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  • Rails: Accessing /lib Modules from Controller

    - by Dex
    I have a Module called /lib/string_parser.rb. It looks like: module StringParser def wrap_lines(input, chars) ... end #make available to views def self.included(base) base.send :helper_method, :my_method_for_views if base.respond_to? :helper_method end end I'm trying to call wrap_lines from the create method of my controller but no matter what I do, I keep getting NoMethodErrors for an undefined method.

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  • I need help on my C++ assignment using Microsoft Visual C++

    - by krayzwytie
    Ok, so I don't want you to do my homework for me, but I'm a little lost with this final assignment and need all the help I can get. Learning about programming is tough enough, but doing it online is next to impossible for me... Now, to get to the program, I am going to paste what I have so far. This includes mostly //comments and what I have written so far. If you can help me figure out where all the errors are and how to complete the assignment, I will really appreciate it. Like I said, I don't want you to do my homework for me (it's my final), but any constructive criticism is welcome. This is my final assignment for this class and it is due tomorrow (Sunday before midnight, Arizona time). This is the assignment: Examine the following situation: Your company, Datamax, Inc., is in the process of automating its payroll systems. Your manager has asked you to create a program that calculates overtime pay for all employees. Your program must take into account the employee’s salary, total hours worked, and hours worked more than 40 in a week, and then provide an output that is useful and easily understood by company management. Compile your program utilizing the following background information and the code outline in Appendix D (included in the code section). Submit your project as an attachment including the code and the output. Company Background: Three employees: Mark, John, and Mary The end user needs to be prompted for three specific pieces of input—name, hours worked, and hourly wage. Calculate overtime if input is greater than 40 hours per week. Provide six test plans to verify the logic within the program. Plan 1 must display the proper information for employee #1 with overtime pay. Plan 2 must display the proper information for employee #1 with no overtime pay. Plans 3-6 are duplicates of plan 1 and 2 but for the other employees. Program Requirements: Define a base class to use for the entire program. The class holds the function calls and the variables related to the overtime pay calculations. Define one object per employee. Note there will be three employees. Your program must take the objects created and implement calculations based on total salaries, total hours, and the total number of overtime hours. See the Employee Summary Data section of the sample output. Logic Steps to Complete Your Program: Define your base class. Define your objects from your base class. Prompt for user input, updating your object classes for all three users. Implement your overtime pay calculations. Display overtime or regular time pay calculations. See the sample output below. Implement object calculations by summarizing your employee objects and display the summary information in the example below. And this is the code: // Final_Project.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include <iostream> #include <string> #include <iomanip> using namespace std; // //CLASS DECLARATION SECTION // class CEmployee { public: void ImplementCalculations(string EmployeeName, double hours, double wage); void DisplayEmployInformation(void); void Addsomethingup (CEmployee, CEmployee, CEmployee); string EmployeeName ; int hours ; int overtime_hours ; int iTotal_hours ; int iTotal_OvertimeHours ; float wage ; float basepay ; float overtime_pay ; float overtime_extra ; float iTotal_salaries ; float iIndividualSalary ; }; int main() { system("cls"); cout << "Welcome to the Employee Pay Center"; /* Use this section to define your objects. You will have one object per employee. You have only three employees. The format is your class name and your object name. */ std::cout << "Please enter Employee's Name: "; std::cin >> EmployeeName; std::cout << "Please enter Total Hours for (EmployeeName): "; std::cin >> hours; std::cout << "Please enter Base Pay for(EmployeeName): "; std::cin >> basepay; /* Here you will prompt for the first employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Example of Prompts Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the second employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will prompt for the third employee’s information. Prompt the employee name, hours worked, and the hourly wage. For each piece of information, you will update the appropriate class member defined above. Enter the employee name = Enter the hours worked = Enter his or her hourly wage = */ /* Here you will implement a function call to implement the employ calcuations for each object defined above. You will do this for each of the three employees or objects. The format for this step is the following: [(object name.function name(objectname.name, objectname.hours, objectname.wage)] ; */ /* This section you will send all three objects to a function that will add up the the following information: - Total Employee Salaries - Total Employee Hours - Total Overtime Hours The format for this function is the following: - Define a new object. - Implement function call [objectname.functionname(object name 1, object name 2, object name 3)] /* } //End of Main Function void CEmployee::ImplementCalculations (string EmployeeName, double hours, double wage){ //Initialize overtime variables overtime_hours=0; overtime_pay=0; overtime_extra=0; if (hours > 40) { /* This section is for the basic calculations for calculating overtime pay. - base pay = 40 hours times the hourly wage - overtime hours = hours worked – 40 - overtime pay = hourly wage * 1.5 - overtime extra pay over 40 = overtime hours * overtime pay - salary = overtime money over 40 hours + your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // if (hours > 40) else { /* Here you are going to calculate the hours less than 40 hours. - Your base pay is = your hours worked times your wage - Salary = your base pay */ /* Implement function call to output the employee information. Function is defined below. */ } // End of the else } //End of Primary Function void CEmployee::DisplayEmployInformation(); { // This function displays all the employee output information. /* This is your cout statements to display the employee information: Employee Name ............. = Base Pay .................. = Hours in Overtime ......... = Overtime Pay Amount........ = Total Pay ................. = */ } // END OF Display Employee Information void CEmployee::Addsomethingup (CEmployee Employ1, CEmployee Employ2) { // Adds two objects of class Employee passed as // function arguments and saves them as the calling object's data member values. /* Add the total hours for objects 1, 2, and 3. Add the salaries for each object. Add the total overtime hours. */ /* Then display the information below. %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% EMPLOYEE SUMMARY DATA%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%% Total Employee Salaries ..... = 576.43 %%%% Total Employee Hours ........ = 108 %%%% Total Overtime Hours......... = 5 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% */ } // End of function

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  • Django: cannot pass variable to included template?

    - by duy
    Hi, I got a problem where I want to use template including in Django. Here is the real example: I got 3 file: home.html (will get the context variable passed from Views), base.html (the skeleton template file) and the header.html (included by base.html). If if put the code below directly in base.html without including the header.html, the {{title}} variable passing from home is correctly called. But if I include the header.html in base.html, the {{title}} variable's value cannot be called. <title>{% block title %}{% endblock %} | {{ SITE_INFO_TITLE }}</title> Is there any solution to this problem? Thanks.

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  • How can I run code in a C# class definition each time any instance of the class is deserialized?

    - by Ben
    I am trying to derive a class from ObservableCollection and I need to run just a single line of code each and every time any instance of this class is deserialized. My thought was to do this: [Serializable] public class ObservableCollection2<T> : ObservableCollection<T>, ISerializable { public ObservableCollection2() : base() { } public ObservableCollection2(SerializationInfo info, StreamingContext context) : base(info, context) { // Put additional code here. } void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context) { base.GetObjectData(info, context); } } But I don't have access to those base methods related to serialization. Am I forced to re-write all of the serialization manually?

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  • Formula to draw pyramid of circles

    - by terence6
    I'm trying to create a pyramid of circles to my game, looking similar to this : But I can't make it print properly. Constantly I'm getting really strange spirals but nothing close to this. Can anyone give me some tip on proper formula ? My window is 600x600, base of pyramid is 8 . fields = new Field[BASE*(BASE/2)+4]; int line_count = BASE; int line_tmp = line_count; for(int i=0; i< fields.length; i++){ for( int j=line_tmp; j <= line_count; j++){ fields[i] = new Field(0, (150+(line_tmp*5)),(600+line_tmp*5)); } line_count--; line_tmp = line_count; }

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  • how to create local dynamic varables

    - by xielingyun
    this is my code, i want to use eval() to get the rule status and eval() nead local varables, there is many classes inherit class base, so i should to rewrite get_stat() in every class.i just want to avoid this, an idea is to create dynamic varables in get_stat(),eg. in class b it dynamic create var a and b how to create dynamic varables in function? or any other way to avoid this stupid idea i use python 3.2.3, locals() does not work class base(object): def check(self): stat = get_stat() def get_stat(self): pass class b(base): rule = 'a > 5 and b < 3' a = 0 b = 0 def update_data(self, a, b): self.a = a self.b = b def get_stat(self): a = self.a b = self.b return eval(rule) class b(base): rule = 'd > 5 and e < 3' d = 0 e = 0 def update_data(self, d, e): self.d = d self.e = e def get_stat(self): d = self.d e = self.e return eval(rule)

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  • Finding Errant Output to System.out in Large Java Program

    - by SvrGuy
    Hi, We have a large java code base [~1 M Lines]. Buried (somewhere) in the code base is some old debug output to System.out that we want to remove (its cluttering things up). The problem is: out code base is so large that we can't easily find where the output is coming from. What we want is a way to see where System.out.println is getting called from (like a stack trace from an exception or some such). Its not suitable to debugging -- the errant output is coming from some errant thread somewhere etc. Any ideas on how to track the source of this errant output down? PS: 99.99% of calls to System.out are legit, and we have thousands of them, so simply searching the code base for System.out calls is not a solution!

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  • compile time if && return string reference optimization

    - by Truncheon
    Hi. I'm writing a series classes that inherit from a base class using virtual. They are INT, FLOAT and STRING objects that I want to use in a scripting language. I'm trying to implement weak typing, but I don't want STRING objects to return copies of themselves when used in the following way (instead I would prefer to have a reference returned which can be used in copying): a = "hello "; b = "world"; c = a + b; I have written the following code as a mock example: #include <iostream> #include <string> #include <cstdio> #include <cstdlib> std::string dummy("<int object cannot return string reference>"); struct BaseImpl { virtual bool is_string() = 0; virtual int get_int() = 0; virtual std::string get_string_copy() = 0; virtual std::string const& get_string_ref() = 0; }; struct INT : BaseImpl { int value; INT(int i = 0) : value(i) { std::cout << "constructor called\n"; } INT(BaseImpl& that) : value(that.get_int()) { std::cout << "copy constructor called\n"; } bool is_string() { return false; } int get_int() { return value; } std::string get_string_copy() { char buf[33]; sprintf(buf, "%i", value); return buf; } std::string const& get_string_ref() { return dummy; } }; struct STRING : BaseImpl { std::string value; STRING(std::string s = "") : value(s) { std::cout << "constructor called\n"; } STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } bool is_string() { return true; } int get_int() { return atoi(value.c_str()); } std::string get_string_copy() { return value; } std::string const& get_string_ref() { return value; } }; struct Base { BaseImpl* impl; Base(BaseImpl* p = 0) : impl(p) {} ~Base() { delete impl; } }; int main() { Base b1(new INT(1)); Base b2(new STRING("Hello world")); Base b3(new INT(*b1.impl)); Base b4(new STRING(*b2.impl)); std::cout << "\n"; std::cout << b1.impl->get_int() << "\n"; std::cout << b2.impl->get_int() << "\n"; std::cout << b3.impl->get_int() << "\n"; std::cout << b4.impl->get_int() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_ref() << "\n"; std::cout << b2.impl->get_string_ref() << "\n"; std::cout << b3.impl->get_string_ref() << "\n"; std::cout << b4.impl->get_string_ref() << "\n"; std::cout << "\n"; std::cout << b1.impl->get_string_copy() << "\n"; std::cout << b2.impl->get_string_copy() << "\n"; std::cout << b3.impl->get_string_copy() << "\n"; std::cout << b4.impl->get_string_copy() << "\n"; return 0; } It was necessary to add an if check in the STRING class to determine whether its safe to request a reference instead of a copy: Script code: a = "test"; b = a; c = 1; d = "" + c; /* not safe to request reference by standard */ C++ code: STRING(BaseImpl& that) { if (that.is_string()) value = that.get_string_ref(); else value = that.get_string_copy(); std::cout << "copy constructor called\n"; } If was hoping there's a way of moving that if check into compile time, rather than run time.

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  • How to model has_many with polymorphism?

    - by Daniel Abrahamsson
    I've run into a situation that I am not quite sure how to model. Suppose I have a User class, and a user has many services. However, these services are quite different, for example a MailService and a BackupService, so single table inheritance won't do. Instead, I am thinking of using polymorphic associations together with an abstract base class: class User < ActiveRecord::Base has_many :services end class Service < ActiveRecord::Base validates_presence_of :user_id, :implementation_id, :implementation_type belongs_to :user belongs_to :implementation, :polymorphic = true delegate :common_service_method, :name, :to => :implementation end #Base class for service implementations class ServiceImplementation < ActiveRecord::Base validates_presence_of :user_id, :on => :create has_one :service, :as => :implementation has_one :user, :through => :service after_create :create_service_record #Tell Rails this class does not use a table. def self.abstract_class? true end #Default name implementation. def name self.class.name end protected #Sets up a service object def create_service_record service = Service.new(:user_id => user_id) service.implementation = self service.save! end end class MailService < ServiceImplementation #validations, etc... def common_service_method puts "MailService implementation of common service method" end end #Example usage MailService.create(..., :user_id => user.id) BackupService.create(...., :user_id => user.id) user.services.each do |s| puts "#{user.name} is using #{s.name}" end #Daniel is using MailService, Daniel is using BackupService So, is this the best solution? Or even a good one? How have you solved this kind of problem?

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  • Why can't I *override* and *new* a Property (C#) at the same time?

    - by Tim Lovell-Smith
    According to this question it seems like you can do this for Methods. What I want to know is why it doesn't work when I try it with properties. public class Foo { public virtual object Value { get; set; } } public class Foo<T> : Foo { public override object Value { get { return base.Value; } set { base.Value = (T)value; //inject type-checking on sets } } public new T Value { get { return (T)base.Value; } set { base.Value = value; } } } Error message from C# 4.0 RC1 Error 1 The type 'ClassLibrary1.Foo' already contains a definition for 'Value' ClassLibrary1\Class1.cs 31 22 ClassLibrary1

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  • derived class as default argument g++

    - by Vincent
    Please take a look at this code: template<class T> class A { class base { }; class derived : public A<T>::base { }; public: int f(typename A<T>::base& arg = typename A<T>::derived()) { return 0; } }; int main() { A<int> a; a.f(); return 0; } Compiling generates the following error message in g++: test.cpp: In function 'int main()': test.cpp:25: error: default argument for parameter of type 'A<int>::base&' has type 'A<int>::derived' The basic idea (using derived class as default value for base-reference-type argument) works in visual studio, but not in g++. I have to publish my code to the university server where they compile it with gcc. What can I do? Is there something I am missing?

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  • How can I Query only __key__ on a Google Appengine PolyModel child?

    - by Gabriel
    So the situation is: I want to optimize my code some for doing counting of records. So I have a parent Model class Base, a PolyModel class Entry, and a child class of Entry Article: How would I query Article.key so I can reduce the query load but only get the Article count. My first thought was to use: q = db.GqlQuery("SELECT __key__ from Article where base = :1", i_base) but it turns out GqlQuery doesn't like that because articles are actually stored in a table called Entry. Would it be possible to Query the class attribute? something like: q = db.GqlQuery("select __key__ from Entry where base = :1 and :2 in class", i_base, 'Article') neither of which work. Turns out the answer is even easier. But I am going to finish this question because I looked everywhere for this. q = db.GqlQuery("select __key__ from Entry where base = :1 and class = :2", i_base, 'Article')

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  • Where is pure virtual function located in C++?

    - by skydoor
    Which virtual table will be pure virtual function located? In the base class or derived class? For example, what does the virtual table look like in each class? class Base { virtual void f() =0; virtual void g(); } class Derived: public Base{ virtual void f(); virtual void g(); }

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  • Why AutoResetEvent and ManualResetEvent does not support name in the constructor?

    - by Ikaso
    On .NET Framework 2.0 AutoResetEvent and ManualResetEvent inherit from EventWaitHandle. The EventWaitHandle class has 4 different constructors. 3 of the constructors support giving a name to the event. On the other hand both ManualResetEvent and AutoResetEvent do not support naming and provide a single constructor that receives the initialState. I can simply inherit from EventWaitHandle and write my own implementation of those classes that support all the constructor overloads, but I don't like to re-invent the wheel if I do not have to. My questions are: Is there a special problem in naming events? Do you have any idea why Microsoft did not support it? Do you have a proposal better than inheriting from the EventWaitHandle class and calling the appropriate constructor as in the following example? public class MyAutoResetEvent: EventWaitHandle { public MyAutoResetEvent(bool initialState) : base(initialState, EventResetMode.AutoReset) { } public MyAutoResetEvent(bool initialState, string name) : base(initialState, EventResetMode.AutoReset, name) { } public MyAutoResetEvent(bool initialState, string name, out bool createdNew) : base(initialState, EventResetMode.AutoReset, name, out createdNew) { } public MyAutoResetEvent(bool initialState, string name, out bool createdNew, EventWaitHandleSecurity eventSecurity) : base(initialState, EventResetMode.AutoReset, string.Empty, out createdNew, eventSecurity) { } }

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  • Performance of C# method polymorphism with generics

    - by zildjohn01
    I noticed in C#, unlike C++, you can combine virtual and generic methods. For example: using System.Diagnostics; class Base { public virtual void Concrete() {Debug.WriteLine("base concrete");} public virtual void Generic<T>() {Debug.WriteLine("base generic");} } class Derived : Base { public override void Concrete() {Debug.WriteLine("derived concrete");} public override void Generic<T>() {Debug.WriteLine("derived generic");} } class App { static void Main() { Base x = new Derived(); x.Concrete(); x.Generic<PerformanceCounter>(); } } Given that any number of versions of Generic<T> could be instantiated, it doesn't look like the standard vtbl approach could be used to resolve method calls, and in fact it's not. Here's the generated code: x.Concrete(); mov ecx,dword ptr [ebp-8] mov eax,dword ptr [ecx] call dword ptr [eax+38h] x.Generic<PerformanceCounter>(); push 989A38h mov ecx,dword ptr [ebp-8] mov edx,989914h call 76A874F1 mov dword ptr [ebp-4],eax mov ecx,dword ptr [ebp-8] call dword ptr [ebp-4] The extra code appears to be looking up a dynamic vtbl according to the generic parameters, and then calling into it. Has anyone written about the specifics of this implementation? How well does it perform compared to the non-generic case?

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  • Virtual destructors for interfaces.

    - by wowus
    Do interfaces need a virtual destructor, or is the auto-generated one fine? For example, which of the following two code snippets is best, and why? class Base { public: virtual void foo() = 0; virtual ~Base() {} }; OR... class Base { public: virtual void foo() = 0; };

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  • sqlalchemy: what is the difference between declaring the cascade within the foreign key vs relation?

    - by steve
    what is the difference between declaring the cascade within a foreign key vs relations? class Contact(Base): __tablename__ = 'contacts' id = Column(Integer, primary_key=True) addresses = relation("Address", backref="contact") class Address(Base): __tablename__ = 'addresses' id = Column(Integer, primary_key=True) contact_id = Column(Integer, ForeignKey('contact.id', onupdate="CASCADE", ondelete="CASCADE"))) vs class Contact(Base): __tablename__ = 'contacts' id = Column(Integer, primary_key=True) addresses = relation("Address", backref="contact", cascade="all, delete-orphan") class Address(Base): __tablename__ = 'addresses' id = Column(Integer, primary_key=True) contact_id = Column(Integer, ForeignKey('contact.id')) with the foreign key declaration, it seems like the cascade is enforced at the database level. how does the relations approach work? thanks!

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  • c# - what approach can I use to extend a group of classes that include implemented methods? (see des

    - by Greg
    Hi, I want to create an extendible package I am writing that has Topology, Node & Relationship classes. The idea is these base classes would have the various methods in them necessary to base graph traversal methods etc. I would then like to be able to reuse this by extending the package. For example the base requirements might see Relationship with a parentNode & childNode. Topology would have a List of Nodes and List of Relationships. Topology would have methods like FindChildren(int depth). Then the usage would be to extend these such that additional attributes for Node and Relationships could be added etc. QUESTION - What would be the best approach to package & expose the base level classes/methods? (it's kind of like a custom collection but with multiple facets). Would the following concepts come into play: Interfaces - would this be a good idea to have ITopology, INode etc, or is this not required as the user would extend these classes anyway? Abstract Classes - would the base classes be abstract classes Custom Generic Collection - would some approach using this concept assist (but how would this work if there are the 3 different classes) thanks

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  • Finding What You Need in R: function arguments/parameters from outside the function's package

    - by doug
    Often in R, there are a dozen functions scattered across as many packages--all of which have the same purpose but of course differ in accuracy, performance, theoretical rigor, and so on. How do you gather all of these in one place before you start your task? So for instance: the generic plot function. Setting secondary ticks is much easier (IMHO) using a function outside of the base package, minor.tick(nx=n, ny=n, tick.ratio=n), found in Hmisc. Of course, that doesn't show up in plot's docstring. Likewise, the data-input arguments to 'plot' can be supplied by an object returned from the function 'hexbin', again, from a library outside of the base installation (where 'plot' resides). What would be great obviously is a programmatic way to gather these function arguments from the various libraries and put them in a single namespace. edit: (trying to re-state my example just above more clearly:) the arguments to plot supplied in the base package for, e.g., setting the axis tick frequency are xaxp/yaxp; however, one can also set a/t/f via a function outside of the base package, again, as in the minor.tick function from the Hmisc package--but you wouldn't know that just from looking at the plot method signature. Is there a meta function in R for this? So far, as i come across them, i've been manually gathering them in a TextMate 'snippet' (along with the attendant library imports). This isn't that difficult or time consuming, but i can only update my snippet as i find out about these additional arguments/parameters. Is there a canonical R way to do this, or at least an easier way? Just in case that wasn't clear, i am not talking about the case where multiple packages provide functions directed to the same statistic or view (e.g., 'boxplot' in the base package; 'boxplot.matrix' in gplots; and 'bplots' in Rlab). What i am talking is the case in which the function name is the same across two or more packages.

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  • (this == null) in C#!

    - by SLaks
    Due to a bug that was fixed in C# 4, the following program prints true. (Try it in LINQPad) void Main() { new Derived(); } class Base { public Base(Func<string> valueMaker) { Console.WriteLine(valueMaker()); } } class Derived : Base { string CheckNull() { return "Am I null? " + (this == null); } public Derived() : base(() => CheckNull()) { } } In VS2008 in Release mode, in throws an InvalidProgramException. (In Debug mode, it works fine) In VS2010 Beta 2, it doesn't compile (I didn't try Beta 1); I learned that the hard way Is there any other way to make this == null in pure C#?

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  • Behavior of virtual function in C++

    - by Summer_More_More_Tea
    Hi everyone: I have a question, here are two class below: class Base{ public: virtual void toString(); // generic implementation } class Derive : public Base{ public: ( virtual ) void toString(); // specific implementation } The question is: If I wanna subclass of class Derive perform polymophism using a pointer of type Base, is keyword virtual in the bracket necessary? If the answer is no, what's the difference between member function toString of class Derive with and without virtual?

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  • Rails: url_for to be available in a isolated class that must be instanced

    - by Totty
    Rails: url_for to be available in a isolated class that must be instanced: class ProfilePresenter < ActionController::Base attr_reader :profile def initialize(profile) super @a = url_for(:controller => 'profiles', :action => 'view', :profile_url => 'dd') @a @profile = profile end end How to make the url_for work? i tried to extend the ActionController::Base and the ActionView::Base and i cant :s

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  • Whats wrong with the following code, its not compiling

    - by Ganesh Kundapur
    #include <iostream> #include <vector> using namespace std; class Base { public: void Display( void ) { cout<<"Base display"<<endl; } int Display( int a ) { cout<<"Base int display"<<endl; return 0; } }; class Derived : public Base { public: void Display( void ) { cout<<"Derived display"<<endl; } }; void main() { Derived obj; obj.Display(); obj.Display( 10 ); } $test1.cpp: In function ‘int main()’: test1.cpp:35: error: no matching function for call to ‘Derived::Display(int)’ test1.cpp:24: note: candidates are: void Derived::Display() On commenting obj.Display(10), it works.

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  • make VIEW of SHOW TABLE query

    - by cneeds
    Is there a way to make a VIEW of this SHOW TABLE query? SHOW FULL TABLES FROM `db_name` WHERE `Table_type` = "Base table" When I save this as a view (using phpMyAdmin) I get #1064 - You have an error in your SQL syntax; check the manual that corresponds to your MySQL server version for the right syntax to use near 'SHOW FULL TABLES FROM `db_name` WHERE `Table_type` = "Base table"' at line 4 when phpMyAdmin tries to execute this CREATE ALGORITHM = UNDEFINED VIEW `Tables` AS SHOW FULL TABLES FROM `db_name` WHERE `Table_type` = "Base table"

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