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  • How can I know when SQL Full Text Index Population is finished?

    - by GarethOwen
    We are writing unit tests for our ASP.NET application that run against a test SQL Server database. That is, the ClassInitialize method creates a new database with test data, and the ClassCleanup deletes the database. We do this by running .bat scripts from code. The classes under test are given a connection string that connects to the unit test database rather than a production database. Our problem is, that the database contains a full text index, which needs to be fully populated with the test data in order for our tests to run as expected. As far as I can tell, the fulltext index is always populated in the background. I would like to be able to either: Create the full text index, fully populated, with a synchronous (transact-SQL?) statement, or Find out when the fulltext population is finished, is there a callback option, or can I ask repeatedly? My current solution is to force a delay at the end the class initialize method - 5 seconds seems to work - because I can't find anything in the documentation.

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  • rake test fails

    - by Pavel K.
    i have a model (simplified) class Myfile < ActiveRecord::Base validates_attachment_size :body, :less_than => AdminOptions.first.max_file_size.megabytes end max_file_size is defined in AdminOptions fixture, but when i try to run "rake test", i get: /usr/local/lib/ruby/gems/1.8/gems/activesupport-2.3.5/lib/active_support/whiny_nil.rb:52:in `method_missing': undefined method `max_file_size' for nil:NilClass (NoMethodError) from /myapp/app/models/myfile.rb:1 if i run ruby test/unit/myfile_test.rb i get same mistake. if i run: RAILS_ENV=test rake db:load:fixtures ruby test/unit/myfile_test.rb tests execute properly. if i try to RAILS_ENV=test rake db:load:fixtures rake test it fails with same mistake. does anyone know how to fix that?

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  • Finding data file location while using Microsoft Test Framework

    - by Nair
    I have been using NUnit and now I am switching to the Microsoft Unit Test frame work. In my test project I have a folder called TestData and I kept all my test input data files there. I want to use that files for my unit testing. In my test code, I am using Application name space and assembly name space but I can not get to the data folder directly until unless I write a code to find and replace some string to point to the data folder. I am sure someone might have run into the same problem, is the solution to change the path through program or is there a API call which will let us get to executing assembly folders? Thanks,

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  • Recursive solution to finding patterns

    - by user2997162
    I was solving a problem on recursion which is to count the total number of consecutive 8's in a number. For example: input: 8801 output: 2 input: 801 output: 0 input: 888 output: 3 input: 88088018 output:4 I am unable to figure out the logic of passing the information to the next recursive call about whether the previous digit was an 8. I do not want the code but I need help with the logic. For an iterative solution, I could have used a flag variable, but in recursion how do I do the work which flag variable does in an iterative solution. Also, it is not a part of any assignment. This just came to my mind because I am trying to practice coding using recursion.

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  • how to make a explorer like logic in Obj C for iphone

    - by Ekra
    Hi friends, To make the query simple first we can take example:- If we open the explorer in our Windows desktop how it shows us the tree. As we keep on clicking the tree it get expanded and shows the file in it. The same way I want to show a explorer which gets expanded as the user clicks on it(I want to get the business logic the UI is simple). The information of the explorer i.e. which folder has what files come in a XML format to me. I have 2 options of getting the XML either I can get the whole XML at one query(but I guess this might slow the application if the XML is quite big). OR I can get the XML for every list like first only the root structure then if user clicks on any folder in root I can get the list(the files or folders inside that folder) of that particular folder. Now the question is What would be the approach to implement both the method and which would be the best. Should I need to create some dictionary to maintain the link of the files like which file is inside what. I am not able to get as how I would be able to link all the files. Any hint or direction would be highly appreciated. Thanks in advance

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  • Seperation of game- and rendering logic

    - by Qua
    What is the best way to seperate rendering code from the actually game engine/logic code? And is it even a good idea to seperate those? Let's assume we have a game object called Knight. The Knight has to be rendered on the screen for the user to see. We're now left with two choices. Either we give the Knight a Render/Draw method that we can call, or we create a renderer class that takes care of rendering all knights. In the scenario where the two is seperated the Knight should the knight still contain all the information needed to render him, or should this be seperated as well? In the last project we created we decided to let all the information required to render an object be stored inside the object itself, but we had a seperate component to actually read those informations and render the objects. The object would contain information such as size, rotation, scale, and which animation was currently playing and based on this the renderer object would compose the screen. Frameworks such as XNA seem to think joining the object and rendering is a good idea, but we're afraid to get tied up to a specific rendering framework, whereas building a seperate rendering component gives us more freedom to change framework at any given time.

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  • How to arrange business logic in a Kohana 3 project

    - by Pekka
    I'm looking for advice, tutorials and links at how to set up a mid-sized web application with Kohana 3. I have implemented MVC patterns in the past but never worked against a "formalized" MVC framework so I'm still getting my head around the terminology - toying around with basic examples, building views and templates, and so on. I'm progressing fairly well but I want to set up a real-world web project (one of my own that I've been planning for quite some time now) as a learning object. I learn best by example, but example-based documentation is a bit sparse for Kohana 3 right now - they say so themselves on the site. While I'm not worried about learning the framework as I go along, I want to make sure the code base is healthily structured from the start - i.e. controllers are split nicely, named well and according to standards, and most importantly the business logic is separated into appropriately sized models. My application could, in its core, be described as a business directory with a range of search and listing functions, and a login area for each entry owner. The actual administrative database backend is already taken care of. Supposing I have all the API worked out and in place already - list all businesses, edit business, list businesses by street name, create offer logged in as business, and so on, and I'm just looking for how to fit the functionality into a MVC pattern and into a Kohana application structure that can be easily extended. Do you know real-life examples of "database-heavy" applications like directories, online communities... with a log-in area built on Kohana 3, preferably Open Source so I could take a peek how they do it? Are there conventions or best practices on how to structure an extendable login area for end users in a Kohana project that is not only able to handle a business directory page, but further products on separate pages as well? Do you know any good resources on building complex applications with Kohana? Have you built something similar and could give me recommendations on a project structure?

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  • Alternate widgets and logic for ManyToManyField with Django forms

    - by Jaearess
    In my Django project, I have a simple ticket system. When creating a ticket, certain users have the ability to assign the ticket to other users, and to email the ticket to other users as well (this is used as an FYI for those users, so they're aware of the ticket, even though it's not assigned to them.) At the moment, the form for adding a ticket is simply the default Django form, with the "assigned_to" and "email_to" fields being ManyToManyFields, and therefore displayed as MultipleSelect widgets, each with a list of all users. Due to the relatively large number of users, and general awkwardness of the MultipleSelect widget, and alternate layout is now required. The desired layout is a pair of simple Select widgets side-by-side. The first has the option of "Assign to" or "Email to" and the second is a list of the users. Essentially, like this: [Assign to] [John Doe] [Email to] [Jane Roe] [Jack Smith], etc. Of course, since an arbitrary number of users can be assigned or emailed a ticket, there's a simple button that runs some Javascript to add another set of widgets, to allow the user to assign and email as many people as they need to. So far all of that is fairly simple and straight forward. However, the problem I have is using this widget setup/logic setup with Django forms. Instead of lists of users to assign to and email, instead we're getting back pairs of information, one a user and the other which list that user should be placed in. What I'm looking for, but have yet to find, is a way to offload the translation between how the user uses the form, and how Django understands the model to the form itself, so I don't have to manually do the processing of the data before passing it to the form in each place this form is used. Additionally, there's a review screen with the option to go back and change the form before submitting it, so a way to have the form translate both to and from this format would be extremely helpful.

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  • Warshall Algorithm Logic - Stuck

    - by stan
    I am trying to use this logic to understand what is going on with the adjacency matrix, but i am massivley confused where it says about interspacing for a b c d ..... Could anyone explain what is going on here? Thank you (tagged as java as its the language this was demonstarted to us in, so if anyone posted any code examples they could see it was in that language) http://compprog.wordpress.com/2007/11/15/all-sources-shortest-path-the-floyd-warshall-algorithm/ Here is the code: for (k = 0; k < n; ++k) { for (i = 0; i < n; ++i) for (j = 0; j < n; ++j) /* If i and j are different nodes and if the paths between i and k and between k and j exist, do */ if ((dist[i][k] * dist[k][j] != 0) && (i != j)) /* See if you can't get a shorter path between i and j by interspacing k somewhere along the current path */ if ((dist[i][k] + dist[k][j] < dist[i][j]) || (dist[i][j] == 0)) dist[i][j] = dist[i][k] + dist[k][j];

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  • Task predecessor/dependencies logic for task management application

    - by Serge
    Hey guys, I'm trying to figure out the logic for creating tasks that have dependencies. In short I'm building a dynamic task management system and each tasks has several options one of them is to have the task start after a predecessor. Users can add/remove/re-order (by drag&drop) tasks so I'm wondering how can I make the predecessors dynamic, here's an example of what I mean Task 1 Task 2 Task 3 - dependent of task 2 Task 4 - dependent of task 2 Tasks get renamed on delete and/or re-order. If task 1 gets deleted then 3 and 4 should become dependent of task 1 (which is the old task 2). I've been banging my head for the past few hours trying to figure out how to do that. I'm using jQuery right now and each task is contained in a div with an incremental id (ie id="task1") that gets renamed whenever a task is removed or re-ordered and I'm using a dynamically populated drop down for selecting a predecessor. What would be the easiest way to get this done?? by the way, I'm not necessarily asking for code, just trying to figure out the best way to tackle this

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  • Seperation of business logic

    - by bruno
    Dear all, When I was optimizing my architecture of our applications in our website, I came to a problem that I don't know the best solution for. Now at the moment we have a small dll based on this structure: Database <-> DAL <-> BLL the Dal uses Business Objects to pass to the BLL that will pass it to the applications that uses this dll. Only the BLL is public so any application that includes this dll, can see the bll. In the beginning, this was a good solution for our company. But when we are adding more and more applications on that Dll, the bigger the Bll is getting. Now we dont want that some applications can see Bll-logic from other applications. Now I don't know what the best solution is for that. The first thing I thought was, move and seperate the bll to other dll's which i can include in my application. But then must the Dal be public, so the other dll's can get the data... and that I seems like a good solution. My other soluition, is just to seperate the bll in different namespaces, and just include only the namespaces you need in the applications. But in this solution, you can get directly access to other bll's if you want. So i'm asking for your oppinions. Thx, Bruno

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  • Users Hierarchy Logic

    - by user342944
    Hi guys, I am writing a user security module using SQLServer 2008 so threfore need to design a database accordingly. Formally I had Userinfo table with UserID, Username and ParentID to build a recursion and populated tree to represent hierarchy but now I have following criteria which I need to develop. I have now USERS, ADMINISTRATORS and GROUPS. Each node in the user hierarchy is either a user, administrator or group. User Someone who has login access to my application Administrator A user who may also manage all their child user accounts (and their children etc) This may include creating new users and assigning permissions to those users. There is no limit to the number of administrators in user structure. The higher up in the hierarchy that I go administrators have more child accounts to manage which include other child administrators. Group A user account can be designated as a group. This will be an account which is used to group one or more users together so that they can be manage as a unit. But no one can login to my application using a group account. This is how I want to create structure Super Administrator administrator ------------------------------------------------------------- | | | Manager A Manager B Manager C (adminstrator) (administrator) (administrator) | ----------------------------------------- | | | Employee A Employee B Sales Employees (User) (User) (Group) | ------------------------ | | | Emp C Emp D Emp E (User) (User) (User) Now how to build the table structure to achieve this. Do I need to create Users table alongwith Group table or what? Please guide I would really appreciate.

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  • how to design two inputs in or/And logic for email form with validation

    - by Raj Nimbalkar
    my purpose is user enter only email or mobile number.i have the partial success in that.code notify user in OR logic but....IF user entered the incorrect mobile & email @same time then user must be notified for dat. var emailReg = /^([\w-\.]+@([\w-]+\.)+[\w-]{2,4})?$/; var emailaddressVal = $("#UserEmail").val(); ////email & mobile input cheak if(emailaddressVal == '' && $("#mobile").val() == '') { $("#UserEmail").after('<p><span class="error">Please enter your email address.</span></p>') $("#mobile").after('<p><span class="error">Please enter your Mobile number.</span></p>') hasError = true; } //////validating currect email else if(!emailReg.test(emailaddressVal)) { $("#UserEmail").after('<p><span class="error">Enter a valid email address.</span></p>') hasError = true; } //////Mobile number else if( $("#mobile").val()) { $("#mobile").after('<p><span class="error">Enter currect Mobile number.</span></p>') hasError = true; }

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  • Executing logic before save or validation with EF Code-First Models

    - by Ryan Norbauer
    I'm still getting accustomed to EF Code First, having spent years working with the Ruby ORM, ActiveRecord. ActiveRecord used to have all sorts of callbacks like before_validation and before_save, where it was possible to modify the object before it would be sent off to the data layer. I am wondering if there is an equivalent technique in EF Code First object modeling. I know how to set object members at the time of instantiation, of course, (to set default values and so forth) but sometimes you need to intervene at different moments in the object lifecycle. To use a slightly contrived example, say I have a join table linking Authors and Plays, represented with a corresponding Authoring object: public class Authoring { public int ID { get; set; } [Required] public int Position { get; set; } [Required] public virtual Play Play { get; set; } [Required] public virtual Author Author { get; set; } } where Position represents a zero-indexed ordering of the Authors associated to a given Play. (You might have a single "South Pacific" Play with two authors: a "Rodgers" author with a Position 0 and a "Hammerstein" author with a Position 1.) Let's say I wanted to create a method that, before saving away an Authoring record, it checked to see if there were any existing authors for the Play to which it was associated. If no, it set the Position to 0. If yes, it would find set the Position of the highest value associated with that Play and increment by one. Where would I implement such logic within an EF code first model layer? And, in other cases, what if I wanted to massage data in code before it is checked for validation errors? Basically, I'm looking for an equivalent to the Rails lifecycle hooks mentioned above, or some way to fake it at least. :)

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  • Logic for rate approximation

    - by Rohan
    I am looking for some logic to solve the below problem. There are n transaction amounts : T1,T2,T3.. Tn. Commission for these transactions are calculated using a rate table provided as below. if amount between 0 and A1 - rate is r1 if amount between A1 and A2 - rate is r2 if amount between A2 and A1 - rate is r3 ... ... if amount greater than An - rate is r4 So if T1 < A1 then rate table returns r1 else if r1 < T1 < r2;it returns r2. So,lets says the rate table results for T1,T2 and T3 are r1,r2 and r3 respectively. Commission C = T1 * r1 + T2 * r2 + T3 * r3 e.g; if rate table is defined(rates are in %) 0 - 2500 - 1 2501 - 5000 - 2 5001 - 10000 - 4 10000 or more- 6 If T1 = 6000,T2 = 3000, T3 = 2000, then C= 6000 * 0.04 + 3000* 0.02 + 2000 * 0.01 = 320 Now my problem is whether we can approximate the commission amount if instead of individual values of T1,T2 and T3 we are provided with T1+T2+T3 (T) In the above example if T (11000) is applied to the rate tablewe would get 6% and which would result in a commision of 600. Is there a way to approximate the commission value given T instead of individual values of T1,T2,T3?

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  • How to validate properties across Models without repeating the validation logic

    - by Mano
    Hello All, I am building a ASP.NET Mvc app. I have a Data model say User public class user { public int userId {get; private set}; public string FirstName {get; set;} } The validation to be done is that the firstname cannot exceed 50 characters. I have another presentation model in which i have the property FirstName too. I do not want to repeat the validation logic in both the models. I want to have it in one place and that should be it. I can do it in a simpler way by adding a function which can be called while setting the property like private string firstName; public string FirstName { get { return firstName; } set { if (PropertyValidator.ValidName(value)) // assuming ValidName exists and it will throw an exception if the value is not valid { firstName = value; } } } But I am looking for something much simpler so that I do not need to add this for every property I need to have it validated. I looked at ValidationAttribute but then again I can validate this only from a controller (ModelState.IsValid). Since this model could be used by some other type of apps like console app, I could not choose that. But if there is a way to use the Mvc's ModelState.IsValid from outside of a controller, that would be awesome. Any suggestions are greatly appreciated. Thanks!!

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  • Working with a list, performing arithmetic logic in Python

    - by haea ohoh
    Suppose I have made a large list of numbers, and I want to make another one which I will add, pairwise, with the first list. Here's the first list, A: [109, 77, 57, 34, 94, 68, 96, 72, 39, 67, 49, 71, 121, 89, 61, 84, 45, 40, 104, 68, 54, 60, 68, 62, 91, 45, 41, 118, 44, 35, 53, 86, 41, 63, 111, 112, 54, 34, 52, 72, 111, 113, 47, 91, 107, 114, 105, 91, 57, 86, 32, 109, 84, 85, 114, 48, 105, 109, 68, 57, 78, 111, 64, 55, 97, 85, 40, 100, 74, 34, 94, 78, 57, 77, 94, 46, 95, 60, 42, 44, 68, 89, 113, 66, 112, 60, 40, 110, 89, 105, 113, 90, 73, 44, 39, 55, 108, 110, 64, 108] And here's B: [35, 106, 55, 61, 81, 109, 82, 85, 71, 55, 59, 38, 112, 92, 59, 37, 46, 55, 89, 63, 73, 119, 70, 76, 100, 49, 117, 77, 37, 62, 65, 115, 93, 34, 107, 102, 91, 58, 82, 119, 75, 117, 34, 112, 121, 58, 79, 69, 68, 72, 110, 43, 111, 51, 102, 39, 52, 62, 75, 118, 62, 46, 74, 77, 82, 81, 36, 87, 80, 56, 47, 41, 92, 102, 101, 66, 109, 108, 97, 49, 72, 74, 93, 114, 55, 116, 66, 93, 56, 56, 93, 99, 96, 115, 93, 111, 57, 105, 35, 99] How might I generate the arithmatic addition logic, processing each pairwise value one by one (A[0] and B[0], through A[99], B[99]) and producing the list C (A[0] + B[0] through A[99]+ B[99])?

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  • How to Implement Backbone Java Logic Code into Android

    - by lord_sneed
    I wrote a program to work from the console in Eclipse and the terminal window in Linux. I am now transforming it into an Android app and I have the basic functionality of the Android UI done up until the point where it needs to use the logic from the Java file of the program I wrote. All of my inputs from the Java file are currently from the keyboard (from Scanners). My question is: how do I transform this to get it work with the user interaction of the app? The only input would be from the built in NumberPicker. Should I copy and paste the code from the Java program to the activity file in the onCreate method and change all of the input methods (Scanners) to work with the Android input? Or do I create variables in the activity file and pass them to the Java program (in the separate class)? (If so, how would I do that? the Java file starts from the main method: public static void main(String[] args) {) Also, will the print statements I have, System.out.println(...);, translate directly into the Android UI and print on the screen or do I have to modify those?

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  • Blackberry - custom logic for checkboxes group

    - by SWATI
    if i click on any checkbox all previous checkboxes must get checked "my logic works" if i uncheck a checkbox then all checkboxes after it must get unchecked "how to do that" MyLogic works for storm but not for other models what to do //well what i want to do is i have 5 checkboxes class myscreen { chk_service = new CheckboxField[5]; chk_service[0]= new CheckboxField("1",true) chk_service[1]= new CheckboxField("2",false) chk_service[2]= new CheckboxField("3",false) chk_service[3]= new CheckboxField("4",false) chk_service[4]= new CheckboxField("5",false) CheckboxFieldChangeListener obj = new CheckboxFieldChangeListener(chk_service); chk_service[0].setChangeListener(obj); chk_service[1].setChangeListener(obj); chk_service[2].setChangeListener(obj); chk_service[3].setChangeListener(obj); chk_service[4].setChangeListener(obj); hm4 = new HorizontalFieldManager(); hm4.add(chk_service[0]); hm4.add(chk_service[1]); hm4.add(chk_service[2]); hm4.add(chk_service[3]); hm4.add(chk_service[4]); add(hm4); } public CheckboxFieldChangeListener (CheckboxField[] arrFields) { m_arrFields = arrFields; } public void fieldChanged(Field field, int context) { if(true == ((CheckboxField) field).getChecked()) { for(int i = 0; i < m_arrFields.length; i++) { if(m_arrFields[i]==field) { //a[j]=i; j++; break; } else { CheckboxField oField = m_arrFields[i]; oField.setChecked(true); } } } a[k] = j; if(false == ((CheckboxField) field).getChecked()) { for(int i =field.getIndex(); i < m_arrFields.length; i++) { if(m_arrFields[i]==field) { //a[j]=i; j++; break; } else { CheckboxField oField = m_arrFields[i]; oField.setChecked(false); } } } } }

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  • yet another logic.

    - by Sunil
    I'm working on a research problem out of curiosity and I don't know how to program the logic that I've in mind. Let me explain it to you : I've 4 vectors say for example, v1 = 1 1 1 1 v2 = 2 2 2 2 v3 = 3 3 3 3 v4 = 4 4 4 4 Now what I want to do is to add them combination-wise. i.e v12 = v1+v2 v13 = v1+v3 v14 = v1+v4 v23 = v2+v3 v24 = v2+v4 v34 = v3+v4 Till this step it is just fine. The problem/trick is now, at the end of each iteration I give the obtained vectors into a black box function and it returns only few of the vectors say v12, v13 and v34. Now, I want to add each of these vectors one vector from v1,v2,v3,v4 which it hasn't added before. For example v3 and v4 hasn't been added to v12 so I want to create v123 and v124. similarly for all the vectors like, v12 should become : v123 = v12+v3 v124 = v12+v4 v13 should become : v132 // this should not occur because I already have v123 v134 = v13+v4; v14,v23 and v24 cannot be considered because it was deleted in the black box function so all we have in our hands to work with is v12,v13 and v34. v34 should become : v341 // cannot occur because we have 134 v342 = v34+v2 It is important that I do not do all at one step at the start like for example I can do (4 choose 3) 4C3 and finish it off but I want to do it step by step at each iteration. I've asked a modified version of this question before (without including the black box function) and got answers here. Can anybody tell me how to do it when the black box function is included ? A modification of the previous answer would also be great. Thanks in advance.

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  • bubble sort logic error

    - by Arianule
    I was trying a basic sorting exercise and I was hoping I could receive some help with what is probably a basic logic error. int[] numbers = new int[] { 2, 5, 11, 38, 24, 6, 9, 0, 83, 7 }; for (int loop = 0; loop < numbers.Length; loop++) { Console.WriteLine(numbers[loop]); } Console.WriteLine("Performing a bubble sort"); bool flag = false; do { for (int loop = 0; loop < numbers.Length - 1; loop++) { if (numbers[loop] > numbers[loop + 1]) { int temporary = numbers[loop]; numbers[loop] = numbers[loop + 1]; numbers[loop + 1] = temporary; flag = true; } } } while (flag == false); for (int loop = 0; loop < numbers.Length; loop++) { Console.WriteLine(numbers[loop]); } kind regards arianule

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  • XNA RTS A* pathfinding issues

    - by Slayter
    I'm starting to develop an RTS game using the XNA framework in C# and am still in the very early prototyping stage. I'm working on the basics. I've got unit selection down and am currently working on moving multiple units. I've implemented an A* pathfinding algorithm which works fine for moving a single unit. However when moving multiple units they stack on top of each other. I tried fixing this with a variation of the boids flocking algorithm but this has caused units to sometimes freeze and get stuck trying to move but going no where. Ill post the related methods for moving the units below but ill only post a link to the pathfinding class because its really long and i don't want to clutter up the page. These parts of the code are in the update method for the main controlling class: if (selectedUnits.Count > 0) { int indexOfLeader = 0; for (int i = 0; i < selectedUnits.Count; i++) { if (i == 0) { indexOfLeader = 0; } else { if (Vector2.Distance(selectedUnits[i].position, destination) < Vector2.Distance(selectedUnits[indexOfLeader].position, destination)) indexOfLeader = i; } selectedUnits[i].leader = false; } selectedUnits[indexOfLeader].leader = true; foreach (Unit unit in selectedUnits) unit.FindPath(destination); } foreach (Unit unit in units) { unit.Update(gameTime, selectedUnits); } These three methods control movement in the Unit class: public void FindPath(Vector2 destination) { if (path != null) path.Clear(); Point startPoint = new Point((int)position.X / 32, (int)position.Y / 32); Point endPoint = new Point((int)destination.X / 32, (int)destination.Y / 32); path = pathfinder.FindPath(startPoint, endPoint); pointCounter = 0; if (path != null) nextPoint = path[pointCounter]; dX = 0.0f; dY = 0.0f; stop = false; } private void Move(List<Unit> units) { if (nextPoint == position && !stop) { pointCounter++; if (pointCounter <= path.Count - 1) { nextPoint = path[pointCounter]; if (nextPoint == position) stop = true; } else if (pointCounter >= path.Count) { path.Clear(); pointCounter = 0; stop = true; } } else { if (!stop) { map.occupiedPoints.Remove(this); Flock(units); // Move in X ********* TOOK OUT SPEED ********** if ((int)nextPoint.X > (int)position.X) { position.X += dX; } else if ((int)nextPoint.X < (int)position.X) { position.X -= dX; } // Move in Y if ((int)nextPoint.Y > (int)position.Y) { position.Y += dY; } else if ((int)nextPoint.Y < (int)position.Y) { position.Y -= dY; } if (position == nextPoint && pointCounter >= path.Count - 1) stop = true; map.occupiedPoints.Add(this, position); } if (stop) { path.Clear(); pointCounter = 0; } } } private void Flock(List<Unit> units) { float distanceToNextPoint = Vector2.Distance(position, nextPoint); foreach (Unit unit in units) { float distance = Vector2.Distance(position, unit.position); if (unit != this) { if (distance < space && !leader && (nextPoint != position)) { // create space dX += (position.X - unit.position.X) * 0.1f; dY += (position.Y - unit.position.Y) * 0.1f; if (dX > .05f) nextPoint.X = nextPoint.X - dX; else if (dX < -.05f) nextPoint.X = nextPoint.X + dX; if (dY > .05f) nextPoint.Y = nextPoint.Y - dY; else if (dY < -.05f) nextPoint.Y = nextPoint.Y + dY; if ((dX < .05f && dX > -.05f) && (dY < .05f && dY > -.05f)) stop = true; path[pointCounter] = nextPoint; Console.WriteLine("Make Space: " + dX + ", " + dY); } else if (nextPoint != position && !stop) { dX = speed; dY = speed; Console.WriteLine(dX + ", " + dY); } } } } And here's the link to the pathfinder: https://docs.google.com/open?id=0B_Cqt6txUDkddU40QXBMeTR1djA I hope this post wasn't too long. Also please excuse the messiness of the code. As I said before this is early prototyping. Any help would be appreciated. Thanks!

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  • understanding logic of dijit css and styles

    - by Tom
    Hi, I am trying to use dijit.InlineEditBox. I have put the following code in my HTML, using the example in the dojo docs: <script type="text/javascript"> dojo.require("dijit.InlineEditBox"); dojo.require("dojo.parser"); dojo.require("dijit.form.TextBox"); function editableHeaderOnChange(id, arg){ alert("details changed with id " + id + " and arguments "+arg); } </script> ... <span id="myText" dojoType="dijit.InlineEditBox" onChange="editableHeaderOnChange(this.id,arguments[0])" autoSave="true" title="My Text">click to edit me</span> I am using tundra theme. It works, however it doesn't look so good. The widget has its own style, which doesn't fit my CSS. I used firebug to locate the source of the problem. The widget creates many nested div/span elements, each has it's own style (element style in firebug): <span id="dijit__InlineEditor_0" class="dijitReset dijitInline" style="margin: 0px; position: absolute; visibility: hidden; display: block; opacity: 0;" ...> <input type="text" autocomplete="off" class="dijit dijitReset dijitLeft dijitTextBox" id="dijit_form_TextBox_0" style="line-height: 20px; font-weight: 400; font-family: Trebuchet MS,Helvetica,Arial,Verdana; font-size: 14.5167px; font-style: normal; width: 100%;"> ...> </span></span> (showing only the relevant parts...) to get the visual that I want, which will not break to a newline, I need to change the width of dijit_form_TextBox_0** to 50%, and the positioning of dijit__InlineEditor_0 to display: inline**; or to change the positioning of everything (most of my layout is floated, so position: absolute doesn't fit) I cannot address those span elements in my css to change the properties, because the element.style has priority, of course. I don't understand the logic in this system... why is dijit generating the style directly inside the element? how can I change these properties? Thanks Tom

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  • Putting update logic in your migrations

    - by Daniel Abrahamsson
    A couple of times I've been in the situation where I've wanted to refactor the design of some model and have ended up putting update logic in migrations. However, as far as I've understood, this is not good practice (especially since you are encouraged to use your schema file for deployment, and not your migrations). How do you deal with these kind of problems? To clearify what I mean, say I have a User model. Since I thought there would only be two kinds of users, namely a "normal" user and an administrator, I chose to use a simple boolean field telling whether the user was an adminstrator or not. However, after I while I figured I needed some third kind of user, perhaps a moderator or something similar. In this case I add a UserType model (and the corresponding migration), and a second migration for removing the "admin" flag from the user table. And here comes the problem. In the "add_user_type_to_users" migration I have to map the admin flag value to a user type. Additionally, in order to do this, the user types have to exist, meaning I can not use the seeds file, but rather create the user types in the migration (also considered bad practice). Here comes some fictional code representing the situation: class CreateUserTypes < ActiveRecord::Migration def self.up create_table :user_types do |t| t.string :name, :nil => false, :unique => true end #Create basic types (can not put in seed, because of future migration dependency) UserType.create!(:name => "BASIC") UserType.create!(:name => "MODERATOR") UserType.create!(:name => "ADMINISTRATOR") end def self.down drop_table :user_types end end class AddTypeIdToUsers < ActiveRecord::Migration def self.up add_column :users, :type_id, :integer #Determine type via the admin flag basic = UserType.find_by_name("BASIC") admin = UserType.find_by_name("ADMINISTRATOR") User.all.each {|u| u.update_attribute(:type_id, (u.admin?) ? admin.id : basic.id)} #Remove the admin flag remove_column :users, :admin #Add foreign key execute "alter table users add constraint fk_user_type_id foreign key (type_id) references user_types (id)" end def self.down #Re-add the admin flag add_column :users, :admin, :boolean, :default => false #Reset the admin flag (this is the problematic update code) admin = UserType.find_by_name("ADMINISTRATOR") execute "update users set admin=true where type_id=#{admin.id}" #Remove foreign key constraint execute "alter table users drop foreign key fk_user_type_id" #Drop the type_id column remove_column :users, :type_id end end As you can see there are two problematic parts. First the row creation part in the first model, which is necessary if I would like to run all migrations in a row, then the "update" part in the second migration that maps the "admin" column to the "type_id" column. Any advice?

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