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  • Android OpenGL ES 2 framebuffer not working properly

    - by user16547
    I'm trying to understand how framebuffers work. In order to achieve that, I want to draw a very basic triangle to a framebuffer texture and then draw the resulting texture to a quad on the default framebuffer. However, I only get a fraction of the triangle like below. LE: The triangle's coordinates should be (1) -0.5f, -0.5f, 0 (2) 0.5f, -0.5f, 0 (3) 0, 0.5f, 0 Here's the code to render: @Override public void onDrawFrame(GL10 gl) { renderNormalStuff(); renderFramebufferTexture(); } protected void renderNormalStuff() { GLES20.glViewport(0, 0, texWidth, texHeight); GLUtils.updateProjectionMatrix(mProjectionMatrix, texWidth, texHeight); GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo[0]); GLES20.glUseProgram(mProgram); GLES20.glClearColor(.5f, .5f, .5f, 1); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_COLOR_BUFFER_BIT); Matrix.setIdentityM(mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mViewMatrix, 0, mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mMVPMatrix, 0); GLES20.glUniformMatrix4fv(u_MVPMatrix, 1, false, mMVPMatrix, 0); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vbo[0]); GLES20.glVertexAttribPointer(a_Position, 3, GLES20.GL_FLOAT, false, 12, 0); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, vbo[1]); GLES20.glVertexAttribPointer(a_Color, 4, GLES20.GL_FLOAT, false, 16, 0); GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, ibo[0]); GLES20.glDrawElements(GLES20.GL_TRIANGLES, indexBuffer.capacity(), GLES20.GL_UNSIGNED_BYTE, 0); GLES20.glBindBuffer(GLES20.GL_ARRAY_BUFFER, 0); GLES20.glBindBuffer(GLES20.GL_ELEMENT_ARRAY_BUFFER, 0); GLES20.glUseProgram(0); } private void renderFramebufferTexture() { GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, 0); GLES20.glUseProgram(fboProgram); GLES20.glClearColor(.0f, .5f, .25f, 1); GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); GLES20.glViewport(0, 0, width, height); GLUtils.updateProjectionMatrix(mProjectionMatrix, width, height); Matrix.setIdentityM(mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mViewMatrix, 0, mModelMatrix, 0); Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mMVPMatrix, 0); GLES20.glUniformMatrix4fv(fbo_u_MVPMatrix, 1, false, mMVPMatrix, 0); //draw the texture GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[0]); GLES20.glUniform1i(fbo_u_Texture, 0); GLUtils.sendBufferData(fbo_a_Position, 3, quadPositionBuffer); GLUtils.sendBufferData(fbo_a_TexCoordinate, 2, quadTexCoordinate); GLES20.glDrawElements(GLES20.GL_TRIANGLES, quadIndexBuffer.capacity(), GLES20.GL_UNSIGNED_BYTE, quadIndexBuffer); GLES20.glUseProgram(0); }

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  • My nVidia GeForce 8600M GT card stopped working: "extension GLX missing on display 0:0"

    - by Wolter Hellmund
    So I turned on my computer and log into my gnome-shell session to find that the shell is gone, and there is instead a very thick panel with a vertically repeated pattern of the gradient the Unity panel displays. I ran some tests and found out that my graphic acceleration was failing. I have attached some outputs of some commands to help helpers help me: Some command outputs Video card: nVidia GeForce 8600M GT (note that it is not an Optimus card). Output of lspci | grep VGA: 01:00.0 VGA compatible controller: NVIDIA Corporation G84 [GeForce 8600M GT] (rev a1) Output of glxinfo: Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Error: couldn't find RGB GLX visual or fbconfig Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Xlib: extension "GLX" missing on display ":0.0". Contents of /var/log/Xorg.0.log: NVIDIA: Failed to load the NVIDIA kernel module. Please check your NVIDIA: system's kernel log for additional error messages. UnloadModule: "nvidia" Unloading nvidia Failed to load module "nvidia" (module-specific error, 0) If I use the Aditional Drivers system application, I see none of the drivers active, and when I try to activate any, I get an error telling me to check the jockey.log file. The contents of /var/log/jockey.log are: 2012-09-20 23:11:32,690 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:32,690 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:11:34,606 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:11:34,657 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:34,657 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:11:36,647 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:36,648 DEBUG: KMH enabled: False 2012-09-20 23:11:38,642 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:38,642 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:11:40,546 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,546 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:11:40,620 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,620 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:11:40,629 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:11:40,698 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,698 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:11:40,759 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,760 DEBUG: KMH enabled: False 2012-09-20 23:11:40,826 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:40,826 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:11:45,415 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:45,415 DEBUG: KMH enabled: False 2012-09-20 23:11:47,367 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:11:47,367 DEBUG: KMH enabled: False 2012-09-20 23:11:55,961 WARNING: modinfo for module nvidia_current failed: ERROR: modinfo: could not find module nvidia_current 2012-09-20 23:11:55,962 ERROR: XorgDriverHandler.enable(): package or module not installed, aborting 2012-09-20 23:12:27,780 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:27,781 DEBUG: KMH enabled: False 2012-09-20 23:12:27,840 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:27,840 DEBUG: KMH enabled: False 2012-09-20 23:12:43,196 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,197 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:12:43,208 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:12:43,269 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,269 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:12:43,333 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,333 DEBUG: KMH enabled: False 2012-09-20 23:12:43,393 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,394 DEBUG: KMH enabled: False 2012-09-20 23:12:43,465 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,465 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:12:43,531 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,531 DEBUG: KMH enabled: False 2012-09-20 23:12:43,587 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,587 DEBUG: KMH enabled: False 2012-09-20 23:12:43,663 DEBUG: NVidia(nvidia_173).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,663 DEBUG: nvidia_173 is not the alternative in use 2012-09-20 23:12:43,672 DEBUG: BroadcomWLHandler enabled(): kmod disabled, bcm43xx: blacklisted, b43: enabled, b43legacy: enabled 2012-09-20 23:12:43,738 DEBUG: NVidia(nvidia_173_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,739 DEBUG: nvidia_173_updates is not the alternative in use 2012-09-20 23:12:43,803 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,803 DEBUG: KMH enabled: False 2012-09-20 23:12:43,863 DEBUG: NVidia(nvidia_current).enabled(): target_alt /usr/lib/nvidia-current/ld.so.conf current_alt /usr/lib/nvidia-current/ld.so.conf other target alt /usr/lib/nvidia-current/alt_ld.so.conf other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,863 DEBUG: KMH enabled: False 2012-09-20 23:12:43,930 DEBUG: NVidia(nvidia_current_updates).enabled(): target_alt None current_alt /usr/lib/nvidia-current/ld.so.conf other target alt None other current alt /usr/lib/nvidia-current/alt_ld.so.conf 2012-09-20 23:12:43,930 DEBUG: nvidia_current_updates is not the alternative in use 2012-09-20 23:24:16,305 DEBUG: Shutting down Things I have tried Checked the video card on a Windows session. Reran nvidia-xconfig. Purged all nvidia software from my computer, and reinstall it. Run nvidia-xconfig. Tried a different kernel.

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  • .NET Reference "Copy Local" True / False Being Set Based on Contents of GAC

    - by D-Sect
    We had a very interesting problem with a Win Forms project. It's been resolved. We know what happened, but we want to understand why it happened. This may help other people out in the future who have a similar problem. The WinForms project failed on 2 of our client's PCs. The error was an obscure kernel.dll error. The project ran fine on 3 other PCs. We found that a .DLL (log4net.dll - a very popular open-source logging library) was missing from our release folder. It was previously in our release folder. Why was it missing in this latest release? It was missing because I must have installed a program on my Dev box that used log4net.dll and it was added to the Global Assembly Cache. When I checked the solution's references for log4net.dll, they were changed to "copy local=FALSE". They must have changed automatically because log4net.dll was present in my GAC. Here's where my question starts: Why did my reference for log4net.dll get changed from COPY LOCAL = TRUE to COPY LOCAL = FALSE? I suspect it's because it was added to my GAC by another program. How can we prevent this from happening again? As it stands now, if I install a piece of software that uses a common library and it adds it to my GAC, then my SLNs that reference that DLL will change from Copy Local TRUE to FALSE.

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  • VNC client not working -- Not able to see the changes happening on the other side

    - by javanoob
    Here is the Problem: I have two computers connected in the same LAN. I am trying to access one computer from another using Remote Desktop Viewer, I am able to see the remote desktop. But when i click on any thing or perform any action, I dont see the result but the action is performed on the remote desktop..But it is not refreshed on the remote desktop screen.. For Ex: 1) Opened Remote Desktop viewer 2) Connected to the other computer which has yahoo home page opened 3) Clicked on the close button of the web page 4) Action is performed on the other computer (Yahoo page is closed). 5) On Remote Desktop screen i still see the Yahoo home page 6) Whatever action i perform on remote desktop screen i see the same screen(In this case yahoo home page) Bottom line: Whatever screen i see on the start up of Remote Desktop viewer that is not getting refreshed. So the thing is though i am able to perform actions on remote desktop, the screen is not refreshing.. How do i solve this? I hope i made my point clear.. NOTE: I am connecting to Ubuntu 9.04 machine from Ubuntu 10.04LTS.. I am really not sure if that makes any difference.

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  • Trabajando el redireccionamiento de usuarios/Working with user redirect methods

    - by Jason Ulloa
    La protección de las aplicaciones es un elemento que no se puede dejar por fuera cuando se elabora un sistema. Cada parte o elemento de código que protege nuetra aplicación debe ser cuidadosamente seleccionado y elaborado. Una de las cosas comunes con las que nos topamos en asp.net cuando deseamos trabajar con usuarios, es con la necesidad de poder redireccionarlos a los distintos elementos o páginas dependiendo del rol. Pues precisamente eso es lo que haremos, vamos a trabajar con el Web.config de nuestra aplicación y le añadiremos unas pequeñas líneas de código para lograr dar un poco mas de seguridad al sistema y sobre todo lograr el redireccionamiento. Así que veamos como logramos lo deseado: Como bien sabemos el web.config nos permite manejar muchos elementos dentro de asp.net, muchos de ellos relacionados con la seguridad, asi como tambien nos brinda la posibilidad de poder personalizar los elementos para poder adaptarlo a nuestras necesidades. Así que, basandonos en el principio de que podemos personalizar el web.config, entonces crearemos una sección personalizada, que será la que utilicemos para manejar el redireccionamiento: Nuestro primer paso será ir a nuestro web.config y buscamos las siguientes líneas: <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> Y luego de ellas definiremos una nueva sección  <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> El section name corresponde al nombre de nuestra nueva sección Type corresponde al nombre de la clase (que pronto realizaremos) y que será la encargada del Redirect Como estamos trabajando dentro de la seccion de configuración una vez definidad nuestra sección personalizada debemos cerrar esta sección  </configSections> Por lo que nuestro web.config debería lucir de la siguiente forma <configuration>     <configSections>  </sectionGroup>             </sectionGroup>         </sectionGroup> <section name="loginRedirectByRole" type="crabit.LoginRedirectByRoleSection" allowLocation="true" allowDefinition="Everywhere" /> </configSections> Anteriormente definimos nuestra sección, pero esta sería totalmente inútil sin el Metodo que le da vida. En nuestro caso el metodo loginRedirectByRole, este metodo lo definiremos luego del </configSections> último que cerramos: <loginRedirectByRole>     <roleRedirects>       <add role="Administrador" url="~/Admin/Default.aspx" />       <add role="User" url="~/User/Default.aspx" />     </roleRedirects>   </loginRedirectByRole> Como vemos, dentro de nuestro metodo LoginRedirectByRole tenemos el elemento add role. Este elemento será el que posteriormente le indicará a la aplicación hacia donde irá el usuario cuando realice un login correcto. Así que, veamos un poco esta configuración: add role="Administrador" corresponde al nombre del Role que tenemos definidio, pueden existir tantos elementos add role como tengamos definidos en nuestra aplicación. El elemento URL indica la ruta o página a la que será dirigido un usuario una vez logueado y dentro de la aplicación. Como vemos estamos utilizando el ~ para indicar que es una ruta relativa. Con esto hemos terminado la configuración de nuestro web.config, ahora veamos a fondo el código que se encargará de leer estos elementos y de utilziarlos: Para nuestro ejemplo, crearemos una nueva clase denominada LoginRedirectByRoleSection, recordemos que esta clase es la que llamamos en el elemento TYPE definido en la sección de nuestro web.config. Una vez creada la clase, definiremos algunas propiedades, pero antes de ello le indicaremos a nuestra clase que debe heredar de configurationSection, esto para poder obtener los elementos del web.config.  Inherits ConfigurationSection Ahora nuestra primer propiedad   <ConfigurationProperty("roleRedirects")> _         Public Property RoleRedirects() As RoleRedirectCollection             Get                 Return DirectCast(Me("roleRedirects"), RoleRedirectCollection)             End Get             Set(ByVal value As RoleRedirectCollection)                 Me("roleRedirects") = value             End Set         End Property     End Class Esta propiedad será la encargada de obtener todos los roles que definimos en la metodo personalizado de nuestro web.config Nuestro segundo paso será crear una segunda clase (en la misma clase LoginRedirectByRoleSection) a esta clase la llamaremos RoleRedirectCollection y la heredaremos de ConfigurationElementCollection y definiremos lo siguiente Public Class RoleRedirectCollection         Inherits ConfigurationElementCollection         Default Public ReadOnly Property Item(ByVal index As Integer) As RoleRedirect             Get                 Return DirectCast(BaseGet(index), RoleRedirect)             End Get         End Property         Default Public ReadOnly Property Item(ByVal key As Object) As RoleRedirect             Get                 Return DirectCast(BaseGet(key), RoleRedirect)             End Get         End Property         Protected Overrides Function CreateNewElement() As ConfigurationElement             Return New RoleRedirect()         End Function         Protected Overrides Function GetElementKey(ByVal element As ConfigurationElement) As Object             Return DirectCast(element, RoleRedirect).Role         End Function     End Class Nuevamente crearemos otra clase esta vez llamada RoleRedirect y en este caso la heredaremos de ConfigurationElement. Nuestra nueva clase debería lucir así: Public Class RoleRedirect         Inherits ConfigurationElement         <ConfigurationProperty("role", IsRequired:=True)> _         Public Property Role() As String             Get                 Return DirectCast(Me("role"), String)             End Get             Set(ByVal value As String)                 Me("role") = value             End Set         End Property         <ConfigurationProperty("url", IsRequired:=True)> _         Public Property Url() As String             Get                 Return DirectCast(Me("url"), String)             End Get             Set(ByVal value As String)                 Me("url") = value             End Set         End Property     End Class Una vez que nuestra clase madre esta lista, lo unico que nos queda es un poc de codigo en la pagina de login de nuestro sistema (por supuesto, asumo que estan utilizando  los controles de login que por defecto tiene asp.net). Acá definiremos nuestros dos últimos metodos  Protected Sub ctllogin_LoggedIn(ByVal sender As Object, ByVal e As System.EventArgs) Handles ctllogin.LoggedIn         RedirectLogin(ctllogin.UserName)     End Sub El procedimiento loggeding es parte del control login de asp.net y se desencadena en el momento en que el usuario hace loguin correctametne en nuestra aplicación Este evento desencadenará el siguiente procedimiento para redireccionar.     Private Sub RedirectLogin(ByVal username As String)         Dim roleRedirectSection As crabit.LoginRedirectByRoleSection = DirectCast(ConfigurationManager.GetSection("loginRedirectByRole"), crabit.LoginRedirectByRoleSection)         For Each roleRedirect As crabit.RoleRedirect In roleRedirectSection.RoleRedirects             If Roles.IsUserInRole(username, roleRedirect.Role) Then                 Response.Redirect(roleRedirect.Url)             End If         Next     End Sub   Con esto, nuestra aplicación debería ser capaz de redireccionar sin problemas y manejar los roles.  Además, tambien recordar que nuestro ejemplo se basa en la utilización del esquema de bases de datos que por defecto nos proporcionada asp.net.

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  • Ruby through RVM fails

    - by TheLQ
    In constant battle to install Ruby 1.9.2 on an RPM system (OS is based off of CentOS), I'm trying again with RVM. So once I install it, I then try to use it: [root@quackwall ~]# rvm use 1.9.2 Using /usr/local/rvm/gems/ruby-1.9.2-p136 [root@quackwall ~]# ruby bash: ruby: command not found [root@quackwall ~]# which ruby /usr/bin/which: no ruby in (/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin:/root/bin) Now that's interesting; rvm info says something completely different: [root@quackwall bin]# rvm info ruby-1.9.2-p136: system: uname: "Linux quackwall.highwow.lan 2.6.18-194.8.1.v5 #1 SMP Thu Jul 15 01:14:04 EDT 2010 i686 i686 i386 GNU/Linux" bash: "/bin/bash => GNU bash, version 3.2.25(1)-release (i686-redhat-linux-gnu)" zsh: " => not installed" rvm: version: "rvm 1.2.2 by Wayne E. Seguin ([email protected]) [http://rvm.beginrescueend.com/]" ruby: interpreter: "ruby" version: "1.9.2p136" date: "2010-12-25" platform: "i686-linux" patchlevel: "2010-12-25 revision 30365" full_version: "ruby 1.9.2p136 (2010-12-25 revision 30365) [i686-linux]" homes: gem: "/usr/local/rvm/gems/ruby-1.9.2-p136" ruby: "/usr/local/rvm/rubies/ruby-1.9.2-p136" binaries: ruby: "/usr/local/rvm/rubies/ruby-1.9.2-p136/bin/ruby" irb: "/usr/local/rvm/rubies/ruby-1.9.2-p136/bin/irb" gem: "/usr/local/rvm/rubies/ruby-1.9.2-p136/bin/gem" rake: "/usr/local/rvm/gems/ruby-1.9.2-p136/bin/rake" environment: PATH: "/usr/local/rvm/gems/ruby-1.9.2-p136/bin:/usr/local/rvm/gems/ruby-1.9.2-p136@global/bin:/usr/local/rvm/rubies/ruby-1.9.2-p136/bin:bin:/usr/local/sbin:/usr/local/bin:/sbin:/bin:/usr/sbin:/usr/bin:/root/bin:/usr/local/rvm/bin" GEM_HOME: "/usr/local/rvm/gems/ruby-1.9.2-p136" GEM_PATH: "/usr/local/rvm/gems/ruby-1.9.2-p136:/usr/local/rvm/gems/ruby-1.9.2-p136@global" MY_RUBY_HOME: "/usr/local/rvm/rubies/ruby-1.9.2-p136" IRBRC: "/usr/local/rvm/rubies/ruby-1.9.2-p136/.irbrc" RUBYOPT: "" gemset: "" So I have RVM that says one thing and bash which says another. Any suggestions on how to get this working?

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  • local variable 'sresult' referenced before assignment

    - by user288558
    I have had multiple problems trying to use PP. I am running python2.6 and pp 1.6.0 rc3. Using the following test code: import pp nodes=('mosura02','mosura03','mosura04','mosura05','mosura06', 'mosura09','mosura10','mosura11','mosura12') def pptester(): js=pp.Server(ppservers=nodes) tmp=[] for i in range(200): tmp.append(js.submit(ppworktest,(),(),('os',))) return tmp def ppworktest(): return os.system("uname -a") gives me the following result: In [10]: Exception in thread run_local: Traceback (most recent call last): File "/usr/lib64/python2.6/threading.py", line 525, in __bootstrap_inner self.run() File "/usr/lib64/python2.6/threading.py", line 477, in run self.__target(*self.__args, **self.__kwargs) File "/home/wkerzend/python_coala/lib/python2.6/site-packages/pp.py", line 751, in _run_local job.finalize(sresult) UnboundLocalError: local variable 'sresult' referenced before assignment Exception in thread run_local: Traceback (most recent call last): File "/usr/lib64/python2.6/threading.py", line 525, in __bootstrap_inner self.run() File "/usr/lib64/python2.6/threading.py", line 477, in run self.__target(*self.__args, **self.__kwargs) File "/home/wkerzend/python_coala/lib/python2.6/site-packages/pp.py", line 751, in _run_local job.finalize(sresult) UnboundLocalError: local variable 'sresult' referenced before assignment Exception in thread run_local: Traceback (most recent call last): File "/usr/lib64/python2.6/threading.py", line 525, in __bootstrap_inner self.run() File "/usr/lib64/python2.6/threading.py", line 477, in run self.__target(*self.__args, **self.__kwargs) File "/home/wkerzend/python_coala/lib/python2.6/site-packages/pp.py", line 751, in _run_local job.finalize(sresult) UnboundLocalError: local variable 'sresult' referenced before assignment Exception in thread run_local: Traceback (most recent call last): File "/usr/lib64/python2.6/threading.py", line 525, in __bootstrap_inner self.run() File "/usr/lib64/python2.6/threading.py", line 477, in run self.__target(*self.__args, **self.__kwargs) File "/home/wkerzend/python_coala/lib/python2.6/site-packages/pp.py", line 751, in _run_local job.finalize(sresult) UnboundLocalError: local variable 'sresult' referenced before assignment any help greatly appreciated

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  • recordMyDesktop stopped working after upgrade

    - by anfeo
    Hi, I've done the upgrade to Ubuntu 10.10 from Ubuntu 10.04, and recordMydesktop don't work now. If I start it from command line it seam to work, but the interface don't start and I have this error: Initial recording window is set to: X:0 Y:0 Width:1680 Height:945 Adjusted recording window is set to: X:0 Y:0 Width:1680 Height:944 Your window manager appears to be Metacity Initializing... Buffer size adjusted to 4096 from 4096 frames. Opened PCM device default Recording on device default is set to: 1 channels at 22050Hz X Error: BadAccess (attempt to access private resource denied) Bad Access on XGrabKey. Shortcut already assigned. X Error: BadAccess (attempt to access private resource denied) Bad Access on XGrabKey. Shortcut already assigned. X Error: BadAccess (attempt to access private resource denied) Bad Access on XGrabKey. Shortcut already assigned. X Error: BadAccess (attempt to access private resource denied) Bad Access on XGrabKey. Shortcut already assigned. Capturing! X Error: BadAccess (attempt to access private resource denied) Bad Access on XGrabKey. Shortcut already assigned. X Error: BadAccess (attempt to access private resource denied) Bad Access on XGrabKey. Shortcut already assigned. X Error: BadAccess (attempt to access private resource denied) Bad Access on XGrabKey. Shortcut already assigned. X Error: BadAccess (attempt to access private resource denied) Bad Access on XGrabKey. Shortcut already assigned.

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  • Bluetooth light not turned on and bluetooth also not working on vostro 1014

    - by Dinesh Kumar
    after running following command dmesg | grep -i bluetooth [ 17.106250] Bluetooth: Core ver 2.16 [ 17.107845] Bluetooth: HCI device and connection manager initialized [ 17.107847] Bluetooth: HCI socket layer initialized [ 17.107849] Bluetooth: L2CAP socket layer initialized [ 17.107857] Bluetooth: SCO socket layer initialized [ 18.853255] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 18.853260] Bluetooth: BNEP filters: protocol multicast [ 18.859350] Bluetooth: RFCOMM TTY layer initialized [ 18.859355] Bluetooth: RFCOMM socket layer initialized [ 18.859357] Bluetooth: RFCOMM ver 1.11 [14998.338293] init: bluetooth main process ended, respawning

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  • BOX2D and AS3: Mouse Event not working

    - by Gabriel Meono
    Background: Trying to make a simple "drop the ball" game. The code is located inside the first frame of the timeline. Nothing more is on the stage. Issue: Using QuickBox2D I made a simple If statement that drops and object acording the Mouse-x position: if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); I imported the MouseEvent library: import flash.events.MouseEvent; Nothing happens if I click, no output errors either. See it in action: http://gabrielmeono.com/download/Lucky_Hit_Alpha.swf http://gabrielmeono.com/download/Lucky_Hit_Alpha.fla Full Code: [SWF(width = 350, height = 600, frameRate = 60)] import com.actionsnippet.qbox.*; import flash.events.MouseEvent; var sim:QuickBox2D = new QuickBox2D(this); sim.createStageWalls(); //var ball:sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); // // make a heavy circle sim.addCircle({x:3, y:1, radius:0.25, density:5}); sim.addCircle({x:2, y:1, radius:0.25, density:5}); sim.addCircle({x:4, y:1, radius:0.25, density:5}); sim.addCircle({x:5, y:1, radius:0.25, density:5}); sim.addCircle({x:6, y:1, radius:0.25, density:5}); // create a few platforms sim.addBox({x:3, y:2, width:4, height:0.2, density:0, angle:0.1}); // make 26 dominoes for (var i:int = 0; i<7; i++){ //End sim.addCircle({x:1 + i * 1.5, y:16, radius:0.1, density:0}); sim.addCircle({x:2 + i * 1.5, y:15, radius:0.1, density:0}); //Mid end sim.addCircle({x:0 + i * 2, y:14, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:13, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:12, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:11, radius:0.1, density:0}); sim.addCircle({x:0 + i * 2, y:10, radius:0.1, density:0}); //Middle Start sim.addCircle({x:0 + i * 1.5, y:09, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:08, radius:0.1, density:0}); sim.addCircle({x:0 + i * 1.5, y:07, radius:0.1, density:0}); sim.addCircle({x:1 + i * 1.5, y:06, radius:0.1, density:0}); } if (MouseEvent.CLICK) { sim.addCircle({x:mouseX, y:1, radius:0.25, density:5}); sim.start(); /*sim.mouseDrag();*/ }

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  • intel wireless ac 7260 not working

    - by Johally Sanchez
    I just installed ubuntu 14.04 lts in my new laptop (asusq502la) I need help to make my wireless card already look at additional drivers but don't appear anyvdriver in there. Also I already download the drivers from intel and tried this http://wireless.kernel.org/en/users/Drivers/iwlwifi but it doesn't work either I hope someboy can help me rfkill list all show this 1: asus-wlan: Wireless LAN Soft blocked: no Hard blocked: no 2: asus-bluetooth: Bluetooth Soft blocked: yes Hard blocked: no sudo modprobe iwlwifi doesn't show anything it just ask for the password. dmesg | grep iwl still doesn't show anything.

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  • rails with fcgi error

    - by qichunren
    LoadError (Expected /web/zhao_backend2/app/controllers/admin_controller.rb to define AdminController): /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/activesupport-2.0.2/lib/active_support/dependencies.rb:249:in load_missing_constant' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/activesupport-2.0.2/lib/active_support/dependencies.rb:453:inconst_missing' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/activesupport-2.0.2/lib/active_support/dependencies.rb:465:in const_missing' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/activesupport-2.0.2/lib/active_support/inflector.rb:257:inconstantize' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/activesupport-2.0.2/lib/active_support/core_ext/string/inflections.rb:148:in constantize' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/actionpack-2.0.2/lib/action_controller/routing.rb:1426:inrecognize' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/actionpack-2.0.2/lib/action_controller/dispatcher.rb:170:in handle_request' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/actionpack-2.0.2/lib/action_controller/dispatcher.rb:115:indispatch' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/actionpack-2.0.2/lib/action_controller/dispatcher.rb:126:in dispatch_cgi' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/actionpack-2.0.2/lib/action_controller/dispatcher.rb:9:indispatch' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/rails-2.0.2/lib/fcgi_handler.rb:101:in process_request' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/rails-2.0.2/lib/fcgi_handler.rb:149:inwith_signal_handler' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/rails-2.0.2/lib/fcgi_handler.rb:99:in process_request' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/rails-2.0.2/lib/fcgi_handler.rb:77:inprocess_each_request' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/fcgi-0.8.8/lib/fcgi.rb:612:in each_cgi' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/fcgi-0.8.8/lib/fcgi.rb:609:ineach' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/fcgi-0.8.8/lib/fcgi.rb:609:in each_cgi' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/rails-2.0.2/lib/fcgi_handler.rb:76:inprocess_each_request' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/rails-2.0.2/lib/fcgi_handler.rb:50:in process!' /usr/local/ruby-1.8.7-p248/lib/ruby/gems/1.8/gems/rails-2.0.2/lib/fcgi_handler.rb:24:inprocess!' /public/dispatch.fcgi:24 Rendering /web/zhao_backend2/public/500.html (500 Internal Server Error)

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  • Screen brightness control not working on Lenovo T530

    - by Matt
    My brightness control doesn't work with a fresh install of 12.10 (brand new laptop). It is set to the brightest setting when I boot up and when I try to change it, I see the notification bar come up but the brightness doesn't actually change. I've tried all the solutions I could find around the Internet but none of them work. Things I have tried include: Editing /sys/class/backlight/acpi_video0/brightness In /usr/share/X11/xorg.conf.d/10-brightness-control.conf: Option "RegistryDwords" "EnableBrightnessControl=1" In /etc/default/grub: GRUB_CMDLINE_LINUX_DEFAULT="quiet splash acpi_osi=Linux acpi_backlight=vendor" There is no xorg.conf file in 12.10 that I have found, so the solutions that suggest editing that file don't do me a whole lot of good. I am currently using the Nouveau driver, but switching to the Nvidia proprietary drivers made no difference. Any other ideas? When is this bug going to be fixed? With all the reports I've come across I would think it would get a lot of attention. Thanks.

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  • IPV6 auto configuration not working

    - by Allan Ruin
    In Windows 7, my computer can automatically get a IPV6 global address and use IPV6 network, but in Ubuntu Natty, I can't find out how to let stateless configuration work. My network is a university campus network,so I don't need tunnels. I think if one thing can silently and successfully be accomplished in Windows, it shouldn't be impossible in linux. I tried manually editing /etc/network/interfaces and used a static IPV6 address, and I can use IPV6 this way, but I just want to use auto-configuration. I found this post: http://superuser.com/questions/33196/how-to-disable-autoconfiguration-on-ipv6-in-linux and tried sudo sysctl -w net.ipv6.conf.all.autoconf=1 sudo sysctl -w net.ipv6.conf.all.accept_ra=1 but without any luck. I got this in dmesg: root@natty-150:~# dmesg |grep IPv6 [ 26.239607] eth0: no IPv6 routers present [ 657.365194] eth0: no IPv6 routers present [ 719.101383] eth0: no IPv6 routers present [32864.604234] eth0: no IPv6 routers present [33267.619767] eth0: no IPv6 routers present [33341.507307] eth0: no IPv6 routers present I am not sure whether it matters,but then I setup a static IPv6 address (with gateway) and restart network,I ping6 ipv6.google.com and the ipv6 network is fine.This time a entry was added in dmesg [33971.214920] eth0: no IPv6 routers present So I guess the complain of no IPv6 router does not matter? Here is the ipv6 forwarding setting.But I guessed forwarding is used for radvd stuff? root@natty-150:/# cat /proc/sys/net/ipv6/conf/eth0/forwarding 0 After ajmitch mentioned forwarding setting, I added this to sysctl.conf file: net.ipv6.conf.all.autoconf = 1 net.ipv6.conf.all.accept_ra = 1 net.ipv6.conf.default.forwarding = 1 net.ipv6.conf.lo.forwarding = 1 net.ipv6.conf.eth0.forwarding = 1 and then ran sysctl -p /etc/init.d/networking restart But this still doesn't work.

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  • jBullet Collision/Physics not working correctly

    - by Kenneth Bray
    Below is the code for one of my objects in the game I am creating (yes although this is a cube, I am not making anything remotely like MineCraft), and my issue is I while the cube will display and is does follow the physics if the cube falls, it does not interact with any other objects in the game. If I was to have multiple cubes in screen at once they all just sit there, or shoot off in all directions never stopping. Anyway, I am new to jBullet, and any help would be appreciated. package Object; import static org.lwjgl.opengl.GL11.GL_QUADS; import static org.lwjgl.opengl.GL11.glBegin; import static org.lwjgl.opengl.GL11.glColor3f; import static org.lwjgl.opengl.GL11.glEnd; import static org.lwjgl.opengl.GL11.glPopMatrix; import static org.lwjgl.opengl.GL11.glPushMatrix; import static org.lwjgl.opengl.GL11.glVertex3f; import javax.vecmath.Matrix4f; import javax.vecmath.Quat4f; import javax.vecmath.Vector3f; import com.bulletphysics.collision.shapes.BoxShape; import com.bulletphysics.collision.shapes.CollisionShape; import com.bulletphysics.dynamics.RigidBody; import com.bulletphysics.dynamics.RigidBodyConstructionInfo; import com.bulletphysics.linearmath.DefaultMotionState; import com.bulletphysics.linearmath.Transform; public class Cube { // Cube size/shape variables private float size; boolean cubeCollidable; boolean cubeDestroyable; // Position variables - currently this defines the center of the cube private float posX; private float posY; private float posZ; // Rotation variables - should be between 0 and 359, might consider letting rotation go higher though I can't think of a purpose currently private float rotX; private float rotY; private float rotZ; //collision shape is a box shape CollisionShape fallShape; // setup the motion state for the ball DefaultMotionState fallMotionState; Vector3f fallInertia = new Vector3f(0, 1, 0); RigidBodyConstructionInfo fallRigidBodyCI; public RigidBody fallRigidBody; int mass = 1; // Constructor public Cube(float pX, float pY, float pZ, float pSize) { posX = pX; posY = pY; posZ = pZ; size = pSize; rotX = 0; rotY = 0; rotZ = 0; // define the physics based on the values passed in fallShape = new BoxShape(new Vector3f(size, size, size)); fallMotionState = new DefaultMotionState(new Transform(new Matrix4f(new Quat4f(0, 0, 0, 1), new Vector3f(0, 50, 0), 1f))); fallRigidBodyCI = new RigidBodyConstructionInfo(mass, fallMotionState, fallShape, fallInertia); fallRigidBody = new RigidBody(fallRigidBodyCI); } public void Update() { Transform trans = new Transform(); fallRigidBody.getMotionState().getWorldTransform(trans); posY = trans.origin.x; posX = trans.origin.y; posZ = trans.origin.z; } public void Draw() { fallShape.calculateLocalInertia(mass, fallInertia); // center point posX, posY, posZ float radius = size / 2; //top glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,0.0f); // red glVertex3f(posX + radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //bottom glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,1.0f,0.0f); // ?? color glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY - radius, posZ - radius); } glEnd(); glPopMatrix(); //right side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(1.0f,0.0f,1.0f); // ?? color glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); //left side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,1.0f); // ?? color glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); } glEnd(); glPopMatrix(); //front side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,0.0f,1.0f); //blue glVertex3f(posX + radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY + radius, posZ + radius); glVertex3f(posX - radius, posY - radius, posZ + radius); glVertex3f(posX + radius, posY - radius, posZ + radius); } glEnd(); glPopMatrix(); //back side glPushMatrix(); glBegin(GL_QUADS); { glColor3f(0.0f,1.0f,0.0f); // green glVertex3f(posX + radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY - radius, posZ - radius); glVertex3f(posX - radius, posY + radius, posZ - radius); glVertex3f(posX + radius, posY + radius, posZ - radius); } glEnd(); glPopMatrix(); } }

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  • Implicit Intent is not working [migrated]

    - by Sayem Siam
    I have a activity class named Notelist.In the Notelist class i have tried to insert a new note.For that i have used implicit Intent.But when i click to insert a new note it gives a run time error. public boolean onOptionsItemSelected(MenuItem item) { switch (item.getItemId()) { case R.id.menu_add: Log.d("sayem", "in case of fd"); Toast.makeText(this, "in the", Toast.LENGTH_LONG).show(); startActivity(new Intent(Intent.ACTION_INSERT, getIntent() .getData())); break; default: throw new IllegalArgumentException("not matched"); } return true; } And i have NoteEditor activity clas to Insert a new note. And here is my Androidmanifesto.xml file. <uses-sdk android:minSdkVersion="14" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" > <activity android:label="@string/app_name" android:name=".NotesList" > <intent-filter > <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <intent-filter> <action android:name="android.intent.action.VIEW" /> <action android:name="android.intent.action.EDIT" /> <action android:name="android.intent.action.PICK" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="vnd.android.cursor.dir/vnd.google.note" /> </intent-filter> <intent-filter > <action android:name="android.intent.action.GET_CONTENT" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="vnd.android.cursor.item/vnd.google.note" /> </intent-filter> </activity> <activity android:name="NoteEditor" > <intent-filter> <action android:name="NoteEditor"></action> <action android:name="android.intent.action.INSERT" /> <action android:name="android.intent.action.PASTE" /> <category android:name="android.intent.category.DEFAULT" /> <data android:mimeType="vnd.android.cursor.dir/vnd.google.note" /> </intent-filter> </activity> </application>

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  • wcf http 504: Working on a mystery

    - by James Fleming
    Ok,  So you're here because you've been trying to solve the mystery of why you're getting a 504 error. If you've made it to this lonely corner of the Internet, then the advice you're getting from other bloggers isn't the answer you are after. It wasn't the answer I needed either, so once I did solve my problem, I thought I'd share the answer with you. For starters, if by some miracle, you landed here first you may not already know that the 504 error is NOT coming from IIS or Casini, that response code is coming from Fiddler. HTTP/1.1 504 Fiddler - Receive Failure Content-Type: text/html Connection: close Timestamp: 09:43:05.193 ReadResponse() failed: The server did not return a response for this request.       The take away here is Fiddler won't help you with the diagnosis and any further digging in that direction is a red herring. Assuming you've dug around a bit, you may have arrived at posts which suggest you may be getting the error because you're trying to hump too much data over the wire, and have an urgent need to employ an anti-pattern: due to a special case: http://delphimike.blogspot.com/2010/01/error-504-in-wcfnet-35.html Or perhaps you're experiencing wonky behavior using WCF-CustomIsolated Adapter on Windows Server 2008 64bit environment, in which case the rather fly MVP Dwight Goins' advice is what you need. http://dgoins.wordpress.com/2009/12/18/64bit-wcf-custom-isolated-%E2%80%93-rest-%E2%80%93-%E2%80%9C504%E2%80%9D-response/ For me, none of that was helpful. I could perform a get on a single record  http://localhost:8783/Criterion/Skip(0)/Take(1) but I couldn't get more than one record in my collection as in:  http://localhost:8783/Criterion/Skip(0)/Take(2) I didn't have a big payload, or a large number of objects (as you can see by the size of one record below) - - A-1B f5abd850-ec52-401a-8bac-bcea22c74138 .biological/legal mother This item refers to the supervisor’s evaluation of the caseworker’s ability to involve the biological/legal mother in the permanency planning process. 75d8ecb7-91df-475f-aa17-26367aeb8b21 false true Admin account 2010-01-06T17:58:24.88 1.20 764a2333-f445-4793-b54d-1c3084116daa So while I was able to retrieve one record without a hitch (thus the record above) I wasn't able to return multiple records. I confirmed I could get each record individually, (Skip(1)/Take(1))so it stood to reason the problem wasn't with the data at all, so I suspected a serialization error. The first step to resolving this was to enable WCF Tracing. Instructions on how to set it up are here: http://msdn.microsoft.com/en-us/library/ms733025.aspx. The tracing log led me to the solution. The use of type 'Application.Survey.Model.Criterion' as a get-only collection is not supported with NetDataContractSerializer.  Consider marking the type with the CollectionDataContractAttribute attribute or the SerializableAttribute attribute or adding a setter to the property. So I was wrong (but close!). The problem was a deserializing issue in trying to recreate my read only collection. http://msdn.microsoft.com/en-us/library/aa347850.aspx#Y1455 So looking at my underlying model, I saw I did have a read only collection. Adding a setter was all it took.         public virtual ICollection<string> GoverningResponses         {             get             {                 if (!string.IsNullOrEmpty(GoverningResponse))                 {                     return GoverningResponse.Split(';');                 }                 else                     return null;             }                  } Hope this helps. If it does, post a comment.

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  • Bullet physics debug drawing not working

    - by Krishnabhadra
    Background I am following on from this question, which isn't answered yet. Basically I have a cube and a UVSphere in my scene, with UVSphere on the top of the cube without touching the cube. Both exported from blender. When I run the app The UVSphere does circle around the cube for 3 or 4 times and jump out of the scene. What I actually expect was the sphere to fall on top of the cube. What this question about From the comment to the linked question, I got to know about bullet debug drawing, which helps in debugging by drawing outline of physics bodies which are normally invisible. I did some research on that and came up with the code given below. From whatever I have read, below code should work, but it doesn't. My Code My bullet initialization code. -(void) initializeScene { /*Setup physics world*/ _physicsWorld = [[CC3PhysicsWorld alloc] init]; [_physicsWorld setGravity:0 y:-9.8 z:0]; /*Setting up debug draw*/ MyDebugDraw *draw = new MyDebugDraw; draw->setDebugMode(draw->getDebugMode() | btIDebugDraw::DBG_DrawWireframe ); _physicsWorld._discreteDynamicsWorld->setDebugDrawer(draw); /*Setup camera and lamb*/ ………….. //This simpleCube.pod contains the cube [self addContentFromPODFile: @"simpleCube.pod"]; //This file contains sphere [self addContentFromPODFile: @"SimpleSphere.pod"]; [self createGLBuffers]; CC3MeshNode* cubeNode = (CC3MeshNode*)[self getNodeNamed:@"Cube"]; CC3MeshNode* sphereNode = (CC3MeshNode*)[self getNodeNamed:@"Sphere"]; // both cubeNode and sphereNode are not nil from this point float *cVertexData = (float*)((CC3VertexArrayMesh*)cubeNode.mesh) .vertexLocations.vertices; int cVertexCount = ((CC3VertexArrayMesh*)cubeNode.mesh) .vertexLocations.vertexCount; btTriangleMesh* cTriangleMesh = new btTriangleMesh(); int offset = 0; for (int i = 0; i < (cVertexCount / 3); i++) { unsigned int index1 = offset; unsigned int index2 = offset+6; unsigned int index3 = offset+12; cTriangleMesh->addTriangle( btVector3(cVertexData[index1], cVertexData[index1+1], cVertexData[index1+2]), btVector3(cVertexData[index2], cVertexData[index2+1], cVertexData[index2+2]), btVector3(cVertexData[index3], cVertexData[index3+1], cVertexData[index3+2])); offset += 18; } [self releaseRedundantData]; /*Create a triangle mesh from the vertices*/ btBvhTriangleMeshShape* cTriMeshShape = new btBvhTriangleMeshShape(cTriangleMesh,true); btCollisionShape *sphereShape = new btSphereShape(1); gTriMeshObject = [_physicsWorld createPhysicsObjectTrimesh:cubeNode shape:cTriMeshShape mass:0 restitution:1.0 position:cubeNode.location]; sphereObject = [_physicsWorld createPhysicsObject:sphereNode shape:sphereShape mass:1 restitution:0.1 position:sphereNode.location]; sphereObject.rigidBody->setDamping(0.1,0.8); /*Enable debug drawing*/ _physicsWorld._discreteDynamicsWorld->debugDrawWorld(); } And My btIDebugDraw implementation (MyDebugDraw.h) //MyDebugDraw.h class MyDebugDraw: public btIDebugDraw{ int m_debugMode; public: virtual void drawLine(const btVector3& from,const btVector3& to ,const btVector3& color); virtual void drawContactPoint(const btVector3& PointOnB ,const btVector3& normalOnB,btScalar distance ,int lifeTime,const btVector3& color); virtual void reportErrorWarning(const char* warningString); virtual void draw3dText(const btVector3& location ,const char* textString); virtual void setDebugMode(int debugMode); virtual int getDebugMode() const; }; void MyDebugDraw::drawLine(const btVector3& from,const btVector3& to ,const btVector3& color){ LogInfo(@"Works!!"); glPushMatrix(); glColor4f(color.getX(), color.getY(), color.getZ(), 1.0); const GLfloat line[] = { from.getX()*1, from.getY()*1, from.getZ()*1, //point A to.getX()*1, to.getY()*1,to.getZ()*1 //point B }; glVertexPointer( 3, GL_FLOAT, 0, &line ); glPointSize( 5.0f ); glDrawArrays( GL_POINTS, 0, 2 ); glDrawArrays( GL_LINES, 0, 2 ); glPopMatrix(); } void MyDebugDraw::drawContactPoint(const btVector3 &PointOnB ,const btVector3 &normalOnB, btScalar distance ,int lifeTime, const btVector3 &color){ } void MyDebugDraw::reportErrorWarning(const char *warningString){ } void MyDebugDraw::draw3dText(const btVector3 &location , const char *textString){ } void MyDebugDraw::setDebugMode(int debugMode){ } int MyDebugDraw::getDebugMode() const{ return DBG_DrawWireframe; } My Problem The drawLine method is getting called. I can see the cube and sphere in place. Sphere again does some circling around the cube before jumping off. No debug lines are getting drawn.

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  • Working with Legacy code #4 : Remove the hard dependencies

    - by andrewstopford
    During your refactoring cycle you should be seeking out the hard dependencies that the code may have, examples of these can include. File System Database Network (HTTP) Application Server (Crystal) Classes that service these kind (or code that can be abstracted to a class) of these kind of dependencies should be wrapped in an interface for easier mocking. If you team starts refering to the interface version of these classes the hard dependency will over time work it's self free.

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  • Internal microphone not working in Google talk

    - by Tim
    My laptop is Lenovo T400, which has an internal microphone. My OS is Ubuntu 10.10. My browser is Firefox 11.0. The internal microphone works fine, because I can use it to record my voice using Audaciy. However, in Google talk, I have choose "Internal Audio Analog Stereo" in "Settings - Voice and video chat - Microphone:". But when I click "Verify your settings", it doesn't work. Neither can I speak to others using Google Talk. I wonder why? Thanks and regards!

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  • .NET Reference "Copy Local" True / Fasle Being Set Based on Contents of General Assembly

    - by D-Sect
    Hello All. First question for me here. We had a very interesting problem with a Win Forms project. It's been resolved. We know what happened, but we want to understand why it happened. This may help other people out in the future who have a similar problem. The WinForms project failed on 2 of our client's PCs. The error was an obscure kernel.dll error. The project ran fine on 3 other PCs. We found that a .DLL (log4net.dll - a very popular open-source logging library) was missing from our release folder. It was previously in our release folder. Why was it missing in this latest release? It was missing because I must have installed a program on my Dev box that used log4net.dll and it was added to the general assembly. When I checked the SLN's references for log4net.dll, they were changed to "copy local=FALSE". They must have changed automagicially because log4net.dll was present in my GAC. Here's where my question starts: Why did my reference for log4net.dll get changed from COPY LOCAL = TRUE to COPY LOCAL = FALSE? I suspect it's because it was added to my GAC by another program. How can we prevent this from happening again? As it stands now, if I install a piece of software that uses a common library and it adds it to my GAC, then my SLNs that REF that DLL will change from Copy Local TRUE to FALSE. Thank you so much. I hope this helps people out who have a piece of software that runs in some places, but not in others, when it used to run fine in ALL places.

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