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  • Applying a function that may fail to all values in a list

    - by Egwor
    I want to apply a function f to a list of values, however function f might randomly fail (it is in effect making a call out to a service in the cloud). I thought I'd want to use something like map, but I want to apply the function to all elements in the list and afterwards, I want to know which ones failed and which were successful. Currently I am wrapping the response objects of the function f with an error pair which I could then effectively unzip afterwards i.e. something like g : (a->b) -> a -> [ b, errorBoolean] f : a-> b and then to run the code ... map g (xs) Is there a better way to do this? The other alternative approach was to iterate over the values in the array and then return a pair of arrays, one which listed the successful values and one which listed the failures. To me, this seems to be something that ought to be fairly common. Alternatively I could return some special value. What's the best practice in dealing with this??

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  • How do I assign a number value to a non-numerical value in Excel

    - by Keyslinger
    Greetings I have an some survey responses with values like "VU" for "Very Unlikely" and "S" for Sometimes. Each survey response occupies a cell. For each cell containing a survey response, I want to fill another cell with a corresponding number. For example, for every cell containing "VU" I want to fill a corresponding cell with the number 1. How is this done?

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  • multi-thread in mmorpg server

    - by jean
    For MMORPG, there is a tick function to update every object's state in a map. The function was triggered by a timer in fixed interval. So each map's update can be dispatch to different thread. At other side, server handle player incoming package have its own threads also: I/O threads. Generally, the handler of the corresponding incoming package run in I/O threads. So there is a problem: thread synchronization. I have consider two methods: Synchronize with mutex. I/O thread lock a mutex before execute handler function and map thread lock same mutex before it execute map's update. Execute all handler functions in map's thread, I/O thread only queue the incoming handler and let map thread to pop the queue then call handler function. These two have a disadvantage: delay. For method 1, if the map's tick function is running, then all clients' request need to waiting the lock release. For method 2, if map's tick function is running, all clients' request need to waiting for next tick to be handle. Of course, there is another method: add lock to functions that use data which will be accessed both in I/O thread & map thread. But this is hard to maintain and easy to goes incorrect. It needs carefully check all variables whether or not accessed by both two kinds thread. My problem is: is there better way to do this? Notice that I said map is logic concept means no interactions can happen between two map except transport. I/O thread means thread in 3rd part network lib which used to handle client request.

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  • Android-Java: Constructing a triangle based on Coordinates on a map and your bearing

    - by Aidan
    Hi Guys, I'm constructing a geolocation based application and I'm trying to figure out a way to make my application realise when a user is facing the direction of the given location (a particular long / lat co-ord). I've got the math figured, I just have the triangle to construct. //UPDATE So I've figured out a good bit of this... Below is a method which takes in a long / lat value and attempts to compute a triangle finding a point 700 meters away and one to its left + right. It'd then use these to construct the triangle. It computes the correct longitude but the latitude ends up somewhere off the coast of east Africa. (I'm in Ireland!). public void drawtri(double currlng,double currlat, double bearing){ bearing = (bearing < 0 ? -bearing : bearing); System.out.println("RUNNING THE DRAW TRIANGLE METHOD!!!!!"); System.out.println("CURRENT LNG" + currlng); System.out.println("CURRENT LAT" + currlat); System.out.println("CURRENT BEARING" + bearing); //Find point X(x,y) double distance = 0.7; //700 meters. double R = 6371.0; //The radius of the earth. //Finding X's y value. Math.toRadians(currlng); Math.toRadians(currlat); Math.toRadians(bearing); distance = distance/R; Global.Alat = Math.asin(Math.sin(currlat)*Math.cos(distance)+ Math.cos(currlat)*Math.sin(distance)*Math.cos(bearing)); System.out.println("CURRENT ALAT!!: " + Global.Alat); //Finding X's x value. Global.Alng = currlng + Math.atan2(Math.sin(bearing)*Math.sin(distance) *Math.cos(currlat), Math.cos(distance)-Math.sin(currlat)*Math.sin(Global.Alat)); Math.toDegrees(Global.Alat); Math.toDegrees(Global.Alng); //Co-ord of Point B(x,y) // Note: Lng = X axis, Lat = Y axis. Global.Blat = Global.Alat+ 00.007931; Global.Blng = Global.Alng; //Co-ord of Point C(x,y) Global.Clat = Global.Alat - 00.007931; Global.Clng = Global.Alng; } From debugging I've determined the problem lies with the computation of the latitude done here.. Global.Alat = Math.asin(Math.sin(currlat)*Math.cos(distance)+ Math.cos(currlat)*Math.sin(distance)*Math.cos(bearing)); I have no idea why though and don't know how to fix it. I got the formula from this site.. http://www.movable-type.co.uk/scripts/latlong.html It appears correct and I've tested multiple things... I've tried converting to Radians then post computations back to degrees, etc. etc. Anyone got any ideas how to fix this method so that it will map the triangle ONLY 700 meters in from my current location in the direction that I am facing? Thanks, EDIT/// Converting the outcome to radians gives me a lat of 5.6xxxxxxxxxxxxxx .I have a feeling this bug has something to do with conversions but its not THAT simple. The equation is correct, it just.. outputs wrong..

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  • Error when pushing to Heroku - StatementInvalid - Ruby on Rails

    - by bgadoci
    I am trying to deploy my first rails app to Heroku and seem to be having a problem. After git push heroku master I get an error saying that relation "tags does not exist. I understand that without knowledge of my application it will be hard to help but I am wondering if someone can point me in the right direction. I have checked the schema.rb file and also been over all my migrations and there doesn't seem to be a problem there. The error message lead me to believe that I left something out of my routes.rb file but can't seem to find anything there either. Perhaps just some help deciphering this message. Processing PostsController#index (for 99.7.50.140 at 2010-04-21 12:28:59) [GET] ActiveRecord::StatementInvalid (PGError: ERROR: relation "tags" does not exist : SELECT a.attname, format_type(a.atttypid, a.atttypmod), d.adsrc, a.attnotnull FROM pg_attribute a LEFT JOIN pg_attrdef d ON a.attrelid = d.adrelid AND a.attnum = d.adnum WHERE a.attrelid = '"tags"'::regclass AND a.attnum > 0 AND NOT a.attisdropped ORDER BY a.attnum ): app/controllers/posts_controller.rb:9:in `index' /home/heroku_rack/lib/static_assets.rb:9:in `call' /home/heroku_rack/lib/last_access.rb:25:in `call' /home/heroku_rack/lib/date_header.rb:14:in `call' thin (1.0.1) lib/thin/connection.rb:80:in `pre_process' thin (1.0.1) lib/thin/connection.rb:78:in `catch' thin (1.0.1) lib/thin/connection.rb:78:in `pre_process' thin (1.0.1) lib/thin/connection.rb:57:in `process' thin (1.0.1) lib/thin/connection.rb:42:in `receive_data' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run_machine' eventmachine (0.12.6) lib/eventmachine.rb:240:in `run' thin (1.0.1) lib/thin/backends/base.rb:57:in `start' thin (1.0.1) lib/thin/server.rb:150:in `start' thin (1.0.1) lib/thin/controllers/controller.rb:80:in `start' thin (1.0.1) lib/thin/runner.rb:173:in `send' thin (1.0.1) lib/thin/runner.rb:173:in `run_command' thin (1.0.1) lib/thin/runner.rb:139:in `run!' thin (1.0.1) bin/thin:6 /usr/local/bin/thin:20:in `load' /usr/local/bin/thin:20 Also, here is my routes.rb file if that helps at all. ActionController::Routing::Routes.draw do |map| map.resources :ugtags map.resources :wysihat_files map.resources :users map.resources :votes map.resources :votes, :belongs_to => :user map.resources :tags, :belongs_to => :user map.resources :ugtags, :belongs_to => :user map.resources :posts, :collection => {:auto_complete_for_tag_tag_name => :get } map.resources :posts, :sessions map.resources :posts, :has_many => :comments map.resources :posts, :has_many => :tags map.resources :posts, :has_many => :ugtags map.resources :posts, :has_many => :votes map.resources :posts, :belongs_to => :user map.resources :tags, :collection => {:auto_complete_for_tag_tag_name => :get } map.resources :ugtags, :collection => {:auto_complete_for_ugtag_ugctag_name => :get } map.login 'login', :controller => 'sessions', :action => 'new' map.logout 'logout', :controller => 'sessions', :action => 'destroy' map.root :controller => "posts" map.connect ':controller/:action/:id' map.connect ':controller/:action/:id.:format' end

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  • map with string is broken?[solved]

    - by teritriano
    Yes. I can't see what im doing wrong the map is string, int Here the method bange::function::Add(lua_State *vm){ //userdata, function if (!lua_isfunction(vm, 2)){ cout << "bange: AddFunction: First argument isn't a function." << endl; return false;} void *pfunction = const_cast<void *>(lua_topointer(vm, 2)); char key[32] = {0}; snprintf(key, 32, "%p", pfunction); cout << "Key: " << key << endl; string strkey = key; if (this->functions.find(strkey) != this->functions.end()){ luaL_unref(vm, LUA_REGISTRYINDEX, this->functions[strkey]);} this->functions[strkey] = luaL_ref(vm, LUA_REGISTRYINDEX); return true; Ok, when the code is executed... Program received signal SIGSEGV, Segmentation fault. 0x00007ffff6e6caa9 in std::basic_string<char, std::char_traits<char>, std::allocator<char> > ::compare(std::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) const () from /usr/lib/libstdc++.so.6 Seriously, what's wrong with my code. Thanks for help. Edit 1: Ok, I've done the solution and still fails. I've tried directly insert a string but gives the same error. Let's see, the object is a bange::scene inherited from bange::function. I create the object with lua_newuserdata: bange::scene *scene = static_cast<bange::scene *>(lua_newuserdata(vm, sizeof(bange::scene))); (...) scene = new (scene) bange::scene(width, height, nlayers, vm); I need this for LUA garbage collection. Now the access to bange::function::Add from Lua: static int bangefunction_Add(lua_State *vm){ //userdata, function bange::function *function = reinterpret_cast<bange::function *>(lua_touserdata(vm, 1)); cout &lt&lt "object with bange::function: " &lt&lt function << endl; bool added = function->bange::function::Add(vm); lua_pushboolean(vm, static_cast<int>(added)); return 1; } Userdata is bange::scene stored in Lua. Knowing that userdata is scene, in fact, the object's direction is the same when I've created the scene before. I need the reinterpret_cast, and then call the method. The pointer "this" is still the same direction inside the method. solved I did a small test in the bange::function constructor which works without problems. bange::function::function(){ string test("test"); this->functions["test"] = 2; } I finally noticed that the problem is bange::function *function = reinterpret_cast<bange::function *>(lua_touserdata(vm, 1)); because the object is bange::scene and no bange::function (i admit it, a pointer corruption) and this seems more a code design issue. So this, in a way, is solved. Thanks everybody.

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  • Error while applying overlay on a location on a Google map in Android

    - by Hiccup
    This is my Activity for getting Location: public class LocationActivity extends MapActivity{ Bundle bundle = new Bundle(); MapView mapView; MapController mc; GeoPoint p; ArrayList <String> address = new ArrayList<String>(); List<Address> addresses; private LocationManager locationManager; double lat, lng; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.map); mapView = (MapView) findViewById(R.id.mapView1); mapView.displayZoomControls(true); mc = mapView.getController(); LocationManager lm = (LocationManager)getSystemService(Context.LOCATION_SERVICE); Criteria criteria = new Criteria(); // criteria.setAccuracy(Criteria.ACCURACY_FINE); criteria.setAltitudeRequired(false); criteria.setBearingRequired(false); criteria.setCostAllowed(true); String strLocationProvider = lm.getBestProvider(criteria, true); //Location location = lm.getLastKnownLocation(strLocationProvider); Location location = lm.getLastKnownLocation(LocationManager.NETWORK_PROVIDER); lat = (double) location.getLatitude(); lng = (double) location.getLongitude(); p = new GeoPoint( (int) (lat * 1E6), (int) (lng * 1E6)); mc.animateTo(p); mc.setZoom(17); MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); Geocoder gcd = new Geocoder(this, Locale.getDefault()); try { addresses = gcd.getFromLocation(lat,lng,1); if (addresses.size() > 0 && addresses != null) { address.add(addresses.get(0).getFeatureName()); address.add(addresses.get(0).getAdminArea()); address.add(addresses.get(0).getCountryName()); bundle.putStringArrayList("id1", address); } bundle.putDouble("lat", lat); bundle.putDouble("lon", lng); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } } class MapOverlay extends com.google.android.maps.Overlay { @Override public boolean draw(Canvas canvas, MapView mapView, boolean shadow, long when) { super.draw(canvas, mapView, shadow); //---translate the GeoPoint to screen pixels--- Point screenPts = new Point(); mapView.getProjection().toPixels(p, screenPts); //---add the marker--- Bitmap bmp = BitmapFactory.decodeResource( getResources(), R.drawable.logo); canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null); return true; } @Override public boolean onTouchEvent(MotionEvent event, MapView mapView) { //---when user lifts his finger--- if (event.getAction() == 1) { Bundle bundle = new Bundle(); ArrayList <String> address = new ArrayList<String>(); GeoPoint p = mapView.getProjection().fromPixels( (int) event.getX(), (int) event.getY()); Geocoder geoCoder = new Geocoder( getBaseContext(), Locale.getDefault()); try { List<Address> addresses = geoCoder.getFromLocation( p.getLatitudeE6() / 1E6, p.getLongitudeE6() / 1E6, 1); addOverLay(); MapOverlay mapOverlay = new MapOverlay(); Bitmap bmp = BitmapFactory.decodeResource( getResources(), R.drawable.crumbs_logo); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); String add = ""; if (addresses.size() > 0) { address.add(addresses.get(0).getFeatureName()); address.add(addresses.get(0).getLocality()); address.add(addresses.get(0).getAdminArea()); address.add(addresses.get(0).getCountryName()); bundle.putStringArrayList("id1", address); for(int i = 0; i <= addresses.size();i++) add += addresses.get(0).getAddressLine(i) + "\n"; } bundle.putDouble("lat", p.getLatitudeE6() / 1E6); bundle.putDouble("lon", p.getLongitudeE6() / 1E6); Toast.makeText(getBaseContext(), add, Toast.LENGTH_SHORT).show(); } catch (IOException e) { e.printStackTrace(); } return true; } else return false; } } public void onClick_mapButton(View v) { Intent intent = this.getIntent(); this.setResult(RESULT_OK, intent); intent.putExtras(bundle); finish(); } public void addOverLay() { MapOverlay mapOverlay = new MapOverlay(); List<Overlay> listOfOverlays = mapView.getOverlays(); listOfOverlays.clear(); listOfOverlays.add(mapOverlay); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } public void FindLocation() { LocationManager locationManager = (LocationManager) this .getSystemService(Context.LOCATION_SERVICE); LocationListener locationListener = new LocationListener() { public void onLocationChanged(Location location) { // updateLocation(location); Toast.makeText( LocationActivity.this, String.valueOf(lat) + "\n" + String.valueOf(lng), 5000) .show(); } public void onStatusChanged(String provider, int status, Bundle extras) { } public void onProviderEnabled(String provider) { } public void onProviderDisabled(String provider) { } }; locationManager.requestLocationUpdates( LocationManager.NETWORK_PROVIDER, 0, 0, locationListener); } } I face two problems here. One is that when I click (do a tap) on any location, the overlay is not changing to that place. Also, the app crashes when I am on the MapView page and I click on back button. What might be the error?

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  • What browser or any tool can reduce flash CPU usage?

    - by Stan
    OS: windows XP SP3 While listening to Pandora in Chrome, the CPU usage is almost to 100% for a single core in CPU. Is there any way to reduce CPU usage? Either by using another browser, any plugins that reduce flash CPU usage, or like in Linux, there's a lightweight client - Pithos for Pandora. Thanks.

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  • How do I reduce the screen and file size of a recorded video, plus convert to FLV?

    - by Volomike
    I have used gtk-recordMyDesktop to make a video as an OGV file using the default settings. I need to do 3 things: How can I reduce the screen resolution (height and width) so that it can fit into a smaller video size on my website? How can I pull out like every third frame so that the file size is not so large, yet not mess up the sound? Not all Windows IE users can view OGV files. How can I convert to FLV (or, as a fallback, MP4) so that I can share on my blog?

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  • Can i place a image as a map and then code a grid over the top of it?

    - by kraze
    what i'm trying to do is make a huge map, best way i found is just make a big map and save it as a image... can i code a grid over the top so i can implement tile based movement for my character? afterwards place collision tiles so they can't move to certain spots. btw this is in visual studio 2010 using XNA Anyone able to explain the process of how i would do this and if its even viable? thanks for your help

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  • How to reduce the time it takes to load my web game? [closed]

    - by Danial
    I created a puzzle game with Unity and uploaded it to one server. This works fine, but I bought a new server and uploaded my game to it as well. There, the loading time is much longer. These are the servers: http://pinheadsinteractive.com/Mozzie/ (fast) http://operation-mozzie-free.com/ (slow) The Unity files are exactly the same from one server to the next. My client is dissatisfied with the new, slow loading time. So, how can I reduce the time my Unity game takes to load? Even in some cases they faced the problem that they could not load the game at all. For the the moment, I'm using an iframe on the new sever as a workaround, but the issue still remains unsolved.

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  • Running Mixed Physical and Virtual Exalogic Elastic Cloud Software Versions in an Exalogic Rack is now Supported

    - by csoto
    Although it was not supported on older versions, now as of EECS 2.0.6, an Exalogic rack can be configured in a mixed-mode: half virtual and half physical Linux: Flexibility to have physical and virtual environments on same rack. For example, production on physical and test/dev on virtual. Exalogic Control manages the virtual compute nodes on the rack. Physical compute nodes are managed manually (including PKeys). Option to change full physical to hybrid and hybrid to full virtual rack. User has an option to choose either the top or bottom nodes for physical or virtual deployment. For further information about how the compute nodes can be split up on the rack (into bottom or top half) to run either Oracle Virtual Server (OVS "hypervisor") or Oracle Linux, please take a look at MOS Note 1536945.1. Note: Solaris is not yet supported in the mixed configuration.

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  • Existent js libs for tileset / map loading and rendering?

    - by ylluminate
    I'm building an rts style overhead tileset game with JavaScript (particularly using Ember.js framework as a base). The map is so large that I'd very much like to be able to load and render the board and layered items in a Google Maps'esque. I'm curious as to whether there are existing libs that would be helpful and already well thought out in these regards vs trying to reinvent the wheel. Are there any such libraries or code examples that would be useful in this area of board / map management?

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  • How does having assets saved on a secondary domain(s) reduce the load time of the website?

    - by AAA
    I went for an interview yesterday where I was asked this question: "How does having assets (images/videos) stored on a secondary domain (assets.example.com) reduce the load time of example.com?" To that I answered that by having the code "call" those assets from a secondary website it reduces the traffic that is coming to the main domain and therefore only applying bandwidth to the main domain vs having to also serve bandwidth to request assets. Is that correct? Also, If i am correct, would you say it makes sense to start new websites with this in mind or do you prefer having it done after large traffic rates are achieved?

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  • How to Load Bing Map using Coordinates from Database?

    - by Lukasz
    I have latitude and longitude saved inside a database. I have the bing map loading and I can set the VELatLong using regular values but can't seem to be able to load them from the database. Whatever I try the map just doesn't show at all. <script type="text/javascript"> var map = null; var selStyle = VEMapStyle.Road; var selMode = VEMapMode.Mode2D; var zoom = 14; var latLon = new VELatLong(40.67959657544238, -73.94073486328126); // NYC, NY var locationPin = null; function GetMap() { map = new VEMap("myMap"); map.onLoadMap = InitialPin; map.SetCredentials("--KEY HERE--"); map.LoadMap(latLon, zoom, selStyle, false, selMode, false); map.AttachEvent("onclick", OnClick_PinHandler); } window.onload = GetMap; window.onunload = DisposeMap; </script> Thanks for your help!

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  • How to use boost::transform_iterator to iterate over modifed std::map values?

    - by Frank
    I have an std::map, and I would like to define an iterator that returns modified values. Typically, a std::map<int,double>::iterator iterates over std::pair<int,double>, and I would like the same behavior, just the double value is multiplied by a constant. I tried it with boost::transform_iterator, but it doesn't compile: #include <map> #include <boost/iterator/transform_iterator.hpp> #include <boost/functional.hpp> typedef std::map<int,double> Map; Map m; m[100] = 2.24; typedef boost::binder2nd< std::multiplies<double> > Function; typedef boost::transform_iterator<Function, Map::value_type*> MultiplyIter; MultiplyIter begin = boost::make_transform_iterator(m.begin(), Function(std::multiplies<double>(), 4)); // now want to similarly create an end iterator // and then iterate over the modified map The error is: error: conversion from 'boost ::transform_iterator< boost::binder2nd<multiplies<double> >, gen_map<int, double>::iterator , boost::use_default, boost::use_default >' to non-scalar type 'boost::transform_iterator< boost::binder2nd<multiplies<double> >, pair<const int, double> * , boost::use_default, boost::use_default >' requested What is gen_map and do I really need it? I adapted the transform_iterator tutorial code from here to write this code ...

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  • "Forced constness" in std::map<std::vector<int>,double> > ?

    - by Peter Jansson
    Consider this program: #include <map> #include <vector> typedef std::vector<int> IntVector; typedef std::map<IntVector,double> Map; void foo(Map& m,const IntVector& v) { Map::iterator i = m.find(v); i->first.push_back(10); }; int main() { Map m; IntVector v(10,10); foo(m,v); return 0; } Using g++ 4.4.0, I get his compilation error: test.cpp: In function 'void foo(Map&, const IntVector&)': test.cpp:8: error: passing 'const std::vector<int, std::allocator<int> >' as 'this' argument of 'void std::vector<_Tp, _Alloc>::push_back(const _Tp&) [with _Tp = int, _Alloc = std::allocator<int>]' discards qualifiers I would expect this error if I was using Map::const_iterator inside foo but not using a non-const iterator. What am I missing, why do I get this error?

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  • Add a "mapview" in a webOS app

    - by thom
    Hi, I'm not familiar yet with WebOS dev (just started this weekend) but I didn't find any "MapView" widget in the reference library. Is there any way to include a WebView in my app or do I have to start the map app from my app ? Thanx.

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  • Gradient Mapping in .NET

    - by Otaku
    Is there a way in .NET to perform the same technique Photoshop uses for Gradient Mapping (Image - Adjustments - Gradient Map [Gradient Editor])? Any ideas, links, code, etc. would be welcome.

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  • Mapping over sequence with a constant

    - by Hendekagon
    If I need to provide a constant value to a function which I am mapping to the items of a sequence, is there a better way than what I'm doing at present: (map my-function my-sequence (cycle [my-constant-value])) where my-constant-value is a constant in the sense that it's going to be the same for the mappings over my-sequence, although it may be itself a result of some function further out. I get the feeling that later I'll look at what I'm asking here and think it's a silly question because if I structured my code differently it wouldn't be a problem, but well there it is!

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