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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Just 2 free months 2 learn or improve my skills

    - by microspino
    On the 30 of June I will leave my every day work to start as freelance developer. I'd like to set a period of 2 months apart to improve my dev skills. At work I code in C# and during my spare time I enjoyed building Ruby on Rails web applications and creating some Arduino prototypes. I'm something more than junior but I don't feel really a senior developer because I never had a big corporate project built and designed by me with help of other juniors (although I don't think this is really a good definiton of a "senior", It helps describing my feelings). Using a scale from 0 (ignorant) to 10 (proficient like a "samurai") the list below describes my skills that I would like to improve with just 2 months. I've already bought some nice and updated books on all the subjects hereunder: The order doesn't matter C = 1 C# & .Net = 6 Arduino & Processing = 2 Ruby = 5 Rails = 5 HTML/XHTML/CSS = 9 Javascript = 6 Objective-C/iPhone dev = 2 Python = 4 Django = 4 Desing Patterns = 3 Algorythms = 3 Git = 5 I haven't included SQL or Databases in general nor Networking because I spent 10 years working in the past with them and I feel pretty solid for now. As an aside, I've made up some interest in Redis, Node.js, HTML5 reading about them on the web. After two months, since I have to pay my bills, I could go searching for some new job. If learning and developing were really good maybe I could also invest on something I gave birth during them. Can You give me some piece of advice on which you think It's better to improve or develop a learning project on (something like a "summer of code" thing)? The all point Is to see my weeknesses and work on them.

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  • Lazy loading is not working for one to many

    - by Shire
    Any 1-M that use the primary key of the parent table, but any 1-M that uses a different column does not work. It generates the SQL correctly, but put the value of the key into the SQL instead of the column value I want. Example mapping: public TemplateMap() { Table("IMPORT"); LazyLoad(); Id(x => x.ImportId).Column("IMPORT_ID").GeneratedBy.Assigned(); Map(x => x.ImportSetId).Column("IMPORTSET_ID"); HasMany(x => x.GoodChildren) .Access.CamelCaseField() .KeyColumns.Add("IMPORT_ID") .Cascade.Delete() .Inverse(); HasMany(x => x.BadChildren) .Access.CamelCaseField() .KeyColumns.Add("IMPORTSET_ID") .Cascade.Delete() .Inverse(); } Lazy loading works for GoodChildren, but not for BadChildren. The SQL statement is correct for both children. But the wrong values are use. If the value of IMPORT_ID is 10 and the value of IMPORTSET_ID is 12. The value 10 will be used for the IMPORTSET_ID in the SQL for BadChildren instead of 12. Anyone have any ideas what I need to change to get BadChildren to work correctly? Note: GoodChildren links to IMPORT_ID on Template BadChildren links to IMPORTSET_ID on Template

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  • Python 4 steps setup with progressBars

    - by Samuel Taylor
    I'm having a problem with the code below. When I run it the progress bar will pulse for around 10 secs as meant to and then move on to downloading and will show the progress but when finished it will not move on to the next step it just locks up. import sys import time import pygtk import gtk import gobject import threading import urllib import urlparse class WorkerThread(threading.Thread): def __init__ (self, function, parent, arg = None): threading.Thread.__init__(self) self.function = function self.parent = parent self.arg = arg self.parent.still_working = True def run(self): # when does "run" get executed? self.parent.still_working = True if self.arg == None: self.function() else: self.function(self.arg) self.parent.still_working = False def stop(self): self = None class MainWindow: def __init__(self): gtk.gdk.threads_init() self.wTree = gtk.Builder() self.wTree.add_from_file("gui.glade") self.mainWindows() def mainWindows(self): self.mainWindow = self.wTree.get_object("frmMain") dic = { "on_btnNext_clicked" : self.mainWindowNext, } self.wTree.connect_signals(dic) self.mainWindow.show() self.installerStep = 0 # 0 = none, 1 = preinstall, 2 = download, 3 = install info, 4 = install #gtk.main() self.mainWindowNext() def pulse(self): self.wTree.get_object("progress").pulse() if self.still_working == False: self.mainWindowNext() return self.still_working def preinstallStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 1 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def downloadStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 2 urllib.urlretrieve('http://mozilla.mirrors.evolva.ro//firefox/releases/3.6.3/win32/en-US/Firefox%20Setup%203.6.3.exe', '/tmp/firefox.exe', self.updateHook) self.mainWindowNext() def updateHook(self, blocks, blockSize, totalSize): percentage = float ( blocks * blockSize ) / totalSize if percentage > 1: percentage = 1 self.wTree.get_object("progress").set_fraction(percentage) while gtk.events_pending(): gtk.main_iteration() def installInfoStep(self): self.wTree.get_object("btnNext").set_sensitive(1) self.wTree.get_object("notebook1").set_current_page(1) self.installerStep = 3 def installStep(self): self.wTree.get_object("progress").set_fraction(0) self.wTree.get_object("btnNext").set_sensitive(0) self.wTree.get_object("notebook1").set_current_page(0) self.installerStep = 4 WT = WorkerThread(self.heavyWork, self) #Would do a heavy function here like setup some thing WT.start() gobject.timeout_add(75, self.pulse) def mainWindowNext(self, widget = None): if self.installerStep == 0: self.preinstallStep() elif self.installerStep == 1: self.downloadStep() elif self.installerStep == 2: self.installInfoStep() elif self.installerStep == 3: self.installStep() elif self.installerStep == 4: sys.exit(0) def heavyWork(self): time.sleep(10) if __name__ == '__main__': MainWindow() gtk.main() I have a feeling that its something to do with: while gtk.events_pending(): gtk.main_iteration() Is there a better way of doing this?

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  • Report Viewer Configuration error - In View Source of webpage

    - by sarada
    I found the following error message when I checked View source of the web page , but the web page works just fine. Our Test lead found the error while performing Assertion tests. Report Viewer Configuration Error The Report Viewer Web Control HTTP Handler has not been registered in the application's web.config file. Add <add verb=" * " path="Reserved.ReportViewerWebControl.axd" type = "Microsoft.Reporting.WebForms.HttpHandler, Microsoft.ReportViewer.WebForms, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> to the system.web/httpHandlers section of the web.config file, or add <add name="ReportViewerWebControlHandler" preCondition="integratedMode" verb="*" path="Reserved.ReportViewerWebControl.axd" type="Microsoft.Reporting.WebForms.HttpHandler, Microsoft.ReportViewer.WebForms, Version=10.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" /> to the system.webServer/handlers section for Internet Information Services 7 or later Why is this error message coming up in view source.. Note:There is a div tag around this error message which has style="display:none" I am trying to find out why but everybody has only discussed this error message as one which is thrown in the webpage. The changes suggested to web.config are already present in our config file.

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  • Difference between float and double

    - by VaioIsBorn
    I know, i've read about the difference between double precision and single precision etc. But they should give the same results on most cases right ? I was solving a problem on a programming contest and there were calculations with floating point numbers that were not really big so i decided to use float instead of double, and i checked it - i was getting the correct results. But when i send the solution, it said only 1 of 10 tests was correct. I checked again and again, until i found that using float is not the same using double. I put double for the calculations and double for the output, and the program gave the SAME results, but this time it passed all the 10 tests correctly. I repeat, the output was the SAME, the results were the SAME, but putting float didn't work - only double. The values were not so big too, and the program gave the same results on the same tests both with float and double, but the online judge accepted only the double-provided solution. Why ? What is the difference ?

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  • problem with QPropertyAnimation in Qt

    - by belhaouary
    Hi , i have a problem with QPropertyAnimation in Qt my code: QString my_text = "Hello Animation"; ui->textBrowser->setText((quote_text)); ui->textBrowser->show(); QPropertyAnimation animation2(ui->textBrowser,"geometry"); animation2.setDuration(1000); animation2.setStartValue(QRect(10,220/4,1,1)); animation2.setEndValue(QRect(10,220,201,71)); animation2.setEasingCurve(QEasingCurve::OutBounce); animation2.start(); till now it seems very good , but the problem is that i can see this animation only when i show a message box after it . QMessageBox m; m.setGeometry(QRect(100,180,100,50)); m.setText("close quote"); m.show(); m.exec(); when i remove the code of this message box , i can't see the animation anymore. the functionality of the program doesn't require showing this MessageBox at all. Can anybody help?

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  • Send SOAP XML via curl, PHP

    - by danrichardson
    Hi. This has been bugging me for days, i'm trying to send a SOAP post via curl but i just keep getting a 'couldn't connect to host' error but i really cant see how. I have an asp version which works fine with the same url and data, i think it's just a php/curl thing...? I currently have the following code (the CURLOPT_POSTFIELDS data is a valid soap envelope string) $soap_do = curl_init(); curl_setopt($soap_do, CURLOPT_URL, "https://xxx.yyy.com:517/zzz.asmx" ); curl_setopt($soap_do, CURLOPT_CONNECTTIMEOUT, 10); curl_setopt($soap_do, CURLOPT_TIMEOUT, 10); curl_setopt($soap_do, CURLOPT_RETURNTRANSFER, true ); curl_setopt($soap_do, CURLOPT_SSL_VERIFYPEER, false); curl_setopt($soap_do, CURLOPT_SSL_VERIFYHOST, false); curl_setopt($soap_do, CURLOPT_POST, true ); curl_setopt($soap_do, CURLOPT_POSTFIELDS, '<soap:Envelope>...</soap:Envelope>'); curl_setopt($soap_do, CURLOPT_HTTPHEADER, array('Content-Type: text/xml; charset=utf-8', 'Content-Length: '.strlen('<soap:Envelope>...</soap:Envelope>') )); if(curl_exec($soap_do) === false) { $err = 'Curl error: ' . curl_error($soap_do); curl_close($soap_do); return $err; } else { curl_close($soap_do); return 'Operation completed without any errors'; } So any ideas why it just errors all the time? The asp version works fine! The code is; Set xmlhttp = server.Createobject("MSXML2.ServerXMLHTTP") xmlhttp.Open "POST","https://xxx.yyy.com:517/zzz.asmx" xmlhttp.setRequestHeader "Content-Type", "text/xml; charset=utf-8" xmlhttp.Send('<soap:Envelope>...</soap:Envelope>')

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  • Unable to use certain Fonts programatically in ASP.Net

    - by TooFat
    I am trying to programatically create a bitmap with a specified font in ASP.Net. The idea is that the text, font name, size color etc. will be passed in from variables and a bitmap of the text using the font etc will be returned. However, I have been finding that I am only able to do so using the following code with certain fonts. <div> <% string fontName = "Segoe Script"; //Change Font here System.Drawing.Bitmap bmp = new System.Drawing.Bitmap(100, 100); System.Drawing.Graphics graph = System.Drawing.Graphics.FromImage(bmp); System.Drawing.Font fnt = new System.Drawing.Font(fontName, 20); System.Drawing.SolidBrush brush = new System.Drawing.SolidBrush(System.Drawing.Color.Red); graph.DrawString("Help", fnt, brush, new System.Drawing.Point(10, 10)); bmp.Save(@"C:\Development\Path\image1.bmp"); this.Image1.ImageUrl = "http://mysite/Images/image1.bmp"; %> <asp:Label ID="Label1" runat="server" Text="Label" Font-Names="Segoe Script"> <%Response.Write("Help"); %></asp:Label> //Change font here <asp:Image ID="Image1" runat="server" /> </div> If I change the font name in the areas indicated by the comments to Arial or Verdana both the image and the label appear with the correct font. If however, I change the font name in both locations to something "Segoe Script" the Label will show up in Segoe Script but the image is in what looks like Arial.

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  • Delphi: How to avoid EIntOverflow underflow when subtracting?

    - by Ian Boyd
    Microsoft already says, in the documentation for GetTickCount, that you could never compare tick counts to check if an interval has passed. e.g.: Incorrect (pseudo-code): DWORD endTime = GetTickCount + 10000; //10 s from now ... if (GetTickCount > endTime) break; The above code is bad because it is suceptable to rollover of the tick counter. For example, assume that the clock is near the end of it's range: endTime = 0xfffffe00 + 10000 = 0x00002510; //9,488 decimal Then you perform your check: if (GetTickCount > endTime) Which is satisfied immediatly, since GetTickCount is larger than endTime: if (0xfffffe01 > 0x00002510) The solution Instead you should always subtract the two time intervals: DWORD startTime = GetTickCount; ... if (GetTickCount - startTime) > 10000 //if it's been 10 seconds break; Looking at the same math: if (GetTickCount - startTime) > 10000 if (0xfffffe01 - 0xfffffe00) > 10000 if (1 > 10000) Which is all well and good in C/C++, where the compiler behaves a certain way. But what about Delphi? But when i perform the same math in Delphi, with overflow checking on ({Q+}, {$OVERFLOWCHECKS ON}), the subtraction of the two tick counts generates an EIntOverflow exception when the TickCount rolls over: if (0x00000100 - 0xffffff00) > 10000 0x00000100 - 0xffffff00 = 0x00000200 What is the intended solution for this problem? Edit: i've tried to temporarily turn off OVERFLOWCHECKS: {$OVERFLOWCHECKS OFF}] delta = GetTickCount - startTime; {$OVERFLOWCHECKS ON} But the subtraction still throws an EIntOverflow exception. Is there a better solution, involving casts and larger intermediate variable types?

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  • Accept All Cookies via HttpClient

    - by Vinay
    So this is currently how my app is set up: 1.) Login Activity. 2.) Once logged in, other activities may be fired up that use PHP scripts that require the cookies sent from logging in. I am using one HttpClient across my app to ensure that the same cookies are used, but my problem is that I am getting 2 of the 3 cookies rejected. I do not care about the validity of the cookies, but I do need them to be accepted. I tried setting the CookiePolicy, but that hasn't worked either. This is what logcat is saying: 11-26 10:33:57.613: WARN/ResponseProcessCookies(271): Cookie rejected: "[version: 0] [name: cookie_user_id][value: 1][domain: www.trackallthethings.com][path: trackallthethings][expiry: Sun Nov 25 11:33:00 CST 2012]". Illegal path attribute "trackallthethings". Path of origin: "/mobile-api/login.php" 11-26 10:33:57.593: WARN/ResponseProcessCookies(271): Cookie rejected: "[version: 0][name: cookie_session_id][value: 1985208971][domain: www.trackallthethings.com][path: trackallthethings][expiry: Sun Nov 25 11:33:00 CST 2012]". Illegal path attribute "trackallthethings". Path of origin: "/mobile-api/login.php" I am sure that my actual code is correct (my app still logs in correctly, just doesn't accept the aforementioned cookies), but here it is anyway: HttpGet httpget = new HttpGet(//MY URL); HttpResponse response; response = Main.httpclient.execute(httpget); HttpEntity entity = response.getEntity(); InputStream in = entity.getContent(); BufferedReader reader = new BufferedReader(new InputStreamReader(in)); StringBuilder sb = new StringBuilder(); From here I use the StringBuilder to simply get the String of the response. Nothing fancy. I understand that the reason my cookies are being rejected is because of an "Illegal path attribute" (I am running a script at /mobile-api/login.php whereas the cookie will return with a path of just "/" for trackallthethings), but I would like to accept the cookies anyhow. Is there a way to do this?

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  • Error in Ordinary Differential Equation representation

    - by Priya M
    UPDATE I am trying to find the Lyapunov Exponents given in link LE. I am trying to figure it out and understand it by taking the following eqs for my case. These are a set of ordinary differential equations (these are just for testing how to work with cos and sin as ODE) f(1)=ALPHA*(y-x); f(2)=x*(R-z)-y; f(3) = 10*cos(x); and x=X(1); y=X(2); cos(y)=X(3); f1 means dx/dt;f2 dy/dt and f3 in this case would be -10sinx. However,when expressing as x=X(1);y=X(2);i am unsure how to express for cos.This is just a trial example i was doing so as to know how to work with equations where we have a cos,sin etc terms as a function of another variable. When using ode45 to solve these Eqs [T,Res]=sol(3,@test_eq,@ode45,0,0.01,20,[7 2 100 ],10); it throws the following error ??? Attempted to access (2); index must be a positive integer or logical. Error in ==> Eq at 19 x=X(1); y=X(2); cos(x)=X(3); Is my representation x=X(1); y=X(2); cos(y)=X(3); alright? How to resolve the error? Thank you

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  • create controls at run-time in .net

    - by ahmed naguib
    i add a course then search in students grid view and select multiple students after i choose students say they are 50 student user enter the number of students in each group say =10 mean that i will have 5 groups each group contain 10 student when user click button a five container appear whatever these container are ul or listboxes user can move one student from one group to another group cause every group start course at specific date notice : number of students user determine it and number of students in each group also user determine container i didnot decide ul as i will write or text boxes but how to transfer student from one listbox to another <ul group1> <li>student1</li> <li>student2</li> <li>student3</li> <li>student4</li> <li>student5</li> </ul> <ul group1> <li>student1</li> <li>student2</li> <li>student3</li> <li>student4</li> <li>student5</li> </ul>

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  • iOS Simulator is black on app execution

    - by Terryn
    I am running xcode 5.1.1 and have been trying to learn objective C / iOS development. Right now whenever I try to run my code on the emulator (I do not have an actual device atm) it comes up with a black screen. Code can be found here. Compiling and running gives me the following error: 2014-08-23 10:42:57.429 Calculator[1862:60b] *** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<XYZViewController 0xe436640> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key didgetPressed.' *** First throw call stack: ( 0 CoreFoundation 0x017ed1e4 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x0156c8e5 objc_exception_throw + 44 2 CoreFoundation 0x0187cfe1 -[NSException raise] + 17 3 Foundation 0x0122cd9e -[NSObject(NSKeyValueCoding) setValue:forUndefinedKey:] + 282 4 Foundation 0x011991d7 _NSSetUsingKeyValueSetter + 88 5 Foundation 0x01198731 -[NSObject(NSKeyValueCoding) setValue:forKey:] + 267 6 Foundation 0x011fab0a -[NSObject(NSKeyValueCoding) setValue:forKeyPath:] + 412 7 UIKit 0x004e31f4 -[UIRuntimeOutletConnection connect] + 106 8 libobjc.A.dylib 0x0157e7de -[NSObject performSelector:] + 62 9 CoreFoundation 0x017e876a -[NSArray makeObjectsPerformSelector:] + 314 10 UIKit 0x004e1d4d -[UINib instantiateWithOwner:options:] + 1417 11 UIKit 0x0034a6f5 -[UIViewController _loadViewFromNibNamed:bundle:] + 280 12 UIKit 0x0034ae9d -[UIViewController loadView] + 302 13 UIKit 0x0034b0d3 -[UIViewController loadViewIfRequired] + 78 14 UIKit 0x0034b5d9 -[UIViewController view] + 35 15 UIKit 0x0026b267 -[UIWindow addRootViewControllerViewIfPossible] + 66 16 UIKit 0x0026b5ef -[UIWindow _setHidden:forced:] + 312 17 UIKit 0x0026b86b -[UIWindow _orderFrontWithoutMakingKey] + 49 18 UIKit 0x002763c8 -[UIWindow makeKeyAndVisible] + 65 19 UIKit 0x00226bc0 -[UIApplication _callInitializationDelegatesForURL:payload:suspended:] + 2097 20 UIKit 0x0022b667 -[UIApplication _runWithURL:payload:launchOrientation:statusBarStyle:statusBarHidden:] + 824 21 UIKit 0x0023ff92 -[UIApplication handleEvent:withNewEvent:] + 3517 22 UIKit 0x00240555 -[UIApplication sendEvent:] + 85 23 UIKit 0x0022d250 _UIApplicationHandleEvent + 683 24 GraphicsServices 0x037e2f02 _PurpleEventCallback + 776 25 GraphicsServices 0x037e2a0d PurpleEventCallback + 46 26 CoreFoundation 0x01768ca5 __CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE1_PERFORM_FUNCTION__ + 53 27 CoreFoundation 0x017689db __CFRunLoopDoSource1 + 523 28 CoreFoundation 0x0179368c __CFRunLoopRun + 2156 29 CoreFoundation 0x017929d3 CFRunLoopRunSpecific + 467 30 CoreFoundation 0x017927eb CFRunLoopRunInMode + 123 31 UIKit 0x0022ad9c -[UIApplication _run] + 840 32 UIKit 0x0022cf9b UIApplicationMain + 1225 33 Calculator 0x00002c8d main + 141 34 libdyld.dylib 0x01e34701 start + 1 35 ??? 0x00000001 0x0 + 1 ) libc++abi.dylib: terminating with uncaught exception of type NSException (lldb) I have attempted the following things, and so far nothing has worked 1) checked the deployment info, it has the main interface set to main 2) double checked all break points to turn them off and disabled all of them through Debug-Disable Breakpoints 3) Reset Content and Settings on the iOS Simulator. 4) Checked the issue with the LLDB Debugger, however from what I have read the issue is no longer present with the 5.1.1 xcode. 5) checked the local host is still set to 127.0.0.1 Thanks! - Terryn

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  • How to store and remove dynamically and automatic variable of generic data type in custum list data

    - by Vineel Kumar Reddy
    Hi I have created a List data structure implementation for generic data type with each node declared as following. struct Node { void *data; .... .... } So each node in my list will have pointer to the actual data(generic could be anything) item that should be stored in the list. I have following signature for adding a node to the list AddNode(struct List *list, void* eledata); the problem is when i want to remove a node i want to free even the data block pointed by *data pointer inside the node structure that is going to be freed. at first freeing of datablock seems to be straight forward free(data) // forget about the syntax..... But if data is pointing to a block created by malloc then the above call is fine....and we can free that block using free function int *x = (int*) malloc(sizeof(int)); *x = 10; AddNode(list,(void*)x); // x can be freed as it was created using malloc what if a node is created as following int x = 10; AddNode(list,(void*)&x); // x cannot be freed as it was not created using malloc Here we cannot call free on variable x!!!! How do i know or implement the functionality for both dynamically allocated variables and static ones....that are passed to my list.... Thanks in advance...

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  • How do you export or release a Mac OS X program made in Xcode? Program does not load on other comput

    - by SolidSnake4444
    I made a program in Xcode, being a simple calculator that takes a first number, and a second number, and then either adds,subtracts,multiplies, or divides depending on the radio button. I build and run and the program comes up and works fine. When I went to show my friends on their macs, when you double click on the program the program pops in the tray for like .05 seconds and then disappears and we never can actually run the program. It still works perfect however on my computer. What am I doing wrong? How can I take the program I made, and run it on different macs? I have the release set to 10.5 but the active SDK to 10.6. It runs in both 10.5 and 10.6 simulators. One friend has 10.6.3 like me and the other has 10.5.x(cant remember the last part). To get the app, I changed from debug to release and set active SDK to 10.5. Then in the release folder I found the app and sent that over iChat. I feel this will be a problem in the future if I ever make a legit application to distribute. Thank you!

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  • Diff/Merge functionality for objects (not files!)

    - by gehho
    I have a collection of objects of the same type, let's call it DataItem. The user can view and edit these items in an editor. It should also be possible to compare and merge different items, i.e. some sort of diff/merge for DataItem instances. The DIFF functionality should compare all (relevant) properties/fields of the items and detect possible differences. The MERGE functionality should then be able to merge two instances by applying selected differences to one of the items. For example (pseudo objects): DataItem1 { DataItem2 { Prop1 = 10 Prop1 = 10 Prop2 = 25 Prop2 = 13 Prop3 = 0 Prop3 = 5 Coll = { 7, 4, 8 } Coll = { 7, 4, 8, 12 } } } Now, the user should be provided with a list of differences (i.e. Prop2, Prop3, and Coll) and he should be able to select which differences he wants to eliminate by assigning the value from one item to the other. He should also be able to choose if he wants to assign the value from DataItem1 to DataItem2 or vice versa. Are there common practices which should be used to implement this functionality? Since the same editor should also provide undo/redo functionality (using the Command pattern), I was thinking about reusing the ICommand implementations because both scenarios basically handle with property assignments, collection changes, and so on... My idea was to create Difference objects with ICommand properties which can be used to perform a merge operation for this specific Difference. Btw: The programming language will be C# with .NET 3.5SP1/4.0. However, I think this is more of a language-independent question. Any design pattern/idea/whatsoever is welcome!

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  • WCF Multiple Service Configuration Issue

    - by Goober
    Scenario Ignoring that fact that some of the settings might be wrong and inconsistent. Why does the program fail to compile when I try and put these 2 separate configurations for WCF Services into the same APP.CONFIG file? One was writen by myself and another by a friend, yet I cannot get the application to compile. What have I missed? ERROR Type Initialization Exception CODE <configuration> <system.serviceModel> <!--START Service 1 CONFIGURATION--> <bindings> <netTcpBinding> <binding name="tcpServiceEndPoint" closeTimeout="00:01:00" openTimeout="00:01:00" receiveTimeout="00:10:00" sendTimeout="00:01:00" transactionFlow="false" transferMode="Buffered" transactionProtocol="OleTransactions" hostNameComparisonMode="StrongWildcard" listenBacklog="10" maxBufferPoolSize="524288" maxBufferSize="65536" maxConnections="10" maxReceivedMessageSize="65536"> <readerQuotas maxDepth="32" maxStringContentLength="8192" maxArrayLength="16384" maxBytesPerRead="4096" maxNameTableCharCount="16384" /> <reliableSession ordered="true" inactivityTimeout="00:05:00" enabled="true" /> <security mode="None"> <transport clientCredentialType="Windows" protectionLevel="EncryptAndSign" /> <message clientCredentialType="Windows" /> </security> </binding> </netTcpBinding> </bindings> <client> <endpoint address="" binding="netTcpBinding" bindingConfiguration="tcpServiceEndPoint" contract="ListenerService.IListenerService" name="tcpServiceEndPoint" /> </client> <!--END Service 1 CONFIGURATION-->

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  • correct way of initializing variables

    - by OVERTONE
    ok this is just a shot in the dark but it may be the cause of most of the errors ive gotten. when your initializing something. lets say a smal swing program. would it go liek this variables here { private Jlist contactList; String [] contactArray; ArrayList <String> contactArrayList; ResultSet namesList constructor here public whatever() { GridLayout aGrid = new GridLayout(2,2,10,10); contact1 = new String(); contact2 = new String(); contact3 = new String(); contactArrayList = new ArrayList<String>(); // is something supposed too go in the () of this JList? contactList = new JList(); contactArray = new String[5]; from1 =new JLabel ("From: " + contactArray[1]); gridlayout.add(components)// theres too many components to write onto SO. } // methods here public void fillContactsGui() { createConnection(); ArrayList<String> contactsArrayList = new ArrayList<String>(); while (namesList.next()) { contactArrayList.add(namesList.getString(1)); ContactArray[1] = namesList[1]; } } i know this is probably a huge beginner question but this is the code ive gotten used too. im initializing thigns three and fours times without meaning too because im not sure where they gp. can anyone shed some light on this? p.s. sorry for the messy sample code. i done my best.

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  • Finding the Column Index for a Specific Value

    - by Btibert3
    Hi All, I am having a brain cramp. Below is a toy dataset: df <- data.frame( id = 1:6, v1 = c("a", "a", "c", NA, "g", "h"), v2 = c("z", "y", "a", NA, "a", "g"), stringsAsFactors=F) I have a specific value that I want to find across a set of defined columns and I want to identify the position it is located in. The fields I am searching are characters and the trick is that the value I am looking for might not exist. In addition, null strings are also present in the dataset. Assuming I knew how to do this, the variable position indicates the values I would like returned. > df id v1 v2 position 1 1 a z 1 2 2 a y 1 3 3 c a 2 4 4 <NA> <NA> 99 5 5 g a 2 6 6 h g 99 The general rule is that I want to find the position of value "a", and if it is not located or if v1 is missing, then I want 99 returned. In this instance, I am searching across v1 and v2, but in reality, I have 10 different variables. It is also worth noting that the value I am searching for can only exist once across the 10 variables. What is the best way to generate this recode? Many thanks in advance.

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  • Klazuka/Kal incorporation issue

    - by user1292943
    I'm having a little issue. I am trying to incorporate the Klazuka/Kal project into my project. I've done the following: I added the Kal.xcodeproj and all files to my project Under Build Phases, I've added Kal to "Target Dependencies" Under Build Phases, I've added libKal.a under "Link Binary With Libraries" Under Build Phases, I've added Kal.bundle to "Copy Bundle Resources" Under Build Settings, I've added "“$(BUILT_PRODUCTS_DIR)” (or “$(BUILT_PRODUCTS_DIR)/static_library_name”" for "Header Search Paths" and "User Header Search Paths". Under Build Settings, I've added the path to Kal under "Library Search Paths" Under Build Settings, I've added -ObjC, -all_load, and -force_load under "Other Linker Flags" I've edited my Build Scheme and list the Kal Target prior to my main application target with Analyze, Test, Run, Profile, and Archive all checked. I've attempted to follow the steps from here on Stack Overflow: iphone: Kal calendar not running in xcode 4.2 and here: Trying to integrate a Calendar library that was built for versions of iOS before iOS5 into my new project in XCode 4 using iOS5 - How to port? and here: I added my project and Kal Calendar's project in a workspace, still won't work in Xcode 4 and also on this site: http://blog.carbonfive.com/2011/04/04/using-open-source-static-libraries-in-xcode-4/#configuring_the_projects_scheme I try to import the "Kal.h" file but am getting a File Not Found error when I try to build. I'm obviously missing something, just not sure what. Can anyone please help? Thanks for any assistance!!

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  • Not able to scroll the listbox in WP7.

    - by Shaireen
    I have a listbox control where items are added using a user control having a textblock and image. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" d:DesignHeight="52" d:DesignWidth="480"> <Grid x:Name="LayoutRoot" Background="{StaticResource PhoneChromeBrush}"> <TextBlock Height="30" HorizontalAlignment="Left" Margin="12,10,0,0" Name="Index_itemtext" Text="" VerticalAlignment="Top" Width="145" /> <Image Height="34" HorizontalAlignment="Right" Margin="0,6,55,0" Source="blue_triangle.png" Name="IndexList_itemImage" Stretch="Uniform" VerticalAlignment="Top" Width="66" /> <Line Height="10" HorizontalAlignment="Left" Margin="0,38,0,0" Name="seperator_line" Stroke="White" StrokeThickness="2" VerticalAlignment="Top" Width="480" Stretch="Fill" Fill="#FFF5E9E9" /> </Grid> And the list box xaml: <ListBox Name="Index_list" ScrollViewer.VerticalScrollBarVisibility="Visible" VerticalContentAlignment="Top" SelectionChanged="on_selection" Margin="0,78,0,0"> </ListBox> Now when i add the items to the list ,the vertical scroll does not go till the last item i.e. it comes back to first row which stops from last item selection: for (int i = 0; i < gridSize; i++) { listbox_item list_item = new listbox_item(); list_item.Index_itemtext.FontSize = 25; list_item.Index_itemtext.Text = index[i]; list_item.IndexList_itemImage.Source = new BitmapImage(new Uri("some.png", UriKind.Relative)); list_item.seperator_line.StrokeThickness = 5; list_item.Margin = new Thickness(0, 0, 0, 5); Index_list.Items.Add(list_item); } Also the list row does not occupy the width of device in landscape mode,whereas the requirement is that the row item widens as the device width changes.Can someone help with these problems?

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  • Beginner SQL section: avoiding repeated expression

    - by polygenelubricants
    I'm entirely new at SQL, but let's say that on the StackExchange Data Explorer, I just want to list the top 15 users by reputation, and I wrote something like this: SELECT TOP 15 DisplayName, Id, Reputation, Reputation/1000 As RepInK FROM Users WHERE RepInK > 10 ORDER BY Reputation DESC Currently this gives an Error: Invalid column name 'RepInK', which makes sense, I think, because RepInK is not a column in Users. I can easily fix this by saying WHERE Reputation/1000 > 10, essentially repeating the formula. So the questions are: Can I actually use the RepInK "column" in the WHERE clause? Do I perhaps need to create a virtual table/view with this column, and then do a SELECT/WHERE query on it? Can I name an expression, e.g. Reputation/1000, so I only have to repeat the names in a few places instead of the formula? What do you call this? A substitution macro? A function? A stored procedure? Is there an SQL quicksheet, glossary of terms, language specification, anything I can use to quickly pick up the syntax and semantics of the language? I understand that there are different "flavors"?

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  • FORTRAN: Invalid form for an assignment

    - by Sam Goodness
    I can't get this code to compile uding either the g77 minGW compiler or the g95 compiler. Does anyone know why? I get these errors with the g77: diff5z10.for: In subroutine `diffract': diff5z10.for:579: Tropo100 = 20.34 - .077 * Dist ^ Invalid form for assignment statement at (^) diff5z10.for:581: IF (Freq .GT. 1000) FreqAdj = 24.5 - 7200/(Freq+3000) ^ Invalid form for assignment statement at (^) and i get these errors when compiling with g95: In file diff5z10.for:574 CLUTTER = steep*CLUTTER 1 Error: Unclassifiable statement at (1) In file diff5z10.for:580 FreqAdj = 23.978 - 58026.76 / (Freq + 2320) 1 Error: Unclassifiable statement at (1) here is the code from this section of the program: (starting with line 362) Span = .28 - .144 * (Round - 1.2) Para = C / Span**2 IF (Ratio .GT. .4) Para = 6.25 * (C - 1) CLUTTER = Para * (RATIO - .4)**2 - C IF (CLUTTER .GT. 0.) CLUTTER = 0. CSlope = SQRT(freq)/350 steep = 1 + CSlope * (dist - Horizon) IF (steep .LT. 0) steep = 0 IF (steep .GT. 1) steep = 1 CLUTTER = steep*CLUTTER Tropo100 = 20.34 - .077 * Dist FreqAdj = 23.978 - 58026.76 / (Freq + 2320) IF (Freq .GT. 1000) FreqAdj = 24.5 - 7200/(Freq+3000) TropoFd = Tropo100 - FreqAdj FS_field = 106.9 - 20 * LOG10(Dist) Scatter = TropoFd - FS_field !loss ref to free space DiffL = Scatter - DLOSS Combine = 150/(20 - DiffL) - 5 IF (DiffL .LT. -10) Combine = 0 IF (DiffL .GT. 10) Combine = DiffL DLOSS = DLOSS + Combine RETURN END

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  • qTip pop ups come in from top left of screen (on first load)

    - by franko75
    Hi, not sure if i'm set things up incorrectly - I don't seem to see anyone else with this problem, but my qTip popups (all ajax loaded content) are loading quite erratically, in that they are often animating in from off screen before appearing in the correct position. Is there a simple solution to this which I may have missed? Thanks again for your help. HTML markup: <span class="formInfo"> <a href="http://localhost/httpdocs/index.php/help/kc_dob" class="jTip" name="" id="dob_help">?</a> </span> qTip initialisation.. //set up for qtip function initQtip() { $('a.jTip').each(function() { $(this).qtip( { content: { // Set the text to an image HTML string with the correct src URL to the loading image you want to use text: '<img src="/media/images/wait.gif" alt="Loading..." />', url: $(this).attr('href') // Use the rel attribute of each element for the url to load }, position: { adjust: { screen: true // Keep the tooltip on-screen at all times } }, show: { when: 'click', solo: true // Only show one tooltip at a time }, hide: 'unfocus', style: { tip: true, // Apply a speech bubble tip to the tooltip at the designated tooltip corner border: { width: 10, radius: 10 }, width: { min: 200, max: 500 }, name: 'light' // Use the default light style } }); //prevent default event on click }).bind('click', function(event){ event.preventDefault(); return false; }); }

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