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  • ANN: free DPack for VS.NET 2003/2005 v2.5.1 (3 replies)

    Hi all, I'm pleased to announce a new v2.5.1 availability of our free VS.NET 2003 and VS 2005 add ons collection called DPack. DPack includes various browser tools that allow the developer to quickly find solution's code members, types or files. Additional tools such as numbered bookmarks, solution backup and statistics, to name the few, are included as well. You can check the change log, see the ...

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  • VS 2010 snippet manager and quickCode

    - by Michael Freidgeim
    During the last few years I've used QuickCode and it was very helpful. VS 2010 has  Code Snippets Manager that MS finally made quite convenient to use, so I will use it in a future.   I will need to convert my QuickCode commands to VS snippets. I am sure I will miss Alt-Q hotkey for some time.

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  • how to watch??? England vs Belgium live stream Soccer friendly match ESPN

    - by Dada Fafa
    Do you want to watch:England vs Belgium live streaming online on pc?Searching for a good way to watch England vs Belgium live streaming online today? You've come to the right place!We'll show you how to watch England vs BelgiumNBA games live stream online in perfect high definition quality using any PC or Mac computer! It's possible! Now you can watch every minute of England vs Belgiumonline live,and in true HD quality no matter where you are! WANNA WATCH England vs Belgium LIVE STREAM MATCH

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  • Native PHP vs exec()

    - by resting
    Just wondering, assuming no security issues, that is, you're in total control of the command passed to exec(), is there a difference (in terms of speed or standards) between using exec() vs native PHP? Example just to name a few use cases: Using the DirectoryIterator vs exec(ls -1, $output), to list all files. List 100 files from the 99th file onwards (that is, file 100 to 199) Count total number of files in directory.

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  • A Reusable Builder Class for .NET testing

    - by Liam McLennan
    When writing tests, other than end-to-end integration tests, we often need to construct test data objects. Of course this can be done using the class’s constructor and manually configuring the object, but to get many objects into a valid state soon becomes a large percentage of the testing effort. After many years of painstakingly creating builders for each of my domain objects I have finally become lazy enough to bother to write a generic, reusable builder class for .NET. To use it you instantiate a instance of the builder and configuring it with a builder method for each class you wish it to be able to build. The builder method should require no parameters and should return a new instance of the type in a default, valid state. In other words the builder method should be a Func<TypeToBeBuilt>. The best way to make this clear is with an example. In my application I have the following domain classes that I want to be able to use in my tests: public class Person { public string Name { get; set; } public int Age { get; set; } public bool IsAndroid { get; set; } } public class Building { public string Street { get; set; } public Person Manager { get; set; } } The builder for this domain is created like so: build = new Builder(); build.Configure(new Dictionary<Type, Func<object>> { {typeof(Building), () => new Building {Street = "Queen St", Manager = build.A<Person>()}}, {typeof(Person), () => new Person {Name = "Eugene", Age = 21}} }); Note how Building depends on Person, even though the person builder method is not defined yet. Now in a test I can retrieve a valid object from the builder: var person = build.A<Person>(); If I need a class in a customised state I can supply an Action<TypeToBeBuilt> to mutate the object post construction: var person = build.A<Person>(p => p.Age = 99); The power and efficiency of this approach becomes apparent when your tests require larger and more complex objects than Person and Building. When I get some time I intend to implement the same functionality in Javascript and Ruby. Here is the full source of the Builder class: public class Builder { private Dictionary<Type, Func<object>> defaults; public void Configure(Dictionary<Type, Func<object>> defaults) { this.defaults = defaults; } public T A<T>() { if (!defaults.ContainsKey(typeof(T))) throw new ArgumentException("No object of type " + typeof(T).Name + " has been configured with the builder."); T o = (T)defaults[typeof(T)](); return o; } public T A<T>(Action<T> customisation) { T o = A<T>(); customisation(o); return o; } }

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  • The design of a generic data synchronizer, or, an [object] that does [actions] with the aid of [helpers]

    - by acheong87
    I'd like to create a generic data-source "synchronizer," where data-source "types" may include MySQL databases, Google Spreadsheets documents, CSV files, among others. I've been trying to figure out how to structure this in terms of classes and interfaces, keeping in mind (what I've read about) composition vs. inheritance and is-a vs. has-a, but each route I go down seems to violate some principle. For simplicity, assume that all data-sources have a header-row-plus-data-rows format. For example, assume that the first rows of Google Spreadsheets documents and CSV files will have column headers, a.k.a. "fields" (to parallel database fields). Also, eventually, I would like to implement this in PHP, but avoiding language-specific discussion would probably be more productive. Here's an overview of what I've tried. Part 1/4: ISyncable class CMySQL implements ISyncable GetFields() // sql query, pdo statement, whatever AddFields() RemFields() ... _dbh class CGoogleSpreadsheets implements ISyncable GetFields() // zend gdata api AddFields() RemFields() ... _spreadsheetKey _worksheetId class CCsvFile implements ISyncable GetFields() // read from buffer AddFields() RemFields() ... _buffer interface ISyncable GetFields() AddFields($field1, $field2, ...) RemFields($field1, $field2, ...) ... CanAddFields() // maybe the spreadsheet is locked for write, or CanRemFields() // maybe no permission to alter a database table ... AddRow() ModRow() RemRow() ... Open() Close() ... First Question: Does it make sense to use an interface, as above? Part 2/4: CSyncer Next, the thing that does the syncing. class CSyncer __construct(ISyncable $A, ISyncable $B) Push() // sync A to B Pull() // sync B to A Sync() // Push() and Pull() only differ in direction; factor. // Sync()'s job is to make sure that the fields on each side // match, to add fields where appropriate and possible, to // account for different column-orderings, etc., and of // course, to add and remove rows as necessary to sync. ... _A _B Second Question: Does it make sense to define such a class, or am I treading dangerously close to the "Kingdom of Nouns"? Part 3/4: CTranslator? ITranslator? Now, here's where I actually get lost, assuming the above is passable. Sometimes, two ISyncables speak different "dialects." For example, believe it or not, Google Spreadsheets (accessed through the Google Data API "list feed") returns column headers lower-cased and stripped of all spaces and symbols! That is, sys_TIMESTAMP is systimestamp, as far as my code can tell. (Yes, I am aware that the "cell feed" does not strip the name so; however cell-by-cell manipulation is too slow for what I'm doing.) One can imagine other hypothetical examples. Perhaps even the data itself can be in different "dialects." But let's take it as given for now, and not argue this if possible. Third Question: How would you implement "translation"? Note: Taking all this as an exercise, I'm more interested in the "idealized" design, rather than the practical one. (God knows that shipped sailed when I began this project.) Part 4/4: Further Thought Here's my train of thought to demonstrate I've thunk, albeit unfruitfully: First, I thought, primitively, "I'll just modify CMySQL::GetFields() to lower-case and strip field names so they're compatible with Google Spreadsheets." But of course, then my class should really be called, CMySQLForGoogleSpreadsheets, and that can't be right. So, the thing which translates must exist outside of an ISyncable implementor. And surely it can't be right to make each translation a method in CSyncer. If it exists outside of both ISyncable and CSyncer, then what is it? (Is it even an "it"?) Is it an abstract class, i.e. abstract CTranslator? Is it an interface, since a translator only does, not has, i.e. interface ITranslator? Does it even require instantiation? e.g. If it's an ITranslator, then should its translation methods be static? (I learned what "late static binding" meant, today.) And, dear God, whatever it is, how should a CSyncer use it? Does it "have" it? Is it, "it"? Who am I? ...am I, "I"? I've attempted to break up the question into sub-questions, but essentially my question is singular: How does one implement an object A that conceptually "links" (has) two objects b1 and b2 that share a common interface B, where certain pairs of b1 and b2 require a helper, e.g. a translator, to be handled by A? Something tells me that I've overcomplicated this design, or violated a principle much higher up. Thank you all very much for your time and any advice you can provide.

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  • c++ stl priority queue insert bad_alloc exception

    - by bsg
    Hi, I am working on a query processor that reads in long lists of document id's from memory and looks for matching id's. When it finds one, it creates a DOC struct containing the docid (an int) and the document's rank (a double) and pushes it on to a priority queue. My problem is that when the word(s) searched for has a long list, when I try to push the DOC on to the queue, I get the following exception: Unhandled exception at 0x7c812afb in QueryProcessor.exe: Microsoft C++ exception: std::bad_alloc at memory location 0x0012ee88.. When the word has a short list, it works fine. I tried pushing DOC's onto the queue in several places in my code, and they all work until a certain line; after that, I get the above error. I am completely at a loss as to what is wrong because the longest list read in is less than 1 MB and I free all memory that I allocate. Why should there suddenly be a bad_alloc exception when I try to push a DOC onto a queue that has a capacity to hold it (I used a vector with enough space reserved as the underlying data structure for the priority queue)? I know that questions like this are almost impossible to answer without seeing all the code, but it's too long to post here. I'm putting as much as I can and am anxiously hoping that someone can give me an answer, because I am at my wits' end. The NextGEQ function is too long to put here, but it reads a list of compressed blocks of docids block by block. That is, if it sees that the lastdocid in the block (in a separate list) is larger than the docid passed in, it decompresses the block and searches until it finds the right one. If it sees that it was already decompressed, it just searches. Below, when I call the function the first time, it decompresses a block and finds the docid; the push onto the queue after that works. The second time, it doesn't even need to decompress; that is, no new memory is allocated, but after that time, pushing on to the queue gives a bad_alloc error. struct DOC{ long int docid; long double rank; public: DOC() { docid = 0; rank = 0.0; } DOC(int num, double ranking) { docid = num; rank = ranking; } bool operator>( const DOC & d ) const { return rank > d.rank; } bool operator<( const DOC & d ) const { return rank < d.rank; } }; struct listnode{ int* metapointer; int* blockpointer; int docposition; int frequency; int numberdocs; int* iquery; listnode* nextnode; }; void QUERYMANAGER::SubmitQuery(char *query){ vector<DOC> docvec; docvec.reserve(20); DOC doct; //create a priority queue to use as a min-heap to store the documents and rankings; //although the priority queue uses the heap as its underlying data structure, //I found it easier to use the STL priority queue implementation priority_queue<DOC, vector<DOC>,std::greater<DOC>> q(docvec.begin(), docvec.end()); q.push(doct); //do some processing here; startlist is a pointer to a listnode struct that starts the //linked list cout << "Opening lists:" << endl; //point the linked list start pointer to the node returned by the OpenList method startlist = &OpenList(value); listnode* minpointer; q.push(doct); //more processing here; else{ //start by finding the first docid in the shortest list int i = 0; q.push(doct); num = NextGEQ(0, *startlist); q.push(doct); while(num != -1) cout << "finding nextGEQ from shortest list" << endl; q.push(doct); //the is where the problem starts - every previous q.push(doct) works; the one after //NextGEQ(num +1, *startlist) gives the bad_alloc error num = NextGEQ(num + 1, *startlist); q.push(doct); //if you didn't break out of the loop; i.e., all lists contain a matching docid, //calculate the document's rank; if it's one of the top 20, create a struct //containing the docid and the rank and add it to the priority queue if(!loop) { cout << "found match" << endl; if(num < 0) { cout << "reached end of list" << endl; //reached the end of the shortest list; close the list CloseList(startlist); break; } rank = calculateRanking(table, num); try{ //if the heap is not full, create a DOC struct with the docid and //rank and add it to the heap if(q.size() < 20) { doc.docid = num; doc.rank = rank; q.push(doct); q.push(doc); } } catch (exception& e) { cout << e.what() << endl; } } } Thank you very much, bsg.

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  • Generic linked list in c++

    - by itsaboy
    I have been struggling for too long a time now with a rather simple question about how to create a generic linked list in c++. The list should be able contain several types of structs, but each list will only contain one type of struct. The problem arises when I want to implement the getNode() function [see below], because then I have to specify which of the structs it should return. I have tried to substitute the structs with classes, where the getNode function returns a base class that is inherited by all the other classes, but it still does not do the trick, since the compiler does not allow the getNode function to return anything but the base class then. So here is some code snippet: typedef struct struct1 { int param1; (...) } struct1; typedef struct struct2 { double param1; (...) } struct2; typedef struct node { struct1 data; node* link; } node; class LinkedList { public: node *first; int nbrOfNodes; LinkedList(); void addNode(struct1); struct1 getNode(); bool isEmpty(); }; LinkedList::LinkedList() { first = NULL; nbrOfNodes = 0; } void LinkedList::addNode(struct1 newData) { if (nbrOfNodes == 0) { first = new node; first->data = newData; } else { node *it = first; for (int i = 0; i < nbrOfNodes; i++) { it = it->link; } node *newNode = new node; newNode->data = newData; it->link = newNode; } nbrOfNodes++; } bool LinkedList::isEmpty() { return !nbrOfNodes; } struct1 LinkedList::getNode() { param1 returnData = first->data; node* deleteNode = first; nbrOfNodes--; if (nbrOfNodes) first = deleteNode->link; delete deleteNode; return returnData; } So the question, put in one sentence, is as follows: How do I adjust the above linked list class so that it can also be used for struct2, without having to create a new almost identical list class for struct2 objects? As I said above, each instance of LinkedList will only deal with either struct1 or struct2. Grateful for hints or help

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  • How to initialize const float32x4x4_t (ARM NEON intrinsic, GCC) ?

    - by Eonil
    I can initialize float32x4_t like this: const float32x4x4_t = { 0.0f, 0.0f, 0.0f, 0.0f }; But this code makes an error Incompatible types in initializer: const float32x4x4_t = { 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, }; float32x4x4_t is 4x4 matrix built as: typedef struct float32x4x4_t { float32x4_t val[4]; } float32x4x4_t; How can I initialize this const struct?

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  • When should I explicitly specify a StructLayout?

    - by biozinc
    I'm fiddling with calling DLLs from C#, and came across the need to define my own structs. Lots of articles force a sequential layout for the struct with [StructLayout(LayoutKind.Sequential)] struct Foo ... So, I followed suite, and my programme worked. Now, when I took the line out, it still works. Why do I need it?

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  • Sorting an array of structs

    - by keruilin
    I have an array of structs called leaders. The struct class looks like this, for contextual info: class Leader < Struct.new(:rank, :user); end Two questions: How do I sort the array of structs by rank? How do I sort the array of structs by rank and by user.created_at?

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  • c# multi inheritance

    - by user326839
    So ive got a base class which requires a Socket: class Sock { public Socket s; public Sock(Socket s) { this.s = s; } public virtual void Process(byte[] data) { } ... } then ive got another class. if a new socket gets accepted a new instance of this class will be created: class Game : Sock { public Random Random = new Random(); public Timerr Timers; public Test Test; public Game(Socket s) : base(s) { } public static void ReceiveNewSocket(object s) { Game Client = new Game((Socket)s); Client.Start(); } public override void Process(byte[] buf) { Timers = new Timerr(s); Test = new Test(s); Test.T(); } } in the Sock class ive got a virtual function that gets overwritten by the Game class.(Process function) in this function im calling a function from the Test Class(Test+ Timerr Class: class Test : Game { public Test(Socket s) : base(s) { } public void T() { Console.WriteLine(Random.Next(0, 10)); Timers.Start(); } } class Timerr : Game { public Timerr(Socket s) : base(s) { } public void Start() { Console.WriteLine("test"); } } ) So in the Process function im calling a function in Test. And in this function(T) i need to call a function from the Timerr Class.But the problem is its always NULL , although the constructor is called in Process. And e.g. the Random Class can be called, i guess its because its defined with the constructor.: public Random Random = new Random(); and thats why the other classes(without a constructor): public Timerr Timers; public Test Test; are always null in the inherited class Test.But its essentiel that i call other Methods of other classes in this function.How could i solve that?

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  • Visual Studio 2010 and .Net Framework 4.0 – Available today!

    - by joelvarty
         Senior vice president of the Developer Division at Microsoft, S. Somasegar announced the availability of VS 2010 and .Net 4.  He writes the following: “This represents the biggest tools release from Microsoft in many years.”   Silverlight 4 coming later this week He also writes about Silverlight 4 - “I am also thrilled to say that Silverlight 4 will be released to the Web later this week. When Silverlight 4 is released, you will be able to download an update for Visual Studio 2010 to support Silverlight 4 development.” See the full post here.   more later - joel

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  • S#arp Architecture 1.5.2 released

    - by AlecWhittington
    It has been a few weeks since S#arp Architecture 1.5 RTM has been released. While it was a major success a few issues were found that needed to be addressed. These mostly involved the Visual Studio templates. What's new in S#arp Architecture 1.5.2? Merged the SharpArch.* assemblies into a single assembly (SharpArch.dll) Updated both VS 2008 and 2010 templates to reflect the use of the merged assembly Updated SharpArch.build with custom script that allows the merging of the assemblies. Copys new merged...(read more)

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  • Macbook Pro 2.66 GHz vs. 2.8 GHz

    - by nevan
    Is there much advantage in getting the higher end Macbook Pro compared to the mid-range one? The differences between the two are: 2.66 GHz vs. 2.8 GHz 256 MB graphics memory vs. 512 MB 3 MB L2 cache vs. 6 MB 320 GB hard drive vs. 500 GB $2000 vs. $2300 I've looked around, but I can't find any direct comparisons for the two machines. I'd be using the machine for development. I generally use a computer for 3 years. I don't really play games, but do use Photoshop regularly. I've heard that once Snow Leopard arrives, the graphics chip will be used to boost the main processor, so I was wondering if getting the one with more graphics memory would be an advantage?

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  • Python: Why can't I use `super` on a class?

    - by cool-RR
    Why can't I use super to get a method of a class's superclass? Example: Python 3.1.3 >>> class A(object): ... def my_method(self): pass >>> class B(A): ... def my_method(self): pass >>> super(B).my_method Traceback (most recent call last): File "<pyshell#2>", line 1, in <module> super(B).my_method AttributeError: 'super' object has no attribute 'my_method' (Of course this is a trivial case where I could just do A.my_method, but I needed this for a case of diamond-inheritance.) According to super's documentation, it seems like what I want should be possible. This is super's documentation: (Emphasis mine) super() - same as super(__class__, <first argument>) super(type) - unbound super object super(type, obj) - bound super object; requires isinstance(obj, type) super(type, type2) - bound super object; requires issubclass(type2, type) [non-relevant examples redacted]

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  • How to write a cctor and op= for a factory class with ptr to abstract member field?

    - by Kache4
    I'm extracting files from zip and rar archives into raw buffers. I created the following to wrap minizip and unrarlib: Archive.hpp #include "ArchiveBase.hpp" #include "ArchiveDerived.hpp" class Archive { public: Archive(string path) { /* logic here to determine type */ switch(type) { case RAR: archive_ = new ArchiveRar(path); break; case ZIP: archive_ = new ArchiveZip(path); break; case UNKNOWN_ARCHIVE: throw; break; } } Archive(Archive& other) { archive_ = // how do I copy an abstract class? } ~Archive() { delete archive_; } void passThrough(ArchiveBase::Data& data) { archive_->passThrough(data); } Archive& operator = (Archive& other) { if (this == &other) return *this; ArchiveBase* newArchive = // can't instantiate.... delete archive_; archive_ = newArchive; return *this; } private: ArchiveBase* archive_; } ArchiveBase.hpp class ArchiveBase { public: // Is there any way to put this struct in Archive instead, // so that outside classes instantiating one could use // Archive::Data instead of ArchiveBase::Data? struct Data { int field; }; virtual void passThrough(Data& data) = 0; /* more methods */ } ArchiveDerived.hpp "Derived" being "Zip" or "Rar" #include "ArchiveBase.hpp" class ArchiveDerived : public ArchiveBase { public: ArchiveDerived(string path); void passThrough(ArchiveBase::Data& data); private: /* fields needed by minizip/unrarlib */ // example zip: unzFile zipFile_; // example rar: RARHANDLE rarFile_; } ArchiveDerived.cpp #include "ArchiveDerived.hpp" ArchiveDerived::ArchiveDerived(string path) { //implement } ArchiveDerived::passThrough(ArchiveBase::Data& data) { //implement } Somebody had suggested I use this design so that I could do: Archive archiveFile(pathToZipOrRar); archiveFile.passThrough(extractParams); // yay polymorphism! How do I write a cctor for Archive? What about op= for Archive? What can I do about "renaming" ArchiveBase::Data to Archive::Data? (Both minizip and unrarlib use such structs for input and output. Data is generic for Zip & Rar and later is used to create the respective library's struct.)

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  • How do I create a list or set object in a class in Python?

    - by Az
    For my project, the role of the Lecturer (defined as a class) is to offer projects to students. Project itself is also a class. I have some global dictionaries, keyed by the unique numeric id's for lecturers and projects that map to objects. Thus for the "lecturers" dictionary (currently): lecturer[id] = Lecturer(lec_name, lec_id, max_students) I'm currently reading in a white-space delimited text file that has been generated from a database. I have no direct access to the database so I haven't much say on how the file is formatted. Here's a fictionalised snippet that shows how the text file is structured. Please pardon the cheesiness. 0001 001 "Miyamoto, S." "Even Newer Super Mario Bros" 0002 001 "Miyamoto, S." "Legend of Zelda: Skies of Hyrule" 0003 002 "Molyneux, P." "Project Milo" 0004 002 "Molyneux, P." "Fable III" 0005 003 "Blow, J." "Ponytail" The structure of each line is basically proj_id, lec_id, lec_name, proj_name. Now, I'm currently reading the relevant data into the relevant objects. Thus, proj_id is stored in class Project whereas lec_name is a class Lecturer object, et al. The Lecturer and Project classes are not currently related. However, as I read in each line from the text file, for that line, I wish to read in the project offered by the lecturer into the Lecturer class; I'm already reading the proj_id into the Project class. I'd like to create an object in Lecturer called offered_proj which should be a set or list of the projects offered by that lecturer. Thus whenever, for a line, I read in a new project under the same lec_id, offered_proj will be updated with that project. If I wanted to get display a list of projects offered by a lecturer I'd ideally just want to use print lecturers[lec_id].offered_proj. My Python isn't great and I'd appreciate it if someone could show me a way to do that. I'm not sure if it's better as a set or a list, as well. Update After the advice from Alex Martelli and Oddthinking I went back and made some changes and tried to print the results. Here's the code snippet: for line in csv_file: proj_id = int(line[0]) lec_id = int(line[1]) lec_name = line[2] proj_name = line[3] projects[proj_id] = Project(proj_id, proj_name) lecturers[lec_id] = Lecturer(lec_id, lec_name) if lec_id in lecturers.keys(): lecturers[lec_id].offered_proj.add(proj_id) print lec_id, lecturers[lec_id].offered_proj The print lecturers[lec_id].offered_proj line prints the following output: 001 set([0001]) 001 set([0002]) 002 set([0003]) 002 set([0004]) 003 set([0005]) It basically feels like the set is being over-written or somesuch. So if I try to print for a specific lecturer print lec_id, lecturers[001].offered_proj all I get is the last the proj_id that has been read in.

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  • Which should be created first ER Diagram OR Class Diagram?

    - by isthatacode
    The very first step i created a DFD. Then i moved on to create a Class Diagram. And while doing that i felt that i should create the ER diagram first. As there were many details which could not be captured in a Class diagram. So, my question should i create ERD first OR Class Diagrams ? your valuable inputs are appreciated guys!!! thanks for reading

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  • Can can I reference extended methods/params without having to cast from the base class object return

    - by Greg
    Hi, Is there away to not have a "cast" the top.First().Value() return to "Node", but rather have it automatically assume this (as opposed to NodeBase), so I then see extended attributes for the class I define in Node? That is is there a way to say: top.Nodes.First().Value.Path; as opposed to now having to go: ((Node)top.Nodes.First().Value).Path) thanks [TestMethod()] public void CreateNoteTest() { var top = new Topology(); Node node = top.CreateNode("a"); node.Path = "testpath"; Assert.AreEqual("testpath", ((Node)top.Nodes.First().Value).Path); // *** HERE *** } class Topology : TopologyBase<string, Node, Relationship> { } class Node : NodeBase<string> { public string Path { get; set; } } public class NodeBase<T> { public T Key { get; set; } public NodeBase() { } public NodeBase(T key) { Key = key; } } public class TopologyBase<TKey, TNode, TRelationship> where TNode : NodeBase<TKey>, new() where TRelationship : RelationshipBase<TKey>, new() { // Properties public Dictionary<TKey, NodeBase<TKey>> Nodes { get; private set; } public List<RelationshipBase<TKey>> Relationships { get; private set; } }

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  • Accessing constructor from abstract base class with reflection

    - by craesh
    Hi! I'm playing around with Java's Reflection. I have an abstract class Base with a constructor. abstract class Base { public Base( String foo ) { // do some magic } } I have some further classes extending Base. They don't contain much logic. I want to instantiate them with Base's constructor, without having to write some proxy contructors in those derived classes. And of course, I want to instantiate those derived classes with Reflection. Say: Class cls = SomeDerivedClass.class; Constructor constr; constr = cls.getConstructor( new Class[] { String.class } ); // will return null Class clsBase = Base.class; constr = clsBase.getConstructor( new Class[] { String.class } ); // ok Base obj = (Base) constr.newInstance( new Object[] { "foo" } ); // will throw InstantiationException because it belongs to an abstract class Any ideas, how I can instantiate a derived class with Base's constructor? Or must I declare those dumb proxy constructors?

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  • What am I not getting about this abstract class implementation?

    - by Schnapple
    PREFACE: I'm relatively inexperienced in C++ so this very well could be a Day 1 n00b question. I'm working on something whose long term goal is to be portable across multiple operating systems. I have the following files: Utilities.h #include <string> class Utilities { public: Utilities() { }; virtual ~Utilities() { }; virtual std::string ParseString(std::string const& RawString) = 0; }; UtilitiesWin.h (for the Windows class/implementation) #include <string> #include "Utilities.h" class UtilitiesWin : public Utilities { public: UtilitiesWin() { }; virtual ~UtilitiesWin() { }; virtual std::string ParseString(std::string const& RawString); }; UtilitiesWin.cpp #include <string> #include "UtilitiesWin.h" std::string UtilitiesWin::ParseString(std::string const& RawString) { // Magic happens here! // I'll put in a line of code to make it seem valid return ""; } So then elsewhere in my code I have this #include <string> #include "Utilities.h" void SomeProgram::SomeMethod() { Utilities *u = new Utilities(); StringData = u->ParseString(StringData); // StringData defined elsewhere } The compiler (Visual Studio 2008) is dying on the instance declaration c:\somepath\somecode.cpp(3) : error C2259: 'Utilities' : cannot instantiate abstract class due to following members: 'std::string Utilities::ParseString(const std::string &)' : is abstract c:\somepath\utilities.h(9) : see declaration of 'Utilities::ParseString' So in this case what I'm wanting to do is use the abstract class (Utilities) like an interface and have it know to go to the implemented version (UtilitiesWin). Obviously I'm doing something wrong but I'm not sure what. It occurs to me as I'm writing this that there's probably a crucial connection between the UtilitiesWin implementation of the Utilities abstract class that I've missed, but I'm not sure where. I mean, the following works #include <string> #include "UtilitiesWin.h" void SomeProgram::SomeMethod() { Utilities *u = new UtilitiesWin(); StringData = u->ParseString(StringData); // StringData defined elsewhere } but it means I'd have to conditionally go through the different versions later (i.e., UtilitiesMac(), UtilitiesLinux(), etc.) What have I missed here?

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  • How do I run jQuery form validation by class?

    - by joshcomley
    Hi there, I've been using the jQuery form validator, but I can't seem to figure out how to trigger it by class. Take this example: $("#myform").validate({ rules: { field: { required: true, date: true } } }); Where field it is expecting the name of the particular input. But, what if I have the following: <input class="date".... /> How can I tell the validator to validate all inputs with a "date" class as a date?

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  • Python Introspection: How to get varnames of class methods?

    - by daccle
    I want to get the names of the keyword arguments of the methods of a class. I think I understood how to get the names of the methods and how to get the variable names of a specific method, but I don't get how to combine these: class A(object): def A1(self, test1=None): self.test1 = test1 def A2(self, test2=None): self.test2 = test2 def A3(self): pass def A4(self, test4=None, test5=None): self.test4 = test4 self.test5 = test5 a = A() # to get the names of the methods: for methodname in a.__class__.__dict__.keys(): print methodname # to get the variable names of a specific method: for varname in a.A1.__func__.__code__.co_varnames: print varname # I want to have something like this: for function in class: print function.name for varname in function: print varname # desired output: A1 self test1 A2 self test2 A3 self A4 self test4 test5

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