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  • NVelocity ASP.NET Examples

    - by Ben
    I'm looking to use NVelocity in my ASP.NET MVC application, not as a view engine, just for rendering some email templates. However, I cannot for the life of me get it to work. I have downloaded it from the castle project and followed the example at http://www.castleproject.org/others/nvelocity/usingit.html#step1 No matter what I try I don't seem to be able to load a template located in my site. The example suggests using the absolute path, which I have tried to no avail: Template t = engine.GetTemplate("/Templates/TestEmail.vm"); So please can someone give me two examples. One of loading a template located in the web site directory and secondly one parsing a string variable (as it is likely that my templates will be stored in a database). Many thanks Ben

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  • Making the domain-model of tic tac toe

    - by devoured elysium
    I am trying to make the domain model of a Tic Tac Toe game. I'll try then to go on through the various steps of the Unified Process and later implement it in some language (C# or Java). I'd like to have some feedback if I'm going on the right path: I've defined the game with two actors, Player O and Player X. I'm not sure about defining both a Tile and a Tile State. Maybe I should only define a Tile and have the 3 possible states specialize from it? I'm not sure what is best: to have both Player O and Player X be associations with Tic Tac Toe or have them inherit from Player that is associated with Tic Tac Toe. Following the design shown on the pic, in theory we could have a Tic Tac Toe concept with 2 Player O's, which wouldn't be correct. What is your opinion on this? Also, am I missing something in the diagram? Although I can't see any other actors for Tic Tac Toe, should I have any other? Thanks

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  • Entrepreneur Needs Programmers, Architects, or Engineers?

    - by brand-newbie
    Hi guys (Ladies included). I posted on a related site, but THIS is the place to be. I want to build a specialized website. I am an entrepreneur and refining valuations now for venture capitalsists: i.e., determining how much cash I will need. I need help in understanding what human resources I need (i.e., Software Programmers, Architects, Engineers, etc.)??? Trust me, I have read most--if not all--of the threads here on the subject, and I can tell you I am no closer to the answer than ever. Here's my technology problem: The website will include (2) main components: a search engine (web crawler)...and a very large database. The search engine will not be a competitor to google, obviously; however, it "will" require bots to scour the web. The website will be, basically, a statistical database....where users should be able to pull up any statistic from "numerous" fields. Like any entrepreneur with a web-based vision, I'm "hoping" to get 100+ million registered users eventually. However, practically, we will start as small as feasible. As regards the technology (database architecture, servers, etc.), I do want quality, quality, quality. My priorities are speed, and the capaility to be scalable...so that if I "did" get globally large, we could do it without having to re-engineer anything. In other words, I want the back-end and the "infrastructure" to be scalable and professional....with emphasis on quality. I am not an IT professional. Although I've built several Joomla-based websites, I'm just a rookie who's only used minor javascript coding to modify a few plug-ins and components. The business I'm trying to create requires specialization and experts. I want to define the problem and let a capable team create the final product, and I will stay totally hands off. So who do you guys suggest I hire to run this thing? A software engineer? I was thinking I would need a "database engineer," a "systems security engineer", and maybe 2 or 3 "programmers" for the search engine. Also a web designer...and maybe a part-time graphic designer...everyone working under a single software engineer. What do you guys think? Who should I hire?...I REALLY need help from some people in the industry (YOU guys) on this. Is this project do-able in 6 months? If so, how many people will I need? Who exactly needs to head up this thing?...Senior software engineer, an embedded engineer, a CC++ engineer, a java engineer, a database engineer? And do I build this thing is Ruby or Java?

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  • CherryPy sessions for same domain, different port

    - by detly
    Consider the script below. It will launch two subprocesses, each one a CherryPy app (hit Ctrl+C or whatever the KeyboardInterrupt combo is on your system to end them both). If you run it with CP 3.0 (taking care to change the 3.0/3.1 specific lines in "StartServer"), then visit: http://localhost:15002/ ...you see an empty dict. Then visit: http://localhost:15002/set?val=10 http://localhost:15002/ ...and you see the newly populated dict. Then visit: http://localhost:15012/ ...and go back to http://localhost:15002/ ...and nothing has changed. If you try the same thing with CP 3.1 (remember the lines in "StartServer"!), when you get to the last step, the dict is now empty. This happens in Windows and Debian, Python 2.5 and 2.6. You can try all sorts of things: changing to file storage, separating the storage paths... the only difference it makes is that the sessions might get merged instead of erased. I've read another post about this as well, and there's a suggestion there to put the session tools config keys in the app config rather than the global config, but I don't think that's relevant to this usage where the apps run independently. What do I do to get independent CherryPy applications to NOT interfere with each other? Note: I originally asked this on the CherryPy mailing list but haven't had a response yet so I'm trying here. I hope that's okay. import os, os.path, socket, sys import subprocess import cgi import cherrypy HTTP_PORT = 15002 HTTP_HOST = "127.0.0.1" site1conf = { 'global' : { 'server.socket_host' : HTTP_HOST, 'server.socket_port' : HTTP_PORT, 'tools.sessions.on' : True, # 'tools.sessions.storage_type': 'file', # 'tools.sessions.storage_path': '1', # 'tools.sessions.storage_path': '.', 'tools.sessions.timeout' : 1440}} site2conf = { 'global' : { 'server.socket_host' : HTTP_HOST, 'server.socket_port' : HTTP_PORT + 10, 'tools.sessions.on' : True, # 'tools.sessions.storage_type': 'file', # 'tools.sessions.storage_path': '2', # 'tools.sessions.storage_path': '.', 'tools.sessions.timeout' : 1440}} class Home(object) : def __init__(self, key): self.key = key @cherrypy.expose def index(self): return """\ <html> <body>Session: <br>%s </body> </html> """ % cgi.escape(str(dict(cherrypy.session))) @cherrypy.expose def set(self, val): cherrypy.session[self.key.upper()] = val return """\ <html> <body>Set %s to %s</body> </html>""" % (cgi.escape(self.key), cgi.escape(val)) def StartServer(conf, key): cherrypy.config.update(conf) print 'Starting server (%s)' % key cherrypy.tree.mount(Home(key), '/', {}) # Start the web server. #### 3.0 # cherrypy.server.quickstart() # cherrypy.engine.start() #### #### 3.1 cherrypy.engine.start() cherrypy.engine.block() #### def Main(): # Start first webserver proc1 = subprocess.Popen( [sys.executable, os.path.abspath(__file__), "1"]) proc2 = subprocess.Popen( [sys.executable, os.path.abspath(__file__), "2"]) proc1.wait() proc2.wait() if __name__ == "__main__": print sys.argv if len(sys.argv) == 1: # Master process Main() elif(int(sys.argv[1]) == 1): StartServer(site1conf, 'magic') elif(int(sys.argv[1]) == 2): StartServer(site2conf, 'science') else: sys.exit(1)

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  • Parsing SGF files in C#

    - by mafutrct
    The text-based Smart Game Format has become the sole file format for exchanging Go game records by now. I stared with disbelieve that there are almost no parsers available. Google yielded a few results in antique Java and Python, but no modern implementations. I am curious if I have to write my own parser. Do you know of a modern implementation in C# or Java? In case there really are no parsers available, how should I implement one? Are there general guidelines or tools (in a C# environment) I should know of? This is an example file: (;GM[1]FF[4]CA[UTF-8]AP[CGoban:3]ST[2] RU[Japanese]SZ[19]KM[6.50] PW[White]PB[Black] ;B[pd] ;W[dc] ;B[dq] ;W[pp] ;B[ce] (;W[ed] ;B[ci] ;W[kc]) (;W[do] ;B[dl] ;W[gp] ;B[eo] ;W[en] ;B[fo]))

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  • What AMF Servers Support Remote Shared Objects?

    - by GrayB
    Greetings. I'm planning on building a Flex based multiplayer game, and I'm researching what will be required for the server end. I have PHP experience, so I started looking at ZendAMF. Now in this game, I'll need the concept of rooms, and real time updates to clients in those rooms, so it looks like I'll be using remote shared objects (correct, yes?). I'm not seeing where ZendAMF can support this. So I found this page: http://arunbluebrain.wordpress.com/2009/03/04/flex-frameworks-httpcorlanorg/ It seems to indicate that ZendAMF isn't going to do what I want. WebORB for PHP seems to be the only PHP based solution that does messaging, but on that page it doesn't mention "real-time" next to it like the Java based ones below it do. What should I be looking at for the server piece with my requirements? Do I need to make the jump to something like BlazeDS and try to pick up a bit of Java knowledge? Thanks.

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  • Please help me decide how to figure out XNA's ContentPipeline

    - by DDTmanSP
    I have read this link : http://msdn.microsoft.com/en-us/library/bb464156.aspx They said : "... the XNA Framework Redistributable file does not contain the Content Pipeline Build Runtime. Building content at run time is supported only when XNA Game Studio has been installed on the Windows-based development computer." Actually, before I know of that, I have already used a lot of content pipeline to help me read out my game's assets. And because of that, I am now very headache to confront the publish's problem "The application requires that the assemblies Microsoft.Xna.Framework.Content.Pipeline 3.1.0.0 be installed ....." So I would like to find some ways that can help me solve this without convertion of my pipelines. So that I don't need to rewrite it all in new classes that manually load assets for me. Regard, DDTmanSP

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  • How to Increment Visual Studio build number using C++?

    - by Brock Woolf
    I have a Visual Studio 2008 project that produces a file called: "Game-Release.exe". This was configured under Project Properties - C/C++ - Linker - General: $(OutDir)\$(ProjectName)-Release.exe I would like to take this a bit further by have an incrementing build number so I would have something which says: Game-Release-Build-1002.exe The number on the end should be an incrementing integer. I will be storing the build exe's on subversion so I think i would find this useful (although not necessary). Perhaps there is a built in macro in Visual Studio that could handle this. Quite possibly I was thinking I could have a text file with the build number in it and have the compiler read, use and increment the number in the file each time the project is built. My goal is however to make the process as automated as possible. What is the best way to accomplish this? If you offer an opinion, please also provide the code we can all share. Thnx.

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  • unable to record tests in Jmeter, here is the log file. Can somebody tell me the solution

    - by mrinalini
    2010/06/07 17:36:24 INFO - jmeter.util.JMeterUtils: Setting Locale to en_US 2010/06/07 17:36:25 INFO - jmeter.JMeter: Loading user properties from: E:\mrinalini\jakarta-jmeter-2.3.4\bin\user.properties 2010/06/07 17:36:25 INFO - jmeter.JMeter: Loading system properties from: E:\mrinalini\jakarta-jmeter-2.3.4\bin\system.properties 2010/06/07 17:36:25 INFO - jmeter.JMeter: Copyright (c) 1998-2009 The Apache Software Foundation 2010/06/07 17:36:25 INFO - jmeter.JMeter: Version 2.3.4 r785646 2010/06/07 17:36:25 INFO - jmeter.JMeter: java.version=1.6.0_16 2010/06/07 17:36:25 INFO - jmeter.JMeter: java.vm.name=Java HotSpot(TM) Client VM 2010/06/07 17:36:25 INFO - jmeter.JMeter: os.name=Windows XP 2010/06/07 17:36:25 INFO - jmeter.JMeter: os.arch=x86 2010/06/07 17:36:25 INFO - jmeter.JMeter: os.version=5.1 2010/06/07 17:36:25 INFO - jmeter.JMeter: file.encoding=Cp1252 2010/06/07 17:36:25 INFO - jmeter.JMeter: Default Locale=English (United States) 2010/06/07 17:36:25 INFO - jmeter.JMeter: JMeter Locale=English (United States) 2010/06/07 17:36:25 INFO - jmeter.JMeter: JMeterHome=E:\mrinalini\jakarta-jmeter-2.3.4 2010/06/07 17:36:25 INFO - jmeter.JMeter: user.dir =E:\mrinalini\jakarta-jmeter-2.3.4\bin 2010/06/07 17:36:25 INFO - jmeter.JMeter: PWD =E:\mrinalini\jakarta-jmeter-2.3.4\bin 2010/06/07 17:36:25 INFO - jmeter.JMeter: IP: 10.254.1.127 Name: cura-dws-06 FullName: cura-dws-06.curasoftware.co.in 2010/06/07 17:36:25 INFO - jmeter.JMeter: Loaded icon properties from org/apache/jmeter/images/icon.properties 2010/06/07 17:36:26 INFO - jmeter.engine.util.CompoundVariable: Note: Function class names must contain the string: '.functions.' 2010/06/07 17:36:26 INFO - jmeter.engine.util.CompoundVariable: Note: Function class names must not contain the string: '.gui.' 2010/06/07 17:36:26 INFO - jmeter.util.BSFTestElement: Registering JMeter version of JavaScript engine as work-round for BSF-22 2010/06/07 17:36:26 INFO - jmeter.protocol.http.sampler.HTTPSamplerBase: Cannot find .className property for htmlParser, using default 2010/06/07 17:36:26 INFO - jmeter.protocol.http.sampler.HTTPSamplerBase: Parser for text/html is 2010/06/07 17:36:26 INFO - jmeter.protocol.http.sampler.HTTPSamplerBase: Parser for application/xhtml+xml is 2010/06/07 17:36:26 INFO - jmeter.protocol.http.sampler.HTTPSamplerBase: Parser for application/xml is 2010/06/07 17:36:26 INFO - jmeter.protocol.http.sampler.HTTPSamplerBase: Parser for text/xml is 2010/06/07 17:36:26 INFO - jmeter.protocol.http.sampler.HTTPSamplerBase: Parser for text/vnd.wap.wml is org.apache.jmeter.protocol.http.parser.RegexpHTMLParser 2010/06/07 17:36:27 INFO - jmeter.gui.util.MenuFactory: Skipping org.apache.jmeter.protocol.http.modifier.gui.ParamModifierGui 2010/06/07 17:36:27 INFO - jmeter.gui.util.MenuFactory: Skipping org.apache.jmeter.protocol.http.modifier.gui.UserParameterModifierGui 2010/06/07 17:36:27 INFO - jmeter.protocol.http.sampler.HTTPSampler: Maximum connection retries = 10 2010/06/07 17:36:27 INFO - jmeter.protocol.http.sampler.HTTPSampler: Connection and read timeouts are available on this JVM 2010/06/07 17:36:27 WARN - jmeter.gui.util.MenuFactory: Missing jar? Could not create org.apache.jmeter.visualizers.MailerVisualizer. java.lang.NoClassDefFoundError: javax/mail/MessagingException 2010/06/07 17:36:27 INFO - jmeter.samplers.SampleResult: Note: Sample TimeStamps are START times 2010/06/07 17:36:27 INFO - jmeter.samplers.SampleResult: sampleresult.default.encoding is set to ISO-8859-1 2010/06/07 17:36:38 INFO - jmeter.services.FileServer: Default base=E:\mrinalini\jakarta-jmeter-2.3.4\bin 2010/06/07 17:36:38 INFO - jmeter.services.FileServer: Set new base=E:\mrinalini\jakarta-jmeter-2.3.4\bin 2010/06/07 17:36:38 INFO - jmeter.save.SaveService: Testplan (JMX) version: 2.2. Testlog (JTL) version: 2.2 2010/06/07 17:36:38 INFO - jmeter.save.SaveService: Using SaveService properties file encoding UTF-8 2010/06/07 17:36:38 INFO - jmeter.save.SaveService: Using SaveService properties file version 697317 2010/06/07 17:36:38 INFO - jmeter.save.SaveService: Using SaveService properties version 2.1 2010/06/07 17:36:38 INFO - jmeter.save.SaveService: All converter versions present and correct 2010/06/07 17:36:41 INFO - jmeter.protocol.http.proxy.Proxy: Proxy will remove the headers: If-Modified-Since,If-None-Match,Host 2010/06/07 17:36:41 INFO - jmeter.protocol.http.proxy.Daemon: Creating Daemon Socket on port: 8080 2010/06/07 17:36:41 INFO - jmeter.protocol.http.proxy.Daemon: Proxy up and running! 2010/06/07 17:37:55 INFO - jmeter.protocol.http.proxy.Daemon: Proxy Server stopped

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  • Another design-related C++ question

    - by Kotti
    Hi! I am trying to find some optimal solutions in C++ coding patterns, and this is one of my game engine - related questions. Take a look at the game object declaration (I removed almost everything, that has no connection with the question). // Abstract representation of a game object class Object : public Entity, IRenderable, ISerializable { // Object parameters // Other not really important stuff public: // @note Rendering template will never change while // the object 'lives' Object(RenderTemplate& render_template, /* params */) : /*...*/ { } private: // Object rendering template RenderTemplate render_template; public: /** * Default object render method * Draws rendering template data at (X, Y) with (Width, Height) dimensions * * @note If no appropriate rendering method overload is specified * for any derived class, this method is called * * @param Backend & b * @return void * @see */ virtual void Render(Backend& backend) const { // Render sprite from object's // rendering template structure backend.RenderFromTemplate( render_template, x, y, width, height ); } }; Here is also the IRenderable interface declaration: // Objects that can be rendered interface IRenderable { /** * Abstract method to render current object * * @param Backend & b * @return void * @see */ virtual void Render(Backend& b) const = 0; } and a sample of a real object that is derived from Object (with severe simplifications :) // Ball object class Ball : public Object { // Ball params public: virtual void Render(Backend& b) const { b.RenderEllipse(/*params*/); } }; What I wanted to get is the ability to have some sort of standard function, that would draw sprite for an object (this is Object::Render) if there is no appropriate overload. So, one can have objects without Render(...) method, and if you try to render them, this default sprite-rendering stuff is invoked. And, one can have specialized objects, that define their own way of being rendered. I think, this way of doing things is quite good, but what I can't figure out - is there any way to split the objects' "normal" methods (like Resize(...) or Rotate(...)) implementation from their rendering implementation? Because if everything is done the way described earlier, a common .cpp file, that implements any type of object would generally mix the Resize(...), etc methods implementation and this virtual Render(...) method and this seems to be a mess. I actually want to have rendering procedures for the objects in one place and their "logic implementation" - in another. Is there a way this can be done (maybe alternative pattern or trick or hint) or this is where all this polymorphic and virtual stuff sucks in terms of code placement?

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  • CCSprite following a sequence of CGPoints

    - by pgb
    I'm developing a line drawing game, similar to Flight Control, Harbor Master, and others in the appstore, using Cocos2D. For this game, I need a CCSprite to follow a line that the user has drawn. I'm storing a sequence of CGPoint structs in an NSArray, based on the points I get in the touchesBegin and touchesMoved messages. I now have the problem of how to make my sprite follow them. I have a tick method, that is called at the framerate speed. In that tick method, based on the speed and current position of the sprite, I need to calculate its next position. Is there any standard way to achieve this? My current approach is calculate the line between the last "reference point" and the next one, and calculate the next point in that line. The problem I have is when the sprite "turns" (moves from one segment of the line to another). Any hint will be greatly appreciated.

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  • iPhone: Switching from a map screen to a battle screen without the map progress being reset

    - by user298261
    Hello! I'm trying to make a role-playing game, and I want the game to work so that it transitions to the battle NIB for battles, then returns back to the map NIB afterward, yet still retain all the progress the player has made exploring the dungeon. I've tried proto-typing this with just a view-switcher, where one view creates content, and then switches to the other view, and then coming back from the other view. However, once the view goes back to the original, the original view is reset. How to make the data persistent so that it doesn't reset after every "battle"? Thanks!

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  • Simple way to implement computer-go board in Java

    - by codingbear
    I want to make a simple Go board to design an Computer Go game. In a go game, you lie a "stone" (white or black) on a position where horizontal and vertical lines intersect. What are some simple ways to restrict users from placing their stones in other locations? Maybe I'm just not seeing a simple solution. EDIT I guess I should rephrase my question better: I want to know how to do the background image of Go board, so that I can lie my stones on the intersection of the horizontal and the vertical lines. I was thinking about getting a just regular Go board image, and when I'm actually rendering stones, I find right position of pixels to lie stones. However, that solution did not seem to be the best solution, since I need to worry about size of stone images and think about proportionality when I either expand or shrink the board window.

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  • How to Connect Crystal Reports to MySQL directly by C# code without DSN or a DataSet

    - by Yanko Hernández Alvarez
    How can I connect a Crystal Report (VS 2008 basic) to a MySQL DB without using a DSN or a preload DataSet using C#? I need install the program on several places, so I must change the connection parameters. I don't want to create a DSN on every place, nor do I want to preload a DataSet and pass it to the report engine. I use nhibernate to access the database, so to create and fill the additional DS would take twice the work and additional maintenance later. I think the best option would be to let the crystal reports engine to connect to MySQL server by itself using ODBC. I managed to create the connection in the report designer (VS2008) using the Database Expert, creating an ODBC(RDO) connection and entering this connection string "DRIVER={MySQL ODBC 5.1 Driver};SERVER=myserver.mydomain" and in the "Next" page filling the "User ID", "Password" and "Database" parameters. I didn't fill the "Server" parameter. It worked. As a matter of fact, if you use the former connection string, it doesn't matter what you put on the "Server" parameter, it seems the parameter is unused. On the other hand, if you use "DRIVER={MySQL ODBC 5.1 Driver}" as a connection string and later fill the "Server" parameter with the FQDN of the server, the connection doesn't work. How can I do that by code? All the examples I've seen till now, use a DSN or the DataSet method. I saw the same question posted but for PostgreSQL and tried to adapt it to mysql, but so far, no success. The first method: Rp.Load(); Rp.DataSourceConnections[0].SetConnection("DRIVER={MySQL ODBC 5.1 Driver};SERVER=myserver.mydomain", "database", "user", "pass"); Rp.ExportToDisk(ExportFormatType.PortableDocFormat, "report.pdf"); raise an CrystalDecisions.CrystalReports.Engine.LogOnException during ExportToDisk Message="Logon failed.\nDetails: IM002:[Microsoft][ODBC Driver Manager] Data source name not found and no default driver specified.\rError in File temporal file path.rpt:\nUnable to connect: incorrect log on parameters. the InnerException is an System.Runtime.InteropServices.COMException with the same message and no InnerException The "no default driver specified" makes me wonder if the server parameter is unused here too (see above). In that case: How can I specify the connection string? I haven't tried the second method because it doesn't apply. Does anybody know the solution?

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  • Finding minimum cut-sets between bounded subgraphs

    - by Tore
    If a game map is partitioned into subgraphs, how to minimize edges between subgraphs? I have a problem, Im trying to make A* searches through a grid based game like pacman or sokoban, but i need to find "enclosures". What do i mean by enclosures? subgraphs with as few cut edges as possible given a maximum size and minimum size for number of vertices for each subgraph that act as a soft constraints. Alternatively you could say i am looking to find bridges between subgraphs, but its generally the same problem. Given a game that looks like this, what i want to do is find enclosures so that i can properly find entrances to them and thus get a good heuristic for reaching vertices inside these enclosures. So what i want is to find these colored regions on any given map. My Motivation The reason for me bothering to do this and not just staying content with the performance of a simple manhattan distance heuristic is that an enclosure heuristic can give more optimal results and i would not have to actually do the A* to get some proper distance calculations and also for later adding competitive blocking of opponents within these enclosures when playing sokoban type games. Also the enclosure heuristic can be used for a minimax approach to finding goal vertices more properly. A possible solution to the problem is the Kernighan-Lin algorithm: function Kernighan-Lin(G(V,E)): determine a balanced initial partition of the nodes into sets A and B do A1 := A; B1 := B compute D values for all a in A1 and b in B1 for (i := 1 to |V|/2) find a[i] from A1 and b[i] from B1, such that g[i] = D[a[i]] + D[b[i]] - 2*c[a][b] is maximal move a[i] to B1 and b[i] to A1 remove a[i] and b[i] from further consideration in this pass update D values for the elements of A1 = A1 / a[i] and B1 = B1 / b[i] end for find k which maximizes g_max, the sum of g[1],...,g[k] if (g_max > 0) then Exchange a[1],a[2],...,a[k] with b[1],b[2],...,b[k] until (g_max <= 0) return G(V,E) My problem with this algorithm is its runtime at O(n^2 * lg(n)), i am thinking of limiting the nodes in A1 and B1 to the border of each subgraph to reduce the amount of work done. I also dont understand the c[a][b] cost in the algorithm, if a and b do not have an edge between them is the cost assumed to be 0 or infinity, or should i create an edge based on some heuristic. Do you know what c[a][b] is supposed to be when there is no edge between a and b? Do you think my problem is suitable to use a multi level problem? Why or why not? Do you have a good idea for how to reduce the work done with the kernighan-lin algorithm for my problem?

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  • IronPython and Nodebox in C#

    - by proxylittle
    My plan: I'm trying to setup my C# project to communicate with Nodebox to call a certain function which populates a graph and draws it in a new window. Current situation: [fixed... see Update2] I have already included all python-modules needed, but im still getting a Library 'GL' not found it seems that the pyglet module needs a reference to GL/gl.h, but can't find it due to IronPython behaviour. Requirement: The project needs to stay as small as possible without installing new packages. Thats why i have copied all my modules into the project-folder and would like to keep it that or a similar way. My question: Is there a certain workaround for my problem or a fix for the library-folder missmatch. Have read some articles about Tao-Opengl and OpenTK but can't find a good solution. Update1: Updated my sourcecode with a small pyglet window-rendering example. Problem is in pyglet and referenced c-Objects. How do i include them in my c# project to be called? No idea so far... experimenting alittle now. Keeping you updated. SampleCode C#: ScriptRuntimeSetup setup = Python.CreateRuntimeSetup(null); ScriptRuntime runtime = new ScriptRuntime(setup); ScriptEngine engine = Python.GetEngine(runtime); ScriptSource source = engine.CreateScriptSourceFromFile("test.py"); ScriptScope scope = engine.CreateScope(); source.Execute(scope); SampleCode Python (test.py): from nodebox.graphics import * from nodebox.graphics.physics import Vector, Boid, Flock, Obstacle flock = Flock(50, x=-50, y=-50, width=700, height=400) flock.sight(80) def draw(canvas): canvas.clear() flock.update(separation=0.4, cohesion=0.6, alignment=0.1, teleport=True) for boid in flock: push() translate(boid.x, boid.y) scale(0.5 + boid.depth) rotate(boid.heading) arrow(0, 0, 15) pop() canvas.size = 600, 300 def main(canvas): canvas.run(draw) Update2: Line 139 [pyglet/lib.py] sys.platform is not win32... there was the error. Fixed it by just using the line: from pyglet.gl.lib_wgl import link_GL, link_GLU, link_WGL Now the following Error: 'module' object has no attribute '_getframe' Kind of a pain to fix it. Updating with results... Update3: Fixed by adding following line right after first line in C#-Code: setup.Options["Frames"] = true; Current Problem: No module named unicodedata, but in Python26/DLLs is only a *.pyd file`. So.. how do i implement it now?!

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  • PHP to C/C++ through CGI script

    - by Peterim
    Hi guys! I realize it's probably something strange, but here is what I have. I have an application (handwriting recognition engine) written in C/C++. This application has Perl wrapper which was made by application's authors using SWIG. My website is written in PHP, so I'm looking for some ways to make PHP work with C/C++ application. The only way I can think of now is to create a CGI script (perl script) which accepts POST request from my website (AJAX request), sends it to the recognition engine through it's Perl wrapper, gets the required data and returns the required data as a response to AJAX request. Do you think it could be done this way? Are there any better solutions? Thank you!

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  • apache mod_rewrite rule in httpd.conf for modifying some paths, but not others

    - by wallyk
    I'm having quite a challenge creating an appropriate rewrite rule for Apache/2.2.14 on Fedora 10. I'm working through the CodeIgniter-Doctrine tutorial which uses an .htaccess file. (Search for Removing “index.php” from CodeIgniter urls about 10% down.) But since that's not recommended for a production server, I'm trying to tweak it to work in /etc/httpd/conf/httpd.conf. <VirtualHost *:80> ServerName ci_doctrine DocumentRoot /var/www/html/ci_doctrine ErrorLog /var/log/httpd/cid-error_log CustomLog /var/log/httpd/cid-access_log common <IfModule mod_rewrite.c> RewriteEngine on RewriteLog /var/log/httpd/cid_rewrite RewriteLogLevel 9 # RewriteCond ^/css/style.css$ (these have bad syntax, but that's beside the point) # RewriteRule ^/css/style.css$ /css/style.css [L] RewriteCond %{REQUEST_FILENAME} !-f RewriteCond %{REQUEST_FILENAME} !-d RewriteRule ^(.*)$ /index.php/$1 [L] </IfModule> <IfModule !mod_rewrite.c> ErrorDocument 404 /ci_doctrine/index.php </IfModule> </VirtualHost> It seems like the tutorial .htaccess rules properly test for existing files and then not alter the URL in such cases, but the rewrite log says that the conditions are true (that is, the file does not exist) even though it's there. 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (2) init rewrite engine with requested uri /login 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (3) applying pattern '^(.*)$' to uri '/login' 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (4) RewriteCond: input='/login' pattern='!-f' => matched 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (4) RewriteCond: input='/login' pattern='!-d' => matched 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (2) rewrite '/login' -> '/index.php//login' 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (2) local path result: /index.php//login 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (2) prefixed with document_root to /var/www/html/ci_doctrine/index.php/login 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (1) go-ahead with /var/www/html/ci_doctrine/index.php/login [OK] 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (2) init rewrite engine with requested uri /login 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (3) applying pattern '^(.*)$' to uri '/login' 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (4) RewriteCond: input='/login' pattern='!-f' => matched 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (4) RewriteCond: input='/login' pattern='!-d' => matched 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (2) rewrite '/login' -> '/index.php//login' 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (2) local path result: /index.php//login 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (2) prefixed with document_root to /var/www/html/ci_doctrine/index.php/login 127.0.0.1 - - [03/May/2010:23:26:56 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (1) go-ahead with /var/www/html/ci_doctrine/index.php/login [OK] 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (2) init rewrite engine with requested uri /css/style.css 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (3) applying pattern '^(.*)$' to uri '/css/style.css' 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (4) RewriteCond: input='/css/style.css' pattern='!-f' => matched 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (4) RewriteCond: input='/css/style.css' pattern='!-d' => matched 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (2) rewrite '/css/style.css' -> '/index.php//css/style.css' 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (2) local path result: /index.php//css/style.css 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (2) prefixed with document_root to /var/www/html/ci_doctrine/index.php/css/style.css 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#167e8e0/initial] (1) go-ahead with /var/www/html/ci_doctrine/index.php/css/style.css [OK] 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (2) init rewrite engine with requested uri /css/style.css 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (3) applying pattern '^(.*)$' to uri '/css/style.css' 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (4) RewriteCond: input='/css/style.css' pattern='!-f' => matched 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (4) RewriteCond: input='/css/style.css' pattern='!-d' => matched 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (2) rewrite '/css/style.css' -> '/index.php//css/style.css' 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (2) local path result: /index.php//css/style.css 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (2) prefixed with document_root to /var/www/html/ci_doctrine/index.php/css/style.css 127.0.0.1 - - [03/May/2010:23:26:58 --0700] [ci_doctrine/sid#13c1868][rid#16848f8/subreq] (1) go-ahead with /var/www/html/ci_doctrine/index.php/css/style.css [OK] The file .../css/style.css was working properly before I started messing around with the rewrite rules, so it should be in the right place. But now the path is always munged up by the rewriting, though the virtual components below index.php are properly translated. What am I doing wrong?

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  • timeIntervalSinceDate Accuracy

    - by mmccomb
    I've been working on a game with an engine that updates 20 times per seconds. I've got to point now where I want to start getting some performance figures and tweak the rendering and logic updates. In order to do so I started to add some timing code to my game loop, implemented as follows... NSDate* startTime = [NSDate date]; // Game update logic here.... // Also timing of smaller internal events NSDate* endTime = [NSDate date]; [endTime timeIntervalSinceDate:startTime]; I noticed however that when I timed blocks within the outer timing logic that the time they took to execute did not sum up to match the overall time taken. So I wrote a small unit test to demonstrate the problem in which I time the overall time taken to complete the test and then 10 smaller events, here it is... - (void)testThatSumOfTimingsMatchesOverallTiming { NSDate* startOfOverallTime = [NSDate date]; // Variable to hold summation of smaller timing events in the upcoming loop... float sumOfIndividualTimes = 0.0; NSTimeInterval times[10] = {0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0}; for (int i = 0; i < 10; i++) { NSDate* startOfIndividualTime = [NSDate date]; // Kill some time... sleep(1); NSDate* endOfIndividualTime = [NSDate date]; times[i] = [endOfIndividualTime timeIntervalSinceDate:startOfIndividualTime]; sumOfIndividualTimes += times[i]; } NSDate* endOfOverallTime = [NSDate date]; NSTimeInterval overallTimeTaken = [endOfOverallTime timeIntervalSinceDate:startOfOverallTime]; NSLog(@"Sum of individual times: %fms", sumOfIndividualTimes); NSLog(@"Overall time: %fms", overallTimeTaken); STAssertFalse(TRUE, @""); } And here's the output... Sum of individual times: 10.001377ms Overall time: 10.016834ms Which illustrates my problem quite clearly. The overall time was 0.000012ms but the smaller events took only 0.000001ms. So what happened to the other 0.000011ms? Is there anything that looks particularly wrong with my code? Or is there an alternative timing mechanism I should use?

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  • luntbuild + maven + findbugs = OutOfMemoryException

    - by Johannes
    Hi, I've been trying to get Luntbuild to generate and publish a project site for our project including a Findbugs report. All other reports (Cobertura, Surefire, JavaDoc, Dashboard) work fine, but Findbugs bails out with an OutOfMemoryException. Excluding findbugs from report generation fixes the build --- although obviously without a Findbugs report. The funny thing is that I first encountered this problem locally and solved it by setting MAVEN_OPTS=-Xmx512m. This does not seem to be enough in Luntbuild, however: setting that exact same option as an environment variable of my builder doesn't make a difference. I've found a couple of posts on the 'net stating you should also add -XX:MaxPermSize=512m to MAVEN_OPTS and/or pass -Dmaven.findbugs.jvmargs=-Xmx512m to mvn.bat. None of these (or their combination) seem to help though so any hints would be greatly appreciated! Cheers, Johannes Relevant information: Luntbuild is 1.5.6, Maven is 2.1.0, findbugs-maven-plugin is 2.0.1. This is the Findbugs section of the relevant pom.xml: <plugin> <groupId>org.codehaus.mojo</groupId> <artifactId>findbugs-maven-plugin</artifactId> <version>2.0.1</version> </plugin> This is the head of my build log: User "luntbuild" started the build Perform checkout operation for VCS setting: Vcs name: Subversion Repository url base: http://some.repository.com/repo/ Repository layout: multiple Directory for trunk: trunk Directory for branches: branches Directory for tags: tags Username: xxxx Password:xxxx Web interface: ViewVC URL to web interface: http://some.repository.com/repo/ Quiet period: modules: Source path: somepath, Branch: , Label: , Destination path: somewhere Source path: somepath, Branch: somewhere1.0.x, Label: , Destination path: somewhere-1.0.x Source path: somepath, Branch: somewhere1.1.x, Label: , Destination path: somewhere-1.1.x Update url: http://some.repository.com/repo//trunk Duration of the checkout operation: 0 minutes Perform build with builder setting: Builder name: default Builder type: Maven2 builder Command to run Maven2: "C:\maven\apache-maven-2.1.0\bin\mvn.bat" -e -f somewhere\pom.xml -P site -Dmaven.test.skip=false -DbuildDate="Tue Nov 24 11:13:24 CET 2009" -DbuildVersion="site-core138" -Dsvn.username=xxxx -Dsvn.password=xxxx -DstagingSiteURL=file:///C:/luntbuild/core-reports -Dmaven.findbugs.jvmargs=-Xmx512m Directory to run Maven2 in: Goals to build: site:stage site:stage-deploy Build properties: buildVersion="site-core138" artifactsDir="C:\\Program Files\\Luntbuild\\publish\\somewhere\\site-core\\site-core138\\artifacts" buildDate="Tue Nov 24 11:13:24 CET 2009" junitHtmlReportDir="" Environment variables: MAVEN_OPTS="-Xmx512m -XX:MaxPermSize=512m" Build success condition: result==0 and builderLogContainsLine("INFO","BUILD SUCCESSFUL") Execute command: Executing 'C:\maven\apache-maven-2.1.0\bin\mvn.bat' with arguments: '-e' '-f' 'somewhere\pom.xml' '-P' 'site' '-Dmaven.test.skip=false' '-DbuildDate=Tue Nov 24 11:13:24 CET 2009' '-DbuildVersion=site-core138' '-Dsvn.username=xxxxxx' '-Dsvn.password=xxxxxx' '-DstagingSiteURL=file:///C:/luntbuild/reports' '-Dmaven.findbugs.jvmargs=-Xmx512m' '-DbuildVersion=site-core138' '-DartifactsDir=C:\\Program Files\\Luntbuild\\publish\\somewhere\\site-core\\site-core138\\artifacts' '-DbuildDate=Tue Nov 24 11:13:24 CET 2009' '-X' 'site:stage' 'site:stage-deploy' Tail of my build log: Analyzed: C:\luntbuild\somewhere-work\somewhere\...\SomeClass.class ... Analyzed: C:\luntbuild\somewhere-work\somewhere\...\target\classes Aux: C:\luntbuild\somewhere-work\somewhere\...\target\classes Aux: c:\maven\local-repo\...\somejar-1.1.1.1-SNAPSHOT.jar Aux: c:\maven\local-repo\commons-lang\commons-lang\2.3\commons-lang-2.3.jar .... Aux: c:\maven\local-repo\org\openoffice\ridl\3.1.0\ridl-3.1.0.jar Aux: c:\maven\local-repo\org\openoffice\unoil\3.1.0\unoil-3.1.0.jar [INFO] ------------------------------------------------------------------------ [ERROR] FATAL ERROR [INFO] ------------------------------------------------------------------------ [INFO] Java heap space [INFO] ------------------------------------------------------------------------ [DEBUG] Trace java.lang.OutOfMemoryError: Java heap space at java.util.HashMap.(HashMap.java:209) at edu.umd.cs.findbugs.ba.type.TypeAnalysis$CachedExceptionSet.(TypeAnalysis.java:114) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.getCachedExceptionSet(TypeAnalysis.java:688) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.computeThrownExceptionTypes(TypeAnalysis.java:439) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.transfer(TypeAnalysis.java:411) at edu.umd.cs.findbugs.ba.type.TypeAnalysis.transfer(TypeAnalysis.java:89) at edu.umd.cs.findbugs.ba.Dataflow.execute(Dataflow.java:356) at edu.umd.cs.findbugs.classfile.engine.bcel.TypeDataflowFactory.analyze(TypeDataflowFactory.java:82) at edu.umd.cs.findbugs.classfile.engine.bcel.TypeDataflowFactory.analyze(TypeDataflowFactory.java:44) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.analyzeMethod(AnalysisCache.java:331) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.getMethodAnalysis(AnalysisCache.java:281) at edu.umd.cs.findbugs.classfile.engine.bcel.CFGFactory.analyze(CFGFactory.java:173) at edu.umd.cs.findbugs.classfile.engine.bcel.CFGFactory.analyze(CFGFactory.java:64) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.analyzeMethod(AnalysisCache.java:331) at edu.umd.cs.findbugs.classfile.impl.AnalysisCache.getMethodAnalysis(AnalysisCache.java:281) at edu.umd.cs.findbugs.ba.ClassContext.getMethodAnalysis(ClassContext.java:937) at edu.umd.cs.findbugs.ba.ClassContext.getMethodAnalysisNoDataflowAnalysisException(ClassContext.java:921) at edu.umd.cs.findbugs.ba.ClassContext.getCFG(ClassContext.java:326) at edu.umd.cs.findbugs.detect.BuildUnconditionalParamDerefDatabase.analyzeMethod(BuildUnconditionalParamDerefDatabase.java:103) at edu.umd.cs.findbugs.detect.BuildUnconditionalParamDerefDatabase.considerMethod(BuildUnconditionalParamDerefDatabase.java:93) at edu.umd.cs.findbugs.detect.BuildUnconditionalParamDerefDatabase.visitClassContext(BuildUnconditionalParamDerefDatabase.java:79) at edu.umd.cs.findbugs.DetectorToDetector2Adapter.visitClass(DetectorToDetector2Adapter.java:68) at edu.umd.cs.findbugs.FindBugs2.analyzeApplication(FindBugs2.java:971) at edu.umd.cs.findbugs.FindBugs2.execute(FindBugs2.java:222) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) at java.lang.reflect.Method.invoke(Method.java:597) at org.codehaus.groovy.reflection.CachedMethod.invoke(CachedMethod.java:86) at groovy.lang.MetaMethod.doMethodInvoke(MetaMethod.java:230) at groovy.lang.MetaClassImpl.invokeMethod(MetaClassImpl.java:912) at groovy.lang.MetaClassImpl.invokeMethod(MetaClassImpl.java:756) [INFO] ------------------------------------------------------------------------ [INFO] Total time: 17 minutes 16 seconds [INFO] Finished at: Tue Nov 24 11:31:23 CET 2009 [INFO] Final Memory: 70M/127M [INFO] ------------------------------------------------------------------------ Maven2 builder failed: build success condition not met! Note that apparently maven only uses 70MB... but that probably doesn't mean anything since the Findbugs plugin forks its own process.

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  • Error "window" is not defined when loading Protovis from javax.script?

    - by Shane
    I am loading Protovis using javax.script: ScriptEngineManager factory = new ScriptEngineManager(); ScriptEngine engine = factory.getEngineByName(scriptEngine); engine.eval(new java.io.FileReader("protovis-d3.1.js")); But I get the following exception: Exception in thread "main" javax.script.ScriptException: sun.org.mozilla.javascr ipt.internal.EcmaError: ReferenceError: "window" is not defined. (<Unknown sourc e>#5033) in <Unknown source> at line number 5033 at com.sun.script.javascript.RhinoScriptEngine.eval(Unknown Source) at javax.script.AbstractScriptEngine.eval(Unknown Source) at RJScript.EvalScript(RJScript.java:20) at RJScript.main(RJScript.java:26) This same script runs from a browser. Do I need to do something so that the "window" is defined?

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  • Flash AS3 undefined property MouseEvent in document class

    - by Lee
    Hi guys, this is my first time trying to use document classes in AS3 and im struggling. I am trying to add event listeners to a 2 levels deep movie clip, waiting for a click however i am getting the following error. ERROR: Access of undefined property MouseEvent package { import flash.display.MovieClip; import flash.media.Sound; import flash.media.SoundChannel; public class game extends MovieClip { public var snd_state = true; public function game() { ui_setup(); } public function ui_setup() { ui_mc.toggleMute_mc.addEventListener(MouseEvent.CLICK, snd_toggle); } public function snd_toggle(MouseEvent) { // 0 = No Sound, 1 = Full Sound trace("Toggle"); } } }

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  • Generating Random Paired Images in C#

    - by Lemon
    im trying create cards matching game. normally these type of games they match paired cards together (with the same file name "A.jpg with A.jpg") but in my case, im matching cards with different names "B.jpg with A.jpg" (correct), "C.jpg with D.jpg" (correct) but with "B.jpg with C.jpg" (incorrect answer). A.jpg-B.jpg <--correct C.jpg-D.jpg <--correct E.jpg-F.jpg <--correct i face a problem when i generate the cards in random. I manage to generate random cards but i dont manage to generate it with their paired onces. Below is an illustration of the problem A.jpg-B.jpg <--correct C.jpg-F.jpg <--incorrect so how should i code it so that it always generate with their paired onces, so that my game can proceed?

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  • Best Method for Minimizable Fullscreen Window

    - by kaykun
    Hi, I'm coding a short game in C++ and Win32, and I want to be able to make it in fullscreen with a fixed size. I also want the user to be able to switch focus between the game window and other windows as much as he/she wants without any weird screen glitches. So far I know of the ChangeDisplaySettings function and creating the window with the WS_POPUP style at initialization to make it fullscreen. To detect the user switching focus to other windows by way of alt+tab or otherwise, what messages should I be handling on the window's WndProc or should I be using another function? When loss of focus is detected should I only call ChangeDisplaySettings(NULL, 0); or are there other functions I should call as well? And what method should I use to handle focus back into the window? Also can anyone give me some info on how to make it work smoothly for different screen sizes? Thanks for any help.

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  • How do I upgrade my Crystal Report libraries in a .NET 3.5 project to CR XI R2?

    - by Stuart B
    Our project currently uses Crystal Reports for Visual Studio 2008. We need to upgrade to XI R2, but I'm having problems doing so. Here are the steps I followed: Install Crystal Reports XI R2. Collect updated assemblies from the GAC. I did this because I couldn't find version XI libraries in the "Add References..." dialog. I verified that these assemblies were of version 11.5.*. The libraries I gathered were: CrystalDecisions.CrystalReports.Engine CrystalDecisions.Enterprise.Framework CrystalDecisions.Enterprise.InfoStore CrystalDecisions.ReportSource CrystalDecisions.Shared CrystalDecisions.Windows.Forms Replace all references in my projects to version 10.5 Crystal libraries with references to the newer assemblies. Everything builds fine, but when I try to instantiate a ReportDocument, I get this error: The type initializer for 'CrystalDecisions.CrystalReports.Engine.ReportDocument' threw an exception. Is there anything I'm missing? Will this just not work?

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