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  • Set dropdownlist item text using server side method

    - by Blankman
    I am trying to set the Text property of a drop down list option like this: <asp:ListItem Value="AB" Text='<%= Resources.Get("USA") %>'></asp:ListItem> But it isn't working, instead the Text value is literally <%= Resources.Get("USA") %> and not the string "USA". i.e. it is not being interpreted as code. What is the problem?

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  • Unit testing a functions whose purposes is side effects

    - by David
    How would you unit test do_int_to_string_conversion? #include <string> #include <iostream> void do_int_to_string_conversion(int i, std::string& s) { switch(i) { case 1: s="1"; break; case 2: s="2"; break; default: s ="Nix"; } std::cout << s << "\n"; } int main(int argc, char** argv){ std::string little_s; do_int_to_string_conversion(1, little_s); do_int_to_string_conversion(2, little_s); do_int_to_string_conversion(3, little_s); }

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  • Json, Timer, Ajax, What is faster (for shared cronometer) ?

    - by Felipe
    Hi everybody, I'm developing an application using ASP.Net. For first the idea: "My WebApp needs an cronometer to be shared by users and all users will se the same value in cronometer. When a user clicks on a button, the cronometer needs to be restarted and all users will need to see that!" All right, now I'd like to know what's the best choose to improve more performace an make sure that all users will see the same value in cronometer ? Need I use JSon (with jquery in client side), Timer with UpdatePanel of Ajax Extensions, pure Ajax (with JQuery) or any idea to suggested ? Any suggestion for how to shared a cronometer for all users in C# (put information in Cache or database) ? Thanks all Cheers

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  • AccessoryDisclosureIndicator and AccessoryCheckmark on the left side

    - by embedded
    Hi I'm adding support for right-to-left languages for the UITableView. now I need to move the AccessoryDisclosureIndicator and AccessoryCheckmark from the right corner to the left. I'm taking the UIImageView path and Now I'm looking for 2 png icons: one for the AccessoryDisclosureIndicator arrow to the left and the second for the AccessoryCheckmark. Does anyone know where I can get those 2 icons? Is it possible when the user clicks on some cell to switch to the other view to the left and not to the right? Thanks

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  • Arduino: Putting servos in my class causes them to rotate all the way to one side

    - by user2526712
    I am trying to create a new class that controls two servos. My code compiles just fine. However, when I run it, the servos just turn all the way to one direction. This seems to happen when I try instantiating the class (when in the constructor, I attach the servos in the class to pins). In My class's header file, I have [UPDATED] #ifndef ServoController_h #define ServoController_h #include "Arduino.h" #include <Servo.h> class ServoController { public: ServoController(int rotateServoPin, int elevateServoPin); void rotate(int degrees); void elevate(int degrees); private: Servo rotateServo; Servo elevateServo; int elevationAngle; int azimuthAngle; }; #endif Code so far for my Class: #include "Arduino.h" #include "ServoController.h" ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } void ServoController::rotate(int degrees) { //TO DO rotateServo.write(degrees); } void ServoController::elevate(int degrees) { //TO DO elevateServo.write(degrees); } And finally my arduino sketch so far is just: #include <ServoController.h> #include <Servo.h> ServoController sc(2 , 3); void setup() { } void loop() { } I'm pretty sure the circuit I am using is fine, since if I do not use my class, and just use the servo library directly in my arduino file, the servos move correctly. any ideas why this might happen? [UPDATE] I actually got this working. In my constructor, I have removed the lines to attach the servos to pins. Instead, I have added another method to my class which does the attachment. ServoController::ServoController(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; // elevateServo.attach(elevateServoPin); // rotateServo.attach(rotateServoPin); } void ServoController::attachPins(int rotateServoPin, int elevateServoPin) { azimuthAngle = 0; elevationAngle = 0; elevateServo.attach(elevateServoPin); rotateServo.attach(rotateServoPin); } I then call this in my sketch's setup() function: void setup() { sc.attachPins(2,3); } It seems like if I attach my servos outside of the setup() function, my problem occurs. [UPDATE July 27 9:13PM] Verified something with another test: I created a new sketch where I attached a servo before setup(): #include <Servo.h> Servo servo0; servo0.attach(2); void setup() { } void loop() // this function runs repeatedly after setup() finishes { servo0.write(90); delay(2000); servo0.write(135); delay(2000); servo0.write(45); delay(2000); } When I try to compile, Arduino throws an error: "testservotest:4: error: expected constructor, destructor, or type conversion before '.' token" So there was an error, but it was not thrown when the attach method was called from a class Thanks very much

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  • Server side method not getting called

    - by Rangel Fernandes
    From the below javascript code i am trying to call a serverside method, but serververside method is not getting called. I am using jquery, ajax <script type="text/javascript" src="JquryLib.js"></script> <script type="text/javascript" language="javascript"> function fnPopulateCities() { debugger; var State = $("#ddlState").val(); GetCities(State); return false; } function GetCities(StateId) { debugger; var v1 = 'StateId: ' + StateId; $.ajax( { type: "POST", url: 'DropDownList_Cascade.aspx/PopulateCities', data: '{' + v1 + '}', contentType: "application/json; charset=utf-8", dataType: "json", success: function (result) { if (result.status === "OK") { alert('Success!!'); } else { fnDisplayCities(result); } }, error: function (req, status, error) { alert("Sorry! Not able to retrieve cities"); } }); } </script> This is my serverside method which i need to call. private static ArrayList PopulateCities(int StateId) { //this code returns Cities ArrayList from database. } It is giving me the following error: 500 (Internal Server Error) I cannot figure out what is wrong. please help! Stack Trace: [ArgumentException: Unknown web method PopulateCities.Parameter name: methodName]

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  • Client Side pagination with jQuery

    - by TheNone
    I have tried to write a script for pagination contents of an element with jQuery: <script type="text/javascript"> $(document).ready(function(){ var per_page = 2; var num_item = $('#en1').children().size(); var num_page = Math.ceil(num_item/per_page); $('#current_page').val(0); $('#per_page').val(per_page); var navigation_html = ''; var current = 0; while(num_page > current){ navigation_html += '<a class="page_link" href="javascript:paginate(' + current +')" longdesc="' + current +'">'+ (current + 1) +'</a>'; current++; } $('#page_navigation').html(navigation_html); $('#page_navigation .page_link:first').addClass('active_page'); $('#en1').children().css('display', 'none'); $('#en1').children().slice(0, per_page).css('display', 'block'); }); function paginate(page_num){ var per_page = parseInt($('#per_page').val()); start = page_num * per_page; finish= start + per_page; $('#en1').children().css('display', 'none').slice(start, finish).css('display', 'block'); $('.page_link[longdesc=' + page_num +']').addClass('active_page').siblings('.active_page').removeClass('active_page'); $('#current_page').val(page_num); } </script> http://jsfiddle.net/kqfyL/9/ This script paginate the contents of element by id "en1". I want to paginate 4-5 element (en2, en3, ...). When I insert code inside o document ready in a function, pagination doesnt work: function init(myId){ var ID = document.getElementById("myId"); var per_page = 6; var num_item = $(ID).children().size(); var num_page = Math.ceil(num_item/per_page); $('#current_page').val(0); $('#per_page').val(per_page); var navigation_html = ''; var current = 0; while(num_page > current){ navigation_html += '<a class="page_link" href="javascript:paginate(' + current +')" longdesc="' + current +'">'+ (current + 1) +'</a>'; current++; } $('#page_navigation').html(navigation_html); $('#page_navigation .page_link:first').addClass('active_page'); $('#ID').children().css('display', 'none'); $('#ID').children().slice(0, per_page).css('display', 'block'); } init(en1); What is wrong in init function? Thanks in advance

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  • Decimal validation in server side textbox using C#

    - by V.V
    I use this code for decimal validation.It was working fine.but it allow to enter the alphabets into the text box when i exit from the text box the error message will show nearby textbox.I need,if i press the alphabets the text box doesn't allow to enter the text box , how to do this? <asp:RegularExpressionValidator ControlToValidate="txtNumber" runat="server" ValidationExpression="^[1-9]\d*(\.\d+)?$" ErrorMessage="Please enter only numbers"> </asp:RegularExpressionValidator>

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  • Possible to use Javascript to access the client side's network(knowingly)

    - by Earlz
    I recently found an exploit in my router to basically give me root access. The catch? There is a nonce hidden form value that is randomly generated and must be sent in for it to work that makes it difficult to do "easily" So basically I'm wanting to do something like this in javascript: get http://192.168.1.254/blah use a regex or similar to extract the nonce value put the nonce value into a hidden field in the current page submit the form by POST to http://192.168.1.254/blah complete with the nonce value and other form values I want to send in. Is this at all possible using only HTML and Javascript? I'm open to things like "must save HTML file locally and then open", which I'm thinking is one way around the cross domain policy. But anyway, is this at all possible? I'm hoping for this to be able to run from at least Firefox and Chrome. The audience for this is those with some technical know how.

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  • What do you do to make sure you take proper/enough breaks, while avoiding unwanted side-effects of break taking?

    - by blueberryfields
    preamble It seems to me that computer programmers are one of a select few groups of people who actually take pleasure from sitting in front of computers for long periods of time. Most people in other professions actively dislike their time at computers, and do their best to avoid it (so, I assume, they don't have problems taking breaks). At least for me, having external cues for taking breaks, and clear instructions on what to do with each break (stretch, go for a walk, close my eyes, look into a distance of preferably a few km and focus on faraway objects, etc...), is a must. So far, I've just been making up the breaks and tools to get them as I go along, based on what looks to be low-specificity information found on the net (generic stuff ala ergonomics advice for office staff). This has led to all sorts of side effects - loss of attention as I get distracted if I walk around, breaks in flow with alarm clocks interrupting my thoughts, and people around me assuming I'm low on work due to the frequency of my walking around compared to everyone else. /preamble tl;dr Taking breaks is important My internal break taking system doesn't work, and ad-hoc ones have unwanted side effects What do you do to make sure you take proper breaks? How do you avoid unwanted side-effects, such as getting distracted or interrupting flow or giving your co-workers the impression you're spending a lot of time goofing off?

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  • My vertex shader doesn't affect texture coords or diffuse info but works for position

    - by tina nyaa
    I am new to 3D and DirectX - in the past I have only used abstractions for 2D drawing. Over the past month I've been studying really hard and I'm trying to modify and adapt some of the shaders as part of my personal 'study project'. Below I have a shader, modified from one of the Microsoft samples. I set diffuse and tex0 vertex shader outputs to zero, but my model still shows the full texture and lighting as if I hadn't changed the values from the vertex buffer. Changing the position of the model works, but nothing else. Why is this? // // Skinned Mesh Effect file // Copyright (c) 2000-2002 Microsoft Corporation. All rights reserved. // float4 lhtDir = {0.0f, 0.0f, -1.0f, 1.0f}; //light Direction float4 lightDiffuse = {0.6f, 0.6f, 0.6f, 1.0f}; // Light Diffuse float4 MaterialAmbient : MATERIALAMBIENT = {0.1f, 0.1f, 0.1f, 1.0f}; float4 MaterialDiffuse : MATERIALDIFFUSE = {0.8f, 0.8f, 0.8f, 1.0f}; // Matrix Pallette static const int MAX_MATRICES = 100; float4x3 mWorldMatrixArray[MAX_MATRICES] : WORLDMATRIXARRAY; float4x4 mViewProj : VIEWPROJECTION; /////////////////////////////////////////////////////// struct VS_INPUT { float4 Pos : POSITION; float4 BlendWeights : BLENDWEIGHT; float4 BlendIndices : BLENDINDICES; float3 Normal : NORMAL; float3 Tex0 : TEXCOORD0; }; struct VS_OUTPUT { float4 Pos : POSITION; float4 Diffuse : COLOR; float2 Tex0 : TEXCOORD0; }; float3 Diffuse(float3 Normal) { float CosTheta; // N.L Clamped CosTheta = max(0.0f, dot(Normal, lhtDir.xyz)); // propogate scalar result to vector return (CosTheta); } VS_OUTPUT VShade(VS_INPUT i, uniform int NumBones) { VS_OUTPUT o; float3 Pos = 0.0f; float3 Normal = 0.0f; float LastWeight = 0.0f; // Compensate for lack of UBYTE4 on Geforce3 int4 IndexVector = D3DCOLORtoUBYTE4(i.BlendIndices); // cast the vectors to arrays for use in the for loop below float BlendWeightsArray[4] = (float[4])i.BlendWeights; int IndexArray[4] = (int[4])IndexVector; // calculate the pos/normal using the "normal" weights // and accumulate the weights to calculate the last weight for (int iBone = 0; iBone < NumBones-1; iBone++) { LastWeight = LastWeight + BlendWeightsArray[iBone]; Pos += mul(i.Pos, mWorldMatrixArray[IndexArray[iBone]]) * BlendWeightsArray[iBone]; Normal += mul(i.Normal, mWorldMatrixArray[IndexArray[iBone]]) * BlendWeightsArray[iBone]; } LastWeight = 1.0f - LastWeight; // Now that we have the calculated weight, add in the final influence Pos += (mul(i.Pos, mWorldMatrixArray[IndexArray[NumBones-1]]) * LastWeight); Normal += (mul(i.Normal, mWorldMatrixArray[IndexArray[NumBones-1]]) * LastWeight); // transform position from world space into view and then projection space //o.Pos = mul(float4(Pos.xyz, 1.0f), mViewProj); o.Pos = mul(float4(Pos.xyz, 1.0f), mViewProj); o.Diffuse.x = 0.0f; o.Diffuse.y = 0.0f; o.Diffuse.z = 0.0f; o.Diffuse.w = 0.0f; o.Tex0 = float2(0,0); return o; } technique t0 { pass p0 { VertexShader = compile vs_3_0 VShade(4); } } I am currently using the SlimDX .NET wrapper around DirectX, but the API is extremely similar: public void Draw() { var device = vertexBuffer.Device; device.Clear(ClearFlags.Target | ClearFlags.ZBuffer, Color.White, 1.0f, 0); device.SetRenderState(RenderState.Lighting, true); device.SetRenderState(RenderState.DitherEnable, true); device.SetRenderState(RenderState.ZEnable, true); device.SetRenderState(RenderState.CullMode, Cull.Counterclockwise); device.SetRenderState(RenderState.NormalizeNormals, true); device.SetSamplerState(0, SamplerState.MagFilter, TextureFilter.Anisotropic); device.SetSamplerState(0, SamplerState.MinFilter, TextureFilter.Anisotropic); device.SetTransform(TransformState.World, Matrix.Identity * Matrix.Translation(0, -50, 0)); device.SetTransform(TransformState.View, Matrix.LookAtLH(new Vector3(-200, 0, 0), Vector3.Zero, Vector3.UnitY)); device.SetTransform(TransformState.Projection, Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)device.Viewport.Width / device.Viewport.Height, 10, 10000000)); var material = new Material(); material.Ambient = material.Diffuse = material.Emissive = material.Specular = new Color4(Color.White); material.Power = 1f; device.SetStreamSource(0, vertexBuffer, 0, vertexSize); device.VertexDeclaration = vertexDeclaration; device.Indices = indexBuffer; device.Material = material; device.SetTexture(0, texture); var param = effect.GetParameter(null, "mWorldMatrixArray"); var boneWorldTransforms = bones.OrderedBones.OrderBy(x => x.Id).Select(x => x.CombinedTransformation).ToArray(); effect.SetValue(param, boneWorldTransforms); effect.SetValue(effect.GetParameter(null, "mViewProj"), Matrix.Identity);// Matrix.PerspectiveFovLH((float)Math.PI / 4, (float)device.Viewport.Width / device.Viewport.Height, 10, 10000000)); effect.SetValue(effect.GetParameter(null, "MaterialDiffuse"), material.Diffuse); effect.SetValue(effect.GetParameter(null, "MaterialAmbient"), material.Ambient); effect.Technique = effect.GetTechnique(0); var passes = effect.Begin(FX.DoNotSaveState); for (var i = 0; i < passes; i++) { effect.BeginPass(i); device.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, skin.Vertices.Length, 0, skin.Indicies.Length / 3); effect.EndPass(); } effect.End(); } Again, I set diffuse and tex0 vertex shader outputs to zero, but my model still shows the full texture and lighting as if I hadn't changed the values from the vertex buffer. Changing the position of the model works, but nothing else. Why is this? Also, whatever I set in the bone transformation matrices doesn't seem to have an effect on my model. If I set every bone transformation to a zero matrix, the model still shows up as if nothing had happened, but changing the Pos field in shader output makes the model disappear. I don't understand why I'm getting this kind of behaviour. Thank you!

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  • Cross domains sessions - shared shopping cart cross domains

    - by Jaroslav Moravec
    Hi, we are solving the problem with eshop (php, mysql). The client want to have the same eshop on two domains with shared shopping cart. In the shop customer can do the shopping without users account (can't be logged in). And there is the problem, how to make the shared shopping cart cross domain. The data from cart is stored in sessions, which we stored in database too. But we can't solve the problem in carrying data over domains. Identifying unlogged user is not holeproof (research). The example, how it should work Customer goes to domainOne and add some things to the cart. Than he goes to domainTwo (by link, typing domain address, however) and add some other things to the cart. In the cart he has things from both domains (after refreshing page). Do you have any idea, how to solve this problem? What didn't work: redirecting is not possible due to customer requirments cookies are related to domain set_cookie with the other domain didn't work the simpliest way is to carry over only the sessionid (stored in cookies) but we don't know, how to wholeproof identify unlogged users. is there any other place, where data can be stored on client side except cookies? (probably not) we can't use sending sessionid by params in url (if user click to link to the other domain) or resolving the header referer, bcs we don't know, how user can achieve the other domain. If you can't understand me, take me a question. If you think, that having eshop on two domains with shared (common) cart is bad idea, don't tell me, we know it. Thanks for each answer.

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  • TLS with SNI in Java clients

    - by ftrotter
    There is an ongoing discussion on the security and trust working group for NHIN Direct regarding the IP-to-domain mapping problem that is created with traditional SSL. If an HISP (as defined by NHIN Direct) wants to host thousands of NHIN Direct "Health Domains" for providers, then it will an "artificially inflated cost" to have to purchase an IP for each of those domains. Because Apache and OpenSSL have recently released TLS with support for the SNI extension, it is possible to use SNI as a solution to this problem on the server side. However, if we decide that we will allow server implementations of the NHINDirect transport layer to support TLS+SNI, then we must require that all clients support SNI too. OpenSSL based clients should do this by default and one could always us stunnel to implement an TLS+SNI aware client to proxy if your given programming language SSL implementation does not support SNI. It appears that native Java applications using OpenJDK do not yet support SNI, but I cannot get a straight answer out of that project. I know that there are OpenSSL Java libraries available but I have no idea if that would be considered viable. Can you give me a "state of the art" summary of where TLS+SNI support is for Java clients? I need a Java implementers perspective on this.

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  • html includes in a JSP using IIS/WebLogic

    - by Striker
    I have my IIS 6 server setup to process server side includes, we're also using the WebLogic ISAPI plugin for IIS. I have a simple html file that I'm trying to include in the JSP using the following include: <!-- #include file="/pleaseWait/pleaseWait.html" --> When I use the above line in a JSP I get an error message saying: "pleaseWait is not defined". From an HTML file on the web server it works fine. The include works in the HTML whether I use file or virtual. I can't use the jsp @ include because that's resolved at build time and the HTML file does not exist in the Java project. It's static content so it's on the IIS server. In the past we've change the extension to .jsp and included the images and static content in the .war file....the problem with that is we now have 10 different versions of this code in our apps and not all of them look or function the same. This is an attempt to standardize and centralize the code for this feature across our apps. Any ideas or suggestions?

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  • Filter large amounts of data in a table w/ jQuery

    - by Bry4n
    I work for a transit agency and I have large amounts of data (mostly times), and I need a way to filter the data using two textboxes (To and From). I found jQuery quick search, but it seems to only work with one textbox. If anyone has any ideas via jQuery or some other client side library, that would be fantastic. Ideal example: To: [Textbox] From:[Textbox] <table> <tr> <td>69th street</td><td>5:00pm</td><td>5:06pm</td><td>5:10pm</td><td>5:20pm</td> </tr> <tr> <td>Millbourne</td><td>5:09pm</td><td>5:15pm</td><td>5:20pm</td><td>5:25pm</td> </tr> <tr> <td>Spring Garden</td><td>6:00pm</td><td>6:15pm</td><td>6:20pm</td><td>6:25pm</td> </tr> </table> So If I start typing in one of the stations in the To: textbox it either displays dynamically like the quick search or i have to press a button (either or) and then in the from: textbox. Lastly it shows me to: station and all its times on the left and the from: station and all its times on the right.

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  • Filter large amounts of data from a HTML table w/ jQuery

    - by Bry4n
    I work for a transit agency and I have large amounts of data (mostly times), and I need a way to filter the data using two textboxes (To and From). I found jQuery quick search, but it seems to only work with one textbox. If anyone has any ideas via jQuery or some other client side library, that would be fantastic. Ideal example: To: [Textbox] From:[Textbox] <table> <tr> <td>69th street</td><td>5:00pm</td><td>5:06pm</td><td>5:10pm</td><td>5:20pm</td> </tr> <tr> <td>Millbourne</td><td>5:09pm</td><td>5:15pm</td><td>5:20pm</td><td>5:25pm</td> </tr> <tr> <td>Spring Garden</td><td>6:00pm</td><td>6:15pm</td><td>6:20pm</td><td>6:25pm</td> </tr> </table> I have an HTML page with a giant table on it listing the station names and each stations times. I want to be able to put my starting location in one box and my ending location in another box and have all the items in the table disappear that don't relate to either of the two locations typed in, leaving only two rows that match what was typed in (even if they don't spell it right or type it all the way) Similar to the jQuery quick search plugin

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  • How do display a "mucus spreading" effect in a 2D environment?

    - by nathan
    Here is an example of such a mucus spreading. The substance is spread around the source (in this example, the source would be the main alien building). The game is starcraft, the purple substance is called creep. How this kind of substance spreading would be achieved in a top down 2D environment? Recalculating the substance progression and regenerate the effect on the fly each frame or rather use a large collection of tiles or something else?

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  • How do produce a "mucus spreading" effect in a 2D environment?

    - by nathan
    Here is an example of such a mucus spreading. The substance is spread around the source (in this example, the source would be the main alien building). The game is starcraft, the purple substance is called creep. How this kind of substance spreading would be achieved in a top down 2D environment? Recalculating the substance progression and regenerate the effect on the fly each frame or rather use a large collection of tiles or something else?

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