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  • Timeout a NSThread after a certain amount of time

    - by Zen_silence
    Hello, I have a NSThread that i would like to timeout after a certain amount of time. [NSThread detachNewThreadSelector:@selector(someFuntion) toTarget:self withObject:nil]; - (void) someFunction { //Some calculation that might take a long time. //if it takes more then 10 seconds i want it to end and display a error message } Any help you can provide on this would be greatly appreciated. Thanks, Zen_silence

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  • How to stop UITableView moveRowAtIndexPath from leaving blank rows upon reordering

    - by coneybeare
    I am having an issue where in reordering my UITableViewCells, the tableView is not scrolling with the cell. Only a blank row appears and any subsequent scrolling gets an Array out of bounds error without any of my code in the Stack Trace. Here is a quick video of the problem. Here is the relevant code: - (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath { return indexPath.section == 1; } - (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath { BOOL ret = indexPath.section == 1 && indexPath.row < self.count; DebugLog(@"canMoveRowAtIndexPath: %d:%d %@", indexPath.section, indexPath.row, (ret ? @"YES" : @"NO")); return ret; } - (void)delayedUpdateCellBackgroundPositionsForTableView:(UITableView *)tableView { [self performSelectorOnMainThread:@selector(updateCellBackgroundPositionsForTableView:) withObject:tableView waitUntilDone:NO]; } - (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath { if (fromIndexPath.row == toIndexPath.row) return; DebugLog(@"Moved audio from %d:%d to %d:%d", fromIndexPath.section, fromIndexPath.row, toIndexPath.section, toIndexPath.row); NSMutableArray *audio = [self.items objectAtIndex:fromIndexPath.section]; [audio exchangeObjectAtIndex:fromIndexPath.row withObjectAtIndex:toIndexPath.row]; [self performSelector:@selector(delayedUpdateCellBackgroundPositionsForTableView:) withObject:tableView afterDelay:kDefaultAnimationDuration/3]; } And here is the generated Stack Trace of the crash: Exception Type: EXC_BREAKPOINT (SIGTRAP) Exception Codes: 0x0000000000000002, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: iPhone Simulator 3.2 (193.3), iPhone OS 3.0 (7A341) *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray removeObjectsInRange:]: index (6) beyond bounds (6)' Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 CoreFoundation 0x302ac924 ___TERMINATING_DUE_TO_UNCAUGHT_EXCEPTION___ + 4 1 libobjc.A.dylib 0x93cb2509 objc_exception_throw + 56 2 CoreFoundation 0x3028e5fb +[NSException raise:format:arguments:] + 155 3 CoreFoundation 0x3028e55a +[NSException raise:format:] + 58 4 Foundation 0x305684e9 _NSArrayRaiseBoundException + 121 5 Foundation 0x30553a6e -[NSCFArray removeObjectsInRange:] + 142 6 UIKit 0x30950105 -[UITableView(_UITableViewPrivate) _updateVisibleCellsNow] + 862 7 UIKit 0x30947715 -[UITableView layoutSubviews] + 250 8 QuartzCore 0x0090bd94 -[CALayer layoutSublayers] + 78 9 QuartzCore 0x0090bb55 CALayerLayoutIfNeeded + 229 10 QuartzCore 0x0090b3ae CA::Context::commit_transaction(CA::Transaction*) + 302 11 QuartzCore 0x0090b022 CA::Transaction::commit() + 292 12 QuartzCore 0x009132e0 CA::Transaction::observer_callback(__CFRunLoopObserver*, unsigned long, void*) + 84 13 CoreFoundation 0x30245c32 __CFRunLoopDoObservers + 594 14 CoreFoundation 0x3024503f CFRunLoopRunSpecific + 2575 15 CoreFoundation 0x30244628 CFRunLoopRunInMode + 88 16 GraphicsServices 0x32044c31 GSEventRunModal + 217 17 GraphicsServices 0x32044cf6 GSEventRun + 115 18 UIKit 0x309021ee UIApplicationMain + 1157 19 XXXXXXXX 0x0000278a main + 104 (main.m:12) 20 XXXXXXXX 0x000026f6 start + 54 NOte that the array out of bounds length is not the length of my elements (I have 9), but always something smaller. I have been trying to solve this for many hours days without avail… any ideas? UPDATE: More code as requested In my delegate: - (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath { return UITableViewCellEditingStyleNone; } - (NSIndexPath *)tableView:(UITableView *)tableView targetIndexPathForMoveFromRowAtIndexPath:(NSIndexPath *)sourceIndexPath toProposedIndexPath:(NSIndexPath *)proposedDestinationIndexPath { int count = [(UAPlaylistEditDataSource *)self.dataSource count]; if (proposedDestinationIndexPath.section == 0) { return [NSIndexPath indexPathForRow:0 inSection:sourceIndexPath.section]; }else if (proposedDestinationIndexPath.row >= count) { return [NSIndexPath indexPathForRow:count-1 inSection:sourceIndexPath.section]; } return proposedDestinationIndexPath; } …thats about it. I am using the three20 framework and I have not had any issues with reordering till now. The problem is also not in the updateCellBackgroundPositionsForTableView: method as it still crashes when this is commented out.

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  • How to display user location in mapkit?

    - by 4thSpace
    I'd like to display the blue pulsing dot for a user's location. I'm doing this: - (void)locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation{ //some other stuff here [self.mapView setShowsUserLocation:YES]; } But I eventually get -[MKUserLocation establishment]: unrecognized selector sent to instance 0x125e90 Should I be doing this some other way?

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  • Is this a good way to do a game loop for an iPhone game?

    - by Danny Tuppeny
    Hi all, I'm new to iPhone dev, but trying to build a 2D game. I was following a book, but the game loop it created basically said: function gameLoop update() render() sleep(1/30th second) gameLoop The reasoning was that this would run at 30fps. However, this seemed a little mental, because if my frame took 1/30th second, then it would run at 15fps (since it'll spend as much time sleeping as updating). So, I did some digging and found the CADisplayLink class which would sync calls to my gameLoop function to the refresh rate (or a fraction of it). I can't find many samples of it, so I'm posting here for a code review :-) It seems to work as expected, and it includes passing the elapsed (frame) time into the Update method so my logic can be framerate-independant (however I can't actually find in the docs what CADisplayLink would do if my frame took more than its allowed time to run - I'm hoping it just does its best to catch up, and doesn't crash!). // // GameAppDelegate.m // // Created by Danny Tuppeny on 10/03/2010. // Copyright Danny Tuppeny 2010. All rights reserved. // #import "GameAppDelegate.h" #import "GameViewController.h" #import "GameStates/gsSplash.h" @implementation GameAppDelegate @synthesize window; @synthesize viewController; - (void) applicationDidFinishLaunching:(UIApplication *)application { // Create an instance of the first GameState (Splash Screen) [self doStateChange:[gsSplash class]]; // Set up the game loop displayLink = [CADisplayLink displayLinkWithTarget:self selector:@selector(gameLoop)]; [displayLink setFrameInterval:2]; [displayLink addToRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void) gameLoop { // Calculate how long has passed since the previous frame CFTimeInterval currentFrameTime = [displayLink timestamp]; CFTimeInterval elapsed = 0; // For the first frame, we want to pass 0 (since we haven't elapsed any time), so only // calculate this in the case where we're not the first frame if (lastFrameTime != 0) { elapsed = currentFrameTime - lastFrameTime; } // Keep track of this frames time (so we can calculate this next time) lastFrameTime = currentFrameTime; NSLog([NSString stringWithFormat:@"%f", elapsed]); // Call update, passing the elapsed time in [((GameState*)viewController.view) Update:elapsed]; } - (void) doStateChange:(Class)state { // Remove the previous GameState if (viewController.view != nil) { [viewController.view removeFromSuperview]; [viewController.view release]; } // Create the new GameState viewController.view = [[state alloc] initWithFrame:CGRectMake(0, 0, IPHONE_WIDTH, IPHONE_HEIGHT) andManager:self]; // Now set as visible [window addSubview:viewController.view]; [window makeKeyAndVisible]; } - (void) dealloc { [viewController release]; [window release]; [super dealloc]; } @end Any feedback would be appreciated :-) PS. Bonus points if you can tell me why all the books use "viewController.view" but for everything else seem to use "[object name]" format. Why not [viewController view]?

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  • Problems with makeObjectsPerformSelector inside and outside a class?

    - by QuakAttak
    A friend and I are creating a card game for the iPhone, and in these early days of the project, I'm developing a Deck class and a Card class to keep up with the cards. I'm wanting to test the shuffle method of the Deck class, but I am not able to show the values of the cards in the Deck class instance. The Deck class has a NSArray of Card objects that have a method called displayCard that shows the value and suit using console output(printf or NSLog). In order to show what cards are in a Deck instance all at once, I am using this, [deck makeObjectsPerformSelector:@selector(displayCard)], where deck is the NSArray in the Deck class. Inside of the Deck class, nothing is displayed on the console output. But in a test file, it works just fine. Here's the test file that creates its own NSArray: #import <Foundation/Foundation.h> #import "card.h" int main (int argc, char** argv) { NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init]; Card* two = [[Card alloc] initValue:2 withSuit:'d']; Card* three = [[Card alloc] initValue:3 withSuit:'h']; Card* four = [[Card alloc] initValue:4 withSuit:'c']; NSArray* deck = [NSArray arrayWithObjects:two,three,four,nil]; //Ok, what if we release the objects in the array before they're used? //I don't think this will work... [two release]; [three release]; [four release]; //Ok, it works... I wonder how... //Hmm... how will this work? [deck makeObjectsPerformSelector:@selector(displayCard)]; //Yay! It works fine! [pool release]; return 0; } This worked beautifully, so I created an initializer around this idea, creating 52 card objects one at a time and adding them to the NSArray using deck = [deck arrayByAddingObject:newCard]. Is the real problem with how I'm using makeObjectsPerformSelector or something before/after it?

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  • copied the reachability-test from apple, but the linker gives a failure

    - by nico
    i have tried to use the reachability-project published by apple to detect a reachability in an own example. i copied the most initialization, but i get this failure in the linker: Ld build/switchViews.build/Debug-iphoneos/test.build/Objects-normal/armv6/test normal armv6 cd /Users/uid04100/Documents/TEST setenv IPHONEOS_DEPLOYMENT_TARGET 3.1.3 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.3.sdk -L/Users/uid04100/Documents/TEST/build/Debug-iphoneos -F/Users/uid04100/Documents/TEST/build/Debug-iphoneos -filelist /Users/uid04100/Documents/TEST/build/switchViews.build/Debug-iphoneos/test.build/Objects-normal/armv6/test.LinkFileList -dead_strip -miphoneos-version-min=3.1.3 -framework Foundation -framework UIKit -framework CoreGraphics -o /Users/uid04100/Documents/TEST/build/switchViews.build/Debug-iphoneos/test.build/Objects-normal/armv6/test Undefined symbols: "_SCNetworkReachabilitySetCallback", referenced from: -[Reachability startNotifer] in Reachability.o "_SCNetworkReachabilityCreateWithAddress", referenced from: +[Reachability reachabilityWithAddress:] in Reachability.o "_SCNetworkReachabilityScheduleWithRunLoop", referenced from: -[Reachability startNotifer] in Reachability.o "_SCNetworkReachabilityGetFlags", referenced from: -[Reachability connectionRequired] in Reachability.o -[Reachability currentReachabilityStatus] in Reachability.o "_SCNetworkReachabilityUnscheduleFromRunLoop", referenced from: -[Reachability stopNotifer] in Reachability.o "_SCNetworkReachabilityCreateWithName", referenced from: +[Reachability reachabilityWithHostName:] in Reachability.o ld: symbol(s) not found collect2: ld returned 1 exit status my delegate.h: import @class Reachability; @interface testAppDelegate : NSObject { UIWindow *window; UINavigationController *navigationController; Reachability* hostReach; Reachability* internetReach; Reachability* wifiReach; } @property (nonatomic, retain) IBOutlet UIWindow *window; @property (nonatomic, retain) IBOutlet UINavigationController *navigationController; @end my delegate.m: import "testAppDelegate.h" import "SecondViewController.h" import "Reachability.h" @implementation testAppDelegate @synthesize window; @synthesize navigationController; (void) updateInterfaceWithReachability: (Reachability*) curReach { if(curReach == hostReach) { BOOL connectionRequired= [curReach connectionRequired]; if(connectionRequired) { //in these brackets schould be some code with sense, if i´m getting it to run } else { } } if(curReach == internetReach) { } if(curReach == wifiReach) { } } //Called by Reachability whenever status changes. - (void) reachabilityChanged: (NSNotification* )note { Reachability* curReach = [note object]; NSParameterAssert([curReach isKindOfClass: [Reachability class]]); [self updateInterfaceWithReachability: curReach]; } (void)applicationDidFinishLaunching:(UIApplication *)application { // Override point for customization after application launch // Observe the kNetworkReachabilityChangedNotification. When that notification is posted, the // method "reachabilityChanged" will be called. // [[NSNotificationCenter defaultCenter] addObserver: self selector: @selector(reachabilityChanged:) name: kReachabilityChangedNotification object: nil]; //Change the host name here to change the server your monitoring hostReach = [[Reachability reachabilityWithHostName: @"www.apple.com"] retain]; [hostReach startNotifer]; [self updateInterfaceWithReachability: hostReach]; internetReach = [[Reachability reachabilityForInternetConnection] retain]; [internetReach startNotifer]; [self updateInterfaceWithReachability: internetReach]; wifiReach = [[Reachability reachabilityForLocalWiFi] retain]; [wifiReach startNotifer]; [self updateInterfaceWithReachability:wifiReach]; [window addSubview:[navigationController view]]; [window makeKeyAndVisible]; } (void)dealloc { [navigationController release]; [window release]; [super dealloc]; } @end

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  • ListView Long Click Animation

    - by spaceboy2000
    I would like to capture long click events in a ListView, which was easily done using a OnItemLongClickListener. However, that lacks the fading animation of the selector transitioning to a long press that is seen when the long click is handled by onCreateContextMenu. How can I get that animation using OnItemLongClickListener?

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  • Force scope bar below UISearchBar

    - by axiixc
    I have a UISearchBar and UISearchDisplayController, everything works great but my scope selector displays beside the text field instead of below it. I know that this is the expected action when the device is in landscape, but since I have the UISearchBar in the master view of a UISplitViewController it ends up looking like this http://cl.ly/BN9 Is there any way to force the scope bar to display below the text field in all interface orientations (I know that this works nicely in Mail.app on the iPad, so its possibly, but who knows if Apple decided to hide the option to do so)

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  • iPhone - how to pass an object to a button action

    - by Mike
    I have to pass an object to an button's action... something like [myButton addTarget:self action:@selector(sendIt:MY_OBJECT) forControlEvents:UIControlEventTouchDown]; I cannot set a variable and use that on the method because I am on a static class. How do I do that? thanks for any help.

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  • iPhone - how to pass an object to a button action

    - by Mike
    I have to pass an object to an button's action... something like [myButton addTarget:self action:@selector(sendIt:MY_OBJECT) forControlEvents:UIControlEventTouchDown]; I cannot set a variable and use that on the method because I am on a static class. How do I do that? thanks for any help.

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  • MKMapView Not Loading When Called on an NSThread?

    - by Chris
    I am creating a MKMapView in a method named "generateMap". From inside viewDidLoad, this works: [self generateMap]; but this causes the map to quickly load and then disappear, leaving only the blank grey grid: [NSThread detachNewThreadSelector:@selector(spinTheSpinner) toTarget:self withObject:nil]; Any ideas why this might be happening when I call the method through a thread?

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  • How can I use this animation code?

    - by O.C.
    I'm a newbie and I need some help. I want to display a popup image over a given UIView, but I would like it to behave like the UIAlertView or like the Facebook Connect for iPhone modal popup window, in that it has a bouncy, rubbber-band-like animation to it. I found some code on the net from someone who was trying to do something similar. He/she put this together, but there was no demo or instructions. Being that I am so new, I don't have any idea as to how to incorporate this into my code. This is the routine where I need the bouncy image to appear: - (void) showProductDetail { . . . //////////////////////////////////////////////////////////////////////// // THIS IS A STRAIGHT SCALE ANIMATION RIGHT NOW. I WANT TO REPLACE THIS // WITH A BOUNCY RUBBER-BAND ANIMATION _productDetail.transform = CGAffineTransformMakeScale(0.1,0.1); [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.5]; _productDetail.transform = CGAffineTransformMakeScale(1,1); [UIView commitAnimations]; } . . . } This is the code I found: float pulsesteps[3] = { 0.2, 1/15., 1/7.5 }; - (void) pulse { self.transform = CGAffineTransformMakeScale(0.6, 0.6); [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:pulsesteps[0]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseGrowAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(1.1, 1.1); [UIView commitAnimations]; } - (void)pulseGrowAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[1]]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(pulseShrinkAnimationDidStop:finished:context:)]; self.transform = CGAffineTransformMakeScale(0.9, 0.9); [UIView commitAnimations]; } - (void)pulseShrinkAnimationDidStop:(NSString *)animationID finished:(NSNumber *)finished context:(void *)context { [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:pulsesteps[2]]; self.transform = CGAffineTransformIdentity; [UIView commitAnimations]; } Thanks in advance for any help that you can give me.

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  • Hiding iPhone Status Bar pulls my tableViews up by 20px

    - by JustinXXVII
    When doing an asynchronous HTTP request, I hide the iPhone status bar and animate in my own custom UIViewController to show upload status. So instead of seeing signal strength, carrier, time and battery life, the user gets messages based on the progress of the HTTP request. My status bar is exactly 20px high, and fits nicely where the status bar used to be. When the HTTP activity is done, the custom view animates out and the iPhone status bar animates back in. I would like to just avoid hiding the iPhone status bar completely, and instead bring my custom view ON TOP of the status bar. Currently, if I invoke my custom view animation and keep the iPhone status bar set to visible, my custom view is behind it. This is the code I have: -(void) animateStatusBarIn { CGRect statusFrame = CGRectMake(0.0f, -20.0f, 320.0f, 20.0f); UploadStatusBar *statusView = [[UploadStatusBar alloc] initWithNibName:@"UploadStatusBar" bundle:nil]; self.status = statusView; [statusView release]; status.view.frame = statusFrame; [[UIApplication sharedApplication] setStatusBarHidden:YES animated:YES]; [window addSubview:status.view]; [UIView beginAnimations:@"slideDown" context:nil]; [UIView setAnimationDuration:0.3]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationFinished:)]; status.view.frame = CGRectMake(0.0f, 0.0f, 320.0f, 20.0f); [UIView commitAnimations]; } -(void) animateStatusBarOut { [UIView beginAnimations:@"slideUp" context:nil]; [UIView setAnimationDuration:0.3]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationFinished:)]; status.view.frame = CGRectMake(0.0f, -20.0f, 320.0f, 20.0f); [UIView commitAnimations]; } -(void)animationFinished:(NSString *)name { if ([name isEqualToString:@"slideDown"]) { } if ([name isEqualToString:@"slideUp"]) { [[UIApplication sharedApplication]setStatusBarHidden:NO animated:YES]; [status.view removeFromSuperview]; } } Without the [[UIApplication sharedApplication]setStatusBarHidden:YES animated:YES] you can't see my custom view. How can I get my custom view to just appear on top of the status bar so I don't have to hide it? Thank you!

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  • Issues Migrating Ejb 2.0 from jboss 4 to jboss 5.1

    - by Ravi
    Deploying an EAR application in jboss 5.1 throws an error. Below is the error The content of element type "message-driven" must match "(description?,display-name?,small- icon?,large-icon?,ejb-name,ejb-class,transaction-type,message-selector?,acknowledge- mode?,message-driven-destination?,env-entry*,ejb-ref*,ejb-local-ref*,security-identity?,resource- ref*,resource-env-ref*)". This EAR application worked in JBoss 4.0.2, but not working on Jboss 5.1 Thanks Ravi S

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  • How to avoid a:hover to act on img in CSS?

    - by bodacydo
    Suppose I have the following selector: a { padding: 1em; } a:hover { backgrond-color: #FF0000; } And suppose I have the following HTML code: <a href="http://stackoverflow.com"><img src="so.jpg"></a> What happens is that <img> gets red-background color on mouse hover. Any ideas how to fix it? Thanks, Boda Cydo!

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  • Iphone App crashing on launch

    - by Declan Scott
    Hey, My simple iphone app is crashing on launch, it says "the application downloadText quit unexcpectedly i none of these windows that pop up when a mac app crashes and has a send to Apple button. My .h is below and i would greatly appreciate it if anyone could give me a hand as to what's wrong? thanks, Declan `#import "downloadTextViewController.h" @implementation downloadTextViewController // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myPath = [self saveFilePath]; NSLog(myPath); BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:myPath]; if (fileExists) { NSArray *values = [[NSArray alloc] initWithContentsOfFile:myPath]; textView.text = [values objectAtIndex:0]; [values release]; } // notification UIApplication *myApp = [UIApplication sharedApplication]; // add yourself to the dispatch table [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:myApp]; [super viewDidLoad]; } (IBAction)fetchData { /// Show activityIndicator / progressView NSURLRequest *downloadRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://simpsonatyapps.com/exampletext.txt"] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:1.0]; NSURLConnection *downloadConnection = [[NSURLConnection alloc] initWithRequest:downloadRequest delegate:self]; if (downloadConnection) downloadedData = [[NSMutableData data] retain]; else { /// Error message } } (void)connection:(NSURLConnection *)downloadConnection didReceiveData:(NSData *)data { [downloadedData appendData:data]; NSString *file = [[NSString alloc] initWithData:downloadedData encoding:NSUTF8StringEncoding]; textView.text = file; /// Remove activityIndicator / progressView [[UIApplication sharedApplication] setApplicationIconBadgeNumber:1]; } (NSString *) saveFilePath { NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [[pathArray objectAtIndex:0] stringByAppendingPathComponent:@"savedddata.plist"]; } (void)applicationWillTerminate:(UIApplication *)application { NSArray *values = [[NSArray alloc] initWithObjects:textView.text,nil]; [values writeToFile:[self saveFilePath] atomically:YES]; [values release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse { return nil; } @end `

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  • Conditional Statement as Hierarchy jQuery

    - by Jacob Lowe
    Is there a way to make jQuery use objects in a conditional statement as an object in a hierarchy. For Example, I want to validate that something exist then tell it to do something just using the this selector. Like this if ($(".tnImg").length) { //i have to declare what object I am targeting here to get this to work $(this).animate({ opacity: 0.5, }, 200 ); } Is there a way to get jQuery to do this? I guess theres not a huge benefit but i still am curious

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  • problem with showing modalviewcontroller in landscape mode in iphone?

    - by abhiTouchmagic
    hey hello... my application consist of a landscape view where i want to put a modalview but the problem is with modalview. it doesn't get load on presenting it.. code is: --------------------code here---------------------- UIViewController *modalViewController = [[UIViewController alloc] init]; modalViewController.view = modelView1; [self presentModalViewController:modalViewController animated:NO]; [self performSelector:@selector(hideSplash) withObject:nil afterDelay:5.0]; plz kindly help me with this....

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  • Specify connection timeout in java.nio

    - by miorel
    Using non-blocking I/O, the code for connecting to a remote address looks something like: SocketChannel channel = SelectorProvider.provider().openSocketChannel(); channel.configureBlocking(false); channel.connect(address); The connection process will then have to be finished by invoking finishConnect() on the channel when some selector says the corresponding key isConnectable(). Is there a way to specify the connection timeout when using this idiom?

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  • Why does UIWebKit throw a structuralComplexityContribution exception?

    - by Axeva
    I've got a simple UIWebView in my iPhone app that's loading a XHTML document with some SGV embeded. This all works find on the desktop version of Safari, but it crashes in a UIWebView. Here is the Objective C: NSString *path = [[NSBundle mainBundle] pathForResource:@"test" ofType:@"html"]; NSData *fileData = [NSData dataWithContentsOfFile: path]; [svgView loadData: fileData MIMEType: @"text/xml" textEncodingName: @"UTF-8" baseURL: [NSURL fileURLWithPath: path]]; I also tried a MIMEType of application/xhtml+xml, but it didn't help. Here is the HTML: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>XTech SVG Demo</title> </head> <body> <svg xmlns="http://www.w3.org/2000/svg"> <g style="fill-opacity:0.7;"> <circle cx="6.5cm" cy="2cm" r="100" style="fill:red; stroke:black; stroke-width:0.1cm" transform="translate(0,50)" /> <circle cx="6.5cm" cy="2cm" r="100" style="fill:blue; stroke:black; stroke-width:0.1cm" transform="translate(70,150)" /> <circle cx="6.5cm" cy="2cm" r="100" style="fill:green; stroke:black; stroke-width:0.1cm" transform="translate(-70,150)"/> </g> </svg> </body> </html> All very basic stuff. When it loads on the iPhone, however, it crashes with this error: 2010-03-31 10:37:10.252 ColorDoodle[2014:20b] -[DOMElement structuralComplexityContribution]: unrecognized selector sent to instance 0x3e51b60 2010-03-31 10:37:10.253 ColorDoodle[2014:20b] Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: ' -[DOMElement structuralComplexityContribution]: unrecognized selector sent to instance 0x3e51b60' Any idea why? Is this a bug in the rendering engine of the UIWebView? I don't see anything too odd here. * Updated * There is definitely something screwy going on here. If I add this bit of code just inside the tag, it works fine: <form> </form> Take that code back out, and it crashes again.

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  • How can i get a list of currently running threads in objective-C(iphone)

    - by krasnyk
    Is there a way to get the list of currently running threads in objective-C? I'm mostly interested in getting the NSThreads objects, cause i want to replace the assertion handler for each running thread? If such thing is not possible, maybe i could set my own selector to be invoked after any thread is spawn(so that i could do the assertion handler replacement over there)?

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  • TableView frame not resizing properly when pushing a new view controller and the keyboard is hiding

    - by Pete
    Hi, I must be missing something fundamental here. I have a UITableView inside of a NavigationViewController. When a table row is selected in the UITableView (using tableView:didSelectRowAtIndexPath:) I call pushViewController to display a different view controller. The new view controller appears correctly, but when I pop that view controller and return the UITableView is resized as if the keyboard was being displayed. I need to find a way to have the keyboard hide before I push the view controller so that the frame is restored correctly. If I comment out the code to push the view controller then the keyboard hides correctly and the frame resizes correctly. The code I use to show the keyboard is as follows: - (void) keyboardDidShowNotification:(NSNotification *)inNotification { NSLog(@"Keyboard Show"); if (keyboardVisible) return; // We now resize the view accordingly to accomodate the keyboard being visible keyboardVisible = YES; CGRect bounds = [[[inNotification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]; bounds = [self.view convertRect:bounds fromView:nil]; CGRect tableFrame = tableViewNewEntry.frame; tableFrame.size.height -= bounds.size.height; // subtract the keyboard height if (self.tabBarController != nil) { tableFrame.size.height += 48; // add the tab bar height } [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(shrinkDidEnd:finished:contextInfo:)]; tableViewNewEntry.frame = tableFrame; [UIView commitAnimations]; } The keyboard is hidden using: - (void) keyboardWillHideNotification:(NSNotification *)inNotification { if (!keyboardVisible) return; NSLog(@"Keyboard Hide"); keyboardVisible = FALSE; CGRect bounds = [[[inNotification userInfo] objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue]; bounds = [self.view convertRect:bounds fromView:nil]; CGRect tableFrame = tableViewNewEntry.frame; tableFrame.size.height += bounds.size.height; // add the keyboard height if (self.tabBarController != nil) { tableFrame.size.height -= 48; // subtract the tab bar height } tableViewNewEntry.frame = tableFrame; [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(_shrinkDidEnd:finished:contextInfo:)]; tableViewNewEntry.frame = tableFrame; [UIView commitAnimations]; [tableViewNewEntry scrollToNearestSelectedRowAtScrollPosition:UITableViewScrollPositionMiddle animated:YES]; NSLog(@"Keyboard Hide Finished"); } I trigger the keyboard being hidden by resigning first responser for any control that is the first responder in ViewWillDisappear. I have added NSLog statements and see things happening in the log file as follows: Show Keyboard ViewWillDisappear: Hiding Keyboard Hide Keyboard Keyboard Hide Finished PushViewController (an NSLog entry at the point I push the new view controller) From this trace, I can see things happening in the right order, but It seems like when the view controller is pushed that the keyboard hide code does not execute properly. Any ideas would be really appreciated. I have been banging my head against the keyboard for a while trying to find out what I am doing wrong.

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