.mp3 any thoughts? Thanks.

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  • MemoryStream, XmlTextWriter and Warning 4 CA2202 : Microsoft.Usage

    - by rasx
    The Run Code Analysis command in Visual Studio 2010 Ultimate returns a warning when seeing a certain pattern with MemoryStream and XmlTextWriter. This is the warning: Warning 7 CA2202 : Microsoft.Usage : Object 'ms' can be disposed more than once in method 'KinteWritePages.GetXPathDocument(DbConnection)'. To avoid generating a System.ObjectDisposedException you should not call Dispose more than one time on an object.: Lines: 421 C:\Visual Studio 2010\Projects\Songhay.DataAccess.KinteWritePages\KinteWritePages.cs 421 Songhay.DataAccess.KinteWritePages This is the form: static XPathDocument GetXPathDocument(DbConnection connection) { XPathDocument xpDoc = null; var ms = new MemoryStream(); try { using(XmlTextWriter writer = new XmlTextWriter(ms, Encoding.UTF8)) { using(DbDataReader reader = CommonReader.GetReader(connection, Resources.KinteRssSql)) { writer.WriteStartDocument(); writer.WriteStartElement("data"); do { while(reader.Read()) { writer.WriteStartElement("item"); for(int i = 0; i < reader.FieldCount; i++) { writer.WriteRaw(String.Format("<{0}>{1}</{0}>", reader.GetName(i), reader[i].ToString())); } writer.WriteFullEndElement(); } } while(reader.NextResult()); writer.WriteFullEndElement(); writer.WriteEndDocument(); writer.Flush(); ms.Position = 0; xpDoc = new XPathDocument(ms); } } } finally { ms.Dispose(); } return xpDoc; } The same kind of warning is produced for this form: XPathDocument xpDoc = null; using(var ms = new MemoryStream()) { using(XmlTextWriter writer = new XmlTextWriter(ms, Encoding.UTF8)) { using(DbDataReader reader = CommonReader.GetReader(connection, Resources.KinteRssSql)) { //... } } } return xpDoc; By the way, the following form produces another warning: XPathDocument xpDoc = null; var ms = new MemoryStream(); using(XmlTextWriter writer = new XmlTextWriter(ms, Encoding.UTF8)) { using(DbDataReader reader = CommonReader.GetReader(connection, Resources.KinteRssSql)) { //... } } return xpDoc; The above produces the warning: Warning 7 CA2000 : Microsoft.Reliability : In method 'KinteWritePages.GetXPathDocument(DbConnection)', object 'ms' is not disposed along all exception paths. Call System.IDisposable.Dispose on object 'ms' before all references to it are out of scope. C:\Visual Studio 2010\Projects\Songhay.DataAccess.KinteWritePages\KinteWritePages.cs 383 Songhay.DataAccess.KinteWritePages In addition to the following, what are my options?: Supress warning CA2202. Supress warning CA2000 and hope that Microsoft is disposing of MemoryStream (because Reflector is not showing me the source code). Rewrite my legacy code to recognize the wonderful XDocument and LINQ to XML.

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  • Having trouble getting MEF imports to be resolved

    - by Dave
    This is sort of a continuation of one of my earlier posts, which involves the resolving of modules in my WPF application. This question is specifically related to the effect of interdependencies of modules and the method of constructing those modules (i.e. via MEF or through new) on MEF's ability to resolve relationships. First of all, here is a simple UML diagram of my test application: I have tried two approaches: left approach: the App implements IError right approach: the App has a member that implements IError Left approach My code behind looked like this (just the MEF-related stuff): // app.cs [Export(typeof(IError))] public partial class Window1 : Window, IError { [Import] public CandyCo.Shared.LibraryInterfaces.IPlugin Plugin { get; set; } [Export] public CandyCo.Shared.LibraryInterfaces.ICandySettings Settings { get; set; } private ICandySettings Settings; public Window1() { // I create the preferences here with new, instead of using MEF. I wonder // if that's my whole problem? If I use MEF, and want to have parameters // going to the constructor, then do I have to [Export] a POCO (i.e. string)? Settings = new CandySettings( "Settings", @"c:\settings.xml"); var catalog = new DirectoryCatalog( "."); var container = new CompositionContainer( catalog); try { container.ComposeParts( this); } catch( CompositionException ex) { foreach( CompositionError e in ex.Errors) { string description = e.Description; string details = e.Exception.Message; } throw; } } } // plugin.cs [Export(typeof(IPlugin))] public class Plugin : IPlugin { [Import] public CandyCo.Shared.LibraryInterfaces.ICandySettings CandySettings { get; set; } [Import] public CandyCo.Shared.LibraryInterfaces.IError ErrorInterface { get; set; } [ImportingConstructor] public Plugin( ICandySettings candy_settings, IError error_interface) { CandySettings = candy_settings; ErrorInterface = error_interface; } } // candysettings.cs [Export(typeof(ICandySettings))] public class CandySettings : ICandySettings { ... } Right-side approach Basically the same as the left-side approach, except that I created a class that inherits from IError in the same assembly as Window1. I then used an [Import] to try to get MEF to resolve that for me. Can anyone explain how the two ways I have approached MEF here are flawed? I have been in the dark for so long that instead of reading about MEF and trying different suggestions, I've added MEF to my solution and am stepping into the code. The part where it looks like it fails is when it calls partManager.GetSavedImport(). For some reason, the importCache is null, which I don't understand. All the way up to this point, it's been looking at the part (Window1) and trying to resolve two imported interfaces -- IError and IPlugin. I would have expected it to enter code that looks at other assemblies in the same executable folder, and then check it for exports so that it knows how to resolve the imports...

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  • How to get the Output value of SP using C#

    - by karthik
    I am using the following Code to execute the SP of MySql and get the output value. I need to get the output value to my c# after SP is executed. How ? Thanks. Code : public static string GetInsertStatement(string DBName, string TblName, string ColName, string ColValue) { string strData = ""; MySqlConnection conn = new MySqlConnection(ConfigurationSettings.AppSettings["Con_Admin"]); MySqlCommand cmd = conn.CreateCommand(); try { cmd.CommandType = System.Data.CommandType.StoredProcedure; cmd.CommandText = "InsGen"; cmd.Parameters.Clear(); cmd.Parameters.Add("in_db", MySqlDbType.VarChar, 20); cmd.Parameters["in_db"].Value = DBName; cmd.Parameters.Add("in_table", MySqlDbType.VarChar, 20); cmd.Parameters["in_table"].Value = TblName; cmd.Parameters.Add("in_ColumnName", MySqlDbType.VarChar, 20); cmd.Parameters["in_ColumnName"].Value = ColName; cmd.Parameters.Add("in_ColumnValue", MySqlDbType.VarChar, 20); cmd.Parameters["in_ColumnValue"].Value = ColValue; conn.Open(); cmd.ExecuteNonQuery(); conn.Close(); } catch (System.Exception e) { Console.WriteLine(e.Message); } return strData; } SP : DELIMITER $$ DROP PROCEDURE IF EXISTS `InsGen` $$ CREATE DEFINER=`root`@`localhost` PROCEDURE `InsGen` ( in_db varchar(20), in_table varchar(20), in_ColumnName varchar(20), in_ColumnValue varchar(20) ) BEGIN declare Whrs varchar(500); declare Sels varchar(500); declare Inserts varchar(2000); declare tablename varchar(20); declare ColName varchar(20); set tablename=in_table; # Comma separated column names - used for Select select group_concat(concat('concat(\'"\',','ifnull(',column_name,','''')',',\'"\')')) INTO @Sels from information_schema.columns where table_schema=in_db and table_name=tablename; # Comma separated column names - used for Group By select group_concat('`',column_name,'`') INTO @Whrs from information_schema.columns where table_schema=in_db and table_name=tablename; #Main Select Statement for fetching comma separated table values set @Inserts=concat("select concat('insert into ", in_db,".",tablename," values(',concat_ws(',',",@Sels,"),');') from ", in_db,".",tablename, " where ", in_ColumnName, " = " , in_ColumnValue, " group by ",@Whrs, ";"); PREPARE Inserts FROM @Inserts; select Inserts; EXECUTE Inserts; END $$ DELIMITER ;

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  • creating executable jar file for my java application

    - by Manu
    public class createExcel { public void write() throws IOException, WriteException { WorkbookSettings wbSettings = new WorkbookSettings(); wbSettings.setLocale(new Locale("en", "EN")); WritableWorkbook workbook1 =Workbook.createWorkbook(new File(file), wbSettings); workbook1.createSheet("Niru ", 0); WritableSheet excelSheet = workbook1.getSheet(0); createLabel(excelSheet); createContent(excelSheet,list); workbook1.write(); workbook1.close(); } public void createLabel(WritableSheet sheet)throws WriteException { WritableFont times10pt = new WritableFont(WritableFont.createFont("D:\font\trebuct"),8); // Define the cell format times = new WritableCellFormat(times10pt); // Lets automatically wrap the cells times.setWrap(false); WritableFont times10ptBoldUnderline = new WritableFont( WritableFont.createFont("D:\font\trebuct"), 9, WritableFont.BOLD, false, UnderlineStyle.NO_UNDERLINE); timesBoldUnderline = new WritableCellFormat(times10ptBoldUnderline); sheet.setColumnView(0,15); sheet.setColumnView(1,13); // Write a few headers addCaption(sheet, 0, 0, "Business Date"); addCaption(sheet, 1, 0, "Dealer ID"); } private void createContent(WritableSheet sheet, ArrayList list) throws WriteException,RowsExceededException { // Write a few number for (int i = 1; i < 11; i++) { for(int j=0;j<11;j++){ // First column addNumber(sheet, i, j,1); // Second column addNumber(sheet, 1, i, i * i); } } } private void addCaption(WritableSheet sheet, int column, int row, String s) throws RowsExceededException, WriteException { Label label; label = new Label(column, row, s, timesBoldUnderline); sheet.addCell(label); } private void addNumber(WritableSheet sheet, int row,int column, Integer integer) throws WriteException, RowsExceededException { Number number; number = new Number(column,row, integer, times); sheet.addCell(number); } public static void main(String[] args) { JButton myButton0 = new JButton("Advice_Report"); JButton myButton1 = new JButton("Position_Report"); JPanel bottomPanel = new JPanel(); bottomPanel.add(myButton0); bottomPanel.add(myButton1); myButton0.addActionListener(this); myButton1.addActionListener(this); createExcel obj=new createExcel(); obj.setOutputFile("c;\\temp\\swings\\jack.xls"); try{ obj.write(); }catch(Exception e){} } and so on. it working fine. i have jxl.jar and ojdbc14.jar files(need this jar file for Excelsheet creation and DB connection )and createExcel.class(.class file) file. how to make this code as executable jar file.

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  • How to call base abstract or interface from DAL into BLL?

    - by programmerist
    How can i access abstract class in BLL ? i shouldn't see GenAccessor in BLL it must be private class GenAccessor . i should access Save method over _AccessorForSQL. ok? MY BLL cs: public class AccessorForSQL: GenoTip.DAL._AccessorForSQL { public bool Save(string Name, string SurName, string Adress) { ListDictionary ld = new ListDictionary(); ld.Add("@Name", Name); ld.Add("@SurName", SurName); ld.Add("@Adress", Adress); return **base.Save("sp_InsertCustomers", ld, CommandType.StoredProcedure);** } } i can not access base.Save....???????? it is my DAL Layer: namespace GenoTip.DAL { public abstract class _AccessorForSQL { public abstract bool Save(string sp, ListDictionary ld, CommandType cmdType); public abstract bool Update(); public abstract bool Delete(); public abstract DataSet Select(); } private class GenAccessor : _AccessorForSQL { DataSet ds; DataTable dt; public override bool Save(string sp, ListDictionary ld, CommandType cmdType) { SqlConnection con = null; SqlCommand cmd = null; SqlDataReader dr = null; try { con = GetConnection(); cmd = new SqlCommand(sp, con); con.Open(); cmd.CommandType = cmdType; foreach (string ky in ld.Keys) { cmd.Parameters.AddWithValue(ky, ld[ky]); } dr = cmd.ExecuteReader(); ds = new DataSet(); dt = new DataTable(); ds.Tables.Add(dt); ds.Load(dr, LoadOption.OverwriteChanges, dt); } catch (Exception exp) { HttpContext.Current.Trace.Warn("Error in GetCustomerByID()", exp.Message, exp); } finally { if (dr != null) dr.Close(); if (con != null) con.Close(); } return (ds.Tables[0].Rows.Count 0) ? true : false; } public override bool Update() { return true; } public override bool Delete() { return true; } public override DataSet Select() { DataSet dst = new DataSet(); return dst; } private static SqlConnection GetConnection() { string connStr = WebConfigurationManager.ConnectionStrings["ConnectionString"].ConnectionString; SqlConnection conn = new SqlConnection(connStr); return conn; }

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  • Sending multiline message via sockets without closing the connection

    - by Yasir Arsanukaev
    Hello folks. Currently I have this code of my client-side Haskell application: import Network.Socket import Network.BSD import System.IO hiding (hPutStr, hPutStrLn, hGetLine, hGetContents) import System.IO.UTF8 connectserver :: HostName -- ^ Remote hostname, or localhost -> String -- ^ Port number or name -> IO Handle connectserver hostname port = withSocketsDo $ do -- withSocketsDo is required on Windows -- Look up the hostname and port. Either raises an exception -- or returns a nonempty list. First element in that list -- is supposed to be the best option. addrinfos <- getAddrInfo Nothing (Just hostname) (Just port) let serveraddr = head addrinfos -- Establish a socket for communication sock <- socket (addrFamily serveraddr) Stream defaultProtocol -- Mark the socket for keep-alive handling since it may be idle -- for long periods of time setSocketOption sock KeepAlive 1 -- Connect to server connect sock (addrAddress serveraddr) -- Make a Handle out of it for convenience h <- socketToHandle sock ReadWriteMode -- Were going to set buffering to LineBuffering and then -- explicitly call hFlush after each message, below, so that -- messages get logged immediately hSetBuffering h LineBuffering return h sendid :: Handle -> String -> IO String sendid h id = do hPutStr h id -- Make sure that we send data immediately hFlush h -- Retrieve results hGetLine h The code portions in connectserver are from this chapter of Real World Haskell book where they say: When dealing with TCP data, it's often convenient to convert a socket into a Haskell Handle. We do so here, and explicitly set the buffering – an important point for TCP communication. Next, we set up lazy reading from the socket's Handle. For each incoming line, we pass it to handle. After there is no more data – because the remote end has closed the socket – we output a message about that. Since hGetContents blocks until the server closes the socket on the other side, I used hGetLine instead. It satisfied me before I decided to implement multiline output to client. I wouldn't like the server to close a socket every time it finishes sending multiline text. The only simple idea I have at the moment is to count the number of linefeeds and stop reading lines after two subsequent linefeeds. Do you have any better suggestions? Thanks.

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  • How to fire server-side methods with jQuery

    - by Nasser Hajloo
    I have a large application and I'm going to enabling short-cut key for it. I'd find 2 JQuery plug-ins (demo plug-in 1 - Demo plug-in 2) that do this for me. you can find both of them in this post in StackOverFlow My application is a completed one and I'm goining to add some functionality to it so I don't want towrite code again. So as a short-cut is just catching a key combination, I'm wonder how can I call the server methods which a short-cut key should fire? So How to use either of these plug-ins, by just calling the methods I'd written before? Actually How to fire Server methods with Jquery? You can also find a good article here, by Dave Ward Update: here is the scenario. When User press CTRL+Del the GridView1_OnDeleteCommand so I have this protected void grdDocumentRows_DeleteCommand(object source, System.Web.UI.WebControls.DataGridCommandEventArgs e) { try { DeleteRow(grdDocumentRows.DataKeys[e.Item.ItemIndex].ToString()); clearControls(); cmdSaveTrans.Text = Hajloo.Portal.Common.Constants.Accounting.Documents.InsertClickText; btnDelete.Visible = false; grdDocumentRows.EditItemIndex = -1; BindGrid(); } catch (Exception ex) { Page.AddMessage(GetLocalResourceObject("AProblemAccuredTryAgain").ToString(), MessageControl.TypeEnum.Error); } } private void BindGrid() { RefreshPage(); grdDocumentRows.DataSource = ((DataSet)Session[Hajloo.Portal.Common.Constants.Accounting.Session.AccDocument]).Tables[AccDocument.TRANSACTIONS_TABLE]; grdDocumentRows.DataBind(); } private void RefreshPage() { Creditors = (decimal)((AccDocument)Session[Hajloo.Portal.Common.Constants.Accounting.Session.AccDocument]).Tables[AccDocument.ACCDOCUMENT_TABLE].Rows[0][AccDocument.ACCDOCUMENT_CREDITORS_SUM_FIELD]; Debtors = (decimal)((AccDocument)Session[Hajloo.Portal.Common.Constants.Accounting.Session.AccDocument]).Tables[AccDocument.ACCDOCUMENT_TABLE].Rows[0][AccDocument.ACCDOCUMENT_DEBTORS_SUM_FIELD]; if ((Creditors - Debtors) != 0) labBalance.InnerText = GetLocalResourceObject("Differentiate").ToString() + "?" + (Creditors - Debtors).ToString(Hajloo.Portal.Common.Constants.Common.Documents.CF) + "?"; else labBalance.InnerText = GetLocalResourceObject("Balance").ToString(); lblSumDebit.Text = Debtors.ToString(Hajloo.Portal.Common.Constants.Common.Documents.CF); lblSumCredit.Text = Creditors.ToString(Hajloo.Portal.Common.Constants.Common.Documents.CF); if (grdDocumentRows.EditItemIndex == -1) clearControls(); } Th other scenario are the same. How to enable short-cut for these kind of code (using session , NHibernate, etc)

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  • Queue ExternalInterface calls to Flash Object in UpdatePanel - Needs Improvement?

    - by Laramie
    A Flash (actually Flex) object is created on an ASP.Net page within an Update Panel using a modified version of the embedCallAC_FL_RunContent.js script so it can be written in dynamically. It is re-created with this script with each partial postback to that panel. There are also other Update Panels on the page. With some postbacks (partial and full), External Interface calls such as $get('FlashObj').ExternalInterfaceFunc('arg1', 0, true); are prepared server-side and added to the page using ScriptManager.RegisterStartupScript. They're embedded in a function and stuffed into Sys.Application's load event, for example Sys.Application.add_load(funcContainingExternalInterfaceCalls). The problem is that because the Flash object's state state may change with each partial postback, the Flash (Flex) object and/or External Interface may not be ready or even exist yet in the DOM when the JavaScript - Flash External Interface call is made. It results in an "Object doesn't support this property or method" exception. I have a working strategy to make the ExternalInterface calls immediately if Flash is ready or else queue them until such time that Flash announces its readiness. //Called when the Flash object is initialized and can accept ExternalInterfaceCalls var flashReady = false; //Called by Flash when object is fully initialized function setFlashReady() { flashReady = true; //Make any queued ExternalInterface calls, then dequeue while (extIntQueue.length > 0) (extIntQueue.shift())(); } var extIntQueue = []; function callExternalInterface(flashObjName, funcName, args) { //reference to the wrapped ExternalInterface Call var wrapped = extWrap(flashObjName, funcName, args); //only procede with ExternalInterface call if the global flashReady variable has been set if (flashReady) { wrapped(); } else { //queue the function so when flashReady() is called next, the function is called and the aruments are passed. extIntQueue.push(wrapped); } } //bundle ExtInt call and hold variables in a closure function extWrap(flashObjName, funcName, args) { //put vars in closure return function() { var funcCall = '$get("' + flashObjName + '").' + funcName; eval(funcCall).apply(this, args); } } I set the flashReady var to dirty whenever I update the Update Panel that contains the Flash (Flex) object. ScriptManager.RegisterClientScriptBlock(parentContainer, parentContainer.GetType(), "flashReady", "flashReady = false;", true); I'm pleased that I got it to work, but it feels like a hack. I am still on the learning curve with respect to concepts like closures why "eval()" is apparently evil, so I'm wondering if I'm violating some best practice or if this code should be improved, if so how? Thanks.

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  • Java - Highest, Lowest and Average

    - by Emily
    Right, so why does Java come up with this error: Exception in thread "main" java.lang.Error: Unresolved compilation problem: Type mismatch: cannot convert from double to int at rainfall.main(rainfall.java:38) From this: public class rainfall { /** * @param args */ public static void main(String[] args) { int[] numgroup; numgroup = new int [12]; ConsoleReader console = new ConsoleReader(); int highest; int lowest; int index; int tempVal; int minMonth; int minIndex; int maxMonth; int maxIndex; System.out.println("Welcome to Rainfall"); // Input (index now 0-based) for(index = 0; index < 12; index = index + 1) { System.out.println("Please enter the rainfall for month " + index + 1); tempVal = console.readInt(); while (tempVal100 || tempVal<0) { System.out.println("The rating must be within 0...100. Try again"); tempVal = console.readInt(); } numgroup[index] = tempVal; } lowest = numgroup[0]; highest = numgroup[0]; int total = 0.0; // Loop over data (using 1 loop) for(index = 0; index < 12; index = index + 1) { int curr = numgroup[index]; if (curr < lowest) { lowest = curr; minIndex = index; } if (curr highest) { highest = curr; maxIndex = index; } total += curr; } float avg = (float)total / numgroup.length; System.out.println("The average monthly rainfall was " + avg); // +1 to go from 0-based index to 1-based month System.out.println("The lowest monthly rainfall was month " + minIndex + 1); System.out.println("The highest monthly rainfall was month " + maxIndex + 1); System.out.println("Thank you for using Rainfall"); } private static ConsoleReader ConsoleReader() { return null; } }

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