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  • Google Maps API V3: How to jump to a specific marker from outside the map?

    - by Tom
    I have a map with two markers on it. The initial view of the map only shows one marker, and I want to provide a link next to the map that will move the map to the 2nd marker when clicked. Here's a demo of what I want, using v2 of the API: http://arts.brighton.ac.uk/contact-university-of-brighton-faculty-of-arts (note the links below the map) Here's what I have so far: <script type="text/javascript"> function initialize() { var latlng = new google.maps.LatLng(50.823817, -0.135634); var myOptions = { zoom: 13, center: latlng, mapTypeId: google.maps.MapTypeId.ROADMAP, mapTypeControlOptions: { style: google.maps.MapTypeControlStyle.DROPDOWN_MENU } , scaleControl: false }; var map = new google.maps.Map(document.getElementById("map"), myOptions); // 1st marker var marker1 = new google.maps.Marker({ position: new google.maps.LatLng(50.823817, -0.135634), map: map, title: 'my title' }); var infowindow = new google.maps.InfoWindow({ content: 'my window content' }); google.maps.event.addListener(marker1, 'click', function() { infowindow.open(map, marker1); }); // 2nd marker var marker2 = new google.maps.Marker({ position: new google.maps.LatLng(51.5262405, -0.074549), map: map, title: 'my 2nd title'}); var infowindow2 = new google.maps.InfoWindow({ content: 'content for my 2nd window' }); google.maps.event.addListener(marker2, 'click', function() { infowindow2.open(map, marker2); }); } </script> So what I'd like to add is a link to marker2, to move the map some 50-odd miles up, e.g. <a href="#marker2">Second location</a>. How would I do this?

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  • Storing an image map in a database

    - by ColoradoRockie
    I have a requirement to allow users in a content management system to create their own image maps through a gui interface, which I have accomplished. But instead of saving the image map to the page code, I want to save the image map code to a database (sql), which I've also accomplished. When I started down this road in my head I was thinking the whole time that I'd just add the "usemap" attribute at runtime shown below where promo1.ImageMap holds the entire map code: if(promo1.HasImageMap) imgPromotion1.Attributes.Add("usemap", promo1.ImageMap); I guess I didn't think it though well enough, because it seems that "usemap" only expects the name of the existing map to use from the page code, and not the map code as a string. Does anyone have any clever ideas on how to apply the map from the database to the image at run time?

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  • Can I customize the Summary Network Report in Windows Server 2008?

    - by Xavier
    Hi Guys, We get a weekly Summary Network Report from our SBS 2008 server, delivered by email. The report contains many alerts. We want to ignore some of them so that the report is all green and any alert will stand out. For example, we want to ignore the alert regarding the firewall being off on the server. Is there a place where I can select what points to check and the level of some alerts (such as low remaining disk space), etc?

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  • what is this 'map' mean..in django

    - by zjm1126
    this is the code: def create(request, form_class=MapForm, template_name="maps/create.html"): map_form = form_class(request.POST or None) if map_form.is_valid(): map = map_form.save(commit=False) and the map_form is : class MapForm(forms.ModelForm): slug = forms.SlugField(max_length=20, help_text = _("a short version of the name consisting only of letters, numbers, underscores and hyphens."), #error_message = _("This value must contain only letters, numbers, underscores and hyphens.")) ) def clean_slug(self): if Map.objects.filter(slug__iexact=self.cleaned_data["slug"]).count() > 0: raise forms.ValidationError(_("A Map already exists with that slug.")) return self.cleaned_data["slug"].lower() def clean_name(self): if Map.objects.filter(name__iexact=self.cleaned_data["name"]).count() > 0: raise forms.ValidationError(_("A Map already exists with that name.")) return self.cleaned_data["name"] class Meta: model = Map fields = ('name', 'slug', 'description')

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  • When does it make sense to use a map?

    - by kiwicptn
    I am trying to round up cases when it makes sense to use a map (set of key-value entries). So far I have two categories (see below). Assuming more exist, what are they? Please limit each answer to one unique category and put up an example. Property values (like a bean) age -> 30 sex -> male loc -> calgary Presence, with O(1) performance peter -> 1 john -> 1 paul -> 1

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  • Google map blank when used with master page

    - by asp316
    I wrote a google map lookup page. Everthing worked fine until I referenced the page to use a master page. I removed the form tag from the master page as the search button on the map page is a submit button. Everything else on my page appears but the google map div appears with map navigation controls and logo but no map visuals appear. I retested with the previous, non master page version and the map appears correctly. Any thoughts on what I'm missing?

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  • How to back up a Windows Home Server over the network?

    - by Jay Bazuzi
    One of the very few reasons I have to physically interact with my Windows Home Server is to back it up to an external hard drive, with the "Backup Server" feature. It would be more convenient to plug the external drive in to a desktop PC, and then do the backup over the network. Is there a way to do this? I've heard a little about iSCSI, but as far as I can tell it costs money, and I'm hoping for something free.

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  • How to use a Network adapter only for a specific Connection on Win7?

    - by Tokk
    Hey, Guys I've got several network adapter in my PC (from LAN, WLAN, VPN etc...) and what I want to accomplish is that some specific adresses use the VPN adapter, while all others use eiter LAN or WLAN. (So for example http://win-server/ is using VPN, while www.google still uses LAN connection.) I've want to solve this with the Windows settings and not the VPN settings to make sure I can do it with every VPN-Provider. Thank You

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  • Keep a Google Maps v3 Map Hidden, show when needed

    - by Dr1Ku
    Is there a way of preventing Google Maps (JS, v3) of being displayed from the get-go ? I do some pre-processing and would like to show my 'Loading' spinner until everything is good to go (more eloquently put, hide the map -- e.g. the container div -- until all preprocessing is complete -- at which point, show the map). Hooking to the map's 'idle' event doesn't help that much, since the map is already displayed when this event hits. I know that the container div gets inline-styled by GMaps after loading, my first idea is to clear out the style attr (whilst listening to 'idle'), but it would be interesting to see if there is a way of creating the map and not displaying it until all pre-processing is done. Maybe by using an argument to the new google.maps.Map constructor, or a MapOption ? Any thoughts on this ? Thank you in advance !

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  • How do you save a Neural Network to file using Ruby's ai4r gem?

    - by Jaime Bellmyer
    I'm using ruby's ai4r gem, building a neural network. Version 1.1 of the gem allowed me to simply do a Marshal.dump(network) to a file, and I could load the network back up whenever I wanted. With version 1.9 a couple years later, I'm no longer able to do this. It generates this error when I try: no marshal_dump is defined for class Proc I know the reason for the error - Marshal can't handle procs in an object. Fair enough. So is there something built in to ai4r? I've been searching with no luck. I can't imagine any practical use for a neural network you have to rebuild from scratch every time you want to use it.

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  • Why can't we have an immutable version of operator[] for map

    - by Yan Cheng CHEOK
    The following code works fine : std::map<int, int>& m = std::map<int, int>(); int i = m[0]; But not the following code : // error C2678: binary '[' : no operator... const std::map<int, int>& m = std::map<int, int>(); int i = m[0]; Most of the time, I prefer to make most of my stuff to become immutable, due to reason : http://www.javapractices.com/topic/TopicAction.do?Id=29 I look at map source code. It has mapped_type& operator[](const key_type& _Keyval) Is there any reason, why std::map unable to provide const mapped_type& operator[](const key_type& _Keyval) const

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  • How to calculate median of a Map<Int,Int>?

    - by Chris
    For a map where the key represents a number of a sequence and the value the count how often this number appeared in the squence, how would an implementation of an algorithm in java look like to calculate the median? For example: 1,1,2,2,2,2,3,3,3,4,5,6,6,6,7,7 in a map: Map<Int,Int> map = ... map.put(1,2) map.put(2,4) map.put(3,3) map.put(4,1) map.put(5,1) map.put(6,3) map.put(7,2) double median = calculateMedian(map); print(median); would result in: > print(median); 3 > So what i am looking for is a java implementation of calculateMedian.

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  • How to run your own cloud network at home?

    - by Xeoncross
    I have 7 PC's around the house that total more than 10Ghz in CPU power. I was wondering if I could put them to use building my own "cloud computing" network to help with rendering videos, blender animations, Photoshop effects, or anything else. Does something like this exists - and if so what is it called and where do I find it?

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  • How to get top/left x/y of image map with javascript / jquery?

    - by jpea
    Using jQuery's position() or offset(), I can't seeme to get the top/left coordinates of an image map area. It works in FF, but nothing else - no webkit, IE, Opera. $('area').bind("click",function(){ alert($(this).position().left); }); <area shape="rect" coords="14,25,205,150" href="#"> Anyone know of a different way to access these? Normally I would just take the coords and split(",") but there are a bunch of multi-faceted area's on these pages.

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  • Networking in VirtualBox

    - by Fat Bloke
    Networking in VirtualBox is extremely powerful, but can also be a bit daunting, so here's a quick overview of the different ways you can setup networking in VirtualBox, with a few pointers as to which configurations should be used and when. VirtualBox allows you to configure up to 8 virtual NICs (Network Interface Controllers) for each guest vm (although only 4 are exposed in the GUI) and for each of these NICs you can configure: Which virtualized NIC-type is exposed to the Guest. Examples include: Intel PRO/1000 MT Server (82545EM),  AMD PCNet FAST III (Am79C973, the default) or  a Paravirtualized network adapter (virtio-net). How the NIC operates with respect to your Host's physical networking. The main modes are: Network Address Translation (NAT) Bridged networking Internal networking Host-only networking NAT with Port-forwarding The choice of NIC-type comes down to whether the guest has drivers for that NIC.  VirtualBox, suggests a NIC based on the guest OS-type that you specify during creation of the vm, and you rarely need to modify this. But the choice of networking mode depends on how you want to use your vm (client or server) and whether you want other machines on your network to see it. So let's look at each mode in a bit more detail... Network Address Translation (NAT) This is the default mode for new vm's and works great in most situations when the Guest is a "client" type of vm. (i.e. most network connections are outbound). Here's how it works: When the guest OS boots,  it typically uses DHCP to get an IP address. VirtualBox will field this DHCP request and tell the guest OS its assigned IP address and the gateway address for routing outbound connections. In this mode, every vm is assigned the same IP address (10.0.2.15) because each vm thinks they are on their own isolated network. And when they send their traffic via the gateway (10.0.2.2) VirtualBox rewrites the packets to make them appear as though they originated from the Host, rather than the Guest (running inside the Host). This means that the Guest will work even as the Host moves from network to network (e.g. laptop moving between locations), and from wireless to wired connections too. However, how does another computer initiate a connection into a Guest?  e.g. connecting to a web server running in the Guest. This is not (normally) possible using NAT mode as there is no route into the Guest OS. So for vm's running servers we need a different networking mode.... Bridged Networking Bridged Networking is used when you want your vm to be a full network citizen, i.e. to be an equal to your host machine on the network. In this mode, a virtual NIC is "bridged" to a physical NIC on your host, like this: The effect of this is that each VM has access to the physical network in the same way as your host. It can access any service on the network such as external DHCP services, name lookup services, and routing information just as the host does. Logically, the network looks like this: The downside of this mode is that if you run many vm's you can quickly run out of IP addresses or your network administrator gets fed up with you asking for statically assigned IP addresses. Secondly, if your host has multiple physical NICs (e.g. Wireless and Wired) you must reconfigure the bridge when your host jumps networks.  Hmm, so what if you want to run servers in vm's but don't want to involve your network administrator? Maybe one of the next 2 modes is for you... Internal Networking When you configure one or more vm's to sit on an Internal network, VirtualBox ensures that all traffic on that network stays within the host and is only visible to vm's on that virtual network. Configuration looks like this: The internal network ( in this example "intnet" ) is a totally isolated network and so is very "quiet". This is good for testing when you need a separate, clean network, and you can create sophisticated internal networks with vm's that provide their own services to the internal network. (e.g. Active Directory, DHCP, etc). Note that not even the Host is a member of the internal network, but this mode allows vm's to function even when the Host is not connected to a network (e.g. on a plane). Note that in this mode, VirtualBox provides no "convenience" services such as DHCP, so your machines must be statically configured or one of the vm's needs to provide a DHCP/Name service. Multiple internal networks are possible and you can configure vm's to have multiple NICs to sit across internal and other network modes and thereby provide routes if needed. But all this sounds tricky. What if you want an Internal Network that the host participates on with VirtualBox providing IP addresses to the Guests? Ah, then for this, you might want to consider Host-only Networking... Host-only Networking Host-only Networking is like Internal Networking in that you indicate which network the Guest sits on, in this case, "vboxnet0": All vm's sitting on this "vboxnet0" network will see each other, and additionally, the host can see these vm's too. However, other external machines cannot see Guests on this network, hence the name "Host-only". Logically, the network looks like this: This looks very similar to Internal Networking but the host is now on "vboxnet0" and can provide DHCP services. To configure how a Host-only network behaves, look in the VirtualBox Manager...Preferences...Network dialog: Port-Forwarding with NAT Networking Now you may think that we've provided enough modes here to handle every eventuality but here's just one more... What if you cart around a mobile-demo or dev environment on, say, a laptop and you have one or more vm's that you need other machines to connect into? And you are continually hopping onto different (customer?) networks. In this scenario: NAT - won't work because external machines need to connect in. Bridged - possibly an option, but does your customer want you eating IP addresses and can your software cope with changing networks? Internal - we need the vm(s) to be visible on the network, so this is no good. Host-only - same problem as above, we want external machines to connect in to the vm's. Enter Port-forwarding to save the day! Configure your vm's to use NAT networking; Add Port Forwarding rules; External machines connect to "host":"port number" and connections are forwarded by VirtualBox to the guest:port number specified. For example, if your vm runs a web server on port 80, you could set up rules like this:  ...which reads: "any connections on port 8080 on the Host will be forwarded onto this vm's port 80".  This provides a mobile demo system which won't need re-configuring every time you open your laptop lid. Summary VirtualBox has a very powerful set of options allowing you to set up almost any configuration your heart desires. For more information, check out the VirtualBox User Manual on Virtual Networking. -FB 

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  • Dynamic/Adaptive RLE

    - by Lucius
    So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps are composed of 128x128 tiles and have 4 layers (for details and stuff). I already spent a good amount of time searching for solutions and the best thing I found was run-length enconding (RLE). It seems easy enough to use with static data, but is there a way to use it with data that is constantly changing, without a big drop in performance? In my maps, supposing I'm compressing the columns, I would have 128 rows, each with some amount of data (hopefully less than it would be without RLE). Whenever I change a tile, that whole row would have to be checked and I'm affraid that would slow down too much the production (and I'm in a somewhat tight schedule). Well, worst case scenario I work on each map individually, and save them using RLE, but it would be really nice if I could avoind that. EDIT: What I'm currently using to store the data for the tiles is a 2D array of HashMaps that use the layer as key and store the id of the tile in that position - like this: private HashMap< Integer, Integer [][]

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  • Compressing 2D level data

    - by Lucius
    So, I'm developing a 2D, tile based game and a map maker thingy - all in Java. The problem is that recently I've been having some memory issues when about 4 maps are loaded. Each one of these maps are composed of 128x128 tiles and have 4 layers (for details and stuff). I already spent a good amount of time searching for solutions and the best thing I found was run-length enconding (RLE). It seems easy enough to use with static data, but is there a way to use it with data that is constantly changing, without a big drop in performance? In my maps, supposing I'm compressing the columns, I would have 128 rows, each with some amount of data (hopefully less than it would be without RLE). Whenever I change a tile, that whole row would have to be checked and I'm affraid that would slow down too much the production (and I'm in a somewhat tight schedule). Well, worst case scenario I work on each map individually, and save them using RLE, but it would be really nice if I could avoind that. EDIT: What I'm currently using to store the data for the tiles is a 2D array of HashMaps that use the layer as key and store the id of the tile in that position - like this: private HashMap< Integer, Integer [][]

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  • Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • Unreal 3 Editor (Unreal Tournament 3) Lifting vehicles (and spawners) using InterActors, strange collisions causing flying vehicles

    - by Gareth Jones
    Making a VCTF map with the Unreal Tournament 3 Editor, and thus have vehicles in it. Currently I have 2 walkways next to each other (Big enough for a vehicle). One of them (A InterActor) drops down, and a grate covers the hole until the vehicle respawns. Once its respawned the InterActor Walkway lifts the vehicle up (and the grate pulls back). However what I'm finding is that the vehicle seems to collide with something when it gets near the top. (Looks something like this: ----_ where _ is the moving InterActor and - is a walkway) I created a new map to test this, and found it seems the front of the scorpion collides with the walkway in front of it, however I don't know why, it physically (in terms of how it looks in game) does not touch the walkway in front of it, but its actions look like it has. Im using InterActors, and a vehicle spawner, looking like so How do I stop this from happening? Right now everything is perfect, except the vehicle keeps flying away every time its lifted up, likes it been forced in between the "lift" and another object!

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  • Cannot create a neutral unit with a trigger

    - by Xitcod13
    I've been playing around with the starcraft UMS (Use map settings) for a while and usually i figure things out pretty quickly when im stuck. Alas not this time. I'm trying to place a neutral unit (player 12) using a trigger. It refuses to work. I'm using Scmdraft 2.0 as my editor (but i cant get it to work in other editors either) (all neutral units placed before the game starts are visible and all other triggers work fine. Also i created a text msg and it does displays it in-game so the trigger triggers ) For testing I created a trigger that looks like this: Player: neutral (i tried neutral players player 1 and all players as well) Condition: -always Action: -Create *1 Terran Medic* at '*location 022*' for *Neutral* (also tried neutral players) When I start the game nothing happens. Here is what I tried: I tried placing a start location for neutral player (player 12) I tried changing the owner under map properties of player 12 to neutral and computer from unused which was the default. Although it seems like it should be a common enough problem, I don't see it in any FAQ and I cant find anything about it when I Google it. Thanks in advance.

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