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  • OpenGl: Stencil buffer problem (Wall + Window)?!

    - by Shaza
    Hwy all, I want to create a wall with a window inside, using stencil buffer. My code looks like this: glEnable(GL_STENCIL_TEST); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); glStencilMask(1); glStencilFunc(GL_ALWAYS, 1, 1); glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE); glDisable(GL_DEPTH_TEST); glColor3f(1,1,1); //Window glBegin(GL_POLYGON); glVertex3d(-5,0,-20); glVertex3d(-5,0,40); glVertex3d(-20,0,40); glVertex3d(-20,0,-20); glEnd(); glEnable(GL_DEPTH_TEST); glStencilFunc(GL_NOTEQUAL, 1, 1); glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP); glEnable(GL_CLIP_PLANE0); glClipPlane(GL_CLIP_PLANE0, eqr); glBindTexture(GL_TEXTURE_2D,texture[1]); glBegin(GL_POLYGON); glNormal3f(0.0f,-1.0,0.0f); //Wall glTexCoord2f(0.0f, 0.0f);glVertex3d(20,0,-20); glTexCoord2f(1.0f, 0.0f);glVertex3d(20,0,40); glTexCoord2f(1.0f, 0.0f);glVertex3d(-20,0,40); glTexCoord2f(1.0f, 0.0f);glVertex3d(-20,0,-20); glEnd(); glDisable(GL_STENCIL_TEST); But that doesn't work out, I got the whole fill wall without the window in it, any suggestions??

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  • How come JFrame window size in Java does not produce the size of window specified?

    - by typoknig
    Hi all, I am just messing around trying to make a game right now, but I have had this problem before too. When I specify a specific window size (1024 x 768 for instance) the window produced is just a little larger than what I specified. Very annoying. Is there a reason for this? How do I correct it so the window created is actually the size I want instead of being just a little bit bigger? Up till now I have always just gone back and manually adjusted the size a few pixels at a time until I got the result I wanted, but that is getting old. If there was even a formula I could use that would tell me how many pixels I needed to add/subtract from my my variable that would be excellent! P.S. I don't know if my OS could be a factor in this, but I am using W7X64. private int windowWidth = 1024; private int windowHeight = 768; public SomeWindow() { this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setSize(windowWidth, windowHeight); this.setResizable(false); this.setLocation(0,0); this.setVisible(true); }

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  • Response Redirect - Open Link in New Window

    - by bacis09
    First, I've taken the time to review this question which seems to be the most similar, however, the solution that seems to have been selected will not work in my scenario.Not to mention I worry about some of the comments claiming it to be brittle or an inadequate solution. http://stackoverflow.com/questions/104601/asp-net-response-redirect-to-new-window -We have an XML document which basically contains all of the information for a Side menu. -We have numerous URLS which are stored in a constants class. -One of the elements in a string of XML (well call it label) is used to determine if the menu item is created as a LinkButton or a Label. -Links use a custom user control that is used standard for all links across the application (why suggestion on similar thread doesn't work - I don't want all links to open in a new window - just one) -One of the elements in a string of XML (well call it function) is used in a Switch statement to generate our links using Response Redirect. It may look something like this. switch (function) { case goto 1: string url; if (user_group == 1) { url = Constants.CONSTANT1 } else { url = Constants.CONSTANT2 } Response.Redirect(url) case goto 2: ...... default: ...... break; } Given this scenario, I'm trying to find the best way to quickly open a New Window, when a specific case in this switch statement is met. Can it be done with Response Redirect (this seems to be arguable - people say no it can't, yet other people say they have made it work)? If not, what alternative can work here?

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  • How do i set this window to topmost?

    - by acidzombie24
    How do i set my window above all other? I need a bad but noticeable msg box that closes on its own. Msg is a dummy form which is empty. All i want is its title. The problems with the code is the window isnt created 0,0 (its just whereever windows feels like putting it). The width is correct but i notice if i click firefox or another app window my app doesnt pop up. I know it is being shown bc i can see it in the taskbar at the bottom for a brief second. So the bugs so far Doesnt go topmost if i click another app Isnt 0,0 How do i fix this? { var msg = new Msg(); msg.Text = (has ? "*" : "+") + args[0]; msg.TopMost = true; msg.Width = 2000; msg.Top = 0; msg.Left = 0; msg.Show(); System.Threading.Thread.Sleep(1000); msg.Close(); }

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  • Change Active Taskbar Application

    - by MosheK
    I currently have the Buttons on other taskbars set so Never combine So I can have multiple Chrome windows open and will see multiple Chromes on the taskbar. Now the problem is that sometimes I don't really know which one I'm currently looking at. Is there a way to have the active application take on a different color or some other indication that it's the active window. To clarify I don't need the title bar of the application to be a different color, just the "button" that shows up on the taskbar This is for windows 8

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  • WebBrowser Control in ATL window. How to free up memory on window unload? I'm stuck.

    - by Martin
    Hello there. I have a Win32 C++ Application. There is the _tWinMain(...) Method with GetMessage(...) in a while loop at the end. Before GetMessage(...) I create the main window with HWND m_MainHwnd = CreateWindowExW(WS_EX_TOOLWINDOW | WS_EX_LAYERED, CAxWindow::GetWndClassName(), _TEXT("http://www.-website-.com"), WS_POPUP, 0, 0, 1024, 768, NULL, NULL, m_Instance, NULL); ShowWindow(m_MainHwnd) If I do not create the main window, my application needs about 150K in memory. But with creating the main window with the WebBrowser Control inside, the memory usage increases to 8500K. But, I want to dynamically unload the main window. My _tWinMain(...) keeps running! Im unloading with DestroyWindow(m_MainHwnd) But the WebBrowser control won't unload and free up it's memory used! Application memory used is still 8500K! I can also get the WebBrowser Instance or with some additional code the WebBrowser HWND IWebBrowser2* m_pWebBrowser2; CAxWindow wnd = (CAxWindow)m_MainHwnd; HRESULT hRet = wnd.QueryControl(IID_IWebBrowser2, (void**)&m_pWebBrowser2); So I tried to free up the memory used by main window and WebBrowser control with (let's say it's experimental): if(m_pWebBrowser2) m_pWebBrowser2->Release(); DestroyWindow(m_hwndWebBrowser); //<-- just analogous OleUninitialize(); No success at all. I also created a wrapper class which creates the main window. I created a pointer and freed it up with delete: Wrapper* wrapper = new Wrapper(); //wrapper creates main window inside and shows it //...do some stuff delete(wrapper); No success. Still 8500K. So please, how can I get rid of the main window and it's WebBrowser control and free up the memory, returning to about 150K. Later I will recreate the window. It's a dynamically load and unload of the main window, depending on other commands. Thanks! Regards Martin

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  • Open mailto after click in IE8/Chrome

    - by Rakward
    I'm currently trying to do the following: Trigger: click on a name in a select list. Action : open mailto-link in current window, thus opening an email client. $(document).ready(function(){ // Define click-event $('option').click(function(){ var mail = $(this).attr('value'); window.open('mailto:'+mail, '_self'); }); }); I've also tried using this instead of window.open: parent.location.href= 'mailto:'+mail; However, both work only in firefox, get no errors/results in IE8 or Chrome. Anybody know what the problem could be?

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  • Java Animation Memory Overload [on hold]

    - by user2425429
    I need a way to reduce the memory usage of these programs while keeping the functionality. Every time I add 50 milliseconds or so to the set&display loop in AnimationTest1, it throws an out of memory error. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; //set&display loop while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Animation Color [on hold]

    - by user2425429
    I'm having problems in my java program for animation. I'm trying to draw a hexagon with a shape similar to that of a trapezoid. Then, I'm making it move to the right for a certain amount of time (DEMO_TIME). Animation and ScreenManager are "API" classes, and AnimationTest1 is a demo. In my test program, it runs with a black screen and white stroke color. I'd like to know why this happened and how to fix it. I'm a beginner, so I apologize for this question being stupid to all you game programmers. Here is the code I have now: import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.util.ArrayList; import java.util.List; import java.util.concurrent.Executor; import java.util.concurrent.Executors; import javax.swing.ImageIcon; public class AnimationTest1 { public static void main(String args[]) { AnimationTest1 test = new AnimationTest1(); test.run(); } private static final DisplayMode POSSIBLE_MODES[] = { new DisplayMode(800, 600, 32, 0), new DisplayMode(800, 600, 24, 0), new DisplayMode(800, 600, 16, 0), new DisplayMode(640, 480, 32, 0), new DisplayMode(640, 480, 24, 0), new DisplayMode(640, 480, 16, 0) }; private static final long DEMO_TIME = 4000; private ScreenManager screen; private Image bgImage; private Animation anim; public void loadImages() { // create animation List<Polygon> polygons=new ArrayList(); int[] x=new int[]{20,4,4,20,40,56,56,40}; int[] y=new int[]{20,32,40,44,44,40,32,20}; polygons.add(new Polygon(x,y,8)); anim = new Animation(); //# of frames long startTime = System.currentTimeMillis(); long currTimer = startTime; long elapsedTime = 0; boolean animated = false; Graphics2D g = screen.getGraphics(); int width=200; int height=200; while (currTimer - startTime < DEMO_TIME*2) { //draw the polygons if(!animated){ for(int j=0; j<polygons.size();j++){ for(int pos=0; pos<polygons.get(j).npoints; pos++){ polygons.get(j).xpoints[pos]+=1; } } anim.setNewPolyFrame(polygons , width , height , 64); } else{ // update animation anim.update(elapsedTime); draw(g); g.dispose(); screen.update(); try{ Thread.sleep(20); } catch(InterruptedException ie){} } if(currTimer - startTime == DEMO_TIME) animated=true; elapsedTime = System.currentTimeMillis() - currTimer; currTimer += elapsedTime; } } public void run() { screen = new ScreenManager(); try { DisplayMode displayMode = screen.findFirstCompatibleMode(POSSIBLE_MODES); screen.setFullScreen(displayMode); loadImages(); } finally { screen.restoreScreen(); } } public void draw(Graphics g) { // draw background g.drawImage(bgImage, 0, 0, null); // draw image g.drawImage(anim.getImage(), 0, 0, null); } } ScreenManager: import java.awt.Color; import java.awt.DisplayMode; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.GraphicsConfiguration; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Toolkit; import java.awt.Window; import java.awt.event.KeyListener; import java.awt.event.MouseListener; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import javax.swing.JFrame; import javax.swing.JPanel; public class ScreenManager extends JPanel { private GraphicsDevice device; /** Creates a new ScreenManager object. */ public ScreenManager() { GraphicsEnvironment environment=GraphicsEnvironment.getLocalGraphicsEnvironment(); device = environment.getDefaultScreenDevice(); setBackground(Color.white); } /** Returns a list of compatible display modes for the default device on the system. */ public DisplayMode[] getCompatibleDisplayModes() { return device.getDisplayModes(); } /** Returns the first compatible mode in a list of modes. Returns null if no modes are compatible. */ public DisplayMode findFirstCompatibleMode( DisplayMode modes[]) { DisplayMode goodModes[] = device.getDisplayModes(); for (int i = 0; i < modes.length; i++) { for (int j = 0; j < goodModes.length; j++) { if (displayModesMatch(modes[i], goodModes[j])) { return modes[i]; } } } return null; } /** Returns the current display mode. */ public DisplayMode getCurrentDisplayMode() { return device.getDisplayMode(); } /** Determines if two display modes "match". Two display modes match if they have the same resolution, bit depth, and refresh rate. The bit depth is ignored if one of the modes has a bit depth of DisplayMode.BIT_DEPTH_MULTI. Likewise, the refresh rate is ignored if one of the modes has a refresh rate of DisplayMode.REFRESH_RATE_UNKNOWN. */ public boolean displayModesMatch(DisplayMode mode1, DisplayMode mode2) { if (mode1.getWidth() != mode2.getWidth() || mode1.getHeight() != mode2.getHeight()) { return false; } if (mode1.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode2.getBitDepth() != DisplayMode.BIT_DEPTH_MULTI && mode1.getBitDepth() != mode2.getBitDepth()) { return false; } if (mode1.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode2.getRefreshRate() != DisplayMode.REFRESH_RATE_UNKNOWN && mode1.getRefreshRate() != mode2.getRefreshRate()) { return false; } return true; } /** Enters full screen mode and changes the display mode. If the specified display mode is null or not compatible with this device, or if the display mode cannot be changed on this system, the current display mode is used. <p> The display uses a BufferStrategy with 2 buffers. */ public void setFullScreen(DisplayMode displayMode) { JFrame frame = new JFrame(); frame.setUndecorated(true); frame.setIgnoreRepaint(true); frame.setResizable(true); device.setFullScreenWindow(frame); if (displayMode != null && device.isDisplayChangeSupported()) { try { device.setDisplayMode(displayMode); } catch (IllegalArgumentException ex) { } } frame.createBufferStrategy(2); Graphics g=frame.getGraphics(); g.setColor(Color.white); g.drawRect(0, 0, frame.WIDTH, frame.HEIGHT); frame.paintAll(g); g.setColor(Color.black); g.dispose(); } /** Gets the graphics context for the display. The ScreenManager uses double buffering, so applications must call update() to show any graphics drawn. <p> The application must dispose of the graphics object. */ public Graphics2D getGraphics() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); return (Graphics2D)strategy.getDrawGraphics(); } else { return null; } } /** Updates the display. */ public void update() { Window window = device.getFullScreenWindow(); if (window != null) { BufferStrategy strategy = window.getBufferStrategy(); if (!strategy.contentsLost()) { strategy.show(); } } // Sync the display on some systems. // (on Linux, this fixes event queue problems) Toolkit.getDefaultToolkit().sync(); } /** Returns the window currently used in full screen mode. Returns null if the device is not in full screen mode. */ public Window getFullScreenWindow() { return device.getFullScreenWindow(); } /** Returns the width of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getWidth() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getWidth(); } else { return 0; } } /** Returns the height of the window currently used in full screen mode. Returns 0 if the device is not in full screen mode. */ public int getHeight() { Window window = device.getFullScreenWindow(); if (window != null) { return window.getHeight(); } else { return 0; } } /** Restores the screen's display mode. */ public void restoreScreen() { Window window = device.getFullScreenWindow(); if (window != null) { window.dispose(); } device.setFullScreenWindow(null); } /** Creates an image compatible with the current display. */ public BufferedImage createCompatibleImage(int w, int h, int transparency) { Window window = device.getFullScreenWindow(); if (window != null) { GraphicsConfiguration gc = window.getGraphicsConfiguration(); return gc.createCompatibleImage(w, h, transparency); } return null; } } Animation: import java.awt.Color; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Polygon; import java.awt.image.BufferedImage; import java.util.ArrayList; import java.util.List; /** The Animation class manages a series of images (frames) and the amount of time to display each frame. */ public class Animation { private ArrayList frames; private int currFrameIndex; private long animTime; private long totalDuration; /** Creates a new, empty Animation. */ public Animation() { frames = new ArrayList(); totalDuration = 0; start(); } /** Adds an image to the animation with the specified duration (time to display the image). */ public synchronized void addFrame(BufferedImage image, long duration){ ScreenManager s = new ScreenManager(); totalDuration += duration; frames.add(new AnimFrame(image, totalDuration)); } /** Starts the animation over from the beginning. */ public synchronized void start() { animTime = 0; currFrameIndex = 0; } /** Updates the animation's current image (frame), if necessary. */ public synchronized void update(long elapsedTime) { if (frames.size() >= 1) { animTime += elapsedTime; /*if (animTime >= totalDuration) { animTime = animTime % totalDuration; currFrameIndex = 0; }*/ while (animTime > getFrame(0).endTime) { frames.remove(0); } } } /** Gets the Animation's current image. Returns null if this animation has no images. */ public synchronized Image getImage() { if (frames.size() > 0&&!(currFrameIndex>=frames.size())) { return getFrame(currFrameIndex).image; } else{ System.out.println("There are no frames!"); System.exit(0); } return null; } private AnimFrame getFrame(int i) { return (AnimFrame)frames.get(i); } private class AnimFrame { Image image; long endTime; public AnimFrame(Image image, long endTime) { this.image = image; this.endTime = endTime; } } public void setNewPolyFrame(List<Polygon> polys,int imagewidth,int imageheight,int time){ BufferedImage image=new BufferedImage(imagewidth, imageheight, 1); Graphics g=image.getGraphics(); for(int i=0;i<polys.size();i++){ g.drawPolygon(polys.get(i)); } addFrame(image,time); g.dispose(); } }

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  • Why does windows XP minimize my swing full screen window on my second screen ?

    - by Laurent K
    Hello dear fellows, In the application I'm developping (in Java/swing), I have to show a full screen window on the second screen of the user. I did this using a code similar to the one you'll find below... Be, as soon as I click in a window opened by windows explorer, or as soon as I open windows explorer (i'm using windows XP), the full screen window is minimized... Do you know any way or workaround to fix this problem, or is there something important I did not understand with full screen windows? Thanks for the help, import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JWindow; import java.awt.BorderLayout; import java.awt.Dimension; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import java.awt.Window; import javax.swing.JButton; import javax.swing.JToggleButton; import java.awt.Rectangle; import java.awt.GridBagLayout; import javax.swing.JLabel; public class FullScreenTest { private JFrame jFrame = null; // @jve:decl-index=0:visual-constraint="94,35" private JPanel jContentPane = null; private JToggleButton jToggleButton = null; private JPanel jFSPanel = null; // @jve:decl-index=0:visual-constraint="392,37" private JLabel jLabel = null; private Window window; /** * This method initializes jFrame * * @return javax.swing.JFrame */ private JFrame getJFrame() { if (jFrame == null) { jFrame = new JFrame(); jFrame.setSize(new Dimension(474, 105)); jFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); jFrame.setContentPane(getJContentPane()); } return jFrame; } /** * This method initializes jContentPane * * @return javax.swing.JPanel */ private JPanel getJContentPane() { if (jContentPane == null) { jContentPane = new JPanel(); jContentPane.setLayout(null); jContentPane.add(getJToggleButton(), null); } return jContentPane; } /** * This method initializes jToggleButton * * @return javax.swing.JToggleButton */ private JToggleButton getJToggleButton() { if (jToggleButton == null) { jToggleButton = new JToggleButton(); jToggleButton.setBounds(new Rectangle(50, 23, 360, 28)); jToggleButton.setText("Show Full Screen Window on 2nd screen"); jToggleButton.addActionListener(new java.awt.event.ActionListener() { public void actionPerformed(java.awt.event.ActionEvent e) { showFullScreenWindow(jToggleButton.isSelected()); } }); } return jToggleButton; } protected void showFullScreenWindow(boolean b) { if(window==null){ window = initFullScreenWindow(); } window.setVisible(b); } private Window initFullScreenWindow() { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice[] gds = ge.getScreenDevices(); GraphicsDevice gd = gds[1]; JWindow window = new JWindow(gd.getDefaultConfiguration()); window.setContentPane(getJFSPanel()); gd.setFullScreenWindow(window); return window; } /** * This method initializes jFSPanel * * @return javax.swing.JPanel */ private JPanel getJFSPanel() { if (jFSPanel == null) { jLabel = new JLabel(); jLabel.setBounds(new Rectangle(18, 19, 500, 66)); jLabel.setText("Hello ! Now, juste open windows explorer and see what happens..."); jFSPanel = new JPanel(); jFSPanel.setLayout(null); jFSPanel.setSize(new Dimension(500, 107)); jFSPanel.add(jLabel, null); } return jFSPanel; } /** * @param args */ public static void main(String[] args) { FullScreenTest me = new FullScreenTest(); me.getJFrame().setVisible(true); } }

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  • Windows - Use Local Service and/or Network Service account for a windows service

    - by user19185
    I've created a window's service that monitors files on a specific directory on our Windows OS. When a file is detected, the service does some file I/O, reads the files, creates sub-directories, etc. This service also uses database connectivity to connect to another server. My plan is to have the service run as the default "Local Service" account. Since I need to allow write/read privileges, which apparently the "Local Service" account does not do by default, I'm going to explicitly set "Full Control" privileges for the "Local Service" account on the folder that I'm reading/writing to and from. I believe the above is a good . My question is, for the folder that I'm reading and writing to, do I need to setup a "Network Service" role with full control access? I'm wondering since my service uses database connectivity to another server, if I'll need the "Network Service" account setup. I may be misunderstanding what the "Network Service" account does.

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  • How can I re-open the TrueCrypt window after it's been closed?

    - by user27451
    I installed TrueCrypt 7.1 Standard 64-bit on a fresh install of Ubuntu 11.10 64-bit. After finding the application in the dash I dragged it's icon onto the Unity launcher. I then clicked that icon and TrueCrypt's main window opened. I mounted my encrypted file/volume and then closed the window to do some work. To re-open the TrueCrypt window I would normally click the small blue TrueCrypt icon that appears on the top panel. In Ubuntu 11.10 that icon is no longer there. I receive a message ("TrueCrypt is already running.") if I click on the TrueCrypt icon in the launcher. How can I re-open the TrueCrypt window after it's been closed in Ubuntu 11.10?

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  • Projected Results: Sound project management practices, combined with a complete technology platform, have an immediate and lasting impact on an organization’s bottom line.

    - by Melissa Centurio Lopes
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Article By: Alan Joch, is a business and technology writer who specializes in enterprise applications, cloud computing, mobile computing, and the Web. It’s no secret that complex, large-scale projects need close management controls to ensure that they’re delivered on time and on budget. But now there’s growing evidence that failing to meet these goals can have far-reaching consequences, not only for the reputations and value of individual organizations but also for the tenure of their top executives. Government watchdogs forced one large contractor to suspend a multibillion-dollar defense program—and delay payment receipts—until a better management system was launched to more accurately track spending, project milestones, and other fundamental metrics. Significant delays in the opening of the £4.3 billion Terminal 5 at Heathrow Airport impaired an airline’s operations and contributed to a drop in its share prices. These real-world examples are noteworthy because of the huge financial risks they created. They’re also far from being isolated cases. Research by the Economist Intelligence Unit found that only 11 percent of companies claimed they delivered expected ROI on major capital projects 90 percent of the time or more. In addition, 12 percent of respondents said they achieved planned ROI less than half the time. According to Phil Thornton, lead consultant at the analyst firm Clarity Economics, the numbers demonstrate obvious challenges related to managing risks, accurately predicting ROI, and consistently delivering bottom-line growth for major capital investments “Portfolio management is a path to improve your organization’s competitive advantage. It helps make sure your organization is investing in the right things and not spending its time on things that are not delivering the intended results for the firm.” Read the full article here

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  • How do I detect if I'm in a 'full screen' bash shell or GUI terminal window?

    - by Nick T
    I have some code in my .bashrc that sets the terminal window title using the currently running command and it works great in Unity, where the terminal is in a window. However, when I'm logging in with the Ctrl + Alt + F1 terminal (whatever it's called), my prompt gets filled with garbage that is various escape sequences that set the (nonexistent) window title. How can I detect from within a bash script if I'm in one or the other?

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  • Is there a simpler way to create a borderless window with XNA 4.0?

    - by Cypher
    When looking into making my XNA game's window border-less, I found no properties or methods under Game.Window that would provide this, but I did find a window handle to the form. I was able to accomplish what I wanted by doing this: IntPtr hWnd = this.Window.Handle; var control = System.Windows.Forms.Control.FromHandle( hWnd ); var form = control.FindForm(); form.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; I don't know why but this feels like a dirty hack. Is there a built-in way to do this in XNA that I'm missing?

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  • How to move unseen windows => Cannot access my application after switching monitors

    - by Stephane Rolland
    I switch monitors really often: At work I have a very poor computer, and gpu too, which is bad at keeping its configuration, resolution and monitor position between each reboot. Both monitor are different size and resolution. When doing that I often have applications that were on one of the monitors that remember their last position opened... so now they are unseen, at screen coordinates I cannot access. I know there is a shortcut that can access the move functionnality of a window. Could you remind it to me. Do you have other trick to center all opened windows into the visible screens ?

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  • Cycling tabs graphically

    - by abernier
    Mac OS X's window manager is composed of: Applications Windows Tabs By default on OS X, you can cycle over applications with the famous ?? shortcut. In addition to this, I use a little utility called Witch which enables cycling (graphically) over windows too(I've defined it on ??). Unfortunately, it does not currently support tabs cycling... Would you have any suggestion for this? I know I already can ^? for this, but I'm looking for a graphical utility where you are not blind during cycling. Thank you.

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  • How do I make the PolicyKit authentication agent window not dissapear when I enter faulty password in Ubuntu 12.04?

    - by Petar
    As far as I remember in previous versions of Ubuntu, whenever authentication was required and when the PolicyKit authentication agent window was presented, it stayed there even after I would enter a faulty password. But now, whenever I make a mistake, the window is closed immediately. I find this behaviour irritating. For instance I use Synaptic rather frequently, and I prefer to start it using Synapse. I press Ctrl+Space to invoke Synapse, then I enter "syn" (s-shows SMplayer, sy- shows System Monitor) and than I press Enter so that Synaptic is invoked. Then I'm presented with the PolicyKit authentication agent window. As my password is rather complicated - using special characters and big letters, it's easy to make a mistake. If I do make a mistake while typing my password, I'm forced to redo all the previous steps. It's annoying as hell, knowing that this is not the way the PolicyKit authentication agent window behaved before. It used to warn me that the password was not correct and than wait for the correct input. I'm not sure if it allowed trying for the correct password indefinitely, or it was limited to 3 retries which is a much saner behaviour than the current one. I'm using Gnome 3, but the same thing happens in Unity too, although the window looks different.

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  • How can I create profiles for the windows that are open on my Mac?

    - by Kyle Hayes
    As a semi-dual monitor user on my MacBook, I run into a particular issue that drives me nuts. The scenario is at work I run my MacBook Pro's display as the secondary monitor to a dual-monitor setup. I primarily use the secondary view for my social network windows (Adium, Tweetie, Gabbble, and IRC). I position exactly as I want them to see all at the same time. However, when I disconnect my MBP to go home and reconnect to my other monitor at home, all the applications were shifted onto the main screen (since that is where they went when I disconnected the monitor before I left). With this, I have to go through the whole process again to move and position them on the secondary screen again. Is there a utility or application that will allow me to create screen/window profiles that will basically memorize the current position of all the windows and persist it to be re-instantiated later?

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  • How can I show a texture in a separate window in an XNA game?

    - by John
    I'm playing around with random map generation and what I want to do is: Input a command to generate a random map. A texture will be created resembling the generation, each pixel resembling each tile. A new window will pop-up, without removing the original one, that will contain the texture. I know how to do this except for the last part. Would someone please tell me how to create a new window and draw a texture to this window?

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  • Multiple thunderbird Icons in System Tray(Windows 7) & TaskBar

    - by chobo2
    Is this some new "feature" for thunderbird 8? When I start thunderbird it starts by opening thunderbird. Once it is loading thunderbird it loads another 6 thunderbirds. The windows are called Mozilla Thunderbird Inbox - [email protected] - Mozilla Thuderbird Inbox - [email protected] - Mozilla Thuderbird Inbox - [email protected] - Mozilla Thuderbird Inbox - [email protected] - Mozilla Thuderbird (yes it repeats the same one a few times) Inbox - [email protected] - Mozilla Thuderbird I have 7 email accounts but for whatever reason it only made 3 windows. What happened to the one window? When I minimize to tray I got 4 of thunderbird icons. When closing one of them all of the close. My other windows 7(32 bit not 64 bit) only have one instance.

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  • Support Question? Immediate response!

    - by Alliances & Channels Redaktion
    In the support case, it usually has to go fast - as it is well if you have already resolved fundamental questions in advance. For all partners who wish to learn more about support topics, about the use of the SI number, about My Oracle Support, the exact sequence of support processes and service request edits or simply about the Oracle Support Portfolio, it is advisable to visit the Oracle Partner Days. There Oracle Support in the exhibition area is represented with an information booth! Our team will be there individually on general and very specific questions, such as: - What are my rights with which partner SI number? - How do I open or escalate a service request? - What should I do when a service request is processed in the U.S.? - What exactly is Platinum Support? - Can we use Platinum Support as a partner? - How can I use "My Oracle Support" efficiently? Incidentally: The participation at the Oracle Partner Day is also worthwhile, if you are already a Support Professional. As always attracts a varied program of training opportunities, information, networking and entertainment! Please register here for the Oracle Partner Days: 22. 10.2013 Montreux/ Switzerland 29.10.2013 Zürich/ Switzerland 29.10.2013 Utrecht/ Netherlands 07.11.2013 Gent/ Belgium

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  • Can I theme the menubar to look different if a window is maximized?

    - by WarriorIng64
    I know you can theme the Unity menubar in GTK+3 using CSS, but is there a way to theme it differently depending on whether a window is maximized? This would be useful for e.g. themes where the menubar should appear standalone in the absence of a maximized window, but then seamlessly blend into the top of such a window when there is one. Preferably, I would like to be able to do this from within the theme files.

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  • Music player freezes when I switch to one of the terminal window until I login to that terminal

    - by Guanidene
    Whenever I switch to a terminal window from my X window, (by pressing Ctrl+Alt+1) my music player (banshee) running in X freezes until I login to the terminal window. Once I login into it (or either switch back to my X with or without logging into it) the music player resumes from the point it freezed. However, I observed that when am transferring files from my laptop to another computer over ssh and if I switch to one of the terminal windows, the transfer does not pause even if I don`t login to the termianl window. I just wanted to know what could possibly be the reason for such a discrimination.

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