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  • Read only array, deep copy or retrieve copies one by one? (Performance and Memory)

    - by Arthur Wulf White
    In a garbage collection based system, what is the most effective way to handle a read only array if such a structure does not exist natively in the language. Is it better to return a copy of an array or allow other classes to retrieve copies of the objects stored in the array one by one? @JustinSkiles: It is not very broad. It is performance related and can actually be answered specifically for two general cases. You only need very few items: in this situation it's more effective to retrieve copies of the objects one by one. You wish to iterate over 30% or more objects. In this cases it is superior to retrieve all the array at once. This saves on functions calls. Function calls are very expansive when compared to reading directly from an array. A good specific answer could include performance, reading from an array and reading indirectly through a function. It is a simple performance related question.

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  • What's special about currying or partial application?

    - by Vigneshwaran
    I've been reading articles on Functional programming everyday and been trying to apply some practices as much as possible. But I don't understand what is unique in currying or partial application. Take this Groovy code as an example: def mul = { a, b -> a * b } def tripler1 = mul.curry(3) def tripler2 = { mul(3, it) } I do not understand what is the difference between tripler1 and tripler2. Aren't they both the same? The 'currying' is supported in pure or partial functional languages like Groovy, Scala, Haskell etc. But I can do the same thing (left-curry, right-curry, n-curry or partial application) by simply creating another named or anonymous function or closure that will forward the parameters to the original function (like tripler2) in most languages (even C.) Am I missing something here? There are places where I can use currying and partial application in my Grails application but I am hesitating to do so because I'm asking myself "How's that different?" Please enlighten me.

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  • Drawing isometric map in canvas / javascript

    - by Dave
    I have a problem with my map design for my tiles. I set player position which is meant to be the middle tile that the canvas is looking at. How ever the calculation to put them in x:y pixel location is completely messed up for me and i don't know how to fix it. This is what i tried: var offset_x = 0; //used for scrolling on x var offset_y = 0; //used for scrolling on y var prev_mousex = 0; //for movePos function var prev_mousey = 0; //for movePos function function movePos(e){ if (prev_mousex === 0 && prev_mousey === 0) { prev_mousex = e.pageX; prev_mousey = e.pageY; } offset_x = offset_x + (e.pageX - prev_mousex); offset_y = offset_y + (e.pageY - prev_mousey); prev_mousex = e.pageX; prev_mousey = e.pageY; run = true; } player_posx = 5; player_posy = 55; ct = 19; for (i = (player_posx-ct); i < (player_posx+ct); i++){ //horizontal for (j=(player_posy-ct); j < (player_posy+ct); j++){ // vertical //img[0] is 64by64 but the graphic is 64by32 the rest is alpha space var x = (i-j)*(img[0].height/2) + (canvas.width/2)-(img[0].width/2); var y = (i+j)*(img[0].height/4); var abposx = x - offset_x; var abposy = y - offset_y; ctx.drawImage(img[0],abposx,abposy); } } Now based on these numbers the first render-able tile is I = 0 & J = 36. As numbers in the negative are not in the array. But for I=0 and J= 36 the position it calculates is : -1120 : 592 Does any one know how to center it to canvas view properly?

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  • documentation of typescript code

    - by Max Beikirch
    my question is rather short: How do I document typescript code properly? I found out that for projects becoming bigger and bigger, it is important to look at a function and immediately know parameters, what it returns and side-effects etc. It is tiring to have just a bunch of comments before a function, most of the time these 'blocks' even look differently in style. What I am looking for is a documentation tool like javadoc or doxygen for typescript. Is there anything out there? Or is it possible to 'abuse' a documentation tool and get it to work with typescript?

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  • Help, i cant reference my vars!

    - by SystemNetworks
    I have a sub-class(let's call it sub) and it contains all the function of an object in my game. In my main class(Let's call it main), i connect my sub to main. (Example sub Code: s = new sub(); Then I put my sub function at the update method. Code: s.myFunc(); Becuase in my sub, i have booleans, integers, float and more. The problem is that I don't want to connect my main class to use my main's int, booleans and others. If i connect it, it will have a stack overflow. This is what I put in my sub: Code: package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.state.StateBasedGame; public class Armory { package javagame; import org.newdawn.slick.GameContainer; import org.newdawn.slick.Graphics; import org.newdawn.slick.Input; import org.newdawn.slick.state.StateBasedGame; public class Store { public Integer wood; public Float probePositionX; public Float probePositionY; public Boolean StoreOn; public Boolean darkBought; public Integer money; public Integer darkEnergy; public Integer lifeLeft; public Integer powerLeft; public void darkStores(GameContainer gc, StateBasedGame sbg, GameContainer gc2) { Input input1 = gc.getInput(); //Player need wood to enter(200) If not there will be an error. if(wood>=200) { //Enter Store! if(input1.isKeyDown(Input.KEY_Q)) { //Player must be in this cord! if((probePositionX>393 && probePositionX<555) && (probePositionY< 271 && probePositionY>171)) { //The Store is On StoreOn=true; } } } } } In my main (update function) I put: Code: s.darkBought = darkBought; s.darkEnergy = darkEnergy; s.lifeLeft = lifeLeft; s.money = money; s.powerLeft = powerLeft; s.probePositionX = probePositionX; s.probePositionY = probePositionY; s.StoreOn = StoreOn; s.wood = wood; s.darkStores(gc, sbg, gc); The problem is when I go to the place, and I press q, nothing shows up. It should show another image. Is there anything wrong???

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  • Runtime analysis

    - by Joe Smith
    can someone please help me with the analysis of the following function (for inputs of size n). The part that confuses me the most is the inner for loop. def prefix_sums(L): # Total cost = ? pSum = [] #cost = 1 for a in range(len(L)+1): # range + body of function = (n+1) + (n+1)*(body) ? s = 0 #cost = 1 for b in range(a): # cost = ? s = s + L[b] #cost = operation + accessing list = 2 pSum.append(s) #cost = 1 return pSum #cost = 1 What I need to do is figure out the cost of each statement.

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  • How to price code reviews to encourage good behavior?

    - by Chris Clark
    I work for a company that has a hosted .net internet application with many clients. Those clients often want to write customizations for our application. We have APIs to hook into the app, but the customizations themselves are written in .net. This is a shared, secure hosting environment and we have to code review these customizations before we can deploy them in our datacenter to ensure that they don't degrade performance, crash our servers, or open any security vulnerabilities. We charge for these code reviews. The current pricing model is simply a function of the number of lines of code. I think this is a bad idea for a variety of reasons, but primarily because, if we are interested in verifying that the code works as expected, we should be incentivizing good, readable code, not compaction. I would like to propose a pricing model that incorporates some, or all of the following as inputs: Lines of code Cyclomatic complexity Avg function length # of functions Are there any other metrics I should incorporate, or other ideas for how we can reasonably create pricing for code reviews that encourages safe and understandable code?

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  • How can I fix my keyboard layout?

    - by Scott Severance
    For a long time, I've had my keyboard configured to use the layout currently known as "English (international AltGr dead keys)." I like this layout because without any modifier keys, it's identical to the US English keyboard, but when I hold Right Alt I can get accented letters and other characters not available on a standard US English keyboard. In Oneiric, however, the layout is messed up. Right Alt+N produces "ñ" as expected. And another method works: Right Alt+`, E produces "è", also as expected. But there's no way to type "é", which is probably the accented letter I type the most. I expect Right Alt+A, E to do the trick. But instead of a dead key for the acute accent, it uses a method for combining characters to create the hybrid "´e". This hybrid looks like the proper "é" in some settings, but it isn't the same character and doesn't always work. (For example, in the text input box as I type this, it looks the same as the proper character, but when displayed on the site for all so see, it looks very wrong--at least on my machine.) Ditto for all other characters with an acute accent, though some are available directly as pre-composed characters: For example, Right Alt+I yields "í". How can I change the acute accent on the A key to a proper dead key? Perhaps the more general version of this is: How can I tweak my keyboard layout? Update I just tested this on my other machine, also running Oneiric, but upgraded from previous versions. I have no problems with the second machine. The problem machine was a fresh install of Oneiric, but I kept my old $HOME when I did the fresh install. Clarification Even if an answer doesn't address my specific examples, I would still accept it if it provided enough detail for me to find the layout and tweak it according to my needs. Major Update After working through the information gained through Jim C's and Chascon's helpful replies, I've learned something new: The problem isn't with the layout itself, but with the fact that the selected layout isn't being applied. When I look at the definition in /usr/share/X11/xkb/symbols/us of the layout I've been running for a long time, I found that the definition doesn't match what I get when I type. In addition, the keyboard layout dialog that's supposed to show the current layout looks different from the way the layout is defined in the file I mentioned, and matches what actually happens when I type. Following Jim C's suggestion, I created a new layout in /usr/share/X11/xkb/symbols/us containing some modifications to the layout I want. I can select my layout from the keyboard properties, and I can use in on the console following Chascon's post, but the layout I get when typing is unchanged. Apparently, there's a different layout defined somewhere that's overriding what I've set. Where is that layout hiding? This problem occurs in Unity (3D and 2D), but I was able to get the correct layout set in Xfce. In case it's relevant, this problem has occurred since I installed Oneiric fresh on this machine (though I preserved my $HOME). I don't recall whether this problem occurred before the reinstall. Also, in case it's relevant, I also run iBus so I can type Korean. I have a few difficulties with iBus, but I doubt they're related.

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  • Something confusing about Single Responsibility Principle

    - by user1483278
    1) In fact if two responsibilities are always expected to change at the same time you arguably should not separate them into different classes as this would lead, to quote Martin, to a "smell of Needless Complexity". The same is the case for responsibilities that never change - the behavior is invariant, and there is no need to split it. I assume even if non-related responsibilities are always expected to change for the same reason ( or if they never change ), we still shouldn't put them in the same class, since this would still violate high cohesion principle? 2) I've found two quite different definitions for SRP: Single Responsibility Principle says that a subsystem, module, class, or even a function, should not have more than one reason to change. and There should never be more than one reason for a class to change Doesn't the latter definition narrow SRP to a class level? If so, isn't first quote wrong by claiming that SRP can also be applied at subsystem, module and function levels? thank you

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  • Your interesting code tricks/ conventions? [closed]

    - by Paul
    What interesting conventions, rules, tricks do you use in your code? Preferably some that are not so popular so that the rest of us would find them as novelties. :) Here's some of mine... Input and output parameters This applies to C++ and other languages that have both references and pointers. This is the convention: input parameters are always passed by value or const reference; output parameters are always passed by pointer. This way I'm able to see at a glance, directly from the function call, what parameters might get modified by the function: Inspiration: Old C code int a = 6, b = 7, sum = 0; calculateSum(a, b, &sum); Ordering of headers My typical source file begins like this (see code below). The reason I put the matching header first is because, in case that header is not self-sufficient (I forgot to include some necessary library, or forgot to forward declare some type or function), a compiler error will occur. // Matching header #include "example.h" // Standard libraries #include <string> ... Setter functions Sometimes I find that I need to set multiple properties of an object all at once (like when I just constructed it and I need to initialize it). To reduce the amount of typing and, in some cases, improve readability, I decided to make my setters chainable: Inspiration: Builder pattern class Employee { public: Employee& name(const std::string& name); Employee& salary(double salary); private: std::string name_; double salary_; }; Employee bob; bob.name("William Smith").salary(500.00); Maybe in this particular case it could have been just as well done in the constructor. But for Real WorldTM applications, classes would have lots more fields that should be set to appropriate values and it becomes unmaintainable to do it in the constructor. So what about you? What personal tips and tricks would you like to share?

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  • OSB 11g & SAP – Single Channel/Program ID for Multiple IDOCs

    - by Shub Lahiri, A-Team
    Background This note is a supplement to the blog entry, SOA 11g & SAP – Single Channel/Program ID for Multiple IDOCs by Greg Mally. Greg has shown how a single SOA Suite composite can be used with iWay Adapters to receive multiple IDOC types via a single channel in the adapter, corresponding to a single programID on the SAP system. We will try to address the same requirements within the OSB framework here. Project Built - Design Time The basic build of an OSB project with iWay SAP Adapter, as seen in another entry in this blog, consists of working in OSB Design console and Application Explorer. OSB Design Time - Part 1 We will create a placeholder project first in OSB with a proper directory structure, so that we can export the WSDL, XSD and the JCA binding information from Application Explorer directly into this project. Application Explorer - iWay Design Time Tool Receiving IDOCs is classified as an inbound event within Application Explorer. For setting up events, a channel is first defined (e.g. iDoc_Channel) using the same PROGRAMID (RFC destination), as defined within SAP for the OSB server. Next, the same channel is used to export the JCA Inbound Event artifacts for the candidate IDOC, e.g. DEBMAS06 directly to the pre-created OSB project. Note that the validation for schema has been turned off. As a result, this will allow the adapter, at runtime, to use a single channel to receive multiple IDOC types from SAP and pass them on to the OSB runtime engine without any validation. In other words, we do not have to repeat the above step for each IDOC type. OSB Design Time - Part 2 Create 2 simple XML based Business Services to write to a file, e.g.  SAP_DEBMAS_File and SAP_MATMAS_File. Next, generate a Proxy Service using the JCA binding file exported from Application Explorer in the previous section. In the generated proxy service, edit the message flow and add a route node. Add a routing table in the route node with the following routing function. fn:local-name-from-QName(fn:node-name($body/*[1])) This function takes advantage of the fact that the XML payload at runtime, after translation by adapter, has the IDOC type as the top element. With the routing function in place, build the routing table to add 2 branches to route the IDOCs to the appropriate Business Service for writing the XML payload to files in separate directories. This completes the build of the OSB project. Testing - Run-Time After deployment and activation, the SAP adapter will wait to receive multiple types of IDOCs sent from the SAP system using a single channel. Upon receipt of the IDOCs, the OSB project will route them appropriately to save the corresponding XML payloads for different IDOC types in different directories.

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  • Strange javascript error when using Kongregates API

    - by Phil
    In the hopes of finding a fellow unity3d developer also aiming for the Kongregate contest.. I've implemented the Kongregate API and can see that the game receives a call with my username and presents it ingame. I'm using Application.ExternalCall("kongregate.stats.submit",type,amount); where type is a string "Best Score" and amount is an int (1000 or something). This is the error I'm getting: You are trying to call recursively into the Flash Player which is not allowed. In most cases the JavaScript setTimeout function, can be used as a workaround. callASFunction:function(a,b){if(FABrid...tion, can be used as a workaround."); I'm wondering, has anyone else had this error or am I somehow doing something stupid? Thanks!

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  • How to correctly track the analytics when using iframe

    - by Sherry Ann Hernandez
    In our main aspx page we have this analytics code <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-1301114-2']); _gaq.push(['_setDomainName', 'florahospitality.com']); _gaq.push(['_setAllowLinker', true]); _gaq.push(['_trackPageview']); _gaq.push(function() { var pageTracker = _gat._getTrackerByName(); var iframe = document.getElementById('reservationFrame'); iframe.src = pageTracker._getLinkerUrl('https://reservations.synxis.com/xbe/rez.aspx?Hotel=15159&template=flex&shell=flex&Chain=5375&locale=en&arrive=11/12/2012&depart=11/13/2012&adult=2&child=0&rooms=1&start=availresults&iata=&promo=&group='); }); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> Then inside this aspx page is an iframe. Inside the iframe we setup this analytics code <script type="text/javascript"> var _gaq = _gaq || []; _gaq.push(['_setAccount', 'UA-1301114-2']); _gaq.push(['_setDomainName', 'reservations.synxis.com']); _gaq.push(['_setAllowLinker', true]); _gaq.push(['_trackPageview', 'AvailabilityResults']); (function() { var ga = document.createElement('script'); ga.type = 'text/javascript'; ga.async = true; ga.src = ('https:' == document.location.protocol ? 'https://ssl' : 'http://www') + '.google-analytics.com/ga.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(ga, s); })(); </script> The problem is I see to pageview when I go to find the AvailabilityResults page. The first one is a direct traffic and the other one is a cpc. How come that they have different source? I was expecting that both of them is using a direct traffic.

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  • KVM Virtual guest Paused on Reboot

    - by David Hamilton
    I'm running REHL 6 and just installed a Ubuntu Server Guest via KVM set to start at boot. This works correctly and the guest loads, but it loads "paused" and requires that I manually un-pause it. Can someone give me a hint as to how I can I get the Guest OS to actually become active on boot? Here is the libvert dump as requested...Also tried libvert auto-start --- no effect. <domain type='kvm' id='1'> <name>MailServer</name> <uuid>a61dae75-1f5c-d536-718f-3c615d9b4868</uuid> <memory>4194304</memory> <currentMemory>4194304</currentMemory> <vcpu>4</vcpu> <os> <type arch='x86_64' machine='rhel6.0.0'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/libexec/qemu-kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw' cache='none'/> <source file='/home/MailServer/MailServer-1.img'/> <target dev='hda' bus='ide'/> <alias name='ide0-0-0'/> <address type='drive' controller='0' bus='0' unit='0'/> </disk> <disk type='block' device='cdrom'> <driver name='qemu' type='raw'/> <target dev='hdc' bus='ide'/> <readonly/> <alias name='ide0-1-0'/> <address type='drive' controller='0' bus='1' unit='0'/> </disk> <controller type='ide' index='0'> <alias name='ide0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x01' function='0x1'/> </controller> <interface type='bridge'> <mac address='52:54:00:cd:f9:9f'/> <source bridge='br0'/> <target dev='vnet0'/> <model type='virtio'/> <alias name='net0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x03' function='0x0'/> </interface> <serial type='pty'> <source path='/dev/pts/1'/> <target port='0'/> <alias name='serial0'/> </serial> <console type='pty' tty='/dev/pts/1'> <source path='/dev/pts/1'/> <target port='0'/> <alias name='serial0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='5900' autoport='yes'/> <sound model='ac97'> <alias name='sound0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x04' function='0x0'/> </sound> <video> <model type='cirrus' vram='9216' heads='1'/> <alias name='video0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x02' function='0x0'/> </video> <memballoon model='virtio'> <alias name='balloon0'/> <address type='pci' domain='0x0000' bus='0x00' slot='0x05' function='0x0'/> </memballoon> </devices> <seclabel type='dynamic' model='selinux'> <label>system_u:system_r:svirt_t:s0:c211,c271</label> <imagelabel>system_u:object_r:svirt_image_t:s0:c211,c271</imagelabel> </seclabel></domain>

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  • Conflict between Change Control and ASL Mapping

    - by Jie Chen
    Yesterday I got one strange report that on Agile 9.3.1.2, adding a Supplier into Item's Supplier tab will always remove all the data from Item.PageTwo.MultiList01 field which is assigned to a User Group list. The detailed problem description is like below. In JavaClient, MultiList01 attribute on Parts class's PageTwo tab is enabled and assigned with User Group list. On WebClient, user created a new Part and assign MultiList01 with two UserGroups: "Global User Group Test1" and "Personal Group_Test1". Then go to Suppliers tab to add three Suppliers. Switch back to Part's TitleBlock, will see MultiList01 loses the User Group data. To confirm if MultiList01 really loses the data or it saves with other wrong data, I need to check the database and find strange data that MultiList01 saves wrong data ",7976911,7976907,7976959,", which are exactly the ID of these three Suppliers. Then I can suspect the Supplier attribute on Suppliers tab must be mapped to MultiList01. However when I check Supplier in JavaClient, the "ASL mapped to" is blank. More interesting thing is the database clearly shows Supplier attribute (Base ID =2000004219) is mapped to 2090, which is PageTwo.MultiList01 Base ID. Till now, we can get a conclusion that Supplier data is really mapped to MultiList01, though we assign MultiList01 to User Group list and Supplier does not set "ASL mapped to". It must be another function which overrides "ASL mapped to" visibility in JavaClient with high priority. That is the "Change Controlled" function. We immediately see "ASL mapped to" with value "MultiList01" when we disable Change Controlled for Multilist01 If one attribute is Change Controlled, Supplier data cannot be mapped to this attribute theoretically because Supplier could be dynamically modified by users, not by Changes. In real situation of Agile 9.3.1.2, it could be a Code Defect. We can imagine the scenario customer met. He setup Parts.PageTwo.Multilist01 assigned with Supplier list, then in Parts.Suppliers.Supplier attribute, he set "ASL mapped to" to "Multilist01". Later company business is changed, so he set Multilist01 with Change Controlled and re-assign with User Group list. He forgot to remove "ASL mapped to" before he did modifications to Multilist01. Finally we know the solution, it depends on real business. If still need to mapping Supplier to Parts.PageTwo attribute, should modify "ASL mapped to" to other one attribute which already has assigned with Suppliers list. If do not need "ASL mapped to" function, should delete the data from database level. We cannot do it from JavaClient UI. delete propertytable where id in (select p.id from propertytable p, nodetable n where p.parentid =n.id and n.inherit=2000004219 and propertyid=794)

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  • Detect collision from a particular side

    - by Fabián
    I'm making a platform sidescrolling game. All I want to do is to detect if my character is on the floor: function OnCollisionStay (col : Collision){ if(col.gameObject.tag == "Floor"){ onFloor = true; } else {onFloor = false;} } function OnCollisionExit (col : Collision){ onFloor = false; } But I know this isn't the accurate way. If I hit a cube with a "floor" tag, in the air (no matter if with the character's feet or head) I would be able to jump. Is there a way to use the same box collision to detect if I'm touching something from a specific side?

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  • Is there a phrase or word to describe an algorithim or programme is complete in that given any value for its arguments there is a predictable outcome?

    - by Mrk Mnl
    Is there a phrase to describe an algorithim or programme is complete in that given any possible value for its arguments there is a predicatable outcome? i.e. all the ramifications have been considered whatever the context? A simple example would be the below function: function returns string get_item_type(int type_no) { if(type_no < 10) return "hockey stick" else if (type_no < 20) return "bulldozer" else return "unknown" } (excuse the dismal pseudo code) No matter what number is supplied all possibiblites are catered for. My question is: is there a word to fill the blank here: "get_item_type() is ______ complete" ? (The answer is not Turing Complete - that is something quite different - but I annoyingly always think of something as "Turing Complete" when I am thinking of the above).

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  • How do I handle priority and propagation in an event system?

    - by Peeter
    Lets say I have a simple event system with the following syntax: object = new Object(); object.bind("my_trigger", function() { print "hello"; }); object.bind("my_trigger", function() { print "hello2"; }); object.trigger("my_trigger"); How could I make sure hello2 is printed out first (I do not want my code to depend on which order the events are binded). Ontop of that, how would I prevent my events from propagating (e.g. I want to stop every other event from being executed)

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  • Calling functions from different classes

    - by A Ron Hubbard Clevenger
    I'm writing a program and I'm supposed to check and see if a certain object is in the list before I call it. I set up the contains() method which is supposed to use the equals() method of the Comparable interface I implemented on my Golfer class but it doesn't seem to call it (I put print statements in to check). I can't seem to figure out whats wrong with the code, the ArrayUnsortedList class I'm using to go through the list even uses the correct toString() method I defined in my Golfer class but for some reason it won't use the equals() method I implemented. //From "GolfApp.java" public class GolfApp{ ListInterface <Golfer>golfers = new ArraySortedList<Golfer> (20); Golfer golfer; //..*snip*.. if(this.golfers.contains(new Golfer(name,score))) System.out.println("The list already contains this golfer"); else{ this.golfers.add(this.golfer = new Golfer(name,score)); System.out.println("This golfer is already on the list"); } //From "ArrayUnsortedList.java" protected void find(T target){ location = 0; found = false; while (location < numElements){ if (list[location].equals(target)) //Where I think the problem is { found = true; return; } else location++; } } public boolean contains(T element){ find(element); return found; } //From "Golfer.java" public class Golfer implements Comparable<Golfer>{ //..irrelavant code sniped..// public boolean equals(Golfer golfer) { String thisString = score + ":" + name; String otherString = golfer.getScore() + ":" + golfer.getName() ; System.out.println("Golfer.equals() has bee called"); return thisString.equalsIgnoreCase(otherString); } public String toString() { return (score + ":" + name); } My main problem seems to be getting the find function of the ArrayUnsortedList to call my equals function in the find() part of the List but I'm not exactly sure why, like I said when I have it printed out it works with the toString() method I implemented perfectly. I'm almost positive the problem has to do with the find() function in the ArraySortedList not calling my equals() method. I tried using some other functions that relied on the find() method and got the same results.

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  • Tack anchor link with Google Analytics

    - by Fredrik
    I have searched for how to track anchor links in analytics, but couldn't get it working. I have this code in the header: <script> (function(i,s,o,g,r,a,m){i['GoogleAnalyticsObject']=r;i[r]=i[r]||function(){ (i[r].q=i[r].q||[]).push(arguments)},i[r].l=1*new Date();a=s.createElement(o), m=s.getElementsByTagName(o)[0];a.async=1;a.src=g;m.parentNode.insertBefore(a,m) })(window,document,'script','//www.google-analytics.com/analytics.js','ga'); ga('_setAllowAnchor', true); ga('create', 'UA-*******-1', '****.com'); ga('send', 'pageview'); </script> And my links looks like this: <a href='#/contact'><span>Contact</span></a> I also tried to use this links: <a href='#/contact' onClick="_gaq.push(['_trackPageview', location.pathname+location.search+location.hash]);"><span>Contact</span></a> Is there any tips on what I can do?

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  • PhP Login/Register system [migrated]

    - by Marian
    I found this good tutorial on creating a login/register system using PhP and MySQL. The forum is around 5 years old (edited last year) but it can still be usefull. Beginner Simple Register-Login system There seems to be an issue with both login and register pages. <?php function register_form(){ $date = date('D, M, Y'); echo "<form action='?act=register' method='post'>" ."Username: <input type='text' name='username' size='30'><br>" ."Password: <input type='password' name='password' size='30'><br>" ."Confirm your password: <input type='password' name='password_conf' size='30'><br>" ."Email: <input type='text' name='email' size='30'><br>" ."<input type='hidden' name='date' value='$date'>" ."<input type='submit' value='Register'>" ."</form>"; } function register(){ $connect = mysql_connect("host", "username", "password"); if(!$connect){ die(mysql_error()); } $select_db = mysql_select_db("database", $connect); if(!$select_db){ die(mysql_error()); } $username = $_REQUEST['username']; $password = $_REQUEST['password']; $pass_conf = $_REQUEST['password_conf']; $email = $_REQUEST['email']; $date = $_REQUEST['date']; if(empty($username)){ die("Please enter your username!<br>"); } if(empty($password)){ die("Please enter your password!<br>"); } if(empty($pass_conf)){ die("Please confirm your password!<br>"); } if(empty($email)){ die("Please enter your email!"); } $user_check = mysql_query("SELECT username FROM users WHERE username='$username'"); $do_user_check = mysql_num_rows($user_check); $email_check = mysql_query("SELECT email FROM users WHERE email='$email'"); $do_email_check = mysql_num_rows($email_check); if($do_user_check > 0){ die("Username is already in use!<br>"); } if($do_email_check > 0){ die("Email is already in use!"); } if($password != $pass_conf){ die("Passwords don't match!"); } $insert = mysql_query("INSERT INTO users (username, password, email) VALUES ('$username', '$password', '$email')"); if(!$insert){ die("There's little problem: ".mysql_error()); } echo $username.", you are now registered. Thank you!<br><a href=login.php>Login</a> | <a href=index.php>Index</a>"; } switch($act){ default; register_form(); break; case "register"; register(); break; } ?> Once pressed the register button the page does nothing, fields are erased and no data is added inside the database or error given. I tought that the problem might be the switch($act){ part so I removed it and changed the page using a require require('connect.php'); where connect.php is <?php mysql_connect("localhost","host","password"); mysql_select_db("database"); ?> Removed the function register_form(){ and echo part turning it into an HTML code: <form action='register' method='post'> Username: <input type='text' name='username' size='30'><br> Password: <input type='password' name='password' size='30'><br> Confirm your password: <input type='password' name='password_conf' size='30'><br> Email: <input type='text' name='email' size='30'><br> <input type='hidden' name='date' value='$date'> <input type='submit' name="register" value='Register'> </form> And instead of having a function register(){ I replaced it with a if($register){ So when the Register button is pressed it runs the php code, but this edit doesn't seem to work either. So what can the problem be? If needed I can re-add this code on my Domain The login page has the same issue, nothing happens when the button is pressed beside emptying the fields.

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  • Career guidance/advice for Junior-level Software Engineer [closed]

    - by John Do
    I have quite a few questions on my mind, so please bare with me. Please don't feel obligated to answer all of them, any as you choose will do. I'd appreciate if you could share some insight on any of these. Before I begin, some context: I currently have almost two years of professional experience as a Software Engineer, mainly developing software in Java. At this point, I feel that I have reached the peak in my career growth at the current company I am at and therefore I am looking for a new job, ideally again, as a Software Engineer. I have been interviewing for the past few months casually but have not had luck with companies I have a passion for. So, in no particular order - 1) In general, what are your thoughts on having graduate degrees in CS / Software Engineering. How much does it influence a salary increase, and do you think it's beneficial when working on real-world problems? I get the sense that a graduate degree in the field is trivial unless you really have a passion for research. 2) In general, in professional practice, how often had you have to write your own data structures and "complex" algorithms from scratch? In my own work, I have found myself relying mainly on third-party frameworks and the Java standard library to implement solutions as per business requirements. What are your thoughts on this? 3) In terms of resume, I feel the most ambivalent here. I want to be able to "blemish" my resume to a certain extent so that it stands out from others', but at the same time I do not want to over-exagerate my abilities. How do you strike a balance here? For example: I say that I am proficient in Java with data structures and algorithms. This is obviously a subjective and relative statement. I've taken the classes in my undergrad, and I've applied it in my work experience. What I feel as "prociency" can be seen as junior-level to others. How do you know what to say? Most of the time, recruiters (with no technical background) will be looking for keywords that stand out. This leads me to my next question (4). 4) Just from interviewing for the past few months (and getting plenty of rejections), I've come to realize that I may not be as proficient in data structures and algorithms as I thought I was. Do you think it's a good idea to remove the "proficient in java/data structure and algorithms"? I feel that being too hoenst on the resume will impede me from scoring opportunities to even have an interview with top-notch companies. What are your thoughts? 5) What is the absolute "must-have" knowledge going into a technical interview? I've been practicing several algorithmic and data sturcture problems now, and I feel that my abilities to solve arbitrary problems efficiently has not gotten significantly better. Do you think these abilities are something innate - it's either you have in you, or you don't? How can you teach yourself to learn, if you will? 6) How easy is it to go from industry/function to the next? I work mainly with backend technologies and I'm now interested in working with the frontend, i.e javascript,jquery,php or even mobile development. In your own experience, how did you not get pidgeon holed in your career? I feel that the choices you make now ultimately decide your future. As cliche as it sounds, I think it may be true. Here's what I mean: you've worked mainly as a backend engineer, people are interested in you doing the same thing since you've already accumulated experience in that function. How do get experience in a new function if people won't accept you because you don't already have it? It's a catch 22, you see... Are side projects the only real way to help you move from one function to another that you're truly interested in? For example: I could start writing my own mobile applications, even though I've worked mainly on the backend. Thanks so much for the long read. As a relatively new engineer to the real world, I am very humble and would like those who are experienced to shed some light. Thank you so much.

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  • Actionscript 3.0 - Enemies do not move right in my platformer game

    - by Christian Basar
    I am making a side-scrolling platformer game in Flash (Actionscript 3.0). I have made lots of progress lately, but I have come across a new problem. I will give some background first. My game level's terrain (or 'floor') is referenced by a MovieClip variable called 'floor.' My desire is to have the Player and enemy characters walk along the terrain. I have gotten the Player character to move on the terrain just fine; he walks up/down hills and falls whenever there is no ground beneath him. Here is the code I created to allow the Player to follow the terrain correctly. Much more code is used to control the Player, but only this code deals with the Player character's following of the terrain and gravity. // If the Player's not on the ground (not touching the 'floor' MovieClip)... if (!onGround) { // Disable ducking downKeyPressed = false; // Increase the Player's 'y' position by his 'y' velocity player.y += playerYVel; } // Increase the 'playerYVel' variable so that the Player will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the player // when he's off the ground. playerYVel += gravity; // Give the Player a terminal velocity of 15 px/frame if (playerYVel > 15) { playerYVel = 15; } // If the Player has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(player.x, player.y, true)) { player.y += playerYVel; // The Player is not on the ground when he's not touching it onGround = false; } Since getting this code to work for the Player, I have created a 'SkullDemon' class, which is one of the planned enemies for my game. I want the 'SkullDemon' objects to move along the terrain like the Player does. With lots of great help, I have already coded the EventListeners, etc. necessary for the 'SkullDemons' to move. Unfortunately, I am having trouble getting them to move along the terrain. In fact, they do not touch the terrain at all; they move along the top of the boundary of the 'floor' MovieClip! I had a simple text diagram showing what I mean, but unfortunately Stackoverflow does not format it correctly. I hope my problem is clear from my description. Strangely enough, my code for the Player's movement and the 'SkullDemon's' movement is almost exactly the same, yet the 'SkullDemons' do not move like the Player does. Here is my code for the SkullDemon movement: // Move all of the Skull Demons using this method protected function moveSkullDemons():void { // Go through the whole 'skullDemonContainer' for (var skullDi:int = 0; skullDi < skullDemonContainer.numChildren; skullDi++) { // Set the SkullDemon 'instance' variable to equal the current SkullDemon skullDIns = SkullDemon(skullDemonContainer.getChildAt(skullDi)); // For now, just move the Skull Demons left at 5 units per second skullDIns.x -= 5; // If the Skull Demon has not hit the 'floor,' increase his falling //speed if (! floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { // Increase the Skull Demon's 'y' position by his 'y' velocity skullDIns.y += skullDIns.sdYVel; // The Skull Demon is not on the ground when he's not touching it skullDIns.sdOnGround = false; } // Increase the 'sdYVel' variable so that the Skull Demon will fall // progressively faster down the screen. This code technically // runs "all the time" but in reality it only affects the Skull Demon // when he's off the ground. if (! skullDIns.sdOnGround) { skullDIns.sdYVel += skullDIns.sdGravity; // Give the Skull Demon a terminal velocity of 15 px/frame if (skullDIns.sdYVel > 15) { skullDIns.sdYVel = 15; } } // What happens when the Skull Demon lands on the ground after a fall? // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre for (var i:int = 0; i < 10; i++) { // The Skull Demon is only on the ground ('onGround == true') when // the ground is touching the Skull Demon MovieClip's origin point, // which is at the Skull Demon's bottom centre if (floor.hitTestPoint(skullDIns.x, skullDIns.y, true)) { skullDIns.y = skullDIns.y; // Set the Skull Demon's y-axis speed to 0 skullDIns.sdYVel = 0; // The Skull Demon is on the ground again skullDIns.sdOnGround = true; } } } } // End of 'moveSkullDemons()' function It is almost like the 'SkullDemons' are interacting with the 'floor' MovieClip using the hitTestObject() function, and not the hitTestPoint() function which is what I want, and which works for the Player character. I am confused about this problem and would appreciate any help you could give me. Thanks!

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  • Why does Clang/LLVM warn me about using default in a switch statement where all enumerated cases are covered?

    - by Thomas Catterall
    Consider the following enum and switch statement: typedef enum { MaskValueUno, MaskValueDos } testingMask; void myFunction(testingMask theMask) { switch theMask { case MaskValueUno: {}// deal with it case MaskValueDos: {}// deal with it default: {} //deal with an unexpected or uninitialized value } }; I'm an Objective-C programmer, but I've written this in pure C for a wider audience. Clang/LLVM 4.1 with -Weverything warns me at the default line: Default label in switch which covers all enumeration values Now, I can sort of see why this is there: in a perfect world, the only values entering in the argument theMask would be in the enum, so no default is necessary. But what if some hack comes along and throws an uninitialized int into my beautiful function? My function will be provided as a drop in library, and I have no control over what could go in there. Using default is a very neat way of handling this. Why do the LLVM gods deem this behaviour unworthy of their infernal device? Should I be preceding this by an if statement to check the argument?

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  • Android Loading Screen: How do I use a stack to load elements?

    - by tom_mai78101
    I have some problems with figuring out what value I should put in the function: int value_needed_to_figure_out = X; ProgressBar.incrementProgressBy(value_needed_to_figure_out); I've been researching about loading screens and how to use them. Some examples I've seen have implemented Thread.sleep() in a Handler.post(new Runnable()) function. To me, I got most of that concept of using the Handler to update the ProgressBar, while pretending to do some heavy crunching work. So, I kept looking. I have read this thread here: How do I load chunks of data from an assest manager during a loading screen? It said that I can try using a stack it needs to load, and adding a size counter as I add elements to the stack. What does it mean? This is the part where I'm totally stumped. If anyone would provide some hints, I'll gladly appreciate it. Thanks in advance.

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