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  • Rails 3 - Category Filter Using Select - Load Partial Via Ajax

    - by fourfour
    Hey. I am trying to filter Client Comments by using a select and rendering it in a partial. Right now the partial loads @client.comments. I have a Category model with a Categorizations join. This all works, just need to know how to get the select to call the filter action and load the partial with ajax. Thanks for you help. Categories controller: def filter_category @categories = Category.all respond_to do |format| format.js # filter.rjs end end filter.js.erb: page.replace_html 'client-not-inner', :partial => 'comments', :locals => { :com => Category.first.comments } show.html.erb (clients) <% form_tag(filter_category_path(:id), :method => :put, :class => 'categories', :remote => true, :controller => 'categoires', :action => 'filter') do %> <label>Categories</label> <%= select_tag(:category, options_for_select(Category.all.map {|category| [category.name, category.id]}, @category_id)) %> <% end %> <div class="client-note-inner"> <%= render :partial => 'comments', :locals => { :com => @comments } %> </div><!--end client-note-inner--> Hope that makes sense. Cheers.

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  • Nhibernate: distinct results in second level Collection

    - by Miguel Marques
    I have an object model like this: class EntityA { ... IList<EntityB> BList; ... } class EntityB { ... IList<EntityC> CList; } I have to fetch all the colelctions (Blist in EntityA and CList in EntityB), because if they all will be needed to make some operations, if i don't eager load them i will have the select n+1 problem. So the query was this: select a from EntityA a left join fetch a.BList b left join fetch b.CList c The fist problem i faced with this query, was the return of duplicates from the DB, i had EntityA duplicates, because of the left join fetch with BList. A quick read through the hibernate documentation and there were some solutions, first i tried the distinct keyword that supposelly wouldn't replicate the SQL distinct keyword except in some cases, maybe this was one of those cases because i had a SQL error saying that i cannot select distict text columns (column [Observations] in EntityA table). So i used one of the other solutions: query.SetResultTransformer(new DistinctRootEntityResultTransformer()); This worked fine. But the result of the operations were still not passing the tests. I checked further and i found out that now there were duplicates of EntityB, because of the left join fetch with CList. The question is, how can i use the distinct in a second level collection? I searched and i only find solutions for the root entity's direct child collection, but never for the second level child collections... Thank you for your time

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  • Fluent NHibernate - Cascade delete a child object when no explicit parent->child relationship exists

    - by John Price
    I've got an application that keeps track of (for the sake of an example) what drinks are available at a given restaurant. My domain model looks like: class Restaurant { public IEnumerable<RestaurantDrink> GetRestaurantDrinks() { ... } //other various properties } class RestaurantDrink { public Restaurant Restaurant { get; set; } public Drink { get; set; } public string DrinkVariety { get; set; } //"fountain drink", "bottled", etc. //other various properties } class Drink { public string Name { get; set; } public string Manufacturer { get; set; } //other various properties } My db schema is (I hope) about what you'd expect; "RestaurantDrinks" is essentially a mapping table between Restaurants and Drinks with some extra properties (like "DrinkVariety" tacked on). Using Fluent NHibernate to set up mappings, I've set up a "HasMany" relationship from Restaurants to RestaurantDrinks that causes the latter to be deleted when its parent Restaurant is deleted. My question is, given that "Drink" does not have any property on it that explicitly references RestaurantDrinks (the relationship only exists in the underlying database), can I set up a mapping that will cause RestaurantDrinks to be deleted if their associated Drink is deleted? Update: I've been trying to set up the mapping from the "RestaurantDrink" end of things using References(x => x.Drink) .Column("DrinkId") .Cascade.All(); But this doesn't seem to work (I still get an FK violation when deleting a Drink).

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  • Multiple database connection in Rails

    - by Sanal
    I'm using active_delegate for multiple connection in Rails. Here I'm using mysql as master_database for some models,and postgresql for some other models. Problem is that when I try to access the mysql models, I'm getting the error below! Stack trace shows that, it is still using the postgresql adapter to access my mysql models! RuntimeError: ERROR C42P01 Mrelation "categories" does not exist P15 F.\src\backend\parser\parse_relation.c L886 RparserOpenTable: SELECT * FROM "categories" STACKTRACE =========== d:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/abstract_adapter.rb:212:in `log' d:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/postgresql_adapter.rb:507:in `execute' d:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/postgresql_adapter.rb:985:in `select_raw' d:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/postgresql_adapter.rb:972:in `select' d:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/abstract/database_statements.rb:7:in `select_all_without_query_cache' d:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/abstract/query_cache.rb:60:in `select_all' d:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/abstract/query_cache.rb:81:in `cache_sql' d:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/connection_adapters/abstract/query_cache.rb:60:in `select_all' d:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:661:in `find_by_sql' d:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:1553:in `find_every' d:/ruby/lib/ruby/gems/1.8/gems/activerecord-2.3.2/lib/active_record/base.rb:615:in `find' D:/ROR/Aptana/dedomenon/app/models/category.rb:50:in `get_all_with_exclusive_scope' D:/ROR/Aptana/dedomenon/app/models/category.rb:50:in `get_all_with_exclusive_scope' D:/ROR/Aptana/dedomenon/app/controllers/categories_controller.rb:48:in `index' here is my database.yml file postgre: &postgre adapter: postgresql database: codex host: localhost username: postgres password: root port: 5432 mysql: &mysql adapter: mysql database: project host: localhost username: root password: root port: 3306 development: <<: *postgre test: <<: *postgre production: <<: *postgre master_database: <<: *mysql and my master_databse model is like this class Category < ActiveRecord::Base delegates_connection_to :master_database, :on => [:create, :save, :destroy] end Anyone has any solution??

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  • asp mvc unit test HttpContext.Current.Cache?

    - by Paul Creasey
    Here is the first part of my controller code: public class ControlMController : Controller { IControlMService _controlMservice; public IList<User> Users { get { if (System.Web.HttpContext.Current.Cache["users"] == null) { System.Web.HttpContext.Current.Cache["users"] = _controlMservice.GetUsers(); } return (IList<User>)System.Web.HttpContext.Current.Cache["users"]; } } public ControlMController(IControlMService controlMservice) { this._controlMservice = controlMservice; var users = Users; ViewData["Users"] = users; ViewData["jqSelectUsers"] = string.Join(";", users.Select(x => x.UserID + ":" + x.Name).ToArray()); } I'm trying to test it, and because i'm caching using the HttpContext, i'm struggling with null reference exceptions. I've tried using MvcContrib.TestHelper; here is my sample test... [TestMethod] public void EventDetails_Returns_view_with_correct_event() { var builder = new TestControllerBuilder(); var controller = builder.CreateController<ControlMController>( new ControlMService( new MockControlMRepository() )); var view = (controller.EventDetails(1) as ViewResult); Assert.AreEqual(1, (view.ViewData.Model as Event).EventId); } (I haven't quite got round to using DI for my tests! I'm still getting the same null reference exception when the code hits the httpcontext: Error 1 TestCase 'SupportTool.Tests.Services.ControlM.ControlMControllerTests.EventDetails_Returns_view_with_correct_event' failed: System.NullReferenceException: Object reference not set to an instance of an object. at SupportTool.web.Controllers.ControlMController.get_Users() Any ideas?

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  • Help with debugging COM errors? (.mdi to .pdf file conversions using Microsoft Office Document Imagi

    - by RyanW
    I thought I had a working solution for converting .mdi files to PDF using the Microsoft Office Document Imaging object model. The solution is in a Windows Service, but now I'm running into some errors that I'm having trouble tracking down info on. The exception I get is: The server threw an exception. (Exception from HRESULT: 0x80010105 (RPC_E_SERVERFAULT)) System.Runtime.InteropServices.COMException (0x80010105): The server threw an exception. (Exception from HRESULT: 0x80010105 (RPC_E_SERVERFAULT)) at MODI.DocumentClass.Create(String FileOpen) at DocumentStore.Mdi2PDF(String path, String newPath) Then, in the Event Viewer there is the following Application error: Faulting application MyWindowsServiceName.exe, version 1.0.0.0, time stamp 0x4b97f185, faulting module mso.dll, version 12.0.6425.1000, time stamp 0x49d65443, exception code 0xc0000005, fault offset 0x0000bd8e, process id 0xa5c, application start time 0x01cac08cf032914b. Here's the method that is doing the conversion: private int? Mdi2PDF(String path, String newPath) { int? pageCount = null; string tmpTif = Path.GetTempFileName(); MODI.Document mdiDoc = new MODI.Document(); mdiDoc.Create(path); mdiDoc.SaveAs(tmpTif, MODI.MiFILE_FORMAT.miFILE_FORMAT_TIFF_LOSSLESS, MODI.MiCOMP_LEVEL.miCOMP_LEVEL_HIGH); mdiDoc.Close(false); pageCount = Tiff2PDF(tmpTif, newPath); if (File.Exists(tmpTif)) File.Delete(tmpTif); return pageCount; } I removed all threading from the service invoking this, so that only the primary thread was initializing the MODI object, but still got the error, so it doesn't appear to be threading related. I also built a a console apps converting hundreds of documents and DID NOT get the exception. So, it seems to be caused by creating too many instances of the MODI object, but only instantiated within a Service? Doesn't quite make sense. Anybody have any clues about these errors and how to debug them further?

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  • Use spring tag in XSLT

    - by X-Pippes
    I have a XSL/XML parser to produce jsp/html code. Using MVC model I need to accees spring library in order to perform i18n translation. Thus, given the xml <a> ... <country>EN</country> ... </a> and using <spring:message code="table_country_code.EN"/> tag, choose based on the browser language, the transalation into England, Inglaterra, etc... However, the XSL do not support <spring:message> tag. The idea is to have a XSLT with something like this <spring:message code="table_country_code.><xsl:value-of select="country"/>"/>` I also tried to create the spring tag in Java when I make a parse to create the XML but I sill have the same error. ERROR [STDERR] (http-0.0.0.0-8080-1) file:///C:/Software/Jboss/jboss-soa-p-5/jboss-as/bin/jstl:; Line #5; Column #58; The prefix "spring" for element "spring:message" is not bound. How can I resolve?

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  • Validation Summary for Collections

    - by Myster
    Hi All, EDIT: upgraded this question to MVC 2.0 With asp.net MVC 2.0 is there an existing method of creating Validation Summary that makes sense for models containing collections? If not I can create my own validation summary Example Model: public class GroupDetailsViewModel { public string GroupName { get; set; } public int NumberOfPeople { get; set; } public List<Person> People{ get; set; } } public class Person { [Required(ErrorMessage = "Please enter your Email Address")] [RegularExpression(@"^([a-zA-Z0-9_\-\.]+)@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.)|(([a-zA-Z0-9\-]+\.)+))([a-zA-Z]{2,4}|[0-9]{1,3})(\]?)$", ErrorMessage = "Please enter a valid Email Address")] public string EmailAddress { get; set; } [Required(ErrorMessage = "Please enter your Phone Number")] public string Phone { get; set; } [Required(ErrorMessage = "Please enter your First Name")] public string FirstName { get; set; } [Required(ErrorMessage = "Please enter your Last Name")] public string LastName { get; set; } } The existing summary <%=Html.ValidationSummary %> if nothing is entered looks like this. The following error(s) must be corrected before proceeding to the next step * Please enter your Email Address * Please enter your Phone Number * Please enter your First Name * Please enter your Last Name * Please enter your Email Address * Please enter your Phone Number * Please enter your First Name * Please enter your Last Name The design calls for headings to be inserted like this: The following error(s) must be corrected before proceeding to the next step Person 1 * Please enter your Email Address * Please enter your Phone Number * Please enter your First Name * Please enter your Last Name Person 2 * Please enter your Email Address * Please enter your Phone Number * Please enter your First Name * Please enter your Last Name

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  • Refactoring Bloated ViewModel

    - by Holy Christ
    Hi, I am writing a PRISM/MVVM/WPF application. It's a LOB application, so there are a lot of complicated rules. I've noticed the View Model is starting to get bloated. There are two main issues. One is that to maintain MVVM, I'm doing a lot of things that feel hacky like adding a bunch of properties to my VM. The view binds to those properties to keep track of what feels like view specific information. For example, a boolean keeping track of the status of a long running process in the VM, so the view can disable some of its controls while the long running process is working. I've read that this issue could be solved with Attached Behaviors. I'll look more into that. In the example MVVM apps you see online, this isn't a big deal because they are over-simplified. The other issue is the number of commands in my VM. Right now there are four commands. I'm defining the commands in the VM using Josh Smith's RelayCommand (basically the DelegateCommand in PRISM) so all the business logic lives in the VM. I considered moving each command into separate unit of works. I'm not sure the best way to do this. Which patterns are you guys using to keep your VMs clean? I can already feel someone responding with "your view and VM is too complicated, you should break them into many view/VMs". It is certainly not too complicated from a Ux perspective - there are 2 buttons, a combobox, and a listbox. Also, from a logical perspective, it is one cohesive domain. Having said that, I'm very interested in hearing how others are dealing with this type of issue. Thanks for your input.

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  • How do you determine subtype of an entity using Inheritance with Entity Framework 4?

    - by KallDrexx
    I am just starting to use the Entity Framework 4 for the first time ever. So far I am liking it but I am a bit confused on how to correctly do inheritance. I am doing a model-first approach, and I have my Person entity with two subtype entities, Employee and Client. EF is correctly using the table per type approach, however I can't seem to figure out how to determine what type of a Person a specific object is. For example, if I do something like var people = from p in entities.Person select p; return people.ToList<Person>(); In my list that I form from this, all I care about is the Id field so i don't want to actually query all the subtype tables (this is a webpage list with links, so all I need is the name and the Id, all in the Persons table). However, I want to form different lists using this one query, one for each type of person (so one list for Clients and another for Employees). The issue is if I have a Person entity, I can't see any way to determine if that entity is a Client or an Employee without querying the Client or Employee tables directly. How can I easily determine the subtype of an entity without performing a bunch of additional database queries?

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  • Find unique vertices from a 'triangle-soup'

    - by sum1stolemyname
    I am building a CAD-file converter on top of two libraries (Opencascade and DWF Toolkit). However, my question is plattform agnostic: Given: I have generated a mesh as a list of triangular faces form a model constructed through my application. Each Triangle is defined through three vertexes, which consist of three floats (x, y & z coordinate). Since the triangles form a mesh, most of the vertices are shared by more then one triangle. Goal: I need to find the list of unique vertices, and to generate an array of faces consisting of tuples of three indices in this list. What i want to do is this: //step 1: build a list of unique vertices for each triangle for each vertex in triangle if not vertex in listOfVertices Add vertex to listOfVertices //step 2: build a list of faces for each triangle for each vertex in triangle Get Vertex Index From listOfvertices AddToMap(vertex Index, triangle) While I do have an implementation which does this, step1 (the generation of the list of unique vertices) is really slow in the order of O(n!), since each vertex is compared to all vertices already in the list. I thought "Hey, lets build a hashmap of my vertices' components using std::map, that ought to speed things up!", only to find that generating a unique key from three floating point values is not a trivial task. Here, the experts of stackoverflow come into play: I need some kind of hash-function which works on 3 floats, or any other function generating a unique value from a 3d-vertex position.

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  • WPF MVVM Chart change axes

    - by c0uchm0nster
    I'm new to WPF and MVVM. I'm struggling to determine the best way to change the view of a chart. That is, initially a chart might have the axes: X - ID, Y - Length, and then after the user changes the view (either via lisbox, radiobutton, etc) the chart would display the information: X - Length, Y - ID, and after a third change by the user it might display new content: X - ID, Y - Quality. My initial thought was that the best way to do this would be to change the bindings themselves. But I don't know how tell a control in XAML to bind using a Binding object in the ViewModel, or whether it's safe to change that binding in runtime? Then I thought maybe I could just have a generic Model that has members X and Y and populate them as needed in the viewmodel? My last thought was that I could have 3 different chart controls and just hide and show them as appropriate. What is the CORRECT/SUGGESTED way to do this in the MVVM pattern? Any code examples would be greatly appreciated. Thanks

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  • User avatar cropping/resizing with paperclip and jquery in rails

    - by Micke
    Hello fellow stackoverflow users. I am building my first Ruby on Rails app which is going to be my own little community. I have made the User model with several fields and information. But now i am thinking of adding avatar support for the users. And i've been researching and found that my best option would be using Paperclip. But then i've encountered a little dilemma. I want my users to be able to resie/crop their avatar image after they have chosen a image. I have googled alot and since i am using jQuery i found that imgAreaSelect would be best in my opinion. And i think MiniMagick looks best. So to my question. How can i best intergrate Paperclip and imgAreaSelect? I am new to Ruby and Rails so i don't know how i can resize the image. Do you folks know how to intergrate the to or maybe some other options that fits my needs best? I also need to apologize for my bad/misspelled english since i am not english :) Thanking you in advance. Yours sincerely, Micke.

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  • Error generating Interface with svcutil.exe

    - by capdragon
    Can someone help me generate the Interface (c#) file for the following OGC schema? Schema files: Download Schema Files Link I need to create web services for the Ordering wsdl in the schema zip file above. I've been at it for days now with no luck generating the interface. I've tried: svcutil.exe thewsdl.wsdl /language:c# /out:ITheInterface.cs svcutil Order.wsdl /out:IOrder.cs svcutil Order.wsdl Order.xsd ..\ws-addressing\ws-addr.xsd /out:IOrder.cs svcutil Order.wsdl Order.xsd ws-addr.xsd /out:IOrder.cs and i get the following error: Microsoft (R) Service Model Metadata Tool [Microsoft (R) Windows (R) Communication Foundation, Version 4.0.30319.1] Copyright (c) Microsoft Corporation. All rights reserved. Error: Cannot read ws-addr.xsd. Cannot load file D:\Documents\DEV\SARPilot\Docs\eoschema\schema\OrderSchema\ws-addr.xsd as an Assembly. Check the FusionLogs f or more Information. Could not load file or assembly 'file:///D:\Documents\DEV\SARPilot\Docs\eoschema\schema\OrderSchema\ws-addr.xsd' or one of its dependencies. The module was expected to contain an assembly manifest.

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  • Problem with WPF Data Binding Defined in Code Not Updating UI Elements

    - by Ben
    I need to define new UI Elements as well as data binding in code because they will be implemented after run-time. Here is a simplified version of what I am trying to do. Data Model: public class AddressBook : INotifyPropertyChanged { private int _houseNumber; public int HouseNumber { get { return _houseNumber; } set { _houseNumber = value; NotifyPropertyChanged("HouseNumber"); } } public event PropertyChangedEventHandler PropertyChanged; protected void NotifyPropertyChanged(string sProp) { if (PropertyChanged != null) { PropertyChanged(this, new PropertyChangedEventArgs(sProp)); } } } Binding in Code: AddressBook book = new AddressBook(); book.HouseNumber = 123; TextBlock tb = new TextBlock(); Binding bind = new Binding("HouseNumber"); bind.Source = book; bind.Mode = BindingMode.OneWay; tb.SetBinding(TextBlock.TextProperty, bind); // Text block displays "123" myGrid.Children.Add(tb); book.HouseNumber = 456; // Text block displays "123" but PropertyChanged event fires When the data is first bound, the text block is updated with the correct house number. Then, if I change the house number in code later, the book's PropertyChanged event fires, but the text block is not updated. Can anyone tell me why? Thanks, Ben

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  • How do I refer to a constant URL in my route configuration?

    - by Remnant
    Suppose I have the following within a webpage <% using (Html.BeginForm("ShowData", "Summary")) %> <% { %> <div class="dropdown"><%=Html.DropDownList("CourseSelection", Model.CourseList, new { @class = "dropdown", onchange="this.form.submit();" })%> </div> <% } %> When the user makes a selection from the dropdown the form is submitted and I would like it to link to another page with a URL as follows: http://localhost:1721/Summary I have the following routes: routes.MapRoute(null, "Summary", new { controller = "Summary", action = "ShowData", CourseSelection = (string) null }); routes.MapRoute("Default", "{controller}/{action}/{id}", new { controller = "Login", action = "Index", id = UrlParameter.Optional }); When a user selects an item in the dropdownlist, the URL returned is: http://localhost:1721/Summary/ShowData?CourseSelection = UserSelection Clearly the first route in the list is not being matched. I don't want the URL to show the action name and parameter. I simply want to show "Summary" which is what I have hard coded in the URL. How do I achieve this?

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  • Doubts About Core Data NSManagedObject Deep Copy

    - by Jigzat
    Hello everyone, I have a situation where I must copy one NSManagedObject from the main context into an editing context. It sounds unnecessary to most people as I have seen in similar situations described in Stackoverflow but I looks like I need it. In my app there are many views in a tab bar and every view handles different information that is related to the other views. I think I need multiple MOCs since the user may jump from tab to tab and leave unsaved changes in some tab but maybe it saves data in some other tab/view so if that happens the changes in the rest of the views are saved without user consent and in the worst case scenario makes the app crash. For adding new information I got away by using an adding MOC and then merging changes in both MOCs but for editing is not that easy. I saw a similar situation here in Stackoverflow but the app crashes since my data model doesn't seem to use NSMutableSet for the relationships (I don't think I have a many-to-many relationship, just one-to-many) I think it can be modified so I can retrieve the relationships as if they were attributes for (NSString *attr in relationships) { [cloned setValue:[source valueForKey:attr] forKey:attr]; } but I don't know how to merge the changes of the cloned and original objects. I think I could just delete the object from the main context, then merge both contexts and save changes in the main context but I don't know if is the right way to do it. I'm also concerned about database integrity since I'm not sure that the inverse relationships will keep the same reference to the cloned object as if it were the original one. Can some one please enlighten me about this?

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  • How can I convert this PHP script to Ruby? (build tree from tabbed string)

    - by Jon Sunrays
    I found this script below online, and I'm wondering how I can do the same thing with a Ruby on Rails setup. So, first off, I ran this command: rails g model Node node_id:integer title:string Given this set up, how can I make a tree from a tabbed string like the following? <?php // Make sure to have "Academia" be root node with nodeID of 1 $data = " Social sciences Anthropology Biological anthropology Forensic anthropology Gene-culture coevolution Human behavioral ecology Human evolution Medical anthropology Paleoanthropology Population genetics Primatology Anthropological linguistics Synchronic linguistics (or Descriptive linguistics) Diachronic linguistics (or Historical linguistics) Ethnolinguistics Sociolinguistics Cultural anthropology Anthropology of religion Economic anthropology Ethnography Ethnohistory Ethnology Ethnomusicology Folklore Mythology Political anthropology Psychological anthropology Archaeology ...(goes on for a long time) "; //echo "Checkpoint 2\n"; $lines = preg_split("/\n/", $data); $parentids = array(0 => null); $db = new PDO("host", 'username', 'pass'); $sql = 'INSERT INTO `TreeNode` SET ParentID = ?, Title = ?'; $stmt = $db->prepare($sql); foreach ($lines as $line) { if (!preg_match('/^([\s]*)(.*)$/', $line, $m)) { continue; } $spaces = strlen($m[1]); //$level = intval($spaces / 4); //assumes four spaces per indent $level = strlen($m[1]); // if data is tab indented $title = $m[2]; $parentid = ($level > 0 ? $parentids[$level - 1] : 1); //All "roots" are children of "Academia" which has an ID of "1"; $rv = $stmt->execute(array($parentid, $title)); $parentids[$level] = $db->lastInsertId(); echo "inserted $parentid - " . $parentid . " title: " . $title . "\n"; } ?>

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  • Java - Is this a bad design pattern?

    - by Walter White
    Hi all, In our application, I have seen code written like this: User.java (User entity) public class User { protected String firstName; protected String lastName; ... getters/setters (regular POJO) } UserSearchCommand { protected List<User> users; protected int currentPage; protected int sortColumnIndex; protected SortOder sortOrder; // the current user we're editing, if at all protected User user; public String getFirstName() {return(user.getFirstName());} public String getLastName() {return(user.getLastName());} } Now, from my experience, this pattern or anti-pattern looks bad to me. For one, we're mixing several concerns together. While they're all user-related, it deviates from typical POJO design. If we're going to go this route, then shouldn't we do this instead? UserSearchCommand { protected List<User> users; protected int currentPage; protected int sortColumnIndex; protected SortOder sortOrder; // the current user we're editing, if at all protected User user; public User getUser() {return(user);} } Simply return the user object, and then we can call whatever methods on it as we wish? Since this is quite different from typical bean development, JSR 303, bean validation doesn't work for this model and we have to write validators for every bean. Does anyone else see anything wrong with this design pattern or am I just being picky as a developer? Walter

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  • Ruby metaclass madness

    - by t6d
    I'm stuck. I'm trying to dynamically define a class method and I can't wrap my head around the ruby metaclass model. Consider the following class: class Example def self.meta; (class << self; self; end); end def self.class_instance; self; end end Example.class_instance.class # => Class Example.meta.class # => Class Example.class_instance == Example # => true Example.class_instance == Example.meta # => false Obviously both methods return an instance of Class. But these two instances are not the same. They also have different ancestors: Example.meta.ancestors # => [Class, Module, Object, Kernel] Example.class_instance.ancestors # => [Example, Object, Kernel] Whats the point in making a difference between the metaclass and the class instance? I figured out, that I can send :define_method to the metaclass to dynamically define a method, but if I try to send it to the class instance it won't work. At least I could solve my problem, but I still want to understand why it is working this way.

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  • iPhone SDK Core Data: Fetch all entities with a nil relationship?

    - by Harkonian
    I have a core data project that has Books and Authors. In the data model Authors has a to-many relationship to Books and Books has a 1-1 relationship with Authors. I'm trying to pull all Books that do not have an Author. No matter how I try it, no results are returned. In my predicate I've also tried = NIL, == nil, == NIL. Any suggestions would be appreciated. // fetch all books without authors - (NSMutableArray *)fetchOrphanedBooks { NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Book" inManagedObjectContext:self.managedObjectContext]; [fetchRequest setEntity:entity]; [fetchRequest setFetchBatchSize:20]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"author = nil"]; [fetchRequest setPredicate:predicate]; NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:NO]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:sortDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; NSString *sectionKey = @"name";//nil; NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:sectionKey cacheName:nil]; BOOL success = [aFetchedResultsController performFetch:nil]; NSMutableArray *orphans = nil; // this is always 0 NSLog(@"Orphans found: %i", aFetchedResultsController.fetchedObjects.count); if (aFetchedResultsController.fetchedObjects.count > 0) { orphans = [[NSMutableArray alloc] init]; for (Note *note in aFetchedResultsController.fetchedObjects) { if (note.subject == nil) { [orphans addObject:note]; } } } [aFetchedResultsController release]; [fetchRequest release]; [sortDescriptor release]; [sortDescriptors release]; return [orphans autorelease]; }

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  • x86 CMP Instruction Difference

    - by Pindatjuh
    Question What is the (non-trivial) difference between the following two x86 instructions? 39 /r CMP r/m32,r32 Compare r32 with r/m32 3B /r CMP r32,r/m32 Compare r/m32 with r32 Background I'm building a Java assembler, which will be used by my compiler's intermediate language to produce Windows-32 executables. Currently I have following code: final ModelBase mb = new ModelBase(); // create new memory model mb.addCode(new Compare(Register.ECX, Register.EAX)); // add code mb.addCode(new Compare(Register.EAX, Register.ECX)); // add code final FileOutputStream fos = new FileOutputStream(new File("test.exe")); mb.writeToFile(fos); fos.close(); To output a valid executable file, which contains two CMP instruction in a TEXT-section. The executable outputted to "text.exe" will do nothing interesting, but that's not the point. The class Compare is a wrapper around the CMP instruction. The above code produces (inspecting with OllyDbg): Address Hex dump Command 0040101F |. 3BC8 CMP ECX,EAX 00401021 |. 3BC1 CMP EAX,ECX The difference is subtle: if I use the 39 byte-opcode: Address Hex dump Command 0040101F |. 39C1 CMP ECX,EAX 00401021 |. 39C8 CMP EAX,ECX Which makes me wonder about their synonymity and why this even exists.

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  • Auto switching databases from a rails app gracefully from the ApplicationController?

    - by Zaqintosh
    I've seen this post a few times, but haven't really found the answer to this specific question. I'd like to run a rails application that based on the detected request.host (imagine I have two subdomains points to the same rails app and server ip address: myapp1.domain.com and myapp2.domain.com). I'm trying to have myapp1 use the default "production" database, and myapp2 requests always use the alternative remote database. Here is an example of what I tried to do in Application controller that did not work: class ApplicationController < ActionController::Base helper :all before_filter :use_alternate_db private def use_alternate_db if request.host == 'myapp1.domain.com' regular_db elsif request.host == 'myapp2.domain.com' alternate_db end end def regular_db ActiveRecord::Base.establish_connection :production end def alternate_db ActiveRecord::Base.establish_connection( :adapter => 'mysql', :host => '...', :username => '...', :password => '...', :database => 'alternatedb' ) end end The problem is when it switches databases using this method, all connections (including valid sessions across the different subdomains get interrupted...). All examples online have people controlling database connectivity at the model level, but this would involve adding code all over my application. Is there some way to globally switch database connections on a per-request basis in the manner I'm suggesting above WITHOUT having to inject code all over my application? The added complexity here is I'm using Heroku as a hosting provider, so I have no control at the apache / rails application server level. I have looked at solutions like dbcharmer and magicmodels, but none seem to show examples of doing it in the manner that I'm trying to. Thanks for any help!

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  • active_admin/formtastic ignoring polymorphic associations

    - by James Maskell
    I'm currently having trouble with the form for a polymorphic association in active_admin in Ruby on Rails. I have three models set up: offices, companies and users. Both companies and users can own an office. My models are set up as follows: class Office < ActiveRecord::Base belongs_to :ownable, :polymorphic => true end class User < ActiveRecord::Base has_many :offices, :as => :ownable end class Company < ActiveRecord::Base has_many :offices, :as => :ownable end active_admin doesn't allow me to edit the owner on its forms, but does show it correctly on the index and show pages (including links to the company or user). I've tried playing with formtastic to manually create the form but have not had any luck - the "ownable" fields just get ignored and everything else renders properly. To be clear: I want to be able to edit the owner of the Office model on the new and edit fields in active_admin. Can anyone offer any help? :)

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  • how to export bind and keyframe bone poses from blender to use in OpenGL

    - by SaldaVonSchwartz
    EDIT: I decided to reformulate the question in much simpler terms to see if someone can give me a hand with this. Basically, I'm exporting meshes, skeletons and actions from blender into an engine of sorts that I'm working on. But I'm getting the animations wrong. I can tell the basic motion paths are being followed but there's always an axis of translation or rotation which is wrong. I think the problem is most likely not in my engine code (OpenGL-based) but rather in either my misunderstanding of some part of the theory behind skeletal animation / skinning or the way I am exporting the appropriate joint matrices from blender in my exporter script. I'll explain the theory, the engine animation system and my blender export script, hoping someone might catch the error in either or all of these. The theory: (I'm using column-major ordering since that's what I use in the engine cause it's OpenGL-based) Assume I have a mesh made up of a single vertex v, along with a transformation matrix M which takes the vertex v from the mesh's local space to world space. That is, if I was to render the mesh without a skeleton, the final position would be gl_Position = ProjectionMatrix * M * v. Now assume I have a skeleton with a single joint j in bind / rest pose. j is actually another matrix. A transform from j's local space to its parent space which I'll denote Bj. if j was part of a joint hierarchy in the skeleton, Bj would take from j space to j-1 space (that is to its parent space). However, in this example j is the only joint, so Bj takes from j space to world space, like M does for v. Now further assume I have a a set of frames, each with a second transform Cj, which works the same as Bj only that for a different, arbitrary spatial configuration of join j. Cj still takes vertices from j space to world space but j is rotated and/or translated and/or scaled. Given the above, in order to skin vertex v at keyframe n. I need to: take v from world space to joint j space modify j (while v stays fixed in j space and is thus taken along in the transformation) take v back from the modified j space to world space So the mathematical implementation of the above would be: v' = Cj * Bj^-1 * v. Actually, I have one doubt here.. I said the mesh to which v belongs has a transform M which takes from model space to world space. And I've also read in a couple textbooks that it needs to be transformed from model space to joint space. But I also said in 1 that v needs to be transformed from world to joint space. So basically I'm not sure if I need to do v' = Cj * Bj^-1 * v or v' = Cj * Bj^-1 * M * v. Right now my implementation multiples v' by M and not v. But I've tried changing this and it just screws things up in a different way cause there's something else wrong. Finally, If we wanted to skin a vertex to a joint j1 which in turn is a child of a joint j0, Bj1 would be Bj0 * Bj1 and Cj1 would be Cj0 * Cj1. But Since skinning is defined as v' = Cj * Bj^-1 * v , Bj1^-1 would be the reverse concatenation of the inverses making up the original product. That is, v' = Cj0 * Cj1 * Bj1^-1 * Bj0^-1 * v Now on to the implementation (Blender side): Assume the following mesh made up of 1 cube, whose vertices are bound to a single joint in a single-joint skeleton: Assume also there's a 60-frame, 3-keyframe animation at 60 fps. The animation essentially is: keyframe 0: the joint is in bind / rest pose (the way you see it in the image). keyframe 30: the joint translates up (+z in blender) some amount and at the same time rotates pi/4 rad clockwise. keyframe 59: the joint goes back to the same configuration it was in keyframe 0. My first source of confusion on the blender side is its coordinate system (as opposed to OpenGL's default) and the different matrices accessible through the python api. Right now, this is what my export script does about translating blender's coordinate system to OpenGL's standard system: # World transform: Blender -> OpenGL worldTransform = Matrix().Identity(4) worldTransform *= Matrix.Scale(-1, 4, (0,0,1)) worldTransform *= Matrix.Rotation(radians(90), 4, "X") # Mesh (local) transform matrix file.write('Mesh Transform:\n') localTransform = mesh.matrix_local.copy() localTransform = worldTransform * localTransform for col in localTransform.col: file.write('{:9f} {:9f} {:9f} {:9f}\n'.format(col[0], col[1], col[2], col[3])) file.write('\n') So if you will, my "world" matrix is basically the act of changing blenders coordinate system to the default GL one with +y up, +x right and -z into the viewing volume. Then I also premultiply (in the sense that it's done by the time we reach the engine, not in the sense of post or pre in terms of matrix multiplication order) the mesh matrix M so that I don't need to multiply it again once per draw call in the engine. About the possible matrices to extract from Blender joints (bones in Blender parlance), I'm doing the following: For joint bind poses: def DFSJointTraversal(file, skeleton, jointList): for joint in jointList: bindPoseJoint = skeleton.data.bones[joint.name] bindPoseTransform = bindPoseJoint.matrix_local.inverted() file.write('Joint ' + joint.name + ' Transform {\n') translationV = bindPoseTransform.to_translation() rotationQ = bindPoseTransform.to_3x3().to_quaternion() scaleV = bindPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) DFSJointTraversal(file, skeleton, joint.children) file.write('}\n') Note that I'm actually grabbing the inverse of what I think is the bind pose transform Bj. This is so I don't need to invert it in the engine. Also note I went for matrix_local, assuming this is Bj. The other option is plain "matrix", which as far as I can tell is the same only that not homogeneous. For joint current / keyframe poses: for kfIndex in keyframes: bpy.context.scene.frame_set(kfIndex) file.write('keyframe: {:d}\n'.format(int(kfIndex))) for i in range(0, len(skeleton.data.bones)): file.write('joint: {:d}\n'.format(i)) currentPoseJoint = skeleton.pose.bones[i] currentPoseTransform = currentPoseJoint.matrix translationV = currentPoseTransform.to_translation() rotationQ = currentPoseTransform.to_3x3().to_quaternion() scaleV = currentPoseTransform.to_scale() file.write('T {:9f} {:9f} {:9f}\n'.format(translationV[0], translationV[1], translationV[2])) file.write('Q {:9f} {:9f} {:9f} {:9f}\n'.format(rotationQ[1], rotationQ[2], rotationQ[3], rotationQ[0])) file.write('S {:9f} {:9f} {:9f}\n'.format(scaleV[0], scaleV[1], scaleV[2])) file.write('\n') Note that here I go for skeleton.pose.bones instead of data.bones and that I have a choice of 3 matrices: matrix, matrix_basis and matrix_channel. From the descriptions in the python API docs I'm not super clear which one I should choose, though I think it's the plain matrix. Also note I do not invert the matrix in this case. The implementation (Engine / OpenGL side): My animation subsystem does the following on each update (I'm omitting parts of the update loop where it's figured out which objects need update and time is hardcoded here for simplicity): static double time = 0; time = fmod((time + elapsedTime),1.); uint16_t LERPKeyframeNumber = 60 * time; uint16_t lkeyframeNumber = 0; uint16_t lkeyframeIndex = 0; uint16_t rkeyframeNumber = 0; uint16_t rkeyframeIndex = 0; for (int i = 0; i < aClip.keyframesCount; i++) { uint16_t keyframeNumber = aClip.keyframes[i].number; if (keyframeNumber <= LERPKeyframeNumber) { lkeyframeIndex = i; lkeyframeNumber = keyframeNumber; } else { rkeyframeIndex = i; rkeyframeNumber = keyframeNumber; break; } } double lTime = lkeyframeNumber / 60.; double rTime = rkeyframeNumber / 60.; double blendFactor = (time - lTime) / (rTime - lTime); GLKMatrix4 bindPosePalette[aSkeleton.jointsCount]; GLKMatrix4 currentPosePalette[aSkeleton.jointsCount]; for (int i = 0; i < aSkeleton.jointsCount; i++) { F3DETQSType& lPose = aClip.keyframes[lkeyframeIndex].skeletonPose.joints[i]; F3DETQSType& rPose = aClip.keyframes[rkeyframeIndex].skeletonPose.joints[i]; GLKVector3 LERPTranslation = GLKVector3Lerp(lPose.t, rPose.t, blendFactor); GLKQuaternion SLERPRotation = GLKQuaternionSlerp(lPose.q, rPose.q, blendFactor); GLKVector3 LERPScaling = GLKVector3Lerp(lPose.s, rPose.s, blendFactor); GLKMatrix4 currentTransform = GLKMatrix4MakeWithQuaternion(SLERPRotation); currentTransform = GLKMatrix4TranslateWithVector3(currentTransform, LERPTranslation); currentTransform = GLKMatrix4ScaleWithVector3(currentTransform, LERPScaling); GLKMatrix4 inverseBindTransform = GLKMatrix4MakeWithQuaternion(aSkeleton.joints[i].inverseBindTransform.q); inverseBindTransform = GLKMatrix4TranslateWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.t); inverseBindTransform = GLKMatrix4ScaleWithVector3(inverseBindTransform, aSkeleton.joints[i].inverseBindTransform.s); if (aSkeleton.joints[i].parentIndex == -1) { bindPosePalette[i] = inverseBindTransform; currentPosePalette[i] = currentTransform; } else { bindPosePalette[i] = GLKMatrix4Multiply(inverseBindTransform, bindPosePalette[aSkeleton.joints[i].parentIndex]); currentPosePalette[i] = GLKMatrix4Multiply(currentPosePalette[aSkeleton.joints[i].parentIndex], currentTransform); } aSkeleton.skinningPalette[i] = GLKMatrix4Multiply(currentPosePalette[i], bindPosePalette[i]); } Finally, this is my vertex shader: #version 100 uniform mat4 modelMatrix; uniform mat3 normalMatrix; uniform mat4 projectionMatrix; uniform mat4 skinningPalette[6]; uniform lowp float skinningEnabled; attribute vec4 position; attribute vec3 normal; attribute vec2 tCoordinates; attribute vec4 jointsWeights; attribute vec4 jointsIndices; varying highp vec2 tCoordinatesVarying; varying highp float lIntensity; void main() { tCoordinatesVarying = tCoordinates; vec4 skinnedVertexPosition = vec4(0.); for (int i = 0; i < 4; i++) { skinnedVertexPosition += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * position; } vec4 skinnedNormal = vec4(0.); for (int i = 0; i < 4; i++) { skinnedNormal += jointsWeights[i] * skinningPalette[int(jointsIndices[i])] * vec4(normal, 0.); } vec4 finalPosition = mix(position, skinnedVertexPosition, skinningEnabled); vec4 finalNormal = mix(vec4(normal, 0.), skinnedNormal, skinningEnabled); vec3 eyeNormal = normalize(normalMatrix * finalNormal.xyz); vec3 lightPosition = vec3(0., 0., 2.); lIntensity = max(0.0, dot(eyeNormal, normalize(lightPosition))); gl_Position = projectionMatrix * modelMatrix * finalPosition; } The result is that the animation displays wrong in terms of orientation. That is, instead of bobbing up and down it bobs in and out (along what I think is the Z axis according to my transform in the export clip). And the rotation angle is counterclockwise instead of clockwise. If I try with a more than one joint, then it's almost as if the second joint rotates in it's own different coordinate space and does not follow 100% its parent's transform. Which I assume it should from my animation subsystem which I assume in turn follows the theory I explained for the case of more than one joint. Any thoughts?

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