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  • Question about functional OOP style in JavaScript

    - by valums
    I prefer to use functional OOP style for my code (similar to the module pattern) because it helps me to avoid the "new" keyword and all problems with the scope of "this" keyword in callbacks. But I've run into a few minor issues with it. I would like to use the following code to create a class. namespace.myClass = function(){ var self = {}, somePrivateVar1; // initialization code that would call // private or public methods privateMethod(); self.publicMethod(); // sorry, error here function privateMethod(){} self.publicMethod = function(){}; return self; } The problem is that I can't call public methods from my initialization code, as these functions are not defined yet. The obvious solution would be to create an init method, and call it before "return self" line. But maybe you know a more elegant solution? Also, how do you usually handle inheritance with this pattern? I use the following code, butI would like to hear your ideas and suggestions. namespace.myClass2 = function(){ var self = namespace.parentClass(), somePrivateVar1; var superMethod = self.someMethod; self.someMethod = function(){ // example shows how to overwrite parent methods superMethod(); }; return self; } Edit. For those who asked what are the reasons for choosing this style of OOP, you can look into following questions: http://stackoverflow.com/questions/1557386/prototypal-vs-functional-oop-in-javascript http://stackoverflow.com/questions/383402/is-javascript-s-new-keyword-considered-harmful

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  • PHP strlen question

    - by MrEnder
    Ok I am checking that a string is at least 4 characters long and 25 or less characters short I tried to use strlen like this $userNameSignupLength = strlen($userNameSignup); else if($userNameSignupLength<4 && $userNameSignupLength>25) { $userNameSignupError = "Must be between 4 to 25 characters long"; } but it doesn't work... what did I do wrong?

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  • Newbie database index question

    - by RenderIn
    I have a table with multiple indexes, several of which duplicate the same columns: Index 1 columns: X, B, C, D Index 2 columns: Y, B, C, D Index 3 columns: Z, B, C, D I'm not very knowledgeable on indexing in practice, so I'm wondering if somebody can explain why X, Y and Z were paired with these same columns. B is an effective date. C is a semi-unique key ID for this table for a specific effective date B. D is a sequence that identifies the priority of this record for the identifier C. Why not just create 6 indexes, one for each X, Y, Z, B, C, D? I want to add an index to another column T, but in some contexts I'll only be querying on T alone while in others I will also be specifying the B, C and D columns... so should I create just one index like above or should I create one for T and one for (T, B, C, D)? I've not had as much luck as expected when googling for comprehensive coverage of indexing. Any resources where I can get a through explanation and lots of examples of B-tree indexing?

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  • Question about the code of the backend of symfony

    - by user248959
    Hi, this is the index action and template generated at the backend for the model "coche". public function executeIndex(sfWebRequest $request) { // sorting if ($request->getParameter('sort') && $this->isValidSortColumn($request->getParameter('sort'))) { $this->setSort(array($request->getParameter('sort'), $request->getParameter('sort_type'))); } // pager if ($request->getParameter('page')) { $this->setPage($request->getParameter('page')); } $this->pager = $this->getPager(); $this->sort = $this->getSort(); } This is the index template: <?php use_helper('I18N', 'Date') ?> <?php include_partial('coche/assets') ?> <div id="sf_admin_container"> <h1><?php echo __('Coche List', array(), 'messages') ?></h1> <?php include_partial('coche/flashes') ?> <div id="sf_admin_header"> <?php include_partial('coche/list_header', array('pager' => $pager)) ?> </div> <div id="sf_admin_bar"> <?php include_partial('coche/filters', array('form' => $filters, 'configuration' => $configuration)) ?> </div> <div id="sf_admin_content"> <form action="<?php echo url_for('coche_coche_collection', array('action' => 'batch')) ?>" method="post"> <?php include_partial('coche/list', array('pager' => $pager, 'sort' => $sort, 'helper' => $helper)) ?> <ul class="sf_admin_actions"> <?php include_partial('coche/list_batch_actions', array('helper' => $helper)) ?> <?php include_partial('coche/list_actions', array('helper' => $helper)) ?> </ul> </form> </div> <div id="sf_admin_footer"> <?php include_partial('coche/list_footer', array('pager' => $pager)) ?> </div> </div> In the template there is this line: include_partial('coche/filters', array('form' => $filters, 'configuration' => $configuration)) ?> but i can not find the variables $this-filters and $this-configuration in the index action. How is that possible? Javi

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  • Question about XML deserialization in .net

    - by ryudice
    Hi, I'm trying to deserialize an XML that comes from a web service but I do not know how to tell the serializer how to handlke this piece of xml: <Movimientos> <Movimientos> <NOM_ASOC>pI22E7P30KWB9KeUnI+JlMRBr7biS0JOJKo1JLJCy2ucI7n3MTFWkY5DhHyoPrWs</NOM_ASOC> <FEC1>RZq60KwjWAYPG269X4r9lRZrjbQo8eRqIOmE8qa5p/0=</FEC1> <IDENT_CLIE>IYbofEiD+wOCJ+ujYTUxgsWJTnGfVU+jcQyhzgQralM=</IDENT_CLIE> </Movimientos> <Movimientos> As you can see, the child tag uses the same tag as its parent, I suppose this is wrong however the webservice is provided by an external company and that wont change it, is there any way or any library to tidy up XML or how can I use an attribute on my class so that the serializer gets it right? thanks for any help.

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  • Question about mixing MEF and Unity

    - by Dave
    I'm finally diving into Unity head first, and have run into my first real problem. I've been gradually changing some things in my app from being MEF-resolved to Unity-resolved. Everything went fine on the application side, but then I realized that my plugins were not being loaded. I started to look into this issue, and I believe it's a case where MEF and Unity don't mix. Plugins are loaded by MEF, but each plugin needs to get access to the shared libraries in my application, like app preferences, logging, etc. Initially, my plugin constructor had the ImportingConstructor attribute. I then replaced it with InjectionConstructor so that Unity could resolve its shared library dependencies. But because I did that, MEF no longer loaded it! Then I used both attributes, which compiled, but then I got a composition error (MEF). I figured that this was because the constructor takes a parameter that was once resolved by a MEF Import, so I removed all parameters. As expected, now MEF was able to load my plugin, but because the constructor needs to call into the interface that was once passed in, construction fails. So now I'm at a point where I can get MEF to start to load my plugin, but can't do anything with it because the plugin relies on shared libraries that are registered with Unity. For those of you that have successfully mixed MEF and Unity, how do you go about resolving the references to the shared libraries with Unity? It seems like a catch-22, where in order to have Unity work with the plugin, I'd have to create the plugin via Resolve, but then it's impossible to use MEF. UPDATE I can work around this problem by using an ImportingConstructor for the plugin that takes an IUnityContainer, and then call Resolve for each interface that I need, but although it works, it is incredibly lame to do it this way, as this would require all plugin authors to remember to save a reference to the passed in IUnityContainer...

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  • PHP mod rewrite .htaccess file godaddy.com question

    - by max
    I'm new to PHP and i was trying to learn mod rewrite to rewrite my URLs i use godaddy as my hosting company and they say to add the desired code to the body of your .htaccess file how do I mod rewrite my URLs and add it to my .htaccess file? Can some one give me an example of how to do this as well as point me to a good tutorial and or book on how to mod rewrite my URLs?

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  • A simple question about string.replace in C#

    - by Taz
    For example I have code below string txt="I have strings like West, and West; and west, and Western." I would like to replace the word west or West with some other word. But I would like not to replace West in Western. Can I use regular expression in string.replace? I used inputText.Replace("(\\sWest.\\s)",temp); It dos not work.

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  • Some question of object property name in Actionscript3.

    - by unsouled
    A.as package { public class A { public static var someObject:Object = { (B.SOME_CONST): { value: 10 } }; } } B.as package { public class B { public static const SOME_CONST:String = "someStringConst"; } } And this is test code. var obj:Object = A.someObject; trace(obj.hasOwnProperty(B.SOME_CONST)); trace(obj.hasOwnProperty("someStringConst")); trace(obj.hasOwnProperty("SOME_CONST")); I expected that result will be true, true, false but real result is false, false, true. Why?

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  • MSDN Subscription Question for the lone developer

    - by BrianLy
    I'm looking to get an MSDN Subscription and I see a number of sites offering 2 year subscriptions versions. Are these sites offering a regular version that I can buy or are they for Software Assurance customers only? I don't want to buy one and find out I cannot activate it because I'm not associated with a company that has SA.

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  • Academic question: typename

    - by Arman
    Hi, recently I accounted with a "simple problem" of porting code from VC++ to gcc/intel. The code is compiles w/o error on VC++: #include <vector> using std::vector; template <class T> void test_vec( std::vector<T> &vec) { typedef std::vector<T> M; /*==> add here typename*/ M::iterator ib=vec.begin(),ie=vec.end(); }; int main() { vector<double> x(100, 10); test_vec<double>(x); return 0; } then with g++ we have some unclear errors: g++ t.cpp t.cpp: In function 'void test_vec(std::vector<T, std::allocator<_CharT> >&)': t.cpp:13: error: expected `;' before 'ie' t.cpp: In function 'void test_vec(std::vector<T, std::allocator<_CharT> >&) [with T = double]': t.cpp:18: instantiated from here t.cpp:12: error: dependent-name 'std::M::iterator' is parsed as a non-type, but instantiation yields a type t.cpp:12: note: say 'typename std::M::iterator' if a type is meant If we add typename before iterator the code will compile w/o pb. If it is possible to make a compiler which can understand the code written in the more "natural way", then for me is unclear why we should add typename? Which rules of "C++ standards"(if there are some) will be broken if we allow all compilers to use without "typename"? kind regards Arman.

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  • Database security / scaling question

    - by orokusaki
    Typically I use a database such as MySQL or PostGreSQL on the same machine as the application using it, which makes access easy and secure. I'm just now building the first site that will have a separate physical database server (later this year it will). I'm wondering 3 things: (security) What things should I look into for starters pertaining to security of accessing a separate machine's database? (scalability) Are their scalability issues that I should think about pertaining to this (technology agnostic)? (more ServerFaultish but related) If starting the DB out on the same physical server (using a separate VMWare VM) and later moving to a different physical server, are there implicit problems that I'll have to deal with? Isn't another VM still accessed via localhost? If these questions are completely ludicrous, I apologize to you DB experts.

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  • PHP security question?

    - by pHp
    I just wanted to know what are some basic PHP security techniques I should use when creating a web page that accepts articles? I'm fairly new to PHP and was wondering what will hold the fort down until I'm a security expert?

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  • Regex question in C#

    - by Gold
    hi how to remove only one char (") if there two("") from the string in C# (Regex ) ex.: 123"43""343"54"" ==> 123"43"343"54" "abc""def"gh""i ==> "abc"def"gh"i thank's in advance

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  • MSBuild Newbie Question

    - by Wallace
    I'm rather new to MS Build and have been reviewing many of the built in target files that ship with Visual Studio. I have seen variables passed a few different ways and am not quite sure of the differences... $(...) @(...) %(...) Thanks in advance.

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  • PHP Scope Resolution Operator Question

    - by anthony
    I'm having trouble with the MyClass::function(); style of calling methods and can't figure out why. Here's an example (I'm using Kohana framework btw): class Test_Core { public $var1 = "lots of testing"; public function output() { $print_out = $this->var1; echo $print_out; } } I try to use the following to call it, but it returns $var1 as undefined: Test::output() However, this works fine: $test = new Test(); $test->output(); I generally use this style of calling objects as opposed to the "new Class" style, but I can't figure out why it doesn't want to work.

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  • Android NDK Question

    - by Kyle
    The NDK does not contain very many shared libraries for you to access. As a result, I must build many sources myself and link them into my shared library via static/shared libraries. I want to compile libpng as a Static Library. Trouble is, I have absolutely no idea how, nor does google instruct you how to do so in their NDK. I'm no expert on the NDK even after reading everything I can find, so I would really appreciate someone who actually knows how this is done. I do have the Android.mk file for libpng, as google's Android OS source contains it. Infact, I got the entire directory on the android OS source for libpng and it's dependent libraries. It was somewhat of a shortcut instead of making one myself. I don't know how to make a particular directory which contains this file, though. Thanks for reading!

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  • OpenGLES mix and match blending options complicated question

    - by DevDevDev
    So I have a background line drawing, black and white. I want to be able to draw over this, keeping the black lines in there, and drawing only where it is white. I can do this by using glBlendFunc(GL_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA); And the black stays black and white gets whatever color I want. However in the white areas, I want to be able to draw some color, pick to another color and then blend. However this doesn't work because the blend function is messed up. So what I was thinking is having a linedrawing framebuffer, and a user-drawing framebuffer. The user draws into the userdrawing framebuffer, with a different blending, and then I switch blending options and draw into the linedrawing framebuffer. But i don't know enough OpenGL to say whether or not this will work or is a stupid idea. Thanks a lot

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  • Question on SyndicationItem - ASP.NET

    - by bobsmith123
    I am trying to understand how to use SyndicationItem to display feed which is RSS 2.0 or Atom compliant. What property of SyndicationItem gives me the entire description of the post. It appears that there is a Summary property but per MSDN, it gives only the Summary. Also I have noticed that in my RSS feed reader, some RSS feeds show only a few lines of description and I have to click and go to the website for the full post. But in some feeds, I can see the full post within the Feed Reader. Can someone explain how all this comes together? PS: My web page lets user enter a RSS feed address and I need to validate if the feed exists. If it does, I need to grab the last x items and show the feed's title and full description

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  • OpenGL coordinates question

    - by Chonch
    Hey, I have a simple OpenGL drawing. When the user changes the window's size, I want the drawing to maintain it's aspect ration. I accomplished that by setting the glViewport to the maximum rectangle with the appropriate aspect ration whenever the reshape method is called. My problem is that I want to draw a square that will always remain in the top right corner of the window, no matter what the size or shape of the window is. Right now, that square moves around the screen whenever the window is reshaped. Can anyone please explain how to do this? Thank you,

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  • C# How to Present Such Question?

    - by ikurtz
    greetings! i have a C# game program that im developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? im sure no one is going to want the whole app code in fear of virus attacks. please guide me.. thanking you. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake.

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