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  • Designing a flexible tile-based engine

    - by Vee
    I'm trying to create a flexible tile-based game engine to make all sorts of non-realtime puzzle games, just as Bejeweled, Civilization, Sokoban, and so on. The first approach I had was to have a 2D array of Tile objects, and then have classes inheriting from Tile that represented the game objects. Unfortunately that way I couldn't stack more game elements on the same Tile without having a 3D array. Then I did something different: I still had the 2D array of Tile objects, but every Tile object contained a List where I put and different entities. This worked fine until 20 minutes ago, when I realized that it's too expensive to do many things, look at this example: I have a Wall entity. Every update I have to check the 8 adjacent Tiles, then check all of the entities in the Tile's List, check if any of those entities is a Wall, then finally draw the correct sprite. (This is done to draw walls that are next to each other seamlessly) The only solution I see now is having a 3D array, with many layers, that could suit every situation. But that way I can't stack two entities that share the same layer on the same tile. Whenever I want to do that I have to create a new layer. Is there a better solution? What would you do?

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  • Novice prototyping a massive multiplayer webpage based gaming system

    - by Sean Hendlin
    I'm trying to build a website based game in which various pages of the site act as different areas of the game. I am wondering what you would recommended as a design structure. Which languages would be best if building what will hopefully becomes a massive system able to scale to massive amounts of users. I am wondering if and how various elements from differing languages could be meshed to interact with each other. For example could I use html5, javascript, and PHP? What about asp.net how might that factor in? I'm a newbie programmer but I've been working on this idea for years and I want to build it to reality. Your comments and suggestions are appreciated. P.S.: The game is not all graphics and animation (though flash like appearance and some animation would be nice). What I am thinking of is essentially a heavily gamified system of forms. And LOTS of data in many different categories cross referencing each-other. I'm not sure how to go about structuring the collection of data. Also while I know javascript can be used to process some functions, I'm wondering what sort of base system I would need to handle the server side processing of what I am expecting to be some pretty significant algorithm processing. That is to say I expect to have many many many functions and I'm not sure how to mange this using javascript. I feel like they would be forgotten, mixed up, disorganizes as they essentially only exist where they are coded. I guess I need to learn something of libraries? OK, Thank you! Is enough from me for now.

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  • Materialized View vs POJO View based on Objects representing Oracle tables

    - by Zack Macomber
    I have about 12 Oracle tables that represent data that's being integrated from an external system into my web application. This data is going to be used in an informational and comparative manner for the clients using my web application. On one particular page of my web application, I need to combine data from 3 - 5 Oracle tables for display as an HTML table on the page. We are NOT currently using a framework (Apache Struts for instance) and we're not in a position to move this Java web application into one at this moment (I'm trying to get us there...). I am certainly not an architect, but I see one of two ways that I can effectively build this page (I know there are other ways, but these seem like they would be good ones...): 1. Create an Oracle Materialized View that represents what the HTML table should look like and then create a POJO based on the View that I can then integrate into my JSP. 2. Create POJOs that represent the Oracle tables themselves and then create another POJO that is the View used for the HTML table and then integrate that POJO into my JSP. To me, it seems the Materialized View would possibly offer quicker results which is always what we strive for in web applications. But, if I just create 12 POJOs that represent the Oracle tables and then build POJO Views off of those, I have the advantage of keeping all the code in one place for this and possibility for creating any number of different views and reusable components in my web application. Any thoughts on which one might be the better route? Or, maybe you know of an even better one?

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  • what's wrong with this Lua code (creating text inside listener in Corona)

    - by Greg
    If you double/triple click on the myObject here the text does NOT disappear. Why is this not working when there are multiple events being fired? That is, are there actually multiple "text" objects, with some existing but no longer having a reference to them held by the local "myText" variable? Do I have to manually removeSelf() on the local "myText" field before assigning it another "display.newText(...)"? display.setStatusBar( display.HiddenStatusBar ) local myText local function hideMyText(event) print ("hideMyText") myText.isVisible = false end local function showTextListener(event) if event.phase == "began" then print("showTextListener") myText = display.newText("Hello World!", 0, 0, native.systemFont, 30) timer.performWithDelay(1000, hideMyText, 1 ) end end -- Display object to press to show text local myObject = display.newImage( "inventory_button.png", display.contentWidth/2, display.contentHeight/2) myObject:addEventListener("touch", showTextListener) Question 2 - Also why is it the case that if I add a line BEFORE "myText = ..." of: a) "if myText then myText:removeSelf() end" = THIS FIXES THINGS, whereas b) "if myText then myText=nil end" = DOES NOT FIX THINGS Interested in hearing how Lua works here re the answer...

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  • Text selection CTRL+SHIFT+Cursor Keys?

    - by mark
    Hi, I'm used to this Windows behavior that using CTRL+SHIFT+Cursor Keys I can select text word-wise. CTRL+Cursor Keys jumps word-wise and I use that a lot in combination with SHIFT to select text. This seems to be a "Windows thing" because it just works in all application. Now turning to Ubuntu 10.04, it doesn't work. CTRL+SHIFT+Cursor Keys just behaves like CTRL+Cursor Keys, i.e. I jump between the words but I can't select them that way. Another gotcha: I use CTRL+Cursor Keys to move fast between words, press down SHIFT, release CTRL and move the Cursor Keys to select text char by char and it doesn't work either. I need to release both keys complete. Is there a way to enable this?

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  • Simple alternating text in Visual Basic 2008

    - by Josh Grate
    I have a simple completed program, but i would like to add one more feature to it but I'm not sure how. I have it set up to send a message automatically every 7 seconds when a text field is selected, repeating the message of course. What I would like for it to do is alternate between two separate messages, instead just repeating the one. I would like the new program to post at an interval of 12 seconds. Can you help me? Here is my coding. Public Class Form1 Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick SendKeys.Send(TextBox1.Text) SendKeys.Send("{ENTER}") End Sub Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click Timer1.Enabled = True Timer1.Interval = (TextBox2.Text) End Sub Private Sub Button2_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button2.Click Timer1.Enabled = False End Sub Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load Timer1.Enabled = False End Sub End Class

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  • ORM and component-based architecture

    - by EagleBeek
    I have joined an ongoing project, where the team calls their architecture "component-based". The lowest level is one big database. The data access (via ORM) and business layers are combined into various components, which are separated according to business logic. E.g., there's a component for handling bank accounts, one for generating invoices, etc. The higher levels of service contracts and presentation are irrelevant for the question, so I'll omit them here. From my point of view the separation of the data access layer into various components seems counterproductive, because it denies us the relational mapping capabilities of the ORM. E.g., when I want to query all invoices for one customer I have to identify the customer with the "customers" component and then make another call to the "invoices" component to get the invoices for this customer. My impression is that it would be better to leave the data access in one component and separate it from business logic, which may well be cut into various components. Does anybody have some advice? Have I overlooked something?

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  • How to determine if a 3D voxel-based room is sealed, efficiently

    - by NigelMan1010
    I've been having some issues with efficiently determining if large rooms are sealed in a voxel-based 3D rooms. I'm at a point where I have tried my hardest to solve the problem without asking for help, but not tried enough to give up, so I'm asking for help. To clarify, sealed being that there are no holes in the room. There are oxygen sealers, which check if the room is sealed, and seal depending on the oxygen input level. Right now, this is how I'm doing it: Starting at the block above the sealer tile (the vent is on the sealer's top face), recursively loop through in all 6 adjacent directions If the adjacent tile is a full, non-vacuum tile, continue through the loop If the adjacent tile is not full, or is a vacuum tile, check if it's adjacent blocks are, recursively. Each time a tile is checked, decrement a counter If the count hits zero, if the last block is adjacent to a vacuum tile, return that the area is unsealed If the count hits zero and the last block is not a vacuum tile, or the recursive loop ends (no vacuum tiles left) before the counter is zero, the area is sealed If the area is not sealed, run the loop again with some changes: Checking adjacent blocks for "breathable air" tile instead of a vacuum tile Instead of using a decrementing counter, continue until no adjacent "breathable air" tiles are found. Once loop is finished, set each checked block to a vacuum tile. Here's the code I'm using: http://pastebin.com/NimyKncC The problem: I'm running this check every 3 seconds, sometimes a sealer will have to loop through hundreds of blocks, and a large world with many oxygen sealers, these multiple recursive loops every few seconds can be very hard on the CPU. I was wondering if anyone with more experience with optimization can give me a hand, or at least point me in the right direction. Thanks a bunch.

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  • Engine for 2D Top-Down Physics-Based Skeletal Animation

    - by RylandAlmanza
    I just watched at the Sui Generis video, and was completely amazed. Specifically, the part where the big troll thing is beating up the player with his flail. This got me really excited, and I would like to try implementing something like this in a 2D Top-Down format. Something like this. That atloria example seems simple enough, but it's not exactly what I'm looking to make. I think atloria is using predefined animations, where as I would like to make something more physics-based like the Sui Generis engine does. So, I'm wondering what physics engines might work for something like this, and if I'd need to implement my own skeletal system, or if I could just use "joints" and such from the engine. The only experience I have in terms of physics engines is Box2D, which I've heard shouldn't be used for top-down settings, and I can think of a few reasons it wouldn't work out well. One of those reasons being gravity. In box 2D, gravity pulls towards a side of the screen (usually the bottom.) I wouldn't want my player's forearms constantly being pulled to one side. :) Also should mention that the programming language doesn't matter all that much to me. I'm currently playing with HTML5 stuff, though. :) Thanks in advance!

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  • Grid Based Lighting in XNA/Monogame

    - by sm81095
    I know that questions like this have been asked many times, but I have not found one exactly like this yes. I have implemented a top-down grid based world in Monogame, and am starting on the lighting system soon. How I want to do lighting is to have a grid that is 4 times wider and higher, basically splitting each world tile into a 4x4 system of "subtiles". I would like to use a flow like system to spread light across the tiles by reducing the light by a small amount each time. This is kind of the effect I was going for: http://i.imgur.com/rv8LCxZ.png The black grid lines are the light grid, and the red lines are the actual tile grid, and the light drop-off is very exaggerated. I plan to render the world by drawing the unlit grid to a separate RenderTarget2D, then rendering the lighting grid to a separate target and overlaying the two. Basically, my questions are: What would be the algorithm for a flow style lighting system like this? Would there be a more efficient way of rendering this? How would I handle the darkening of the light with colors, reducing the RGB values in each grid, or reducing the alpha in each grid, assuming that I render the light map over the grid using blending? Even assuming the former are possible, what BlendState would I use for that?

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  • Java: How to Make a Player Class in a Tile-Based RPG

    - by A.K.
    So I've been following a JavaHub tutorial that basically uses a pixel engine similar to MiniCraft. I've attempted to make a Player Class as such, and I'm basically making a mock Pokemon game for learning's sake: package pokemon.entity; import java.awt.Rectangle; import pokemon.gfx.Screen; import pokemon.levelgen.Tile; import pokemon.entity.SpritesManage;; public class Player { int x, y; int vx, vy; public Rectangle AshRec; public Sprite AshSprite; Screen screen; Sprite[][] AshSheet; public Player() { AshSprite = SpritesManage.AshSheet[1][0]; AshRec = new Rectangle(0, 0, 16, 16); x = 0; y = 0; vx = 1; vy = 1; screen.renderSprite(0, 0, AshSprite); } public void update() { move(); checkCollision(); } private void checkCollision() { } private void move() { AshRec.x += vx; AshRec.y += vy; } public void render(Screen screen, int x, int y) { screen.renderSprite(x, y, AshSprite); } } I guess what I really want to do is have the Player centered in the screen and have the sprite drawn based on an Input Handler. I'm just stumped as to how to sync these together.

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  • PHP-based indexing and search implementation

    - by Chris
    Is there such thing? I designed a while back a rudimentary form based app for my users. We receive from our suppliers hardware manufacturing data in XML files: file name is made of eleven fields separated by tildes, with each field having its own meaning. R&D guys wanted to be able to search each field of the file names so I used regex() with decent results. Problem is that we have now in the upwards of 2.5 million files. And my app can't hack it anymore. I looked at Apache Lucene & Solr. Though it seemed like the best solution to my problem, the fields in the filenames are not peers to the file content. Big no-no with Solr. What is the best way to implement a PHP app with indexing and search capability with such large number of files? Do I have to buy Zend and use Zend_Search? Is it the only way? Thanks for your input.

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  • 2D Smooth Turning in a Tile-Based Game

    - by ApoorvaJ
    I am working on a 2D top-view grid-based game. A ball that rolls on the grid made up of different tiles. The tiles interact with the ball in a variety of ways. I am having difficulty cleanly implementing the turning tile. The image below represents a single tile in the grid, which turns the ball by a right angle. If the ball rolls in from the bottom, it smoothly changes direction and rolls to the right. If it rolls in from the right, it is turned smoothly to the bottom. If the ball rolls in from top or left, its trajectory remains unchanged by the tile. The tile shouldn't change the magnitude of the velocity of the ball - only change its direction. The ball has Velocity and Position vectors, and the tile has Position and Dimension vectors. I have already implemented this, but the code is messy and buggy. What is an elegant way to achieve this, preferably by modification of the ball's Velocity vector by a formula?

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  • Need advice concerning Feature Based Development when knowledge DB is involved

    - by voroninp
    We develop BackOffice application which is used to edit our knowledge DB. Now our main product's development team is shifting to the feature based development and we need to support several DB's with not identical data schemes. (DS changes slightly from DB to DB) The information from knowledge Db is extracted by the script and then is distributed to the clients. We also need to support merging these DB's. We now analyze pros and cons of different approaches. We discuss this one: One working DB (WDB) with one DB for each feature branch (FDB). The approved data is moved from WDB to FDB. So we need to support only one script for each branch. This script will extract data from corresponding FDB. Nevertheless we are to code the differences between FDBs and WDB manually. May be some automatic mapping tools exist? I also wish to know whether classic solutions to the alike problems already exist. Can anyone share the best practices for this case?

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  • GUI based backup utility [closed]

    - by Chethan S.
    Possible Duplicate: Comparison of backup tools I have read favorable reviews for 'Back In Time' for the purpose stated above. Still I am posting this question as I have some demands in my mind. Few years back I was using ThinkVantage Rescue and Recovery by IBM on my Lenovo PC under Windows. That provided me nice features like compressed backups, boot time options - OS Repair, Restore entire OS, restore entire system to an older date, restore individual files etc. Out of these the feature I liked the most was compressed backups. Similar features are available in software like Norton Ghost too. In Back In Time I was surprised to see that the snapshot takes up same amount of space as that of the original contents, no compression at all. Furthermore, I was not able to find options to change the compression ratio etc. under settings. According to me compression of backups is a must have feature. Therefore, can anyone suggest me any other utility which can serve the purpose. I insist on GUI based tool since I don't want to mess up with backups!

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  • functional requirements - use wording based on verbs?

    - by yas
    Question: Should the functional requirements in a requirements doc use wording based on verbs? Context: School assignment, working in a team, working through the SDLC. The requirements doc has been done and we are now into design. Problem: The requirements doc has an enumerated list of what I'd call features of the app - the functional requirements. In that list are things that I'd think of as "how's" rather than "what's" and now, trying to work on design, I feel like a part of design has been prematurely dictated. I've not done this before! To me, I should be dealing strictly with things that describe "what." Example of current: Pretend that the job is to make an omelet. Listing: crack the egg, break into bowl, scramble, etc.; crosses over the line into the territory of how. Along that track, so does wording like: create, generate, list, calculate, determine, validate, etc. - verbs, basically. Right now, I have a list of requirements that are partially rooted in verbs. My idea of a requirements doc for an omelet would be more like: has two eggs, x ounces of ham, x ounces of bacon, x ounces of montery-jack cheese, x ounces of cilantro, etc. - nothing but what (nouns). I might have, and could have, spoken up before finalizing the requirements doc if I'd had any experience.

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  • Processing Text and Binary (Blob, ArrayBuffer, ArrayBufferView) Payload in WebSocket - (TOTD #185)

    - by arungupta
    The WebSocket API defines different send(xxx) methods that can be used to send text and binary data. This Tip Of The Day (TOTD) will show how to send and receive text and binary data using WebSocket. TOTD #183 explains how to get started with a WebSocket endpoint using GlassFish 4. A simple endpoint from that blog looks like: @WebSocketEndpoint("/endpoint") public class MyEndpoint { public void receiveTextMessage(String message) { . . . } } A message with the first parameter of the type String is invoked when a text payload is received. The payload of the incoming WebSocket frame is mapped to this first parameter. An optional second parameter, Session, can be specified to map to the "other end" of this conversation. For example: public void receiveTextMessage(String message, Session session) {     . . . } The return type is void and that means no response is returned to the client that invoked this endpoint. A response may be returned to the client in two different ways. First, set the return type to the expected type, such as: public String receiveTextMessage(String message) { String response = . . . . . . return response; } In this case a text payload is returned back to the invoking endpoint. The second way to send a response back is to use the mapped session to send response using one of the sendXXX methods in Session, when and if needed. public void receiveTextMessage(String message, Session session) {     . . .     RemoteEndpoint remote = session.getRemote();     remote.sendString(...);     . . .     remote.sendString(...);    . . .    remote.sendString(...); } This shows how duplex and asynchronous communication between the two endpoints can be achieved. This can be used to define different message exchange patterns between the client and server. The WebSocket client can send the message as: websocket.send(myTextField.value); where myTextField is a text field in the web page. Binary payload in the incoming WebSocket frame can be received if ByteBuffer is used as the first parameter of the method signature. The endpoint method signature in that case would look like: public void receiveBinaryMessage(ByteBuffer message) {     . . . } From the client side, the binary data can be sent using Blob, ArrayBuffer, and ArrayBufferView. Blob is a just raw data and the actual interpretation is left to the application. ArrayBuffer and ArrayBufferView are defined in the TypedArray specification and are designed to send binary data using WebSocket. In short, ArrayBuffer is a fixed-length binary buffer with no format and no mechanism for accessing its contents. These buffers are manipulated using one of the views defined by one of the subclasses of ArrayBufferView listed below: Int8Array (signed 8-bit integer or char) Uint8Array (unsigned 8-bit integer or unsigned char) Int16Array (signed 16-bit integer or short) Uint16Array (unsigned 16-bit integer or unsigned short) Int32Array (signed 32-bit integer or int) Uint32Array (unsigned 16-bit integer or unsigned int) Float32Array (signed 32-bit float or float) Float64Array (signed 64-bit float or double) WebSocket can send binary data using ArrayBuffer with a view defined by a subclass of ArrayBufferView or a subclass of ArrayBufferView itself. The WebSocket client can send the message using Blob as: blob = new Blob([myField2.value]);websocket.send(blob); where myField2 is a text field in the web page. The WebSocket client can send the message using ArrayBuffer as: var buffer = new ArrayBuffer(10);var bytes = new Uint8Array(buffer);for (var i=0; i<bytes.length; i++) { bytes[i] = i;}websocket.send(buffer); A concrete implementation of receiving the binary message may look like: @WebSocketMessagepublic void echoBinary(ByteBuffer data, Session session) throws IOException {    System.out.println("echoBinary: " + data);    for (byte b : data.array()) {        System.out.print(b);    }    session.getRemote().sendBytes(data);} This method is just printing the binary data for verification but you may actually be storing it in a database or converting to an image or something more meaningful. Be aware of TYRUS-51 if you are trying to send binary data from server to client using method return type. Here are some references for you: JSR 356: Java API for WebSocket - Specification (Early Draft) and Implementation (already integrated in GlassFish 4 promoted builds) TOTD #183 - Getting Started with WebSocket in GlassFish TOTD #184 - Logging WebSocket Frames using Chrome Developer Tools, Net-internals and Wireshark Subsequent blogs will discuss the following topics (not necessary in that order) ... Error handling Custom payloads using encoder/decoder Interface-driven WebSocket endpoint Java client API Client and Server configuration Security Subprotocols Extensions Other topics from the API

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  • Unit testing a text index

    - by jplot
    Consider a text index such as a suffix tree or a suffix array supporting Count queries (number of occurrences of a pattern) and Locate queries (the positions of all the occurrences of a pattern) over a given text. How would you go about unit testing such a class ? What I have in mind is to generate a big random string then extract a random substring from this big string and compare the results of both queries with naive implementations (such as string::find). Another idea I have is to find the most frequent substring of length l appearing in the original string (using perhaps a naive method) and use these substrings for testing the index. This isn't the best way, so what would be a good design of the unit tests for a text index ? In case it matters, this is in C++ using google test.

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  • Sort rectangles in a grid based on a comparison of the center point of each

    - by Mrwolfy
    If I have a grid of rectangles and I move one of the rectangles, say above and to the left of another rectangle, how would I resort the rectangles? Note the rectangles are in an array, so each rectangle has an index and a matching tag. All I really need to do is set the proper index based on the rectangles new center point position within the rectangle, as compared with the center point position of the other rectangles in the grid. Here is what I am doing now in pseudo code (works somewhat, but not accurate): -(void)sortViews:myView { int newIndex; // myView is the view that was moved. [viewsArray removeObject:myView]; [viewsArray enumerate:obj*view]{ if (myView.center.x > view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } else if (myView.center.x < view.center.x) { if (myView.center.y > view.center.y) { newIndex = view.tag -1; *stop = YES; } else { newIndex = view.tag +1; *stop = YES; } } }]; if (newIndex < 0) { newIndex = 0; } else if (newIndex > 5) { newIndex = 5; } [viewsArray insertObject:myView atIndex:newIndex]; [self arrangeGrid]; }

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  • Cocos2D: Change animation based on joystick direction

    - by Blade
    I'm trying to get my figure to look in the right directions, based on the input of the joystick. So if I tilt left it looks left and the left animation is used, if I used right, it looks right and right animation is used, if up, then up, down, down and so on. I just get animation for front and back. Also if I press up I see the back of the figure correctly, but it won't go back into the original state when I don't press up anymore. -(void)applyJoystick:(SneakyJoystick *)aJoystick forTimeDelta:(float) deltaTime { CGPoint scaledVelocity = ccpMult(aJoystick.velocity, 128.0f); CGPoint oldPosition = [self position]; CGPoint newPosition = ccp(oldPosition.x + scaledVelocity.x * deltaTime, oldPosition.y + scaledVelocity.y * deltaTime); [self setPosition:newPosition]; id action = nil; int extra = 50; if ((int) aJoystick.degrees > 180 - extra && aJoystick.degrees < 180 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimLeft restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 360 - extra && aJoystick.degrees < 360 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimRight restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 90 - extra && aJoystick.degrees < 90 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimBack restoreOriginalFrame:NO]; } else if ((int) aJoystick.degrees > 270 - extra && aJoystick.degrees < 270 + extra) { action = [CCAnimate actionWithAnimation:walkingAnimFront restoreOriginalFrame:NO]; } if (action != nil) { [self runAction:action]; } } }

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  • Free movement in a tile-based isometric game

    - by xtr486
    Is there a reasonable easy way to implement free movement in a tile-based isometric game? Meaning that the player wouldn't just instantly jump from one tile to another or not be "snapped" to the grid (for example, if the movement between tiles were animated but you'd be locked from doing anything before the animation finishes). I'm a really beginner with anything related to game programming, but with the help of this site and some other resources it was quite easy to do the basic stuff, but I haven't been able to find any useful resources for this particular problem. Currently I've improvised something close to this: http://jsfiddle.net/KwW5b/4/ (WASD movement). The idea for the movement was to use the mouse map to detect when the player has moved to a different tile and then flip the offsets, and for the most part it works correctly (each corner makes the player move to wrong location: see http://www.youtube.com/watch?v=0xr15IaOhrI, which is probably because I couldn't get the full mouse map work properly), but I have no illusions that it is even close to a good/sane solution. And anyway, it's mostly just to demonstrate what kind of a thing I'd like to implement.

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  • Recognizing text fields according to their label value

    - by Pierpaolo Bagnasco
    I have an application who has text fields (not select, not checkbox or other types) where an user can enter some value, like this: ISBN and E-Mail are the label of each input. Now I have to automatically test these inputs according to their label. The question is: how to recognize that, for example, the first input requires an ISBN code? I programmed something like this: turn the label value to lowercase check if the label value contains isbn if so set the field value to a random ISBN code (i.e.: 1234567890), else set it to a random value (default) For the email field: turn the label value to lowercase check if the label value contains e-mail or email or mail if so set the field value to a random email (i.e.: [email protected]), else set it to a random value (default) And so on for each text field I encounter. Is that reliable? How can I improve the "recognizing part"? I know only the label value and the field value (what is already written in the field by default) for each text input.

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  • retrieve data based on date range using mysql ,php [on hold]

    - by preethi
    I am working on WPF where I have two datepickers when I try to retrieve the information on date range it displays only one record on all dates(same record displaying multiple times eg : date chosen from 01/10/2013 - 3/10/2013) where I have 3 different records on each day but my output is the first record displayed 3 times with same date and time. function cpWhitelistStats() { $startDate = $_POST['startDate']; $startDateTime = "$startDate 00:00:00"; $endDate = $_POST['endDate']; $endDateTime = "$endDate 23:59:59"; $cpId = $_POST['id']; $cpName = etCommonCpNameById($cpId); print "<h2 style=\"text-align: center;\">Permitted Vehicle Summary</h2>"; print "<h2 style=\"text-align: center;\">for $cpName</h2>"; $tmpDate = explode("/", $startDate); $startYear = $tmpDate[2]; $startMonth= $tmpDate[1]; $startDay = $tmpDate[0]; $tmpDate = explode("/", $endDate); $endYear = $tmpDate[2]; $endMonth= $tmpDate[1]; $endDay = $tmpDate[0]; $startDateTime = "$startYear-$startMonth-$startDay 00:00:00"; $endDateTime = "$endYear-$endMonth-$endDay 23:59:59"; $custId = $_SESSION['customerID']; $realCustomerId = $_SESSION['realCustomerId']; $maxVal = 0; if ($custId != "") { $conn = &newEtConn($custId); // Get the whitelist plates $staticWhitelistArray = etCommonMkWhitelist($conn, $cpId); array_shift($staticWhitelistArray); $startLoopDate = strtotime($startDateTime); $endLoopDate = strtotime($endDateTime); $oneDay = 60 * 60 * 24; // Get the entries $plateList = array_keys($staticWhitelistArray); $plate_lookup = implode('","', $plateList); $sql = "SELECT plate, entry_datetime, exit_datetime FROM stats WHERE plate IN (\"$plate_lookup\") AND entry_datetime > \"$startDateTime\" AND entry_datetime < \"$endDateTime\" AND carpark_id=\"$cpId\" "; $result = $conn->Execute($sql); if (!$result) { print $conn->ErrorMsg(); exit; } $rows = $result->fields; if ($rows != "") { unset($myArray); foreach($result as $values) { $plate = $values['plate']; $new_platelist[] = $plate; $inDateTime = $values['entry_datetime']; $outDateTime = $values['exit_datetime']; $tmp = explode(' ', $inDateTime); $inDate = $tmp[0]; $in_ts = strtotime($inDateTime); $out_ts = strtotime($outDateTime); $duration = $out_ts - $in_ts; $dur_array = intToDateArray($duration); $dur_string = ''; if ($dur_array['days'] > 0) { $dur_string .= $dur_array['days'] . ' days '; } if ($dur_array['hours'] > 0) { $dur_string .= $dur_array['hours'] . ' hours '; } if ($dur_array['mins'] > 0) { $dur_string .= $dur_array['mins'] . ' minutes '; } if ($dur_array['secs'] > 0) { $dur_string .= $dur_array['secs'] . ' secs '; } $myArray[$plate][] = array($inDateTime, $outDateTime, $inDate, $dur_string); } } while ($startLoopDate < $endLoopDate) { $dayString = strftime("%a, %d %B %Y", $startLoopDate); $dayCheck = strftime("%Y-%m-%d", $startLoopDate); print "<h2>$dayString</h2>"; print "<table width=\"100%\">"; print " <tr>"; print " <th>VRM</th>"; print " <th>Permit Group</th>"; print " <th>Entry Time</th>"; print " <th>Exit Time</th>"; print " <th>Duration</th>"; print " </tr>"; foreach($new_platelist as $wlPlate) { if ($myArray[$wlPlate][0][2] == $dayCheck) { print "<tr>"; print "<td>$wlPlate</td>"; if (isset($myArray[$wlPlate])) { print "<td>".$staticWhitelistArray[$wlPlate]['groupname']."</td>"; print "<td>".$myArray[$wlPlate][0][0]."</td>"; print "<td>".$myArray[$wlPlate][0][1]."</td>"; print "<td>".$myArray[$wlPlate][0][3]."</td>"; } else { print "<td>Vehicle Not Seen</td>"; print "<td>Vehicle Not Seen</td>"; print "<td>Vehicle Not Seen</td>"; } print "</tr>"; } } print "</table>"; $startLoopDate = $startLoopDate + $oneDay; } } }

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  • iphone sdk - problem pasting into current text location

    - by norskben
    Hi guys I'm trying to paste text right into where the cursor currently is. I have been trying to do what it says at: - http://dev.ragfield.com/2009/09/insert-text-at-current-cursor-location.html The main deal is that I can't just go textbox1.text (etc) because the textfield is in the middle of a custom cell. I want to just have some text added to where the cursor is (when I press a custom key on a keyboard). -I just want to paste a decimal into the textbox... The error I get is: 2010-05-15 22:37:20.797 PageControl[37962:207] * -[MyDetailController paste:]: unrecognized selector sent to instance 0x1973d10 2010-05-15 22:37:20.797 PageControl[37962:207] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '** -[MyDetailController paste:]: unrecognized selector sent to instance 0x1973d10' Note: I have access to the textfield tag (if that helps?) I'm a little past the beginner stage in objective-c, but still not great. My code is currently below, and at https://gist.github.com/d634329e5ddf52945989 Thanks all. MyDetailController.h @interface MyDetailController : UITableViewController <UITextFieldDelegate,UINavigationControllerDelegate> { //...(lots in here) } @end @interface UIResponder(UIResponderInsertTextAdditions) - (void) insertText: (NSString*) text; @end MyDetailController.m @implementation MyDetailController //.... (lots in here) - (void)addDecimal:(NSNotification *)notification { // Apend the Decimal to the TextField. //savedAmount.text = [savedAmount.text stringByAppendingString:@"."]; NSLog(@"Decimal Pressed"); NSLog(@"tagClicked: %d",tagClicked); switch (tagClicked) { case 7: //savedAmount.text = [savedAmount.text stringByAppendingString:@"."]; break; case 8: //goalAmount.text = [goalAmount.text stringByAppendingString:@"."]; break; case 9: //incrementAmount.text = [incrementAmount.text stringByAppendingString:@"."]; break; case 10: //incrementAmount.text = [incrementAmount.text stringByAppendingString:@"."]; break; } [self insertText:@"."]; } -(void)textFieldDidBeginEditing:(UITextField *)textfield{ //UITextField *theCell = (UITextField *)sender; tagClicked = textfield.tag; NSLog(@"textfield changed. tagClicked: %d",tagClicked); } @end @implementation UIResponder(UIResponderInsertTextAdditions) - (void) insertText: (NSString*) text { // Get a refererence to the system pasteboard because that's // the only one @selector(paste:) will use. UIPasteboard* generalPasteboard = [UIPasteboard generalPasteboard]; // Save a copy of the system pasteboard's items // so we can restore them later. NSArray* items = [generalPasteboard.items copy]; // Set the contents of the system pasteboard // to the text we wish to insert. generalPasteboard.string = text; // Tell this responder to paste the contents of the // system pasteboard at the current cursor location. [self paste: self]; // Restore the system pasteboard to its original items. generalPasteboard.items = items; // Free the items array we copied earlier. [items release]; } @end

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  • Coherence Based WebLogic Server Session Management

    - by [email protected]
    Specifications Supported Configurations WebLogic Server 10.3.2( or 10.3.1 ) Coherence 3.5.2/463 If you use other verion above, then please check the following matrix:   WebLogic Server 9.2 MP1 Weblogic Server 10.3 WebLogic Smart Update Patch ID: AJQB Patch ID: 6W2W Minimum Coherence Release Level/MetaLink Patch ID 3.4.2 Patch 2-Patch ID:8429415 3.4.2 Patch6-Patch ID:11399293 Environment Variables %COHERENCE_HOME%: coherence installation directory %DOMAIN_HOME%: weblogic domain foler. Instructions We Will create to weblogic domains: domain_a, domain_b. To configure those domains with coherence-based session management . Then the changings of session variable value in one domain will propagate to another domain. Main Steps WebLogic Server create domain_a The process is ignored copy %COHERENCE_HOME%\lib\coherence.jar to %DOMAIN_HOME%\lib startup domain deploy %COHERENCE_HOME%\lib\coherence-web-spi.war as a Shared Library repeat step 1~4 at domain_b Coherence duplicate %COHERENCE_HOME%\bin\cache-server.cmd at the same folder and rename it to web-cache-server.cmd modify web-cache-server.cmd java -server -Xms512m -Xmx512m -cp %coherence_home%/lib/coherence.jar;%coherence_home%/lib/coherence-web-spi.war -Dtangosol.coherence.management.remote=true -Dtangosol.coherence.cacheconfig=WEB-INF/classes/session-cache-config.xml -Dtangosol.coherence.session.localstorage=true com.tangosol.net.DefaultCacheServer startup web-cache-server.cmd Testing develop a web app  with OEPE or JDeveloper and implment functions: changing, viewing, listing  session variables. ( or download sample codes here ) modify weblogic.xml with following content: <?xml version="1.0" encoding="UTF-8"?> <wls:weblogic-web-app xmlns:wls=http://xmlns.oracle.com/weblogic/weblogic-web-app xmlns:xsi=http://www.w3.org/2001/XMLSchema-instance xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_2_5.xsd http://xmlns.oracle.com/weblogic/weblogic-web-app http://xmlns.oracle.com/weblogic/weblogic-web-app/1.0/weblogic-web-app.xsd"> <wls:weblogic-version>10.3.2</wls:weblogic-version> <wls:context-root>CoherenceWeb</wls:context-root> <wls:library-ref> <wls:library-name>coherence-web-spi</wls:library-name> <wls:specification-version>1.0.0.0</wls:specification-version> <wls:exact-match>true</wls:exact-match> </wls:library-ref> </wls:weblogic-web-app> deploy the web app to domain_a and domain_b change session varaible vlaue at domain_a and check whethe if changed at domain_b References Using Oracle Coherence*Web 3.4.2 with Oracle WebLogic Server 10gR3 Oracle Coherence*Web 3.4.2 with Oracle WebLogic Server 10gR3

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