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  • Memory leak - debugger and memory analyzer disagreeing

    - by Joe
    There is a memory leak in my android game - I've managed to narrow it down to a certain object, which has a list of objects to render on a texture. This object clears the list every time it draws though - so I can't work out how its managed to get thousands of elements in the list. I checked in the debugger and it doesn't have all these thousands of elements - usually about 2-20 which is what I'd expect... The game definitely slows down progressively only if I have rendering to texturing on. Here is a picture of Memory Analyzer showing 6,111 items: Memory Analyzer Here is a picture of the debugger showing 2: Debugger Can anyone help me find out whats wrong?

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  • Windows Workflow Foundation: Multiple applications

    - by Petr Felzmann
    We are running several ASP.NET applications (one per customer) based on our custom framework (which just extend ASP.NET). Each web application use its own database (Initial Catalog in the term of connection string). Now we would like to add workflow capability to the applications (to our framework respectively). The particular workflows will be the same for all the applications only some initial settings of each workflow can vary, e.g. in one application the e-mail will be send to the user X, but in other application to the user Y. The question is if we can install one workflow engine (with one database for persistence) and share this for all workflows in all web applications. If so, how then workflow engine get knows the particular workflow belongs to which web application? Should we store some application identifier somewhere in workflow? Thanks for suggestions!

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  • Link errors loading a Python extension for i386 MacOS that was compiled on a PPC

    - by deekoo
    I'm trying to compile a Python extension (written in C) on a PPC mac (running OS X 10.4, XCode 2.5), to run under Ren'Py on both PPC and i386 MacOS. The PPC version works; the i386 version fails to load with ImportError: dlopen(./fasttint_macos_i386.dylib, 2): Symbol not found: _PyType_GenericNew Referenced from: /Applications/Games/Demos/CuteKnightKingdom-demo-0.9.25.1-mac/CuteKnightKingdom-demo.app/Contents/Resources/autorun/game/fasttint_macos_i386.dylib Expected in: /Applications/Games/Demos/CuteKnightKingdom-demo-0.9.25.1-mac/CuteKnightKingdomdemo.app/Contents/Resources/autorun/game/fasttint_macos_i386.dylib As best I can tell, _PyType_GenericNew should be defined by Ren'Py's python - why is it trying to find an internal declaration for the symbol instead of the external one?

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  • Access variables from a number of sources

    - by mac_55
    I'm creating my first game, and I've currently set up a 'GameState' class, to store player health etc. inside. This class is currently instantiated from the AppDelegate as I need to access it from all over my game. This is fine. For each class I'm working in, I can access the app delegate, and then find the GameState object... however, it seems very messy. I'm tempted to find a way (I'm still a newbie) to define the GameState instance as being some sort of global variable so that I can access it from all over with ease... but my little bit of reading on variable scope makes me uneasy about doing this, even if I knew how. Any ideas of the best way to define and access this class? It'll be used for everything from player health, to items they've found, any personalisation etc. Thanks!

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  • How can I add methods from a Java class as global functions in Javascript using Rhino?

    - by gooli
    I have a simple Java class that has some methods: public class Utils { public void deal(String price, int amount) { // .... } public void bid(String price, int amount) { // .... } public void offer(String price, int amount) { // .... } } I would like to create an instance of this class and allow the Javascript code to call the methods directly, like so: deal("1.3736", 100000); bid("1.3735", 500000); The only way I could figure out for now was to use ScriptEngine engine = new ScriptEngineManager().getEngineByName("js"); engine.put("utils", new Utils()); and then use utils.deal(...) in the Javascript code. I can also write wrapper functions in Javascript for each method, but there should be a simpler way to do this automatically for all the public methods of a class.

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  • How can I write a scrolling text in cocos2d ?

    - by srikanth rongali
    I have a text and it should be abled to scrolled only up and down to see entire text. and my application is a game and written in cocos2d. So, I have layers. There is also an image(CCSprite) adjacent to text. The text should be scrolled and the image have a touchesEnded: property. I used CCLabel for text and CCParallaxNode to add the text. But the text appears like a continues paragraph. But, my text should have different lines. My text is like this. //text starts Hey Player. Do you want to play the game right now then play. Do you want to practice or Play? what want to do? ...text continues //text ends What should I use for this ? Thank you.

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  • SQL Like question

    - by mike
    Is there a way to reverse the SQL Like operator so it searches a field backwards? For example, I have a value in a field that looks like this "Xbox 360 Video Game". If I write a query like below, it returns the result fine. SELECT id FROM table WHERE title like "%Xbox%Game%" However, when I search like this, it doesn't find any results. SELECT id FROM table WHERE title like "%Video%Xbox%" I need it to match in any direction. How can I get around this?

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  • How do encrypt a long or int using the Bouncy Castle crypto routines for BlackBerry?

    - by DanG
    How do encrypt/decrypt a long or int using the Bouncy Castle crypto routines for BlackBerry? I know how to encrypt/decrypt a String. I can encrypt a long but can't get a long to decrypt properly. Some of this is poorly done, but I'm just trying stuff out at the moment. I've included my entire crypto engine here: import org.bouncycastle.crypto.BufferedBlockCipher; import org.bouncycastle.crypto.DataLengthException; import org.bouncycastle.crypto.InvalidCipherTextException; import org.bouncycastle.crypto.engines.AESFastEngine; import org.bouncycastle.crypto.paddings.PaddedBufferedBlockCipher; import org.bouncycastle.crypto.params.KeyParameter; public class CryptoEngine { // Global Variables // Global Objects private static AESFastEngine engine; private static BufferedBlockCipher cipher; private static KeyParameter key; public static boolean setEncryptionKey(String keyText) { // adding in spaces to force a proper key keyText += " "; // cutting off at 128 bits (16 characters) keyText = keyText.substring(0, 16); keyText = HelperMethods.cleanUpNullString(keyText); byte[] keyBytes = keyText.getBytes(); key = new KeyParameter(keyBytes); engine = new AESFastEngine(); cipher = new PaddedBufferedBlockCipher(engine); // just for now return true; } public static String encryptString(String plainText) { try { byte[] plainArray = plainText.getBytes(); cipher.init(true, key); byte[] cipherBytes = new byte[cipher.getOutputSize(plainArray.length)]; int cipherLength = cipher.processBytes(plainArray, 0, plainArray.length, cipherBytes, 0); cipher.doFinal(cipherBytes, cipherLength); String cipherString = new String(cipherBytes); return cipherString; } catch (DataLengthException e) { Logger.logToConsole(e); } catch (IllegalArgumentException e) { Logger.logToConsole(e); } catch (IllegalStateException e) { Logger.logToConsole(e); } catch (InvalidCipherTextException e) { Logger.logToConsole(e); } catch (Exception ex) { Logger.logToConsole(ex); } // else return "";// default bad value } public static String decryptString(String encryptedText) { try { byte[] cipherBytes = encryptedText.getBytes(); cipher.init(false, key); byte[] decryptedBytes = new byte[cipher.getOutputSize(cipherBytes.length)]; int decryptedLength = cipher.processBytes(cipherBytes, 0, cipherBytes.length, decryptedBytes, 0); cipher.doFinal(decryptedBytes, decryptedLength); String decryptedString = new String(decryptedBytes); // crop accordingly int index = decryptedString.indexOf("\u0000"); if (index >= 0) { decryptedString = decryptedString.substring(0, index); } return decryptedString; } catch (DataLengthException e) { Logger.logToConsole(e); } catch (IllegalArgumentException e) { Logger.logToConsole(e); } catch (IllegalStateException e) { Logger.logToConsole(e); } catch (InvalidCipherTextException e) { Logger.logToConsole(e); } catch (Exception ex) { Logger.logToConsole(ex); } // else return "";// default bad value } private static byte[] convertLongToByteArray(long longToConvert) { return new byte[] { (byte) (longToConvert >>> 56), (byte) (longToConvert >>> 48), (byte) (longToConvert >>> 40), (byte) (longToConvert >>> 32), (byte) (longToConvert >>> 24), (byte) (longToConvert >>> 16), (byte) (longToConvert >>> 8), (byte) (longToConvert) }; } private static long convertByteArrayToLong(byte[] byteArrayToConvert) { long returnable = 0; for (int counter = 0; counter < byteArrayToConvert.length; counter++) { returnable += ((byteArrayToConvert[byteArrayToConvert.length - counter - 1] & 0xFF) << counter * 8); } if (returnable < 0) { returnable++; } return returnable; } public static long encryptLong(long plainLong) { try { String plainString = String.valueOf(plainLong); String cipherString = encryptString(plainString); byte[] cipherBytes = cipherString.getBytes(); long returnable = convertByteArrayToLong(cipherBytes); return returnable; } catch (Exception e) { Logger.logToConsole(e); } // else return Integer.MIN_VALUE;// default bad value } public static long decryptLong(long encryptedLong) { byte[] cipherBytes = convertLongToByteArray(encryptedLong); cipher.init(false, key); byte[] decryptedBytes = new byte[cipher.getOutputSize(cipherBytes.length)]; int decryptedLength = cipherBytes.length; try { cipher.doFinal(decryptedBytes, decryptedLength); } catch (DataLengthException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (IllegalStateException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (InvalidCipherTextException e) { // TODO Auto-generated catch block e.printStackTrace(); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); } long plainLong = convertByteArrayToLong(decryptedBytes); return plainLong; } public static boolean encryptBoolean(int plainBoolean) { return false; } public static boolean decryptBoolean(int encryptedBoolean) { return false; } public static boolean testLongToByteArrayConversion() { boolean returnable = true; // fails out of the bounds of an integer, the conversion to long from byte // array does not hold, need to figure out a better solution for (long counter = -1000000; counter < 1000000; counter++) { long test = counter; byte[] bytes = convertLongToByteArray(test); long result = convertByteArrayToLong(bytes); if (result != test) { returnable = false; Logger.logToConsole("long conversion failed"); Logger.logToConsole("test = " + test + "\n result = " + result); } // regardless } // the end Logger.logToConsole("final returnable result = " + returnable); return returnable; } }

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  • XML format for blogs and/or CMS

    - by user288713
    I'm writing my own blog/CMS engine (using WebApp and Google App Engine), and I'm looking for a light-weight XML format to use for content storage. Is there some already existing format that could be used for this purposes? Maybe some subset of the DocBook or ePub format? I had a look at those and they seem to be a little of overkill for what I want to do. Then again WXR (Wordpress eXtended RSS) or the one from Pluxml (pluxml.org) might be suited as well. Any ideas?

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  • derby + hibernate ConstraintViolationException using manytomany relationships

    - by user364470
    Hi, I'm new to Hibernate+Derby... I've seen this issue mentioned throughout the google, but have not seen a proper resolution. This following code works fine with mysql, but when I try this on derby i get exceptions: ( each Tag has two sets of files and vise-versa - manytomany) Tags.java @Entity @Table(name="TAGS") public class Tags implements Serializable { @Id @GeneratedValue(strategy=GenerationType.AUTO) public long getId() { return id; } @ManyToMany(targetEntity=Files.class ) @ForeignKey(name="USER_TAGS_FILES",inverseName="USER_FILES_TAGS") @JoinTable(name="USERTAGS_FILES", joinColumns=@JoinColumn(name="TAGS_ID"), inverseJoinColumns=@JoinColumn(name="FILES_ID")) public Set<data.Files> getUserFiles() { return userFiles; } @ManyToMany(mappedBy="autoTags", targetEntity=data.Files.class) public Set<data.Files> getAutoFiles() { return autoFiles; } Files.java @Entity @Table(name="FILES") public class Files implements Serializable { @Id @GeneratedValue(strategy=GenerationType.AUTO) public long getId() { return id; } @ManyToMany(mappedBy="userFiles", targetEntity=data.Tags.class) public Set getUserTags() { return userTags; } @ManyToMany(targetEntity=Tags.class ) @ForeignKey(name="AUTO_FILES_TAGS",inverseName="AUTO_TAGS_FILES") @JoinTable(name="AUTOTAGS_FILES", joinColumns=@JoinColumn(name="FILES_ID"), inverseJoinColumns=@JoinColumn(name="TAGS_ID")) public Set getAutoTags() { return autoTags; } I add some data to the DB, but when running over Derby these exception turn up (the don't using mysql) Exceptions SEVERE: DELETE on table 'FILES' caused a violation of foreign key constraint 'USER_FILES_TAGS' for key (3). The statement has been rolled back. Jun 10, 2010 9:49:52 AM org.hibernate.event.def.AbstractFlushingEventListener performExecutions SEVERE: Could not synchronize database state with session org.hibernate.exception.ConstraintViolationException: could not delete: [data.Files#3] at org.hibernate.exception.SQLStateConverter.convert(SQLStateConverter.java:96) at org.hibernate.exception.JDBCExceptionHelper.convert(JDBCExceptionHelper.java:66) at org.hibernate.persister.entity.AbstractEntityPersister.delete(AbstractEntityPersister.java:2712) at org.hibernate.persister.entity.AbstractEntityPersister.delete(AbstractEntityPersister.java:2895) at org.hibernate.action.EntityDeleteAction.execute(EntityDeleteAction.java:97) at org.hibernate.engine.ActionQueue.execute(ActionQueue.java:268) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:260) at org.hibernate.engine.ActionQueue.executeActions(ActionQueue.java:184) at org.hibernate.event.def.AbstractFlushingEventListener.performExecutions(AbstractFlushingEventListener.java:321) at org.hibernate.event.def.DefaultFlushEventListener.onFlush(DefaultFlushEventListener.java:51) at org.hibernate.impl.SessionImpl.flush(SessionImpl.java:1206) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:613) at org.hibernate.context.ThreadLocalSessionContext$TransactionProtectionWrapper.invoke(ThreadLocalSessionContext.java:344) at $Proxy13.flush(Unknown Source) at data.HibernateORM.removeFile(HibernateORM.java:285) at data.DataImp.removeFile(DataImp.java:195) at booting.DemoBootForTestUntilTestClassesExist.main(DemoBootForTestUntilTestClassesExist.java:62) I have never used derby before so maybe there is something crutal that i'm missing 1) what am I doing wrong? 2) is there any way of cascading properly when I have 2 many-to-many relationships between two classes? Thanks!

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  • I am not able to create foreign key in mysql Error 150. Please help

    - by Shantanu Gupta
    i am trying to create a foreign key in my table. But when i executes my query it shows me error 150 Error Code : 1005 Can't create table '.\vts#sql-6ec_1.frm' (errno: 150) (0 ms taken) My Queries are Query to create a foreign Key alter table `vts`.`tblguardian` add constraint `FK_tblguardian` FOREIGN KEY (`GuardianPickPointId`) REFERENCES `tblpickpoint` (`PickPointId`) Primary Key table CREATE TABLE `tblpickpoint` ( `PickPointId` int(4) NOT NULL auto_increment, `PickPointName` varchar(500) default NULL, `PickPointLabel` varchar(500) default NULL, `PickPointLatLong` varchar(100) NOT NULL, PRIMARY KEY (`PickPointId`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1 CHECKSUM=1 DELAY_KEY_WRITE=1 ROW_FORMAT=DYNAMIC Foreign Key Table CREATE TABLE `tblguardian` ( `GuardianId` int(4) NOT NULL auto_increment, `GuardianName` varchar(500) default NULL, `GuardianAddress` varchar(500) default NULL, `GuardianMobilePrimary` varchar(15) NOT NULL, `GuardianMobileSecondary` varchar(15) default NULL, `GuardianPickPointId` varchar(100) default NULL, PRIMARY KEY (`GuardianId`) ) ENGINE=InnoDB DEFAULT CHARSET=latin1

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  • Is there a DRMAA Java library that works with Torque/PBS?

    - by dondondon
    Does anybody know a Java implementation of the DRMAA-API that is known to work with PBS/Torque cluster software? The background behind this: I would like to submit jobs to a newly set-up linux cluster from java using a DRMAA compliant API. The cluster is managed by PBS/Torque. Torque includes PBS DRMAA 1.0 library for Torque/PBS that contains a DRMA-C binding and provides in libdrmaa.so and .a binaries. I know that Sun grid engine includes a drmaa.jar providing a Java-DRMAA API. In fact I opted to use SGE but it was decided to try PBS first. The theory behind that decision was: 'DRMAA is a standard and therefore a Java API needs only a standards compliant drmaa-c binding.' However, I couldn't find such 'general DRMAA-C-java API' and now assume that this assumption is wrong and that the Java libraries are engine specific. Are we stuck here? Any comments appreciated.

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  • MySQL + MyISAM table size question

    - by alessandro ferrucci
    Hello, I have a test table. The test table is as follows: CREATE TABLE mytest ( num1 int(10) unsigned NOT NULL, KEY key1 (num1) ) ENGINE=MyISAM DEFAULT CHARSET=latin1; I inserted 50 million rows in this table. When I do show table status the avg_row_length is 7. I was expecting to see 4 since mySQL uses 4 bytes for integers. Does the key have an effect on the avg_row_length? When I look at my .MYD file the size is 334 MB which is exactly what it should be given that the avg_row_length is 7, however I was really expecting to see 190 MB given that I only have an int. +----------------+--------+---------+------------+----------+----------------+-------------+------------------+--------------+-----------+----------------+---------------------+---------------------+------------+-------------------+----------+----------------+---------+ | Name | Engine | Version | Row_format | Rows | Avg_row_length | Data_length | Max_data_length | Index_length | Data_free | Auto_increment | Create_time | Update_time | Check_time | Collation | Checksum | Create_options | Comment | +----------------+--------+---------+------------+----------+----------------+-------------+------------------+--------------+-----------+----------------+---------------------+---------------------+------------+-------------------+----------+----------------+---------+ | mytest | MyISAM | 10 | Fixed | 50000000 | 7 | 350000000 | 1970324836974591 | 600518656 | 0 | NULL | 2010-05-22 09:15:06 | 2010-05-22 19:32:53 | NULL | latin1_swedish_ci | NULL | | | I have included the output of show table status for mytest table. Sorry about the formatting :D Thanks in advance! Alessandro Ferrucci

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  • CakePHP Bake association problem

    - by Apu
    I have only two tables in my database with a one-to-many relationship between them (user hasMany messages) and am trying to get basic CRUD functionality going. Bake detects the associations correctly and specifies them correctly inside the model classes, but in controllers and views it looks like Cake doesn't know anything about those associations -- I don't even get a select tag for user_id when I go add a new message. Has anyone come across this problem before? What can I be doing wrong? Table structure appears to be fine: CREATE TABLE users ( id int(11) NOT NULL AUTO_INCREMENT, username varchar(255) NOT NULL, `password` varchar(255) NOT NULL, email varchar(255) NOT NULL, created datetime NOT NULL, modified datetime NOT NULL, PRIMARY KEY (id) ) ENGINE=MyISAM DEFAULT CHARSET=utf8; CREATE TABLE IF NOT EXISTS `messages` ( `id` int(11) NOT NULL AUTO_INCREMENT, `user_id` int(11) NOT NULL, `content` varchar(255) NOT NULL, `created` datetime NOT NULL, `modified` datetime NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;

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  • Console-like control that allows full control over individual text formatting

    - by Rich.Carpenter
    I'm tinkering with writing a simple text-based role-playing game. I would like to use WinForms, and utilize WinForm controls for the UI and simple text for the output. The catch is, I would like to have complete control over the formatting of the individual text - some words being different colors, etc. A simple console control would suffice, as that would provide control over text colors, but it would be nice to also be able to change style, font and size. Less important: it would be nice to have complete control over where text appears in the control through a coordinate system, as with DOS windows of old. I'd appreciate suggestions on the best method of implementing this. Perhaps there is a better method I had not considered for rendering the output of a text-based game.

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  • GKPeerStateAvailable for non existing peers?

    - by Ernest
    Hi, used this website for the long time to find answers, now need to ask on myself! :) I have implemented multi player for my game using GKSession and client/server approach, not using peer picker (up to 4 player allowed). I have one big problem which I can't find solution for. If you disconnect/reconnect server peer quickly enough, client peer will "remember" that host and will show it in the list of all available peers permanently, only turning wifi/bluetooth off resets this. So if I do this 5 times in a row, my client will show 5 available hosts with the same name! Anyone had experience with this? Any idea of workarounds? I should note that requirements for my game is iPhone SDK 3.0 for Bluetooth and 3.1 for Wifi as GKSession supports both now.

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  • Open GL ES 2.0 co-ordinate systems

    - by Chris
    Hi, I want to use Open GL ES 2.0 for a new game, but I have two questions. Q: The first is how do I set up perspective views in Open GL ES 2.0 - do I need to include Open GL ES 1.0 and use glOrtho, or is there a new way? Q: I want to use the 4th quadrant of a Cartesian co-ordinate system for my game and not use -0.5 to +0.5 for values on screen, how once the first question is answered can I achieve this? Other resources: http://iphonedevelopment.blogspot.com/2009/04/opengl-es-from-ground-up-part-3.html Thanks Chris

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  • What is the best jQuery based window plug-in you have ever used?

    - by Emre Sevinç
    I tried a couple of jQuery based window plug-ins but unfortunately was not satisfied with any of them. Here's what I tried: http://hernan.amiune.com/labs/jQuery-Windows-Engine-Plugin/jQuery-Windows-Engine-Plugin.html http://fstoke.me/jquery/window/ http://www.soyos.net/aerowindow-jquery.html I need following features without any compromises: Maximize, minimize (to a reasonable location such as bottom-left corner, not in the middle of the screen), drag, resize, etc. Highly and easily configurable Actively developed (this can be relaxed a little bit) Comes with good documentation (and examples) works cross-browser (I had problems in IE when I tried to use fstoke.me's implementation). The three plug-ins I have tried failed in one or more respects. I'm not looking for very fancy, animated effects, just very basic but yet adequate functionality. Any suggestions?

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  • How do i supress keypress being printed to console in .NET?

    - by cbsch
    Hello, I'm porting a small C++ console game to C# and it seems that I can't stop key presses from being printed to the console. In C++ I get the keystroke with this method, which also suppress the keystrokes from being printed to the console: bool Game::getInput(char *c) { if (_kbhit()) { *c = _getch(); return true; } return false; } I tried to do the equivalent in C# by doing: Key = Console.ReadKey(); But this does not suppress the character from being printed to the console, causing obvious problems. Any ideas on how to remedy this?

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  • C++ double division by 0.0 versus DBL_MIN

    - by wonsungi
    When finding the inverse square root of a double, is it better to clamp invalid non-positive inputs at 0.0 or MIN_DBL? (In my example below double b may end up being negative due to floating point rounding errors and because the laws of physics are slightly slightly fudged in the game.) Both division by 0.0 and MIN_DBL produce the same outcome in the game because 1/0.0 and 1/DBL_MIN are effectively infinity. My intuition says MIN_DBL is the better choice, but would there be any case for using 0.0? Like perhaps sqrt(0.0), 1/0.0 and multiplication by 1.#INF000000000000 execute faster because they are special cases. double b = 1 - v.length_squared()/(c*c); #ifdef CLAMP_BY_0 if (b < 0.0) b = 0.0; #endif #ifdef CLAMP_BY_DBL_MIN if (b <= 0.0) b = DBL_MIN; #endif double lorentz_factor = 1/sqrt(b); double division in MSVC: 1/0.0 = 1.#INF000000000000 1/DBL_MIN = 4.4942328371557898e+307

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  • Class declaration bug

    - by aladine
    Please advise me what's wrong with this class declaration: ExchEngine.java package engine; public class ExchEngine { public ExchEngine() { } public static void main(String[] args) { ExchEngine engine=new ExchEngine() ; } } When I compile this file, I always get exception: java.lang.NoClassDefFoundError: test_engine/ExchEngine Caused by: java.lang.ClassNotFoundException: test_engine.ExchEngine at java.net.URLClassLoader$1.run(URLClassLoader.java:202) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at java.lang.ClassLoader.loadClass(ClassLoader.java:307) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:248) Exception in thread "main" This seems very weird that ExchEngine.java is inside a package and it cannot run itself. Thanks for any help.

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  • Real-time Multiplayer Movement - Flash ActionScript 3 (AS3) - Flash Media Server

    - by Wild Phoenix
    Dear All, I am creating a simple game, where I would like more than one player to be able to connect and play. With regards to a single player game, I am more than comfortable with the coding. I cannot seem to figure out how to connect up more than one player and update their screens when the each player moves. So far I have the players connecting, but I still need to be able update the SharedObject when a player moves, then push it out to the other players. I have searched high and low for a good tutorial / source code to review. Code So Far A tutorial i found so far listened for a click as it was a mouse based movement, then this told the SHaredObject to tell the client (and the others) to update that clients movement. However all of my movement is listend and acted on in the playership class.

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  • Database Logon Error in crystal report

    - by yasar arafat
    am really very dumb as this problem is being answered so many times but eally its above my head. i dont have any idea about working with crystal reports or asp.net but due to some reason i have to work on it. after trying very hard i m able to design on crystal report connecting it with mysql database. now when i see in the crystalreport preview i am able to see the report and the data ![enter image description here][1] but when i try to run it on server it says database logon failed![enter image description here][2] now i really dont know what to do i am pasting my aspx and aspx.vb code here and please repley in english not computer language believe me i m super dumb enter code here aspx codes <%@ Page Title="" Language="VB" MasterPageFile="~/Master/Site.master"AutoEventWireup="false" CodeFile="ManHourCostExpenditure.aspx.vb" Inherits="ManHourCostExpenditure" %> <%@ Register assembly="CrystalDecisions.Web, Version=13.0.2000.0, Culture=neutral, PublicKeyToken=692fbea5521e1304" namespace="CrystalDecisions.Web" tagprefix="CR" %> <asp:Content ID="Content1" ContentPlaceHolderID="head" Runat="Server"> </asp:Content> <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" Runat="Server"> <CR:CrystalReportViewer ID="CrystalReportViewer1" runat="server" AutoDataBind="True" EnableDatabaseLogonPrompt="False" EnableParameterPrompt="False" GroupTreeImagesFolderUrl="" Height="1202px" ReportSourceID="CrystalReportSource1" ToolbarImagesFolderUrl="" ToolPanelView="None" ToolPanelWidth="200px" Width="903px" BorderColor="#660033" BorderStyle="Solid" BorderWidth="1px" HasCrystalLogo="False" /> <CR:CrystalReportSource ID="CrystalReportSource1" runat="server"> <Report FileName="CrDiscProjManHoursActVsEst.rpt"> </Report> </CR:CrystalReportSource> </asp:Content> aspxdotvb codes Imports CrystalDecisions.CrystalReports.Engine Imports CrystalDecisions.Shared Imports CrystalDecisions.Enterprise Imports CrystalDecisions.ReportSource Imports CrystalDecisions.Web Imports CrystalDecisions.Windows.Forms Imports MySql Imports MySql.Data Imports MySql.Data.MySqlClient Imports System.Collections Imports System.Collections.Generic Imports System.Text Imports CrystalDecisions Imports CrystalDecisions.CrystalReports Imports CrystalReportsReportDefModelLib Partial Class ManHourCostExpenditure Inherits System.Web.UI.Page Dim CrRpt As New CrystalDecisions.CrystalReports.Engine.ReportDocument Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load Dim StrConn As String = "SERVER=localhost;DATABASE=fluor;UID=root; PWD=root;" Dim Conn As New MySqlConnection(StrConn) Conn.Open() Dim CrRpt As New CrystalDecisions.CrystalReports.Engine.ReportDocument 'Session.Add("REPORT_KEY", CrRpt) CrRpt.Load(Server.MapPath("CrManHourCostExpenditure.rpt")) CrRpt.PrintOptions.PaperOrientation = PaperOrientation.Landscape 'If IsPostBack Then ' CrRpt = CType(Session.Item("REPORT_KEY"), Group) ' CrystalReportViewer1.ReportSource = CrRpt 'End If CrystalReportViewer1.ReportSource = CrRpt 'CrystalReportViewer1.DataBind() CrystalReportViewer1.RefreshReport() Conn.Close() 'CrRpt.Close() 'CrRpt.Dispose() End Sub Protected Sub Page_Unload(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Unload 'CrystalReportViewer1.ReportSource.Close() CrRpt.Close() CrRpt.Dispose() End Sub 'Protected Sub CrystalReportViewer1_Unload(ByVal sender As Object, ByVal e As System.EventArgs) Handles CrystalReportViewer1.Unload ' CrRpt.Close() ' CrRpt.Dispose() 'End Sub End Class please help me. thanks in advance.... yasir

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  • Java: omitting a data member from the equals method.

    - by cchampion
    public class GamePiece { public GamePiece(char cLetter, int nPointValue) { m_cLetter=cLetter; m_nPointValue=nPointValue; m_nTurnPlaced=0; //has not been placed on game board yet. } public char GetLetter() {return m_cLetter;} public int GetPointValue() {return m_nPointValue;} public int GetTurnPlaced() {return m_nTurnPlaced;} public void SetTurnPlaced(int nTurnPlaced) { m_nTurnPlaced=nTurnPlaced; } @Override public boolean equals(Object obj) { /*NOTE to keep this shorter I omitted some of the null checking and instanceof stuff. */ GamePiece other = (GamePiece) obj; //not case sensitive, and I don`t think we want it to be here. if(m_cLetter != other.m_cLetter) { return false; } if(m_nPointValue != other.m_nPointValue) { return false; } /* NOTICE! m_nPointValue purposely omitted. It does not affect hashcode or equals */ return true; } @Override public int hashCode() { /* NOTICE! m_nPointValue purposely omitted. It should not affect hashcode or equals */ final int prime = 41; return prime * (prime + m_nPointValue + m_cLetter); } private char m_cLetter; private int m_nPointValue; private int m_nTurnPlaced;//turn which the game piece was placed on the game board. Does not affect equals or has code! } Consider the given piece of code. This object has been immutable until the introduction of the m_nTurnPlaced member (which can be modified by the SetTurnPlaced method, so now GamePiece becomes mutable). GamePiece is used in an ArrayList, I call contains and remove methods which both rely on the equals method to be implemented. My question is this, is it ok or common practice in Java for some members to not affect equals and hashcode? How will this affect its use in my ArrayList? What type of java Collections would it NOT be safe to use this object now that it is mutable? I've been told that you're not supposed to override equals on mutable objects because it causes some collections to behave "strangely" (I read that somewhere in the java documentation).

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  • Finding the best folder for all users on a Windows machine

    - by reallyjoel
    We are making a game which will add a level editor feature soon. We want the user to be able to put levels he's downloaded in a folder and then play it in the game, without any hassle. So, we're looking for a folder that anybody can find, open, write, read, and is multiuser. On Windows Vista / 7, the folder /Users/Public/ look like a great candidate. However, It's not listed in the .net enum System.Environment.SpecialFolder. I have went through them all, and checked what they yield on different Windows versions, and none live up to my requirements. I did find Environment.SpecialFolder.CommonApplicationData, that kinda works, but that folder is hidden (C:\ProgramData) and I assume most users don't display hidden folders. As it stands now, it looks like we'll have to settle for the personal documents folder, but we'd really like a multi user folder? Anyone have any tips? (Hard coding c:\Users\Public\ is out of the question, it will only work on english systems)

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