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  • Silverlight Image Data Binding

    - by Alexander
    I am new to Silverlight, and have an issue with binding. I have a class ItemsManager, that has inside its scope another class Item. class ItemsManager { ... class Item : INotifyPropertyChanged { ... private BitmapImage bitmapSource; public BitmapImage BitmapSource { get { return bitmapSource; } set { bitmapSource = value; if(PropertyChanged != null )PropertyChanged("BitmapSource") } } } } I do the following in code to test binding: { ItemsManager.Instance.AddItem("123"); //Items manager started downloading item visual //part (in my case bitmap image png) Binding b = new Binding("Source"); b.Source = ItemsManager.Instance.GetItem("123").BitmapSource; b.BindsDirectlyToSource = true; Image img = new Image(); img.SetBinding(Image.SourceProperty, b); img.Width = (double)100.0; img.Height = (double)100.0; LayoutRoot.Children.Add(img); } Once image is loaded, image doesn't appear. Though, if I set directly after image has been loaded its source, it displays well. I also noticed that PropertyChanged("BitmapSource") never fires, because PropertyChanged is null, like Image never binded to it. I am looking forward to hearing from you!

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  • Android - Memory leak when dynamically building UI with image resource backgrounds

    - by Rich
    I have an Activity that I swear is leaking memory. The app I'm working on does a lot with images, so I've had to be pretty stingy with memory when working directly with Bitmaps. I added an Activity, and now if you use this new Activity it basically puts me over the edge with mem usage and I end up throwing the "Bitmap exceeds VM budget" exception. If you never launch this Activity, everything is smooth as it was previously. I started reading about memory leaks, and I think that I have a similar situation to what is described in the article in the Android docs. I'm dynamically creating a bunch of image views and adding a BackgroundDrawable from the resources and adding an OnClickListener as well. I imagine I have to do some cleanup when the Activity hits onPause in its life cycle, but I'd like to know specifically what is the correct way. Here is the code that should demonstrate the objects I'm working with... LinearLayout templateContainer; . . . ImageView imgTemplatePreview = (ImageView) item.findViewById(R.id.imgTemplatePreview); . . . imgTemplatePreview.setBackgroundDrawable(getResources().getDrawable(previewId)); imgTemplatePreview.setOnClickListener(imgClick); templateContainer.addView(item);

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  • How do I format a Uri when binding an Image in Silverlight?

    - by Scott
    I haven't been able to find an answer to this. I have a database that has image paths in it ("images/myimage.jpg"). These images exist on my asp.net site which is also where I host the SL. I want to bind these images to my ListBox control so that the image displays. I have read that since I have a string value, "images/myimage.jpg", that I need to convert it to a BitMap image. I have done this: the xaml: <Image Source="{Binding ImageFile, Converter={StaticResource ImageConverter}}"/> the ImageConverter class: public object Convert(object value, Type targetType, object parameter, CultureInfo culture) { try { Uri source= new Uri(value.ToString()); return new BitmapImage(source); } catch(Exception ex) { return new BitmapImage(); } } I get an error when creating the Uri, "The Format of the URI could not be determined". What am I doing wrong? If I create a Uri that looks like this: http://localhost:49723/images/myimage.jpg, it works just fine. Why doesn't just "images/myimage.jpg" work?

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  • Display contact pictures in list view

    - by user1068400
    I need to display the contact pictures in a list view. In my custom_row_view.xml I have: <ImageView android:id="@+id/contact_image" android:layout_width="60dp" android:layout_height="50dp" /> and then in my activity i have: final SimpleAdapter adapter = new SimpleAdapter( this, list, R.layout.custom_row_view, new String[] {"avatar","telnumber","date","name","message","sent"}, new int[] {R.id.contact_image,R.id.text1,R.id.text2,R.id.text3,R.id.text4,R.id.isent} ); I have a hashmap HashMap temp2 = new HashMap(); where i put all the values of each line. ("list" is a list of Hashmap) But when I do: Cursor photo2 = managedQuery( Data.CONTENT_URI, new String[] {Photo.PHOTO}, // column for the blob Data._ID + "=?", // select row by id new String[]{photoid}, // filter by photoId null); Bitmap photoBitmap = null; if(photo2.moveToFirst()) { byte[] photoBlob = photo2.getBlob(photo2.getColumnIndex(Photo.PHOTO)); photoBitmap = BitmapFactory.decodeByteArray(photoBlob, 0, photoBlob.length); if (photoBitmap != null) temp2.put("avatar",photoBitmap); else temp2.put("avatar",R.drawable.unknowncontact); } photo2.close(); Nothing is displayed! "temp2.put("avatar",photoBitmap);" does not display anything but when I try to display something from the drawable folder it works!!! Please help me, i have been locked on this problem for several days! Thanks a lot!

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  • can JockerSoft.Media read/get video file from remote location?

    - by Lynx
    here is the code for JockerSoft.Media // Path of the video and frame storing path string _videopath = "http://www.test.com/Video/test.avi"; //"C:\\test.avi"; string _imagepath = "C:\\test.jpg" Bitmap bmp = FrameGrabber.GetFrameFromVideo(_videopath, 0.1d); bmp.Save(_imagepath, System.Drawing.Imaging.ImageFormat.Gif); // Save directly frame on specified location FrameGrabber.SaveFrameFromVideo(_videopath, 0.1d, _imagepath); it work perfectly is the video file is from my own computer, but when i try to get video file from remote location it not getting the frame. well, all the example is for windwos form app and i trying to use this for web-application. is there maybe an additional coding that enable me to use jockersoft to grab a video frame from remote location? here is the error that i got: Attempted to access an unloaded appdomain. (Exception from HRESULT: 0x80131014) Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.AppDomainUnloadedException: Attempted to access an unloaded appdomain. (Exception from HRESULT: 0x80131014) New Learner, please guide me..

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  • FileNotFoundExcecption while inserting image into SDCard.

    - by Are
    Hi, I want to insert images into my SDCard.So I used below code m_cImagePath = "/sdcard/"+ String.format("%d.jpg", System.currentTimeMillis()); FileOutputStream lObjOutStream = null; try { lObjOutStream = new FileOutputStream(m_cImagePath); if (null != lObjOutStream && null != finalBitmap) { finalBitmap.compress(Bitmap.CompressFormat.JPEG, 85, lObjOutStream); lObjOutStream.close(); }catch(FileNotFoundException fe){ fe.printStackTrace(); } Sometimes it is giving FileNotFoundException even my SDCard had memory.When I remove some images from sdcard again it is working smoothly.Why this Happend?How can i know that file is inserted successfully in SDCard and Is there any functionality in Java1.5 to know available space of the SDCard like java 1.6?How can i know file length which is not before inserting into the SDCard(I searched in google and found that "when the file is not physically there then file.length() always gives 0" ).But before inserting i want to know the length of the file.Then Comparing this space to available SDCard space is simple. Note :I had an idea to use Unix command df sdcard using in Runtime class to found SDCard space. Please give me an idea in this problem. Regards, Android Developer

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  • Android How do you save an image with your own unique Image Name?

    - by Usmaan
    This sounds like a issue a beginner like me would only have...this is my code... private void saveAvatar(Bitmap avatar) { String strAvatarFilename = Id + ".jpg"; try { avatar.compress(CompressFormat.JPEG, 100, openFileOutput(strAvatarFilename, MODE_PRIVATE)); } catch (Exception e) { Log.e(DEBUG_TAG, "Avatar compression and save failed.", e); } Uri imageUriToSaveCameraImageTo = Uri.fromFile(new File(PhotoActivity.this.getFilesDir(), strAvatarFilename)); Editor editor = Preferences.edit(); editor.putString(PREFERENCES_AVATAR, imageUriToSaveCameraImageTo.getPath()); editor.commit(); ImageButton avatarButton = (ImageButton) findViewById(R.id.ImageButton_Avatar); String strAvatarUri = Preferences.getString(PREFERENCES_AVATAR, ""); Uri imageUri = Uri.parse(strAvatarUri); avatarButton.setImageURI(null); avatarButton.setImageURI(imageUri); } This does save the image but when i go to look at the image on the sd card ti is called imag001 etc not the ID i am labelling it. How do i save the image with a name i want to call it? regards

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  • Add something to symbol in dynamicly loaded swf (ActionScript 3)

    - by user1468671
    I have a program written in Flash Builder with Flex 4.6 sdk and swf movie with some symbols inside. Those symbols moving around the stage. What I need is load that swf in my program and replace one of those symbols to my bitmap and show whole swf in flashContainer. There is my code for now: var swfLoader:Loader = new Loader(); var bgUrl:URLRequest = new URLRequest("testMovie.swf"); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, function(event: Event) : void { var movie: MovieClip = event.target.content; var headClass: Class = movie.loaderInfo.applicationDomain.getDefinition("headSymbol") as Class; var head:MovieClip = new headClass() as MovieClip; head.addChild(bmp); flashContainer.source = movie; }); but in flashContainer showed old movie. If I do flashContainer.source = head; then only head with my bmp appears. Need help. And sorry for my bad English.

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  • How to draw a part of a window into a memory device context?

    - by Nell
    I'm using simple statements to keep it, er, simple: The screen goes from 0, 0 to 1000, 1000 (screen coordinates). A window goes from 100, 100 to 900, 900 (screen coordinates). I have a memory device context that goes from 0, 0 to 200, 200 (logical coordinates). I need to send a WM_PRINT message to the window. I can pass the device context to the window via WM_PRINT, but I cannot pass which part of its window it should draw into the device context. Is there some way to alter the device context that will result in the window drawing a specific part of itself into the device context (say, its bottom right portion from 700, 700 to 900, 900)? (This is all under plain old GDI and in C or C++. Any solution must be too.) Please note: This problem is part of a larger solution in which the device context size is fixed and speed is crucial, so I cannot draw the window in full into a separate device context and blit the part I want from the resultant full bitmap into my device context.

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  • How to draw mutiple rectangles using c#

    - by Nivas
    I have drawn and saved the Rectangle on the image i loaded in the picture box. How i like to draw multiple rectangles for that i tried array in the rectangle but it gives error ("Object reference not set to an instance of an object." (Null reference Exception was unhandled). enter code here private void pictureBox1_MouseDown(object sender, MouseEventArgs e) { if (mybitmap == null) { mybitmap = new Bitmap(sz.Width, sz.Height); } rect = new Rectangle(e.X, e.Y, 0, 0); this.Invalidate(); } private void pictureBox1_MouseMove(object sender, MouseEventArgs e) { if (stayToolStripMenuItem.Checked == true) { switch (e.Button) { case MouseButtons.Left: { rect = new Rectangle(rect.Left, rect.Top, e.X - rect.Left, e.Y - rect.Top); pictureBox1.Invalidate(); break; } } } } private void pictureBox1_Paint(object sender, PaintEventArgs e) { if (stayToolStripMenuItem.Checked == true) { button1.Visible = true; button2.Visible = true; if (mybitmap == null) { return; } using (g = Graphics.FromImage(mybitmap)) { using (Pen pen = new Pen(Color.Red, 2)) { //g.Clear(Color.Transparent); e.Graphics.DrawRectangle(pen, rect); label1.Top = rect.Top; label1.Left = rect.Left; label1.Width = rect.Width; label1.Height = rect.Height; if (label1.TextAlign == ContentAlignment.TopLeft) { e.Graphics.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawString(label1.Text, label1.Font, new SolidBrush(label1.ForeColor), rect); g.DrawRectangle(pen, rect); } } } } } How can i do this.....

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  • Freeing ImageData when deleting a Canvas

    - by user578770
    I'm writing a XUL application using HTML Canvas to display Bitmap images. I'm generating ImageDatas and imporingt them in a canvas using the putImageData function : for(var pageIndex=0;pageIndex<100;pageIndex++){ this.img = imageDatas[pageIndex]; /* Create the Canvas element */ var imgCanvasTmp = document.createElementNS("http://www.w3.org/1999/xhtml",'html:canvas'); imgCanvasTmp.setAttribute('width', this.img.width); imgCanvasTmp.setAttribute('height', this.img.height); /* Import the image into the Canvas */ imgCanvasTmp.getContext('2d').putImageData(this.img, 0, 0); /* Use the Canvas into another part of the program (Commented out for testing) */ // this.displayCanvas(imgCanvasTmp,pageIndex); } The images are well imported but there seems to be a memory leak due to the putImageData function. When exiting the "for" loop, I would expect the memory allocated for the Canvas to be freed but, by executing the code without executing putImageData, I noticed that my program at the end use 100Mb less (my images are quite big). I came to the conclusion that the putImageData function prevent the garbage collector to free the allocated memory. Do you have any idea how I could force the garbage collector to free the memory? Is there any way to empty the Canvas? I already tried to delete the canvas using the delete operator or to use the clearRect function but it did nothing. I also tried to reuse the same canvas to display the image at each iteration but the amount of memory used did not changed, as if the image where imported without deleting the existing ones...

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  • WinForms Dynamic Label

    - by tolga
    I am creating dynamic labels and letting users change attributes of the labes like backcolor and so by sending unicode. However I don't know how to check if the label exists therefore I can't manipulate the dynamicly created label. below is my code: if ((InputBox.Text.StartsWith("p")) && (InputBox.Text.EndsWith("}")))// only process if the message starts with p and ends with } { string Message = InputBox.Text; InputBox.Text = "";// Clear the box when done. // Butt1 message line if (Message.StartsWith("plabelt1")) { if (Message.StartsWith("plabelt1_BackColor")) { Message = Message.Substring(19); //labelt1.BackColor = System.Drawing.Color.FromName(Message.Replace("}", "")); } } private void ImageBox_DragDrop(object sender, DragEventArgs e) { //Graphics g = ImageBox.CreateGraphics(); //g.DrawImage((Image)e.Data.GetData(DataFormats.Bitmap), //new Point(e.X - this.Left, e.Y - this.Top - 150)); Point p2 = PointToClient(Cursor.Position); Label buttlbl_ = new Label(); labelCount++; buttlbl_.Name = "labelt" + labelCount.ToString(); buttlbl_.Location = new Point(p2.X, p2.Y); buttlbl_.Size = new System.Drawing.Size(37, 37); buttlbl_.BackColor = System.Drawing.Color.DarkGray; this.Controls.Add(buttlbl_); buttlbl_.BringToFront(); ImageBox.Invalidate(); } } Any suggestions?

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  • What is the optimal way to animate a drawable within a view using the animator classes?

    - by littleFluffyKitty
    I have read about Property Animation and Hardware Acceleration but I am still uncertain what is the most efficient way to use the animator classes. (For the sake of this question I don't need to support devices before Honeycomb. So I want to use the animator classes.) For example, say I have a View. In this view I have a BitmapDrawable that I want to fade in. There are also many other elements within the view that won't change. What property or object would be best to use with the animator? The drawable? A paint that I am drawing the bitmap with in onDraw? Something else? How can this be done to be most efficient with hardware acceleration? Will this require calling invalidate for each step of the animation or is there a way to animate just the drawable and not cause the rest of the view to be redrawn completely for each step of the animation? I guess I imagine an optimal case would be the rest of the view not having to be completely redrawn in software, but rather hardware acceleration efficiently fading the drawable. Any suggestions or pointers to recommended approaches? Thanks!

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  • Image resizing efficiency in C# and .NET 3.5

    - by Matthew Nichols
    I have written a web service to resize user uploaded images and all works correctly from a functional point of view, but it causes CPU usage to spike every time it is used. It is running on Windows Server 2008 64 bit. I have tried compiling to 32 and 64 bit and get about the same results. The heart of the service is this function: private Image CreateReducedImage(Image imgOrig, Size NewSize) { var newBM = new Bitmap(NewSize.Width, NewSize.Height); using (var newGrapics = Graphics.FromImage(newBM)) { newGrapics.CompositingQuality = CompositingQuality.HighSpeed; newGrapics.SmoothingMode = SmoothingMode.HighSpeed; newGrapics.InterpolationMode = InterpolationMode.HighQualityBicubic; newGrapics.DrawImage(imgOrig, new Rectangle(0, 0, NewSize.Width, NewSize.Height)); } return newBM; } I put a profiler on the service and it seemed to indicate the vast majority of the time is spent in the GDI+ library itself and there is not much to be gained in my code. Questions: Am I doing something glaringly inefficient in my code here? It seems to conform to the example I have seen. Are there gains to be had in using libraries other than GDI+? The benchmarks I have seen seem to indicate that GDI+ does well compare to other libraries but I didn't find enough of these to be confident. Are there gains to be had by using "unsafe code" blocks? Please let me know if I have not included enough of the code...I am happy to put as much up as requested but don't want to be obnoxious in the post.

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  • Display last image taken in Media.Images

    - by steve
    Hi I'm inserting an image from the camera (Taking a picture) into the MediaStore.Images.Media datastore. Does anyone know how I can go about displaying the last picture taken? I used Uri image = ContentUris.withAppendedId(externalContentUri, 45); to display an image from the datastore but obviously 45 is not the correct image. I try to pass the information from the previous activity (Camera) to the display activity but I'm assuming due to the photo call back being its own thread the value never gets set. Photo code is as follows Camera.PictureCallback photoCallback = new Camera.PictureCallback() { public void onPictureTaken(byte[] data, Camera camera) { // TODO Auto-generated method stub FileOutputStream fos; try { Bitmap bm = BitmapFactory.decodeByteArray(data, 0, data.length); fileUrl = MediaStore.Images.Media.insertImage(getContentResolver(), bm, "LastTaken", "Picture"); if(fileUrl == null) { Log.d("Still", "Image Insert Failed"); return; } else { picUri = Uri.parse(fileUrl); sendBroadcast(new Intent(Intent.ACTION_MEDIA_SCANNER_SCAN_FILE, picUri)); } } catch(Exception e) { Log.d("Picture", "Error Picture: ", e); } camera.startPreview(); } };

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  • A scheme to show picture

    - by luoliyong
    I have a requirement that need me to show picture using one canvas. All the operation will be done on this canvas, include change the picture (This picture is made of lines, rectangular and so on. Draw these lines or rectangular will use the base method). In China, we called use double buffer(CGBitmapContextCreate), one of the scheme like this // create the bitmap context CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef context = CGBitmapContextCreate(nil,27,27,8,0, colorSpace,kCGImageAlphaPremultipliedLast); CFRelease(colorSpace); Maybe now it is not very clear. I talk about the project. The project has an engine, That will call methed draw line, draw round ,draw rectangular according user's input, this lines, rounds, rectangular will make up a picture? and then usr changes his input, the picture also will change, the engine accept usr's input, and draw picture. and the engine inits only once. I hope you can understand what I say, and give me some advice. Thanks.

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  • Tips on refactoring an Android prototype

    - by Brad
    I have an Android project I've inherited from another developer. The original code was hacked together using a single View and a single Activity. The view class has a State variable that is switched on during input and rendering. Each "screen" is a single bitmap rendered directly onto the screen. There are no layouts used at all. To make things even worse each variable in both the View and Activity classes were all declared public static and would access each other frequently. I've reworked the code so it is now somewhat manageable, but it's still in those original two classes. This is my first decently sized Android app so I'm not completely sure where to go next. From the looks of things, each "screen" should have its own View and Activity. Is this the general practice? If so I need some way to share data between the separate Activities. I've read suggestions to use a Singleton class that holds generic data. Is there any other ways that are more built into the Android framework? Thanks in advance.

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  • Flash Builder 4 "includeIn" property causing design view error

    - by Chris
    I am creating a custom TextInput component that will define an "error" state. I have extended the TextInput class to change the state to "error" if the errorString property's length is greater than 0. In the skin class, I have defined an "error" state, and added some logic to detect the size and position of the error icon. However, if I have this code at the same time I use the "includeIn" property in the bitmap image tag, I get a design view error. If I either A) Only include that code with no "includeIn" property set, it works or B) dont include the code to set the icon size and position and only use the "includeIn" property, it works. Any ideas what could be causing the design view problem when I use both the "includeIn" property and the icon size/position code at the same time? TextInput Class: package classes { import spark.components.TextInput; public class TextInput extends spark.components.TextInput { [SkinState("error")]; public function TextInput() { super(); } override public function set errorString( value:String ):void { super.errorString = value; invalidateSkinState(); } override protected function getCurrentSkinState():String { if (errorString.length>0) { return "error"; } return super.getCurrentSkinState(); } } } TextInput Skin File: override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { //THIS IS THE CODE THAT SEEMS TO BE CAUSING THE PROBLEM if(getStyle("iconSize") == "large") { errorIcon.right = -12; errorIcon.source = new errorIconLg(); } else { errorIcon.right = -5; errorIcon.source = new errorIconSm(); } super.updateDisplayList(unscaledWidth, unscaledHeight); } </fx:Script> <s:states> <s:State name="normal"/> <s:State name="disabled"/> <s:State name="error"/> </s:states> //If I remove the problem code above or if I take out the includeIn //property here, it works <s:BitmapImage id="errorIcon" verticalCenter="0" includeIn="error" /> </s:SparkSkin>

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  • webview in tabhost

    - by user1905845
    I am new to android. I am using webview inside tabview. In my app in first activity facebook button available.when click facebook button connect to facebook in second activity inside tabs fine.In second activity i am using webview. this is the code. public void onCreate(Bundle savedInstanceState){ super.onCreate(savedInstanceState); setContentView(R.layout.facebook); wvFacebook=(WebView)findViewById(R.id.webview); btnBack=(Button)findViewById(R.id.back); txtBarname=(TextView)findViewById(R.id.barnameheader); if(check==1){ strFacebook=MyBarsActivity.strFacebook; Log.e("Facebook url",strFacebook); strBarName=MyBarsActivity.strBarName; } wvFacebook.setWebViewClient(new MyWebViewClient()); wvFacebook.loadUrl(strFacebook); } private class MyWebViewClient extends WebViewClient { public boolean shouldOverrideUrlLoading(WebView view, String url) { view.getSettings().setJavaScriptEnabled(true); view.loadUrl(url); return true; } @Override public void onPageStarted(WebView view, String url, Bitmap favicon) { super.onPageStarted(view, url, favicon); // progressDialog.show(getParent(), "In progress", "Loading, please wait..."); } public void onPageFinished(WebView view, String url) { super.onPageFinished(view, url); } But my problem is when i click connect button facebook page will be displayed well inside tabs.But when i click emial or username and password button it is not responding.Why it is not responding please help me regarding this.thanks in advance.

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  • How to reinstall OEM Windows 98 SE?

    - by Sammy
    I'm trying to install Windows 98 SE on an old PC and it's not going well. I run into this problem. Searching for Boot Record from Floppy..OK Starting Windows 98... TOSHIBA Enhanced-IDE CD/DVD-ROM Device Driver (ATAPI) Version 2.24 (C)Copyright Toshiba Corp. 1995-1999. All rights reserved. Device Name : TOSCD001 Number of units : 1 MSCDEX Version 2.25 Copyright (C) MIcrosoft Corp. 1986-1995. All rights reserved. Drive Z: = Driver TOSCD001 unit 0 TOSHIBA MACHINE Invalid drive specification Path not found - C:\TOOLS\CDROMDRV.SYS Invalid drive specification Invalid drive specification After that last line, it leaves me at a bitmap image displaying instructions to reboot with Ctrl+Alt+Del. It doesn't say why I have to reboot, and it doesn't state any error type, it just want's me to reboot for no apparent reason. After reboot, it just boots up from Floppy again and it cycles through the same thing all over again. The computer has been restored to original specification. Original system recovery "CD-ROM" discs are available and they are not scratched or anything, they are in very good condition. It's a set of 3 CDs, and the first disc labeled "1/3" should be the one holding the OEM version of Windows 98 SE. There is also a boot disk for Windows 98. I'm not sure what the other two discs are for. This computer came with three language support, so those could be holding different language versions or additional OEM discs. But I'm quite sure that the first disc holds the main operating system. BIOS has been set to optimized defaults. Boot priority is as follows; Floppy, IDE-0, CD-ROM. Under Standard CMOS settings, BIOS scans and autoconfigures both the hard drive and the CD/DVD drive. On POST it finds them both, and it finds the DOS bootdisk and starts preparing for installation, as you can see above. So what's this "invalid drive specification" about? Why isn't the installation starting? Updates Update 1 Booting from CD disc 2 In desperation I tried booting from the second CD. Boot order was; Floppy, CD-ROM, IDE-0. It boots normally from floppy disk, just like above, but then returns following. File not found - Z:\3LNGINST\TOOLS\PARTINFO.TXT I accidentally pressed some key on the keyboard, and before I knew it, the following screen showed up. Create Primary DOS Partition Current fixed disk drive: 1 Verifying drive integrity, 16% complete. After completion another screen showed up. Create Primary DOS Partition Current fixed disk drive: 1 Do you wish to use the maximum available size for a Primary DOS Partition and make the partition active (Y/N)?....................? [Y] Verifying drive integrity, 7% complete. I didn't choose Yes, it was set automatically. After completion the computer was automatically rebooted. Then I got a new screen. This is in Norwegian/Swedish/Finnish. Here's the message in Swedish. Hårddisken är inte klar för återställning av programvara. Installationsprogrammet måste skapa nya partitioner (C:, D:, ...). VARNING! ALLT INNEHÅLL PÅ HÅRDDISKEN KOMMER ATT RADERAS! Tryck på en tangent om du vill fortsätta (eller CTRL-C för att avbryta). Let me translate that. Hard drive is not ready for restoring the software. Setup program has to create new partitions (C:, D:, ...). WARNING! ALL CONTENTS ON THE HARD DRIVE WILL BE ERASED! Press any key to continue (or CTRL-C to cancel). I pressed Enter and it started formatting the hard drive. WARNING, ALL DATA ON NON-REMOVABLE DISK DRIVE c: WILL BE LOST! Proceed with Format (Y/N)?y Formatting 14,67.53M 1 percent completed. It automatically sets the "y" option and starts formatting. Rebooting with CD disc 1 After completing this operation it rebooted automatically. I inserted CD disc 1 and there was no issue with "invalid drive specification" anymore. Instead, a bitmap menu was displayed where it asked me to choose a language. And I thought I had it there for a while but it didn't work out. After choosing the language, another menu was displayed asking me to choose a type of recovery (restore pre-installed software OR restore hard drive partitions and pre-installed software). I opted for the second option. Then a data destruction warning showed up where I just pressed 1 to Continue. It did something and then just rebooted and the same formatting screen shows up as before. So something is not right. Am I doing it wrong? I seem to have come past the CD-ROM driver issue at least. But now I'm stuck with this problem... it seems to have something to do with the hard drive. Like... why is is it always trying to format it? Isn't it enough to format it once? By the way, it needs to be formatted as FAT32, right? Windows 98 doesn't support NTFS? I think FDISK should have taken care of this already. I know this is an old hard drive, but I connected to my main computer and it was able to read and write to it without a problem. It does have bad sectors though, but it's expected on an old hard drive like this. Any ideas?.. Update 2 I seem to be repeatedly getting stuck at the format screen where it asks to press any key to continue. So tried to cancel it this time with Ctrl+C. This leaves me at: A:\TOOLS> I can do DIR and CD and I tried to change to Z: drive. I tried running "setup" but there is no such thing. Z:\>setup Bad command or file name Update 3 Floppy structure Here's the file/folder structure of the floppy disk. A:\>dir /s Volume in drive A has no label. Volume Serial Number is 1700-1069 Directory of A:\ 1999-10-11 10:44 <DIR> BMP 1998-05-11 22:01 93 880 COMMAND.COM 1999-10-11 10:44 <DIR> factory 1999-10-11 10:44 <DIR> lang 1999-10-11 10:44 <DIR> TOOLS 2000-05-19 15:32 339 CONFIG.SYS 1999-10-26 13:38 0 BOOTLOG.TXT 2000-06-08 08:32 3 691 AUTOEXEC.BAT 4 File(s) 97 910 bytes Directory of A:\BMP 1999-10-11 10:44 <DIR> . 1999-10-11 10:44 <DIR> .. 0 File(s) 0 bytes Directory of A:\factory 1999-10-11 10:44 <DIR> . 1999-10-11 10:44 <DIR> .. 2000-06-08 13:09 2 662 3LNGINSF.BAT 1 File(s) 2 662 bytes Directory of A:\lang 1999-10-11 10:44 <DIR> . 1999-10-11 10:44 <DIR> .. 1998-11-24 08:02 49 575 FORMAT.COM 1998-11-24 08:02 63 900 FDISK.EXE 2 File(s) 113 475 bytes Directory of A:\TOOLS 1999-10-11 10:44 <DIR> . 1999-10-11 10:44 <DIR> .. 1998-05-06 22:01 49 575 FORMAT.COM 1995-10-27 20:29 28 164 BMPVIEW.EXE 1999-01-26 15:54 15 MAKEPA32.TXT 1998-05-06 22:01 3 878 XCOPY.EXE 1998-05-06 22:01 41 472 XCOPY32.MOD 1998-05-06 22:01 33 191 HIMEM.SYS 1998-05-06 22:01 125 495 EMM386.EXE 1998-05-06 22:01 18 967 SYS.COM 1996-01-31 21:55 18 CLK.COM 1994-04-02 08:20 22 HARDBOOT.COM 1999-02-03 15:46 15 MAKEPA16.TXT 1999-04-14 16:36 7 840 PARTFO32.EXE 2000-05-19 15:01 1 169 PARTFORM.BAT 1996-10-02 01:47 1 642 MBRCLR.COM 1999-07-01 11:58 8 175 BIOSCHKN.EXE 1998-06-23 08:55 5 904 PAR-TYPE.EXE 1998-11-24 08:02 29 271 MODE.COM 1998-11-24 08:02 15 252 ATTRIB.EXE 1998-11-24 08:02 19 083 DELTREE.EXE 1999-04-21 15:01 23 304 NTBB.EXE 1997-05-07 14:19 1 SYS.TXT 1999-07-01 12:23 61 566 F3DCHK.EXE 1998-05-11 20:01 34 566 KEYBOARD.SYS 1998-05-11 20:01 19 927 KEYB.COM 1999-10-26 14:31 910 partinfo.txt 1998-06-16 15:58 5 936 CHKDRVAC.EXE 1998-05-06 22:01 63 900 FDISK.EXE 1998-05-06 22:01 45 379 SMARTDRV.EXE 1992-12-03 19:48 10 695 SCISET.EXE 1997-06-25 15:49 6 YENT 1998-05-06 22:01 25 473 MSCDEX.EXE 1998-05-06 22:01 5 239 CHOICE.COM 1997-07-18 17:41 6 876 MBR.COM 1997-07-01 15:01 6 545 CHK2GB.COM 1998-06-10 20:04 8 128 PARTFORM.EXE 1990-01-04 02:09 19 MAKEPAR2.TXT 1990-01-04 01:00 27 MAKEPAR3.TXT 1990-01-04 01:00 27 MAKEPAR4.TXT 1998-02-13 13:47 15 MAKEPART.TXT 1999-04-14 13:47 5 200 DISKSIZE.EXE 1999-05-06 14:56 7 856 PARTFO16.EXE 1999-01-13 11:13 13 720 CDROMDRV.SYS 42 File(s) 734 463 bytes Total Files Listed: 49 File(s) 948 510 bytes 12 Dir(s) 268 800 bytes free A:\> CONFIG.SYS contents Here's the content of CONFIG.SYS. DEVICE=A:\TOOLS\HIMEM.SYS /TESTMEM:OFF REM I=B000-B7ff for Desktop BIOSes rem DEVICE=A:\TOOLS\EMM386.EXE NOEMS I=B000-B7ff x=C000-D000 DEVICE=A:\TOOLS\EMM386.EXE NOEMS x=C000-D000 DEVICE=A:\TOOLS\CDROMDRV.SYS /D:TOSCD001 BUFFERS=10 FILES=69 DOS=HIGH,UMB STACKS=9,256 LASTDRIVE=Z SWITCHES=/F SHELL=A:\COMMAND.COM /P /E:2048 AUTOEXEC.BAT contents :BEGIN @ECHO OFF PATH=A:\;A:\TOOLS; MSCDEX /D:TOSCD001 /L:Z /M:10 smartdrv 1024 128 SET TOOLS=A:\TOOLS SET COMSPEC=A:\COMMAND.COM SET EXITDRIVE=C: SET EXITPATH=\ CALL Z:\SETENV.BAT > NUL :TOSHCHK BIOSChkN IF NOT ERRORLEVEL 1 goto C_ACCESS BMPVIEW Z:\3LNGINST\BMP\NO_TOSP3.bmp /X=120 /Y=80 PAUSE > NUL SET EXITDRIVE=A: GOTO END :C_ACCESS CALL PARTFORM.BAT :C_EMPTY IF EXIST C:\*.* GOTO C_NOTEMPTY call z:\setenv.bat>nul goto PREPDU :C_NOTEMPTY REM ------------------MENU------------------------ :STARTMENU CLS BMPVIEW Z:\3LNGINST\BMP\LANGSELC.BMP /X=120 /Y=120 CLK CHOICE /C:123 /N >NUL REM L is the language that is selected IF ERRORLEVEL 1 SET L=%LNG1% IF ERRORLEVEL 2 SET L=%LNG2% IF ERRORLEVEL 3 SET L=%LNG3% SET BMP=BMP%L% BMPVIEW Z:\3LNGINST\%bmp%\HDDMENU.BMP /X=72 /Y=82 CLK CHOICE /C:129F /N > NUL IF ERRORLEVEL 4 GOTO FACTORY_MENU IF ERRORLEVEL 3 GOTO EXIT_MENU IF ERRORLEVEL 2 GOTO PARTFORM_MENU IF ERRORLEVEL 1 GOTO FORMAT_MENU GOTO END :FACTORY_MENU BMPVIEW Z:\3LNGINST\%bmp%\qformat.bmp /X=120 /Y=140 CLK choice /c:12 /N >nul IF ERRORLEVEL 2 GOTO STARTMENU IF ERRORLEVEL 1 GOTO FORMATF GOTO END :EXIT_MENU BMPVIEW Z:\3LNGINST\%bmp%\9.bmp /XC /X=96 /Y=267 choice /C:1pause /T:1,01 >nul SET EXITDRIVE=A: SET EXITPATH=\lang cls mode mono rem keyb xx>nul cls GOTO END :PARTFORM_MENU BMPVIEW Z:\3LNGINST\%bmp%\2.bmp /XC /X=96 /Y=216 choice /C:1pause /T:1,01 >nul BMPVIEW Z:\3LNGINST\%bmp%\partform.bmp /X=120 /Y=140 CLK choice /c:12 /N >nul IF ERRORLEVEL 2 GOTO STARTMENU IF ERRORLEVEL 1 GOTO PART_FORM SET EXITDRIVE=A: GOTO END :FORMAT_MENU BMPVIEW Z:\3LNGINST\%bmp%\1.bmp /XC /X=96 /Y=165 choice /C:1pause /T:1,01 >nul BMPVIEW Z:\3LNGINST\%bmp%\qformat.bmp /X=120 /Y=140 CLK choice /c:12 /N >nul IF ERRORLEVEL 2 GOTO STARTMENU IF ERRORLEVEL 1 GOTO FORMAT SET EXITDRIVE=A: GOTO END REM ------------------ MENU END ------------------------ :FORMAT bmpview Z:\3LNGINST\%bmp%\1.bmp /XC /X=145 /Y=235 choice /C:1pause /T:1,01 >nul CLS IF (%QFORMAT%)==(NO) GOTO FULLFO FORMAT C: /Q /V:"" <A:\TOOLS\YENT >NUL call z:\setenv.bat>nul goto PREPDU :FULLFO FORMAT C: /V:"" <A:\TOOLS\YENT call z:\setenv.bat>nul goto PREPDU :FORMATF CLS IF (%QFORMAT%)==(NO) GOTO FULLFO_F FORMAT C: /Q /V:"" <A:\TOOLS\YENT >NUL call z:\setenv.bat>nul goto PREPDU_F :FULLFO_F FORMAT C: /V:"" <A:\TOOLS\YENT call z:\setenv.bat>nul goto PREPDU_F :PART_FORM bmpview Z:\3LNGINST\bmp\1.bmp /XC /X=145 /Y=235 choice /C:1pause /T:1,01 >nul MBR /! HARDBOOT REM ====================== Triple Select ====================== :PREPDU XCOPY z:\3LNGINST\*.* C:\*.* /E /S /V >NUL ATTRIB -H -R -S C:\TOOLS\CDROMDRV.SYS COPY A:\TOOLS\CDROMDRV.SYS C:\TOOLS /Y SYS C: >NUL goto REBOOT :PREPDU_F copy A:\TOOLS\SMARTDRV.EXE C:\ /Y ATTRIB -H -R -S C:\SMARTDRV.EXE copy A:\FACTORY\3LNGINSF.bat c:\ c:\3LNGINSF.bat cls REM ====================== Dual Select END ====================== REM --------------- END ------------------ :REBOOT SMARTDRV.EXE /C bmpview Z:\3LNGINST\BMP\reboot3.bmp /X=120 /Y=140 :FOREVER pause >nul goto FOREVER :END SMARTDRV.EXE /C %EXITDRIVE% cd %EXITPATH% echo on CD structure S:\>dir /s Volume in drive S is T3ELK4SC Volume Serial Number is 2042-5BC9 Directory of S:\ 2000-08-22 14:14 <DIR> 3LNGINSF 2000-08-22 14:14 <DIR> 3LNGINST 2000-06-15 15:57 <DIR> CRC 2000-06-15 12:04 387 667 767 T310C1NO.W98 2000-09-07 15:36 273 setenv.BAT 2 File(s) 387 668 040 bytes Directory of S:\3LNGINSF 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1999-10-27 10:51 1 806 AUTOEXEC.BAT 2000-08-22 14:14 <DIR> BMP 2000-05-19 15:29 265 CONFIG.SYS 2000-08-22 14:14 <DIR> POSTINST 2000-08-22 14:14 <DIR> TOOLS 2000-08-22 14:14 <DIR> WIN98SYS 2 File(s) 2 071 bytes Directory of S:\3LNGINSF\BMP 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1997-04-22 09:43 718 1.BMP 1997-04-22 09:44 718 2.BMP 1999-01-04 02:38 718 3.BMP 2000-07-05 11:22 60 118 Cdchg2.bmp 2000-07-05 11:22 60 118 Cdchg3.bmp 2000-07-05 13:37 60 118 Fin.bmp 2000-07-06 14:18 120 118 Menu.bmp 2000-07-05 13:34 60 118 Nor.bmp 2000-07-05 11:53 35 318 Progress.bmp 2000-07-05 13:40 60 118 Swe.bmp 2000-07-05 12:09 84 118 Wrongcd2.bmp 2000-07-05 12:09 84 118 Wrongcd3.bmp 12 File(s) 626 416 bytes Directory of S:\3LNGINSF\POSTINST 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 2000-05-19 09:15 33 POSTINST.BAT 1 File(s) 33 bytes Directory of S:\3LNGINSF\TOOLS 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 2000-07-06 14:49 3 593 3LNGINST.BAT 1998-11-24 08:02 15 252 ATTRIB.EXE 1995-10-27 18:29 28 164 BMPVIEW.EXE 1999-01-13 11:13 13 720 CDROMDRV.SYS 1998-05-06 20:01 5 239 CHOICE.COM 1996-01-31 19:55 18 CLK.COM 1998-11-24 08:02 19 083 DELTREE.EXE 1998-05-06 20:01 125 495 EMM386.EXE 1999-07-01 12:23 61 566 F3DCHK.EXE 1998-05-06 20:01 49 575 FORMAT.COM 1994-04-02 06:20 22 HARDBOOT.COM 1998-05-06 20:01 33 191 HIMEM.SYS 1998-05-06 20:01 25 473 MSCDEX.EXE 1998-05-06 20:01 12 663 RAMDRIVE.SYS 1998-05-06 20:01 45 379 SMARTDRV.EXE 1997-05-07 14:19 1 SYS.TXT 1995-09-27 14:25 6 813 VOLCHECK.EXE 1998-05-06 20:01 3 878 XCOPY.EXE 1998-05-06 20:01 41 472 XCOPY32.MOD 1997-06-25 13:49 6 YENT 20 File(s) 490 603 bytes Directory of S:\3LNGINSF\WIN98SYS 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1998-12-04 20:00 222 390 IO.SYS 1998-05-06 20:01 18 967 SYS.COM 1998-05-06 20:01 93 880 command.com 3 File(s) 335 237 bytes Directory of S:\3LNGINST 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1999-05-31 09:51 1 576 AUTOEXEC.BAT 2000-08-22 14:14 <DIR> BMP 2000-08-22 14:14 <DIR> Bmpfin 2000-08-22 14:14 <DIR> Bmpnor 2000-08-22 14:14 <DIR> Bmpswe 2000-05-19 15:30 265 CONFIG.SYS 2000-08-22 14:14 <DIR> POSTINST 2000-08-22 14:14 <DIR> TOOLS 2000-08-22 14:14 <DIR> WIN98SYS 2 File(s) 1 841 bytes Directory of S:\3LNGINST\BMP 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1997-04-22 09:43 718 1.BMP 1997-04-22 09:44 718 2.BMP 1999-01-04 02:38 718 3.BMP 2000-07-05 11:22 60 118 Cdchg2.bmp 2000-07-05 11:22 60 118 Cdchg3.bmp 2000-07-05 13:37 60 118 Fin.bmp 2000-07-06 14:18 120 118 Menu.bmp 2000-07-05 13:34 60 118 Nor.bmp 2000-07-05 11:53 35 318 Progress.bmp 2000-07-06 14:08 40 518 Reboot3.bmp 2000-07-05 13:40 60 118 Swe.bmp 2000-07-05 12:09 84 118 Wrongcd2.bmp 2000-07-05 12:09 84 118 Wrongcd3.bmp 2000-07-05 13:52 48 118 langselc.bmp 2000-07-05 11:47 57 318 no_tosp3.bmp 15 File(s) 772 370 bytes Directory of S:\3LNGINST\Bmpfin 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1997-04-22 09:43 718 1.BMP 1997-04-22 09:44 718 2.BMP 1998-06-13 00:07 718 9.bmp 2000-03-08 15:02 78 486 Hddmenu.bmp 2000-03-08 15:31 25 318 No_tospc.bmp 2000-03-08 15:37 36 518 PARTFORM.BMP 2000-03-08 15:42 36 518 Qformat.bmp 7 File(s) 178 994 bytes Directory of S:\3LNGINST\Bmpnor 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1997-04-22 09:43 718 1.BMP 1997-04-22 09:44 718 2.BMP 1998-06-13 00:07 718 9.bmp 1999-05-05 13:26 78 486 Hddmenu.bmp 1998-07-13 11:36 25 318 No_tospc.bmp 1998-07-13 11:41 36 518 PARTFORM.BMP 1998-07-13 11:45 36 518 Qformat.bmp 7 File(s) 178 994 bytes Directory of S:\3LNGINST\Bmpswe 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1997-04-22 09:43 718 1.BMP 1997-04-22 09:44 718 2.BMP 1998-06-13 00:07 718 9.bmp 1999-05-06 08:14 78 486 Hddmenu.bmp 1998-07-10 16:25 25 318 No_tospc.bmp 1998-07-10 16:29 36 518 PARTFORM.BMP 1998-07-10 17:08 36 518 Qformat.bmp 7 File(s) 178 994 bytes Directory of S:\3LNGINST\POSTINST 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 2000-05-19 09:15 33 POSTINST.BAT 1 File(s) 33 bytes Directory of S:\3LNGINST\TOOLS 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 2000-05-19 14:52 3 898 3LNGINST.BAT 1995-10-27 18:29 28 164 BMPVIEW.EXE 1999-01-13 11:13 13 720 CDROMDRV.SYS 1998-05-06 20:01 5 239 CHOICE.COM 1996-01-31 19:55 18 CLK.COM 1998-05-06 20:01 125 495 EMM386.EXE 1999-07-01 12:23 61 566 F3DCHK.EXE 1998-05-06 20:01 49 575 FORMAT.COM 1994-04-02 06:20 22 HARDBOOT.COM 1998-05-06 20:01 33 191 HIMEM.SYS 1998-05-06 20:01 25 473 MSCDEX.EXE 2000-07-06 14:41 910 PARTINFO.TXT 1998-05-06 20:01 12 663 RAMDRIVE.SYS 1998-05-06 20:01 45 379 SMARTDRV.EXE 1997-05-07 14:19 1 SYS.TXT 1995-09-27 14:25 6 813 VOLCHECK.EXE 1998-05-06 20:01 3 878 XCOPY.EXE 1998-05-06 20:01 41 472 XCOPY32.MOD 1997-06-25 13:49 6 YENT 19 File(s) 457 483 bytes Directory of S:\3LNGINST\WIN98SYS 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 1998-12-04 20:00 222 390 IO.SYS 1998-05-06 20:01 18 967 SYS.COM 1998-05-06 20:01 93 880 command.com 3 File(s) 335 237 bytes Directory of S:\CRC 1601-01-01 02:00 <DIR> . 1601-01-01 02:00 <DIR> .. 2000-06-15 12:07 181 422 T310C1NO.ALL 2000-06-15 12:09 215 427 T310C1NO.CRC 2000-06-15 12:07 2 157 T310C1NO.HID 3 File(s) 399 006 bytes Total Files Listed: 104 File(s) 391 625 352 bytes 42 Dir(s) 0 bytes free S:\> Now which line or lines need to be changed? Do I really have to change drive letter Z: to C:? Proposed solutions Solution #1 Ramhound proposed to change the boot order to following; CD-ROM, IDE-0, Floppy This didn't help. In fact, here is the result of it. Searching for Boot Record from CDROM..Not Found Searching for Boot Record from IDE-0.. OK Missing operating system Any other ideas?... Solution #2 Rik proposed to run Z:\setup. Now that I have found a way to drop to DOS prompt with Ctrl+C as described above (Update 2), I did try running setup but there is no such command or file in there. So that didn't work.

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  • prevent filesystem from entering read-only mode

    - by user788171
    I have found that my server's filesystem is continuously entering read-only mode. There have been some issues with the raid1 array, but I have removed the bad disk from the array. However, it is still physically plugged into the system because I haven't had a chance to go over to the datacentre, I suspect udev and the system kernel is still picking up the bad disk and throwing errors. In /var/log/messages, there are errors like this: Mar 2 06:53:14 nocloud kernel: ata1: exception Emask 0x10 SAct 0x0 SErr 0x4010000 action 0xe frozen Mar 2 06:53:14 nocloud kernel: ata1: irq_stat 0x00400040, connection status changed Mar 2 06:53:14 nocloud kernel: ata1: SError: { PHYRdyChg DevExch } Mar 2 06:53:14 nocloud kernel: ata1: hard resetting link Mar 2 06:53:20 nocloud kernel: ata1: link is slow to respond, please be patient (ready=0) Mar 2 06:53:21 nocloud kernel: ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Mar 2 06:53:21 nocloud kernel: ata1.00: configured for UDMA/133 Mar 2 06:53:21 nocloud kernel: ata1: EH complete This happens fairly randomly throughout the day until eventually the filesystem becomes read-only. When this happens, my system becomes non-operational which kind of defeats the purpose of having a raid1. Note, ata1 is the bad disk (I think ata1 corresponds to /dev/sda because they are both first in line). Under mdadm, /dev/sda1,2 is no longer being used, but I can't prevent the system kernel from continuing to query that disk when I am no longer using it and throwing these errors. Is there a way to prevent my filesystem from automatically going into read-only mode? Furthermore, is it safe to do so? Thanks in advance. EDIT: Additional information: output from cat /proc/mdstat md1 : active raid1 sdb2[1] 976554876 blocks super 1.1 [2/1] [_U] bitmap: 5/8 pages [20KB], 65536KB chunk md0 : active raid1 sdb1[1] 204788 blocks super 1.0 [2/1] [_U] Output from mount: /dev/mapper/VolGroup-LogVol00 on / type ext4 (rw,noatime) proc on /proc type proc (rw) sysfs on /sys type sysfs (rw) devpts on /dev/pts type devpts (rw,gid=5,mode=620) tmpfs on /dev/shm type tmpfs (rw,rootcontext="system_u:object_r:tmpfs_t:s0") /dev/md0 on /boot type ext4 (rw) none on /proc/sys/fs/binfmt_misc type binfmt_misc (rw) sunrpc on /var/lib/nfs/rpc_pipefs type rpc_pipefs (rw) EDIT2: pvdisplay output: --- Physical volume --- PV Name /dev/md1 VG Name VolGroup PV Size 931.32 GiB / not usable 2.87 MiB Allocatable yes (but full) PE Size 16.00 MiB Total PE 59604 Free PE 0 Allocated PE 59604

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  • Can't recover hard drive

    - by BreezyChick89
    My drive got corrupt after a thunderstorm. It used to be 1 partition of 2.5tb but now it shows 2 partitions. It's weird because 300gig free space is about how much it had before corrupting, but it was part of the first partition. I tried $ sudo resize2fs -f /dev/sdb1 Resizing the filesystem on /dev/sdb1 to 536870911 (4k) blocks. resize2fs: Can't read an block bitmap while trying to resize /dev/sdb1 Please run 'e2fsck -fy /dev/sdb1' to fix the filesystem after the aborted resize operation. sudo e2fsck -f /dev/sdb1 e2fsck 1.42 (29-Nov-2011) The filesystem size (according to the superblock) is 610471680 blocks The physical size of the device is 536870911 blocks Either the superblock or the partition table is likely to be corrupt! Abort? n .... Error reading block 537395215 (Invalid argument) while reading inode and block bitmaps. Ignore error<y>? yes Force rewrite<y>? yes Error writing block 537395215 (Invalid argument) while reading inode and block bitmaps. Ignore error<y>? yes ... A lot of these. I can't use e2fsck -y because the first question aborts if I say "y". If I put a weight on the 'y' key it fails because none of the errors were really fixed. I asked this question before and tried using gparted but gparted fails because the first thing it does is: e2fsck -f -y -v /dev/sdb1 giving the same error. The disk status says healthy. There are no bad blocks. This is very frustrating because I can see the data in testdisk and it looks like it's all there. I already bought another 2.5tb drive and made a clone using dd. The next step if I can't fix this is to wipe that drive and just move the data with testdisk, but it seems certain folders will copy infinitely until the drive is full because of symlinks or errors so it's also a difficult option. sudo fdisk -l Disk /dev/sdb: 2500.5 GB, 2500495958016 bytes 255 heads, 63 sectors/track, 304001 cylinders, total 4883781168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0005da5e Device Boot Start End Blocks Id System /dev/sdb1 * 2048 4294969342 2147483647+ 83 Linux sudo badblocks -b 4096 -n -o badfile /dev/sdb 610471680 536870911 badfile is empty I also tried changing the superblock with "fsck -b" but all of them are the same.

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  • AGENT: The World's Smartest Watch

    - by Rob Chartier
    AGENT: The World's Smartest Watch by Secret Labs + House of Horology Disclaimer: Most if not all of this content has been gleaned from the comments on the Kickstarter project page and comments section. Any discrepancies between this post and any documentation on agentwatches.com, kickstarter.com, etc.., those official sites take precedence. Overview The next generation smartwatch with brand-new technology. World-class developer tools, unparalleled battery life, Qi wireless charging. Kickstarter Page, Comments Funding period : May 21, 2013 - Jun 20, 2013 MSRP : $249 Other Urls http://www.agentwatches.com/ https://www.facebook.com/agentwatches http://twitter.com/agentwatches http://pinterest.com/agentwatches/ http://paper.li/robchartier/1371234640 Developer Story The first official launch of the preview SDK and emulator will happen on 20-Jun-2013.  All development will be done in Visual Studio 2012, using the .NET Micro Framework SDK 2.3.  The SDK will ship with the first round of the expected API for developers along with an emulator. With that said, there is no need to wait for the SDK.  You can download the tooling now and get started with Apps and Faces immediately.  The only thing that you will not be able to work with is the API; but for example, watch faces, you can start building the basic face rendering with the Bitmap graphics drawing in the .NET Micro Framework.   Does it look good? Before we dig into any more of the gory details, here are a few photos of the current available prototype models.   The watch on the tiny QI Charter   If you wander too far away from your phone, your watch will let you know with a vibration and a message, all but one button will dismiss the message.   An app showing the premium weather data!   Nice stitching on the straps, leather and silicon will be available, along with a few lengths to choose from (short, regular, long lengths). On to those gory details…. Hardware Specs Processor 120MHz ARM Cortex-M4 processor (ATSAM4SD32) with secondary AVR co-processor Flash & RAM 2MB of onboard flash and 160KB of RAM 1/4 of the onboard flash will be used by the OS The flash is permanent (non-volatile) storage. Bluetooth Bluetooth 4.0 BD/EDR + LE Bluetooth 4.0 is backwards compatible with Bluetooth 2.1, so classic Bluetooth functions (BD/EDR, SPP/AVRCP/PBAP/etc.) will work fine. Sensors 3D Accelerometer (Motion) ST LSM303DLHC Ambient Light Sensor Hardware power metering Vibration Motor (You can pulse it to create vibration patterns, not sure about the vibration strength - driven with PWM) No piezo/speaker or microphone. Other QI Wireless Charging, no NFC, no wall adapter included Custom LED Backlight No GPS in the watch. It uses the GPS in your phone. AGENT watch apps are deployed and debugged wirelessly from your PC via Bluetooth. RoHS, Pb-free Battery Expected to use a CR2430-sized rechargeable battery – replaceable (Mouser, Amazon) Estimated charging time from empty is 2 hours with provided charger 7 Days typical with Bluetooth on, 30 days with Bluetooth off (watch-face only mode) The battery should last at least 2 years, with 100s of charge cycles. Physical dimensions Roughly 38mm top-to-bottom on the front face 35mm left-to-right on the front face and around 12mm in depth 22mm strap Two ~1/16" hex screws to attach the watch pin The top watchcase material candidates are PVD stainless steel, brushed matte ceramic, and high-quality polycarbonate (TBD). The glass lens is mineral glass, Anti-glare glass lens Strap options Leather and silicon straps will be available Expected to have three sizes Display 1.28" Sharp Memory Display The display stays on 100% of the time. Dimensions: 128x128 pixels Buttons Custom "Pusher" buttons, they will not make noise like a mouse click, and are very durable. The top-left button activates the backlight; bottom-left changes apps; three buttons on the right are up/select/down and can be used for custom purposes by apps. Backup reset procedure is currently activated by holding the home/menu button and the top-right user button for about ten seconds Device Support Android 2.3 or newer iPhone 4S or newer Windows Phone 8 or newer Heart Rate monitors - Bluetooth SPP or Bluetooth LE (GATT) is what you'll want the heart monitor to support. Almost limitless Bluetooth device support! Internationalization & Localization Full UTF8 Support from the ground up. AGENT's user interface is in English. Your content (caller ID, music tracks, notifications) will be in your native language. We have a plan to cover most major character sets, with Latin characters pre-loaded on the watch. Simplified Chinese will be available Feature overview Phone lost alert Caller ID Music Control (possible volume control) Wireless Charging Timer Stopwatch Vibrating Alarm (possibly custom vibrations for caller id) A few default watch faces Airplane mode (by demand or low power) Can be turned off completely Customizable 3rd party watch faces, applications which can be loaded over bluetooth. Sample apps that maybe installed Weather Sample Apps not installed Exercise App Other Possible Skype integration over Bluetooth. They will provide an AGENT app for your smartphone (iPhone, Android, Windows Phone). You'll be able to use it to load apps onto the watch.. You will be able to cancel phone calls. With compatible phones you can also answer, end, etc. They are adopting the standard hands-free profile to provide these features and caller ID.

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  • SQL SERVER – Weekly Series – Memory Lane – #006

    - by pinaldave
    Here is the list of selected articles of SQLAuthority.com across all these years. Instead of just listing all the articles I have selected a few of my most favorite articles and have listed them here with additional notes below it. Let me know which one of the following is your favorite article from memory lane. 2006 This was my very first year of blogging so I was every day learning something new. As I have said many times, that blogging was never an intention. I had really not understood what exactly I am working on or beginning when I was beginning blogging in 2006. I had never knew that my life was going to change forever, once I started blogging. When I look back all of this year, I am happy that we are here together. 2007 IT Outsourcing to India – Top 10 Reasons Companies Outsource Outsourcing is about trust, collaboration and success. Helping other countries in need has been always the course of mankind, outsourcing is nothing different then that. With information technology and process improvements increasing the complexity, costs and skills required to accomplish routine tasks as well as challenging complex tasks, companies are outsourcing such tasks to providers who have the expertise to perform them at lower costs , with greater value and quality outcome. UDF – Remove Duplicate Chars From String This was a very interesting function I wrote in my early career. I am still using this function when I have to remove duplicate chars from strings. I have yet to come across a scenario where it does not work so I keep on using it till today. Please leave a comment if there is any better solution to this problem. FIX : Error : 3702 Cannot drop database because it is currently in use This is a very generic error when DROP Database is command is executed and the database is not dropped. The common mistake user is kept the connection open with this database and trying to drop the database. The database cannot be dropped if there is any other connection open along with it. It is always a good idea to take database in single user mode before dropping it. Here is the quick tutorial regarding how to bring the database in single user mode: Using T-SQL | Using SSMS. 2008 Install SQL Server 2008 – How to Upgrade to SQL Server 2008 – Installation Tutorial This was indeed one of the most popular articles in SQL Server 2008. Lots of people wanted to learn how to install SQL SErver 2008 but they were facing various issues while installation. I build this tutorial which becomes reference points for many. Default Collation of SQL Server 2008 What is the collation of SQL Server 2008 default installations? I often see this question confusing many experienced developers as well. Well the answer is in following image. Ahmedabad SQL Server User Group Meeting – November 2008 User group meetings are fun, now a days I am going to User Group meetings every week but there was a case when I have been just a beginner on this subject. The bug of the community was caught on me years ago when I started to present in Ahmedabad and Gandhinagar SQ LServer User Groups. 2009 Validate an XML document in TSQL using XSD My friend Jacob Sebastian wrote an excellent article on the subject XML and XSD. Because of the ‘eXtensible’ nature of XML (eXtensible Markup Language), often there is a requirement to restrict and validate the content of an XML document to a pre-defined structure and values. XSD (XML Schema Definition Language) is the W3C recommended language for describing and validating XML documents. SQL Server implements XSD as XML Schema Collections. Star Join Query Optimization At present, when queries are sent to very large databases, millions of rows are returned. Also the users have to go through extended query response times when joining multiple tables are involved with such queries. ‘Star Join Query Optimization’ is a new feature of SQL Server 2008 Enterprise Edition. This mechanism uses bitmap filtering for improving the performance of some types of queries by the effective retrieval of rows from fact tables. 2010 These puzzles are very interesting and intriguing – there was lots of interest on this subject. If you have free time this weekend. You may want to try them out. SQL SERVER – Challenge – Puzzle – Usage of FAST Hint (Solution)  SQL SERVER – Puzzle – Challenge – Error While Converting Money to Decimal (Solution)  SQL SERVER – Challenge – Puzzle – Why does RIGHT JOIN Exists (Open)  Additionally, I had great fun presenting SQL Server Performance Tuning seminar at fantastic locations in Hyderabad. Installing AdventeWorks Database This has been the most popular request I have received on my blog. Here is the quick video about how one can install AdventureWorks. 2011 Effect of SET NOCOUNT on @@ROWCOUNT There was an interesting incident once while I was presenting a session. I wrote a code and suddenly 10 hands went up in the air.  This was a bit surprise to me as I do not know why they all got alerted. I assumed that there should be something wrong with either project, screen or my display. However the real reason was very interesting – I suggest you read the complete blog post to understand this interesting scenario. Error: Deleting Offline Database and Creating the Same Name This is very interesting because once a user deletes the offline database the MDF and LDF file still exists and if the user attempts to create a new database with the same name it will give error. I found this very interesting and the blog explains the concept very quickly. Have you ever faced a similar situation? Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Memory Lane, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Why do my 512x512 bitmaps look jaggy on Android OpenGL?

    - by Milo Mordaunt
    This is sort of driving me nuts, I've googled and googled and tried everything I can think of, but my sprites still look super blurry and super jaggy. Example: Here: https://docs.google.com/open?id=0Bx9Gbwnv9Hd2TmpiZkFycUNmRTA If you click through to the actual full size image you should see what I mean, it's like it's taking and average of every 5*5 pixels or something, the background looks really blurry and blocky, but the ball is the worst. The clouds look all right for some reason, probably because they're mostly transparent. I know the pngs aren't top notch themselves but hey, I'm no artist! I would imagine it's a problem with either: a. How the pngs are made example sprite (512x512): https://docs.google.com/open?id=0Bx9Gbwnv9Hd2a2RRQlJiQTFJUEE b. How my Matrices work This is the relevant parts of the renderer: public void onDrawFrame(GL10 unused) { if(world != null) { dt = System.currentTimeMillis() - endTime; world.update( (float) dt); // Redraw background color GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mvMatrix, 0, 0f, 0f, 0f); world.draw(mvMatrix, mProjMatrix); endTime = System.currentTimeMillis(); } else { Log.d(TAG, "There is no world...."); } } public void onSurfaceChanged(GL10 unused, int width, int height) { GLES20.glViewport(0, 0, width, height); Matrix.orthoM(mProjMatrix, 0, 0, width /2, 0, height /2, -1.f, 1.f); } And this is what each Quad does when draw is called: public void draw(float[] mvMatrix, float[] pMatrix) { Matrix.setIdentityM(mMatrix, 0); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mMatrix, 0, xPos, yPos, 0.f); Matrix.multiplyMM(mvMatrix, 0, mvMatrix, 0, mMatrix, 0); Matrix.scaleM(mvMatrix, 0, scale, scale, 0f); Matrix.rotateM(mvMatrix, 0, angle, 0f, 0f, -1f); GLES20.glUseProgram(mProgram); posAttr = GLES20.glGetAttribLocation(mProgram, "vPosition"); texAttr = GLES20.glGetAttribLocation(mProgram, "aTexCo"); uSampler = GLES20.glGetUniformLocation(mProgram, "uSampler"); int alphaHandle = GLES20.glGetUniformLocation(mProgram, "alpha"); GLES20.glVertexAttribPointer(posAttr, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, vertexBuffer); GLES20.glVertexAttribPointer(texAttr, 2, GLES20.GL_FLOAT, false, 0, texCoBuffer); GLES20.glEnableVertexAttribArray(posAttr); GLES20.glEnableVertexAttribArray(texAttr); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture); GLES20.glUniform1i(uSampler, 0); GLES20.glUniform1f(alphaHandle, alpha); mMVMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVMatrix"); mPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uPMatrix"); GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, mvMatrix, 0); GLES20.glUniformMatrix4fv(mPMatrixHandle, 1, false, pMatrix, 0); GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, 4, GLES20.GL_UNSIGNED_SHORT, indicesBuffer); GLES20.glDisableVertexAttribArray(posAttr); GLES20.glDisableVertexAttribArray(texAttr); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); } c. How my texture loading/blending/shaders setup works Here is the renderer setup: public void onSurfaceCreated(GL10 unused, EGLConfig config) { // Set the background frame color GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); GLES20.glDisable(GLES20.GL_DEPTH_TEST); GLES20.glDepthMask(false); GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); GLES20.glEnable(GLES20.GL_BLEND); GLES20.glEnable(GLES20.GL_DITHER); } Here is the vertex shader: attribute vec4 vPosition; attribute vec2 aTexCo; varying vec2 vTexCo; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main() { gl_Position = uPMatrix * uMVMatrix * vPosition; vTexCo = aTexCo; } And here's the fragment shader: precision mediump float; uniform sampler2D uSampler; uniform vec4 vColor; varying vec2 vTexCo; varying float alpha; void main() { vec4 color = texture2D(uSampler, vec2(vTexCo)); gl_FragColor = color; if(gl_FragColor.a == 0.0) { "discard; } } This is how textures are loaded: private int loadTexture(int rescource) { int[] texture = new int[1]; BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inScaled = false; Bitmap temp = BitmapFactory.decodeResource(context.getResources(), rescource, opts); GLES20.glGenTextures(1, texture, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, temp, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); temp.recycle(); return texture[0]; } I'm sure I'm doing about 20,000 things wrong, so I'm really sorry if the problem is blindingly obvious... The test device is a Galaxy Note, running a JellyBean custom ROM, if that matters at all. So the screen resolution is 1280x800, which means... The background is 1024x1024, so yeah it might be a little blurry, but shouldn't be made of lego. Thank you so much, any answer at all would be appreciated.

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