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  • C# Language Design: explicit interface implementation of an event

    - by ControlFlow
    Small question about C# language design :)) If I had an interface like this: interface IFoo { int Value { get; set; } } It's possible to explicitly implement such interface using C# 3.0 auto-implemented properties: sealed class Foo : IFoo { int IFoo.Value { get; set; } } But if I had an event in the interface: interface IFoo { event EventHandler Event; } And trying to explicitly implement it using field-like event: sealed class Foo : IFoo { event EventHandler IFoo.Event; } I will get the following compiler error: error CS0071: An explicit interface implementation of an event must use event accessor syntax I think that field-like events is the some kind of dualism for auto-implemented properties. So my question is: what is the design reason for such restriction done?

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  • SOA design principles with regards to database relationships

    - by Eitan
    If I were to extricate my current membership provider from my solution, i.e. as a dll and expose it as a web service with it's own db, how would I model the relationships with regards to SOA design. For example I have a table: USER id, name, lastname, username, password, role. and table PRODUCT id, name, price, createdate, userid the foreign key being userid to table user. How would I model the relationship and/or query the db. If I wanted to get all products that were uploaded today for example, before I would query: SELECT u.name, u.lastname, u.username, p.* FROM PRODUCT p INNER JOIN USER u ON p.userid = u.id WHERE createdate = '05/05/2010' Now that I don't have the table within the database how would I perform this query? Thanks.

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  • Custom Providers & Design Patterns

    - by Code Sherpa
    Hi. I am using ASP.NET 2.0 and its various providers. I have overridden most of the methods I need and have the following custom providers: ProjectMembershipProvider ProjectProfileProvider ProjectRoleProvider In the design of my project, my intention was to wrap the custom providers in a facade - style design - mixing and matching profiling, membership, and roles in API methods to simplify things for developers. But, I am finding that a lot of the methods in my custom providers don't need to change, really. And, it seems silly to wrap a stand-alone method in another method that does exactly the same thing. So - is my approach wrong? Or, should I allow end - users to instantiate the custom providers when needed and the mix/match api when needed? This seems a bit redundant to me but I can't see another way. Advice appreciated. Thanks.

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  • Domain-driven design with Zend

    - by mik
    This question is a continuation of my previous question here http://stackoverflow.com/questions/2122850/zend-models-architecture (big thanks to Bill Karwin). I've made some reading including this article http://weierophinney.net/matthew/archives/202-Model-Infrastructure.html and this question http://stackoverflow.com/questions/373054/how-to-properly-create-domain-using-zend-framework Now I understand, what domain driven design is. But examples are still very simple and poor. They are based on one table and one model. Now, my question is: do they use Domain Model Design in real-world PHP projects? I've been looking for some good documentation about this, but I haven't found anything good enough, that explains how to manage several tables and transfer them to Domain Objects. As long as I know, there is Hibernate library, that has this features in Java, but what should I use in PHP (Zend Framework)?

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  • Design from scratch - building classes

    - by Tony
    Hi All, I've started a new project where I'm writing a WPF business application, but I'm having trouble with the design. The database was easy to put together, but I'm not sure how I have to go about the designing the application itself. The main thing that I find hard is the code design. I've decided that the MVVM pattern is very applicable for this application, but how do I go about deciding what classes to build and how things go from there? Does anyone have some guidelines I could use? This is a standard business application that just stores and retrieves data. Some data queries will also need to be performed.

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  • Service design or access to another process

    - by hotyi
    I have a cache service,it's works as .net remoting, i want to create another windows service to clean up the that cache service by transfer the objects from cache to files. because they are in separate process, is their any way i could access that cache service or do i have to expose a method from the cache service to do that clean up work? the "clean up" means i want to serialize the object from Cache to file and these saved file will be used for further process. let me explain this application more detail. the application is mainly a log service to log all the coming request and these request will be saved to db for further data mining. we have 2 design for this log system 1) use MSMQ, but seems it's performance is not good enough, we don't use it. 2) we design a cache service, each request will be saved into the cache, and we need another function to clean up the cache by serialize the object to file.

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  • Method hiding with interfaces

    - by fearofawhackplanet
    interface IFoo { int MyReadOnlyVar { get; } } class Foo : IFoo { int MyReadOnlyVar { get; set; } } public IFoo GetFoo() { return new Foo { MyReadOnlyVar = 1 }; } Is the above an acceptable way of implementing a readonly/immutable object? The immutability of IFoo can be broken with a temporary cast to Foo. In general (non-critical) cases, is hiding functionality through interfaces a common pattern? Or is it considered lazy coding? Or even an anti-pattern?

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  • Web design process with CSS - during or after?

    - by SyaZ
    Which is the better practice? Add CSS during web designing you can see the result (or close) as early as possible and make required changes. You also know how many divs or spans you might need (eg to make curved cross-browser hover background). But as you add more and more components to the page sometimes things get hack-ish as you need to patch here and there to get the exact design required. Add CSS after finishing page design you can see the page overall structure as it is well, without styles. You get to see how accessible your site is, and modify it right away if it's not good enough (unlike the former case where you may break multiple CSS rules). Plus after you finished it, you only need to spend most of the time to alter only the CSS file, which is good to get the momentum going. Granted I have never tried the latter approach, but am seriously considering it for my next project if I can see convincing reasons -- or if it's no good at all. Thanks.

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  • design using a readonly class in c#

    - by edosoft
    Hi Small design question here. I'm trying to develop a calculation app in C#. I have a class, let's call it InputRecord, which holds 100s of fields (multi dimensional arrays) This InputRecordclass will be used in a number of CalculationEngines. Each CalculcationEngine can make changes to a number of fields in the InputRecord. These changes are steps needed for it's calculation. Now I don't want the local changes made to the InputRecord to be used in other CalculcationEngine's classes. The first solution that comes to mind is using a struct: these are value types. However I'd like to use inheritance: each CalculationEngine needs a few fields only relevant to that engine: it's has it's own InputRecord, based on BaseInputRecord. Can anyone point me to a design that will help me accomplish this?

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  • UI Design Choices and How to Implement Them

    - by AKRamkumar
    I am making an application that is a dashboard/widget host. I am using MEF to load the plugins and I have a ui Concept Idea like this: http://i42.tinypic.com/scb6nd.png Is this a good design choice? How would I implement the Navigation? Is there any Design Patter you would reccomend for this? Note: My contract interface is this. public interface IDashboardPlugin { public string Name{get;} public string Description{get;} public string Author{get;} public UIElement UI{get;} }

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  • Design patterns and interview question

    - by user160758
    When I was learning to code, I read up on the design patterns like a good boy. Long after this, I started to actually understand them. Design discussions such as those on this site constantly try to make the rules more and more general, which is good. But there is a line, over which it becomes over-analysis starts to feed off itself and as such I think begins to obfuscate the original point - for example the "What's Alternative to Singleton" post and the links contained therein. http://stackoverflow.com/questions/1300655/whats-alternative-to-singleton I say this having been asked in both interviews I’ve had over the last 2 weeks what a singleton is and what criticisms I have of it. I have used it a few times for items such as user data (simple key-value eg. last file opened by this user) and logging (very common i'm sure). I've never ever used it just to have what is essentially global application data, as this is clearly stupid. In the first interview, I reply that I have no criticisms of it. He seemed disappointed by this but as the job wasn’t really for me, I forgot about it. In the next one, I was asked again and, as I wanted this job, I thought about it on the spot and made some objections, similar to those contained in the post linked to above (I suggested use of a factory or dependency injection instead). He seemed happy with this. But my problem is that I have used the singleton without ever using it in this kind of stupid way, which I had to describe on the spot. Using it for global data and the like isn’t something I did then realised was stupid, or read was stupid so didn’t do, it was just something I knew was stupid from the start. Essentially I’m supposed to be able to think of ways of how to misuse a pattern in the interview? Which class of programmers can best answer this question? The best ones? The medium ones? I'm not sure.... And these were both bright guys. I read more than enough to get better at my job but had never actually bothered to seek out criticisms of the most simple of the design patterns like this one. Do people think such questions are valid and that I ought to know the objections off by heart? Or that it is reasonable to be able to work out what other people who are missing the point would do on the fly? Or do you think I’m at least partially right that the question is too unsubtle and that the questions ought to be better thought out in order to make sure only good candidates can answer. PS. Please don’t think I’m saying that I’m just so clever that I know everything automatically - I’ve learnt the hard way like everyone else. But avoiding global data is hardly revolutionary.

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  • Magento Design Patterns

    - by JonB
    Magento, IMHO, represents a PHP system that is built on well thought-out coding principles - reuseable design patterns being one of them. In terms of an example of a PHP system, I think it can be considered pretty cutting edge and therefore worth considering from an architectural point of view. As I understand it, there are many design patterns that are available to the OOP developer. Seeing such patterns being put to use in an open-source system such as Magento allows a developer to view examples of such patterns in real use and in situ, rather than in examples that can sometimes be rather achedemic, and even a little misleading. As such, I am wondering what patterns, other than the ones I have listed below, Magento programmers have used when developing for Magento. As a note, I understand that some of these patterns are in place as a consequence of being built on the Zend Framework, MVC / Front Controller being a couple of them, The obvious ones are: Factory: $product = Mage::getModel('catalog/product'); Singleton: $category = Mage::getSingleton('catalog/session'); Registry: $currentCategory = Mage::registry('current_category');

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  • Singletons and other design issues

    - by Ahmed Saleh
    I have worked using different languages like C++/Java and currently AS3. Most applications were computer vision, and small 2D computer games. Most companies that I have worked for, they use Singletons in a language like AS3, to retrieve elements or classes in an easy way. Their problem is basically they needs some variables or to call other functions from other classes. In a language like AS3, there is no private constructor, and they write a hacky code to prevent new instances. In Java and C++ I also faced the situation that I need to use other classe's members or to call their functions in different classes. The question is, is there a better or another design, to let other classes interact with each others without using singletons? I feel that composition is the answer, but I need more detailed solutions or design suggestions.

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  • Java: design problem with private-final-int-value and empty constructor

    - by HH
    $ javac InitInt.java InitInt.java:7: variable right might not have been initialized InitInt(){} ^ 1 error $ cat InitInt.java import java.util.*; import java.io.*; public class InitInt { private final int right; //DUE to new Klowledge: Design Problem //I think having an empty constructor like this // is an design problem, shall I remove it? What do you think? // When to use an empty constructor? InitInt(){} public static void main(String[] args) { InitInt test = new InitInt(); System.out.println(test.getRight()); } public int getRight(){return right;} } Initialization problem with Constructor InitInt{ // Still the error, "may not be initialized" // How to initialise it? if(snippetBuilder.length()>(charwisePos+25)){ right=charwisePos+25; }else{ right=snippetBuilder.length()-1; } }

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  • design pattern tools to use?

    - by ajsie
    i have noticed that every area has some tools you can use to make things easier. eg. css = dreamweaver doctrine/propel = orm designer // you dont have to hardcore code schemas manually and remembering all the syntax/variables mysql = mysql workbench // the same etc. in this way you get aided and dont have to type things the hard way, and can learn the structure, but then use GUI tools to help you develop faster. now i'm learning design patterns (singleton, factory, command, memento etc) and im wondering if there are some kind of tools you can use that will help you develop faster. i dont know exactly what tools i'm trying to find, just helping me when coding with design patterns (schema drawings? references?) are there any?

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  • Looking for some Feedback on a DB Design

    - by zSysop
    I'm currently working on a ticketing system which allows our users to submit tickets based on their own needs. i.e. if Department "A" is submitting a ticket they can have certain types of problem categories (such as "Supplies" or "Printer") along with details pertaining to the chosen category. I have laid out a partial db design and i was looking for some feedback on it. I've never built a system from the ground up by myself so i'm a little bit nervous. here's my a draft version of my db design Issues Table Id | CreatedBy | CreateDate | Status | Owner | AssignedTo | AssignmentDate | ----------------------------------------------------------------------------- EquipmentIssueDetails Table Id | IssueId | Serial # | Make | Model | .... --------------------------------------------- SupplyIssueDetails Table Id | IssueId | SupplyId | ItemId | QTY | UnitOfMeasurement ------------------------------------------------------------- NetworkIssueDetails Table Id | IssueId | Supervisor | Details | ------------------------------------------------------------- Notes Table Id | IssueId | Note | CreatedBy | CreateDate ------------------------------------------------------------- Thanks in advance

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  • Is the a pattern for iterating over lists held by a class (dynamicly typed OO languages)

    - by Roman A. Taycher
    If I have a class that holds one or several lists is it better to allow other classes to fetch those lists(with a getter) or to implement a doXList/eachXList type method for that list that take a function and call that function on each element of the list contained by that object. I wrote a program that did a ton of this and I hated passing around all these lists sometimes with method in class a calling method in class B to return lists contained in class C, B contains a C or multiple C's (note question is about dynamically typed OO languages languages like ruby or smalltalk) ex. (that came up in my program) on a Person class containing scheduling preferences and a scheduler class needing to access them.

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  • ready to use design pattern APIs for PHP?

    - by ajsie
    i know that in Java you can use their built-in APIs for design pattern. eg. if you want to use the observer pattern, you just have to extend your Subject class with the Observable class. is this possible for PHP? are there any libraries for the design patterns ready to use. in this way you don't have to reinvent the wheel and you also let many developers follow a standard. does Zend library have these API:s?

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  • Patterns for dynamic CMS components (event driven?)

    - by CitrusTree
    Sorry my title is not great, this is my first real punt at moving 100% to OO as I've been procedural for more years than I can remember. I'm finding it hard to understand if what I'm trying to do is possible. Depending on people's thoughts on the 2 following points, I'll go down that route. The CMS I'm putting together is quote small, however focuses very much on different types of content. I could easily use Drupal which I'm very comfortable with, but I want to give myself a really good reasons to move myself into design patterns / OO-PHP 1) I have created a base 'content' class which I wish to be able to extend to handle different types of content. The base class, for example, handles HTML content, and extensions might handle XML or PDF output instead. On the other hand, at some point I may wish to extend the base class for a given project completely. I.e. if class 'content-v2' extended class 'content' for that site, any calls to that class should actually call 'content-v2' instead. Is that possible? If the code instantiates an object of type 'content' - I actually want it to instantiate one of type 'content-v2'... I can see how to do it using inheritance, but that appears to involve referring to the class explicitly, I can't see how to link the class I want it to use instead dynamically. 2) Secondly, the way I'm building this at the moment is horrible, I'm not happy with it. It feels very linear indeed - i.e. get session details get content build navigation theme page publish. To do this all the objects are called 1-by-1 which is all very static. I'd like it to be more dynamic so that I can add to it at a later date (very closely related to first question). Is there a way that instead of my orchestrator class calling all the other classes 1-by-1, then building the whole thing up at the end, that instead each of the other classes can 'listen' for specific events, then at the applicable point jump in and do their but? That way the orchestrator class would not need to know what other classes were required, and call them 1-by-1. Sorry if I've got this all twisted in my head. I'm trying to build this so it's really flexible.

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  • Looking for design patterns to isolate framework layers from each other

    - by T Reddy
    Hi, I'm wondering if anyone has any experience in "isolating" framework objects from each other (Spring, Hibernate, Struts). I'm beginning to see design "problems" where an object from one framework gets used in another object from a different framework. My fear is we're creating tightly coupled objects. For instance, I have an application where we have a DynaActionForm with several attributes...one of which is a POJO generated by the Hibernate Tools. This POJO gets used everywhere...the JSP populates data to it, the Struts Action sends it down to a Service Layer, the DAO will persist it...ack! Now, imagine that someone decides to do a little refactoring on that POJO...so that means the JSP, Action, Service, DAO all needs to be updated...which is kind of painful...There has got to be a better way?! There's a book called Core J2EE Patterns: Best Practices and Design Strategies (2nd Edition)...is this worth a look? I don't believe it touches on any specific frameworks, but it looks like it might give some insight on how to properly layer the application... Thanks!

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  • User control attributes at design-time

    - by ciscoheat
    I'm testing a simple User Control in Visual Studio 2008: A Panel named Wrapper with some controls inside. Can Visual Studio handle this at design time? public partial class TestControl : System.Web.UI.UserControl { [Description("Css class of the div around the control.")] [CssClassProperty] public string CssClass { get { return Wrapper.CssClass; } set { Wrapper.CssClass = value; } } } When setting the CssClass property, it doesn't update the css of the Panel at design time. Am I hoping for too much?

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  • High level programming logic, design, pattern

    - by Muhammad Shahzad
    I have been doing programming from last 7 years, getting better and better, but still i think that am lacking something. I have been doing work in JOOMLA, MAGENTO, WP, Custom PHP, Opencart, laravel, codeignitor. Sometimes i need to design logic for a huge database application, in the applications we need nesting loops and queries, although i follow OOPS standards, ORM etc, still i feel i need more robust coding designs. I need to know how can i improve these things, so that code remain neat, efficient and faster. Also how big webapps like facebook twitter tests there code speed? How high level programmers choose design patterns. If you can help me find something useful with examples?

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  • Java desktop programmer starting to learn Android development: how different is it?

    - by Prog
    I'm a Java programmer. All of my experience is on desktop applications, using Swing for the GUI. I spend a lot of time studying OOP, I have decent understanding of OO concepts and I design and program by the OO approach. I'm thinking of starting to learn Android development soon, and I'm wondering how different it is from desktop development. Obviously the GUI libraries will be different (not Swing), but other than that, I want to know if there are significant differences. I will divide this question to two parts: Apart from the GUI libraries, am I still going to use the standard Java libarary I'm used to? Aka same data structues, same utility classes, etc.? If not, what are the main differences between the libraries I'm used to and the libraries I'll be using? How different is Android development in regard to OO design? Are all of the familiar principles, design patterns, techniques and best pratices just as valid and used? Or is OOP and OOD in Android development significantly different than OO in desktop development? To summarize: apart from GUI design, how different is Java Android development than Java desktop development?

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