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  • How to implement isValid correctly?

    - by Songo
    I'm trying to provide a mechanism for validating my object like this: class SomeObject { private $_inputString; private $_errors=array(); public function __construct($inputString) { $this->_inputString = $inputString; } public function getErrors() { return $this->_errors; } public function isValid() { $isValid = preg_match("/Some regular expression here/", $this->_inputString); if($isValid==0){ $this->_errors[]= 'Error was found in the input'; } return $isValid==1; } } Then when I'm testing my code I'm doing it like this: $obj = new SomeObject('an INVALID input string'); $isValid = $obj->isValid(); $errors=$obj->getErrors(); $this->assertFalse($isValid); $this->assertNotEmpty($errors); Now the test passes correctly, but I noticed a design problem here. What if the user called $obj->getErrors() before calling $obj->isValid()? The test will fail because the user has to validate the object first before checking the error resulting from validation. I think this way the user depends on a sequence of action to work properly which I think is a bad thing because it exposes the internal behaviour of the class. How do I solve this problem? Should I tell the user explicitly to validate first? Where do I mention that? Should I change the way I validate? Is there a better solution for this? UPDATE: I'm still developing the class so changes are easy and renaming functions and refactoring them is possible.

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  • Who extends interfaces? And why?

    - by Gangnus
    AFAIK, my class extends parent classes and implements interfaces. But I run across a situation, where I can't use implements SomeInterface. It is the declaration of a generic types. For example: public interface CallsForGrow {...} public class GrowingArrayList <T implements CallsForGrow> // BAD, won't work! extends ArrayList<T> Here using implements is syntactically forbidden. I thought first, that using interface inside < is forbidden at all, but no. It is possible, I only have to use extends instead of implements. As a result, I am "extending" an interface. This another example works: public interface CallsForGrow {...} public class GrowingArrayList <T extends CallsForGrow> // this works! extends ArrayList<T> To me it seems as a syntactical inconsistancy. But maybe I don't understand some finesses of Java 6? Are there other places where I should extend interfaces? Should the interface, that I mean to extend, have some special features?

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  • Combinatorial explosion of interfaces: How many is too many?

    - by mga
    I'm a relative newcomer to OOP, and I'm having a bit of trouble creating good designs when it comes to interfaces. Consider a class A with N public methods. There are a number of other classes, B, C, ..., each of which interacts with A in a different way, that is, accesses some subset (<= N) of A's methods. The maximum degree of encapsulation is achieved by implementing an interface of A for each other class, i.e. AInterfaceForB, AInterfaceForC, etc. However, if B, C, ... etc. also interact with A and with each other, then there will be a combinatorial explosion of interfaces (a maximum of n(n-1), to be precise), and the benefit of encapsulation becomes outweighed by a code-bloat. What is the best practice in this scenario? Is the whole idea of restricting access to a class's public functions in different ways for other different classes just silly altogether? One could imagine a language that explicitly allows for this sort of encapsulation (e.g. instead of declaring a function public, one could specify exactly which classes it is visible to); Since this is not a feature of C++, maybe it's misguided to try to do it through the back door with interaces?

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  • Did I Inadvertently Create a Mediator in my MVC?

    - by SoulBeaver
    I'm currently working on my first biggish project. It's a frontend facebook application that has, since last Tuesday, spanned some 6000-8000 LOC. I say this because I'm using the MVC, an architecture I have never rigidly enforced in any of my hobby projects. I read part of the PureMVC book, but I didn't quite grasp the concept of the Mediator. Since I didn't understand and didn't see the need for it, my project has yet to use a single mediator. Yesterday I went back to the design board because of some requirement changes and noticed that I could move all UI elements out of the View and into its own class. The View essentially only managed the lifetime of the UI and all events from the UI or Model. Technically, the View has now become a 'Mediator' between the Model and UI. Therefore, I realized today, I could just move all my UI stuff back into the View and create a mediator class that handles all events from the view and model. Is my understanding correct in thinking that I have devolved my View as it currently is (handling events from the Model and UI) into a Mediator and that the UI class is what should be the View?

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  • Showing an Action on a TopComponent Node

    - by Geertjan
    Let's say you want to extend the tools in NetBeans IDE, specifically for TopComponents. When the user right-clicks in the Projects window (or Files window or Favorites window) on a Java class that extends TopComponent, a menu item should be available for branding the TopComponent. What "branding" entails is, at this stage, a secondary question. The primary question, from an implementation point of view, is "how do I create an action that is only shown when the user right-clicks on a TopComponent?" Here's the solution, in NetBeans IDE 7.2 (the "lazy" attribute, here set to false, is new in 7.2): import com.sun.source.tree.ClassTree; import com.sun.source.util.TreePathScanner; import java.awt.event.ActionEvent; import java.io.IOException; import javax.lang.model.element.Element; import javax.lang.model.element.TypeElement; import javax.swing.AbstractAction; import javax.swing.Action; import javax.swing.JOptionPane; import org.netbeans.api.java.source.CompilationController; import org.netbeans.api.java.source.CompilationInfo; import org.netbeans.api.java.source.JavaSource; import org.netbeans.api.java.source.JavaSource.Phase; import org.netbeans.api.java.source.Task; import org.openide.awt.ActionID; import org.openide.awt.ActionReference; import org.openide.awt.ActionReferences; import org.openide.awt.ActionRegistration; import org.openide.awt.DynamicMenuContent; import org.openide.loaders.DataObject; import org.openide.util.ContextAwareAction; import org.openide.util.Exceptions; import org.openide.util.Lookup; import org.openide.util.NbBundle.Messages; import org.openide.util.Utilities; @ActionID(     category = "Tools", id = "org.tc.customizer.BrandTopComponentAction") @ActionRegistration(     displayName = "#CTL_BrandTopComponentAction",     lazy = false) @ActionReferences({     @ActionReference(path = "Loaders/text/x-java/Actions", position = 150) }) @Messages("CTL_BrandTopComponentAction=Brand") public final class BrandTopComponentAction extends AbstractAction implements ContextAwareAction {     private final DataObject dobj;     public BrandTopComponentAction() {         this(Utilities.actionsGlobalContext());     }     public BrandTopComponentAction(Lookup context) {         super(Bundle.CTL_BrandTopComponentAction());         this.dobj = context.lookup(DataObject.class);         //Enable the menu item only if we're dealing with a TopComponent         JavaSource javaSource = JavaSource.forFileObject(dobj.getPrimaryFile());         try {             javaSource.runUserActionTask(new ScanForTopComponentTask(this), true);         } catch (IOException ex) {             Exceptions.printStackTrace(ex);         }         //Hide the menu item if it isn't enabled:         putValue(DynamicMenuContent.HIDE_WHEN_DISABLED, true);     }     @Override     public void actionPerformed(ActionEvent ev) {         JOptionPane.showMessageDialog(null, "Hurray, I am a TopComponent!");         //Now add your code for showing a dialog,         //where the dialog will display UI for branding the TopComponent somehow         //and retrieve those branding values         //and then change the TopComponent class accordingly.     }     @Override     public Action createContextAwareInstance(Lookup actionContext) {         return new BrandTopComponentAction(actionContext);     }     private static class ScanForTopComponentTask implements Task<CompilationController> {         private final BrandTopComponentAction action;         private ScanForTopComponentTask(BrandTopComponentAction action) {             this.action = action;         }         @Override         public void run(CompilationController compilationController) throws Exception {             compilationController.toPhase(Phase.ELEMENTS_RESOLVED);             new MemberVisitor(compilationController, action).scan(                     compilationController.getCompilationUnit(), null);         }     }     private static class MemberVisitor extends TreePathScanner<Void, Void> {         private CompilationInfo info;         private final AbstractAction action;         public MemberVisitor(CompilationInfo info, AbstractAction action) {             this.info = info;             this.action = action;         }         @Override         public Void visitClass(ClassTree t, Void v) {             Element el = info.getTrees().getElement(getCurrentPath());             if (el != null) {                 TypeElement te = (TypeElement) el;                 if (te.getSuperclass().toString().equals("org.openide.windows.TopComponent")){                     action.setEnabled(true);                 } else {                     action.setEnabled(false);                 }             }             return null;         }     } } The code above is the result of combining various tutorials found on the NetBeans Platform Learning Trail.

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  • The better way to ask for input?

    - by Skippy
    I am wondering which is the best way to go with java code. I need to create a class with simple prompts for input.. I have tried using both classes and cannot work out the particular benefits for each. Is this because I am still in the early stages of programming or are there situations that will occur as it becomes more complex?? import java.util.Scanner; public class myClass { Scanner stdin = new Scanner(System.in); public String getInput(String prompt) { System.out.print(prompt); return stdin.nextLine(); } ... or import java.io.*; public class myClass { public static void main(String[] args) throws IOException { BufferedReader stdin = new BufferedReader (new InputStreamReader (System.in)); System.out.print("Input something: "); String name = stdin.readLine(); I know these examples are showing different methods within these classes, but thought this might serve well for the discussion. I'm really not sure which site is the best to ask this on.

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  • How do I add more than one command to /etc/rc.local?

    - by Andreas
    I want to add two power saving commands to /etc/rc.local file. This to dissable bluetooth: rfkill block bluetooth And this to reduce screen brightness: echo 3024 > /sys/class/backlight/intel_backlight/brightness Separately added to /etc/rc.local they work but not both of them together like this: #/bin/sh -e # # rc.local # # This script is executed at the end of each multiuser runlevel. # Make sure that the script will "exit 0" on success or any other # value on error. # # In order to enable or disable this script just change the execution # bits. # # By default this script does nothing. echo 3024 > /sys/class/backlight/intel_backlight/brightness rfkill block bluetooth exit 0 How do I add the two commands to get them properly executed at start-up? Update It turned out to be a timing issue. I fixed it by delaying the execution of the first command thus: (sleep 5; echo 3021 > /sys/class/backlight/intel_backlight/brightness)&

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  • How to dynamically override a method in an object

    - by Ace Takwas
    If this is possible, how can I change what a method does after I might have created an instance of that class and wish to keep the reference to that object but override a public method in it's class' definition? Here's my code: package time_applet; public class TimerGroup implements Runnable{ private Timer hour, min, sec; private Thread hourThread, minThread, secThread; public TimerGroup(){ hour = new HourTimer(); min = new MinuteTimer(); sec = new SecondTimer(); } public void run(){ hourThread.start(); minThread.start(); secThread.start(); } /*Please pay close attention to this method*/ private Timer activateHourTimer(int start_time){ hour = new HourTimer(start_time){ public void run(){ while (true){ if(min.changed)//min.getTime() == 0) changeTime(); } } }; hourThread = new Thread(hour); return hour; } private Timer activateMinuteTimer(int start_time){ min = new MinuteTimer(start_time){ public void run(){ while (true){ if(sec.changed)//sec.getTime() == 0) changeTime(); } } }; minThread = new Thread(min); return min; } private Timer activateSecondTimer(int start_time){ sec = new SecondTimer(start_time); secThread = new Thread(sec); return sec; } public Timer addTimer(Timer timer){ if (timer instanceof HourTimer){ hour = timer; return activateHourTimer(timer.getTime()); } else if (timer instanceof MinuteTimer){ min = timer; return activateMinuteTimer(timer.getTime()); } else{ sec = timer; return activateSecondTimer(timer.getTime()); } } } So for example in the method activateHourTimer(), I would like to override the run() method of the hour object without having to create a new object. How do I go about that?

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  • Trouble with collision detection in XNA?

    - by Lewis Wilcock
    I'm trying to loop through an list of enemies (enemyList) and then any that have intersected the rectangle belonging to the box object (Which doesn't move), declare there IsAlive bool as false. Then another part of the code removes any enemies that have the IsAlive bool as false. The problem im having is getting access to the variable that holds the Rectangle (named boundingBox) of the enemy. When this is in a foreach loop it works fine, as the enemy class is declared within the foreach. However, there are issues in using the foreach as it removes more than one of the enemies at once (Usually at positions 0 and 2, 1 and 3, etc...). I was wondering the best way to declare the enemy class, without it actually creating new instances of the class? Heres the code I currently have: if (keyboardState.IsKeyDown(Keys.Q) && oldKeyState.IsKeyUp(Keys.Q)) { enemyList.Add(new enemy(textureList.ElementAt(randText), new Vector2(250, 250), graphics)); } //foreach (enemy enemy in enemyList) //{ for (int i = 0; i < enemyList.Count; i++) { if (***enemy.boundingBox***.Intersects(theDefence.boxRectangle)) { enemyList[i].IsDead = true; i++; } } //} for(int j = enemyList.Count - 1; j >= 0; j--) { if(enemyList[j].IsDead) enemyList.RemoveAt(j); } (The enemy.boundingBox is the variables I can't get access too). This is a complete copy of the code (Zipped) If it helps: https://www.dropbox.com/s/ih52k4e21g98j3k/Collision%20tests.rar I managed to find the issue. Changed enemy.boundingBox to enemyList[i].boundingBox. Collision works now! Thanks for any help!

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  • How can I use an object pool for optimization in AndEngine?

    - by coder_For_Life22
    I have read up on a tutorial that allows you to reuse sprites that are re-added to the scene such as bullets from a gun or any other objects using an ObjectPool. In my game i have a variation of sprites about 6 all together with different textures. This is how the object pool is set up with its own class extending Java's GenericPool class public class BulletPool extends GenericPool<BulletSprite> { private TextureRegion mTextureRegion; public BulletPool(TextureRegion pTextureRegion) { if (pTextureRegion == null) { // Need to be able to create a Sprite so the Pool needs to have a TextureRegion throw new IllegalArgumentException("The texture region must not be NULL"); } mTextureRegion = pTextureRegion; } /** * Called when a Bullet is required but there isn't one in the pool */ @Override protected BulletSprite onAllocatePoolItem() { return new BulletSprite(mTextureRegion); } /** * Called when a Bullet is sent to the pool */ @Override protected void onHandleRecycleItem(final BulletSprite pBullet) { pBullet.setIgnoreUpdate(true); pBullet.setVisible(false); } /** * Called just before a Bullet is returned to the caller, this is where you write your initialize code * i.e. set location, rotation, etc. */ @Override protected void onHandleObtainItem(final BulletSprite pBullet) { pBullet.reset(); } } As you see here it takes a TextureRegion parameter. The only problem i am facing with this is that i need to have 6 different sprites recycled and reused in the ObjectPool. This ObjectPool is set up to only use one TextureRegion. Any idea's or suggestions on how to do this?

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  • Type of AI to tackle this problem?

    - by user1154277
    I posted this on stackoverflow but want to get your recommendations as well as a user on overflow recommended I post it here. I'm going to say from the beginning that I am not a programmer, I have a cursory knowledge of different types of AI and am just a businessman building a web app. Anyways, the web app I am investing in to develop is for a hobby of mine. There are many part manufacturers, product manufacturers, upgrade and addon manufacturers etc. for hardware/products in this hobby's industry. Currently, I am in the process of building a crowd sourced platform for people who are knowledgeable to go in and mark up compatibility between those parts as its not always clear cut if they are for example: Manufacturer A makes a "A" class product, and manufacturer B makes upgrade/part that generally goes with class "A" products, but is for one reason or another not compatible with Manufacturer A's particular "A" class product. However, a good chunk (60%-70%) of the products/parts in the database can have their compatibility inferenced by their properties, For example: Part 1 is type "A" with "X" mm receiver and part 2 is also Type "A" with "X" mm interface and thus the two parts are compatible.. or Part 1 is a 8mm gear, thus all bushings of 8mm from any manufacturer is compatible with part 1. Further more, all gears can only have compatibility relationships in the database with bushing and gear boxes, but there can be no meaningful compatibility between a gear and a rail, or receiver since those parts don't interface. Now what I want is an AI to be able to learn from the decisions of the crowdsourced platform community and be able to inference compatibility for new parts/products based on their tagged attributes, what type of part they are etc. What would be the best form of AI to tackle this? I was thinking a Expert System, but explicitly engineering all of the knowledge rules would be daunting because of the complex relations between literally tens of thousands of parts, hundreds of part types and many manufacturers. Would a ANN (neural network) be ideal to learn from the many inputs/decisions of the crowdsource platform users? Any help/input is much appreciated.

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  • Discrete Math and Computing Course

    - by ShrimpCrackers
    I was recently admitted into a Computing and Software Systems program (basically software engineering) and one of the first courses I'll be taking is called Mathematical Principles of Computing. The course description: "Integrating mathematical principles with detailed instruction in computer programming. Explores mathematical reasoning and discrete structures through object-oriented programming. Includes algorithm analysis, basic abstract data types, and data structures." I'm not a fan of math, but I've been doing well in all my math classes mostly A's and B's ever since I started two years ago, and I've been doing math every quarter - never took a quarter without math - so I've been doing it all in sequence without gaps. However, I'm worried about this class. I've read briefly on what discrete math is and from what my advisor told me, its connection with computer science is that it has alot to do with proving algorithms. One thing that my instructors briefly touched on and never went into detail was proving algorithms, and when I tried, I just wasn't very good at mathematical induction. It's one of the things that I ignored every time it showed up in a homework problem (usually in Calculus III which I'm finishing up right now). Questions: 1. What can I expect from this class? 2. How can I prepare myself for this class? 3. Other tips? Thank you.

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  • Can I share data between two users in an ASP.NET Application?

    - by Dave
    I have an issue with Roles.IsUserInRole function. It take hell amount of time to just check if the logged-in user is in particular role(typ 3-9 sec). I searched to find a solution and arrived on this but I am not sure If I have fully grasped it. What I got from the above, A new derived class is created. Inside that class, there is a list which retrieves all user at once. The next time you check IsUserInRole, you do not use the actual IsUserInRole method but rather use the one you overrode in your class. Is this the correct description? Am I on track? My question is, can data be share between two different users in ASP.NET application? If yes, will the shared data exist only if there is at least one user logged in. If all users logs out, that shared data is destroyed? My point is this data will be created only one time whenever a user logs in. For all subsequent users they can use this data and check their roles against the list? I need a detailed answer. My application has users and different roles. We are using ASP.NET roles.

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  • Which is the way to pass parameters in a drawableGameComponent in XNA 4.0?

    - by cad
    I have a small demo and I want to create a class that draws messages in screen like fps rate. I am reading a XNA book and they comment about GameComponents. I have created a class that inherits DrawableGameComponent public class ScreenMessagesComponent : Microsoft.Xna.Framework.DrawableGameComponent I override some methods like Initialize or LoadContent. But when I want to override draw I have a problem, I would like to pass some parameters to it. Overrided method does not allow me to pass parameters. public override void Draw(GameTime gameTime) { StringBuilder buffer = new StringBuilder(); buffer.AppendFormat("FPS: {0}\n", framesPerSecond); // Where get framesPerSecond from??? spriteBatch.DrawString(spriteFont, buffer.ToString(), fontPos, Color.Yellow); base.Draw(gameTime); } If I create a method with parameters, then I cannot override it and will not be automatically called: public void Draw(SpriteBatch spriteBatch, int framesPerSecond) { StringBuilder buffer = new StringBuilder(); buffer.AppendFormat("FPS: {0}\n", framesPerSecond); spriteBatch.DrawString(spriteFont, buffer.ToString(), fontPos, Color.Yellow); base.Draw(gameTime); } So my questions are: Is there a mechanism to pass parameter to a drawableGameComponent? What is the best practice? In general is a good practice to use GameComponents?

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  • C#.NET: How to update multiple .NET pages when a particular event occurs in one .Net page? In another words how to use Observer pattern(Publish and subscribe to events)

    Problem: Suppose you have a scenario in which you have to update multiple pages when an event occurs in main page. For example imagine you have a main page where you are dispalying a tab control. This tab control has 3 tab pages where you are loading 3 different user controls. On click of an update button in main page imagine if you have do something in all the 3 tab panels. In other words an event in main page has to be handled in many other pages. An event in main page which contains the tab control has to be handled in all the tab panels(user controls) Answer: Use Observer pattern Define a base page for the page that contains the tab control. Main page which contains the tab: Baseline_Baseline Basepage for the above main page: BaselineBasePage User control that has to be udpated for an event in main page: Baseline_PriorNonDeloitte Source Code: public class BaselineBasePage : System.Web.UI.Page { IList lstControls = new List(); public void Add(IObserver userControl) { lstControls.Add(userControl); } public void Remove(IObserver userControl) { lstControls.Remove(userControl); } public void RemoveAllUserControls() { lstControls.Clear(); } public void Update(SaveEventArgs e) { foreach (IObserver LobjControl in lstControls) { LobjControl.Save(e); } } } public interface IObserver { void Update(SaveEventArgs e); } public partial class Baseline_Baseline : BaselineBasePage { . . . this.Add(_ucPI); this.Add(_ucPI1); protected void abActionBar_saveClicked(object sender, EventArgs e) { SaveEventArgs se = new SaveEventArgs(); se.TabType = (BaselineTabType)tcBaseline.ActiveTabIndex; this.Update(se); } } Public class Baseline_PriorNonDeloitte : System.Web.UI.UserControl,IObserver { public void Update(SaveEventArgs e) { } } More info at: http://www.dofactory.com/Patterns/PatternObserver.aspx span.fullpost {display:none;}

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  • How should I implement Transaction database EJB 3.0

    - by JamesBoyZ
    In the CustomerTransactions entity, I have the following field to record what the customer bought: @ManyToMany private List<Item> listOfItemsBought; When I think more about this field, there's a chance it may not work because merchants are allowed to change item's information (e.g. price, discount, etc...). Hence, this field will not be able to record what the customer actually bought when the transaction occurred. At the moment, I can only think of 2 ways to make it work. I will record the transaction details into a String field. I feel that this way would be messy if I need to extract some information about the transaction later on. Whenever the merchant changes an item's information, I will not update directly to that item's fields. Instead, I will create another new item with all the new information and keep the old item untouched. I feel that this way is better because I can easily extract information about the transaction later on. However, the bad side is that my Item table may contain a lot of rows. I'd be very grateful if someone could give me an advice on how I should tackle this problem. UPDATE: I'd like to add more information about the current design. public class Customer implements Serializable { @OneToMany private List<CustomerTransactions> listOfTransactions; } public class CustomerTransactions implements Serializable { @ManyToMany private List<Item> listOfItemsBought; } public class Merchant implements Serializable { @OneToMany private List<Item> listOfSellingItems; }

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  • What is the preferred pattern when attaching a 'runtime object'?

    - by sebf
    In my application I have the following: public class NeatObject { /* lots of static data, and configuration flags */ } public class NeatObjectConsumer { void DoCleverStuffWithObjectOnGPU(NeatObject obj); } Where NeatObject and its consumer are used to control the GPU. The idea being that, the configuration of an instance of NeatObject and its members, define how the consumer instance behaves. The object can be passed around, edited, and most importantly serialised/deserialised by the application, with and without knowledge of NeatObjectConsumer, then provided back to the consumer to do something else. The purpose of this seperation is: The consumer manages hardware resources, which change depending on the computer, and even on the execution of the application, making preserving the state of an object which does everything difficult. Avoids circular references if the assembly that contains the consumer needs to reference one that only needs to know about NeatObject. However, there is a complication in that the consumer creates hardware resources and needs to associate them with NeatObject. These don't need to be preserved, but still need to be retrieved. DoCleverStuffWithObjectOnGPU() will be called many, many times during execution and so any bottleneck is a concern, therefore I would like to avoid dictionary lookups. What is the preferred method of attaching this information to NeatObject? By preferred, I mean intuitive - other coders can see immediately what is going on - and robust - method doesn't invite playing with the resources or present them in such a way as to make them easily corruptible. Essentially, I want to add my own metadata - how should I do it? Try to use 'actual metadata' functionality like Reflection? A member of the type of an abstract class? Unmanaged pointers? If you took on a project that used this pattern, what would you have liked the previous developer to do?

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  • Dynamic object creation with HashMap

    - by Salor
    I want to use a HashMap to dynamically create objects based on the key. I have a Random Map Generator that stores the maps in 3D Arrays of Type Integer[][][]. Upon creation of the actual map I iterate through this array and based on the Integer I want to create the right block. Example: Integer[][][] map ... map[6][6][6] = 3; 3 is a Earth-Block and now I want to initialize a new Block of this type and give it the right coordinates. Currently I store my Bindings from Integer to Class in a HashMap(Integer, String) and create my objects like that: int id = array[x][y][z]; String block_name = Blocks.map.get(id); Block block = (Block) Class.forName(block_name).newInstance(); block.setPosition(x,y,z); But I want to avoid newInstance() if possible. I've never worked that dynamically with Java before and I couldn't find a solution like changing the HashMap to (Integer, Class) or something. I just need to create a new Object based upon the Integer. Any ideas/solutions? Thanks in advance and have a wonderful day!

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  • remove "items 1-9 of X" from google result

    - by OSdave
    the results of my Magento based website's categories includes "items 1 - 9 of X" before the actual description of the category. How can I get rid of this? In this snapshot, what I want to delete is the red rectangle edits: @Su, these are the reason: Having text like (Items 1 - 9 of 144 –) appear in a Google listing uses up the 25 word limit that Google allows us. More importantly, the first few words of the description can persuade or dissuade someone from visiting my site. This text will not positively influence people to visit my site. @DisgruntledGoat this information shows up in the source code of that page, like this: <table class="toolbar" border="0"> <tr> <td class="pager" style="width: 414px;"> <table class="pager" cellspacing="0"> <tr> <td>Items 1 to 9 of 144 total</td> </tr> </table> </td> </tr> </table>

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  • Interfaces: profit of using

    - by Zapadlo
    First of all, my ubiquitous language is PHP, and I'm thinking about learning Java. So let me split my question on two closely related parts. Here goes the first part. Say I have a domain-model class. It has some getters, setters, some query methods etc. And one day I want to have a possibility to compare them. So it looks like: class MyEntity extends AbstractEntity { public function getId() { // get id property } public function setId($id) { // set id property } // plenty of other methods that set or retrieve data public function compareTo(MyEntity $anotherEntity) { // some compare logic } } If it would have been Java, I should have implemented a Comparable interface. But why? Polymorphism? Readbility? Or something else? And if it was PHP -- should I create Comparable interface for myself? So here goes the second part. My colleague told me that it is a rule of thumb in Java to create an interface for every behavioral aspect of the class. For example, if I wanted to present this object as a string, I should state this behaviour by something like implements Stringable, where in case of PHP Stringable would look like: interface Stringable { public function __toString(); } Is that really a rule of thumb? What benefits are gained with this approach? And does it worth it in PHP? And in Java?

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  • Custom internal search engine [migrated]

    - by nobody
    I am building a social network, and I need a simple internal search engine that will display a list of all website users starting with the ones that have the specific keyword in their username. So here is what i need: a search engine that will take a keyword. the search engine will open a new page with a list of all website users, displaying first the users that have the specific keyword in their username. display your username in the placeholder. So, here is what I have so far: <div class="logobox r"> <form method="post" action="../sity/search.php"> <!--will redirect you to a new page with a list of all website users.--> <input type="text" class="logo" name="searchUser" placeholder="<?php echo $comObj->getSession('username')?>"> <!--will take a keyword as a imput, and will display your username in the placeholder--> <button type="submit" class="sity" value="sity">sity</button> </form> </div> And here is the searchUser function: function searchUser($keyword) { $commObj = new common; $sql = "SELECT `id`,`username`, `profile_pic` FROM ".$this->tables['user']." WHERE `username` LIKE '%".$keyword."%' AND `id` <> ".$commObj->getSession('userid'); $result = $this->selectAll($sql); unset($this->rsa); return $result; } The problem is that when you click on the search box, instead of letting you to enter a keyword, the page will logout you from the website. I still can't figure out why. Here is the link to the website: www.sity.net Any suggestion will be highly appreciated. Thanks

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  • Why is the camera not following the player? [on hold]

    - by Homer_Simpson
    I use the following code to create Parallax Scrolling: http://www.david-gouveia.com/portfolio/2d-camera-with-parallax-scrolling-in-xna/ Parallax Scrolling is working but I don't know how to focus the camera on the player. If the player moves, then the camera doesn't follow the player. The player leaves the screen when I'm moving it. I use the following code(as described in the tutorial), but it's not working: // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); What can I do so that the player is always in the center of the screen/camera? My player class: public class Player { Texture2D Playertex; public Vector2 Playerposition = new Vector2(400, 240); private Game1 game1; public Player(Game1 game) { game1 = game; } public void Load(ContentManager content) { Playertex = content.Load<Texture2D>("8bitmario"); TouchPanel.EnabledGestures = GestureType.HorizontalDrag; } public void Update(GameTime gameTime) { while (TouchPanel.IsGestureAvailable) { GestureSample gs = TouchPanel.ReadGesture(); switch (gs.GestureType) { case GestureType.HorizontalDrag: Playerposition.X += 3f; break; } } } public void Render(SpriteBatch batch) { batch.Draw(Playertex, new Vector2(Playerposition.X - Playertex.Width / 2, Playerposition.Y - Playertex.Height / 2), Color.White); } } In Game1, I update the player and camera class: protected override void Update(GameTime gameTime) { // Updates my character's position player.Update(gameTime); // Updates my camera to lock on the character _camera.LookAt(player.Playerposition); base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); foreach (Layer layer in _layers) layer.Draw(spriteBatch); spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, null, null, _camera.GetViewMatrix(new Vector2(0.0f, 0.0f))); player.Render(spriteBatch); spriteBatch.End(); base.Draw(gameTime); }

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  • Which order to define getters and setters in? [closed]

    - by N.N.
    Is there a best practice for the order to define getters and setters in? There seems to be two practices: getter/setter pairs first getters, then setters (or the other way around) To illuminate the difference here is a Java example of getter/setter pairs: public class Foo { private int var1, var2, var3; public int getVar1() { return var1; } public void setVar1(int var1) { this.var1 = var1; } public int getVar2() { return var2; } public void setVar2(int var2) { this.var2 = var2; } public int getVar3() { return var3; } public void setVar3(int var3) { this.var3 = var3; } } And here is a Java example of first getters, then setters: public class Foo { private int var1, var2, var3; public int getVar1() { return var1; } public int getVar2() { return var2; } public int getVar3() { return var3; } public void setVar1(int var1) { this.var1 = var1; } public void setVar2(int var2) { this.var2 = var2; } public void setVar3(int var3) { this.var3 = var3; } } I think the latter type of ordering is clearer both in code and in class diagrams but I do not know if that is enough to rule out the other type of ordering.

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  • jqgrid setting cutom formatter to dynamic column collection

    - by user312249
    I am using jqgrid. We are building a dashboard functionality with jquery. Different application just have to register respective application page and dashboard will render that page.To achieve this we are using jqgrid as one of the jquery plugin. Following is my codeenter code here var ph = '#' + placeHolder; var _prevSort; $.ajax({ url: dataUrl, dataType: "json", async: true, success: function(json) { pager = $('#' + pager); if (json.showPager === "false") { pager = eval(json.showPager); } dataUrl += "&jqSession=true"; $(ph).jqGrid({ url: dataUrl, datatype: "json", sortclass: "grid_sort", colNames: JSON.parse(json.colNames), colModel: JSON.parse(json.colModel), forceFit: true, rowNum: json.rowNum, rowList: JSON.parse(json.rowList), pager: pager, sortname: json.sortName, caption: json.caption, viewrecords: true, viewsortcols: true, sortorder: json.sortOrder, footerrow: summaryFooter, userDataOnFooter: summaryFooter, jsonReader: { root: "rows", row: "row", repeatitems: false, id: json.sortName }, gridComplete: function() { if (showFooter) { $(ph).append("" + json.footerRow + ""); } if (json.additionalContent != null) { $("#" + xContID).html(json.additionalContent); } $("ui-icon-asc").append("IMG"); var _rows = $(".jqgrow"); if (json.rows.length 0) { for (var i = 1; i < _rows.length; i += 1) { _rows[i].attributes["class"].value = _rows[i].attributes["class"].value.replace(" ui-jqgrid-altrow", ""); if (i % 2 == 1) { _rows[i].attributes["class"].value += " ui-jqgrid-altrow"; } } var gMaxHeight = getGridMaxHeight(); var gHeight = ($(ph + " tr").length + 1) * ($($(".jqgrow") [0]).height()); if (gHeight <= gMaxHeight) { $(ph).parent().height(gHeight); } else { $(ph).parent().height(gMaxHeight); } } else { $(ph).prepend("" + gridNoDataMsg + ""); $(ph).parent().height(60); } }, onSortCol: function(index, iCol, sortorder) { dataUrl = dataUrl.replace("&jqSession=true", ""); $(ph).jqGrid().setGridParam({ url: dataUrl }).trigger("reloadGrid"); var colName = "#jqgh" + index; // $(_prevSort).parent().removeClass("ui-jqgrid-sorted"); // $(_prevSort).parent().addClass("ui-state-default"); // $(_colName).parent().addClass("ui-jqgrid-sorted"); // $(_colName).parent().removeClass("ui-state-default"); _prevSort = _colName; var _rows = $(".jqgrow"); for (var i = 1; i < _rows.length; i += 1) { _rows[i].attributes["class"].value = _rows[i].attributes["class"].value.replace(" ui-jqgrid-altrow", ""); if (i % 2 == 1) { _rows[i].attributes["class"].value += " ui-jqgrid-altrow"; } } } }).navGrid('#' + pager, { search: false, sort: false, edit: false, add: false, del: false, refresh: false }); // end of grid $("#" + loadid).empty(); gGridIds[gGridIds.length] = placeHolder; SetGridSizes(); }, error: function() { $("#" + loadid).html(loadingErr); } }); As you can see from the code i am getting column collection dynamically(Appication page which i am calling will give me JSON in the response and will have colNames collection in it. Evrything is working fine but, only issue is coming when we are trying to apply custom formatter to column. This issue comes only when we are dynamically assign "colModel" to jqgrid. Appreciate help Thanks in advance

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  • Primefaces p:fileupload component problem

    - by Nitesh Panchal
    Hello, I am using Primefaces 2.0.1 but the FileUpload component is not working properly. It uses JQuery uploadify behind the scenes. This is my web.xml <?xml version="1.0" encoding="UTF-8"?> <web-app version="3.0" xmlns="http://java.sun.com/xml/ns/javaee" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/javaee http://java.sun.com/xml/ns/javaee/web-app_3_0.xsd"> <filter> <filter-name>PrimeFaces FileUpload Filter</filter-name> <filter-class>org.primefaces.webapp.filter.FileUploadFilter</filter-class> </filter> <filter-mapping> <filter-name>PrimeFaces FileUpload Filter</filter-name> <servlet-name>Faces Servlet</servlet-name> </filter-mapping> <servlet> <servlet-name>Faces Servlet</servlet-name> <servlet-class>javax.faces.webapp.FacesServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>Faces Servlet</servlet-name> <url-pattern>*.jsf</url-pattern> </servlet-mapping> <servlet> <servlet-name>Resource Servlet</servlet-name> <servlet-class>org.primefaces.resource.ResourceServlet</servlet-class> <load-on-startup>1</load-on-startup> </servlet> <servlet-mapping> <servlet-name>Resource Servlet</servlet-name> <url-pattern>/primefaces_resource/*</url-pattern> </servlet-mapping> <welcome-file-list> <welcome-file>index.jsf</welcome-file> </welcome-file-list> </web-app> This is my index.xhtml :- <?xml version='1.0' encoding='UTF-8' ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" xmlns:h="http://java.sun.com/jsf/html" xmlns:p="http://primefaces.prime.com.tr/ui"> <h:head> <title>Facelet Title</title> </h:head> <h:body> <h:form prependId="false"> <h:commandButton actionListener="#{NewJSFManagedBean.add}" value="add"/> <p:fileUpload auto="false" widgetVar="fileUpl" fileUploadListener="#{NewJSFManagedBean.saveFile}"/> </h:form> </h:body> </html> I have following libraries in my classpath :- primefaces 2.0.1 commons-beanutils commons-beanutils-bean-collection commons-digestor commons-fileUpload commons-io commons-logging jhighlight The file gets correctly uploaded in /tmp but in browser it always says HTTP error. Please help me. It used to work till yesterday. But today i did a fresh installation of Glassfish and it has stopped working.

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