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  • Good design for a simple site that contains a blog

    - by bporter
    What is a good design for a simple web site with mostly static pages and a blog? I am helping a friend build this for their small business. We are looking for a simple approach that can be implemented fairly quickly. (I am a programmer and can help with coding, hosting, etc.) One option is to use a site like virb, which lets you choose from one of their themes and build a site pretty easily. You can also include a blog. They host the site for a pretty low monthly rate. I recommended this option, but my friend wants a design that is unique and custom. So, I took one of the themes and started modifying the HTML and CSS. This might still be a good option, but... ...If we are going to greatly modify it, why not just create the static pages from scratch and use something like Wordpress for the blog. Is this a good option? It looks fairly easy to integrate Wordpress with a site so that the design and behavior are really cohesive. Is this a good idea? Do you recommend any other approaches?

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  • XNA texture stretching at extreme coordinates

    - by Shaun Hamman
    I was toying around with infinitely scrolling 2D textures using the XNA framework and came across a rather strange observation. Using the basic draw code: spriteBatch.Begin(SpriteSortMode.Deferred, null, SamplerState.PointWrap, null, null); spriteBatch.Draw(texture, Vector2.Zero, sourceRect, Color.White, 0.0f, Vector2.Zero, 2.0f, SpriteEffects.None, 1.0f); spriteBatch.End(); with a small 32x32 texture and a sourceRect defined as: sourceRect = new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height); I was able to scroll the texture across the window infinitely by changing the X and Y coordinates of the sourceRect. Playing with different coordinate locations, I noticed that if I made either of the coordinates too large, the texture no longer drew and was instead replaced by either a flat color or alternating bands of color. Tracing the coordinates back down, I found the following at around (0, -16,777,000): As you can see, the texture in the top half of the image is stretched vertically. My question is why is this occurring? Certainly I can do things like bind the x/y position to some low multiple of 32 to give the same effect without this occurring, so fixing it isn't an issue, but I'm curious about why this happens. My initial thought was perhaps it was overflowing the coordinate value or some such thing, but looking at a data type size chart, the next closest below is an unsigned short with a range of about 32,000, and above is an unsigned int with a range of around 2,000,000,000 so that isn't likely the cause.

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  • libgdx actors and instant actions

    - by vaati
    I'm having trouble with actors and actions. I have a list of actors, they all have either no action, or 1 sequence action This sequence action has either : a couple of actions (some are instant, some have duration 0) a couple of actions followed by a parallel action. My problem is the following: some of the instant actions are used to set the position and the alpha of the actor. So when one of the action is "move to x,y and set alpha to 0" the actor is visible for one frame at position 0,0 , move instantly to x,y for the next frame, and then disappears. Though this behaviours is to be expected, I want to avoid it. How can I achieve that? I tried to intercept the actions before I put actors in the stage but I need the stage width/height for some actions. So something like : Action actionSequence = actor.getActions().get(0); Array<Action> actions = ((SequenceAction) actionSequence).getActions(); for(Action act : actions){ if(act.act(0)) System.out.println("action " + act.toString() + " successfully run"); else System.out.println("action " + act.toString() + " wasn't instant"); } won't work. It gets even more complicated when an actor can also have a repeat action in stead of the sequence action (because you have to only run the actions that have duration 0 once without repeat, and then start the repeat). Any help is appreciated.

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  • XNA Windows Resolution / Mouse Position Bug

    - by Ian Hern
    In XNA, when in windowed mode and resolution (set via PreferredBackBufferWidth/Height) is close to the resolution of the display, the view is distorted (zoomed in a bit)and the mouse coordinates are wrong. Here is what it looks like when I draw a bunch of lines to the screen. (Normal, Error on my ASUS Notebook G73Jh, Error on my EEE PC 1001P) In the top left of the screen the mouse position is correct, but the further you get away the more out of sync it becomes. Here are some images of the mouse in different positions and the game drawing a circle underneath where it thinks the mouse is. (Top Left, Bottom Right) If you shrink the resolution by a couple pixels then it goes back to working like normal, my first though at a fix was to limit the max resolution to a little smaller than the display resolution. I figured out the maximum resolution that works in a couple different modes, but there doesn't seem to be a pattern that would allow me to determine it based off the display resolution. Computer | Screen Resolution | Max Error-Free | Difference ASUS Notebook G73Jh | 1920x1080 | 1924x1059 | +4x-21 ASUS Notebook G73Jh | 1024x600 | 1018x568 | -6x-32 EEE PC 1001P | 1024x600 | 1020x574 | -4x-26 Because the differences don't form a pattern I can't hack in a solution, the one even has +4 which baffles me. Here is a project that demonstrates the problem, just set the resolution to the resolution of your display. Any ideas on how I might fix this issue? As an insteresting aside, I tried to use FRAPS to capture a video of the issue but fraps actually records without distortion or mouse offset.

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  • How exactly is an Abstract Syntax Tree created?

    - by Howcan
    I think I understand the goal of an AST, and I've build a couple of tree structures before, but never an AST. I'm mostly confused because the nodes are text and not number, so I can't think of a nice way to input a token/string as I'm parsing some code. For example, when I looked at diagrams of AST's, the variable and its value were leaf nodes to an equal sign. This makes perfect sense to me, but how would I go about implementing this? I guess I can do it case by case, so that when I stumble upon an "=" I use that as a node, and add the value parsed before the "=" as the leaf. It just seems wrong, because I'd probably have to make cases for tons and tons of things, depending on the syntax. And then I came upon another problem, how is the tree traversed? Do I go all the way down the height, and go back up a node when I hit the bottom, and do the same for it's neighbor? I've seen tons of diagrams on ASTs, but I couldn't find a fairly simple example of one in code, which would probably help.

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  • This is something new

    - by shmoolca
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin-top:0cm; mso-para-margin-right:0cm; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0cm; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin;} I have created GUI with lots of my own controls. This control has style as a resource inside control resources. My performance profiler shows that InitializeComponent of this control is 7.5 times longer than control that has defined style in resources of application. It occurs because constructor is loading whole BAML each time constructor is called. Sounds logical for me :)

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  • What should a developer know before building a public web site?

    - by Joel Coehoorn
    What things should a programmer implementing the technical details of a web site address before making the site public? If Jeff Atwood can forget about HttpOnly cookies, sitemaps, and cross-site request forgeries all in the same site, what important thing could I be forgetting as well? I'm thinking about this from a web developer's perspective, such that someone else is creating the actual design and content for the site. So while usability and content may be more important than the platform, you the programmer have little say in that. What you do need to worry about is that your implementation of the platform is stable, performs well, is secure, and meets any other business goals (like not cost too much, take too long to build, and rank as well with Google as the content supports). Think of this from the perspective of a developer who's done some work for intranet-type applications in a fairly trusted environment, and is about to have his first shot and putting out a potentially popular site for the entire big bad world wide web. Also: I'm looking for something more specific than just a vague "web standards" response. I mean, HTML, JavaScript, and CSS over HTTP are pretty much a given, especially when I've already specified that you're a professional web developer. So going beyond that, Which standards? In what circumstances, and why? Provide a link to the standard's specification. This question is community wiki, so please feel free to edit that answer to add links to good articles that will help explain or teach each particular point. To search in only the answers from this question, use the inquestion:this option.

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  • Set usergroup and persmissions ftp folder back to default

    - by OrangeTux
    Argh, I tried to create a new ftp user via the commandline. But i did something wrong and now I can access the server via FTP but I can't see any files. It doesn't make any sense wich user I'm using. ls -la drwxr-xr-x 13 root ftp 4096 2012-03-30 09:47 . drwxr-xr-x 7 web6 ftp 4096 2012-03-26 09:28 .. drwxr-xr-x 4 web6 ftp 4096 2012-03-26 13:31 actions drwxr-xr-x 2 web6 ftp 4096 2012-03-26 11:46 bin -rwxr-xr-x 1 web6 ftp 1520 2012-03-24 23:32 changelog.txt drwxr-xr-x 2 web6 ftp 4096 2012-03-26 13:30 css drwxr-xr-x 8 web6 ftp 4096 2012-03-24 22:43 external -rwxr-xr-x 1 web6 ftp 333 2012-03-26 15:12 .htaccess drwxr-xr-x 3 web6 ftp 4096 2012-02-27 15:07 images -rwxr-xr-x 1 web6 ftp 1606 2012-03-26 21:25 index.php drwxr-xr-x 2 web6 ftp 4096 2012-02-18 13:20 js drwxr-xr-x 2 web6 ftp 4096 2012-02-03 00:34 layout drwxr-xr-x 2 web6 ftp 4096 2012-03-29 23:35 library drwxr-xr-x 2 web6 ftp 4096 2012-03-30 09:47 log -rwxr-xr-x 1 web6 ftp 396 2012-03-24 15:04 menu.php drwxr-xr-x 2 web6 ftp 4096 2012-03-30 12:01 python drwxr-xr-x 2 web6 ftp 4096 2012-03-23 10:51 todo I can't see no dirs and files because I changed the groupowner or I changed the rights of the groupowner of the ftp dir. How can I set the ownership of the files back to default so I can access the files via FTP again? Many thanks in advance

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  • Groovy/Grails course content

    - by Don
    Hi, Some Java developers have asked if I could give them a 2-day primer on Grails development. I'm assuming they're familiar with: Java language and libraries Java web development, e.g. Servlets, JSPs Spring Hibernate Client-side development, CSS, HTML, JavaScript I'm further assuming they have no experience with Groovy or Grails. AFAIK, the app that they'll be building is a new project, so there's no need to cover topics like using GORM with a legacy database. I'm trying to decide how I should structure the course, e.g. what topics to cover and how much time to spend on each. I reckon about 1/2 - 3/4 days on Groovy and the rest of the time on Grails would be adequate. I'll probably use the Groovy console to demonstrate the Groovy language concepts and a simple Grails app for explaining the conventions and structure of a Grails project. If anyone has a list of Groovy/Grails topics that I should cover, or even an outline of a similar course that they've given/taken, I'd be very grateful. Naturally, I will credit for any resources that I use during the course.

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  • OpenGL ES 2 on Android: native window

    - by ThreaderSlash
    According to OGLES specification, we have the following definition: EGLSurface eglCreateWindowSurface(EGLDisplay display, EGLConfig config, NativeWindowType native_window, EGLint const * attrib_list) More details, here: http://www.khronos.org/opengles/documentation/opengles1_0/html/eglCreateWindowSurface.html And also by definition: int32_t ANativeWindow_setBuffersGeometry(ANativeWindow* window, int32_t width, int32_t height, int32_t format); More details, here: http://mobilepearls.com/labs/native-android-api I am running Android Native App on OGLES 2 and debugging it in a Samsung Nexus device. For setting up the 3D scene graph environment, the following variables are defined: struct android_app { ... ANativeWindow* window; }; android_app* mApplication; ... mApplication=&pApplication; And to initialize the App, we run the commands in the code: ANativeWindow_setBuffersGeometry(mApplication->window, 0, 0, lFormat); mSurface = eglCreateWindowSurface(mDisplay, lConfig, mApplication->window, NULL); Funny to say is that, the command ANativeWindow_setBuffersGeometry behaves as expected and works fine according to its definition, accepting all the parameters sent to it. But the eglCreateWindowSurface does no accept the parameter mApplication-window, as it should accept according to its definition. Instead, it looks for the following input: EGLNativeWindowType hWnd; mSurface = eglCreateWindowSurface(mDisplay,lConfig,hWnd,NULL); As an alternative, I considered to use instead: NativeWindowType hWnd=android_createDisplaySurface(); But debugger says: Function 'android_createDisplaySurface' could not be resolved Is 'android_createDisplaySurface' compatible only for OGLES 1 and not for OGLES 2? Can someone tell if there is a way to convert mApplication-window? In a way that the data from the android_app get accepted to the window surface?

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  • Using Quickly for text-heavy app

    - by Kevin
    I am trying to create a small app that displays documentation. When it is run, the application window will display a main menu with buttons labeled 'Document 1', 'Document 2', etc. If a user clicks on one of those buttons, the text from the corresponding document will be displayed in the window. Very basic. The text documents range in length from 1000 to 5000 words, and they need basic formatting (bold, italic, maybe one or two font choices). My question is this: what is the best way to store and display long blocks of formatted text, using Quickly? There seems to be a few options: (1) I could load the text blocks into long python strings, (2) I could load the text from text files, or (3) I could somehow copy and paste the formatted text into Glade. In the first two options, I'm not sure how I would format the text (add italic and bold, for instance) once it was loaded. I have experience with PHP/MySQL/HTML/CSS/Javascript, but I'm new to Python. Any help would be appreciated.

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  • Converting 3 dimension byte array to a single byte array [on hold]

    - by Andrew Simpson
    I have a 3 dimensional byte array. The 3-d array represents a jpeg image. Each channel/array represents part of the RGB spectrum. I am not interested in retaining black pixels. A black pixel is represented by this atypical arrangement: myarray[0,0,0] =0; myarray[0,0,1] =0; myarray[0,0,2] =0; So, I have flattened this 3d array out to a 1d array by doing this byte[] AFlatArray = new byte[width x height x 3] and then assigning values respective to the coordinate. But like I said I do not want black pixels. So this array has to only contain color pixels with the x,y coordinate. The result I want is to re-represent the image from the i dimension byte array that only contains non-black pixels. How do I do that? It looks like I have to store black pixels as well because of the xy coordinate system. I have tried writing to a binary file but the size of that file is greater than the jpeg file as the jpeg file is compressed. I am using c#.

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  • How much knowledge do I need to begin a project in Django

    - by Smock
    I started learning django about a month ago. I have an intermediate C, Java programming experience. I read the first 8 chapters of the django book . Afterwards, I picked up Practical Django Projects by James Bennett and did the first two projects: CMS & Web Blog. Although, I started getting lost when he got to the generic views part. I know that's important but I'm not sure how important that is when trying to implement a project. Anyway, I have a project in mind that I'd like to start; however, I'm nervous as to where to begin. I'm overwhelmed with the number of things that I'd like my project to do but no knowledge or minimal knowledge as to how e.g. how do i implement css and javascript in my project. Moreover, I am aware that some django packages exists to ease development but I don't know if I should use them or not. Anyway, I apologize for my length message. I just want some advice/encouragement. I have a project in mind but do you think I need to read more materials/tutorials or is it smart to just start working on my project based on the minimal knowledge i've gained from those books? Any information that can be provided is much appreciated. I really want to get good at this but I just need some direction.

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  • "Opportunity" to take over maintenance of a small internal website. What should I do?

    - by Dan
    I have been offered an "opportunity" to take over maintenance of a small internal website run by my group that provides information about schedules and photos of events the groups done. My manager sent me the link to the site and checked it out. The site looked clean and neat but loaded in ~5 seconds. I thought this was a little long considering the site really didn't contain a lot of content. This prompted me to take a look under the hood at the pages source code. To my horror it'd been totally hacked together using nested tables! I'm new so I really can't say no to this "opportunity" so what should I do with it? Every fiber of my being feels that the only correct thing to do is over hall the site using CSS, Div's, Span's and any other appropriate tags that a sane/good web developer would used to begin with instead of depending on the render incentive magic of tables. But I'd like to ask programmers with more experienced then me, who have been in this situation. What should I do? Is my only realistic option to leave the horror as is and only adjusting the content as requested? I'm really torn between good development and the corporate reality I'm part of. Is there some kind of middle ground where things can be made better even if they're not perfect? Thanks ahead of time.

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  • Can't mount USB devices, shut down etc. as a user

    - by Alok
    I tried gnome3 and gnome3-staging ppas to test running Gnome 3.8. After a while I decided that Gnome 3.8 wasn't for me, so I did a ppa-purge of both the ppas. As described in gnome3-staging ppa page, I also did: $ sudo apt-get purge libpam-systemd $ sudo apt-get install libpam-xdg-support The trouble is, I can't mount my external USB device anymore. When I try to mount it as a user, it fails: $ udisks --mount /dev/sdc1 Mount failed: Not Authorized I am logged in an XFCE session, but the same thing happens in a fallback Gnome session, or from a Unity session. Also, in XFCE, "suspend" and "shut down" menus are grayed out. I can't also open synaptic package manager from XFCE menus (sudo synaptic works). After a lot of searching, it seems like it is a policykit issue. I see the following in my ~/.xsession-errors: (polkit-gnome-authentication-agent-1:5805): polkit-gnome-1-WARNING **: Unable to determine the session we are in: No session for pid 5805 PID 5805 doesn't exist. If I try to start polkit-dnome-authentication-agent-1 from an xterm, I get the same error (different PID): $ /usr/lib/policykit-1-gnome/polkit-gnome-authentication-agent-1 ... (polkit-gnome-authentication-agent-1:15971): polkit-gnome-1-WARNING **: Unable to determine the session we are in: No session for pid 15971 (the ... lines are warnings from GTK about missing css files etc.). polkitd is running: $ pidof polkitd 1495 Is there something I am missing?

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  • Screen resolution stuck at 1024x768

    - by Dananjaya
    I just updated from Ubuntu 10.10 to 11.04 and have an issue regarding the screen resolution. I have Intel integrated gfx chip and my monitor supports resolutions larger than 1024x768. (in 10.10 I've been using 1280x1024) But as soon as I upgraded, I'm stuck with 1024x768 resolution and seems I can't change it. running xrandr In terminal yields the following results, Screen 0: minimum 320 x 200, current 1024 x 768, maximum 4096 x 4096 LVDS1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 0mm x 0mm 1280x800 58.1 + 1024x768 60.0* 800x600 60.3 56.2 640x480 59.9 VGA1 connected 1024x768+0+0 (normal left inverted right x axis y axis) 344mm x 194mm 1366x768 59.9 + 1360x768 60.0 1024x768 75.1 72.0 70.1 60.0* 832x624 74.6 800x600 72.2 75.0 60.3 56.2 640x480 72.8 75.0 66.7 60.0 720x400 70.1 1280x1024_60.00 (0xce) 109.0MHz h: width 1280 start 1368 end 1496 total 1712 skew 0 clock 63.7KHz v: height 1024 start 1027 end 1034 total 1063 clock 59.9Hz What maybe the problem? Is it a bug? What kind of steps I should take in order to get a higher resolution? (changing xorg.conf maybe?) Any insight is highly appreciated. Thanks in advance. UPDATE Screenshot after running xrandr --addmode VGA1 1360x768 As you can see, side bar is not completely visible and Ubuntu logo at the task bar is missing. Also when you open an application, the Task bar of the application (where it should go to the top panel) is missing as well..

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  • How Google Web Starter Kit serves adaptive image for mobile?

    - by 5argon
    My website weirdly (in a good way) serves smaller images when viewed on mobile. I wanted to know what cause this? As far as I know this is not the default behaviour, so I think it must be Google Web Starter Kit's doing.Here is the debug information when debugging on device. All images became 231 B size no matter how large it actually is. (On desktop debugging the size varies.) I tried using Google Web Starter Kit (https://github.com/google/web-starter-kit) recently. The tools in it are made of Ruby, Node.js, SASS and Gulp to help you 'build' website. Pre-build you can enjoy automatic reload because the Gulp script will watch all files for you. When build it will run various tools to minify HTML,CSS and compress images. According to this page https://developers.google.com/web/fundamentals/tools/build/build_site the gulp-imagemin was used. So I guess the imagemin is doing the mobile optimization for me? What kind of compression can serve automatically resized image on mobile? And why is the size 231 B? Is this related to my screen size?

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  • JavaScript loaded external content SEO

    - by user005569871
    I wonder what is the best way to have Javascript loaded content indexed by search engines. I know that search engines don't execute Javascript, but I am thinking more of an progressive enchantment. I am creating a responsive website, and on the home page I will have some sections about most visited products and recommended product that I plan to load depending on the device detected. These products will be in sliders with thumbnail images and names of the products. If mobile is detected slider content will not load, ant the link to the external page will be shown. I know that external content will be indexed via link to those resources. Where will the users be directed from search in this case? To the external page or home page? Will it be bad for SEO if I show only product names on front page so they can be indexed and hide them with CSS? What is the best way to index that content and possibly direct users from search to home page? Also, i've seen the Ajax crawling but iI would like not to use that if there is any better way.

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  • CodePlex Daily Summary for Thursday, October 31, 2013

    CodePlex Daily Summary for Thursday, October 31, 2013Popular ReleasesTCPEssentials: TCPEssentials 1.0.0.1: Changed the name of method SplitArray to Split. Standardization is important...Community Forums NNTP bridge: Community Forums NNTP Bridge V54 (LiveConnect): This is the first release which can be used with the new LiveConnect authentication. Fixes the problem that the authentication will not work after 1 hour. Also a logfile will now be stored in "%AppData%\Community\CommunityForumsNNTPServer". If you have any problems please feel free to sent me the file "LogFile.txt".WPF Extended DataGrid: WPF Extended DataGrid 2.0.0.9 binaries: Fixed issue with ICollectionView containg null values (AutoFilter issue)Community TFS Build Extensions: October 2013: The October 2013 release contains Scripts - a new addition to our delivery. These are a growing library of PowerShell scripts to use with VS2013. See our documentation for more on scripting. VS2010 Activities(target .NET 4.0) VS2012 Activities (target .NET 4.5) VS2013 Activities (target .NET 4.5.1) Community TFS Build Manager VS2012 Community TFS Build Manager VS2013 The Community TFS Build Managers for VS2010, 2012 and 2013 can also be found in the Visual Studio Gallery where upda...SuperSocket, an extensible socket server framework: SuperSocket 1.6 stable: Changes included in this release: Process level isolation SuperSocket ServerManager (include server and client) Connect to client from server side initiatively Client certificate validation New configuration attributes "textEncoding", "defaultCulture", and "storeLocation" (certificate node) Many bug fixes http://docs.supersocket.net/v1-6/en-US/New-Features-and-Breaking-ChangesBarbaTunnel: BarbaTunnel 8.1: Check Version History for more information about this release.Mugen MVVM Toolkit: Mugen MVVM Toolkit 2.1: v 2.1 Added the 'Should' class instead of the 'Validate' class. The 'Validate' class is now obsolete. Added 'Toolkit.Annotations' to support the Mugen MVVM Toolkit ReSharper plugin. Updated JetBrains annotations within the project. Added the 'GlobalSettings.DefaultActivationPolicy' property to represent the default activation policy. Removed the 'GetSettings' method from the 'ViewModelBase' class. Instead of it, the 'GlobalSettings.DefaultViewModelSettings' property is used. Updated...NAudio: NAudio 1.7: full release notes available at http://mark-dot-net.blogspot.co.uk/2013/10/naudio-17-release-notes.htmlLayered Architecture Solution Guidance (LASG): LASG 1.0.1.0 for Visual Studio 2012: PRE-REQUISITES Open GAX (Please install Oct 4, 2012 version) Microsoft® System CLR Types for Microsoft® SQL Server® 2012 Microsoft® SQL Server® 2012 Shared Management Objects Microsoft Enterprise Library 6.0 (for the generated code) Windows Azure SDK (for layered cloud applications) Silverlight 5 SDK (for Silverlight applications) THE RELEASE This release only works on Visual Studio 2012. Known Issue If you choose the Database project, the solution unfolding time will be slow....DirectX Tool Kit: October 2013: October 28, 2013 Updated for Visual Studio 2013 and Windows 8.1 SDK RTM Added DGSLEffect, DGSLEffectFactory, VertexPositionNormalTangentColorTexture, and VertexPositionNormalTangentColorTextureSkinning Model loading and effect factories support loading skinned models MakeSpriteFont now has a smooth vs. sharp antialiasing option: /sharp Model loading from CMOs now handles UV transforms for texture coordinates A number of small fixes for EffectFactory Minor code and project cleanup ...ExtJS based ASP.NET Controls: FineUI v4.0beta1: +2013-10-28 v4.0 beta1 +?????Collapsed???????????????。 -????:window/group_panel.aspx??,???????,???????,?????????。 +??????SelectedNodeIDArray???????????????。 -????:tree/checkbox/tree_checkall.aspx??,?????,?????,????????????。 -??TimerPicker???????(????、????ing)。 -??????????????????????(???)。 -?????????????,??type=text/css(??~`)。 -MsgTarget???MessageTarget,???None。 -FormOffsetRight?????20px??5px。 -?Web.config?PageManager??FormLabelAlign???。 -ToolbarPosition??Left/Right。 -??Web.conf...CODE Framework: 4.0.31028.0: See change notes in the documentation section for details on what's new. Note: If you download the class reference help file with, you have to right-click the file, pick "Properties", and then unblock the file, as many browsers flag the file as blocked during download (for security reasons) and thus hides all content.VidCoder: 1.5.10 Beta: Broke out all the encoder-specific passthrough options into their own dropdown. This should make what they do a bit more clear and clean up the codec list a bit. Updated HandBrake core to SVN 5855.Indent Guides for Visual Studio: Indent Guides v14: ImportantThis release has a separate download for Visual Studio 2010. The first link is for VS 2012 and later. Version History Changed in v14 Improved performance when scrolling and editing Fixed potential crash when Resharper is installed Fixed highlight of guides split around pragmas in C++/C# Restored VS 2010 support as a separate download Changed in v13 Added page width guide lines Added guide highlighting options Fixed guides appearing over collapsed blocks Fixed guides not...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.3 (mvc5): version 3.5.3 - support for mvc5 version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 ========================== - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js...Media Companion: Media Companion MC3.585b: IMDB plot scraping Fixed. New* Movie - Rename Folder using Movie Set, option to move ignored articles to end of Movie Set, only for folder renaming. Fixed* Media Companion - Fixed if using profiles, config files would blown up in size due to some settings duplicating. * Ignore Article of An was cutting of last character of movie title. * If Rescraping title, sort title changed depending on 'Move article to end of Sort Title' setting. * Movie - If changing Poster source order, list would beco...MoreTerra (Terraria World Viewer): MoreTerra 1.11.4: Release 1.11.4 =========== = Compatibility = =========== Updated to add the new tiles/walls in 1.2.1Emptycanvas: Emptycanvas v21: Maintenant plusieurs lumières possibles.PowerShell App Deployment Toolkit: PowerShell App Deployment Toolkit v3.0.7: This is a bug fix release, containing some important fixes! Fixed issue where Session 0 was not detected correctly, resulting in issues when attempting to display a UI when none was allowed Fixed Installation Prompt and Installation Restart Prompt appearing when deploy mode was non-interactive or silent Fixed issue where defer prompt is displayed after force closing multiple applications Fixed issue executing blocked app execution dialog from UNC path (executed instead from local tempo...BlackJumboDog: Ver5.9.7: 2013.10.24 Ver5.9.7 (1)FTP???????、2?????????????shift-jis????????????? (2)????HTTP????、???????POST??????????????????New ProjectsBF4Rcon.NET: BF4Rcon.NET is a .NET library for Battlefield 4's remote server administration interface.Command Processor: Command Processor with "Command Query Responsibility" prencipleDqyt.sk: a solution for sk project.Edit Visual Studio LoadTest Results' Name and Description: A simple addin to Visual Studio 2012 and Visual Studio 2010, which enables a LoadTest user to be able to give custom name and description for their loadtest.Grauers Set Metadata Properties: Use this to automatically set ISSUE, APPROVED BY and APPROVED DATEIkeCode WP7.1+ Toolkit: IkeCode WP7.1+ Toolkit is an initiative to create methods that facilitate the development of application.MongoDAO: MongoDB C#NB_Store Payment On Delivery Gateway: NB_Store Payment On Delivery Gateway allows you to add "Paymeny On Delivery" to your NB_Store webshop on DNN.occupie: // to doOffice and PDF API for .NET Components: As an independent .NET component, Spire.Office doesn't need Microsoft Office to be installed on System. It supports C# word, C# Excel and C# PDF.SharePoint Workflow Manager | Bulk Start or Terminate workflows: SharePoint Workflow Manager allows you bulk start or terminate SharePoint workflows on all items in a list.System App: The System App is a sleek, smart and open-source IT mapping and monitoring tool by Zalando.TCPEssentials: TCPEssentials is a C# Library that helps simplify the task of managing TCP connections, and also gives you a few tools that may be useful.Wangls: ???WindowSMART: WindowSMART 2013 and Home Server SMART 2013 are powerful hard disk and SSD health monitoring, reporting and alerting tools for Windows.

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  • Is there an open source clone of a game in the Total War Series?

    - by sinekonata
    I loved Shogun:Total War gameplay and then later on spent weeks re-enacting historical wars and battles with Europa Barbarorum. It's a mod for Rome:TW that focuses on historical accuracy in the peoples, units, sounds, visuals, everything from macro mechanics to actual battles (e.g. a lot more missiles). Since that time I kind of turned my back on Windows cause it sucks and use Linux cause Mac sucks even worse. So as I miss that game (Eur. Barb.) and consider it the most realistic RTS to date, I'd like to know if there are any free and open source alternatives to it because ever since I'm under linux, I became addicted to FOSS so I also turned my back on paying (even kickstarters) for closed source, pay to play games. I have found a clone/alternative for everyone of the best games like Minecraft, CSS, Natural Selection, TA/SupCom etc... It's kind of the last one I need. The Spring engine is amazing for example, is there another open source project of the source in current development? Or would Spring itself be enough (it certainly looks capable) to make it? Thanks in advance guys...

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  • SRV from UAV on the same texture in directx

    - by notabene
    I'm programming gpgpu raymarching (volumetric raytracing) in directx11. I succesfully perform compute shader and save raymarched volume data to texture. Then i want to use same texture as SRV in normal graphic pipeline. But it doesnt work, texture is not visible. Texture is ok, when i save it file it is what i expect. Texture rendering is ok too, when i render another SRV, it is ok. So problem is only in UAV-SRV. I also triple checked if pointers are ok. Please help, i'm getting mad about this. Here is some code: //before dispatch D3D11_TEXTURE2D_DESC textureDesc; ZeroMemory( &textureDesc, sizeof( textureDesc ) ); textureDesc.Width = xr; textureDesc.Height = yr; textureDesc.MipLevels = 1; textureDesc.ArraySize = 1; textureDesc.SampleDesc.Count = 1; textureDesc.SampleDesc.Quality = 0; textureDesc.Usage = D3D11_USAGE_DEFAULT; textureDesc.BindFlags = D3D11_BIND_UNORDERED_ACCESS | D3D11_BIND_SHADER_RESOURCE ; textureDesc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; D3D->CreateTexture2D( &textureDesc, NULL, &pTexture ); D3D11_UNORDERED_ACCESS_VIEW_DESC viewDescUAV; ZeroMemory( &viewDescUAV, sizeof( viewDescUAV ) ); viewDescUAV.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; viewDescUAV.ViewDimension = D3D11_UAV_DIMENSION_TEXTURE2D; viewDescUAV.Texture2D.MipSlice = 0; D3DD->CreateUnorderedAccessView( pTexture, &viewDescUAV, &pTextureUAV ); //the getSRV function after dispatch. D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc ; ZeroMemory( &srvDesc, sizeof( srvDesc ) ); srvDesc.Format = DXGI_FORMAT_R32G32B32A32_FLOAT; srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; srvDesc.Texture2D.MipLevels = 1; D3DD->CreateShaderResourceView( pTexture, &srvDesc, &pTextureSRV);

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  • Support Changes for PeopleSoft Applications

    - by Marc Weintraub
    Normal 0 false false false EN-US X-NONE X-NONE MicrosoftInternetExplorer4 /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin-top:0in; mso-para-margin-right:0in; mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman";} To ensure Oracle’s PeopleSoft applications customers continue to receive world class support from Oracle and have ample opportunity to upgrade to PeopleSoft Release 9.2, Oracle recently announced the following changes to Oracle’s Lifetime Support: Extended Support for PeopleSoft Release 9.0 until June 2015 Waiver of Extended Support Fees on PeopleSoft Release 9.0 Waiver of Extended Support Fees on PeopleSoft Release 9.1 The extension of Oracle Extended Support for PeopleSoft Release 9.0 applications from various months in 2014 to June 2015 is documented in the “Oracle Lifetime Support Policy” for Oracle Applications found here: http://www.oracle.com/us/support/library/lifetime-support-applications-069216.pdf The waiver of Oracle Extended Support uplift fees on PeopleSoft Release 9.0 and PeopleSoft Release 9.1 applications is documented in the “Oracle Software Technical Support Policies” found here: http://www.oracle.com/us/support/library/057419.pdf Furthermore, Oracle also recently announced Oracle Advanced Customer Support (ACS) service offerings for PeopleSoft Payroll for North America and PeopleSoft Global Payroll Release 8.9* to provide tax, legal, and regulatory updates. For more information on the Oracle Advance Customer Support (ACS) service offerings contact [email protected]. *select country extensions only including: France, Spain, Mexico, United Kingdom, India, Australia, and New Zealand

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  • Nifty GUI Layout

    - by Jason Crosby
    I am new to JME3 game engine but I know Android XML GUI layouts pretty good. I have a simple layout here and I cant figure out what is wrong. Here is my XML code: <?xml version="1.0" encoding="UTF-8"?> <nifty xmlns="http://nifty-gui.sourceforge.net/nifty-1.3.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://nifty-gui.sourceforge.net/nifty-1.3.xsd http://nifty-gui.sourceforge.net/nifty-1.3.xsd"> <useControls filename="nifty-default-controls.xml" /> <useStyles filename="nifty-default-styles.xml" /> <screen id="start" controller="com.jasoncrosby.game.farkle.gui.MenuScreenGui"> <layer id="layer" backgroundColor="#66CD00" childLayout="center"> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <image filename="Textures/wood_floor.png" height="95%" width="95%"/> <panel id="panel" align="center" valign="center" childLayout="center" visibleToMouse="true"> <text text="test" font="Interface/Fonts/Eraser.fnt"></text> </panel> </panel> </layer> </screen> Everything works good until I get to displaying the text. I have tried different alignments and tried moving the text into different panels but no matter what I do the text is never in the center of the screen. Its always in the upper left corner so far I can only see the lower right part of the text. I'm sure it has to be something simple but since I'm new to this I'm not noticing anything. Thanks for the help in advance.

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  • browser without gpu support

    - by manuzhang
    Google has an Easter egg that draws 3D graph but when I tried it out on chrome it complained about no WebGL support. I've also tested it on Firefox whose WebGL support was enabled but ended up with the same problem. Thus, I suspect it's an issue of my GPU. Some googling led me to chrome://gpu and here's what I got Graphics Feature Status Canvas: Software only, hardware acceleration unavailable HTML Rendering: Software only, hardware acceleration unavailable 3D CSS: Unavailable. Hardware acceleration unavailable WebGL: Unavailable. Hardware acceleration unavailable WebGL multisampling: Unavailable. Hardware acceleration unavailable Problems Detected GPU process was unable to boot. Access to GPU disallowed. GL driver is software rendered. Accelerated compositing is disabled.: 59302 Mesa drivers in linux older than 7.11 are assumed to be buggy. Accelerated 2d canvas is unstable in Linux at the moment. Version Information Data exported Tue Apr 10 2012 18:35:57 GMT+0800 (CST) Chrome version 18.0.1025.151 (Official Build 130497) Operating system Linux 3.0.0-0300-generic Software rendering list version 1.27 ANGLE revision 988 2D graphics backend Skia I wonder what each of the problem implies and How I may properly deal with it? I'm using Ubuntu 11.04

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  • Antenna Aligner Part 6: Little Robots

    - by Chris George
    A week ago I took temporary ownership of a HTC Desire S so that I could start testing my app under Android. Support for Android was not in my original plan, but when Nomad added support for it recently, I starting thinking why not! So with some trepidation, I clicked the Build for Android button on the Nomad toolbar... nothing. Hmm... that's not right, I was expecting something to build. After a bit of faffing around I finally realised that I hadn't read the text on the Android setup page properly (yes that's right, RTFM!), and I needed a two-part application identifier, separated by a dot. I did this (not sure what the two part thing is all about, that one my list to investigate!) After making the change, the Android build worked and created the apk file. I uploaded this to the device and nervously ran it... it worked!!!  Well, more or less! So, there was not splash screen, but this was no surprise because I only have the iOS icons and splash screen in my project at the moment. What was more concerning was the compass update didn't seem to be working. I suspect this is a result of using an iOS specific option in the Phonegap compass watcher. Another thing to investigate. I've also just noticed that the css gradient background hasn't worked either... These issues aside, it was actually more successful than I was expecting, so happy days! Right, lets get Googling...   Next time: Preparing for submission to the App Store! :-)

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