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  • Parsing nested JSON objects with JSON Framework for Objective-C

    - by Sheehan Alam
    I have the following JSON object: { "response": { "status": 200 }, "messages": [ { "message": { "user": "value" "pass": "value", "url": "value" } ] } } I am using JSON-Framework (also tried JSON Touch) to parse through this and create a dictionary. I want to access the "message" block and pull out the "user", "pass" and "url" values. In Obj-C I have the following code: // Create new SBJSON parser object SBJSON *parser = [[SBJSON alloc] init]; // Prepare URL request to download statuses from Twitter NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:myURL]]; // Perform request and get JSON back as a NSData object NSData *response = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; // Get JSON as a NSString from NSData response NSString *json_string = [[NSString alloc] initWithData:response encoding:NSUTF8StringEncoding]; //Print contents of json-string NSArray *statuses = [parser objectWithString:json_string error:nil]; NSLog(@"Array Contents: %@", [statuses valueForKey:@"messages"]); NSLog(@"Array Count: %d", [statuses count]); NSDictionary *results = [json_string JSONValue]; NSArray *tweets = [[results objectForKey:@"messages"] objectForKey:@"message"]; for (NSDictionary *tweet in tweets) { NSString *url = [tweet objectForKey:@"url"]; NSLog(@"url is: %@",url); } I can pull out "messages" and see all of the "message" blocks, but I am unable to parse deeper and pull out the "user", "pass", and "url".

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  • bind a WPF datagrid to a datatable

    - by Jim Thomas
    I have used the marvelous example posted at: http://www.codeproject.com/KB/WPF/WPFDataGridExamples.aspx to bind a WPF datagrid to a datatable. The source code below compiles fine; it even runs and displays the contents of the InfoWork datatable in the wpf datagrid. Hooray! But the WPF page with the datagrid will not display in the designer. I get an incomprehensible error instead on my design page which is shown at the end of this posting. I assume the designer is having some difficulty instantiating the dataview for display in the grid. How can I fix that? XAML Code: xmlns:local="clr-namespace:InfoSeeker" <Window.Resources> <ObjectDataProvider x:Key="InfoWorkData" ObjectType="{x:Type local:InfoWorkData}" /> <ObjectDataProvider x:Key="InfoWork" ObjectInstance="{StaticResource InfoWorkData}" MethodName="GetInfoWork" /> </Window.Resources> <my:DataGrid DataContext="{Binding Source={StaticResource InfoWork}}" AutoGenerateColumns="True" ItemsSource="{Binding}" Name="dataGrid1" xmlns:my="http://schemas.microsoft.com/wpf/2008/toolkit" /> C# Code: namespace InfoSeeker { public class InfoWorkData { private InfoTableAdapters.InfoWorkTableAdapter infoAdapter; private Info infoDS; public InfoWorkData() { infoDS = new Info(); infoAdapter = new InfoTableAdapters.InfoWorkTableAdapter(); infoAdapter.Fill(infoDS.InfoWork); } public DataView GetInfoWork() { return infoDS.InfoWork.DefaultView; } } } Error shown in place of the designer page which has the grid on it: An unhandled exception has occurred: Type 'MS.Internal.Permissions.UserInitiatedNavigationPermission' in Assembly 'PresentationFramework, Version=3.0.0.0, Culture=neutral, PublicKeyToken=31bf3856ad364e35' is not marked as serializable. at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type) at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context) at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo() at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter) ...At:Ms.Internal.Designer.DesignerPane.LoadDesignerView()

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  • Ninject.Web, OnePerRequestModule, and IIS7 Integrated Pipeline

    - by Ted
    Using Ninject.Web with ASP.NET WebForms project. Works without issues using classic pipeline, but when it's under integrated pipeline, a null reference exception occurs on every request (which I've narrowed down to the use of the OnePerRequestModule): [NullReferenceException: Object reference not set to an instance of an object.] System.Web.PipelineStepManager.ResumeSteps(Exception error) +1216 System.Web.HttpApplication.BeginProcessRequestNotification(HttpContext context, AsyncCallback cb) +113 System.Web.HttpRuntime.ProcessRequestNotificationPrivate(IIS7WorkerRequest wr, HttpContext context) +616 The above always occurs unless I remove the OnePerRequestModule initializization. occurs consistently on a very basic test app I put together. On a standard app where I actually want to implement it, I can solve the issue by initializing the OnePerRequestModule like so: protected override IKernel CreateKernel() { // This will always blow up. //var module = new OnePerRequestModule(); //module.Init(this); IKernel kernel = new StandardKernel(new MyModule()); // This works on larger app, but on basic app, it makes no difference under integrated pipeline as the above exception is always thrown. var module = new OnePerRequestModule(); module.Init(this); return kernel; } Before I start spelunking further, is anybody out there using Ninject.Web extension successfully under the integrated pipeline in IIS7 AND using the OnePerRequestModule? There are certain restrictions for modules under the integrated pipeline that weren't there in previous IIS versions/classic pipeline. Quickly thrown together sample project at http://www.filedropper.com/test_59 And in case it's not obvious with Ninject.Web: it's an ASP.NET WebForms project.

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  • VS 2012 / 2013 AccessViolationException

    - by Goran
    When I run the project (F5) I receive the following exception in IDE: An unhandled exception of type 'System.AccessViolationException' occurred in System.Windows.Forms.dll Additional information: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Stack trace reports at System.Windows.Forms.UnsafeNativeMethods.SendMessage(HandleRef hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at System.Windows.Forms.Control.SendMessage(Int32 msg, Int32 wparam, IntPtr lparam) at System.Windows.Forms.Form.UpdateWindowIcon(Boolean redrawFrame) at System.Windows.Forms.Form.CreateHandle() at System.Windows.Forms.Control.get_Handle() at Microsoft.VisualStudio.HostingProcess.HostProc.RunParkingWindowThread() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() I have never noticed receiving the same exception when running without debugger (CTRL+F5). This is a WPF project, but exception occurs before the App_ctor is executed, so this is external code, and my application code did not start to execute. This happens sporadically, sometimes it happens only once, and sometimes I run the project and get this message for several times in a roll. Then it does not pop up for 5-6 runs, and then starts again. Anyone knows why is this happening? I have just installed clean W8.1 64 bit, VS2013 and TFS 2013 (although I had the same problem with W8 and VS2012, but not as often).

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  • Programmatically creating scrollview(s) from custom component in android

    - by jaapbeetstra
    I'm trying to build a compound control in Android, containing (among other things) a ScrollView. Things go wrong when I try to view the control in Eclipse, crashing with a NullPointerException after the error message: "Parser is not a BridgeXmlBlockParser". Stacktrace: java.lang.NullPointerException at android.view.View.<init>(View.java:1720) at android.view.ViewGroup.<init>(ViewGroup.java:277) at android.widget.FrameLayout.<init>(FrameLayout.java:83) at android.widget.ScrollView.<init>(ScrollView.java:128) at android.widget.ScrollView.<init>(ScrollView.java:124) at android.widget.ScrollView.<init>(ScrollView.java:120) at my.compound.control.StringPicker.onMeasure(StringPicker.java:46) ... I've traced the error to the following conditions: The NPE is thrown because a Context.obtainStyledAttributes() call returns null when the attrs argument passed is null. This only applies to the BridgeContext implementation used in Eclipse, which expects attrs to be an instance of the BridgeXmlBlockParser. The attrs argument is null because I create the ScrollView using the (Context) constructor. There is a workaround of course, which is passing the attrs I receive when Eclipse constructs the compound control, but I don't want all the attributes set on the compound control to apply to my inner control. Am I doing something wrong, is this a bug in Android Eclipse, ...?

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  • Mixing AJAX requests with Flash scope objects not working

    - by AlanObject
    I have a JSF page that displays a table from an object called TableQuery that supports stateful pagination, sorting, etc. The bean that accesses the object is a RequestScoped object, and it attempts to preserve the TableQuery by storing it the flash map. The accessor method looks like this: public TableQuery<SysLog> getQuery() { if (query != null) return query; Flash flash = FacesContext.getCurrentInstance(). getExternalContext().getFlash(); query = (TableQuery) flash.get("Query"); if (query != null) System.out.println("TableSysLog.getQuery() Got query from flash!"); if (query == null) { query = slc.getNewTableQuery(); System.out.println("TableSysLog.getQuery() Created new query"); } flash.put("Query", query); return query; } The Links to go between pages are implemented with *p:commandLInk*s. I use Primefaces command link in AJAX mode so just the link gets processed when it is clicked. The action listener looks like this: public void doNextPage(ActionEvent evt) { getQuery().doNextPage(); } When it doesn't work I get the error message: WARNING: JSF1095: The response was already committed by the time we tried to set the outgoing cookie for the flash. Any values stored to the flash will not be available on the next request. I found this thread when looking up this problem. When I turned of HTTP chunking as the article suggests, the error message went away but the problem remained. Does anyone know what is going on and how this might be fixed?

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  • WCF tcp.net client/server connection failing "Stream Security is required"

    - by Tom W.
    I am trying to test a simple WCF tcp.net client/server app. The WCF service is being hosted on Windows 7 IIS. I have enabled TCP.net in IIS. I granted liberal security privileges to service app by configuring an app pool with admin rights and set the IIS service application to run in the context. I enabled tracing on the service app to troubleshoot. Whenever I run a simple method call against the service from the WCF client app, I get the following exception: "Stream Security is required at http://www.w3.org/2005/08/addressing/anonymous, but no security context was negotiated. This is likely caused by the remote endpoint missing a StreamSecurityBindingElement from its binding." Here is my client configuration: <bindings> <netTcpBinding> <binding name="InsecureTcp"> <security mode="None" /> </binding> </netTcpBinding> </bindings> Here is my service configuration: <bindings> <netTcpBinding> <binding name="InsecureTcp" > <security mode="None" /> </binding> </netTcpBinding> </bindings> <services> <service name="OrderService" behaviorConfiguration="debugServiceBehavior"> <endpoint address="" binding="netTcpBinding" bindingConfiguration="InsecureTcp" contract="ProtoBufWcfService.IOrder" /> </service> </services> <behaviors> <serviceBehaviors> <behavior name="debugServiceBehavior"> <serviceDebug includeExceptionDetailInFaults="true" /> </behavior> </serviceBehaviors> </behaviors>

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  • How can I get a Silverlight application to check for an update and ask user to upgrade?

    - by Edward Tanguay
    I have made an out-of-browser silverlight application which I want to automatically update every time there is a new .xap file uploaded to the server. When the user right-clicks the application and clicks on Updates, the default is set to "Check for updates, but let me choose whether to download and install them": This leads me to believe that it is possible to make my Silverlight application automatically detect if there is a new .xap file present on the server, and if there is, the Silverlight client will automatically ask the user if he would like to install it. This however is not the case. I upload a new .xap file and the Silverlight application does nothing. Even if I add this to my App.xaml.cs: -- private void Application_Startup(object sender, StartupEventArgs e) { this.RootVisual = new BaseApp(); if (Application.Current.IsRunningOutOfBrowser) { Application.Current.CheckAndDownloadUpdateAsync(); } } and update the .xap file, the Silverlight application does nothing. This information enabled me to check if there is an update and if so, tell the user to restart the application, but when he restarts the application, nothing happens: -- private void Application_Startup(object sender, StartupEventArgs e) { this.RootVisual = new BaseApp(); if (Application.Current.IsRunningOutOfBrowser) { Application.Current.CheckAndDownloadUpdateAsync(); Application.Current.CheckAndDownloadUpdateCompleted += new CheckAndDownloadUpdateCompletedEventHandler(Current_CheckAndDownloadUpdateCompleted); } } void Current_CheckAndDownloadUpdateCompleted(object sender, CheckAndDownloadUpdateCompletedEventArgs e) { if (e.UpdateAvailable) { MessageBox.Show("An application update has been downloaded. " + "Restart the application to run the new version."); } else if (e.Error != null && e.Error is PlatformNotSupportedException) { MessageBox.Show("An application update is available, " + "but it requires a new version of Silverlight. " + "Visit the application home page to upgrade."); } else { //no new version available } } How do I make my Silverlight application check, each time it starts, if there is a new .xap file, and if there is, pass control to the Silverlight client to ask the user if he wants to download it, as the above dialogue implies is possible?

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  • Send large JSON data to WCF Rest Service

    - by Christo Fur
    Hi I have a client web page that is sending a large json object to a proxy service on the same domain as the web page. The proxy (an ashx handler) then forwards the request to a WCF Rest Service. Using a WebClient object (standard .net object for making a http request) The JSON successfully arrives at the proxy via a jQuery POST on the client webpage. However, when the proxy forwards this to the WCF service I get a Bad Request - Error 400 This doesn't happen when the size of the json data is small The WCF service contract looks like this [WebInvoke(Method = "POST", BodyStyle = WebMessageBodyStyle.Wrapped, RequestFormat = WebMessageFormat.Json, ResponseFormat = WebMessageFormat.Json)] [OperationContract] CarConfiguration CreateConfiguration(CarConfiguration configuration); And the DataContract like this [DataContract(Namespace = "")] public class CarConfiguration { [DataMember(Order = 1)] public int CarConfigurationId { get; set; } [DataMember(Order = 2)] public int UserId { get; set; } [DataMember(Order = 3)] public string Model { get; set; } [DataMember(Order = 4)] public string Colour { get; set; } [DataMember(Order = 5)] public string Trim { get; set; } [DataMember(Order = 6)] public string ThumbnailByteData { get; set; } [DataMember(Order = 6)] public string Wheel { get; set; } [DataMember(Order = 7)] public DateTime Date { get; set; } [DataMember(Order = 8)] public List<string> Accessories { get; set; } [DataMember(Order = 9)] public string Vehicle { get; set; } [DataMember(Order = 10)] public Decimal Price { get; set; } } When the ThumbnailByteData field is small, all is OK. When it is large I get the 400 error What are my options here? I've tried increasing the MaxBytesRecived config setting but that is not enough Any ideas?

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  • Android beginner: Touch events in android gridview

    - by jja
    I am using the following code to do things with gridview(slightly modified from http://developer.android.com/resources/tutorials/views/hello-gridview.html). I want to replace the onClicklistener and the onClick() method with their "touch" equivalents i.e. touchlistener and onTouch() so that when i touch an element in the gridview the image of the element changes and a double touch on the same element takes it back to the orginal state. How do I do this? I can't get my code to do this. The clicklistener works to some extent but the touch isn't. Please help. public class ImageAdapter extends BaseAdapter { private Context mContext; public ImageAdapter(Context c) { mContext = c; } public int getCount() { return mThumbIds.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } // create a new ImageView for each item referenced by the Adapter public View getView(int position, View convertView, ViewGroup parent) { ImageView imageView; if (convertView == null) { // if it's not recycled, initialize some attributes imageView = new ImageView(mContext); imageView.setLayoutParams(new GridView.LayoutParams(85, 85)); imageView.setScaleType(ImageView.ScaleType.CENTER_CROP); imageView.setPadding(8, 8, 8, 8); imageView.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { if(position==0) { //do this } else { //do this } } }); } else { imageView = (ImageView) convertView; } imageView.setImageResource(mThumbIds[position]); return imageView; } // references to our images private Integer[] mThumbIds = { R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7, R.drawable.sample_0, R.drawable.sample_1, R.drawable.sample_2, R.drawable.sample_3, R.drawable.sample_4, R.drawable.sample_5, R.drawable.sample_6, R.drawable.sample_7 }; }

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  • InvalidOperationException when calling SaveChanges in .NET Entity framework

    - by Pär Björklund
    Hi, I'm trying to learn how to use the Entity framework but I've hit an issue I can't solve. What I'm doing is that I'm walking through a list of Movies that I have and inserts each one into a simple database. This is the code I'm using private void AddMovies(DirectoryInfo dir) { MovieEntities db = new MovieEntities(); foreach (DirectoryInfo d in dir.GetDirectories()) { Movie m = new Movie { Name = d.Name, Path = dir.FullName }; db.AddToMovies(movie); } db.SaveChanges(); } When I do this I get an exception at db.SaveChanges() that read. The changes to the database were committed successfully, but an error occurred while updating the object context. The ObjectContext might be in an inconsistent state. Inner exception message: AcceptChanges cannot continue because the object's key values conflict with another object in the ObjectStateManager. Make sure that the key values are unique before calling AcceptChanges. I haven't been able to find out what's causing this issue. My database table contains three columns Id int autoincrement Name nchar(255) Path nchar(255) Update: I Checked my edmx file and the SSDL section have the StoreGeneratedPattern="Identity" as suggested. I also followed the blog post and tried to add ClientAutoGenerated="true" and StoreGenerated="true" in the CSDL as suggested there. This resulted in compile errors ( Error 5: The 'ClientAutoGenerated' attribute is not allowed.). Since the blog post is from 2006 and it has a link to a follow up post I assume it's been changed. However, I cannot read the followup post since it seems to require an msdn account.

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  • Abcpdf throwing System.ExecutionEngineException

    - by Tom Tresansky
    I have the binary for several pdf files stored in a collection of Byte arrays. My goal is to concatenate them into a single .pdf file using abcpdf, then stream that newly created file to the Response object on a page of an ASP.Net website. Had been doing it like this: BEGIN LOOP ... 'Create a new Doc Dim doc As Doc = New Doc 'Read the binary of the current PDF doc.Read(bytes) 'Append to the master merged PDF doc _mergedPDFDoc.Append(Doc) END LOOP Which was working fine 95% of the time. Every now and then however, creating a new Doc object would throw a System.ExecutionEngineException and crash the CLR. It didn't seem to be related to a large number of pdfs (sometimes would happen w/ only 2), or with large sized pdfs. It seemed almost completely random. This is a known bug in abcpdf described (not very well) here Item 6.24. I came across a helpful SO post which suggested using a Using block for the abcpdf Doc object. So now I'm doing this: Using doc As New Doc 'Read the binary of the current PDF doc.Read(bytes) 'Append to the master merged PDF doc _mergedPDFDoc.Append(doc) End Using And I haven't seen the problem occur again yet, and have been pounding on a test version as best as I can to get it to. Has anyone had any similar experience with this error? Did this fix it?

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  • Refresh UltraGrid's GroupBy Sort on child bands when ListChanged?

    - by Idriss
    I am using Infragistics 2009 vol 1. My UltraGrid is bound to a BindingList of business objects "A" having themself a BindingList property of business objects "B". It results in having two bands: one named "BindingList`1", the other one "ListOfB" thanks to the currency manager. I would like to refresh the GroupBy sort of the grid whenever a change is performed on the child band through the child business object and INotifyPropertyChange. If I group by a property in the child band which is a boolean (let's say "Active") and I subscribe to the event ListChanged on the bindinglist datasource with this event handler: void Grid_ListChanged(object sender, ListChangedEventArgs e) { if (e.ListChangedType == ListChangedType.ItemChanged) { string columnKey = e.PropertyDescriptor.Name; if (e.PropertyDescriptor.PropertyType.Name == "BindingList`1") { ultraGrid.DisplayLayout.Bands[columnKey].SortedColumns.RefreshSort(true); } else { UltraGridBand band = ultraGrid.DisplayLayout.Bands[0]; UltraGridColumn gc = band.Columns[columnKey]; if (gc.IsGroupByColumn || gc.SortIndicator != SortIndicator.None) { band.SortedColumns.RefreshSort(true); } ColumnFilter cf = band.ColumnFilters[columnKey]; if (cf.FilterConditions.Count > 0) { ultraGrid.DisplayLayout.RefreshFilters(); } } } } the band.SortedColumns.RefreshSort(true) is called but It gives unpredictable results in the groupby area when the property Active is changed in the child band: if one object out of three actives becomes inactive it goes from: Active : True (3 items) To: Active : False (3 items) Instead of (which is the case when I drag the column back and forth to the group by area) Active : False (1 item) Active : True (2 items) Am I doing something wrong? Is there a way to restore the expanded state of the rows when performing a RefreshSort(true); ?

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  • How to Authenticate to Active Directory Services (ADs) using .NET 3.5 / C#

    - by Ranger Pretzel
    After much struggling, I've figured out how to authenticate to my company's Active Directory using just 2 lines of code with the Domain, Username, and Password in .NET 2.0 (in C#): // set domain, username, password, and security parameters DirectoryEntry entry = new DirectoryEntry("LDAP://" + domain, username, password, AuthenticationTypes.Secure | AuthenticationTypes.SecureSocketsLayer); // force Bind to AD server to authenticate object obj = entry.NativeObject; If the 2nd line throws an exception, then the credentials and/or parameters were bad. (Specific reason can be found in the exception.) If no exception, then the credentials are good. Trying to do this in .NET 3.5 looks like it should be easy, but has me at a roadblock instead. Specifically, I've been working with this example: PrincipalContext domainContext = new PrincipalContext(ContextType.Domain, domain); using (domainContext) { return domainContext.ValidateCredentials(UserName, Password); } Unfortunately, this doesn't work for me as I don't have both ContextOptions set to Sealed/Secure and SSL (like I did above in the .NET 2.0 code.) There is an alternate constructor for PrincipalContext that allows setting the ContextOptions, but this also requires supplying a Distinguished Name (DN) of a Container Object and I don't know exactly what mine is or how I would find out. public PrincipalContext(ContextType contextType, string name, string container, ContextOptions options); // container: // The container on the store to use as the root of the context. All queries // are performed under this root, and all inserts are performed into this container. // For System.DirectoryServices.AccountManagement.ContextType.Domain and System.DirectoryServices.AccountManagement.ContextType.ApplicationDirectory // context types, this parameter is the distinguished name of a container object. Any suggestions?

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  • Visual Studio 2010 is asking to convert RDLC created on VS2008 to RDLC 2008 format?

    - by Junior Mayhé
    I've created my project on Visual Studio 2008, as well RDLC files on it. But now, when I open the solution on Visual Studio 2010 and want to open RDLC file, it's showing me a warning. That's a little funny. The report was created on VS2008 and VS2010 is asking to convert to 2008 format. Perhaps there was a problem on my VS2008 installation that created RDLC files using some ancient format (2005??!) The problem is, when you confirm with Ok button, do some design ajustments and run the app, it throws an error on 'Main report': ex.InnerException {"The definition of the report 'Main Report' is invalid."} [Microsoft.Reporting.DefinitionInvalidException]: {"The definition of the report 'Main Report' is invalid."} Data: {System.Collections.ListDictionaryInternal} HelpLink: null InnerException: {"The report definition is not valid. Details: The report definition has an invalid target namespace 'http://schemas.microsoft.com/sqlserver/reporting/2008/01/reportdefinition' which cannot be upgraded."} Message: "The definition of the report 'Main Report' is invalid." Source: "Microsoft.ReportViewer.Common" StackTrace: " at Microsoft.Reporting.ReportCompiler.CompileReport(CatalogItemContext context, Byte[] reportDefinition, Boolean generateExpressionHostWithRefusedPermissions, ReportSnapshotBase& snapshot)\r\n at Microsoft.Reporting.StandalonePreviewStore.StoredReport.CompileReport()\r\n at Microsoft.Reporting.StandalonePreviewStore.StoredReport.get_Snapshot()\r\n at Microsoft.Reporting.StandalonePreviewStore.GetCompiledReport(CatalogItemContext context, Boolean rebuild, ReportSnapshotBase& snapshot)\r\n at Microsoft.Reporting.LocalService.GetCompiledReport(CatalogItemContext itemContext, Boolean rebuild, ReportSnapshotBase& snapshot)\r\n at Microsoft.Reporting.LocalService.CompileReport(CatalogItemContext itemContext, Boolean rebuild)\r\n at Microsoft.Reporting.WinForms.LocalReport.CompileReport()" TargetSite: {Microsoft.ReportingServices.ReportProcessing.PublishingResult CompileReport(Microsoft.ReportingServices.Diagnostics.CatalogItemContext, Byte[], Boolean, Microsoft.ReportingServices.Library.ReportSnapshotBase ByRef)}

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  • How to Loop through LINQ results (VB.NET)

    - by rockinthesixstring
    I've got some code to try and loop through LINQ results, but it doesn't seem to be working. HERE'S THE CODE Public Sub ProcessRequest(ByVal context As System.Web.HttpContext) Implements System.Web.IHttpHandler.ProcessRequest ' the page contenttype is plain text' HttpContext.Current.Response.ContentType = "text/plain" ' store the querystring as a variable' Dim qs As Nullable(Of Integer) = Integer.TryParse(HttpContext.Current.Request.QueryString("ID"), Nothing) ' use the RegionsDataContext' Using RegionDC As New DAL.RegionsDataContext 'create a (q)uery variable' Dim q As Object ' if the querystring PID is not blank' ' then we want to return results based on the PID' If Not qs Is Nothing Then ' that fit within the Parent ID' q = (From r In RegionDC.bt_Regions _ Where r.PID = qs _ Select r.Region).ToArray ' now we loop through the array' ' and write out the ressults' For Each item As DAL.bt_Region In q HttpContext.Current.Response.Write(item.Region & vbCrLf) Next End If End Using End Sub HERE'S THE ERROR Public member 'Region' on type 'String' not found. Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.MissingMemberException: Public member 'Region' on type 'String' not found. Source Error: Line 33: ' and write out the ressults Line 34: For Each item In q Line 35: HttpContext.Current.Response.Write(item.Region & vbCrLf) Line 36: Next Line 37: Source File: E:\Projects\businesstrader\App_Code\Handlers\RegionsAutoComplete.vb Line: 35 Stack Trace: [MissingMemberException: Public member 'Region' on type 'String' not found.] Microsoft.VisualBasic.CompilerServices.Container.GetMembers(String& MemberName, Boolean ReportErrors) +509081 Microsoft.VisualBasic.CompilerServices.NewLateBinding.LateGet(Object Instance, Type Type, String MemberName, Object[] Arguments, String[] ArgumentNames, Type[] TypeArguments, Boolean[] CopyBack) +222 BT.Handlers.RegionsAutoComplete.ProcessRequest(HttpContext context) in E:\Projects\businesstrader\App_Code\Handlers\RegionsAutoComplete.vb:35 System.Web.CallHandlerExecutionStep.System.Web.HttpApplication.IExecutionStep.Execute() +181 System.Web.HttpApplication.ExecuteStep(IExecutionStep step, Boolean& completedSynchronously) +75 Can anyone tell me what I'm doing wrong?

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Calling WCF service with parameter using jQuery

    - by Remi Despres-Smyth
    I'm trying to call a WCF web service hosted by IIS using jQuery. I can call it fine without any parameters, and I can also call it fine with a GET request that includes my parameter, but as soon as I try to send in the request via POST, the call is failing. The web service is currently nothing but: [OperationContract, WebInvoke] public ValidationResultSummary TestValidateOn( object day) { return null; } I've set the parameter to object, to make sure the issue isn't something with type coercion. With a breakpoint in the web service, I know the call without parameters as well as the GET call with param succeeds; in the latter the expected value is sent up. Calling code looks like: $.ajax({ // type: "GET", // url: "../Shared/Services/DomainServices.svc/TestValidateOn?day='12/Jan/2010'", type: "POST", url: "../Shared/Services/DomainServices.svc/TestValidateOn", // data: "{ }", --This works if object type param, calls with null data: "{'day': " + selectedDate + "}", // This fails miserably // data: "{'day': '" + selectedDate + "'}", --This also fails miserably contentType: "application/json; charset=utf-8", dataType: "json", success: function(data) { displayResults(data.d); }, error: function(xmlHttpReq, status, errThrown) { displayError(xmlHttpReq, status, errThrown); } }); The POST call never reaches my breakpoint, and on the client, error 500 - "Internal Server Error" - is returned. Any help would be appreciated.

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  • PDF rendering crashes app Core Graphics

    - by Felixyz
    EDIT: The memory leaks turned out to be unrelated to the crashes. Leaks are fixed but crashes remain, still mysterious. My (iPhone) app does lots of PDF loading and rendering, some of it threaded. Sometime, it seems always after I flush a page cash after getting a memory warning, the app crashes with a bad access when trying to draw a pdf page stored in an NSData object. Here is one example trace: #0 0x3016d564 in CGPDFResourcesGetResource () #1 0x3016d58a in CGPDFResourcesGetResource () #2 0x3016d94e in CGPDFResourcesGetExtGState () #3 0x3015fac4 in CGPDFContentStreamGetExtGState () #4 0x301629a8 in op_gs () #5 0x3016df12 in handle_xname () #6 0x3016dd9e in read_objects () #7 0x3016de6c in CGPDFScannerScan () #8 0x30161e34 in CGPDFDrawingContextDraw () #9 0x3016a9dc in CGContextDrawPDFPage () But sometimes I get this instead: Program received signal: “EXC_BAD_ACCESS”. (gdb) bt #0 0x335625fa in objc_msgSend () #1 0x32c04eba in CFDictionaryGetValue () #2 0x3016d500 in get_value () #3 0x3016d5d6 in CGPDFResourcesGetFont () #4 0x3015fbb4 in CGPDFContentStreamGetFont () #5 0x30163480 in op_Tf () #6 0x3016df12 in handle_xname () #7 0x3016dd9e in read_objects () #8 0x3016de6c in CGPDFScannerScan () #9 0x30161e34 in CGPDFDrawingContextDraw () #10 0x3016a9dc in CGContextDrawPDFPage () Is this an indication that I've mistakenly deallocated an object? It's hard for me to decode what's happening here. This is how I create and retain the various objects involved: // Some data was just loaded from the network and is pointed to by "data" self.pdfData = data; _dataProviderRef = CGDataProviderCreateWithData( NULL, [_pdfData bytes], [_pdfData length], NULL ); _documentRef = CGPDFDocumentCreateWithProvider(_dataProviderRef); _pageRef = CGPDFDocumentGetPage(_documentRef, 1); CGPDFPageRetain(_pageRef); _pdfFrame = CGPDFPageGetBoxRect(_pageRef, kCGPDFArtBox); So the NSData object is retained, and I explicitly retain the page reference. The data provider and the document are already retained by the create-functions. And here is my dealloc method: -(void)dealloc { if (_pageRef) CGPDFPageRelease(_pageRef); if (_documentRef) CGPDFDocumentRelease(_documentRef); if (_dataProviderRef) CGDataProviderRelease(_dataProviderRef); self.pdfData = nil; [super dealloc]; } Am I doing anything wrong? Even an assurance that I'm not, with explanation, would be a help.

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  • Bread Crumbs With C#

    - by kareemsaad
    I made Class And user Control In master.cs public partial class BreadCrumbs : System.Web.UI.UserControl { protected void Page_Load(object sender, EventArgs e) { // Put user code to initialize the page here bc1.PageTitle = HeaderText; } protected BreadCrumbs.ctrlBreadCrumbs bc1; private string _strHeaderText; public string HeaderText { get { return _strHeaderText; } set { _strHeaderText = value; } } } User Control: public partial class BreadCrumbs : System.Web.UI.UserControl { protected void Page_Load(object sender, EventArgs e) { // Put user code to initialize the page here bc1.PageTitle = HeaderText; } protected BreadCrumbs.ctrlBreadCrumbs bc1; private string _strHeaderText; public string HeaderText { get { return _strHeaderText; } set { _strHeaderText = value; } } } protected System.Web.UI.WebControls.Literal lblPageTitle; protected namespace.headerBreadCrumb header; ClsCategory clscategory = new ClsCategory(); protected void Page_Load(object sender, EventArgs e) { // Put user code to initialize the page here string PageTitle = "ASP.NET Breadcrumbs with C#"; lblPageTitle.Text = PageTitle; header.HeaderText = PageTitle; but it not work well i think problem here <%@ Register TagPrefix="bc" Namespace="BreadCrumbs" Assembly="BreadCrumbs" %> <bc:ctrlBreadCrumbs id="bc1" runat="server" />

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  • iPhone: how to use performSelector:onThread:withObject:waitUntilDone: method?

    - by Michael Kessler
    Hi all, I am trying to use a separate thread for working with some API. The problem is that I am not able to use performSelector:onThread:withObject:waitUntilDone: method with a thread that I' instantiated for this. My code: @interface MyObject : NSObject { NSThread *_myThread; } @property(nonatomic, retain) NSThread *myThread; @end @implementation MyObject @synthesize myThread = _myThread; - (NSThread *)myThread { if (_myThread == nil) { NSThread *myThreadTemp = [[NSThread alloc] init]; [myThreadTemp start]; self. myThread = myThreadTemp; [myThreadTemp release]; } return _myThread; } - (id)init { if (self = [super init]) { [self performSelector:@selector(privateInit:) onThread:[self myThread] withObject:nil waitUntilDone:NO]; } return self; } - (void)privateInit:(id)object { NSLog(@"MyObject - privateInit start"); } - (void)dealloc { [_myThread release]; _myThread = nil; [super dealloc]; } @end "MyObject - privateInit start" is never printed. What am I missing? I tried to instantiate the thread with target and selector, tried to wait for method execution completion (waitUntilDone:YES). Nothing helps. UPDATE: I don't need this multithreading for separating costly operations to another thread. In this case I could use the performSelectorInBackground as mentioned in few answers. The main reason for this separate thread is the need to perform all the actions in the API (TTS by Loquendo) from one single thread. Meaning that I have to create an instance of the TTS object and call methods on that object from the same thread all the time.

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  • Rendering a UIWebView in drawRect with loadHTMLString

    - by Nick Weaver
    Hello there, I am having a problem with UIWebView. I'd like to render my own html code in it. When I add a webview as a subview and put in some html code it renders just fine. When it gets down to some optimized drawing of tableview cell with the drawRect method the problem pops up. Drawing UIView descendants works pretty well this way. It's even possible to load a URL with the loadRequest method, setting the delegate, conforming to the UIWebViewDelegate protocol and redrawing the table cell with setNeedsDisplay when webViewDidFinishLoad is called. It does show, but when it comes to loadHTMLString, nothing shows up, only a white rect. Due to performance reasons I have to do the drawing in the drawRect method. Any ideas? Thanks in advance Nick Example snippet code for the html code being loaded by a UIWebView: NSString *html = @"<html><head><title>My fancy webview</title></head><body style='background-color:green;'><p>It somehow seems<h2 style='color:black;'>this does not show up in drawRect</h2>!</p></body></html>"; [webView loadHTMLString:html baseURL:nil]; Snippet for the drawRect method: - (void)drawRect:(CGRect)aRect { CGContextRef context = UIGraphicsGetCurrentContext(); [[webView layer] renderInContext:context]; }

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  • DynamicResource and Dynamic Items in ContextMenu on XamDataGrid

    - by miguel
    I would like to dynamically create a set of context menu options based upon some properties. Currently, I am creating a context menu as a DynamicResource with the visibility of the menu options bound to the properties, however, it seems that the DynamicResource is created only once, at runtime. Is this true? What I would like to do is have the menu generated each time, which will take into account the property changes on the data object. Please see the following XAML snippet: <Border DockPanel.Dock="Right" Margin="4,4,4,4" BorderBrush="Gray" BorderThickness="1" CornerRadius="3" > <igDP:XamDataGrid Height="Auto" Width="Auto" Style="{DynamicResource DefaultInfragisticsGridStyle}" Name="axeDataGrid" ActiveRecord="{Binding Path=SelectedItem, Mode=TwoWay}" DataSource="{Binding Path=Axes}" ContextMenuOpening="ContextMenuOpeningHandler"> <igDP:XamDataGrid.Resources> <Style TargetType="{x:Type igDP:DataRecordPresenter}" BasedOn="{x:Static Themes:DataPresenterAero.DataRecordPresenter}"/> <ContextMenu x:Key="RecordContextMenu"> <ContextMenu.Resources> <BooleanToVisibilityConverter x:Key="booleanToVisibilityConverter"/> </ContextMenu.Resources> <MenuItem Header="Cancel Axe" Command="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type igDP:XamDataGrid}}, Path=DataContext.CancelAxe}" Visibility="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type igDP:XamDataGrid}}, Path=DataContext.IsCancelAxeAllowed, Converter={StaticResource booleanToVisibilityConverter}, Mode=OneWay}"/> <MenuItem Header="Create RFQ" Command="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type igDP:XamDataGrid}}, Path=DataContext.CreateRFQ}" Visibility="{Binding RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type igDP:XamDataGrid}}, Path=DataContext.IsCreateRfqAllowed, Converter={StaticResource booleanToVisibilityConverter}, Mode=OneWay}"/> </ContextMenu> <Style TargetType="{x:Type igDP:DataRecordCellArea}"> <Setter Property="ContextMenu" Value="{DynamicResource RecordContextMenu}" /> </Style>

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  • Update text in StatusBar in wpf using C#

    - by Archie
    hello, I have a TextBox in StatusBar in wpf which i want to update. I have a list of files in ListBox. On each file I would be doing some operation by calling say method ProcessFile(). So whenever the file processing is completed I want to show that file's name in the StatusBar text. I have tried something like this: private void button_Click(object sender, RoutedEventArgs e) { statusBar.Visibility = Visibility.Visible; DispatcherFrame frame = new DispatcherFrame(); Dispatcher.CurrentDispatcher.BeginInvoke(DispatcherPriority.Background, new DispatcherOperationCallback(TimeConsumingMethod), frame); Dispatcher.PushFrame(frame); statusBar.Visibility = Visibility.Collapsed; } public object TimeConsumingMethod(Object arg) { ((DispatcherFrame)arg).Continue = false; foreach (string fileName in destinationFilesList.Items) { txtStatus.Text = fileName.ToString(); //Assume that each process takes some time to complete System.Threading.Thread.Sleep(1000); } return null; } But i can only see the last file's name in the StatusBar. Whats wrong with the code? Can somebody correct it? Thanks.

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  • Spring security custom ldap authentication provider

    - by wuntee
    I currently have my ldap authentication context set up like this: <ldap-server url="ldap://host/dn" manager-dn="cn=someuser" manager-password="somepass" /> <authentication-manager> <ldap-authentication-provider user-search-filter="(samaccountname={0})"/> </authentication-manager> Now, I need to be able to set up a custom authorities mapper (it uses a different ldap server) - so I am assuming I need to set up my ldap-server similar to (http://static.springsource.org/spring-security/site/docs/2.0.x/reference/ldap.html): <bean id="ldapAuthProvider" class="org.springframework.security.providers.ldap.LdapAuthenticationProvider"> <constructor-arg> <bean class="org.springframework.security.providers.ldap.authenticator.BindAuthenticator"> <constructor-arg ref="contextSource"/> <property name="userDnPatterns"> <list><value>uid={0},ou=people</value></list> </property> </bean> </constructor-arg> <constructor-arg> <bean class="org.springframework.security.ldap.populator.DefaultLdapAuthoritiesPopulator"> <constructor-arg ref="contextSource"/> <constructor-arg value="ou=groups"/> <property name="groupRoleAttribute" value="ou"/> </bean> </constructor-arg> </bean> But, how do I reference that 'ldapAuthProvider' to the ldap-server in the security context? I am also using spring-security 3, so '' does not exist...

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