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  • Cumulative Updates available for SQL Server 2008 SP2 & SP3

    - by AaronBertrand
    Today Microsoft has released two new cumulative updates for SQL Server 2008. Cumulative Update #10 for SQL Server 2008 Service Pack 2 Knowledge Base Article: KB #2696625 At the time of writing, there is one fix listed The build number is 10.00.4332 Cumulative Update #5 for SQL Server 2008 Service Pack 3 Knowledge Base Article: KB #2696626 At the time of writing, there are four fixes listed The build number is 10.00.5785 As usual, I'll post my standard disclaimer here: these updates are NOT for SQL...(read more)

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  • Configurable Objects - Introduction

    - by Anthony Shorten
    One of the interesting facilities in the framework is Configurable Object functionality (it is also known as Task Optimization and also known as Cool Tools). The idea is that any implementation can create their own views of the base product objects and services and implement functionality against those new views. For example, in Oracle Utilities Customer Care and Billing, there is a Person object. That object is used to store and manage information about individuals as well as companies. In the base product you would use the Person Maintenance screen and fill in some of the screen when you wanted to register or maintain and individual as well and fill out other parts of the screen when you wanted to register or maintain a company. This can be somewhat confusing to some customers. Using Configurable Objects this can be simplified. A business object can be created that is a view of the any object. For example, you could create a Human business object which would cover the aspects of the Person object pertaining to an individual and a Company business object to cover the aspects unique to a company. Even the tag names (i.e. Field Names) in the object can be changed to be more what the implementation is familiar with. The object can also restructure the object. For example, a common identifier for an individual in the USA is the Social Security number, this value is a Person Identifier (as this varies in each country). In the new Human object you can remap the Person Identifier as a Social Security number. To define a Business Object you use a schema editor built into the browser user interface and use a mapping language to setup the business objects. An example of the language is shown below in an extract of the schema for the Human business object. As you can see there are mapping as well as formatting and other tags. This information can be built manually or using a wizard which generates the base structure for you to alter. This is all stored as meta data when saved. Once a Business object is built it can be used as basis for code, other business objects (we support inheritance), called by a screen (called a UI Map) or even as a Web Service. This is just a start with Configurable Objects as you can also create views of base services called Business Services, Service Scripts used for non-object or complex object processing (as well as other things), UI Maps used for screens and Data Areas to reuse definitions across multiple objects. Configurable Objects are powerful and I only really touched on them here. Over the next few months I hope to add lots more entries about them.

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  • Inheritance Mapping Strategies with Entity Framework Code First CTP5: Part 2 – Table per Type (TPT)

    - by mortezam
    In the previous blog post you saw that there are three different approaches to representing an inheritance hierarchy and I explained Table per Hierarchy (TPH) as the default mapping strategy in EF Code First. We argued that the disadvantages of TPH may be too serious for our design since it results in denormalized schemas that can become a major burden in the long run. In today’s blog post we are going to learn about Table per Type (TPT) as another inheritance mapping strategy and we'll see that TPT doesn’t expose us to this problem. Table per Type (TPT)Table per Type is about representing inheritance relationships as relational foreign key associations. Every class/subclass that declares persistent properties—including abstract classes—has its own table. The table for subclasses contains columns only for each noninherited property (each property declared by the subclass itself) along with a primary key that is also a foreign key of the base class table. This approach is shown in the following figure: For example, if an instance of the CreditCard subclass is made persistent, the values of properties declared by the BillingDetail base class are persisted to a new row of the BillingDetails table. Only the values of properties declared by the subclass (i.e. CreditCard) are persisted to a new row of the CreditCards table. The two rows are linked together by their shared primary key value. Later, the subclass instance may be retrieved from the database by joining the subclass table with the base class table. TPT Advantages The primary advantage of this strategy is that the SQL schema is normalized. In addition, schema evolution is straightforward (modifying the base class or adding a new subclass is just a matter of modify/add one table). Integrity constraint definition are also straightforward (note how CardType in CreditCards table is now a non-nullable column). Another much more important advantage is the ability to handle polymorphic associations (a polymorphic association is an association to a base class, hence to all classes in the hierarchy with dynamic resolution of the concrete class at runtime). A polymorphic association to a particular subclass may be represented as a foreign key referencing the table of that particular subclass. Implement TPT in EF Code First We can create a TPT mapping simply by placing Table attribute on the subclasses to specify the mapped table name (Table attribute is a new data annotation and has been added to System.ComponentModel.DataAnnotations namespace in CTP5): public abstract class BillingDetail {     public int BillingDetailId { get; set; }     public string Owner { get; set; }     public string Number { get; set; } } [Table("BankAccounts")] public class BankAccount : BillingDetail {     public string BankName { get; set; }     public string Swift { get; set; } } [Table("CreditCards")] public class CreditCard : BillingDetail {     public int CardType { get; set; }     public string ExpiryMonth { get; set; }     public string ExpiryYear { get; set; } } public class InheritanceMappingContext : DbContext {     public DbSet<BillingDetail> BillingDetails { get; set; } } If you prefer fluent API, then you can create a TPT mapping by using ToTable() method: protected override void OnModelCreating(ModelBuilder modelBuilder) {     modelBuilder.Entity<BankAccount>().ToTable("BankAccounts");     modelBuilder.Entity<CreditCard>().ToTable("CreditCards"); } Generated SQL For QueriesLet’s take an example of a simple non-polymorphic query that returns a list of all the BankAccounts: var query = from b in context.BillingDetails.OfType<BankAccount>() select b; Executing this query (by invoking ToList() method) results in the following SQL statements being sent to the database (on the bottom, you can also see the result of executing the generated query in SQL Server Management Studio): Now, let’s take an example of a very simple polymorphic query that requests all the BillingDetails which includes both BankAccount and CreditCard types: projects some properties out of the base class BillingDetail, without querying for anything from any of the subclasses: var query = from b in context.BillingDetails             select new { b.BillingDetailId, b.Number, b.Owner }; -- var query = from b in context.BillingDetails select b; This LINQ query seems even more simple than the previous one but the resulting SQL query is not as simple as you might expect: -- As you can see, EF Code First relies on an INNER JOIN to detect the existence (or absence) of rows in the subclass tables CreditCards and BankAccounts so it can determine the concrete subclass for a particular row of the BillingDetails table. Also the SQL CASE statements that you see in the beginning of the query is just to ensure columns that are irrelevant for a particular row have NULL values in the returning flattened table. (e.g. BankName for a row that represents a CreditCard type) TPT ConsiderationsEven though this mapping strategy is deceptively simple, the experience shows that performance can be unacceptable for complex class hierarchies because queries always require a join across many tables. In addition, this mapping strategy is more difficult to implement by hand— even ad-hoc reporting is more complex. This is an important consideration if you plan to use handwritten SQL in your application (For ad hoc reporting, database views provide a way to offset the complexity of the TPT strategy. A view may be used to transform the table-per-type model into the much simpler table-per-hierarchy model.) SummaryIn this post we learned about Table per Type as the second inheritance mapping in our series. So far, the strategies we’ve discussed require extra consideration with regard to the SQL schema (e.g. in TPT, foreign keys are needed). This situation changes with the Table per Concrete Type (TPC) that we will discuss in the next post. References ADO.NET team blog Java Persistence with Hibernate book a { text-decoration: none; } a:visited { color: Blue; } .title { padding-bottom: 5px; font-family: Segoe UI; font-size: 11pt; font-weight: bold; padding-top: 15px; } .code, .typeName { font-family: consolas; } .typeName { color: #2b91af; } .padTop5 { padding-top: 5px; } .padTop10 { padding-top: 10px; } p.MsoNormal { margin-top: 0in; margin-right: 0in; margin-bottom: 10.0pt; margin-left: 0in; line-height: 115%; font-size: 11.0pt; font-family: "Calibri" , "sans-serif"; }

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  • Missing Index on CI_SEV_PROC table (CCB 2.3.1)

    - by ACShorten
    One of our customers reported performance issues with the severence processes in Oracle Utilities Customer Care And Billing V2.3.1 and after investigation a base index was found to be missing in the base package installation scripts. This index can be created manually to address any performance issues in this part of the system. For details of the index creation, refer to the KB Article on My Oracle Support KB 1431632.1 Index Missing On CI_SEV_PROC Table.

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  • Adding complexity to remove duplicate code

    - by Phil
    I have several classes that all inherit from a generic base class. The base class contains a collection of several objects of type T. Each child class needs to be able to calculate interpolated values from the collection of objects, but since the child classes use different types, the calculation varies a tiny bit from class to class. So far I have copy/pasted my code from class to class and made minor modifications to each. But now I am trying to remove the duplicated code and replace it with one generic interpolation method in my base class. However that is proving to be very difficult, and all the solutions I have thought of seem way too complex. I am starting to think the DRY principle does not apply as much in this kind of situation, but that sounds like blasphemy. How much complexity is too much when trying to remove code duplication? EDIT: The best solution I can come up with goes something like this: Base Class: protected T GetInterpolated(int frame) { var index = SortedFrames.BinarySearch(frame); if (index >= 0) return Data[index]; index = ~index; if (index == 0) return Data[index]; if (index >= Data.Count) return Data[Data.Count - 1]; return GetInterpolatedItem(frame, Data[index - 1], Data[index]); } protected abstract T GetInterpolatedItem(int frame, T lower, T upper); Child class A: public IGpsCoordinate GetInterpolatedCoord(int frame) { ReadData(); return GetInterpolated(frame); } protected override IGpsCoordinate GetInterpolatedItem(int frame, IGpsCoordinate lower, IGpsCoordinate upper) { double ratio = GetInterpolationRatio(frame, lower.Frame, upper.Frame); var x = GetInterpolatedValue(lower.X, upper.X, ratio); var y = GetInterpolatedValue(lower.Y, upper.Y, ratio); var z = GetInterpolatedValue(lower.Z, upper.Z, ratio); return new GpsCoordinate(frame, x, y, z); } Child class B: public double GetMph(int frame) { ReadData(); return GetInterpolated(frame).MilesPerHour; } protected override ISpeed GetInterpolatedItem(int frame, ISpeed lower, ISpeed upper) { var ratio = GetInterpolationRatio(frame, lower.Frame, upper.Frame); var mph = GetInterpolatedValue(lower.MilesPerHour, upper.MilesPerHour, ratio); return new Speed(frame, mph); }

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  • MySQL se tourne encore plus vers InnoDB, qui sera utilisé pour les tables systèmes pour bénéficier des propriétés ACID

    MySQL se tourne encore plus vers InnoDB qui sera utilisé pour les tables systèmes pour bénéficier des propriétés ACID Depuis le rachat de MySQL par Oracle, le célèbre SGBD a entamé une lente transition de son moteur de base de données, passant du moteur d'origine MyISAM qui est basé sur la méthode ISAM (Indexed Sequential Access Methode) à InnoDB. Cette transition s'est d'ailleurs achevée partiellement par l'intronisation d'InnoDB comme moteur par défaut pour les versions de MySQL 5.5 et plus.Partiellement,...

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  • Making a Camera look at a target Vector

    - by Peteyslatts
    I have a camera that works as long as its stationary. Now I'm trying to create a child class of that camera class that will look at its target. The new addition to the class is a method called SetTarget(). The method takes in a Vector3 target. The camera wont move but I need it to rotate to look at the target. If I just set the target, and then call CreateLookAt() (which takes in position, target, and up), when the object gets far enough away and underneath the camera, it suddenly flips right side up. So I need to transform the up vector, which currently always stays at Vector3.Up. I feel like this has something to do with taking the angle between the old direction vector and the new one (which I know can be expressed by target - position). I feel like this is all really vague, so here's the code for my base camera class: public class BasicCamera : Microsoft.Xna.Framework.GameComponent { public Matrix view { get; protected set; } public Matrix projection { get; protected set; } public Vector3 position { get; protected set; } public Vector3 direction { get; protected set; } public Vector3 up { get; protected set; } public Vector3 side { get { return Vector3.Cross(up, direction); } protected set { } } public BasicCamera(Game game, Vector3 position, Vector3 target, Vector3 up) : base(game) { this.position = position; this.direction = target - position; this.up = up; CreateLookAt(); projection = Matrix.CreatePerspectiveFieldOfView( MathHelper.PiOver4, (float)Game.Window.ClientBounds.Width / (float)Game.Window.ClientBounds.Height, 1, 500); } public override void Update(GameTime gameTime) { // TODO: Add your update code here CreateLookAt(); base.Update(gameTime); } } And this is the code for the class that extends the above class to look at its target. class TargetedCamera : BasicCamera { public Vector3 target { get; protected set; } public TargetedCamera(Game game, Vector3 position, Vector3 target, Vector3 up) : base(game, position, target, up) { this.target = target; } public void SetTarget(Vector3 target) { direction = target - position; } protected override void CreateLookAt() { view = Matrix.CreateLookAt(position, target, up); } }

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  • Enabling EUS support in OUD 11gR2 using command line interface

    - by Sylvain Duloutre
    Enterprise User Security (EUS) allows Oracle Database to use users & roles stored in LDAP for authentication and authorization.Since the 11gR2 release, OUD natively supports EUS. EUS can be easily configured during OUD setup. ODSM (the graphical admin console) can also be used to enable EUS for a new suffix. However, enabling EUS for a new suffix using command line interface is currently not documented, so here is the procedure: Let's assume that EUS support was enabled during initial setup.Let's o=example be the new suffix I want to use to store Enterprise users. The following sequence of command must be applied for each new suffix: // Create a local database holding EUS context infodsconfig create-workflow-element --set base-dn:cn=OracleContext,o=example --set enabled:true --type db-local-backend --element-name exampleContext -n // Add a workflow element in the call path to generate on the fly attributes required by EUSdsconfig create-workflow-element --set enabled:true --type eus-context --element-name eusContext --set next-workflow-element:exampleContext -n // Add the context to a workflow for routingdsconfig create-workflow --set base-dn:cn=OracleContext,o=example --set enabled:true --set workflow-element:eusContext --workflow-name exampleContext_workflow -n //Add the new workflow to the appropriate network groupdsconfig set-network-group-prop --group-name network-group --add workflow:exampleContext_workflow -n // Create the local database for o=exampledsconfig create-workflow-element --set base-dn:o=example --set enabled:true --type db-local-backend --element-name example -n // Create a workflow element in the call path to the user data to generate on the fly attributes expected by EUS dsconfig create-workflow-element --set enabled:true --set eus-realm:o=example --set next-workflow-element:example --type eus --element-name eusWfe// Add the db to a workflow for routingdsconfig create-workflow --set base-dn:o=example --set enabled:true --set workflow-element:eusWfe --workflow-name example_workflow -n //Add the new workflow to the appropriate network groupdsconfig set-network-group-prop --group-name network-group --add workflow:example_workflow -n  // Add the appropriate acis for EUSdsconfig set-access-control-handler-prop \           --add global-aci:'(target="ldap:///o=example")(targetattr="authpassword")(version 3.0; acl "EUS reads authpassword"; allow (read,search,compare) userdn="ldap:///??sub?(&(objectclass=orclservice)(objectclass=orcldbserver))";)' dsconfig set-access-control-handler-prop \       --add global-aci:'(target="ldap:///o=example")(targetattr="orclaccountstatusevent")(version 3.0; acl "EUS writes orclaccountstatusenabled"; allow (write) userdn="ldap:///??sub?(&(objectclass=orclservice)(objectclass=orcldbserver))";)' Last but not least you must adapt the content of the ${OUD}/config/EUS/eusData.ldif  file with your suffix value then inport it into OUD.

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  • Le "In-Memory" débarque dans SQL Server, Microsoft muscle Excel pour la BI et annonce le SP1 de SQL Server 2012 au Pass Summit 2012

    Pass Summit 2012 : Microsoft dote SQL Server d'une base de données In-Memory et annonce la disponibilité du SP 1 de SQL Server 2012 et SQL Server 2012 PDW Microsoft a profité de son salon Pass Summit 2012 dédié à SQL Server pour dévoiler sa vision d'une plateforme de gestion de données moderne. L'éditeur à travers plusieurs annonces a renouvelé son engagement d'aider ses clients à mieux exploiter leurs données, qu'elles soient structurées ou non structurées, où qu'elles se trouvent et quelle que soit leur taille. L'annonce phare qui a marqué l'ouverture du Pass Summit 2012 a été la présentation d'une nouvelle technologie de base de données transactionnelles in-Memory

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  • How do I make a jumping dolphin rotate realistically?

    - by Johnny
    I want to program a dolphin that jumps and rotates like a real dolphin. Jumping is not the problem, but I don't know how to make the rotation. At the moment, my dolphin rotates a little weird. But I want that it rotates like a real dolphin does. How can I improve the rotation? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { rotation = 0; flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { rotation = 0; flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { rotation += 0.01f; VelocityY += 40f; } else { rotation -= 0.01f; VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { rotation -= 0.01f; VelocityY += -10f; } else { rotation += 0.01f; VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } } I changed my code a little. But I still have some trouble with the rotation. Here's the entire code. The dolphin looks at the wrong direction if I press the left or right key. For example, it looks down if I press the left key. What is wrong with the rotation? At the beginning, the dolphin looks at the left side, but after I pressed a key it just looks down or up. I deleted the "rotation += 0.01f;" lines in the code. Is that correct? public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; Texture2D image, water; float Gravity = 5.0F; float Acceleration = 20.0F; Vector2 Position = new Vector2(1200,720); Vector2 Velocity; float rotation = 0; SpriteEffects flip; Vector2 Speed = new Vector2(0, 0); Vector2 prevPos; public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; } protected override void Initialize() { base.Initialize(); } protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); image = Content.Load<Texture2D>("cartoondolphin"); water = Content.Load<Texture2D>("background"); flip = SpriteEffects.None; } protected override void Update(GameTime gameTime) { float VelocityX = 0f; float VelocityY = 0f; float time = (float)gameTime.ElapsedGameTime.TotalSeconds; KeyboardState kbState = Keyboard.GetState(); if(kbState.IsKeyDown(Keys.Left)) { flip = SpriteEffects.None; VelocityX += -5f; } if(kbState.IsKeyDown(Keys.Right)) { flip = SpriteEffects.FlipHorizontally; VelocityX += 5f; } rotation = (float)Math.Atan2(Position.X - prevPos.X, Position.Y - prevPos.Y); prevPos = Position; // jump if the dolphin is under water if(Position.Y >= 670) { if (kbState.IsKeyDown(Keys.A)) { if (flip == SpriteEffects.None) { VelocityY += 40f; } else { VelocityY += 40f; } } } else { if (flip == SpriteEffects.None) { VelocityY += -10f; } else { VelocityY += -10f; } } float deltaY = 0; float deltaX = 0; deltaY = Gravity * (float)gameTime.ElapsedGameTime.TotalSeconds; deltaX += VelocityX * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; deltaY += -VelocityY * (float)gameTime.ElapsedGameTime.TotalSeconds * Acceleration; Speed = new Vector2(Speed.X + deltaX, Speed.Y + deltaY); Position += Speed * (float)gameTime.ElapsedGameTime.TotalSeconds; Velocity.X = 0; if (Position.Y + image.Height/2 > graphics.PreferredBackBufferHeight) Position.Y = graphics.PreferredBackBufferHeight - image.Height/2; base.Update(gameTime); } protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); spriteBatch.Begin(); spriteBatch.Draw(water, new Rectangle(0, graphics.PreferredBackBufferHeight -100, graphics.PreferredBackBufferWidth, 100), Color.White); spriteBatch.Draw(image, Position, null, Color.White, rotation, new Vector2(image.Width / 2, image.Height / 2), 1, flip, 1); spriteBatch.End(); base.Draw(gameTime); } }

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  • Random Vector within a cone

    - by Paul
    I'm looking to create a random vector within a cone given the radius (base). It feels like I've been traversing through many pages on the internet and still I'm no further forward to getting an answer. I was thinking I could get a point within the base of the cone and have it point towards the apex (then just use the inverse of that for my animation) but this seems like an incredibly long winded approach.

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  • Run Virtualbox at boot without a Desktop Enviroment

    - by BiggJJ
    I am wondering if there is a way to run virtualbox XP machine on a Ubuntu base system with no/very minimal Ubuntu Desktop Environment. I want to use Ubuntu for as the base operation system for such things as Samba, DNS, LAMP. But some of the the applications we have developed and use are windows only. And require a bit more "juice" than Ubuntu But we also need the Windows GUI to make changes, etc. I would like this on one machine, rather than a two.

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  • VS 2012 Code Review &ndash; Before Check In OR After Check In?

    - by Tarun Arora
    “Is Code Review Important and Effective?” There is a consensus across the industry that code review is an effective and practical way to collar code inconsistency and possible defects early in the software development life cycle. Among others some of the advantages of code reviews are, Bugs are found faster Forces developers to write readable code (code that can be read without explanation or introduction!) Optimization methods/tricks/productive programs spread faster Programmers as specialists "evolve" faster It's fun “Code review is systematic examination (often known as peer review) of computer source code. It is intended to find and fix mistakes overlooked in the initial development phase, improving both the overall quality of software and the developers' skills. Reviews are done in various forms such as pair programming, informal walkthroughs, and formal inspections.” Wikipedia No where does the definition mention whether its better to review code before the code has been committed to version control or after the commit has been performed. No matter which side you favour, Visual Studio 2012 allows you to request for a code review both before check in and also request for a review after check in. Let’s weigh the pros and cons of the approaches independently. Code Review Before Check In or Code Review After Check In? Approach 1 – Code Review before Check in Developer completes the code and feels the code quality is appropriate for check in to TFS. The developer raises a code review request to have a second pair of eyes validate if the code abides to the recommended best practices, will not result in any defects due to common coding mistakes and whether any optimizations can be made to improve the code quality.                                             Image 1 – code review before check in Pros Everything that gets committed to source control is reviewed. Minimizes the chances of smelly code making its way into the code base. Decreases the cost of fixing bugs, remember, the earlier you find them, the lesser the pain in fixing them. Cons Development Code Freeze – Since the changes aren’t in the source control yet. Further development can only be done off-line. The changes have not been through a CI build, hard to say whether the code abides to all build quality standards. Inconsistent! Cumbersome to track the actual code review process.  Not every change to the code base is worth reviewing, a lot of effort is invested for very little gain. Approach 2 – Code Review after Check in Developer checks in, random code reviews are performed on the checked in code.                                                      Image 2 – Code review after check in Pros The code has already passed the CI build and run through any code analysis plug ins you may have running on the build server. Instruct the developer to ensure ZERO fx cop, style cop and static code analysis before check in. Code is cleaner and smell free even before the code review. No Offline development, developers can continue to develop against the source control. Cons Bad code can easily make its way into the code base. Since the review take place much later in the cycle, the cost of fixing issues can prove to be much higher. Approach 3 – Hybrid Approach The community advocates a more hybrid approach, a blend of tooling and human accountability quotient.                                                               Image 3 – Hybrid Approach 1. Code review high impact check ins. It is not possible to review everything, by setting up code review check in policies you can end up slowing your team. More over, the code that you are reviewing before check in hasn't even been through a green CI build either. 2. Tooling. Let the tooling work for you. By running static analysis, fx cop, style cop and other plug ins on the build agent, you can identify the real issues that in my opinion can't possibly be identified using human reviews. Configure the tooling to report back top 10 issues every day. Mandate the manual code review of individuals who keep making it to this list of shame more often. 3. During Merge. I would prefer eliminating some of the other code issues during merge from Main branch to the release branch. In a scrum project this is still easier because cheery picking the merges is a possibility and the size of code being reviewed is still limited. Let the tooling work for you, if some one breaks the CI build often, put them on a gated check in build course until you see improvement. If some one appears on the top 10 list of shame generated via the build then ensure that all their code is reviewed till you see improvement. At the end of the day, the goal is to ensure that the code being delivered is top quality. By enforcing a code review before any check in, you force the developer to work offline or stay put till the review is complete. What do the experts say? So I asked a few expects what they thought of “Code Review quality gate before Checking in code?" Terje Sandstrom | Microsoft ALM MVP You mean a review quality gate BEFORE checking in code????? That would mean a lot of code staying either local or in shelvesets, and not even been through a CI build, and a green CI build being the main criteria for going further, f.e. to the review state. I would not like code laying around with no checkin’s. Having a requirement that code is checked in small pieces, 4-8 hours work max, and AT LEAST daily checkins, a manual code review comes second down the lane. I would expect review quality gates to happen before merging back to main, or before merging to release.  But that would all be on checked-in code.  Branching is absolutely one way to ease the pain.   Another way we are using is automatic quality builds, running metrics, coverage, static code analysis.  Unfortunately it takes some time, would be great to be on CI’s – but…., so it’s done scheduled every night. Based on this we get, among other stuff,  top 10 lists of suspicious code, which is then subjected to reviews.  If a person seems to be very popular on these top 10 lists, we subject every check in from that person to a review for a period. That normally helps.   None of the clients I have can afford to have every checkin reviewed, so we need to find ways around it. I don’t disagree with the nicety of having all the code reviewed, but I find it hard to find those resources in today’s enterprises. David V. Corbin | Visual Studio ALM Ranger I tend to agree with both sides. I hate having code that is not checked in, but at the same time hate having “bad” code in the repository. I have found that branching is one approach to solving this dilemma. Code is checked into the private/feature branch before the review, but is not merged over to the “official” branch until after the review. I advocate both, depending on circumstance (especially team dynamics)   - The “pre-checkin” is usually for elements that may impact the project as a whole. Think of it as another “gate” along with passing unit tests. - The “post-checkin” may very well not be at the changeset level, but correlates to a review at the “user story” level.   Again, this depends on team dynamics in play…. Robert MacLean | Microsoft ALM MVP I do not think there is no right answer for the industry as a whole. In short the question is why do you do reviews? Your question implies risk mitigation, so in low risk areas you can get away with it after check in while in high risk you need to do it before check in. An example is those new to a team or juniors need it much earlier (maybe that is before checkin, maybe that is soon after) than seniors who have shipped twenty sprints on the team. Abhimanyu Singhal | Visual Studio ALM Ranger Depends on per scenario basis. We recommend post check-in reviews when: 1. We don't want to block other checks and processes on manual code reviews. Manual reviews take time, and some pieces may not require manual reviews at all. 2. We need to trace all changes and track history. 3. We have a code promotion strategy/process in place. For risk mitigation, post checkin code can be promoted to Accepted branches. Or can be rejected. Pre Checkin Reviews are used when 1. There is a high risk factor associated 2. Reviewers are generally (most of times) have immediate availability. 3. Team does not have strict tracking needs. Simply speaking, no single process fits all scenarios. You need to select what works best for your team/project. Thomas Schissler | Visual Studio ALM Ranger This is an interesting discussion, I’m right now discussing details about executing code reviews with my teams. I see and understand the aspects you brought in, but there is another side as well, I’d like to point out. 1.) If you do reviews per check in this is not very practical as a hard rule because this will disturb the flow of the team very often or it will lead to reduce the checkin frequency of the devs which I would not accept. 2.) If you do later reviews, for example if you review PBIs, it is not easy to find out which code you should review. Either you review all changesets associate with the PBI, but then you might review code which has been changed with a later checkin and the dev maybe has already fixed the issue. Or you review the diff of the latest changeset of the PBI with the first but then you might also review changes of other PBIs. Jakob Leander | Sr. Director, Avanade In my experience, manual code review: 1. Does not get done and at the very least does not get redone after changes (regardless of intentions at start of project) 2. When a project actually do it, they often do not do it right away = errors pile up 3. Requires a lot of time discussing/defining the standard and for the team to learn it However code review is very important since e.g. even small memory leaks in a high volume web solution have big consequences In the last years I have advocated following approach for code review - Architects up front do “at least one best practice example” of each type of component and tell the team. Copy from this one. This should include error handling, logging, security etc. - Dev lead on project continuously browse code to validate that the best practices are used. Especially that patterns etc. are not broken. You can do this formally after each sprint/iteration if you want. Once this is validated it is unlikely to “go bad” even during later code changes Agree with customer to rely on static code analysis from Visual Studio as the one and only coding standard. This has HUUGE benefits - You can easily tweak to reach the level you desire together with customer - It is easy to measure for both developers/management - It is 100% consistent across code base - It gets validated all the time so you never end up getting hammered by a customer review in the end - It is easy to tell the developer that you do not want code back unless it has zero errors = minimize communication You need to track this at least during nightly builds and make sure team sees total # issues. Do not allow #issues it to grow uncontrolled. On the project I run I require code analysis to have run on code before checkin (checkin rule). This means -  You have to have clean compile (or CA wont run) so this is extra benefit = very few broken builds - You can change a few of the rules to compile as errors instead of warnings. I often do this for “missing dispose” issues which you REALLY do not want in your app Tip: Place your custom CA rules files as part of solution. That  way it works when you do branching etc. (path to CA file is relative in VS) Some may argue that CA is not as good as manual inspection. But since manual inspection in reality suffers from the 3 issues in start it is IMO a MUCH better (and much cheaper) approach from helicopter perspective Tirthankar Dutta | Director, Avanade I think code review should be run both before and after check ins. There are some code metrics that are meant to be run on the entire codebase … Also, especially on multi-site projects, one should strive to architect in a way that lets men manage the framework while boys write the repetitive code… scales very well with the need to review less by containment and imposing architectural restrictions to emphasise the design. Bruno Capuano | Microsoft ALM MVP For code reviews (means peer reviews) in distributed team I use http://www.vsanywhere.com/default.aspx  David Jobling | Global Sr. Director, Avanade Peer review is the only way to scale and its a great practice for all in the team to learn to perform and accept. In my experience you soon learn who's code to watch more than others and tune the attention. Mikkel Toudal Kristiansen | Manager, Avanade If you have several branches in your code base, you will need to merge often. This requires manual merging, when a file has been changed in both branches. It offers a good opportunity to actually review to changed code. So my advice is: Merging between branches should be done as often as possible, it should be done by a senior developer, and he/she should perform a full code review of the code being merged. As for detecting architectural smells and code smells creeping into the code base, one really good third party tools exist: Ndepend (http://www.ndepend.com/, for static code analysis of the current state of the code base). You could also consider adding StyleCop to the solution. Jesse Houwing | Visual Studio ALM Ranger I gave a presentation on this subject on the TechDays conference in NL last year. See my presentation and slides here (talk in Dutch, but English presentation): http://blog.jessehouwing.nl/2012/03/did-you-miss-my-techdaysnl-talk-on-code.html  I’d like to add a few more points: - Before/After checking is mostly a trust issue. If you have a team that does diligent peer reviews and regularly talk/sit together or peer review, there’s no need to enforce a before-checkin policy. The peer peer-programming and regular feedback during development can take care of most of the review requirements as long as the team isn’t under stress. - Under stress, enforce pre-checkin reviews, it might sound strange, if you’re already under time or budgetary constraints, but it is under such conditions most real issues start to be created or pile up. - Use tools to catch most common errors, Code Analysis/FxCop was already mentioned. HP Fortify, Resharper, Coderush etc can help you there. There are also a lot of 3rd party rules you can add to Code Analysis. I’ve written a few myself (http://fccopcontrib.codeplex.com) and various teams from Microsoft have added their own rules (MSOCAF for SharePoint, WSSF for WCF). For common errors that keep cropping up, see if you can define a rule. It’s much easier. But more importantly make sure you have a good help page explaining *WHY* it's wrong. If you have small feature or developer branches/shelvesets, you might want to review pre-merge. It’s still better to do peer reviews and peer programming, but the most important thing is that bad quality code doesn’t make it into the important branch. So my philosophy: - Use tooling as much as possible. - Make sure the team understands the tooling and the importance of the things it flags. It’s too easy to just click suppress all to ignore the warnings. - Under stress, tighten process, it’s under stress that the problems of late reviews will really surface - Most importantly if you do reviews do them as early as possible, but never later than needed. In other words, pre-checkin/post checking doesn’t really matter, as long as the review is done before the code is released. It’ll just be much more expensive to fix any review outcomes the later you find them. --- I would love to hear what you think!

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  • o3d javascript uncaught referenceerror

    - by David
    hey, im new to javascript and am intersted in creating a small o3d script: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Test Game Website</title> </head> <body> <script type="text/javascript" src="o3djs/base.js"></script> <script type = "text/javascript" id="myscript"> o3djs.require('o3djs.camera'); window.onload = init; function init(){ document.write("jkjewfjnwle"); } </script> <div align="background"> <div id="game_container" style="margin: 0px auto; clear: both; background-image: url('./tmp.png'); width: 800px; height:600px; padding: 0px; background-repeat: no-repeat; padding-top: 1px;"></div> </div> </body> </html> the browser cant seem to find o3djs/base.js in this line <script type="text/javascript" src="o3djs/base.js"></script> and gives me an uncaught referenceerror at this line o3djs.require('o3djs.camera'); Obviously, because it can't find the o3djs/base.js... I have installed the o3d pluggin from google and they say that should be IT ive tried on firefox, ie and chrome thanks

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  • Centos yum install git-sv

    - by bob
    Running yum install on Centos yum install git-svn is producing the following errors: Loaded plugins: fastestmirror Loading mirror speeds from cached hostfile * addons: mirror.eshk.hk * base: centos.01link.hk * epel: mirror.bjtu.edu.cn * extras: mirror.eshk.hk * rpmforge: apt.sw.be * updates: mirror.vpshosting.com.hk Setting up Install Process Resolving Dependencies --> Running transaction check ---> Package git-svn.i386 0:1.7.3.4-1.el5.rf set to be updated --> Processing Dependency: perl(SVN::Core) for package: git-svn --> Processing Dependency: perl(Error) for package: git-svn --> Processing Dependency: perl(Term::ReadKey) for package: git-svn --> Running transaction check ---> Package perl-Error.noarch 1:0.17010-1.el5 set to be updated ---> Package perl-TermReadKey.i386 0:2.30-4.el5 set to be updated ---> Package subversion-perl.i386 0:1.4.2-4.el5_3.1 set to be updated --> Processing Dependency: subversion = 1.4.2-4.el5_3.1 for package: subversion-perl --> Finished Dependency Resolution subversion-perl-1.4.2-4.el5_3.1.i386 from base has depsolving problems --> Missing Dependency: subversion = 1.4.2-4.el5_3.1 is needed by package subversion-perl-1.4.2-4.el5_3.1.i386 (base) Error: Missing Dependency: subversion = 1.4.2-4.el5_3.1 is needed by package subversion-perl-1.4.2-4.el5_3.1.i386 (base) You could try using --skip-broken to work around the problem You could try running: package-cleanup --problems package-cleanup --dupes rpm -Va --nofiles --nodigest The program package-cleanup is found in the yum-utils package.

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  • ownCloud WebDAV interface seems to be broken

    - by Nobleleader13245
    I've been trying to host ownCloud on my server but everytime I try to it tells me this : Your web server is not yet properly setup to allow files synchronization because the WebDAV interface seems to be broken. Please double check the installation guides. This is my setup : Windows Server 2012 R2 IIS 8.5 PHP 5.5.11 ownCloud 6.0.3 MySQL 5.6.17 I tried google the error but I can't seem to find anything usefull. Some say I should try if this works : https://cloud.mcsoftworks.net/remote.php/webdav/ and yes I can navigate to this folder and I can open files from there. The calendar works and I can also just upload files from here https://cloud.mcsoftworks.net/ the only thing that doesn't seem to work is the sync client. The sync client doesn't say anything it just doesn't connect (Screenshot : http://prntscr.com/3p2apz) This is the error log : Warning core isWebDAVWorking: NO - Reason: [CURL] Error while making request: Could not resolve host: cloud.mcsoftworks.net (error code: 6) (Sabre_DAV_Exception) 2014-06-02T19:56:00+00:00 Warning core isWebDAVWorking: NO - Reason: [CURL] Error while making request: Could not resolve host: cloud.mcsoftworks.net (error code: 6) (Sabre_DAV_Exception) 2014-06-02T19:55:47+00:00 Warning core isWebDAVWorking: NO - Reason: [CURL] Error while making request: Could not resolve host: cloud.mcsoftworks.net (error code: 6) (Sabre_DAV_Exception) 2014-06-02T19:55:34+00:00 Warning core isWebDAVWorking: NO - Reason: [CURL] Error while making request: Could not resolve host: cloud.mcsoftworks.net (error code: 6) (Sabre_DAV_Exception) 2014-06-02T19:55:34+00:00 Fatal webdav Sabre_DAV_Exception_Forbidden: Path does not exist, or escaping from the base path was detected 2014-06-02T19:54:37+00:00 Fatal webdav Sabre_DAV_Exception_Forbidden: Path does not exist, or escaping from the base path was detected 2014-06-02T19:54:36+00:00 Fatal webdav Sabre_DAV_Exception_Forbidden: Path does not exist, or escaping from the base path was detected 2014-06-02T19:54:36+00:00 Fatal webdav Sabre_DAV_Exception_Forbidden: Path does not exist, or escaping from the base path was detected 2014-06-02T19:54:36+00:00 Warning core isWebDAVWorking: NO - Reason: [CURL] Error while making request: Could not resolve host: cloud.mcsoftworks.net (error code: 6) (Sabre_DAV_Exception) 2014-06-02T19:51:24+00:00 This is my php.ini : http://pastebin.com/es3MB8Uh Does anyone have any idea on how I should get this to work? I've been trying to get this to work for about 14 days now and it starts to annoy me =P

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  • ownCloud WebDAV interface seems to be broken

    - by Nobleleader13245
    I've been trying to host ownCloud on my server but everytime I try to it tells me this : Your web server is not yet properly setup to allow files synchronization because the WebDAV interface seems to be broken. Please double check the installation guides. This is my setup : Windows Server 2012 R2 IIS 8.5 PHP 5.5.11 ownCloud 6.0.3 MySQL 5.6.17 I tried google the error but I can't seem to find anything usefull. Some say I should try if this works : [hostname]/remote.php/webdav/ and yes I can navigate to this folder and I can open files from there. The calendar works and I can also just upload files the web version of ownCloud the only thing that doesn't seem to work is the sync client. The sync client doesn't say anything it just doesn't connect (Screenshot : http://prntscr.com/3p2apz) This is the error log : Warning core isWebDAVWorking: NO - Reason: [CURL] Error while making request: Could not resolve host: cloud.mcsoftworks.net (error code: 6) (Sabre_DAV_Exception) 2014-06-02T19:56:00+00:00 Warning core isWebDAVWorking: NO - Reason: [CURL] Error while making request: Could not resolve host: cloud.mcsoftworks.net (error code: 6) (Sabre_DAV_Exception) 2014-06-02T19:55:47+00:00 Warning core isWebDAVWorking: NO - Reason: [CURL] Error while making request: Could not resolve host: cloud.mcsoftworks.net (error code: 6) (Sabre_DAV_Exception) 2014-06-02T19:55:34+00:00 Warning core isWebDAVWorking: NO - Reason: [CURL] Error while making request: Could not resolve host: cloud.mcsoftworks.net (error code: 6) (Sabre_DAV_Exception) 2014-06-02T19:55:34+00:00 Fatal webdav Sabre_DAV_Exception_Forbidden: Path does not exist, or escaping from the base path was detected 2014-06-02T19:54:37+00:00 Fatal webdav Sabre_DAV_Exception_Forbidden: Path does not exist, or escaping from the base path was detected 2014-06-02T19:54:36+00:00 Fatal webdav Sabre_DAV_Exception_Forbidden: Path does not exist, or escaping from the base path was detected 2014-06-02T19:54:36+00:00 Fatal webdav Sabre_DAV_Exception_Forbidden: Path does not exist, or escaping from the base path was detected 2014-06-02T19:54:36+00:00 Warning core isWebDAVWorking: NO - Reason: [CURL] Error while making request: Could not resolve host: cloud.mcsoftworks.net (error code: 6) (Sabre_DAV_Exception) 2014-06-02T19:51:24+00:00 This is my php.ini : http://pastebin.com/es3MB8Uh Does anyone have any idea on how I should get this to work? I've been trying to get this to work for about 14 days now and it starts to annoy me =P

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  • memory tuning with rails/unicorn running on ubuntu

    - by user970193
    I am running unicorn on Ubuntu 11, Rails 3.0, and Ruby 1.8.7. It is an 8 core ec2 box, and I am running 15 workers. CPU never seems to get pinned, and I seem to be handling requests pretty nicely. My question concerns memory usage, and what concerns I should have with what I am seeing. (if any) Here is the scenario: Under constant load (about 15 reqs/sec coming in from nginx), over the course of an hour, each server in the 3 server cluster loses about 100MB / hour. This is a linear slope for about 6 hours, then it appears to level out, but still maybe appear to lose about 10MB/hour. If I drop my page caches using the linux command echo 1 /proc/sys/vm/drop_caches, the available free memory shoots back up to what it was when I started the unicorns, and the memory loss pattern begins again over the hours. Before: total used free shared buffers cached Mem: 7130244 5005376 2124868 0 113628 422856 -/+ buffers/cache: 4468892 2661352 Swap: 33554428 0 33554428 After: total used free shared buffers cached Mem: 7130244 4467144 2663100 0 228 11172 -/+ buffers/cache: 4455744 2674500 Swap: 33554428 0 33554428 My Ruby code does use memoizations and I'm assuming Ruby/Rails/Unicorn is keeping its own caches... what I'm wondering is should I be worried about this behaviour? FWIW, my Unicorn config: worker_processes 15 listen "#{CAPISTRANO_ROOT}/shared/pids/unicorn_socket", :backlog = 1024 listen 8080, :tcp_nopush = true timeout 180 pid "#{CAPISTRANO_ROOT}/shared/pids/unicorn.pid" GC.respond_to?(:copy_on_write_friendly=) and GC.copy_on_write_friendly = true before_fork do |server, worker| STDERR.puts "XXXXXXXXXXXXXXXXXXX BEFORE FORK" print_gemfile_location defined?(ActiveRecord::Base) and ActiveRecord::Base.connection.disconnect! defined?(Resque) and Resque.redis.client.disconnect old_pid = "#{CAPISTRANO_ROOT}/shared/pids/unicorn.pid.oldbin" if File.exists?(old_pid) && server.pid != old_pid begin Process.kill("QUIT", File.read(old_pid).to_i) rescue Errno::ENOENT, Errno::ESRCH # already killed end end File.open("#{CAPISTRANO_ROOT}/shared/pids/unicorn.pid.ok", "w"){|f| f.print($$.to_s)} end after_fork do |server, worker| defined?(ActiveRecord::Base) and ActiveRecord::Base.establish_connection defined?(Resque) and Resque.redis.client.connect end Is there a need to experiment enforcing more stringent garbage collection using OobGC (http://unicorn.bogomips.org/Unicorn/OobGC.html)? Or is this just normal behaviour, and when/as the system needs more memory, it will empty the caches by itself, without me manually running that cache command? Basically, is this normal, expected behaviour? tia

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  • Symbolic link modification for HP unix

    - by kalpesh
    Hi David Zaslavsky, Recently i was working on modifying the Symbolic links ... for a particular files.. while searching on internet i saw your post ... I am trying to use this script which you had posted .. find /home/user/public_html/qa/ -type l \ -lname '/home/user/public_html/dev/*' -printf \ 'ln -nsf $(readlink %p|sed s/dev/qa/) $(echo %p|sed s/dev/qa/)\n'\ script.sh SO i tried to modify your script for my problem .. in Hp unix env.. but it seems that the -lname command does not works for HP unix. do you know something equivalent that i can use ... Just to give you and idea of my problem ... I want to change all the symbolic links inside a particular folder .. New Symbolic link -- /base/testusr/scripts Old Symbolic link -- /base/produsr/scripts Now folder "A" contains more than 100 different files having soft links which points to this path -- /base/produsr/scripts But what I want is that the files inside folder A to point to this soft link --/base/testusr/scripts I am trying to achieve in Hp unix ... would really appreciate your help on this ...

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  • phpMyadmin issue on cpanel

    - by user1149244
    I logged in into our cpanel to view phpMyAdmin but I can't open it. It give me this error message: Warning: session_write_close() [function.session-write-close]: write failed: No space left on device (28) in /usr/local/cpanel/base/3rdparty/phpMyAdmin/index.php on line 42 Warning: session_write_close() [function.session-write-close]: Failed to write session data (files). Please verify that the current setting of session.save_path is correct (/var/cpanel/userhomes/cpanelphpmyadmin/sessions) in /usr/local/cpanel/base/3rdparty/phpMyAdmin/index.php on line 42 Warning: Cannot modify header information - headers already sent by (output started at /usr/local/cpanel/base/3rdparty/phpMyAdmin/index.php:42) in /usr/local/cpanel/base/3rdparty/phpMyAdmin/index.php on line 99 I contacted the support to assist me with. They just told me that the server is unmanaged. They told me to delete the free the partition but I don't know how to do it. I'm noob on that matter. The /var/log/btmp is over 8GB as they said. I want to delete that file. How would I do this? I need to free the space of the partition. I need some steps on how to do it and also steps on how to delete the /var/log/btmp. I have been googling around but I haven't found anything.

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  • Using Lazy<T> and abstract wrapper class to lazy-load complex system parameters

    - by DigiMortal
    .NET Framework 4.0 introduced new class called Lazy<T> and I wrote blog post about it: .Net Framework 4.0: Using System.Lazy<T>. One thing is annoying for me – we have to keep lazy loaded value and its value loader as separate things. In this posting I will introduce you my Lazy<T> wrapper for complex to get system parameters that uses template method to keep lazy value loader in parameter class. Problem with original implementation Here’s the sample code that shows you how Lazy<T> is usually used. This is just sample code, don’t focus on the fact that this is dummy console application. class Program {     static void Main(string[] args)     {         var temperature = new Lazy<int>(LoadMinimalTemperature);           Console.WriteLine("Minimal room temperature: " + temperature.Value);         Console.ReadLine();     }       protected static int LoadMinimalTemperature()     {         var returnValue = 0;           // Do complex stuff here           return true;     } } The problem is that our class with many lazy loaded properties will grow messy if it has all value loading code inside it. This code may be complex for more than one parameter and in this case it is better to use separate class for this parameter. Defining base class for parameters As a first step I will define base class for all lazy-loaded parameters. This class is wrapper around Lazy<T> and it also offers one template method that parameter classes have to override to provide loaded data. public abstract class LazyParameter<T> {     private Lazy<T> _lazyParam;       public LazyParameter()     {         _lazyParam = new Lazy<T>(Load);     }       protected abstract T Load();       public T Value     {         get { return _lazyParam.Value; }     } } It is also possible to extend Lazy<T> but I don’t prefer to do it as Lazy<T> has six constructors we have to take care of. Also I don’t like to expose Lazy<T> public interface to users of my parameter classes. Creating parameter class Now it’s time to create our first parameter class. Notice how few stuff we have in this class besides overridden Load() method. public class MinimalRoomTemperature : LazyParameter<int> {     protected override int Load()     {         var returnValue = 0;           // Do complex stuff here           return returnValue;     } } Using parameter class is simple. Here’s my test code. class Program {     static void Main(string[] args)     {         var parameter = new MinimalRoomTemperature();         Console.WriteLine("Minimal room temperature: " + parameter.Value);         Console.ReadLine();     } } Conclusion Lazy<T> is useful class that you usually don’t want to use outside from API-s. I like this class but I don’t like when people are using this class directly in application code. In this posting I showed you how to use Lazy<T> with wrapper class to get complex parameter loading code out from classes that use this parameter. We ended up with generic base class for parameters that you can also use as base for other similar classes (you have to find better name to base class in this case).

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  • The Joy Of Hex

    - by Jim Giercyk
    While working on a mainframe integration project, it occurred to me that some basic computer concepts are slipping into obscurity. For example, just about anyone can tell you that a 64-bit processor is faster than a 32-bit processer. A grade school child could tell you that a computer “speaks” in ‘1’s and ‘0’s. Some people can even tell you that there are 8 bits in a byte. However, I have found that even the most seasoned developers often can’t explain the theory behind those statements. That is not a knock on programmers; in the age of IntelliSense, what reason do we have to work with data at the bit level? Many computer theory classes treat bit-level programming as a thing of the past, no longer necessary now that storage space is plentiful. The trouble with that mindset is that the world is full of legacy systems that run programs written in the 1970’s.  Today our jobs require us to extract data from those systems, regardless of the format, and that often involves low-level programming. Because it seems knowledge of the low-level concepts is waning in recent times, I thought a review would be in order.       CHARACTER: See Spot Run HEX: 53 65 65 20 53 70 6F 74 20 52 75 6E DECIMAL: 83 101 101 32 83 112 111 116 32 82 117 110 BINARY: 01010011 01100101 01100101 00100000 01010011 01110000 01101111 01110100 00100000 01010010 01110101 01101110 In this example, I have broken down the words “See Spot Run” to a level computers can understand – machine language.     CHARACTER:  The character level is what is rendered by the computer.  A “Character Set” or “Code Page” contains 256 characters, both printable and unprintable.  Each character represents 1 BYTE of data.  For example, the character string “See Spot Run” is 12 Bytes long, exclusive of the quotation marks.  Remember, a SPACE is an unprintable character, but it still requires a byte.  In the example I have used the default Windows character set, ASCII, which you can see here:  http://www.asciitable.com/ HEX:  Hex is short for hexadecimal, or Base 16.  Humans are comfortable thinking in base ten, perhaps because they have 10 fingers and 10 toes; fingers and toes are called digits, so it’s not much of a stretch.  Computers think in Base 16, with numeric values ranging from zero to fifteen, or 0 – F.  Each decimal place has a possible 16 values as opposed to a possible 10 values in base 10.  Therefore, the number 10 in Hex is equal to the number 16 in Decimal.  DECIMAL:  The Decimal conversion is strictly for us humans to use for calculations and conversions.  It is much easier for us humans to calculate that [30 – 10 = 20] in decimal than it is for us to calculate [1E – A = 14] in Hex.  In the old days, an error in a program could be found by determining the displacement from the entry point of a module.  Since those values were dumped from the computers head, they were in hex. A programmer needed to convert them to decimal, do the equation and convert back to hex.  This gets into relative and absolute addressing, a topic for another day.  BINARY:  Binary, or machine code, is where any value can be expressed in 1s and 0s.  It is really Base 2, because each decimal place can have a possibility of only 2 characters, a 1 or a 0.  In Binary, the number 10 is equal to the number 2 in decimal. Why only 1s and 0s?  Very simply, computers are made up of lots and lots of transistors which at any given moment can be ON ( 1 ) or OFF ( 0 ).  Each transistor is a bit, and the order that the transistors fire (or not fire) is what distinguishes one value from  another in the computers head (or CPU).  Consider 32 bit vs 64 bit processing…..a 64 bit processor has the capability to read 64 transistors at a time.  A 32 bit processor can only read half as many at a time, so in theory the 64 bit processor should be much faster.  There are many more factors involved in CPU performance, but that is the fundamental difference.    DECIMAL HEX BINARY 0 0 0000 1 1 0001 2 2 0010 3 3 0011 4 4 0100 5 5 0101 6 6 0110 7 7 0111 8 8 1000 9 9 1001 10 A 1010 11 B 1011 12 C 1100 13 D 1101 14 E 1110 15 F 1111   Remember that each character is a BYTE, there are 2 HEX characters in a byte (called nibbles) and 8 BITS in a byte.  I hope you enjoyed reading about the theory of data processing.  This is just a high-level explanation, and there is much more to be learned.  It is safe to say that, no matter how advanced our programming languages and visual studios become, they are nothing more than a way to interpret bits and bytes.  There is nothing like the joy of hex to get the mind racing.

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  • Review my ASP.NET Authentication code.

    - by Niels Bosma
    I have had some problems with authentication in ASP.NET. I'm not used most of the built in authentication in .NET. I gotten some complaints from users using Internet Explorer (any version - may affect other browsers as well) that the login process proceeds but when redirected they aren't authenticated and are bounced back to loginpage (pages that require authentication check if logged in and if not redirect back to loginpage). Can this be a cookie problem? Do I need to check if cookies are enabled by the user? What's the best way to build authentication if you have a custom member table and don't want to use ASP.NET login controls? Here my current code: using System; using System.Linq; using MyCompany; using System.Web; using System.Web.Security; using MyCompany.DAL; using MyCompany.Globalization; using MyCompany.DAL.Logs; using MyCompany.Logging; namespace MyCompany { public class Auth { public class AuthException : Exception { public int StatusCode = 0; public AuthException(string message, int statusCode) : base(message) { StatusCode = statusCode; } } public class EmptyEmailException : AuthException { public EmptyEmailException() : base(Language.RES_ERROR_LOGIN_CLIENT_EMPTY_EMAIL, 6) { } } public class EmptyPasswordException : AuthException { public EmptyPasswordException() : base(Language.RES_ERROR_LOGIN_CLIENT_EMPTY_PASSWORD, 7) { } } public class WrongEmailException : AuthException { public WrongEmailException() : base(Language.RES_ERROR_LOGIN_CLIENT_WRONG_EMAIL, 2) { } } public class WrongPasswordException : AuthException { public WrongPasswordException() : base(Language.RES_ERROR_LOGIN_CLIENT_WRONG_PASSWORD, 3) { } } public class InactiveAccountException : AuthException { public InactiveAccountException() : base(Language.RES_ERROR_LOGIN_CLIENT_INACTIVE_ACCOUNT, 5) { } } public class EmailNotValidatedException : AuthException { public EmailNotValidatedException() : base(Language.RES_ERROR_LOGIN_CLIENT_EMAIL_NOT_VALIDATED, 4) { } } private readonly string CLIENT_KEY = "9A751E0D-816F-4A92-9185-559D38661F77"; private readonly string CLIENT_USER_KEY = "0CE2F700-1375-4B0F-8400-06A01CED2658"; public Client Client { get { if(!IsAuthenticated) return null; if(HttpContext.Current.Items[CLIENT_KEY]==null) { HttpContext.Current.Items[CLIENT_KEY] = ClientMethods.Get<Client>((Guid)ClientId); } return (Client)HttpContext.Current.Items[CLIENT_KEY]; } } public ClientUser ClientUser { get { if (!IsAuthenticated) return null; if (HttpContext.Current.Items[CLIENT_USER_KEY] == null) { HttpContext.Current.Items[CLIENT_USER_KEY] = ClientUserMethods.GetByClientId((Guid)ClientId); } return (ClientUser)HttpContext.Current.Items[CLIENT_USER_KEY]; } } public Boolean IsAuthenticated { get; set; } public Guid? ClientId { get { if (!IsAuthenticated) return null; return (Guid)HttpContext.Current.Session["ClientId"]; } } public Guid? ClientUserId { get { if (!IsAuthenticated) return null; return ClientUser.Id; } } public int ClientTypeId { get { if (!IsAuthenticated) return 0; return Client.ClientTypeId; } } public Auth() { if (HttpContext.Current.User.Identity.IsAuthenticated) { IsAuthenticated = true; } } public void RequireClientOfType(params int[] types) { if (!(IsAuthenticated && types.Contains(ClientTypeId))) { HttpContext.Current.Response.Redirect((new UrlFactory(false)).GetHomeUrl(), true); } } public void Logout() { Logout(true); } public void Logout(Boolean redirect) { FormsAuthentication.SignOut(); IsAuthenticated = false; HttpContext.Current.Session["ClientId"] = null; HttpContext.Current.Items[CLIENT_KEY] = null; HttpContext.Current.Items[CLIENT_USER_KEY] = null; if(redirect) HttpContext.Current.Response.Redirect((new UrlFactory(false)).GetHomeUrl(), true); } public void Login(string email, string password, bool autoLogin) { Logout(false); email = email.Trim().ToLower(); password = password.Trim(); int status = 1; LoginAttemptLog log = new LoginAttemptLog { AutoLogin = autoLogin, Email = email, Password = password }; try { if (string.IsNullOrEmpty(email)) throw new EmptyEmailException(); if (string.IsNullOrEmpty(password)) throw new EmptyPasswordException(); ClientUser clientUser = ClientUserMethods.GetByEmailExcludingProspects(email); if (clientUser == null) throw new WrongEmailException(); if (!clientUser.Password.Equals(password)) throw new WrongPasswordException(); Client client = clientUser.Client; if (!(bool)client.PreRegCheck) throw new EmailNotValidatedException(); if (!(bool)client.Active || client.DeleteFlag.Equals("y")) throw new InactiveAccountException(); FormsAuthentication.SetAuthCookie(client.Id.ToString(), true); HttpContext.Current.Session["ClientId"] = client.Id; log.KeyId = client.Id; log.KeyEntityId = ClientMethods.GetEntityId(client.ClientTypeId); } catch (AuthException ax) { status = ax.StatusCode; log.Success = status == 1; log.Status = status; } finally { LogRecorder.Record(log); } } } }

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  • Where is the virtual function call overhead?

    - by Semen Semenych
    Hello everybody, I'm trying to benchmark the difference between a function pointer call and a virtual function call. To do this, I have written two pieces of code, that do the same mathematical computation over an array. One variant uses an array of pointers to functions and calls those in a loop. The other variant uses an array of pointers to a base class and calls its virtual function, which is overloaded in the derived classes to do absolutely the same thing as the functions in the first variant. Then I print the time elapsed and use a simple shell script to run the benchmark many times and compute the average run time. Here is the code: #include <iostream> #include <cstdlib> #include <ctime> #include <cmath> using namespace std; long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p) { return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) - ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec); } void function_not( double *d ) { *d = sin(*d); } void function_and( double *d ) { *d = cos(*d); } void function_or( double *d ) { *d = tan(*d); } void function_xor( double *d ) { *d = sqrt(*d); } void ( * const function_table[4] )( double* ) = { &function_not, &function_and, &function_or, &function_xor }; int main(void) { srand(time(0)); void ( * index_array[100000] )( double * ); double array[100000]; for ( long int i = 0; i < 100000; ++i ) { index_array[i] = function_table[ rand() % 4 ]; array[i] = ( double )( rand() / 1000 ); } struct timespec start, end; clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start); for ( long int i = 0; i < 100000; ++i ) { index_array[i]( &array[i] ); } clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end); unsigned long long time_elapsed = timespecDiff(&end, &start); cout << time_elapsed / 1000000000.0 << endl; } and here is the virtual function variant: #include <iostream> #include <cstdlib> #include <ctime> #include <cmath> using namespace std; long long timespecDiff(struct timespec *timeA_p, struct timespec *timeB_p) { return ((timeA_p->tv_sec * 1000000000) + timeA_p->tv_nsec) - ((timeB_p->tv_sec * 1000000000) + timeB_p->tv_nsec); } class A { public: virtual void calculate( double *i ) = 0; }; class A1 : public A { public: void calculate( double *i ) { *i = sin(*i); } }; class A2 : public A { public: void calculate( double *i ) { *i = cos(*i); } }; class A3 : public A { public: void calculate( double *i ) { *i = tan(*i); } }; class A4 : public A { public: void calculate( double *i ) { *i = sqrt(*i); } }; int main(void) { srand(time(0)); A *base[100000]; double array[100000]; for ( long int i = 0; i < 100000; ++i ) { array[i] = ( double )( rand() / 1000 ); switch ( rand() % 4 ) { case 0: base[i] = new A1(); break; case 1: base[i] = new A2(); break; case 2: base[i] = new A3(); break; case 3: base[i] = new A4(); break; } } struct timespec start, end; clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &start); for ( int i = 0; i < 100000; ++i ) { base[i]->calculate( &array[i] ); } clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &end); unsigned long long time_elapsed = timespecDiff(&end, &start); cout << time_elapsed / 1000000000.0 << endl; } My system is LInux, Fedora 13, gcc 4.4.2. The code is compiled it with g++ -O3. The first one is test1, the second is test2. Now I see this in console: [Ignat@localhost circuit_testing]$ ./test2 && ./test2 0.0153142 0.0153166 Well, more or less, I think. And then, this: [Ignat@localhost circuit_testing]$ ./test2 && ./test2 0.01531 0.0152476 Where are the 25% which should be visible? How can the first executable be even slower than the second one? I'm asking this because I'm doing a project which involves calling a lot of small functions in a row like this in order to compute the values of an array, and the code I've inherited does a very complex manipulation to avoid the virtual function call overhead. Now where is this famous call overhead?

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  • CheckBox ListView SelectedValues DependencyProperty Binding

    - by Ristogod
    I am writing a custom control that is a ListView that has a CheckBox on each item in the ListView to indicate that item is Selected. I was able to do so with the following XAML. <ListView x:Class="CheckedListViewSample.CheckBoxListView" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d"> <ListView.Style> <Style TargetType="{x:Type ListView}"> <Setter Property="SelectionMode" Value="Multiple" /> <Style.Resources> <Style TargetType="ListViewItem"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ListViewItem"> <Border BorderThickness="{TemplateBinding Border.BorderThickness}" Padding="{TemplateBinding Control.Padding}" BorderBrush="{TemplateBinding Border.BorderBrush}" Background="{TemplateBinding Panel.Background}" SnapsToDevicePixels="True"> <CheckBox IsChecked="{Binding IsSelected, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ListViewItem}}}"> <CheckBox.Content> <ContentPresenter Content="{TemplateBinding ContentControl.Content}" ContentTemplate="{TemplateBinding ContentControl.ContentTemplate}" HorizontalAlignment="{TemplateBinding Control.HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding Control.VerticalContentAlignment}" SnapsToDevicePixels="{TemplateBinding UIElement.SnapsToDevicePixels}" /> </CheckBox.Content> </CheckBox> </Border> </ControlTemplate> </Setter.Value> </Setter> </Style> </Style.Resources> </Style> </ListView.Style> </ListView> I however am trying to attempt one more feature. The ListView has a SelectedItems DependencyProperty that returns a collection of the Items that are checked. However, I need to implement a SelectedValues DependencyProperty. I also am implementing a SelectedValuesPath DependencyProperty. By using the SelectedValuesPath, I indicate the path where the values are found for each selected item. So if my items have an ID property, I can specify using the SelectedValuesPath property "ID". The SelectedValues property would then return a collection of ID values. I have this working also using this code in the code-behind: using System.Windows; using System.Windows.Controls; using System.ComponentModel; using System.Collections; using System.Collections.Generic; namespace CheckedListViewSample { /// <summary> /// Interaction logic for CheckBoxListView.xaml /// </summary> public partial class CheckBoxListView : ListView { public static DependencyProperty SelectedValuesPathProperty = DependencyProperty.Register("SelectedValuesPath", typeof(string), typeof(CheckBoxListView), new PropertyMetadata(string.Empty, null)); public static DependencyProperty SelectedValuesProperty = DependencyProperty.Register("SelectedValues", typeof(IList), typeof(CheckBoxListView), new PropertyMetadata(new List<object>(), null)); [Category("Appearance")] [Localizability(LocalizationCategory.NeverLocalize)] [Bindable(true)] public string SelectedValuesPath { get { return ((string)(base.GetValue(CheckBoxListView.SelectedValuesPathProperty))); } set { base.SetValue(CheckBoxListView.SelectedValuesPathProperty, value); } } [Bindable(true)] [DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)] [Category("Appearance")] public IList SelectedValues { get { return ((IList)(base.GetValue(CheckBoxListView.SelectedValuesPathProperty))); } set { base.SetValue(CheckBoxListView.SelectedValuesPathProperty, value); } } public CheckBoxListView() : base() { InitializeComponent(); base.SelectionChanged += new SelectionChangedEventHandler(CheckBoxListView_SelectionChanged); } private void CheckBoxListView_SelectionChanged(object sender, SelectionChangedEventArgs e) { List<object> values = new List<object>(); foreach (var item in SelectedItems) { if (string.IsNullOrWhiteSpace(SelectedValuesPath)) { values.Add(item); } else { try { values.Add(item.GetType().GetProperty(SelectedValuesPath).GetValue(item, null)); } catch { } } } base.SetValue(CheckBoxListView.SelectedValuesProperty, values); e.Handled = true; } } } My problem is that my binding only works one way right now. I'm having trouble trying to figure out how to implement my SelectedValues DependencyProperty so that I could Bind a Collection of values to it, and when the control is loaded, the CheckBoxes are checked with items that have values that correspond to the SelectedValues. I've considered using the PropertyChangedCallBack event, but can't quite figure out how I could write that to achieve my goal. I'm also unsure of how I find the correct ListViewItem to set it as Selected. And lastly, if I can find the ListViewItem and set it to be Selected, won't that fire my SelectionChanged event each time I set a ListViewItem to be Selected?

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