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  • Get the Dynamic table data from gui in selenium webDriver

    - by Rabindra
    I am working on a web based Application that I am testing with Selenium. On one page the content is dynamically loaded in table. I want to get the Table data, i am geting a "org.openqa.selenium.NullPointerElementException" in this line. WebElement table = log.driver.findElement(By.xpath(tableXpath)); I tried the following complete code. public int selectfromtable(String tableXpath, String CompareValue, int columnnumber) throws Exception { WebElement table = log.driver.findElement(By.xpath(tableXpath)); List<WebElement> rows = table.findElements(By.tagName("tr")); int flag = 0; for (WebElement row : rows) { List<WebElement> cells = row.findElements(By.tagName("td")); if (!cells.isEmpty() && cells.get(columnnumber).getText().equals(CompareValue)) { flag = 1; Thread.sleep(1000); break; } else { Thread.sleep(2000); flag = 0; } } return flag; } I am calling the above method like String tableXpath = ".//*[@id='event_list']/form/div[1]/table/tbody/tr/td/div/table"; selectfromtable(tableXpath, eventType, 3); my html page is like <table width="100%"> <tbody style="overflow: auto; background-color: #FFFFFF"> <tr class="trOdd"> <td width="2%" align="center"> <td width="20%" align="center"> Account </td> <td width="20%" align="center"> Enter Collection </td> <td width="20%" align="center"> <td width="20%" align="center"> 10 </td> <td width="20%" align="center"> 1 </td> </tr> </tbody> <tbody style="overflow: auto; background-color: #FFFFFF"> <tr class="trEven"> <td width="2%" align="center"> <td width="20%" align="center"> Account </td> <td width="20%" align="center"> Resolved From Collection </td> <td width="20%" align="center"> <td width="20%" align="center"> 10 </td> <td width="20%" align="center"> 1 </td> </tr> </tbody> </table>

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  • UIScrollView message handler

    - by cs221313
    Hi, all, I want to create a scroll view and put thumbnail view in that scroll view. but I can not get the touchBegan message in my program. My source code is like following. - (void)viewDidLoad { [super viewDidLoad]; NSError* error; NSString *bundleRoot = [[NSBundle mainBundle] bundlePath]; dirContents = [[[NSFileManager defaultManager] contentsOfDirectoryAtPath:bundleRoot error: &error] copy]; scrollView = [[UIScrollView alloc] initWithFrame:[[self view] bounds]]; scrollView.pagingEnabled = YES; scrollView.showsHorizontalScrollIndicator = NO; scrollView.userInteractionEnabled = YES; scrollView.clipsToBounds = YES; // default is NO, we want to restrict drawing within our scrollview scrollView.scrollEnabled = YES; [scrollView setDelegate:self]; [[self view] addSubview:scrollView]; DLog(@"scroll frame top = %d, left = %d, width = %d, height = %d", scrollView.frame.origin.x, scrollView.frame.origin.y, scrollView.frame.size.width, scrollView.frame.size.height); int i, j; UIView* onePageView = [[UIView alloc] init]; int pageNumber = 0; int iconNumber = 0; for (NSString *tString in dirContents) { if ([tString hasSuffix:@"_chess.png"]) { if(iconNumber == 9) { onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; onePageView = [[UIView alloc] init]; pageNumber++; iconNumber = 0; } j = iconNumber % 3; i = iconNumber / 3; const float WIDTH = 150.0; const float HEIGHT = 150.0; CGRect imageRect = CGRectMake(j * 200 + 50.0, i * 200 + 50.0, WIDTH, HEIGHT); //remove the charactors of "_chess.png". NSString* sgfName = [tString substringToIndex: tString.length - 10]; sgfName = [sgfName stringByAppendingString: @".sgf"]; ThumbnailView *thumbnailImage = [[ThumbnailView alloc] initWithFilename: sgfName frame: imageRect]; thumbnailImage.delegate = self; [thumbnailImage setImage:[UIImage imageNamed: tString]]; thumbnailImage.opaque = YES; // explicitly opaque for performance //[self.view addSubview:thumbnailImage]; [onePageView addSubview:thumbnailImage]; [thumbnailImage release]; iconNumber++; } } pageControl.numberOfPages = pageNumber + 1; pageControl.currentPage = 0; onePageView.tag = pageNumber + 1; [scrollView addSubview: onePageView]; [self layoutScrollPages]; } ThumbnailView class is like following. // // ThumbnailView.m // go // // Created by David Li on 2/18/11. // Copyright 2011 __MyCompanyName__. All rights reserved. // #import "common.h" #import "ThumbnailView.h" #import "ipad_goViewController.h" @implementation ThumbnailView @synthesize delegate; @synthesize sgfName; -(id) initWithFilename: (NSString*)filename frame: (CGRect)frame { sgfName = [[NSString alloc] initWithString: filename]; return [self initWithFrame: frame]; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame:frame]; if (self) { // Initialization code. self.userInteractionEnabled = YES; } return self; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; [self becomeFirstResponder]; } /* refer to http://stackoverflow.com/questions/855095/how-can-i-detect-the-touch-event-of-an-uiimageview */ -(BOOL)canBecomeFirstResponder { return YES; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { DLog(@"touched"); [[self delegate] loadGame: sgfName]; } /* // Only override drawRect: if you perform custom drawing. // An empty implementation adversely affects performance during animation. - (void)drawRect:(CGRect)rect { // Drawing code. } */ - (void)dealloc { [super dealloc]; } @end I can not catch the touchesBegan message in my program. Can anyone help me? I stucked by this problem by couple days. Thanks so much.

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  • Need help in creating test appliaction in Java and passing parameters into a new designed Java API.

    - by Christophe
    Need help, Please!!! By following the protocol, the Request should be built in 5 byte length, including 1 byte for changing Braud rate (Speed), and send request to a RS-232 port. Protocol: --------------- Request for the command processing, with optional extra byte for changing Baud Rate: LGT : length message ( LGT = 5 ) TYPE : 0x06 TO(time out): 0x0000 CMD : (1 byte) 0x02 application update Baud Rate : (1 byte) 0xNN (optional parameter to change baud rate of the Mnt App) where NN can be: 0x00 = No Baud Rate Change (similar to 4-byte command above) 0x09 = Change to 9600 Baud for Application Update speed 0x0A = Change to 19200 Baud for Application Update speed 0x0E = Change to 115200 Baud for Application Update speed All other bytes are not accepted and will result in a status of 0x01. ------------------ I'm trying to test if my code works or not by creating another class (TestApplication.java) and pass the "3 differenr Baut rate" to this CPXAppliaction. the 3 Baud Rate is supposed to input by reading a file.txt. Question: How do you think these code (first half)? please don't warry about the details about the "sending part". I mean, do I need setter/getter for the "speed" parameter pass? I created the demo test class DemoApp.java (input speed by reading a txt file, and pass into CPXAppliaction). how do you think about that code? Many thanks to you guys!! public class CPXApplication extends CPXCommand { private int speed; . public CPXApplication() { speed = 9600; } public CPXApplication(int speedinit) { speed = speedinit; // TODO: where to get the speed? } protected void buildRequest() throws ElitePortException { String trans = ""; // build the full-qualified message following the protocol trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 5); trans = addToRequest(trans, (char) 6); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 2); switch (speed) { case 9600: trans = addToRequest(trans, (char) 0x09); break; case 19200: trans = addToRequest(trans, (char) 0x0A); break; case 115200: trans = addToRequest(trans, (char) 0x0E); break; default: // TODO: unexpected baud rate. throw(); break; } trans = EncryptBinary(trans); trans = "F0." + trans; wrapRequest(trans); } protected String addToRequest(String req, char c) { return req + c; } protected String addToRequest(String req, String s) { return req + s; } protected String addToRequest(String req) { return req; } public void analyzeResponse() { //.............. } } Here is the demo test code: package com.ingenico.testApp; import com.ingenico.EliteFd.; import java.util.Scanner; import java.io.; class Run { public static void run() { CPXAppliactionUpdate input = new CpXApplicationUpdate(); int lineno = 0; try { FileReader fr = new FileReader("baudRateSpeed.txt"); BufferedReader reader = new BufferedReader(fr); String line = reader.readLine(); Scanner scan = null; while (line != null) { scan = new Scanner(line); String speed; speed = scan.next(); if (lineno == 0) { input.speed = speed; lineno++; } else { input = cpxapplicationupdate(speed, input); } line = reader.readLine(); } reader.close(); } catch (FileNotFoundException e) { System.out.println("Could not find the file"); } catch (IOException e) { System.out.println("Had a problem reading from file"); } } public class DemoApp{ public void main(String args[]) { run(); } } }

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  • Many to many self join through junction table

    - by Peter
    I have an EF model that can self-reference through an intermediary class to define a parent/child relationship. I know how to do a pure many-to-many relationship using the Map command, but for some reason going through this intermediary class is causing problems with my mappings. The intermediary class provides additional properties for the relationship. See the classes, modelBinder logic and error below: public class Equipment { [Key] public int EquipmentId { get; set; } public virtual List<ChildRecord> Parents { get; set; } public virtual List<ChildRecord> Children { get; set; } } public class ChildRecord { [Key] public int ChildId { get; set; } [Required] public int Quantity { get; set; } [Required] public Equipment Parent { get; set; } [Required] public Equipment Child { get; set; } } I've tried building the mappings in both directions, though I only keep one set in at a time: modelBuilder.Entity<ChildRecord>() .HasRequired(x => x.Parent) .WithMany(x => x.Children ) .WillCascadeOnDelete(false); modelBuilder.Entity<ChildRecord>() .HasRequired(x => x.Child) .WithMany(x => x.Parents) .WillCascadeOnDelete(false); OR modelBuilder.Entity<Equipment>() .HasMany(x => x.Parents) .WithRequired(x => x.Child) .WillCascadeOnDelete(false); modelBuilder.Entity<Equipment>() .HasMany(x => x.Children) .WithRequired(x => x.Parent) .WillCascadeOnDelete(false); Regardless of which set I use, I get the error: The foreign key component 'Child' is not a declared property on type 'ChildRecord'. Verify that it has not been explicitly excluded from the model and that it is a valid primitive property. when I try do deploy my ef model to the database. If I build it without the modelBinder logic in place then I get two ID columns for Child and two ID columns for Parent in my ChildRecord table. This makes sense since it tries to auto create the navigation properties from Equipment and doesn't know that there are already properties in ChildRecord to fulfill this need. I tried using Data Annotations on the class, and no modelBuilder code, this failed with the same error as above: [Required] [ForeignKey("EquipmentId")] public Equipment Parent { get; set; } [Required] [ForeignKey("EquipmentId")] public Equipment Child { get; set; } AND [InverseProperty("Child")] public virtual List<ChildRecord> Parents { get; set; } [InverseProperty("Parent")] public virtual List<ChildRecord> Children { get; set; } I've looked at various other answers around the internet/SO, and the common difference seems to be that I am self joining where as all the answers I can find are for two different types. Entity Framework Code First Many to Many Setup For Existing Tables Many to many relationship with junction table in Entity Framework? Creating many to many junction table in Entity Framework

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  • Synchronous communication using NSOperationQueue

    - by chip_munks
    I am new to Objective C programming. I have created two threads called add and display using the NSInvocationOperation and added it on to the NSOperationQueue. I make the display thread to run first and then run the add thread. The display thread after printing the "Welcome to display" has to wait for the results to print from the add method. So i have set the waitUntilFinished method. Both the Operations are on the same queue. If i use waitUntilFinished for operations on the same queue there may be a situation for deadlock to happen(from apples developer documentation). Is it so? To wait for particular time interval there is a method called waitUntilDate: But if i need to like this wait(min(100,dmax)); let dmax = 20; How to do i wait for these conditions? It would be much helpful if anyone can explain with an example. EDITED: threadss.h ------------ #import <Foundation/Foundation.h> @interface threadss : NSObject { BOOL m_bRunThread; int a,b,c; NSOperationQueue* queue; NSInvocationOperation* operation; NSInvocationOperation* operation1; NSConditionLock* theConditionLock; } -(void)Thread; -(void)add; -(void)display; @end threadss.m ------------ #import "threadss.h" @implementation threadss -(id)init { if (self = [super init]) { queue = [[NSOperationQueue alloc]init]; operation = [[NSInvocationOperation alloc]initWithTarget:self selector:@selector(display) object:nil]; operation1 = [[NSInvocationOperation alloc]initWithTarget:self selector:@selector(add) object:nil]; theConditionLock = [[NSConditionLock alloc]init]; } return self; } -(void)Thread { m_bRunThread = YES; //[operation addDependency:operation1]; if (m_bRunThread) { [queue addOperation:operation]; } //[operation addDependency:operation1]; [queue addOperation:operation1]; //[self performSelectorOnMainThread:@selector(display) withObject:nil waitUntilDone:YES]; //NSLog(@"I'm going to do the asynchronous communication btwn the threads!!"); //[self add]; //[operation addDependency:self]; sleep(1); [queue release]; [operation release]; //[operation1 release]; } -(void)add { NSLog(@"Going to add a and b!!"); a=1; b=2; c = a + b; NSLog(@"Finished adding!!"); } -(void)display { NSLog(@"Into the display method"); [operation1 waitUntilFinished]; NSLog(@"The Result is:%d",c); } @end main.m ------- #import <Foundation/Foundation.h> #import "threadss.h" int main (int argc, const char * argv[]) { NSAutoreleasePool * pool = [[NSAutoreleasePool alloc] init]; threadss* thread = [[threadss alloc]init]; [thread Thread]; [pool drain]; return 0; } This is what i have tried with a sample program. output 2011-06-03 19:40:47.898 threads_NSOperationQueue[3812:1503] Going to add a and b!! 2011-06-03 19:40:47.898 threads_NSOperationQueue[3812:1303] Into the display method 2011-06-03 19:40:47.902 threads_NSOperationQueue[3812:1503] Finished adding!! 2011-06-03 19:40:47.904 threads_NSOperationQueue[3812:1303] The Result is:3 Is the way of invoking the thread is correct. 1.Will there be any deadlock condition? 2.How to do wait(min(100,dmax)) where dmax = 50.

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  • Need help in creating test application in Java and passing parameters into a new designed Java API.

    - by Christophe
    Need help, Please!!! By following the protocol, the Request should be built in 5 byte length, including 1 byte for changing Braud rate (Speed), and send request to a RS-232 port. Protocol: Request for the command processing, with optional extra byte for changing Baud Rate: LGT : length message ( LGT = 5 ) TYPE : 0x06 TO(time out): 0x0000 CMD : (1 byte) 0x02 application update Baud Rate : (1 byte) 0xNN (optional parameter to change baud rate of the Mnt App) where NN can be: 0x00 = No Baud Rate Change (similar to 4-byte command above) 0x09 = Change to 9600 Baud for Application Update speed 0x0A = Change to 19200 Baud for Application Update speed 0x0E = Change to 115200 Baud for Application Update speed All other bytes are not accepted and will result in a status of 0x01. I'm trying to test if my code works or not by creating another class (TestApplication.java) and pass the "3 differenr Baut rate" to this CPXAppliaction. the 3 Baud Rate is supposed to input by reading a file.txt. Question: How do you think these code (first half)? please don't warry about the details about the "sending part". I mean, do I need setter/getter for the "speed" parameter pass? I created the demo test class DemoApp.java (input speed by reading a txt file, and pass into CPXAppliaction). how do you think about that code? Many thanks to you guys!! public class CPXApplication extends CPXCommand { private int speed; . public CPXApplication() { speed = 9600; } public CPXApplication(int speedinit) { speed = speedinit; // TODO: where to get the speed? } protected void buildRequest() throws ElitePortException { String trans = ""; // build the full-qualified message following the protocol trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 5); trans = addToRequest(trans, (char) 6); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 0); trans = addToRequest(trans, (char) 2); switch (speed) { case 9600: trans = addToRequest(trans, (char) 0x09); break; case 19200: trans = addToRequest(trans, (char) 0x0A); break; case 115200: trans = addToRequest(trans, (char) 0x0E); break; default: // TODO: unexpected baud rate. throw(); break; } trans = EncryptBinary(trans); trans = "F0." + trans; wrapRequest(trans); } protected String addToRequest(String req, char c) { return req + c; } protected String addToRequest(String req, String s) { return req + s; } protected String addToRequest(String req) { return req; } public void analyzeResponse() { //.............. } } Here is the demo test code: class Run { public static void run() { CPXAppliaction input = new CpXApplication(); int lineno = 0; try { FileReader fr = new FileReader("baudRateSpeed.txt"); BufferedReader reader = new BufferedReader(fr); String line = reader.readLine(); Scanner scan = null; while (line != null) { scan = new Scanner(line); String speed; speed = scan.next(); if (lineno == 0) { input.speed = speed; lineno++; } else { input = cpxapplication(speed, input); } line = reader.readLine(); } reader.close(); } catch (FileNotFoundException e) { System.out.println("Could not find the file"); } catch (IOException e) { System.out.println("Had a problem reading from file"); } } } public class DemoApp{ public void main(String args[]) { run(); }

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  • How can i clear a SQLite database each time i start my app

    - by AndroidUser99
    Hi, i want that each time i start my app my SQLite database get's cleaned for this, i need to make a method on my class MyDBAdapter.java code examples are welcome, i have no idea how to do it this is the dbadapter/helper i'm using: public class MyDbAdapter { private static final String TAG = "NotesDbAdapter"; private DatabaseHelper mDbHelper; private SQLiteDatabase mDb; private static final String DATABASE_NAME = "gpslocdb"; private static final String PERMISSION_TABLE_CREATE = "CREATE TABLE permission ( fk_email1 varchar, fk_email2 varchar, validated tinyint, hour1 time default '08:00:00', hour2 time default '20:00:00', date1 date, date2 date, weekend tinyint default '0', fk_type varchar, PRIMARY KEY (fk_email1,fk_email2))"; private static final String USER_TABLE_CREATE = "CREATE TABLE user ( email varchar, password varchar, fullName varchar, mobilePhone varchar, mobileOperatingSystem varchar, PRIMARY KEY (email))"; private static final int DATABASE_VERSION = 2; private final Context mCtx; private static class DatabaseHelper extends SQLiteOpenHelper { DatabaseHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); } @Override public void onCreate(SQLiteDatabase db) { db.execSQL(PERMISSION_TABLE_CREATE); db.execSQL(USER_TABLE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { db.execSQL("DROP TABLE IF EXISTS user"); db.execSQL("DROP TABLE IF EXISTS permission"); onCreate(db); } } /** * Constructor - takes the context to allow the database to be * opened/created * * @param ctx the Context within which to work */ public MyDbAdapter(Context ctx) { this.mCtx = ctx; } /** * Open the database. If it cannot be opened, try to create a new * instance of the database. If it cannot be created, throw an exception to * signal the failure * * @return this (self reference, allowing this to be chained in an * initialization call) * @throws SQLException if the database could be neither opened or created */ public MyDbAdapter open() throws SQLException { mDbHelper = new DatabaseHelper(mCtx); mDb = mDbHelper.getWritableDatabase(); return this; } public void close() { mDbHelper.close(); } public long createUser(String email, String password, String fullName, String mobilePhone, String mobileOperatingSystem) { ContentValues initialValues = new ContentValues(); initialValues.put("email",email); initialValues.put("password",password); initialValues.put("fullName",fullName); initialValues.put("mobilePhone",mobilePhone); initialValues.put("mobileOperatingSystem",mobileOperatingSystem); return mDb.insert("user", null, initialValues); } public Cursor fetchAllUsers() { return mDb.query("user", new String[] {"email", "password", "fullName", "mobilePhone", "mobileOperatingSystem"}, null, null, null, null, null); } public Cursor fetchUser(String email) throws SQLException { Cursor mCursor = mDb.query(true, "user", new String[] {"email", "password", "fullName", "mobilePhone", "mobileOperatingSystem"} , "email" + "=" + email, null, null, null, null, null); if (mCursor != null) { mCursor.moveToFirst(); } return mCursor; } public List<Friend> retrieveAllUsers() { List <Friend> friends=new ArrayList<Friend>(); Cursor result=fetchAllUsers(); if( result.moveToFirst() ){ do{ //note.getString(note.getColumnIndexOrThrow(NotesDbAdapter.KEY_TITLE))); friends.add(new Friend(result.getString(result.getColumnIndexOrThrow("email")), "","","","")); }while( result.moveToNext() ); } return friends; } }

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  • Keeping video viewing statistics breakdown by video time in a database

    - by Septagram
    I need to keep a number of statistics about the videos being watched, and one of them is what parts of the video are being watched most. The design I came up with is to split the video into 256 intervals and keep the floating-point number of views for each of them. I receive the data as a number of intervals the user watched continuously. The problem is how to store them. There are two solutions I see. Row per every video segment Let's have a database table like this: CREATE TABLE `video_heatmap` ( `id` int(11) NOT NULL AUTO_INCREMENT, `video_id` int(11) NOT NULL, `position` tinyint(3) unsigned NOT NULL, `views` float NOT NULL, PRIMARY KEY (`id`), UNIQUE KEY `idx_lookup` (`video_id`,`position`) ) ENGINE=MyISAM Then, whenever we have to process a number of views, make sure there are the respective database rows and add appropriate values to the views column. I found out it's a lot faster if the existence of rows is taken care of first (SELECT COUNT(*) of rows for a given video and INSERT IGNORE if they are lacking), and then a number of update queries is used like this: UPDATE video_heatmap SET views = views + ? WHERE video_id = ? AND position >= ? AND position < ? This seems, however, a little bloated. The other solution I came up with is Row per video, update in transactions A table will look (sort of) like this: CREATE TABLE video ( id INT NOT NULL AUTO_INCREMENT, heatmap BINARY (4 * 256) NOT NULL, ... ) ENGINE=InnoDB Then, upon every time a view needs to be stored, it will be done in a transaction with consistent snapshot, in a sequence like this: If the video doesn't exist in the database, it is created. A row is retrieved, heatmap, an array of floats stored in the binary form, is converted into a form more friendly for processing (in PHP). Values in the array are increased appropriately and the array is converted back. Row is changed via UPDATE query. So far the advantages can be summed up like this: First approach Stores data as floats, not as some magical binary array. Doesn't require transaction support, so doesn't require InnoDB, and we're using MyISAM for everything at the moment, so there won't be any need to mix storage engines. (only applies in my specific situation) Doesn't require a transaction WITH CONSISTENT SNAPSHOT. I don't know what are the performance penalties of those. I already implemented it and it works. (only applies in my specific situation) Second approach Is using a lot less storage space (the first approach is storing video ID 256 times and stores position for every segment of the video, not to mention primary key). Should scale better, because of InnoDB's per-row locking as opposed to MyISAM's table locking. Might generally work faster because there are a lot less requests being made. Easier to implement in code (although the other one is already implemented). So, what should I do? If it wasn't for the rest of our system using MyISAM consistently, I'd go with the second approach, but currently I'm leaning to the first one. But maybe there are some reasons to favour one approach or another?

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  • Get the screen height in Android

    - by Dan Bray
    How can I get the available height of the screen in Android? I need to the height minus the status bar / menu bar or any other decorations that might be on screen and I need it to work for all devices. Also, I need to know this in the onCreate function. I know this question has been asked before but I have already tried their solutions and none of them work. Here are some of the things I have tried: I have tested this code on API 7 - 17. Unfortunately, on API 13 there is extra space at bottom both horizontally and vertically and on API 10, 8, and 7 there is not enough space at the bottom both horizontally and vertically. (I have not tested on obsolete API's): Display display = getWindowManager().getDefaultDisplay(); DisplayMetrics metrics = new DisplayMetrics(); display.getMetrics(metrics); screenWidth = metrics.widthPixels; screenHeight = metrics.heightPixels; TypedValue tv = new TypedValue(); if(Build.VERSION.SDK_INT >= Build.VERSION_CODES.HONEYCOMB) { if (getTheme().resolveAttribute(android.R.attr.actionBarSize, tv, true)) screenHeight -= TypedValue.complexToDimensionPixelSize(tv.data,getResources().getDisplayMetrics()); } int resourceId = getResources().getIdentifier("status_bar_height", "dimen", "android"); if (resourceId > 0) screenHeight -= getResources().getDimensionPixelSize(resourceId); This does not take into account the status bar / menu bar: Display display = getWindowManager().getDefaultDisplay(); screenWidth = display.getWidth(); screenHeight = display.getHeight(); Neither does this: Point size = new Point(); getWindowManager().getDefaultDisplay().getSize(size); screenWidth = size.x; screenHeight = size.y; Nor this: Point size = new Point(); getWindowManager().getDefaultDisplay().getRealSize(size); screenWidth = size.x; screenHeight = size.y; This does not work: Display display = getWindowManager().getDefaultDisplay(); DisplayMetrics metrics = new DisplayMetrics(); display.getMetrics(metrics); // since SDK_INT = 1; screenWidth = metrics.widthPixels; screenHeight = metrics.heightPixels; try { // used when 17 > SDK_INT >= 14; includes window decorations (statusbar bar/menu bar) screenWidth = (Integer) Display.class.getMethod("getRawWidth").invoke(display); screenHeight = (Integer) Display.class.getMethod("getRawHeight").invoke(display); } catch (Exception ignored) { // Do nothing } try { // used when SDK_INT >= 17; includes window decorations (statusbar bar/menu bar) Point realSize = new Point(); Display.class.getMethod("getRealSize", Point.class).invoke(display, realSize); screenWidth = realSize.x; screenHeight = realSize.y; } catch (Exception ignored) { // Do nothing } I then used the following code to subtract the height of the status bar and menu bar from the screen height: int result = 0; int resourceId = getResources().getIdentifier("status_bar_height", "dimen", "android"); if (resourceId > 0) result = getResources().getDimensionPixelSize(resourceId); screenHeight -= result; result = 0; if (screenHeight >= screenWidth) resourceId = getResources().getIdentifier("navigation_bar_height", "dimen", "android"); else resourceId = getResources().getIdentifier("navigation_bar_height_landscape", "dimen", "android"); if (resourceId > 0) result = getResources().getDimensionPixelSize(resourceId); screenHeight -= result; On API 17 it correctly calculates the height of the status bar and menu bar in portrait but not in landscape. On API 10, it returns 0. I need it to work ideally on all devices or minimum API 7. Any help would be greatly appreciated.

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  • Repeater not repeating :0) (asp.net)(vb)

    - by Phil
    Morning stackoverflow, I have a repeater, with the following code in my aspx page; <asp:Repeater ID="Contactinforepeater" runat="server"> <HeaderTemplate> <h1>Contact Information</h1> </HeaderTemplate> <ItemTemplate> <table width="50%"> <tr> <td colspan="2"><%#Container.DataItem("position")%></td> </tr> <tr> <td>Name:</td> <td><%#Container.DataItem("surname")%></td> </tr> <tr> <td>Telephone:</td> <td><%#Container.DataItem("telephone")%></td> </tr> <tr> <td>Fax:</td> <td><%#Container.DataItem("fax")%></td> </tr> <tr> <td>Email:</td> <td><%#Container.DataItem("email")%></td> </tr> </table> </ItemTemplate> <SeparatorTemplate> <br /><hr /><br /> </SeparatorTemplate> </asp:Repeater> Then I have this code in my aspx.vb to get the data; If did = 0 Then s = "sql works on db server" x = New SqlCommand(s, c) x.Parameters.Add("@contentid", Data.SqlDbType.Int) x.Parameters("@contentid").Value = contentid c.Open() r = x.ExecuteReader r.Read() Contactinforepeater.DataSource = r Contactinforepeater.DataBind() End If c.Close() r.Close() If Not did = 0 Then s = "sql works on db server" x = New SqlCommand(s, c) x.Parameters.Add("@contentid", SqlDbType.Int) x.Parameters("@contentid").Value = contentid x.Parameters.Add("@did", SqlDbType.Int) x.Parameters("@did").Value = did c.Open() r = x.ExecuteReader r.Read() Contactinforepeater.DataSource = r Contactinforepeater.DataBind() End If r.Close() c.Close() If 'did' is or is not '0' I still get no data outputted to the page. I just get the 'contact information' h1 header from the header template. I've tested the value of s in sqlsms and it works fine. Position, surname, telephone, fax, email all exist in the db. The particular page I am checking exists and has 1 set of contact information attached. Where am I going wrong? Thanks! ps. Does my syntax appear correct? pps. I am also open to different ways of achieving the same result. I tried via an sqldatasource but ran into problems when using variables as params (there is no option to select them, only controls, querystring etc)

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  • Java.lang.NullPointerException when using retreived Image (Unless method is used statically!)

    - by Emdiesse
    Hi there, This has been doing my head in all day and I have finally decided to resort to asking for help! In my MIDLet I have an instance of the java class ImageFetcher called anImg. Also within my MIDLet I have a command that simply say's fetch, a CommandListener that when detects fetch was clicked runs the function below. This function should simply run public getImage() from the anImg instance of class ImageFetcher which returns an image and then appends/sets this Image onto the form on the display. (You may recognise the getImage() function from the Nokia JavaME Wiki!!!) Instead of any image being displayed this is written to the output terminal in netbeans: Msg: Java.lang.NullPointerException HOWEVER, If I change public getImage() to public static getImage() and replace anImg.getImage() with ImageFetcher.getImage() the image is successfully displayed!!! Thank you for your replies on this issue :) I look forward to going my hair back after this ordeal! FetchImageApp.java ... ... ... private doThis(){ try { Image im; if ((im = anImg.getImage()) != null) { ImageItem ii = new ImageItem(null, im, ImageItem.LAYOUT_DEFAULT, null); // If there is already an image, set (replace) it if (form.size() != 0) { form.set(0, ii); } else // Append the image to the empty form { form.append(ii); } } else { form.append("Unsuccessful download."); } // Display the form with the image display.setCurrent(form); } catch (Exception e) { System.err.println("Msg: " + e.toString()); } } ... ... ... ImageFetcher.java ... ... ... /*-------------------------------------------------- * Open connection and download png into a byte array. *-------------------------------------------------*/ public Image getImage() throws IOException { String url = "http://kenai.com/attachments/wiki_images/chessgame/java-duke-logo.png"; ContentConnection connection = (ContentConnection) Connector.open(url); // * There is a bug in MIDP 1.0.3 in which read() sometimes returns // an invalid length. To work around this, I have changed the // stream to DataInputStream and called readFully() instead of read() // InputStream iStrm = connection.openInputStream(); DataInputStream iStrm = connection.openDataInputStream(); ByteArrayOutputStream bStrm = null; Image im = null; try { // ContentConnection includes a length method byte imageData[]; int length = (int) connection.getLength(); if (length != -1) { imageData = new byte[length]; // Read the png into an array // iStrm.read(imageData); iStrm.readFully(imageData); } else // Length not available... { bStrm = new ByteArrayOutputStream(); int ch; while ((ch = iStrm.read()) != -1) { bStrm.write(ch); } imageData = bStrm.toByteArray(); bStrm.close(); } // Create the image from the byte array im = Image.createImage(imageData, 0, imageData.length); } finally { // Clean up if (iStrm != null) { iStrm.close(); } if (connection != null) { connection.close(); } if (bStrm != null) { bStrm.close(); } } return (im == null ? null : im); } ... ... ...

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  • Problems with Asynchronous UDP Sockets

    - by ihatenetworkcoding
    Hi, I'm struggling a bit with socket programming (something I'm not at all familiar with) and I can't find anything which helps from google or MSDN (awful). Apologies for the length of this. Basically I have an existing service which recieves and responds to requests over UDP. I can't change this at all. I also have a client within my webapp which dispatches and listens for responses to that service. The existing client I've been given is a singleton which creates a socket and an array of response slots, and then creates a background thread with an infinite looping method that makes "sock.Receive()" calls and pushes the data received into the slot array. All kinds of things about this seem wrong to me and the infinite thread breaks my unit testing so I'm trying to replace this service with one which makes it's it's send/receives asynchronously instead. Point 1: Is this the right approach? I want a non-blocking, scalable, thread-safe service. My first attempt is roughly like this, which sort of worked but the data I got back was always shorter than expected (i.e. the buffer did not have the number of bytes requested) and seemed to throw exceptions when processed. private Socket MyPreConfiguredSocket; public object Query() { //build a request this.MyPreConfiguredSocket.SendTo(MYREQUEST, packet.Length, SocketFlags.Multicast, this._target); IAsyncResult h = this._sock.BeginReceiveFrom(response, 0, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), this._sock); if (!h.AsyncWaitHandle.WaitOne(TIMEOUT)) { throw new Exception("Timed out"); } //process response data (always shortened) } private void ARecieve (IAsyncResult result) { int bytesreceived = (result as Socket).EndReceiveFrom(result, ref this._target); } My second attempt was based on more google trawling and this recursive pattern I frequently saw, but this version always times out! It never gets to ARecieve. public object Query() { //build a request this.MyPreConfiguredSocket.SendTo(MYREQUEST, packet.Length, SocketFlags.Multicast, this._target); State s = new State(this.MyPreConfiguredSocket); this.MyPreConfiguredSocket.BeginReceiveFrom(s.Buffer, 0, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), s); if (!s.Flag.WaitOne(10000)) { throw new Exception("Timed out"); } //always thrown //process response data } private void ARecieve (IAsyncResult result) { //never gets here! State s = (result as State); int bytesreceived = s.Sock.EndReceiveFrom(result, ref this._target); if (bytesreceived > 0) { s.Received += bytesreceived; this._sock.BeginReceiveFrom(s.Buffer, s.Received, BUFFER_SIZE, SocketFlags.None, ref this._target, new AsyncCallback(ARecieve), s); } else { s.Flag.Set(); } } private class State { public State(Socket sock) { this._sock = sock; this._buffer = new byte[BUFFER_SIZE]; this._buffer.Initialize(); } public Socket Sock; public byte[] Buffer; public ManualResetEvent Flag = new ManualResetEvent(false); public int Received = 0; } Point 2: So clearly I'm getting something quite wrong. Point 3: I'm not sure if I'm going about this right. How does the data coming from the remote service even get to the right listening thread? Do I need to create a socket per request? Out of my comfort zone here. Need help.

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  • Sqlite returns error

    - by ruruma
    I'm trying to implement loading data from database and put it into different views. But log cat returns error, that it cannot find "_id" column. Can somebody help me with this? SqlHelper Code public class FiboSqlHelper extends SQLiteOpenHelper { public static final String TABLE_FILMDB = "FiboFilmTop250"; public static final String COLUMN_ID = "_id"; private static final String DATABASE_NAME = "FiboFilmDb250.sqlite"; private static final int DATABASE_VERSION = 1; public static final String COLUMN_TITLE = "Title"; public static final String COLUMN_RATING = "Rating"; public static final String COLUMN_GENRE = "Genre"; public static final String COLUMN_TIME = "Time"; public static final String COLUMN_PREMDATE = "PremDate"; public static final String COLUMN_PLOT = "Plot"; private static final String DATABASE_CREATE = "create table "+TABLE_FILMDB+"("+COLUMN_ID +" integer primary key autoincrement, " +COLUMN_TITLE+" text not null "+COLUMN_RATING+" text not null "+COLUMN_GENRE+" text not null "+COLUMN_TIME+" text not null "+COLUMN_PREMDATE+" text not null "+COLUMN_PLOT+" "+"text not null)"; public FiboSqlHelper(Context context) { super(context, DATABASE_NAME, null, DATABASE_VERSION); // TODO Auto-generated constructor stub } @Override public void onCreate(SQLiteDatabase db) { // TODO Auto-generated method stub db.execSQL(DATABASE_CREATE); } @Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) { // TODO Auto-generated method stub Log.w(FiboSqlHelper.class.getName(), "Upgrading database from version " + oldVersion + " to " + newVersion + ", which will destroy all old data"); db.execSQL("DROP TABLE IF EXISTS " + TABLE_FILMDB); onCreate(db); } }` SqlAdapterCode: public class FiboSqlAdapter { private SQLiteDatabase database; private FiboSqlHelper dbHelper; private String[] allColumns = {FiboSqlHelper.COLUMN_ID, FiboSqlHelper.COLUMN_TITLE, FiboSqlHelper.COLUMN_GENRE, FiboSqlHelper.COLUMN_PREMDATE, FiboSqlHelper.COLUMN_TIME, FiboSqlHelper.COLUMN_PLOT}; public FiboSqlAdapter (Context context){ dbHelper = new FiboSqlHelper(context); } public void open() throws SQLException { database = dbHelper.getWritableDatabase(); } public void close(){ dbHelper.close(); } public List<FilmDataEntity> getAllFilmData(){ List<FilmDataEntity> fDatas = new ArrayList<FilmDataEntity>(); Cursor cursor = database.query(FiboSqlHelper.TABLE_FILMDB, allColumns, null,null,null,null,null); cursor.moveToFirst(); while(!cursor.isAfterLast()){ FilmDataEntity fData = cursorToData(cursor); fDatas.add(fData); cursor.moveToNext(); } cursor.close(); return fDatas; } private FilmDataEntity cursorToData(Cursor cursor){ FilmDataEntity fData = new FilmDataEntity(); fData.setId(cursor.getLong(1)); fData.setTitle(cursor.getString(2)); fData.setRating(cursor.getString(6)); fData.setGenre(cursor.getString(4)); fData.setPremDate(cursor.getString(5)); fData.setShortcut(cursor.getString(8)); return fData; }} DataEntity: ` public class FilmDataEntity { private long id; private String title; private String rating; private String genre; private String premDate; private String shortcut; public String getShortcut() { return shortcut; } public void setShortcut(String shortcut) { this.shortcut = shortcut; } public String getGenre() { return genre; } public void setGenre(String genre) { this.genre = genre; } public String getPremDate() { return premDate; } public void setPremDate(String premDate) { this.premDate = premDate; } public String getTitle() { return title; } public void setTitle(String title) { this.title = title; } public String getRating() { return rating; } public void setRating(String rating) { this.rating = rating; } public long getId() { return id; } public void setId(long id) { this.id = id; } } Part from main activity: `List<FilmDataEntity> fE1; sqA = new FiboSqlAdapter(this); sqA.open(); fE1 = sqA.getAllFilmData(); `

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  • Changes to data inside class not being shown when accessed from outside class.

    - by Hypatia
    I have two classes, Car and Person. Car has as one of its members an instance of Person, driver. I want to move a car, while keeping track of its location, and also move the driver inside the car and get its location. However, while this works from inside the class (I have printed out the values as they are calculated), when I try to access the data from main, there's nothing there. I.e. the array position[] ends up empty. I am wondering if there is something wrong with the way I have set up the classes -- could it be a problem of the scope of the object? I have tried simplifying the code so that I only give what is necessary. Hopefully that covers everything that you would need to see. The constructer Car() fills the offset array of driver with nonzero values. class Car{ public: Container(float=0,float=0,float=0); ~Container(); void move(float); void getPosition(float[]); void getDriverPosition(float[]); private: float position[3]; Person driver; float heading; float velocity; }; class Person{ public: Person(float=0,float=0,float=0); ~Person(); void setOffset(float=0,float=0,float=0); void setPosition(float=0,float=0,float=0); void getOffset(float[]); void getPosition(float[]); private: float position[3]; float offset[3]; }; Some of the functions: void Car::move(float time){ float distance = velocity*time; location[0] += distance*cos(PI/2 - heading); location[1] += distance*sin(PI/2 - heading); float driverLocation [3]; float offset[3]; driver->getOffset(offset); for (int i = 0; i < 3; i++){ driverLocation[i] = offset[i] + location[i]; } } void Car::getDriverPosition(float p[]){ driver.getPosition(p); } void Person::getPosition(float p[]){ for (int i = 0; i < 3; i++){ p[i] = position[i]; } } void Person::getOffset(float o[]){ for (int i = 0; i < 3; i++){ o[i] = offset[i]; } } In Main: Car * car = new Car(); car->move(); float p[3]; car->getDriverPosition(p); When I print driverLocation[] inside the move() function, I have actual nonzero values. When I print p[] inside main, all I get are zeros.

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  • Table Name is null in the sqlite database in android device

    - by Mahe
    I am building a simple app which stores some contacts and retrieves contacts in android phone device. I have created my own database and a table and inserting the values to the table in phone. My phone is not rooted. So I cannot access the files, but I see that values are stored in the table. And tested on a emulator also. Till here it is fine. Display all the contacts in a list by fetching data from table. This is also fine. But the problem is When I am trying to delete the record, it shows the table name is null in the logcat(not an exception), and the data is not deleted. But in emulator the data is getting deleted from table. I am not able to achieve this through phone. This is my code for deleting, public boolean onContextItemSelected(MenuItem item) { super.onContextItemSelected(item); AdapterView.AdapterContextMenuInfo info = (AdapterView.AdapterContextMenuInfo) item .getMenuInfo(); int menuItemIndex = item.getItemId(); String[] menuItems = getResources().getStringArray(R.array.menu); String menuItemName = menuItems[menuItemIndex]; String listItemName = Customers[info.position]; if (item.getTitle().toString().equalsIgnoreCase("Delete")) { Toast.makeText( context, "Selected List item is: " + listItemName + "MenuItem is: " + menuItemName, Toast.LENGTH_LONG).show(); DB = context.openOrCreateDatabase("CustomerDetails.db", MODE_PRIVATE, null); try { int pos = info.position; pos = pos + 1; Log.d("", "customers[pos]: " + Customers[info.position]); Cursor c = DB .rawQuery( "Select customer_id,first_name,last_name from CustomerInfo", null); int rowCount = c.getCount(); DB.delete(Table_name, "customer_id" + "=" + String.valueOf(pos), null); DB.close(); Log.d("", "" + String.valueOf(pos)); Toast.makeText(context, "Deleted Customer", Toast.LENGTH_LONG) .show(); // Customers[info.position]=null; getCustomers(); } catch (Exception e) { Toast.makeText(context, "Delete unsuccessfull", Toast.LENGTH_LONG).show(); } } this is my logcat, 07-02 10:12:42.976: D/Cursor(1560): Database path: CustomerDetails.db 07-02 10:12:42.976: D/Cursor(1560): Table name : null 07-02 10:12:42.984: D/Cursor(1560): Database path: CustomerDetails.db 07-02 10:12:42.984: D/Cursor(1560): Table name : null Don't know the reason why data is not being deleted. Data exists in the table. This is the specification I have given for creating the table public static String customer_id="customer_id"; public static String site_id="site_id"; public static String last_name="last_name"; public static String first_name="first_name"; public static String phone_number="phone_number"; public static String address="address"; public static String city="city"; public static String state="state"; public static String zip="zip"; public static String email_address="email_address"; public static String custlat="custlat"; public static String custlng="custlng"; public static String Table_name="CustomerInfo"; final SQLiteDatabase DB = context.openOrCreateDatabase( "CustomerDetails.db", MODE_PRIVATE, null); final String CREATE_TABLE = "create table if not exists " + Table_name + " (" + customer_id + " integer primary key autoincrement, " + first_name + " text not null, " + last_name + " text not null, " + phone_number+ " integer not null, " + address+ " text not null, " + city+ " text not null, " + state+ " text not null, " + zip+ " integer not null, " + email_address+ " text not null, " + custlat+ " double, " + custlng+ " double " +" );"; DB.execSQL(CREATE_TABLE); DB.close(); Please correct my code. I am struggling from two days. Any help is appreciated!!

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  • Edges on polygon outlines not always correct

    - by user146780
    I'm using the algorithm below to generate quads which are then rendered to make an outline like this http://img810.imageshack.us/img810/8530/uhohz.png The problem as seen on the image, is that sometimes the lines are too thin when they should always be the same width. My algorithm finds the 4 verticies for the first one then the top 2 verticies of the next ones are the bottom 2 of the previous. This creates connected lines, but it seems to not always work. How could I fix this? This is my algorithm: void OGLENGINEFUNCTIONS::GenerateLinePoly(const std::vector<std::vector<GLdouble>> &input, std::vector<GLfloat> &output, int width) { output.clear(); if(input.size() < 2) { return; } int temp; float dirlen; float perplen; POINTFLOAT start; POINTFLOAT end; POINTFLOAT dir; POINTFLOAT ndir; POINTFLOAT perp; POINTFLOAT nperp; POINTFLOAT perpoffset; POINTFLOAT diroffset; POINTFLOAT p0, p1, p2, p3; for(unsigned int i = 0; i < input.size() - 1; ++i) { start.x = static_cast<float>(input[i][0]); start.y = static_cast<float>(input[i][1]); end.x = static_cast<float>(input[i + 1][0]); end.y = static_cast<float>(input[i + 1][1]); dir.x = end.x - start.x; dir.y = end.y - start.y; dirlen = sqrt((dir.x * dir.x) + (dir.y * dir.y)); ndir.x = static_cast<float>(dir.x * 1.0 / dirlen); ndir.y = static_cast<float>(dir.y * 1.0 / dirlen); perp.x = dir.y; perp.y = -dir.x; perplen = sqrt((perp.x * perp.x) + (perp.y * perp.y)); nperp.x = static_cast<float>(perp.x * 1.0 / perplen); nperp.y = static_cast<float>(perp.y * 1.0 / perplen); perpoffset.x = static_cast<float>(nperp.x * width * 0.5); perpoffset.y = static_cast<float>(nperp.y * width * 0.5); diroffset.x = static_cast<float>(ndir.x * 0 * 0.5); diroffset.y = static_cast<float>(ndir.y * 0 * 0.5); // p0 = start + perpoffset - diroffset //p1 = start - perpoffset - diroffset //p2 = end + perpoffset + diroffset // p3 = end - perpoffset + diroffset p0.x = start.x + perpoffset.x - diroffset.x; p0.y = start.y + perpoffset.y - diroffset.y; p1.x = start.x - perpoffset.x - diroffset.x; p1.y = start.y - perpoffset.y - diroffset.y; if(i > 0) { temp = (8 * (i - 1)); p2.x = output[temp + 2]; p2.y = output[temp + 3]; p3.x = output[temp + 4]; p3.y = output[temp + 5]; } else { p2.x = end.x + perpoffset.x + diroffset.x; p2.y = end.y + perpoffset.y + diroffset.y; p3.x = end.x - perpoffset.x + diroffset.x; p3.y = end.y - perpoffset.y + diroffset.y; } output.push_back(p2.x); output.push_back(p2.y); output.push_back(p0.x); output.push_back(p0.y); output.push_back(p1.x); output.push_back(p1.y); output.push_back(p3.x); output.push_back(p3.y); } } Thanks

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  • linked list problem (with insert)

    - by JohnWong
    The problem appears with the insert function that I wrote. 3 conditions must work, I tested b/w 1 and 2, b/w 2 and 3 and as last element, they worked. But b/w 3 and 4, it did not work. It only display up to the new added record, and did not show the fourth element. Efficiency is not my concern here (not yet). Please guide me through this debug process. Thank you very much. #include<iostream> #include<string> using namespace std; struct List // we create a structure called List { string name; string tele; List *nextAddr; }; void populate(List *); void display(List *); void insert(List *); int main() { const int MAXINPUT = 3; char ans; List * data, * current, * point; // create two pointers data = new List; current = data; for (int i = 0; i < (MAXINPUT - 1); i++) { populate(current); current->nextAddr = new List; current = current->nextAddr; } // last record we want to do it sepeartely populate(current); current->nextAddr = NULL; cout << "The current list consists of the following data records: " << endl; display(data); // now ask whether user wants to insert new record or not cout << "Do you want to add a new record (Y/N)?"; cin >> ans; if (ans == 'Y' || ans == 'y') { /* To insert b/w first and second, use point as parameter between second and third uses point->nextAddr between third and fourth uses point->nextAddr->nextAddr and insert as last element, uses current instead */ point = data; insert(()); display(data); } return 0; } void populate(List *data) { cout << "Enter a name: "; cin >> data->name; cout << "Enter a phone number: "; cin >> data->tele; return; } void display(List *content) { while (content != NULL) { cout << content->name << " " << content->tele; content = content->nextAddr; cout << endl; // we skip to next line } return; } void insert(List *last) { List * temp = last->nextAddr; //save the next address to temp last->nextAddr = new List; // now modify the address pointed to new allocation last = last->nextAddr; populate(last); last->nextAddr = temp; // now link all three together, eg 1-NEW-2 return; }

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  • How can i get more than one jpg. or txt file from any folder?

    - by Phsika
    Dear Sirs; i have two Application to listen network Stream : Server.cs on the other hand; send file Client.cs. But i want to send more files on a stream from any folder. For example. i have C:/folder whish has got 3 jpg files. My client must run. Also My server.cs get files on stream: Client.cs: private void btn_send2_Click(object sender, EventArgs e) { string[] paths= null; paths= System.IO.Directory.GetFiles(@"C:\folder" + @"\", "*.jpg", System.IO.SearchOption.AllDirectories); byte[] Dizi; TcpClient Gonder = new TcpClient("127.0.0.1", 51124); FileStream Dosya; FileInfo Dos; NetworkStream Akis; foreach (string path in paths) { Dosya = new FileStream(path , FileMode.OpenOrCreate); Dos = new FileInfo(path ); Dizi = new byte[(int)Dos.Length]; Dosya.Read(Dizi, 0, (int)Dos.Length); Akis = Gonder.GetStream(); Akis.Write(Dizi, 0, (int)Dosya.Length); Gonder.Close(); Akis.Flush(); Dosya.Close(); } } Also i have Server.cs void Dinle() { TcpListener server = null; try { Int32 port = 51124; IPAddress localAddr = IPAddress.Parse("127.0.0.1"); server = new TcpListener(localAddr, port); server.Start(); Byte[] bytes = new Byte[1024 * 250000]; // string ReceivedPath = "C:/recieved"; while (true) { MessageBox.Show("Waiting for a connection... "); TcpClient client = server.AcceptTcpClient(); MessageBox.Show("Connected!"); NetworkStream stream = client.GetStream(); if (stream.CanRead) { saveFileDialog1.ShowDialog(); // burasi degisecek string pathfolder = saveFileDialog1.FileName; StreamWriter yaz = new StreamWriter(pathfolder); string satir; StreamReader oku = new StreamReader(stream); while ((satir = oku.ReadLine()) != null) { satir = satir + (char)13 + (char)10; yaz.WriteLine(satir); } oku.Close(); yaz.Close(); client.Close(); } } } catch (SocketException e) { Console.WriteLine("SocketException: {0}", e); } finally { // Stop listening for new clients. server.Stop(); } Console.WriteLine("\nHit enter to continue..."); Console.Read(); } Please look Client.cs: icollected all files from "c:\folder" paths= System.IO.Directory.GetFiles(@"C:\folder" + @"\", "*.jpg", System.IO.SearchOption.AllDirectories); My Server.cs how to get all files from stream?

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  • "undefined reference" error with namespace across multiple files

    - by user1330734
    I've looked at several related posts but no luck with this error. I receive this undefined reference error message below when my namespace exists across multiple files. If I compile only ConsoleTest.cpp with contents of Console.cpp dumped into it the source compiles. I would appreciate any feedback on this issue, thanks in advance. g++ Console.cpp ConsoleTest.cpp -o ConsoleTest.o -Wall /tmp/cc8KfSLh.o: In function `getValueTest()': ConsoleTest.cpp:(.text+0x132): undefined reference to `void Console::getValue<unsigned int>(unsigned int&)' collect2: ld returned 1 exit status Console.h #include <iostream> #include <sstream> #include <string> namespace Console { std::string getLine(); template <typename T> void getValue(T &value); } Console.cpp #include "Console.h" using namespace std; namespace Console { string getLine() { string str; while (true) { cin.clear(); if (cin.eof()) { break; // handle eof (Ctrl-D) gracefully } if (cin.good()) { char next = cin.get(); if (next == '\n') break; str += next; // add character to string } else { cin.clear(); // clear error state string badToken; cin >> badToken; cerr << "Bad input encountered: " << badToken << endl; } } return str; } template <typename T> void getValue(T &value) { string inputStr = Console::getLine(); istringstream strStream(inputStr); strStream >> value; } } ConsoleTest.cpp #include "Console.h" void getLineTest() { std::string str; std::cout << "getLinetest" << std::endl; while (str != "next") { str = Console::getLine(); std::cout << "<string>" << str << "</string>"<< std::endl; } } void getValueTest() { std::cout << "getValueTest" << std::endl; unsigned x = 0; while (x != 12345) { Console::getValue(x); std::cout << "x: " << x << std::endl; } } int main() { getLineTest(); getValueTest(); return 0; }

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  • What is a good java data structure for storing nested items (like cities in states)?

    - by anotherAlan
    I'm just getting started in Java and am looking for advice on a good way to store nested sets of data. For example, I'm interested in storing city population data that can be accessed by looking up the city in a given state. (Note: eventually, other data will be stored with each city as well, this is just the first attempt at getting started.) The current approach I'm using is to have a StateList Object which contains a HashMap that stores State Objects via a string key (i.e. HashMap<String, State>). Each State Object contains its own HashMap of City Objects keyed off the city name (i.e. HashMap<String, City>). A cut down version of what I've come up with looks like this: // TestPopulation.java public class TestPopulation { public static void main(String [] args) { // build the stateList Object StateList sl = new StateList(); // get a test state State stateAl = sl.getState("AL"); // make sure it's there. if(stateAl != null) { // add a city stateAl.addCity("Abbeville"); // now grab the city City cityAbbevilleAl = stateAl.getCity("Abbeville"); cityAbbevilleAl.setPopulation(2987); System.out.print("The city has a pop of: "); System.out.println(Integer.toString(cityAbbevilleAl.getPopulation())); } // otherwise, print an error else { System.out.println("That was an invalid state"); } } } // StateList.java import java.util.*; public class StateList { // define hash map to hold the states private HashMap<String, State> theStates = new HashMap<String, State>(); // setup constructor that loads the states public StateList() { String[] stateCodes = {"AL","AK","AZ","AR","CA","CO"}; // etc... for (String s : stateCodes) { State newState = new State(s); theStates.put(s, newState); } } // define method for getting a state public State getState(String stateCode) { if(theStates.containsKey(stateCode)) { return theStates.get(stateCode); } else { return null; } } } // State.java import java.util.*; public class State { // Setup the state code String stateCode; // HashMap for cities HashMap<String, City> cities = new HashMap<String, City>(); // define the constructor public State(String newStateCode) { System.out.println("Creating State: " + newStateCode); stateCode = newStateCode; } // define the method for adding a city public void addCity(String newCityName) { City newCityObj = new City(newCityName); cities.put(newCityName, newCityObj); } // define the method for getting a city public City getCity(String cityName) { if(cities.containsKey(cityName)) { return cities.get(cityName); } else { return null; } } } // City.java public class City { // Define the instance vars String cityName; int cityPop; // setup the constructor public City(String newCityName) { cityName = newCityName; System.out.println("Created City: " + newCityName); } public void setPopulation(int newPop) { cityPop = newPop; } public int getPopulation() { return cityPop; } } This is working for me, but I'm wondering if there are gotchas that I haven't run into, or if there are alternate/better ways to do the same thing. (P.S. I know that I need to add some more error checking in, but right now, I'm focused on trying to figure out a good data structure.) (NOTE: Edited to change setPop() and getPop() to setPopulation() and getPopulation() respectively to avoid confucsion)

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  • Android how to match text with images by pointing text and images with lines

    - by Shirisha
    I am trying to create app which is match text with appropriate images by pointing with line. I want to create app exactly same which is shown in the below image: can any one please give me an idea? This is my main class: public class MatchActivity extends Activity { ArrayAdapter<String> listadapter; float x1; float y1; float x2; float y2; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); String[] s1 = { "smiley1", "smiley2", "smiley3" }; ListView lv = (ListView) findViewById(R.id.text_list); ArrayList<String> list = new ArrayList<String>(); list.addAll(Arrays.asList(s1)); listadapter = new ArrayAdapter<String>(this, R.layout.rowtext, s1); lv.setAdapter(listadapter); GridView gv = (GridView) findViewById(R.id.image_list); gv.setAdapter(new ImageAdapter(this)); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> arg0, View v, int arg2, long arg3){ x1=v.getX(); y1=v.getY(); Log.d("list","text positions x1:"+x1+" y1:"+y1); } }); gv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> arg0, View v, int arg2, long arg3){ DrawView draw=new DrawView(MatchActivity.this); x2=v.getX(); y2=v.getY(); draw.position1.add(x1); draw.position1.add(y1); draw.position2.add( x2); draw.position2.add(y2); Log.d("list","image positions x2:"+x2+" y2:"+y2); LinearLayout ll=LinearLayout)findViewById(R.id.draw_line); ll.addView(draw); } }); } } This is my drawing class to draw a line: public class DrawView extends View { Paint paint = new Paint(); private List<Float> position1=new ArrayList<Float>(); private List<Float> position2=new ArrayList<Float>();; public DrawView(Context context) { super(context); invalidate(); Log.d("drawview","In DrawView class position1:"+position1+" position2:"+position2) ; } @Override public void onDraw(Canvas canvas) { super.onDraw(canvas); Log.d("on draw","IN onDraw() position1:"+position1+" position2:"+position2); assert position1.size() == position2.size(); for (int i = 0; i < position1.size(); i += 2) { float x1 = position1.get(i); float y1 = position1.get(i + 1); float x2 = position2.get(i); float y2 = position2.get(i + 1); paint.setColor(Color.BLACK); paint.setStrokeWidth(3); canvas.drawLine(x1,y1, x2,y2, paint); } } } Thanks in advance .

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  • How is it possible my array is broken?

    - by user1812765
    I have this piece of code: public lot merge (lot otherlot){ wafer[] mWaferarray = new wafer[16]; byte[] bytearray = new byte[16]; wafer resultwafer = new wafer(bytearray); wafer w1; wafer w2; int i; int[][] assignmentmatrix = HungarianAlgorithm.computeAssignments(convertinttofloat (solutionmatrix(otherlot))); for (i=0; i != assignmentmatrix.length ;i++){ w1 = otherlot.getWaferarray()[assignmentmatrix[i][0]]; w2 = getWaferarray()[assignmentmatrix[i][1]]; resultwafer.setWafer(w1.wafercompare(w2)); mWaferarray[i] = resultwafer; mWaferarray[i].print(); } System.out.println("HERE\n"); mWaferarray[5].toString(); resultlot = new lot(mWaferarray); resultlot.print();// Problem occurs here. return resultlot; } As you can see I create an array of wafers (selfdefined class). Then I fill this up with new wafers. When I print this array (mWaferarray[i].print()) it gives me the wanted results. But when I go out of the "for"-loop the array is broken and it is as if the last item I add to mWaferarray fills it up (the entire array, 16 long, is filled with this wafer). So if run this program this is what I get: 1011110010111100 0011011111111110 0111110111101101 1010111001101111 0110110111101111 1010110101111010 1010110111011110 1011111010111100 1111110011101110 0111111111011011 1111111111011010 1101111011111010 1010110101011110 0101111011011010 1011111011011000 0101111011011010 HERE 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 0101111011011010 As you can see it is as if the array is filled with the last wafer. I have been looking at this for some time now, I hope you guy can help me out. Thx in advance PS: my print functions are written like this: void print(){ int j; for (j=0; j != waferarray.length ;j++){ waferarray[j].print(); } } EDIT: added code for lot this is the beginning of the lot class public class lot { wafer[] waferarray = new wafer[16]; lot resultlot; public lot (wafer wafer1,wafer wafer2,wafer wafer3,wafer wafer4, wafer wafer5,wafer wafer6,wafer wafer7,wafer wafer8, wafer wafer9,wafer wafer10,wafer wafer11,wafer wafer12, wafer wafer13,wafer wafer14,wafer wafer15,wafer wafer16){ waferarray[0] = wafer1; waferarray[1] = wafer2; waferarray[2] = wafer3; waferarray[3] = wafer4; waferarray[4] = wafer5; waferarray[5] = wafer6; waferarray[6] = wafer7; waferarray[7] = wafer8; waferarray[8] = wafer9; waferarray[9] = wafer10; waferarray[10] = wafer11; waferarray[11] = wafer12; waferarray[12] = wafer13; waferarray[13] = wafer14; waferarray[14] = wafer15; waferarray[15] = wafer16; } public lot (wafer[] thiswaferarray){ waferarray = thiswaferarray; }

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  • Why does this program stop running?

    - by designloper
    Hi everyone....I am developing a card making system...nothing fancy. Right got this far but program now stops running with no error when running after the first card sample i.e. " Enter 'OK' if this card is OK, otherwise enter an alternative border character: + ". Any suggestions Java Masters? //Ask user for input //makes use of print line method System.out.println("Enter name: "); //took the variables //called the object of the scanner 'cardOrder' //and use the Scanner objects method '.nextLine' //to read the next line of the input firstName = cardOrder.nextLine(); mInitial = cardOrder.nextLine(); lastName = cardOrder.nextLine(); //Print out the "Here is a sample card" + the first name, middle initial and last name System.out.println("Here is a sample card: \n\n" + firstName + mInitial + lastName + "**************" + "**************" + firstName + mInitial + lastName + "\n* *" + "\n*" + " " + firstName + mInitial + lastName + " *" + "\n* *\n" + firstName + mInitial + lastName +"**************" + "**************" + firstName + mInitial + lastName + "\n"); //Ask user is the card is OK to proceed to order query or if they want an alternative border character: + System.out.println("Enter 'OK' if this card is OK, otherwise enter an alternative border character: + "); //Check if user entered "OK" and store it in var optionA optionA = cardOrder.nextLine(); //test if (a == optionA){ System.out.println("\nHow many cards would you like? "); cardsOrdered = cardOrder.nextInt(); equals = (int) (cardPriceA * cardsOrdered); System.out.println("The price of " + cardsOrdered + " cards"+ " is £" + equals + ".\n"); System.out.println("No Discount given."); } else if(b == optionA) { //Print out the "Here is a sample card" + the first name, middle initial and last name System.out.println("Here is a sample card: \n\n" + firstName + mInitial + lastName + "++++++++++++++" + "++++++++++++++" + firstName + mInitial + lastName + "\n+ +" + "\n+" + " " + firstName + mInitial + lastName + " +" + "\n+ +\n" + firstName + mInitial + lastName +"++++++++++++++" + "++++++++++++++" + firstName + mInitial + lastName + "\n"); //Ask user is the card is OK to proceed to order query or if they want an alternative border character: + System.out.println("Enter 'OK' if this card is OK, otherwise enter an alternative border character: OK "); //Check if user entered "OK" and store it in var optionA optionA = cardOrder.nextLine(); if (a == optionA){ System.out.println("\nHow many cards would you like? "); cardsOrdered = cardOrder.nextInt(); equals = (int) (cardPriceA * cardsOrdered); System.out.println("The price of " + cardsOrdered + " cards"+ " is £" + equals + ".\n"); System.out.println("No Discount given."); } } else if (c == optionA) {//Print out the "Here is a sample card" + the first name, middle initial and last name System.out.println("Here is a sample card: \n\n" + firstName + mInitial + lastName + "**************" + "**************" + firstName + mInitial + lastName + "\n* *" + "\n*" + " " + firstName + mInitial + lastName + " *" + "\n* *\n" + firstName + mInitial + lastName +"**************" + "**************" + firstName + mInitial + lastName + "\n"); //Ask user is the card is OK to proceed to order query or if they want an alternative border character: + System.out.println("Enter 'OK' if this card is OK, otherwise enter an alternative border character: + "); //Check if user entered "OK" and store it in var optionA optionA = cardOrder.nextLine(); if (a == optionA){ System.out.println("\nHow many cards would you like? "); cardsOrdered = cardOrder.nextInt(); equals = (int) (cardPriceA * cardsOrdered); System.out.println("The price of " + cardsOrdered + " cards"+ " is £" + equals + ".\n"); System.out.println("No Discount given."); } }

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  • about getadrrinfo() C++?

    - by Isavel
    I'm reading this book called beej's guide to network programming and there's a part in the book were it provide a sample code which illustrate the use of getaddrinfo(); the book state that the code below "will print the IP addresses for whatever host you specify on the command line" - beej's guide to network programming. now I'm curious and want to try it out and run the code, but I guess the code was develop in UNIX environment and I'm using visual studio 2012 windows 7 OS, and most of the headers was not supported so I did a bit of research and find out that I need to include the winsock.h and ws2_32.lib for windows, for it to get working, fortunately everything compiled no errors, but when I run it using the debugger and put in 'www.google.com' as command argument I was disappointed that it did not print any ipaddress, the output that I got from the console is "getaddrinfo: E" what does the letter E mean? Do I need to configure something out of the debugger? Interestingly I left the command argument blank and the output changed to "usage: showip hostname" Any help would be appreciated. #ifdef _WIN32 #endif #include <sys/types.h> #include <winsock2.h> #include <ws2tcpip.h> #include <iostream> using namespace std; #include <stdio.h> #include <string.h> #include <sys/types.h> #include <winsock.h> #pragma comment(lib, "ws2_32.lib") int main(int argc, char *argv[]) { struct addrinfo hints, *res, *p; int status; char ipstr[INET6_ADDRSTRLEN]; if (argc != 2) { fprintf(stderr,"usage: showip hostname\n"); system("PAUSE"); return 1; } memset(&hints, 0, sizeof hints); hints.ai_family = AF_UNSPEC; // AF_INET or AF_INET6 to force version hints.ai_socktype = SOCK_STREAM; if ((status = getaddrinfo(argv[1], NULL, &hints, &res)) != 0) { fprintf(stderr, "getaddrinfo: %s\n", gai_strerror(status)); system("PAUSE"); return 2; } printf("IP addresses for %s:\n\n", argv[1]); for(p = res;p != NULL; p = p->ai_next) { void *addr; char *ipver; // get the pointer to the address itself, // different fields in IPv4 and IPv6: if (p->ai_family == AF_INET) { // IPv4 struct sockaddr_in *ipv4 = (struct sockaddr_in *)p->ai_addr; addr = &(ipv4->sin_addr); ipver = "IPv4"; } else { // IPv6 struct sockaddr_in6 *ipv6 = (struct sockaddr_in6 *)p->ai_addr; addr = &(ipv6->sin6_addr); ipver = "IPv6"; } // convert the IP to a string and print it: inet_ntop(p->ai_family, addr, ipstr, sizeof ipstr); printf(" %s: %s\n", ipver, ipstr); } freeaddrinfo(res); // free the linked list system("PAUSE"); return 0; }

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  • Zend models and database relathionships

    - by user608341
    Hi people, i'm starting with Zend Framework and I'm a little bit confused with models and relathionships (one-to-many, many-to-many etc). The "Zend Framework Quick Start" says to create a Zend_Db_Table, a Data Mapper and finally our model class Suppose we have a database like this: table A ( id integer primary key, name varchar(50) ); table B ( id integer primary key, a_id integer references A ); then, i'll create: Application_Model_DbTable_A extends Zend_Db_Table_Abstract, Application_Model_AMapper, Application_Model_A, Application_Model_DbTable_B extends Zend_Db_Table_Abstract, Application_Model_BMapper, Application_Model_B, if I understood, i've to store the references informations in Application_Model_DbTable_A: protected $_dependentTables = array('B'); and Application_Model_DbTable_B: protected $_referenceMap = array( 'A' => array( 'columns' => array('a_id'), 'refTableClass' => 'A', 'refColums' => array('id') ) ); and my models class: class Application_Model_A { protected $_id; protected $_name; public function __construct(array $options = null) { if(is_array($options)) { $this->setOptions($options); } } public function __set($name, $value) { $method = 'set' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } $this->$method($value); } public function __get($name) { $method = 'get' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } return $this->$method(); } public function setOptions(array $options) { $methods = get_class_methods($this); foreach ($options as $key => $value) { $method = 'set' . ucfirst($key); if (in_array($method, $methods)) { $this->$method($value); } } return $this; } public function setName($name) { $this->_name = (string) $name; return $this; } public function getName() { return $this->_name; } public function setId($id) { $this->_id = (int) $id; return $this; } public function getId() { return $this->_id; } class Application_Model_B { protected $_id; protected $_a_id; public function __construct(array $options = null) { if(is_array($options)) { $this->setOptions($options); } } public function __set($name, $value) { $method = 'set' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } $this->$method($value); } public function __get($name) { $method = 'get' . $name; if (('mapper' == $name) || !method_exists($this, $method)) { throw new Exception('Invalid property'); } return $this->$method(); } public function setOptions(array $options) { $methods = get_class_methods($this); foreach ($options as $key => $value) { $method = 'set' . ucfirst($key); if (in_array($method, $methods)) { $this->$method($value); } } return $this; } public function setA_id($a_id) { $this->_a_id = (int) $a_id; return $this; } public function getA_id() { return $this->_a_id; } public function setId($id) { $this->_id = (int) $id; return $this; } public function getId() { return $this->_id; } it's that right?

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