Search Results

Search found 13682 results on 548 pages for 'move constructor'.

Page 54/548 | < Previous Page | 50 51 52 53 54 55 56 57 58 59 60 61  | Next Page >

  • Virtual box - How to add disks and move var, opt and home to them?

    - by Jarrod Roberson
    I created a CentOS 5.6 Guest OS Virtual Machine. I made the first disk 10GB, I am rapidly outgrowing it. It was suggested that I make disks for my /var, /opt and /home directories and move them so I can better manage the disks for backing up and what not. This sounds like a good idea. I know how to create the disks in Virtual Box. I have dug around Google and the internet in general and all my attempts at doing this have failed. Snapshots are awesome! I can get the drives fdisked, and I have had limited success mounting them to /mnt/var, /mnt/home and /mnt/opt, but even in single user mode ( init 1 ) I can't get the entire contents of the directories to move over, and then the machine won't reboot correctly. cd /var cp * -ax /mnt/var The /var directory in particular is not wanting to move everything to the new location. How do I format, mount and move the /var, /opt and /home to my new disks?

    Read the article

  • How to move a line of sprites in a sine wave?

    - by electroflame
    So, I'm spawning a horizontal line of enemies that I would like to have move in a nice wave. Currently I tried: Enemy.position.X += Enemy.velocity.X; Enemy.position.Y += -(float)Math.Cos(Enemy.position.X / 200) * 5; This...kind of works. But the wave is not a true wave. The top and bottom of one pass are not the same (e.g. 5 for the top, and -5 for the bottom (I don't mean literal points, I just meant that it's not symmetrical)). Is there a better way to do this? I would like the whole line to move in a wave, so it looks fluid. By that, I mean that it should look like each enemy is "following" the one in front of it. The code I posted does have this fluidity to it, but like I said, it's not a perfect wave. Any ideas? Thanks in advance.

    Read the article

  • What permissions do I need to move a folder?

    - by isme
    In the root of my drive there exists a folder called SourceControl that contains all the working copies of all my programming projects. I would like to move the folder to my user directory (\Users\Me), but something about the permissions on the folder forbids me. I don't remember how I created the folder. When I execute the move command: MOVE \SourceControl \Users\Me I receive the following error: Access is denied. I have resolved a similar problem in the past using the Takeown utility to assign ownership of the file to me, so I tried this command next: TAKEOWN /F \SourceControl It returns the following error: ERROR: The current logged on user does not have ownership privileges on the file (or folder) "C:\SourceControl". I've just learned about the Icacls utility, which can inspect and modify file permissions. I used this command to inspect the permissions on the folder: ICACLS \SourceControl It produced this list: \SourceControl BUILTIN\Administrators:(I)(F) BUILTIN\Administrators:(I)(OI)(CI)(IO)(F) NT AUTHORITY\SYSTEM:(I)(F) NT AUTHORITY\SYSTEM:(I)(OI)(CI)(IO)(F) BUILTIN\Users:(I)(OI)(CI)(RX) NT AUTHORITY\Authenticated Users:(I)(M) NT AUTHORITY\Authenticated Users:(I)(OI)(CI)(IO)(M) I think this means that normal user accounts, like mine, have permission only to read and execute (RX) here, while administrator accounts have full control (F). I used Icacls to confer full control of the directory to my user account with this command: ICACLS \SourceControl /grant:r Me:F The command produces this output: processed file: \SourceControl Successfully processed 1 files; Failed processing 0 files Now inspection of the permissions produces this output: \SourceControl Domain\Me:(F) BUILTIN\Administrators:(I)(F) BUILTIN\Administrators:(I)(OI)(CI)(IO)(F) NT AUTHORITY\SYSTEM:(I)(F) NT AUTHORITY\SYSTEM:(I)(OI)(CI)(IO)(F) BUILTIN\Users:(I)(OI)(CI)(RX) NT AUTHORITY\Authenticated Users:(I)(M) NT AUTHORITY\Authenticated Users:(I)(OI)(CI)(IO)(M) But after this the move command still fails with the same error. Is it possible to move this folder without invoking administrator rights? If not, how should I do it as administrator?

    Read the article

  • How do I move my LVM 250 GB root partition to a new 120GB hard disk?

    - by Dennis Schma
    I have the following situation: My current Ubuntu installation is running from an external HDD (250 GB) because I was to lazy to buy an new internal hdd. Now i've got a new internal (120GB) and i want to move everything to the internal. Installing Ubuntu new is out of disscussion because its to peronalized. Luckily (i hope so) the root partition is partitioned with LVM, so i hope i can move the partition to the smaller internal HDD. Is this possible? And where do i find help?

    Read the article

  • Best way to move site from subdomain to root through cPanel?

    - by Mbbc
    I have an old Wordpress blog hosted on a subdomain (sub.mysite.com) with hundreds of posts. The root domain is actually empty and redirected to the subdomain. Now I want to move the site from the subdomain to the root domain. I found some .htaccess examples like this: RewriteEngine on RewriteCond %{HTTP_HOST} ^sub.example.com$ RewriteRule ^(.*)$ http://example.com/$1 [R=301,L] This redirection seems to work if I clone or move the subdomain site into the root domain but, Is there an easier way? I mean, just like when you redirect from www. to non-www. and you only have one site installation. The site would be kept installed on subdomain folder but it would be accessed from root domain, is it possible?

    Read the article

  • Just quick: How do you call a mutator from within a constructor in the same class?

    - by Blockhead
    For a homework assignment the instructions state (within Undergrad class): You do NOT need to include a default constructor, but you must write a full parameterized constructor (it takes 4 arguments) -- this constructor calls the parent class parameterized constructor and the mutator for year level. Because Undergrad extends Student, then Student is my parent class, right? I just can't quite figure out how I'm to use my year level mutator (which is just the simplest of methods) to assign my "year" attribute. public void setYear(int inYear) { year = inYear; } public Student(String inName, String inID, int inCredits) { name = inName; id = inID; credits = inCredits; } public Undergrad(String inName, String inID, int inCredits,int inYear) { super(inName, inID, inCredits); year = inYear; } I keep missing assignments because I spend too much time on these small specific points of the homework so just asking for a little help. I swear it's the wording that throws me off on these assignments almost as often as just learning the material itself.

    Read the article

  • Should a Perl constructor return an undef or a "invalid" object?

    - by DVK
    Question: What is considered to be "Best practice" - and why - of handling errors in a constructor?. "Best Practice" can be a quote from Schwartz, or 50% of CPAN modules use it, etc...; but I'm happy with well reasoned opinion from anyone even if it explains why the common best practice is not really the best approach. As far as my own view of the topic (informed by software development in Perl for many years), I have seen three main approaches to error handling in a perl module (listed from best to worst in my opinion): Construct an object, set an invalid flag (usually "is_valid" method). Often coupled with setting error message via your class's error handling. Pros: Allows for standard (compared to other method calls) error handling as it allows to use $obj->errors() type calls after a bad constructor just like after any other method call. Allows for additional info to be passed (e.g. 1 error, warnings, etc...) Allows for lightweight "redo"/"fixme" functionality, In other words, if the object that is constructed is very heavy, with many complex attributes that are 100% always OK, and the only reason it is not valid is because someone entered an incorrect date, you can simply do "$obj->setDate()" instead of the overhead of re-executing entire constructor again. This pattern is not always needed, but can be enormously useful in the right design. Cons: None that I'm aware of. Return "undef". Cons: Can not achieve any of the Pros of the first solution (per-object error messages outside of global variables and lightweight "fixme" capability for heavy objects). Die inside the constructor. Outside of some very narrow edge cases, I personally consider this an awful choice for too many reasons to list on the margins of this question. UPDATE: Just to be clear, I consider the (otherwise very worthy and a great design) solution of having very simple constructor that can't fail at all and a heavy initializer method where all the error checking occurs to be merely a subset of either case #1 (if initializer sets error flags) or case #3 (if initializer dies) for the purposes of this question. Obviously, choosing such a design, you automatically reject option #2.

    Read the article

  • Does a custom DataGridView Cell have to have a parameterless constructor?

    - by clawson
    I want to slight variation of the custom cell code example from the MS website How to: Customize Cells and Columns in the Windows Forms DataGridView Control by Extending Their Behavior and Appearance by passing an argument to the custom cell constructor. Public Sub New(ByVal a As Object) End Sub but then when I run the code it throws and exception MissingMethodException occured No parameterless constructor defined for this object. Does this mean that custom cells must have a parameterless constructor? Thanks.

    Read the article

  • Does JUnit4 testclasses require a public no arg constructor?

    - by Thomas Baun
    I have a test class, written in JUnit4 syntax, that can be run in eclipse with the "run as junit test" option without failing. When I run the same test via an ant target I get this error: java.lang.Exception: Test class should have public zero-argument constructor at org.junit.internal.runners.MethodValidator.validateNoArgConstructor(MethodValidator.java:54) at org.junit.internal.runners.MethodValidator.validateAllMethods(MethodValidator.java:39) at org.junit.internal.runners.TestClassRunner.validate(TestClassRunner.java:33) at org.junit.internal.runners.TestClassRunner.<init>(TestClassRunner.java:27) at org.junit.internal.runners.TestClassRunner.<init>(TestClassRunner.java:20) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.junit.internal.requests.ClassRequest.getRunner(ClassRequest.java:26) at junit.framework.JUnit4TestAdapter.<init>(JUnit4TestAdapter.java:24) at junit.framework.JUnit4TestAdapter.<init>(JUnit4TestAdapter.java:17) at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at sun.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:39) at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:27) at java.lang.reflect.Constructor.newInstance(Constructor.java:513) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.run(JUnitTestRunner.java:386) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.launch(JUnitTestRunner.java:911) at org.apache.tools.ant.taskdefs.optional.junit.JUnitTestRunner.main(JUnitTestRunner.java:768) Caused by: java.lang.NoSuchMethodException: dk.gensam.gaia.business.bonusregulering.TestBonusregulerAftale$Test1Reader.<init>() at java.lang.Class.getConstructor0(Class.java:2706) at java.lang.Class.getConstructor(Class.java:1657) at org.junit.internal.runners.MethodValidator.validateNoArgConstructor(MethodValidator.java:52) I have no public no arg constructor in the class, but is this really necessary? This is my ant target <target name="junit" description="Execute unit tests" depends="compile, jar-test"> <delete dir="tmp/rawtestoutput"/> <delete dir="test-reports"/> <mkdir dir="tmp/rawtestoutput"/> <junit printsummary="true" failureproperty="junit.failure" fork="true"> <classpath refid="class.path.test"/> <classpath refid="class.path.model"/> <classpath refid="class.path.gui"/> <classpath refid="class.path.jfreereport"/> <classpath path="tmp/${test.jar}"></classpath> <batchtest todir="tmp/rawtestoutput"> <fileset dir="${build}/test"> <include name="**/*Test.class" /> <include name="**/Test*.class" /> </fileset> </batchtest> </junit> <junitreport todir="tmp"> <fileset dir="tmp/rawtestoutput"/> <report todir="test-reports"/> </junitreport> <fail if="junit. failure" message="Unit test(s) failed. See reports!"/> </target> The test class have no constructors, but it has an inner class with default modifier. It also have an anonymouse inner class. Both inner classes gives the "Test class should have public zero-argument constructor error". I am using Ant version 1.7.1 and JUnit 4.7

    Read the article

  • In PHP, is it possible to create an instance of an class without calling class's constructor ?

    - by Rachel
    By any means, is it possible to create an instance of an php class without calling its constructor ? I have Class A and while creating an instance of it am passing file and in constructor of Class A am opening the file. Now in Class A, there is function which I need to call but am not required to pass file and so there is not need to use constructor functionality of opening file as am not passing file. So my question is, Is it possible by any means to create an instance of an PHP class without calling its constructor ?

    Read the article

  • Should I create protected constructor for my singleton classes?

    - by Vijay Shanker
    By design, in Singleton pattern the constructor should be marked private and provide a creational method retuning the private static member of the same type instance. I have created my singleton classes like this only. public class SingletonPattern {// singleton class private static SingletonPattern pattern = new SingletonPattern(); private SingletonPattern() { } public static SingletonPattern getInstance() { return pattern; } } Now, I have got to extend a singleton class to add new behaviors. But the private constructor is not letting be define the child class. I was thinking to change the default constructor to protected constructor for the singleton base class. What can be problems, if I define my constructors to be protected? Looking for expert views....

    Read the article

  • How to move and delte all files and subdirectories with command line in windows7?

    - by user1285419
    I am looking for a way to move all files and subfolders within a given directory to somewhere else and after the movement delete the original folder. For example, suppose in current path, there is a folder called FOLDERA, I am trying to move all files and subfolders from FOLDERA to the current path and then remove FOLDERA, but I need to do this with a command line. I try MOVE command but I find that it can only move the files. Anyway to do that? Thanks.

    Read the article

  • Should I pass an object into a constructor, or instantiate in class?

    - by Prisoner
    Consider these two examples: Passing an object to a constructor class ExampleA { private $config; public function __construct($config) { $this->config = $config; } } $config = new Config; $exampleA = new ExampleA($config); Instantiating a class class ExampleB { private $config; public function __construct() { $this->config = new Config; } } $exampleA = new ExampleA(); Which is the correct way to handle adding an object as a property? When should I use one over the other? Does unit testing affect what I should use?

    Read the article

  • Python: Why Does a Method Behave Differently with an Added Parameter?

    - by SteveStifler
    I have a method in a Pygame Sprite subclass, defined as such: def walk(self): """move across screen""" displacement = self.rect.move((self.move, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: self.move = -self.move displacement = self.rect.move((self.move, 0)) self.rect = displacement I modified it, adding a parameter speed_x, and now the program is broken. def walk(self, speed_x): """move across screen""" displacement = self.rect.move((speed_x, 0)) if self.rect.left < self.area.left or self.rect.right > self.area.right: speed_x = -speed_x displacement = self.rect.move((speed_x, 0)) self.rect = displacement Before I called the method like this: def update(self): self.walk() Now I do: def update(self): self.walk(self.move) Why doesn't this work?

    Read the article

  • How to I get a rotated sprite to move left or right?

    - by rphello101
    Using Java/Slick 2D, I'm using the mouse to rotate a sprite on the screen and the directional keys (in this case, WASD) to move the spite. Forwards and backwards is easy, just position += cos(ang)*speed or position -= cos(ang)*speed. But how do I get the sprite to move left or right? I'm thinking it has something to do with adding 90 degrees to the angle or something. Any ideas? Rotation code: int mX = Mouse.getX(); int mY = HEIGHT - Mouse.getY(); int pX = sprite.x+sprite.image.getWidth()/2; int pY = sprite.y+sprite.image.getHeight()/2; double mAng; if(mX!=pX){ mAng = Math.toDegrees(Math.atan2(mY - pY, mX - pX)); if(mAng==0 && mX<=pX) mAng=180; } else{ if(mY>pY) mAng=90; else mAng=270; } sprite.angle = mAng; sprite.image.setRotation((float) mAng); And the movement code (delta is change in time): Input input = gc.getInput(); Vector2f direction = new Vector2f(); Vector2f velocity = new Vector2f(); direction.x = (float) Math.cos(Math.toRadians(sprite.angle)); direction.y = (float) Math.sin(Math.toRadians(sprite.angle)); if(direction.length()>0) direction = direction.normalise(); //On a separate note, what does this line of code do? velocity.x = (float) (direction.x * sprite.moveSpeed); velocity.y = (float) (direction.y * sprite.moveSpeed); if(input.isKeyDown(sprite.up)){ sprite.x += velocity.x*delta; sprite.y += velocity.y*delta; }if (input.isKeyDown(sprite.down)){ sprite.x -= velocity.x*delta; sprite.y -= velocity.y*delta; }if (input.isKeyDown(sprite.left)){ //??? }if (input.isKeyDown(sprite.right)){ //??? }

    Read the article

  • Developer with 4 years experience with Java/C++. How to move into web programming? [closed]

    - by JerryC
    Possible Duplicate: Tips for switching jobs and moving into web based programming? I graduated in 2006 with a computer science degree and got solid grades (3.5 overall 3.8 in my major) For the past 4.5 years I've been working as a Software Engineer doing primarily rich client development. Most of my experience is with Java, Swing and C++. I've done a lot of network programming and I have acquired some skill working & debugging in distributed environments. I would like to switch jobs and move into a role where I can get exposure to some new technologies and frameworks. I would like to move into a more web development role but I find my lack of web development experience is hurting me. 90% of the jobs I see advertised are looking for one of two skill sets: 1) Stereotypical server side Java web developer. Experience with Spring, Hibernate, J2EE, etc. 2) Stereotypical front end web developer. Experience with Javascript, jQuery, HTML5, GWT, CSS, etc I find most of these companies are looking really specifically for this experience and they are not willing to take on good programmers/ CS fundamental guys who lack experience with this stuff. I would love to get a job doing stuff like this, but have my skills become out of date and unmarketable? Any opinions on ways to sell myself to help get a new position?

    Read the article

  • Will Ubuntu Live CD move MFT to resize NTFS volumes?

    - by irwazr
    I have a feeling some will consider this a duplicate, but please hear me out. I've been reading tons of questions and threads around this but have never really found an answer for this specifically. I want to shrink my NTFS partition to make room for a Ubuntu install, so I can dual boot them. However when shrinking the NTFS volume in Windows disk management, it will only go so far as the MFT is sitting near the end of the volume. I've read plenty of posts about why it does this, and how difficult/dangerous it is to move the MFT etc. I've also read that Perfect Disk can apparently do it under it's trial period, but I remain cautious to try this method. I was wondering however if the disk partitioning utility included in the Ubuntu install wizard handles the moving of the MFT when dragging the partition boundaries. It all seems too simple that you simply tell it the new size you want it to be. Would it tell me if it couldn't resize by the amount you requested if the MFT was an issue, or move it for you if it were able. I'm concerned it might corrupt the MFT and the volume, even though I doubt the install wizard would be so daft. So what exactly is the deal with the partition resizing tool in the Ubuntu install wizard? Will it safely resize my NTFS volume despite the location of my MFT? Thanks in advance.

    Read the article

  • Alpha Beta Search

    - by Becky
    I'm making a version of Martian Chess in java with AI and so far I THINK my move searching is semi-working, it seems to work alright for some depths but if I use a depth of 3 it returns a move for the opposite side...now the game is a bit weird because when a piece crosses half of the board, it becomes property of the other player so I think this is part of the problem. I'd be really greatful if someone could look over my code and point out any errors you think are there! (pls note that my evaluation function isn't nearly complete lol) MoveSearch.java public class MoveSearch { private Evaluation evaluate = new Evaluation(); private int blackPlayerScore, whitePlayerScore; public MoveContent bestMove; public MoveSearch(int blackScore, int whiteScore) { blackPlayerScore = blackScore; whitePlayerScore = whiteScore; } private Vector<Position> EvaluateMoves(Board board) { Vector<Position> positions = new Vector<Position>(); for (int i = 0; i < 32; i++) { Piece piece = null; if (!board.chessBoard[i].square.isEmpty()) { // store the piece piece = board.chessBoard[i].square.firstElement(); } // skip empty squares if (piece == null) { continue; } // skip the other players pieces if (piece.pieceColour != board.whosMove) { continue; } // generate valid moves for the piece PieceValidMoves validMoves = new PieceValidMoves(board.chessBoard, i, board.whosMove); validMoves.generateMoves(); // for each valid move for (int j = 0; j < piece.validMoves.size(); j++) { // store it as a position Position move = new Position(); move.startPosition = i; move.endPosition = piece.validMoves.elementAt(j); Piece pieceAttacked = null; if (!board.chessBoard[move.endPosition].square.isEmpty()) { // if the end position is not empty, store the attacked piece pieceAttacked = board.chessBoard[move.endPosition].square.firstElement(); } // if a piece is attacked if (pieceAttacked != null) { // append its value to the move score move.score += pieceAttacked.pieceValue; // if the moving pieces value is less than the value of the attacked piece if (piece.pieceValue < pieceAttacked.pieceValue) { // score extra points move.score += pieceAttacked.pieceValue - piece.pieceValue; } } // add the move to the set of positions positions.add(move); } } return positions; } // EvaluateMoves() private int SideToMoveScore(int score, PieceColour colour) { if (colour == PieceColour.Black){ return -score; } else { return score; } } public int AlphaBeta(Board board, int depth, int alpha, int beta) { //int best = -9999; // if the depth is 0, return the score of the current board if (depth <= 0) { board.printBoard(); System.out.println("Score: " + evaluate.EvaluateBoardScore(board)); System.out.println(""); int boardScore = evaluate.EvaluateBoardScore(board); return SideToMoveScore(boardScore, board.whosMove); } // fill the positions with valid moves Vector<Position> positions = EvaluateMoves(board); // if there are no available positions if (positions.size() == 0) { // and its blacks move if (board.whosMove == PieceColour.Black) { if (blackPlayerScore > whitePlayerScore) { // and they are winning, return a high number return 9999; } else if (whitePlayerScore == blackPlayerScore) { // if its a draw, lower number return 500; } else { // if they are losing, return a very low number return -9999; } } if (board.whosMove == PieceColour.White) { if (whitePlayerScore > blackPlayerScore) { return 9999; } else if (blackPlayerScore == whitePlayerScore) { return 500; } else { return -9999; } } } // for each position for (int i = 0; i < positions.size(); i++) { // store the position Position move = positions.elementAt(i); // temporarily copy the board Board temp = board.copyBoard(board); // make the move temp.makeMove(move.startPosition, move.endPosition); for (int x = 0; x < 32; x++) { if (!temp.chessBoard[x].square.isEmpty()) { PieceValidMoves validMoves = new PieceValidMoves(temp.chessBoard, x, temp.whosMove); validMoves.generateMoves(); } } // repeat the process recursively, decrementing the depth int val = -AlphaBeta(temp, depth - 1, -beta, -alpha); // if the value returned is better than the current best score, replace it if (val >= beta) { // beta cut-off return beta; } if (val > alpha) { alpha = val; bestMove = new MoveContent(alpha, move.startPosition, move.endPosition); } } // return the best score return alpha; } // AlphaBeta() } This is the makeMove method public void makeMove(int startPosition, int endPosition) { // quick reference to selected piece and attacked piece Piece selectedPiece = null; if (!(chessBoard[startPosition].square.isEmpty())) { selectedPiece = chessBoard[startPosition].square.firstElement(); } Piece attackedPiece = null; if (!(chessBoard[endPosition].square.isEmpty())) { attackedPiece = chessBoard[endPosition].square.firstElement(); } // if a piece is taken, amend score if (!(chessBoard[endPosition].square.isEmpty()) && attackedPiece != null) { if (attackedPiece.pieceColour == PieceColour.White) { blackScore = blackScore + attackedPiece.pieceValue; } if (attackedPiece.pieceColour == PieceColour.Black) { whiteScore = whiteScore + attackedPiece.pieceValue; } } // actually move the piece chessBoard[endPosition].square.removeAllElements(); chessBoard[endPosition].addPieceToSquare(selectedPiece); chessBoard[startPosition].square.removeAllElements(); // changing piece colour based on position if (endPosition > 15) { selectedPiece.pieceColour = PieceColour.White; } if (endPosition <= 15) { selectedPiece.pieceColour = PieceColour.Black; } //change to other player if (whosMove == PieceColour.Black) whosMove = PieceColour.White; else if (whosMove == PieceColour.White) whosMove = PieceColour.Black; } // makeMove()

    Read the article

  • How to move a directional light according to the camera movement?

    - by Andrea Benedetti
    Given a light direction, how can I move it according to the camera movement, in a shader? Think that an artist has setup a scene (e.g., in 3DSMax) with a mesh in center of that and a directional light with a position and a target. From this position and target I've calculated the light direction. Now I want to use the same direction in my lighting equation but, obviously, I want that this light moves correctly with the camera. Thanks.

    Read the article

  • What is the correct way to move a file?

    - by Joe McDonald
    We had an issue at my work where I cut and pasted some files. Immediately when I did it, a ton of files were lost. I've been working in IT for 10+ years. I know how to cut and paste a file. Well, when it went up to my managers as to why the files were lost, they deemed it to my cut and paste that caused all the problems and asked why in the world someone as knowledgeable as me would ever cut and paste a file, and didn't I know that was totally the wrong way to move a file? The correct way to move a file is to drag the file. When cutting and pasting, it moves that 1+ GB file (on the server) to the clipboard (on my PC), which, obviously, will cause problems. Dragging a file never hits the clipboard. Be honest, I don't believe that for a minute. I believe when I cut and paste text, it goes to the clipboard. I've seen it in the old versions of windows. But when right clicking on 100+ files that equals 1+ GB, I can't believe that all that data is copied immediately out of whatever share I'm on at the server across my wireless on my laptop to my local clipboard to just go back to the server to another share. It seems they would build some logic in the server OS or my local OS (more likely my local OS) that would say when copying files, don't perform the move action until I click paste and if the files are staying local to where they were before, just move them. So, who's right?

    Read the article

  • How to move packages from the live image to a pool on the disc?

    - by int_ua
    Currently I'm using UCK and trying to make Edubuntu 12.04.1 DVD launch installer on 256Mb RAM: How to install Edubuntu on a system with low memory (256 Mb)? I was reading release notes for 12.10 and noticed that Language packs have now been moved off from the live image to a pool on the disc. How can I move other packages correctly so they would be available to the live system and for installation without network access?

    Read the article

  • Synaptics Touchpad cannot move while pressing a key? V 8.1

    - by Corin
    my Synaptics touchpad refuses to move anytime I am pressing a key on the keyboard. I've looked everywhere on the internet telling me to go to Device Pointer Properties, then Settings, then Pointing, then Sensitivity then mess with Palm Check, but Palm Check isn't there and it isn't anywhere else. Please respond to this as this is pretty frustrating. My touchpad is Synaptics ClickPad V8.1 Would installing an older driver give me a palm check option? If so, where do I install an older one

    Read the article

  • How can I move a library inside a project's source tree and compiling static binaries?

    - by AbrahamVanHelpsing
    How can I move a library inside a project's source tree and compiling static binaries? I want to use a particular tool that utilizes ANCIENT binaries without upgrading it's API usage. This way I can use the old libraries inside the single binary without wrecking the local host environment. I am on nix with netbeans/eclipse/code::blocks. I don't have a problem reading, just looking for a starting point. Any thoughts?

    Read the article

  • Move old website with bad SEO to other domain: redirect or start from scratch?

    - by fox_mulder
    I have an old website with very bad SEO and PR, but still with some visitors per-day. Lately I've rebuilt the app and the concept of it and I'm going to deploy everything in a new domain. I would like to not lose those old visitors but I'm wondering if redirecting that old website to my new one is going to damage the SEO in the new website. Don't know also if it deserves to make the move in the Google Webmaster Tools and Bing or better start from scratch.

    Read the article

< Previous Page | 50 51 52 53 54 55 56 57 58 59 60 61  | Next Page >