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  • Circular reference problem Singleton

    - by Ismail
    I'm trying to creating a Singleton class like below where MyRepository lies in separate DAL project. It's causing me a circular reference problem because GetMySingleTon() method returns MySingleTon class and needs its access. Same way I need MyRepository access in constructor of MySingleTon class. public class MySingleTon { static MySingleTon() { if (Instance == null) { MyRepository rep = new MyRepository(); Instance = rep.GetMySingleTon(); } } public static MySingleTon Instance { get; private set; } public string prop1 { get; set; } public string prop2 { get; set; } }

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  • Dictionary.ContainsKey return False, but a want True

    - by SkyN
    namespace Dic { public class Key { string name; public Key(string n) { name = n; } } class Program { static string Test() { Key a = new Key("A"); Key b = new Key("A"); System.Collections.Generic.Dictionary<Key, int> d = new System.Collections.Generic.Dictionary<Key, int>(); d.Add(a, 1); return d.ContainsKey(b).ToString(); } static void Main(string[] args) { System.Console.WriteLine(Test()); } } } I want TRUE!!!

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  • Accessing wrapped method attribute in C#

    - by prostynick
    I have following code: public static void ProcessStep(Action action) { //do something here if (Attribute.IsDefined(action.Method, typeof(LogAttribute))) { //do something here [1] } action(); //do something here } For easy use I have some similar methods using method above. For example: public static void ProcessStep(Action<bool> action) { ProcessStep(() => action(true)); //this is only example, don't bother about hardcoded true } But when I use the second method (the one above), even if original action had attribute, code [1] will not be executed. How can I find if method is only wrapper and underlying method contains attribute and how to access this attribute?

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  • Avoid incompatible pointer warning when dealing with double-indirection

    - by fnawothnig
    Assuming this program: #include <stdio.h> #include <string.h> static void ring_pool_alloc(void **p, size_t n) { static unsigned char pool[256], i = 0; *p = &pool[i]; i += n; } int main(void) { char *str; ring_pool_alloc(&str, 7); strcpy(str, "foobar"); printf("%s\n", str); return 0; } ... is it possible to somehow avoid the GCC warning test.c:12: warning: passing argument 1 of ‘ring_pool_alloc’ from incompatible pointer type test.c:4: note: expected ‘void **’ but argument is of type ‘char **’ ... without casting to (void**) (or simply disabling the compatibility checks)? Because I would very much like to keep compatibility warnings regarding indirection-level...

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  • Grails unit testing domain classes with Set properties - is this safe?

    - by Ali G
    I've created a domain class in Grails like this: class MyObject { static hasMany = [tags: String] // Have to declare this here, as nullable constraint does not seem to be honoured Set tags = new HashSet() static constraints = { tags(nullable: false) } } Writing unit tests to check the size and content of the MyObject.tags property, I found I had to do the following: assertLength(x, myObject.tags as Object[]) assertEquals(new HashSet([...]), myObject.tags) To make the syntax nicer for writing the tests, I implemented the following methods: void assertEquals(List expected, Set actual) { assertEquals(new HashSet(expected), actual) } void assertLength(int expected, Set set) { assertLength(expected, set as Object[]) } I can now call the assertLength() and assertEquals() methods directly on an instance of Set, e.g. assertLength(x, myObject.tags) assertEquals([...], myObject.tags) I'm new to Groovy and Grails, so unaware how dangerous method overloading like this is. Is it safe? If so, I'm slightly* surprised that these methods (or similar) aren't already available - please let me know if they are. * I can see how these methods could also introduce ambiguity if people weren't expecting them. E.g. assertLength(1, set) always passes, no matter what the content of set

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  • Structuremap Configuration with generics

    - by DarthVader
    I have IRepository interface with which i want to use NHibernateRepository. How do i configure it with structure map? protected void ConfigureDependencies() { ObjectFactory.Initialize( x => { x.For<ILogger>().Use<Logger>(); x.For<IRepository<T>>().Use<NHibernateRepository<T>>(); } ); } I m getting an error on T. Another question I have is if it s OK to make an ApplicationContext static class, configure it with structure map and provide instances with it? I have read that static classes are bad, but I dont want to initialize the ApplicationContext class that I have the injections everywhere. What s the best practice for this? Thanks.

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  • MSM Merge Modules in Visual Studio 2013 [on hold]

    - by theGreenCabbage
    Could someone please let me know where I might find resources for creating MSM files? While I am able to create MSI files using InstallShield, it seems that Visual Studio no longer supports Merge Module Projects, judging by the link below and the screenshot of my version of Visual Studio 2013 - http://msdn.microsoft.com/en-us/library/z6z02ts5(v=vs.80).aspx To create a new merge module project: On the File menu, point to Add, then click New Project. In the resulting Add New Project dialog box, in the Project types pane, open the Other Project Types node and select Setup and Deployment Projects. In the Templates pane, choose Merge Module Project.

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  • "Mail merge"-like functionality in Dreamweaver, or in any other web editing tool?

    - by Chris Farmer
    I have inherited several related, low-traffic web sites to manage and edit. These sites are implemented with static html, and they've accrued lots of stray tags and other cruft. I want to try to clean these up and migrate them to some common page template framework to simplify design and data changes and improve overall consistency. The pages will change on the timescale of weeks, and since the current web hosting plan does not support any dynamic server technologies, I was hoping to just use Dreamweaver or some other tool to merge my content data with some templating structure. I'd like to do content updates every several days and then run the content back through my templates, resulting in new static html that I can upload to the host. Do any tools support this kind of poor-man's data-driven web application? Are there better ways to approach this problem, aside from moving to a new hosting plan and using ASP.NET or PHP?

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  • my window's handle is unused and cannot be evaluated

    - by numerical25
    I am trying to encapsulate my Win32 application into a class. My problem occurs when trying to initiate my primary window for the application below is my declaration and implementation... I notice the issue within my class method InitInstance(); declaration #pragma once #include "stdafx.h" #include "resource.h" #define MAX_LOADSTRING 100 class RenderEngine { protected: int m_width; int m_height; ATOM RegisterEngineClass(); public: static HINSTANCE m_hInst; HWND m_hWnd; int m_nCmdShow; TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name bool InitWindow(); bool InitDirectX(); bool InitInstance(); //static functions static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam); static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam); int Run(); }; implementation #include "stdafx.h" #include "RenderEngine.h" HINSTANCE RenderEngine::m_hInst = NULL; bool RenderEngine::InitWindow() { RenderEngine::m_hInst = NULL; // Initialize global strings LoadString(m_hInst, IDS_APP_TITLE, m_szTitle, MAX_LOADSTRING); LoadString(m_hInst, IDC_RENDERENGINE, m_szWindowClass, MAX_LOADSTRING); if(!RegisterEngineClass()) { return false; } if(!InitInstance()) { return false; } return true; } ATOM RenderEngine::RegisterEngineClass() { WNDCLASSEX wcex; wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_HREDRAW | CS_VREDRAW; wcex.lpfnWndProc = RenderEngine::WndProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = m_hInst; wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_RENDERENGINE)); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); wcex.lpszMenuName = MAKEINTRESOURCE(IDC_RENDERENGINE); wcex.lpszClassName = m_szWindowClass; wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); return RegisterClassEx(&wcex); } LRESULT CALLBACK RenderEngine::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) { int wmId, wmEvent; PAINTSTRUCT ps; HDC hdc; switch (message) { case WM_COMMAND: wmId = LOWORD(wParam); wmEvent = HIWORD(wParam); // Parse the menu selections: switch (wmId) { case IDM_ABOUT: DialogBox(m_hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About); break; case IDM_EXIT: DestroyWindow(hWnd); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } break; case WM_PAINT: hdc = BeginPaint(hWnd, &ps); // TODO: Add any drawing code here... EndPaint(hWnd, &ps); break; case WM_DESTROY: PostQuitMessage(0); break; default: return DefWindowProc(hWnd, message, wParam, lParam); } return 0; } bool RenderEngine::InitInstance() { m_hWnd = NULL;// When I step into my code it says on this line 0x000000 unused = ??? expression cannot be evaluated m_hWnd = CreateWindow(m_szWindowClass, m_szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, NULL); if (!m_hWnd)// At this point, memory has been allocated unused = ??. It steps over this { return FALSE; } if(!ShowWindow(m_hWnd, m_nCmdShow))// m_nCmdShow = 1 and m_hWnd is still unused and expression {//Still cannot be evaluated. This statement is true. and shuts down. return false; } UpdateWindow(m_hWnd); return true; } // Message handler for about box. INT_PTR CALLBACK RenderEngine::About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam) { UNREFERENCED_PARAMETER(lParam); switch (message) { case WM_INITDIALOG: return (INT_PTR)TRUE; case WM_COMMAND: if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL) { EndDialog(hDlg, LOWORD(wParam)); return (INT_PTR)TRUE; } break; } return (INT_PTR)FALSE; } int RenderEngine::Run() { MSG msg; HACCEL hAccelTable; hAccelTable = LoadAccelerators(m_hInst, MAKEINTRESOURCE(IDC_RENDERENGINE)); // Main message loop: while (GetMessage(&msg, NULL, 0, 0)) { if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg)) { TranslateMessage(&msg); DispatchMessage(&msg); } } return (int) msg.wParam; } and my winMain function that calls the class // RenderEngine.cpp : Defines the entry point for the application. #include "stdafx.h" #include "RenderEngine.h" // Global Variables: RenderEngine go; int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // TODO: Place code here. RenderEngine::m_hInst = hInstance; go.m_nCmdShow = nCmdShow; if(!go.InitWindow()) { return 0; } go.Run(); return 0; }

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  • How would you write this C# code succinctly in Ruby?

    - by Valentin Vasilyev
    Here is the code: using System; using System.Collections.Generic; using System.Linq; namespace cs2 { class Program { static void Main(string[] args) { var i=Fibs().TakeWhile(x=>x < 1000).Where(x=>x % 2==0).Sum(); } static IEnumerable<long> Fibs() { long a = 0, b = 1; while (true) { yield return b; b += a; a = b - a; } } } } If it is possible, please give an example.

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  • How to continue after exception occurred in C#

    - by Manisha
    static string SomeMethodThatMightThrow(string s) { if (s[4] == 'C') throw new InvalidOperationException(); return @"C:\newFolder\" + s; } static void Main(string[] args) { string[] files = { "fileA.txt", "B.txC", "fileC.txt","fileD.txt" }; var exceptionDemoQuery = from file in files let n = SomeMethodThatMightThrow(file) select n; try { foreach (var item in exceptionDemoQuery) { Console.WriteLine("Processing {0}", item); } } catch (InvalidOperationException e) { Console.WriteLine(e.Message); } Console.WriteLine("Press any key to exit"); Console.ReadKey(); } Output is Processing C:\newFolder\fileA.txt Operation is not valid due to the current state of the object. But i need the Output as: Processing C:\newFolder\fileA.txt Operation is not valid due to the current state of the object. Operation is not valid due to the current state of the object. Processing C:\newFolder\fileD.txt Please help in this.............

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  • Question regarding two dimensional array

    - by Sherwood Hu
    I have some problems using two dimensional array in the code and need some help. static const int PATTERNS[20][4]; static void init_PATTERN() { // problem #1 int (&patterns)[20][4] = const_cast<int[20][4]>(PATTERNS); ... } extern void UsePattern(int a, const int** patterns, int patterns_size); // problem #2 UsePattern(10, PATTERNS, sizeof(PATTERNS)/sizeof(PATTERNS[0])); in the first statement, I need to cast the const off the two dimensional array PATTERNS. The reason for this is that the init function is called only once, and in the remaining code, PATTERNS is strictly read-only. In the second statement, I need to pass PATTERNS array to the int** argument. Direct passing resulted a compile error. Thanks!

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  • Problem in suspending 2 threads at the same time in MFC!

    - by kiddo
    I am learning about threading and multithreading..so i just created a small application in which i will update the progressbar and a static text using threading.I vl get two inputs from the user, start and end values for how long the loop should rotate.I have 2threads in my application. Thread1- to update the progressbar(according to the loop) the static text which will show the count(loop count). Thread2 - to update the another static text which will just diplay a name Basically if the user clicks start, the progressbar steps up and at the same time filecount and the name are displayed parallely. There's is another operation where if the user clicks pause it(thread) has to suspend until the user clicks resume. The problem is,the above will not work(will not suspend and resume) for both thread..but works for a singlw thread. Please check the code to get an idea and reply me what can done! on button click start void CThreadingEx3Dlg::OnBnClickedStart() { m_ProgressBar.SetRange(start,end); myThread1 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction1,this); myThread2 = AfxBeginThread((AFX_THREADPROC)MyThreadFunction2,this); } thread1 UINT MyThreadFunction1(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int intvalue =pthis->start;intvalue<=pthis->end; ++intvalue) { pthis->SendMessage(WM_MY_THREAD_MESSAGE1,intvalue); } return 0; } thread1 function LRESULT CThreadingEx3Dlg::OnThreadMessage1(WPARAM wparam,LPARAM lparam) { int nProgress= (int)wparam; m_ProgressBar.SetPos(nProgress); CString strStatus; strStatus.Format(L"Thread1:Processing item: %d", nProgress); m_Static.SetWindowText(strStatus); Sleep(100); return 0; } thread2 UINT MyThreadFunction2(LPARAM lparam) { CThreadingEx3Dlg* pthis = (CThreadingEx3Dlg*)lparam; for(int i =pthis->start;i<=pthis->end;i++) { pthis->SendMessage(WM_MY_THREAD_MESSAGE2,i); } return 0; } thread2 function LRESULT CThreadingEx3Dlg::OnThreadMessage2(WPARAM wparam,LPARAM lparam) { m_Static1.GetDlgItem(IDC_STATIC6); m_Static1.SetWindowTextW(L"Thread2 Running"); Sleep(100); m_Static1.SetWindowTextW(L""); Sleep(100); return TRUE; } void CThreadingEx3Dlg::OnBnClickedPause() { // TODO: Add your control notification handler code here if(!m_Track) { m_Track = TRUE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Resume"); myThread1->SuspendThread(); WaitForSingleObject(myThread1->m_hThread,INFINITE); myThread2->SuspendThread(); m_Static.SetWindowTextW(L"Paused.."); } else { m_Track = FALSE; GetDlgItem(IDCANCEL)->SetWindowTextW(L"Pause"); myThread1->ResumeThread(); myThread2->ResumeThread(); /*myEventHandler.SetEvent(); WaitForSingleObject(myThread1->m_hThread,INFINITE);*/ } }

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  • Which Git-based MIS to track workflow like Trac/Redmine but on console minimastically?

    - by hhh
    Definitions MIS = management information system Some list about console based solutions here and some GUI-hacks here. Been fed up to install all those dependencies and no make -files with GUI -things so which console-based MIS would you suggest for a game-development team with graphical -repo, animation -repo, code -repo, stories -repo, etc ? P.s. I do use Git -submodules and the reason for repo -fragmentation is due to roles and size, certain repos such as graphic -repos tend to be quite large so better to keep them separate. Perhaps useful to readers interested about this http://stackoverflow.com/questions/5881578/trac-vs-redmine https://github.com/jchris/sofa

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  • iOS: game with facebook challenges

    - by nazz_areno
    I created a game for iPad and I want to challenge my facebook friends. I follow the iOS tutorial in "facebook dev docs", with the "Smash game", but it doesn't explain how to challenge a friend directly to a game. I will explain with an example: I want to start a new match and I want challenge a friend on facebook. Then I send him a request to install the app and when I detect that its app is installed I send him a request to play vs me. Then, when I finish the match I sent him my result and my friend do the same thing. But if I and my friend don't finish the match it is not possible to send another challenge. This scenario is not explained by facebook sdk. Is it necessary to use another instrument to do this situation?

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  • The connection was reset

    - by jabberbuzz
    "The connection to the server was reset while the page was loading." Hi, I am trying to load a php page on apache , but none of the static content gets loaded. Using firebug I captured the static url and tried it separately, when I received "The connection was reset" message. The site works other computers mac, windows, linux but no on mine. I have deleted the cache, disabled firewall, changed my dns service and followed every possible suggestion on the web. I have no clue on why this is happening. Stack-overflow has been my bible and has never let me down before, hope it still doesn't ... Thanks a lot in advance .... please please please , i really have to figure out this error. Regards Dilip

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  • Explicit call of Runnable.run

    - by klaudio
    Hi, I have a question. Somebody, who was working on my code before me, created some method and passed Runnable as parameter, more likely: void myMethod(Runnable runnable){ runnable.run(); } Then calling myMethod out of main looks like: public static void main(String args[]) { try { myMethod(new Runnable(){ public void run() { //do something...; }}); } catch (Throwable t) { } } So, to supply parameter to myMethod I need to instantiate object of (in this case anonymous) class implementing Runnable. My question is: is it necessary to use Runnable in this example? Can I use any different interface? I mean I can create new interface with single method i.e. interface MyInterface{ void doThis(); } then change look of myMethod: void myMethod(MyInterface myObject){ myObject.doThis(); } And of course client too: public static void main(String args[]) { try { myMethod(new MyInterface (){ public void doThis() { //do something...; }}); } catch (Throwable t) { } } Or maybe something is about Runnable?!

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  • Using packages (gems, eggs, etc.) to create decoupled architectures

    - by Juan Carlos Coto
    The main issue Seeing the good support most modern programming platforms have for package management (think gem, npm, pip, etc), does it make sense to design an application or system be composed of internally developed packages, so as to promote and create a loosely coupled architecture? Example An example of this would be to create packages for database access, as well as for authentication and other components of the system. These, of course, use external packages as well. Then, your system imports and uses these packages - instead of including their code within its own code base. Considerations To me, it seems that this would promote code decoupling and help maintainability, almost in a Web-based-vs.-desktop-application kind of way (updates are applied almost automatically, single code base for single functionality, etc.). Does this seem like a rational and sane design concept? Is this actually used as a standard way of structuring applications today? Thanks very much!

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  • Cannot use String.Empty as a default value for an optional parameter in C# - then what's the point?

    - by Mikeyg36
    I am reading Effective C# by Bill Wagner. In Item 14 - Minimize Duplicate Initialization Logic, he shows the following example of using the new optional parameters feature in a constructor: public MyClass(int initialCount = 0, string name = "") Notice that he used "" instead of string.Empty. He comments: You'll note [in an example above] that the second constructor specified "" for the default value on the name parameter, rather than the more customary string.Empty. That's because string.Empty is not a compile-time constant. It is a static property defined in the string class. Because it is not a compile constant, you cannot use it for the default value for a parameter. If we cannot use the string.Empty static in all situations, then doesn't that defeat the purpose of it? I thought that we would use it to be sure that we have a system-independent means of referring to the empty string. Is my understanding wrong? Thanks.

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  • java.lang.OutOfMemoryError: unable to create new native thread for multiple threads

    - by Kaustubh Ranjan Singh
    static class solver implements Runnable { static calculator(problem){ //Some code if(condition) {solver s = new solver(newproblem); new Thread(s).start();} } Public solver(int newproblem) { this.problem = newproblem ; } public void run() { // TODO Auto-generated method stub calculator(promblem); } } i am having a big array maze of 100x100 and i am trying to solve it and i am getting an error java.lang.OutOfMemoryError: unable to create new native thread(after running a code for some times). How can solve this , How can i use ExecutorService i think that will solve the problem or i want something like thisIf Number of generated threads4K then stop the first 100 threads

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  • How do I avoid boxing/unboxing when extending System.Object?

    - by Robert H.
    I'm working on an extension method that's only applicable to reference types. I think, however, it's currently boxing and unboxing the the value. How can I avoid this? namespace System { public static class SystemExtensions { public static TResult GetOrDefaultIfNull<T, TResult>(this T obj, Func<T, TResult> getValue, TResult defaultValue) { if (obj == null) return defaultValue; return getValue(obj); } } } Example usage: public class Foo { public int Bar { get; set; } } In some method: Foo aFooObject = new Foo { Bar = 1 }; Foo nullReference = null; Console.WriteLine(aFooObject.GetOrDefaultIfNull((o) => o.Bar, 0)); // results: 1 Console.WriteLine(nullReference.GetOrDefaultIfNull((o) => o.Bar, 0)); // results: 0

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  • Rails + facebox + authlogic - how?

    - by Vitaly
    Hello, on my web site I want to have login/registration form in modal window done using facebox (jQuery plugin). What is better: Create view with one method and template that has form and refer facebox to this view. Create static HTML file in public directory and refer facebox to this static page. What I want to achieve is: Easy verification (like "user name already taken", "password confirmation doesn't match password" and stuff like that). Easy submit and redirect I'm new to Rails, I just know about forms verification in Django, so for Django I would probably choose option 1, but it might be another thing in Ruby.

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  • Is this a correct implementation of singleton C++?

    - by Kamal
    class A{ static boost::shared_ptr<A> getInstance(){ if(pA==NULL){ pA = new A(); } return boost::shared_ptr(pA); } //destructor ~A(){ delete pA; pA=NULL; } private: A(){ //some initialization code } //private assigment and copy constructors A(A const& copy); // Not Implemented A& operator=(A const& copy); // Not Implemented static A* pA; }; A* A::pA = NULL;

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  • Using lock(obj) inside a recursive call

    - by Amby
    As per my understanding a lock is not released until the runtime completes the code block of the lock(obj) ( because when the block completes it calls Monitor.Exit(obj). With this understanding i am not able to understand the reason behind the behaviour of the following code. private static string obj = ""; private static void RecurseSome(int number) { Console.WriteLine(number); lock (obj) { RecurseSome(++number); } } //Call: RecurseSome(0) //Output: 0 1 2 3...... stack overflow exception There must be some concept that i am missing. Please help.

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  • Not assigning Bugs to a specific user

    - by user2977817
    My question: Is there a benefit to NOT assigning a Bug to a particular developer? Leaving it to the team as-a-whole? Our department has decided to be more Agile by not assigning Bugs/Defects to individuals. Using Team Foundation Server 2012, we'll place all Bugs in a development team's "Area" but leave the "Assigned To" field blank. The idea is that the team will create a Task work item which will be assigned to an individual and the Task will link to the Bug. The Team as a whole will therefore take responsibility for the Bug, not an individual, aligning to Scrum - apparently. I see the down side. The reporting tools built into TFS become less useful when you cannot sort by assigned vs unassigned, let alone sorting by which user Bugs are assigned. Is there a benefit I'm not seeing? Besides encouraging teamwork by putting the responsibility on the team-as-a-whole instead of an individual?

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