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  • Visual Studio LightSwitch: Yes, these are the droids you&rsquo;re looking for

    - by Jim Duffy
    With all the news and focus on the new features coming in Silverlight 5 I thought I’d take a few minutes to remind folks about the work that Microsoft has done on LightSwitch since the applications created by LightSwitch are Silverlight applications. LightSwitch makes it easier for non-coders to build business applications and easier for coders to maintain them. For those not familiar with LightSwitch, it is a new tool that provides a easier and quicker way for coder and non-coder types alike to create line-of-business applications for the desktop, the web, and the cloud. The target audience for this tool are those power-user types who create Access applications for their organization. While those Access applications fill an immediate need, they typically aren’t very scalable, extendable and/or maintainable by the development staff of the organization. LightSwitch creates applications based on technologies built into Visual Studio thus making it easier for corporate developers to extend and maintain them. LightSwitch is currently in beta but it will ultimately become a new addition to the Visual Studio line of products. Go ahead and download the beta to get a better idea of what the product can do for your organization. The LightSwitch Developer Center contains links to download the beta links to instructional videos links to tutorials links to the LightSwitch Training Kit Another quality resource for LightSwitch information is the Visual Studio LightSwitch Team Blog. My good friend Beth Massi is on the LightSwitch team and has additional valuable content on her blog. Have a day.

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  • Conditional Operator Example

    - by mbcrump
    If you haven’t taken the time to learn conditional operators, then now is the time. I’ve added a quick and dirty example for those on the forums.   Code Snippet using System; using System.Net.Mail; using System.Net; using System.Globalization; using System.Windows.Forms;   class Demo {     //Please use conditional statements in your code. See example below.       public static void Main()     {         int dollars = 10;           //Bad Coder Bad !!! Don't do this         if (dollars == 1)         {             Console.WriteLine("Please deposit {0} dollar.", dollars);         }         else         {             Console.WriteLine("Please deposit {0} dollars.", dollars);         }             //Good Coder Good !!! Do this         Console.WriteLine("Please deposit {0} dollar{1}.", dollars, dollars == 1 ? ' ' : 's');         //                                                          expression   ? true : false           Console.ReadLine();          } }

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  • How can a non-technical person learn to write a spec for small projects?

    - by Joseph Turian
    How can a non-technical person learn to write specs for small projects? A friend of mine is trying to outsource some development on a statistics project. In particular, he does a lot of work in excel, and wants to outsource the creation of scripts to do what he now does by hand. However, my friend is extremely non-technical. He is poor at writing technical specs. When he does write a spec, it is written the way you would describe doing something in excel (go to this cell and then copy the value to that cell). It is also overly verbose, and does examples several times. I'm not sure if he properly describes corner cases. The first project he outsourced was a failure. I think he overdescribed some details, but underdescribed corner cases. That and/or the coder he hired didn't think through the corner cases and ask appropriate questions. I'm not sure. I got on IM with him and it took me half an hour to dig out a description that should have taken five minutes or less to describe. I wrote the scripts for him at the end, but didn't examine why his process with the coder failed. He has asked me for help. However, I refuse to get involved, because taking his spec and translating it into clear requirements is 10x more work than executing on a clearly written spec. What is the right way for him to learn? Are there resources he could use? Are there ways he can learn from small, low-pressure practice projects with coders? Most of his scripts are statistical and data processing oriented. e.g. take this column and run an average over it. Remove these rows under these conditions. So the challenge is different than spec'ing a web app.

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  • Is the salt contained in a phpass hash or do you need to salt its input?

    - by Exception e
    phpass is a widely used hashing 'framework'. Is it good practice to salt the plain password before giving it to PasswordHash (v0.2), like so?: $dynamicSalt = $record['salt']; $staticSalt = 'i5ininsfj5lt4hbfduk54fjbhoxc80sdf'; $plainPassword = $_POST['password']; $password = $plainPassword . $dynamicSalt . $staticSalt; $passwordHash = new PasswordHash(8, false); $storedPassword = $passwordHash->HashPassword($password); For reference the phpsalt class: # Portable PHP password hashing framework. # # Version 0.2 / genuine. # # Written by Solar Designer <solar at openwall.com> in 2004-2006 and placed in # the public domain. # # # class PasswordHash { var $itoa64; var $iteration_count_log2; var $portable_hashes; var $random_state; function PasswordHash($iteration_count_log2, $portable_hashes) { $this->itoa64 = './0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'; if ($iteration_count_log2 < 4 || $iteration_count_log2 > 31) $iteration_count_log2 = 8; $this->iteration_count_log2 = $iteration_count_log2; $this->portable_hashes = $portable_hashes; $this->random_state = microtime() . getmypid(); } function get_random_bytes($count) { $output = ''; if (is_readable('/dev/urandom') && ($fh = @fopen('/dev/urandom', 'rb'))) { $output = fread($fh, $count); fclose($fh); } if (strlen($output) < $count) { $output = ''; for ($i = 0; $i < $count; $i += 16) { $this->random_state = md5(microtime() . $this->random_state); $output .= pack('H*', md5($this->random_state)); } $output = substr($output, 0, $count); } return $output; } function encode64($input, $count) { $output = ''; $i = 0; do { $value = ord($input[$i++]); $output .= $this->itoa64[$value & 0x3f]; if ($i < $count) $value |= ord($input[$i]) << 8; $output .= $this->itoa64[($value >> 6) & 0x3f]; if ($i++ >= $count) break; if ($i < $count) $value |= ord($input[$i]) << 16; $output .= $this->itoa64[($value >> 12) & 0x3f]; if ($i++ >= $count) break; $output .= $this->itoa64[($value >> 18) & 0x3f]; } while ($i < $count); return $output; } function gensalt_private($input) { $output = '$P$'; $output .= $this->itoa64[min($this->iteration_count_log2 + ((PHP_VERSION >= '5') ? 5 : 3), 30)]; $output .= $this->encode64($input, 6); return $output; } function crypt_private($password, $setting) { $output = '*0'; if (substr($setting, 0, 2) == $output) $output = '*1'; if (substr($setting, 0, 3) != '$P$') return $output; $count_log2 = strpos($this->itoa64, $setting[3]); if ($count_log2 < 7 || $count_log2 > 30) return $output; $count = 1 << $count_log2; $salt = substr($setting, 4, 8); if (strlen($salt) != 8) return $output; # We're kind of forced to use MD5 here since it's the only # cryptographic primitive available in all versions of PHP # currently in use. To implement our own low-level crypto # in PHP would result in much worse performance and # consequently in lower iteration counts and hashes that are # quicker to crack (by non-PHP code). if (PHP_VERSION >= '5') { $hash = md5($salt . $password, TRUE); do { $hash = md5($hash . $password, TRUE); } while (--$count); } else { $hash = pack('H*', md5($salt . $password)); do { $hash = pack('H*', md5($hash . $password)); } while (--$count); } $output = substr($setting, 0, 12); $output .= $this->encode64($hash, 16); return $output; } function gensalt_extended($input) { $count_log2 = min($this->iteration_count_log2 + 8, 24); # This should be odd to not reveal weak DES keys, and the # maximum valid value is (2**24 - 1) which is odd anyway. $count = (1 << $count_log2) - 1; $output = '_'; $output .= $this->itoa64[$count & 0x3f]; $output .= $this->itoa64[($count >> 6) & 0x3f]; $output .= $this->itoa64[($count >> 12) & 0x3f]; $output .= $this->itoa64[($count >> 18) & 0x3f]; $output .= $this->encode64($input, 3); return $output; } function gensalt_blowfish($input) { # This one needs to use a different order of characters and a # different encoding scheme from the one in encode64() above. # We care because the last character in our encoded string will # only represent 2 bits. While two known implementations of # bcrypt will happily accept and correct a salt string which # has the 4 unused bits set to non-zero, we do not want to take # chances and we also do not want to waste an additional byte # of entropy. $itoa64 = './ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789'; $output = '$2a$'; $output .= chr(ord('0') + $this->iteration_count_log2 / 10); $output .= chr(ord('0') + $this->iteration_count_log2 % 10); $output .= '$'; $i = 0; do { $c1 = ord($input[$i++]); $output .= $itoa64[$c1 >> 2]; $c1 = ($c1 & 0x03) << 4; if ($i >= 16) { $output .= $itoa64[$c1]; break; } $c2 = ord($input[$i++]); $c1 |= $c2 >> 4; $output .= $itoa64[$c1]; $c1 = ($c2 & 0x0f) << 2; $c2 = ord($input[$i++]); $c1 |= $c2 >> 6; $output .= $itoa64[$c1]; $output .= $itoa64[$c2 & 0x3f]; } while (1); return $output; } function HashPassword($password) { $random = ''; if (CRYPT_BLOWFISH == 1 && !$this->portable_hashes) { $random = $this->get_random_bytes(16); $hash = crypt($password, $this->gensalt_blowfish($random)); if (strlen($hash) == 60) return $hash; } if (CRYPT_EXT_DES == 1 && !$this->portable_hashes) { if (strlen($random) < 3) $random = $this->get_random_bytes(3); $hash = crypt($password, $this->gensalt_extended($random)); if (strlen($hash) == 20) return $hash; } if (strlen($random) < 6) $random = $this->get_random_bytes(6); $hash = $this->crypt_private($password, $this->gensalt_private($random)); if (strlen($hash) == 34) return $hash; # Returning '*' on error is safe here, but would _not_ be safe # in a crypt(3)-like function used _both_ for generating new # hashes and for validating passwords against existing hashes. return '*'; } function CheckPassword($password, $stored_hash) { $hash = $this->crypt_private($password, $stored_hash); if ($hash[0] == '*') $hash = crypt($password, $stored_hash); return $hash == $stored_hash; } }

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  • How can a non-technical person can learn to write a spec for small projects?

    - by Joseph Turian
    How can a non-technical person learn to write specs for small projects? A friend of mine is trying to outsource some development on a statistics project. In particular, he does a lot of work in excel, and wants to outsource the creation of scripts to do what he now does by hand. However, my friend is extremely non-technical. He is poor at writing technical specs. When he does write a spec, it is written the way you would describe doing something in excel (go to this cell and then copy the value to that cell). It is also overly verbose, and does examples several times. I'm not sure if he properly describes corner cases. The first project he outsourced was a failure. I think he overdescribed some details, but underdescribed corner cases. That and/or the coder he hired didn't think through the corner cases and ask appropriate questions. I'm not sure. I got on IM with him and it took me half an hour to dig out a description that should have taken five minutes or less to describe. I wrote the scripts for him at the end, but didn't examine why his process with the coder failed. He has asked me for help. However, I refuse to get involved, because taking his spec and translating it into clear requirements is 10x more work than executing on a clearly written spec. What is the right way for him to learn? Are there resources he could use? Are there ways he can learn from small, low-pressure practice projects with coders? [edit: Most of his scripts are statistical and data processing oriented. e.g. take this column and run an average over it. Remove these rows under these conditions. So the challenge is different than spec'ing a web app.]

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  • How can * be a safe hashed password?

    - by Exception e
    phpass is a widely used hashing 'framework'. While evaluating phpass' HashPassword I came across this odd method fragment. function HashPassword($password) { // <snip> trying to generate a hash… # Returning '*' on error is safe here, but would _not_ be safe # in a crypt(3)-like function used _both_ for generating new # hashes and for validating passwords against existing hashes. return '*'; } This is the complete phpsalt class: # Portable PHP password hashing framework. # # Version 0.2 / genuine. # # Written by Solar Designer <solar at openwall.com> in 2004-2006 and placed in # the public domain. # # # class PasswordHash { var $itoa64; var $iteration_count_log2; var $portable_hashes; var $random_state; function PasswordHash($iteration_count_log2, $portable_hashes) { $this->itoa64 = './0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'; if ($iteration_count_log2 < 4 || $iteration_count_log2 > 31) $iteration_count_log2 = 8; $this->iteration_count_log2 = $iteration_count_log2; $this->portable_hashes = $portable_hashes; $this->random_state = microtime() . getmypid(); } function get_random_bytes($count) { $output = ''; if (is_readable('/dev/urandom') && ($fh = @fopen('/dev/urandom', 'rb'))) { $output = fread($fh, $count); fclose($fh); } if (strlen($output) < $count) { $output = ''; for ($i = 0; $i < $count; $i += 16) { $this->random_state = md5(microtime() . $this->random_state); $output .= pack('H*', md5($this->random_state)); } $output = substr($output, 0, $count); } return $output; } function encode64($input, $count) { $output = ''; $i = 0; do { $value = ord($input[$i++]); $output .= $this->itoa64[$value & 0x3f]; if ($i < $count) $value |= ord($input[$i]) << 8; $output .= $this->itoa64[($value >> 6) & 0x3f]; if ($i++ >= $count) break; if ($i < $count) $value |= ord($input[$i]) << 16; $output .= $this->itoa64[($value >> 12) & 0x3f]; if ($i++ >= $count) break; $output .= $this->itoa64[($value >> 18) & 0x3f]; } while ($i < $count); return $output; } function gensalt_private($input) { $output = '$P$'; $output .= $this->itoa64[min($this->iteration_count_log2 + ((PHP_VERSION >= '5') ? 5 : 3), 30)]; $output .= $this->encode64($input, 6); return $output; } function crypt_private($password, $setting) { $output = '*0'; if (substr($setting, 0, 2) == $output) $output = '*1'; if (substr($setting, 0, 3) != '$P$') return $output; $count_log2 = strpos($this->itoa64, $setting[3]); if ($count_log2 < 7 || $count_log2 > 30) return $output; $count = 1 << $count_log2; $salt = substr($setting, 4, 8); if (strlen($salt) != 8) return $output; # We're kind of forced to use MD5 here since it's the only # cryptographic primitive available in all versions of PHP # currently in use. To implement our own low-level crypto # in PHP would result in much worse performance and # consequently in lower iteration counts and hashes that are # quicker to crack (by non-PHP code). if (PHP_VERSION >= '5') { $hash = md5($salt . $password, TRUE); do { $hash = md5($hash . $password, TRUE); } while (--$count); } else { $hash = pack('H*', md5($salt . $password)); do { $hash = pack('H*', md5($hash . $password)); } while (--$count); } $output = substr($setting, 0, 12); $output .= $this->encode64($hash, 16); return $output; } function gensalt_extended($input) { $count_log2 = min($this->iteration_count_log2 + 8, 24); # This should be odd to not reveal weak DES keys, and the # maximum valid value is (2**24 - 1) which is odd anyway. $count = (1 << $count_log2) - 1; $output = '_'; $output .= $this->itoa64[$count & 0x3f]; $output .= $this->itoa64[($count >> 6) & 0x3f]; $output .= $this->itoa64[($count >> 12) & 0x3f]; $output .= $this->itoa64[($count >> 18) & 0x3f]; $output .= $this->encode64($input, 3); return $output; } function gensalt_blowfish($input) { # This one needs to use a different order of characters and a # different encoding scheme from the one in encode64() above. # We care because the last character in our encoded string will # only represent 2 bits. While two known implementations of # bcrypt will happily accept and correct a salt string which # has the 4 unused bits set to non-zero, we do not want to take # chances and we also do not want to waste an additional byte # of entropy. $itoa64 = './ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789'; $output = '$2a$'; $output .= chr(ord('0') + $this->iteration_count_log2 / 10); $output .= chr(ord('0') + $this->iteration_count_log2 % 10); $output .= '$'; $i = 0; do { $c1 = ord($input[$i++]); $output .= $itoa64[$c1 >> 2]; $c1 = ($c1 & 0x03) << 4; if ($i >= 16) { $output .= $itoa64[$c1]; break; } $c2 = ord($input[$i++]); $c1 |= $c2 >> 4; $output .= $itoa64[$c1]; $c1 = ($c2 & 0x0f) << 2; $c2 = ord($input[$i++]); $c1 |= $c2 >> 6; $output .= $itoa64[$c1]; $output .= $itoa64[$c2 & 0x3f]; } while (1); return $output; } function HashPassword($password) { $random = ''; if (CRYPT_BLOWFISH == 1 && !$this->portable_hashes) { $random = $this->get_random_bytes(16); $hash = crypt($password, $this->gensalt_blowfish($random)); if (strlen($hash) == 60) return $hash; } if (CRYPT_EXT_DES == 1 && !$this->portable_hashes) { if (strlen($random) < 3) $random = $this->get_random_bytes(3); $hash = crypt($password, $this->gensalt_extended($random)); if (strlen($hash) == 20) return $hash; } if (strlen($random) < 6) $random = $this->get_random_bytes(6); $hash = $this->crypt_private($password, $this->gensalt_private($random)); if (strlen($hash) == 34) return $hash; # Returning '*' on error is safe here, but would _not_ be safe # in a crypt(3)-like function used _both_ for generating new # hashes and for validating passwords against existing hashes. return '*'; } function CheckPassword($password, $stored_hash) { $hash = $this->crypt_private($password, $stored_hash); if ($hash[0] == '*') $hash = crypt($password, $stored_hash); return $hash == $stored_hash; } }

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  • Junior developer introduction to job industry

    - by lady_killer
    I am a junior developer at my second working experience, the first one using PHP with WordPress and currently on Groovy on Grails. I like coding, I attend meetup to discuss technology etc but I still did not understand how to become a real professional with the "know how" attitude. I read Clean Coder, the author advises to spend 20 hours per week of my spare time to learn new technologies and to keep myself up to date. I do not find this realistic, if you want to have a bit of a social life, and I also noticed that learning at work, at least in the places where I worked, is not ideal. No support from seniors for new projects, no pair programming and code reviews, no company trainings, one hour a week tech meetings where seniors walk away after a bit because they already know the topic discussed and so on. Sometimes is quite hard to keep the motivation... My questions are: Is our industry supposed to be like this? Is there real team working in the sense of sharing knowledge and help juniors to get up to speed? Are we supposed to learn new technologies or technology features just in our spare time?Clean Coder says football players do not train during official matches and our working hours are like official matches, we should just perform and learn in other moments. Is it really like this? How can I improve my skills with no support? Is it enough to read books and try out the exercises and perhaps some katas? In almost 5 month of Groovy on Grails experience at work, I have never had the opportunity to create anything from scratch, just worked on existing issues where it was even really difficult to get the domain knowledge from senior devs.

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  • Example: Controlling randomizer using code contracts

    - by DigiMortal
    One cool addition to Visual Studio 2010 is support for code contracts. Code contracts make sure that all conditions under what method is supposed to run correctly are met. Those who are familiar with unit tests will find code contracts easy to use. In this posting I will show you simple example about static contract checking (example solution is included). To try out code contracts you need at least Visual Studio 2010 Standard Edition. Also you need code contracts package. You can download package from DevLabs Code Contracts page. NB! Speakers, you can use the example solution in your presentations as long as you mention me and this blog in your sessions. Solution has readme.txt file that gives you steps to go through when presenting solution in sessions. This blog posting is companion posting for Visual Studio solution referred below. As an example let’s look at the following class. public class Randomizer {     public static int GetRandomFromRange(int min, int max)     {         var rnd = new Random();         return rnd.Next(min, max);     }       public static int GetRandomFromRangeContracted(int min, int max)     {         Contract.Requires(min < max, "Min must be less than max");           var rnd = new Random();         return rnd.Next(min, max);     } } GetRandomFromRange() method returns results without any checking. GetRandomFromRangeContracted() uses one code contract that makes sure that minimum value is less than maximum value. Now let’s run the following code. class Program {     static void Main(string[] args)     {         var random1 = Randomizer.GetRandomFromRange(0, 9);         Console.WriteLine("Random 1: " + random1);           var random2 = Randomizer.GetRandomFromRange(1, 1);         Console.WriteLine("Random 2: " + random2);           var random3 = Randomizer.GetRandomFromRangeContracted(5, 5);         Console.WriteLine("Random 3: " + random3);           Console.WriteLine(" ");         Console.WriteLine("Press any key to exit ...");         Console.ReadKey();     } } As we have not turned on support for code contracts the code runs without any problems and we get no warnings by Visual Studio that something is wrong. Now let’s turn on static checking for code contracts. As you can see then code still compiles without any errors but Visual Studio warns you about possible problems with contracts. Click on image to see it at original size.  When we open Error list and run our application we get the following output to errors list. Note that these messages are not shown immediately. There is little delay between application starting and appearance of these messages. So wait couple of seconds before going out of your mind. Click on image to see it at original size.  If you look at these warnings you can see that warnings show you illegal calls and also contracts against what they are going. Third warning points to GetRandomFromRange() method and shows that there should be also problem that can be detected by contract. Download Code Contracts example VS2010 solution | 30KB

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  • NetLogo 4.1 - implementation of a motorway ( Problem creating collision of cars )

    - by user206019
    Hi there, I am trying to create a simulation of motorway and the behaviour of the drivers in NetLogo. I have some questions that I m struggling to solve. Here is my code: globals [ selected-car ;; the currently selected car average-speed ;; average speed of all the cars look-ahead ] turtles-own [ speed ;; the current speed of the car speed-limit ;; the maximum speed of the car (different for all cars) lane ;; the current lane of the car target-lane ;; the desired lane of the car change? ;; true if the car wants to change lanes patience ;; the driver's current patience max-patience ;; the driver's maximum patience ] to setup ca import-drawing "my_road3.png" set-default-shape turtles "car" crt number_of_cars [ setup-cars ] end to setup-cars set color blue set size .9 set lane (random 3) set target-lane (lane + 1) setxy round random-xcor (lane + 1) set heading 90 set speed 0.1 + random 9.9 set speed-limit (((random 11) / 10) + 1) set change? false set max-patience ((random 50) + 10) set patience (max-patience - (random 10)) ;; make sure no two cars are on the same patch loop [ ifelse any? other turtles-here [ fd 1 ] [ stop ] ;if count turtles-here > 1 ; fd 0.1 ;if ; ;ifelse (any? turtles-on neighbors) or (count turtles-here > 1) ;[ ; ifelse (count turtles-here = 1) ; [ if any? turtles-on neighbors ; [ ; if distance min-one-of turtles-on neighbors [distance myself] > 0.9 ; [stop] ; ] ; ] ; [ fd 0.1 ] ;] ;[ stop ] ] end to go drive end to drive ;; first determine average speed of the cars set average-speed ((sum [speed] of turtles) / number_of_cars) ;set-current-plot "Car Speeds" ;set-current-plot-pen "average" ;plot average-speed ;set-current-plot-pen "max" ;plot (max [speed] of turtles) ;set-current-plot-pen "min" ;plot (abs (min [speed] of turtles) ) ;set-current-plot-pen "selected-car" ;plot ([speed] of selected-car) ask turtles [ ifelse (any? turtles-at 1 0) [ set speed ([speed] of (one-of (turtles-at 1 0))) decelerate ] [ ifelse (look-ahead = 2) [ ifelse (any? turtles-at 2 0) [ set speed ([speed] of (one-of turtles-at 2 0)) decelerate ] [ accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] [accelerate if count turtles-at 0 1 = 0 and ycor < 2.5 [lt 90 fd 1 rt 90] ] ] if (speed < 0.01) [ set speed 0.01 ] if (speed > speed-limit) [ set speed speed-limit ] ifelse (change? = false) [ signal ] [ change-lanes ] ;; Control for making sure no one crashes. ifelse (any? turtles-at 1 0) and (xcor != min-pxcor - .5) [ set speed [speed] of (one-of turtles-at 1 0) ] [ ifelse ((any? turtles-at 2 0) and (speed > 1.0)) [ set speed ([speed] of (one-of turtles-at 2 0)) fd 1 ] [jump speed] ] ] tick end ;; increase speed of cars to accelerate ;; turtle procedure set speed (speed + (speed-up / 1000)) end ;; reduce speed of cars to decelerate ;; turtle procedure set speed (speed - (slow-down / 1000)) end to signal ifelse (any? turtles-at 1 0) [ if ([speed] of (one-of (turtles-at 1 0))) < (speed) [ set change? true ] ] [ set change? false ] end ;; undergoes search algorithms to change-lanes ;; turtle procedure show ycor ifelse (patience <= 0) [ ifelse (max-patience <= 1) [ set max-patience (random 10) + 1 ] [ set max-patience (max-patience - (random 5)) ] set patience max-patience ifelse (target-lane = 0) [ set target-lane 1 set lane 0 ] [ set target-lane 0 set lane 1 ] ] [ set patience (patience - 1) ] ifelse (target-lane = lane) [ ifelse (target-lane = 0) [ set target-lane 1 set change? false ] [ set target-lane 0 set change? false ] ] [ ifelse (target-lane = 1) [ ifelse (pycor = 2) [ set lane 1 set change? false ] [ ifelse (not any? turtles-at 0 1) [ set ycor (ycor + 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] [ ifelse (pycor = -2) [ set lane 0 set change? false ] [ ifelse (not any? turtles-at 0 -1) [ set ycor (ycor - 1) ] [ ifelse (not any? turtles-at 1 0) [ set xcor (xcor + 1) ] [ decelerate if (speed <= 0) [ set speed 0.1 ] ] ] ] ] ] end I know its a bit messy because I am using code from other models from the library. I want to know how to create the collision of the cars. I can't think of any idea. As you notice my agent has almost the same size as the patch (I set it to 0.9 so that you can distinguish the space between 2 cars when they are set next to each other and I round the coordinates so that they are set to the centre of the patch). In my accelerate procedure I set my agent to turn left, move 1, turn right in a loop. I want to know if there's a command that lets me make the agent jump from one lane to the other (to the patch next to it on its left) without making it turn and move. And last, if you notice the code i created the car checks the patch that is next to it on the lane on its left and the patch in front of it and the back of it. So if the 3 patches on its left are empty then it can change lane. The fuzzy part is that when i run the setup and I press Go sometimes (not always) the car goes out of the 3 basic lanes. To understand this I have 7 lanes. The middle one which I don't use which is lane 0. Then there are 3 lanes on top of lane 0 and 3 below it. So the code I am using refers to the upper 3 lanes where I set the cars but for some reason some of the cars change lane and go to lane -3 then -2 and so forth. If someone can give me a tip I would really appreciate it. Thank you in advance. Tip: if you want to try this code in netlogo keep in mind that on interface tab I have 2 buttons one setup and one go as well as 3 sliders with names: number_of_cars , speed-up , slow-down.

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  • calling and killing a parent function with onmouseover and onmouseout events

    - by Zoolu
    I want to call the function upon the onmouseover="ParentFunction();" then kill it onmouseout="killParent();". Note: in my code the parent function is called initiate(); and the killer function is called reset(); which lies outside the parent function at the bottom of the script. I don't know how to kill the intitiate() function my first guess was: var reset = function(){ return initiate(); }; here's my source code: any suggestions and help appreciated. <!doctype html> <html> <head> <title> function/event prototype </title> <link rel="stylesheet" type="text/css" href="styling.css" /> </head> <body> <h2> <em>Fantastical place<br/>prototype</em> </h2> <div id="button-container"> <div id="button-box"> <button id="activate" onmouseover="initiate()" onmouseout="reset();" width="50px" height="50px" title="Activate"> </button> </div> <div id="text-box"> </div> </div> <div id="container"> <canvas id="playground" width="200px" height="250px"> </canvas> <canvas id="face" width="400px" height="200px"> </canvas> <!-- <div id="clear"> </div> --> </div> <script> alert("Welcome, there are x entries as of" +""+new Date().getHours()); //global scope var i=0; var c1 = []; //c is short for collect var c2 = []; var c3 = []; var c4 = []; var c5 = []; var c6 = []; var initiate = function(){ //the button that triggers the program var timer = setInterval(function(){clock()},90); //copy this block for ref. function clock(){ i+=1; var a = Math.round(Math.random()*200); var b = Math.round(Math.random()*250); var c = Math.round(Math.random()*200); var d = Math.round(Math.random()*250); var e = Math.round(Math.random()*200); var f = Math.round(Math.random()*250); c1.push(a); c2.push(b); c3.push(c); c4.push(d); c5.push(e); c6.push(f); // document.write(i); var c = document.getElementById("playground"); var ctx = c.getContext("2d"); ctx.beginPath(); ctx.moveTo(c3[i-2], c4[i-2]); ctx.bezierCurveTo(c1[i-2],c2[i-2],c5[i-2],c6[i-2],c3[i-1], c4[i-1]); // ctx.lineTo(c3[i-1], c4[i-1]); if(a<200){ ctx.strokeStyle="#FF33CC"; } else if(a<400){ ctx.strokeStyle="#FF33aa"; } else{ ctx.strokeStyle="#FF3388"; } ctx.stroke(); document.getElementById("text-box").innerHTML=i+"<p>Thoughts.</p>"; if(i===20){ //alert("15 reached"); clearInterval(timer);//to clearInterval must be using a global scoped variable. return; } }; //end of clock //setInterval(clock,150); var targetFace = document.getElementById("face"); var face = targetFace.getContext("2d"); var faceTimer = setInterval(function(){faceAnim()},80); //copy this block for ref. global scoped. function faceAnim(){ face.beginPath(); face.strokeStyle="#FF33CC"; face.moveTo(100,104); //eye line face.bezierCurveTo(150,125,250,125,300,104); face.moveTo(200,1); //centre line face.lineTo(200,400); face.moveTo(125,111);//left eye lid face.bezierCurveTo(160,135,170,130,185,120); face.moveTo(150,116);//left eye face.bezierCurveTo(155,125,165,125,170,118); face.moveTo(275,111);//right eye lid face.bezierCurveTo(240,135,230,130,215,120); face.moveTo(250,116);//right eye face.bezierCurveTo(245,125,235,125,230,118); face.moveTo(195, 118); //left nose face.lineTo(190, 160); face.lineTo(200,170); face.moveTo(190,160); //left nostroll face.lineTo(180,160); face.lineTo(191,154); face.moveTo(180,160); //left lower nostrol face.lineTo(200,170); face.moveTo(205, 118); //right nose face.lineTo(210, 160); face.lineTo(200,170); face.moveTo(210,160); //right nostroll face.lineTo(220,160); face.lineTo(209,154); face.moveTo(220,160); //right lower nostrol face.lineTo(200,170); face.moveTo(200,140); //outer triad face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 140); face.moveTo(200,145); //outer triad drop shadow face.lineTo(170, 100); face.lineTo(230, 100); face.lineTo(200, 145); face.moveTo(200,130); //inner triad face.lineTo(180, 105); face.lineTo(220, 105); face.lineTo(200, 130); //face.lineWidth =0.6; face.moveTo(280,111);//outer right eye lid face.bezierCurveTo(240,140,230,135,210,120); face.moveTo(120,111);//outer left eye lid face.bezierCurveTo(160,140,170,135,190,120); face.moveTo(162,174); //upper mouth line face.bezierCurveTo(170,180,230,180,238,174); face.moveTo(165,175); //mouth line bottom face.bezierCurveTo(190,Math.floor(Math.random()*25+180),210,Math.floor(Math.random()*25+180),235,175); face.moveTo(232,204); //head shape face.lineTo(340, 20); face.moveTo(168,204); //head shape face.lineTo(60, 20); face.stroke(); //exicute all co-ords. }; //end of face anim var clearFace = function(){ document.getElementById('face').getContext('2d').clearRect(0, 0, 700, 750); }; setInterval(clearFace,90); }; //end of parent function var reset = function(){ document.getElementById('playground').getContext('2d').clearRect(0, 0, 700, 750); //clearInterval(faceTimer); //delete initiate(); }; </script> </body> </html>

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  • Using RJS to replace innerHTML with a real live instance variable.

    - by Steve Cotner
    I can't for the life of me get RJS to replace an element's innerHTML with an instance variable's attribute, i.e. something like @thing.name I'll show all the code (simplified from the actual project, but still complete), and I hope the solution will be forehead-slap obvious to someone... In RoR, I've made a simple page displaying a random Chinese character. This is a Word object with attributes chinese and english. Clicking on a link titled "What is this?" reveals the english attribute using RJS. Currently, it also hides the "What is this?" link and reveals a "Try Another?" link that just reloads the page, effectively starting over with a new random character. This is fine, but there are other elements on the page that make their own database queries, so I would like to load a new random character by an AJAX call, leaving the rest of the page alone. This has turned out to be harder than I expected: I have no trouble replacing the html using link_remote_to and page.replace_html, but I can't get it to display anything that includes an instance variable. I have a Word resource and a Page resource, which has a home page, where all this fun takes place. In the PagesController, I've made a couple ways to get random words. Either one works fine... Here's the code: class PagesController < ApplicationController def home all_words = Word.find(:all) @random_word = all_words.rand @random_words = Word.find(:all, :limit => 100, :order => 'rand()') @random_first = @random_words[1] end end As an aside, the SQL call with :limit => 100 is just in case I think of some way to cycle through those random words. Right now it's not useful. Also, the 'rand()' is MySQL specific, as far as I know. In the home page view (it's HAML), I have this: #character_box = render(:partial => "character", :object => @random_word) if @random_word #whatisthis = link_to_remote "? what is this?", :url => { :controller => 'words', :action => 'reveal_character' }, :html => { :title => "Click for the translation." } #tryanother.{:style => "display:none"} = link_to "try another?", root_path Note that the #'s in this case represent divs (with the given ids), not comments, because this is HAML. The "character" partial looks like this (it's erb, for no real reason): <div id="character"> <%= "#{@random_word.chinese}" } %> </div> <div id="revealed" style="display:none"> <ul> <li><span id="english"><%= "#{@random_word.english_name}" %></span></li> </ul> </div> The reveal_character.rjs file looks like this: page[:revealed].visual_effect :slide_down, :duration => '.2' page[:english].visual_effect :highlight, :startcolor => "#ffff00", :endcolor => "#ffffff", :duration => '2.5' page.delay(0.8) do page[:whatisthis].visual_effect :fade, :duration => '.3' page[:tryanother].visual_effect :appear end That all works perfectly fine. But if I try to turn link_to "try another?" into link_to_remote, and point it to an RJS template that replaces the "character" element with something new, it only works when I replace the innerHTML with static text. If I try to pass an instance variable in there, it never works. For instance, let's say I've defined a second random word under Pages#home... I'll add @random_second = @random_words[2] there. Then, in the home page view, I'll replace the "try another?" link (previously pointing to the root_path), with this: = link_to_remote "try another?", :url => { :controller => 'words', :action => 'second_character' }, :html => { :title => "Click for a new character." } I'll make that new RJS template, at app/views/words/second_character.rjs, and a simple test like this shows that it's working: page.replace_html("character", "hi") But if I change it to this: page.replace_html("character", "#{@random_second.english}") I get an error saying I fed it a nil object: ActionView::TemplateError (undefined method `english_name' for nil:NilClass) on line #1 of app/views/words/second_character.rjs: 1: page.replace_html("character", "#{@random_second.english}") Of course, actually instantiating @random_second, @random_third and so on ad infinitum would be ridiculous in a real app (I would eventually figure out some better way to keep grabbing a new random record without reloading the page), but the point is that I don't know how to get any instance variable to work here. This is not even approaching my ideal solution of rendering a partial that includes the object I specify, like this: page.replace_html 'character', :partial => 'new_character', :object => @random_second As I can't get an instance variable to work directly, I obviously cannot get it to work via a partial. I have tried various things like: :object => @random_second or :locals => { :random_second => @random_second } I've tried adding these all over the place -- in the link_to_remote options most obviously -- and studying what gets passed in the parameters, but to no avail. It's at this point that I realize I don't know what I'm doing. This is my first question here. I erred on the side of providing all necessary code, rather than being brief. Any help would be greatly appreciated.

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  • 1136: Incorrect number of arguments. Expected 0.? AS3 Flash Cs4

    - by charmaine
    Basically i am working through a book called..Foundation Actionscript 3.0 Animation, making things move. i am now on Chapter 9 - collision detection. On two lines of my code i get the 1135 error, letting me know that i have an incorrect number of arguments. Can anybody help me out on why this may be? package { import flash.display.Sprite; import flash.events.Event; public class Bubbles extends Sprite { private var balls:Array; private var numBalls:Number = 10; private var centerBall:Ball; private var bounce:Number = -1; private var spring:Number = 0.2; public function Bubbles() { init(); } private function init():void { balls = new Array(); centerBall = new Ball(100, 0xcccccc); addChild(centerBall); centerBall.x = stage.stageWidth / 2; centerBall.y = stage.stageHeight / 2; for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = new Ball(Math.random() * 40 + 5, Math.random() * 0xffffff); ball.x = Math.random() * stage.stageWidth; ball.y = Math.random() * stage.stageHeight; ball.vx = Math.random() * 6 - 3; ball.vy = Math.random() * 6 - 3; addChild(ball); balls.push(ball); } addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(event:Event):void { for(var i:uint = 0; i < numBalls; i++) { var ball:Ball = balls[i]; move(ball); var dx:Number = ball.x - centerBall.x; var dy:Number = ball.y - centerBall.y; var dist:Number = Math.sqrt(dx * dx + dy * dy); var minDist:Number = ball.radius + centerBall.radius; if(dist < minDist) { var angle:Number = Math.atan2(dy, dx); var tx:Number = centerBall.x + Math.cos(angle) * minDist; var ty:Number = centerBall.y + Math.sin(angle) * minDist; ball.vx += (tx - ball.x) * spring; ball.vy += (ty - ball.y) * spring; } } } ***private function move(ball:Ball):void*** { ball.x += ball.vx; ball.y += ball.vy; if(ball.x + ball.radius > stage.stageWidth) { ball.x = stage.stageWidth - ball.radius; ball.vx *= bounce; } else if(ball.x - ball.radius < 0) { ball.x = ball.radius; ball.vx *= bounce; } ***if(ball.y + ball.radius > stage.stageHeight)*** { ball.y = stage.stageHeight - ball.radius; ball.vy *= bounce; } else if(ball.y - ball.radius < 0) { ball.y = ball.radius; ball.vy *= bounce; } } } } The bold parts are the lines im having trouble with! please help..thanks in advance!!

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  • BadImageFormatException when loading 32 bit DLL, target is x86

    - by Coder
    I have a DLL (FreeType) which is certainly 32-bit (header: IMAGE_FILE_MACHINE_I386). I want to use it from C# code, using DllImport. Target of my application is x86, IntPtr.Size is 4, process is 32-bit. But I get BadImageFormatException (Exception from HRESULT: 0x8007000B). What can be wrong? Of course I use 64-bit Windows 7.

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  • JavaScript keeps returning ambigious error (in ASP.NET MVC 2.0)

    - by Erx_VB.NExT.Coder
    this is my function (with other lines ive tried/abandoned)... function DoClicked(eNumber) { //obj.style = 'bgcolor: maroon'; var eid = 'cat' + eNumber; //$get(obj).style.backgroundColor = 'maroon'; //var nObj = $get(obj); var nObj = document.getElementById(eid) //alert(nObj.getAttribute("style")); nObj.style.backgroundColor = 'Maroon'; alert(nObj.style.backgroundColor); //nObj.setAttribute("style", "backgroundcolor: Maroon"); }; This error keeps getting returned even after the last line in the function runs: Microsoft JScript runtime error: Sys.ArgumentUndefinedException: Value cannot be undefined. Parameter name: method this function is called with an "OnSuccess" set in my Ajax.ActionLink call (ASP.NET MVC)... anyone any ideas on this? i have these referenced... even when i remove the 'debug' versions for normal versions, i still get an error but the error just has much less information and says 'b' is undefined (probably a ms js library internal variable)... <script src="../../Scripts/MicrosoftAjax.debug.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcValidation.debug.js" type="text/javascript"></script> <script src="../../Scripts/MicrosoftMvcAjax.debug.js" type="text/javascript"></script> <script src="../../Scripts/jquery-1.4.1.js" type="text/javascript"></script> also, this is how i am calling the actionlink method: Ajax.ActionLink(item.CategoryName, "SubCategoryList", "Home", New With {.CategoryID = item.CategoryID}, New AjaxOptions With {.UpdateTargetId = "SubCat", .HttpMethod = "Post", .OnSuccess = "DoClicked(" & item.CategoryID.ToString & ")"}, New With {.id = "cat" & item.CategoryID.ToString})

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  • How do i translate movement on the Canvas3D to movement in the virtual 3D world

    - by Coder
    My goal is to move a shape in the virtual world in such a way so that it ends up where the mouse pointer is on the canvas. What i have: -mouse position (x,y) on a Canvas3D object -Point3d object of where a pick ray starting from the Canvas3D viewport intersects with the first scene object. (point in 3D space of where i want to start the drag) What i want: -Some way to translate the Point3d's coordinates so that the initial point of intersection (the Point3d object) is always overlapping the the mouse position on the canvas (same as when i used the pick ray to determine what the user clicked on from the Canvas3D object). Thanks!

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  • Why not to use Array of errors instead of Exception Handling !?

    - by Naughty.Coder
    Why not using array of errors instead of throwing errors and check if it's not empty later in the code.... Exception handling is very confusing to me , I can not understand it's purpose ... can anybody enlighten me !? they compare it with die() as better not to stop the execution of the code , why would I stop the execution of code if I don't want to !? ofcourse I do I'm a beginner programmer , it might be confusing to you as well , or because i'm not very experienced in this ugly thing. Please in the context of PHP only.

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  • What's PHP Equivalent of Java Servlet Filter?

    - by ZZ Coder
    On Java side, we have a servlet filter that handles authentication. We don't have to change all other servlet or JSPs to add authentication to the page, unless the page needs customized content. How can we achieve the same on PHP? We don't use any frameworks on PHP.

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  • ASP.NET MVC 2.0 Unused Model Property being called when posting a product to the server?

    - by Erx_VB.NExT.Coder
    i have my auto-generated linq to sql classes, and i extend this class using partial classing (instead of using inheritance), and i have properties that that i've put in later which are not part of the database model and should not be. these are things like "FinalPrice" and "DisplayFinalPrice" - in the dbase, there is only RetailPrice and WholesalePrice so FinalPrice etc are more like extensions of the dbase fields. when i submit the form with nothing filled in, "FinalPrice" gets called (the 'get' of the property) even tho i never ask for it to be, and even tho it is not needed. this happens before validation, so i don't even get the validation errors i would get. i've tried using and on the FinalPrice and FinalPriceDisplay properties - no go! why does this happen and how can i stop it from happening? is the modelstate just trying to validate everything so therefore it calls every item no matter what? for those interested, here is all the code... Partial Public Class tProduct 'Inherits tProduct Private Const CommissionMultiplier As Decimal = CDec(1.18) Private _FinalPrice As Decimal? Private _DisplayFinalPrice As String Private _DisplayNormalPrice As String Public Property CategoryComplete As Short <ScaffoldColumn(False)> Public ReadOnly Property FinalPrice As Decimal Get 'If RetailPrice IsNot Nothing OrElse WholesalePrice IsNot Nothing Then If _FinalPrice Is Nothing Then If RetailPrice IsNot Nothing Then _FinalPrice = RetailPrice Else _FinalPrice = WholesalePrice * CommissionMultiplier ' TODO: this should be rounded to the nearest 5th cent so prices don't look weird. End If Dim NormalPart = Decimal.Floor(_FinalPrice.Value) Dim DecimalPart = _FinalPrice.Value - NormalPart If DecimalPart = 0 OrElse DecimalPart = 0.5 Then Return _FinalPrice ElseIf DecimalPart > 0 AndAlso DecimalPart < 0.5 Then DecimalPart = 0.5 ' always rounded up to the nearest 50 cents. ElseIf DecimalPart > 0.5 AndAlso DecimalPart < 1 Then ' Only in this case round down if its about to be rounded up to a valeu like 20, 30 or 50 etc as we want most prices to end in 9. If NormalPart.ToString.LastChr.ToInt = 9 Then DecimalPart = 0.5 Else DecimalPart = 1 End If End If _FinalPrice = NormalPart + DecimalPart End If Return _FinalPrice 'End If End Get End Property <ScaffoldColumn(False)> Public ReadOnly Property DisplayFinalPrice As String Get If _DisplayFinalPrice.IsNullOrEmpty Then _DisplayFinalPrice = FormatCurrency(FinalPrice, 2, TriState.True) End If Return _DisplayFinalPrice End Get End Property Public ReadOnly Property DisplayNormalPrice As String Get If _DisplayNormalPrice.IsNullOrEmpty Then _DisplayNormalPrice = FormatCurrency(NormalPrice, 2, TriState.True) End If Return _DisplayNormalPrice End Get End Property Public ReadOnly Property DivID As String Get Return "pdiv" & ProductID End Get End Property End Class more... i get busted here, with a null reference exception telling me it should contain a value... Dim NormalPart = Decimal.Floor(_FinalPrice.Value)

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  • PHP Simple DOM Parser

    - by Junior Coder
    Hi guys I'm using this wonderful class here to do a bit of code embed filtering: http://simplehtmldom.sourceforge.net/. It extends the PHP DOM document class. Pretty much what I am doing is parsing a string through this class that contains embed code, i grab the unique bits of information eg id, width, height send through a handler function which inserts the id, width, height etc into my predefined "safe" template and reinsert my safe template in the place of the embed code the user has put in. May seem a backward way of doing it but it's the way it has to be done :) All of that works fine. Problem is when there is more than just embed code contained in the string, as I can't just replace the embed code i can only replace the entire string which wipes the rest of the tags etc string. For example if there were a p tag that would be wiped. So my question is how using this class can i just replace the certain part of the string? Spent the last few days trying to work this out and need some more input. It appears the class can do this so i'm stumped. Here's a basic version of what i have so far :) // load the class $html = new simple_html_dom(); // load the entire string containing everything user entered here $return = $html->load($string); // check for embed tags if($html->find('embed') == true { foreach($html->find('embed') as $element) { // send it off to the function which returns a new safe embed code $element = create_new_embed($parameters); // this is where i somehow i need to save the changes and send it back to $return } } Any input would be gratefully appreciated. If i have explained my problem well enough please let me know :)

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  • Can I use this technique to provide free email service for my users?

    - by Naughty.Coder
    I'll let users register their [email protected] ,,, they enter their members area where they can : 1- send emails ( easy to do) 2- receive emails .. for receiving emails , I'll use a catch all email account , read the email and figure to whom it's sent (username), and then I save it on the database with userid of the username who has registerd ! Do I miss something here ... is it really this simple (if I don't have an email server) ?

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  • Objective-C assigning variables question for iphone.

    - by coder net
    The following piece of code can be written in two ways. I would like to know what are the pros and cons of each. If possible I would like to stick with the one liner. 1) UIColor *background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"Background.png"]]; self.view.backgroundColor = background; [background release]; 2) self.view.backgroundColor = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:@"Background.png"]]; Any issues with releasing memory etc. with #2? I'm new to Objective-C and would like to follow the best approach.

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