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  • Types of Nested Loops in JAVA

    - by dominoos
    Hi guys. I have a simple question. I have to find out many nested loops as possible in java. I have something like for loop and if statement inside. i know that we can do like if{if{if{if{ something like that too. just need some more idea of more types of nested loops. if you can write down some examples. I'll be very glad. thank you. public class Test { public static void main (String []args) { int i = 0; for(int j = 1; j <= 5; j++) { if(j == 1 || j == 5) { i = 4; } else { i = 1; } for(int x = 0; x < i; x++) { System.out.print("**"); } System.out.println(); } } }

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  • Intellisense on custom types in Iron Python

    - by Anish Patel
    Hi everybody, I'm just starting to play around with IronPython and am having a hard time using it with custom types created in C#. I can get IronPython to load in assemblies from C# classes, but I'm struggling without the help of intellisense. If I have a class in C# as defined below, how can I make it so that IronPython will be able to see the methods/properties that are available in it? public class Person { public string Name { get; set; } public int Age{ get; set; } public double Weight{ get; set; } public double Height { get; set; } public double CalculateBMI() { return Weight/Math.Pow(Height, 2); } } In Iron python I'd instance a Person object as follows: newPerson = Person() newPerson.Name = 'John' newPerson.Age = 25 newPerson.Weight = 75 newPerson.Height = 1.70 newPerson.CalculateBMI() The thing that is annoying me is that I want to be able to say newPerson = Person() And then be able to see all the methods and properties associated with the person object whenever I type: newPerson. Anyone have any ideas if this can be done?

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  • Game architecture: modeling different steps/types of UI

    - by Sander
    I have not done any large game development projects, only messed around with little toy projects. However, I never found an intuitive answer to a specific design question. Namely, how are different types/states of UI modeled in games? E.g. how is a menu represented? How is it different from a "game world" state (let's use an FPS as an example). How is an overlaid menu on top of a "game world" modeled? Let's imagine the main loop of a game. Where do the game states come into play? It it a simple case-by-case approach? if (menu.IsEnabled) menu.Process(elapsedTime); if (world.IsEnabled) world.Process(elapsedTime); if (menu.IsVisible) menu.Draw(); if (world.IsVisible) world.Draw(); Or are menu and world represented somewhere in a different logic layer and not represented at this level? (E.g. a menu is just another high-level entity like e.g. player input or enemy manager, equal to all others) foreach (var entity in game.HighLevelEntities) entity.Process(elapsedTime); foreach (var entity in game.HighLevelEntities) entity.Draw(elapsedTime); Are there well-known design patterns for this? Come to think of it, I don't know any game-specific design patterns - I assume there are others, as well? Please tell me about them.

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  • "The data types text and nvarchar are incompatible in the equal to operator" in SQL Query

    - by kenom
    Why i get this error: The data types text and nvarchar are incompatible in the equal to operator. The field of "username" in database is text type... This is my soruce: <%@ Control Language="C#" AutoEventWireup="true" CodeFile="my_answers.ascx.cs" Inherits="kontrole_login_my_answers" %> <div style=" margin-top:-1280px; float:left;"> <p></p> <div id="question"> Add question </div> </div> <asp:GridView ID="GridView1" runat="server" DataSourceID="SqlDataSource1" > </asp:GridView> <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:estudent_piooConnectionString %>" SelectCommand="SELECT * FROM [question] WHERE ([username] = @fafa)"> <SelectParameters> <asp:QueryStringParameter Name="fafa" QueryStringField="user" Type="String"/> </SelectParameters> </asp:SqlDataSource>

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  • Unity 1.2 Dependency injection of internal types

    - by qvin
    I have a facade in a library that exposes some complex functionality through a simple interface. My question is how do I do dependency injection for the internal types used in the facade. Let's say my C# library code looks like - public class XYZfacade:IFacade { [Dependency] internal IType1 type1 { get; set; } [Dependency] internal IType2 type2 { get; set; } public string SomeFunction() { return type1.someString(); } } internal class TypeA { .... } internal class TypeB { .... } And my website code is like - IUnityContainer container = new UnityContainer(); container.RegisterType<IType1, TypeA>(); container.RegisterType<IType2, TypeB>(); container.RegisterType<IFacade, XYZFacade>(); ... ... IFacade facade = container.Resolve<IFacade>(); Here facade.SomeFunction() throws an exception because facade.type1 and facade.type2 are null. Any help is appreciated.

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  • Handling Types Defined in Plug-ins That Are No Longer Available

    - by Chris
    I am developing a .NET framework application that allows users to maintain and save "projects". A project can consist of components whose types are defined in the assemblies of the framework itself and/or in third-party assemblies that will be made available to the framework via a yet-to-be-built plug-in architecture. When a project is saved, it is simply binary-serialised to file. Projects are portable, so multiple users can load the same project into their own instances of the framework (just as different users may open the same MSWord document in their own local copies of MSWord). What's more, the plug-ins available to one user's framework might not be available to that of another. I need some way of ensuring that when a user attempts to open (i.e. deserialise) a project that includes a type whose defining assembly cannot be found (either because of a framework version incompatibility or the absence of a plug-in), the project still opens but the offending type is somehow substituted or omitted. Trouble is, the research I've done to date does not even hint at a suitable approach. Any ideas would be much appreciated, thanks.

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  • Extend and Overload MS and Point Types

    - by dr d b karron
    Do I have make my own Point and Vector types to overload them ? Why does this not work ? namespace System . windows { public partial struct Point : IFormattable { public static Point operator * ( Point P , double D ) { Point Po = new Point ( ); return Po; } } } namespace SilverlightApplication36 { public partial class MainPage : UserControl { public static void ShrinkingRectangle ( WriteableBitmap wBM , int x1 , int y1 , int x2 , int y2 , Color C ) { wBM . DrawRectangle ( x1 , y1 , x2 , y2 , Colors . Red ); Point Center = Mean ( x1 , y1 , x2 , y2 ); wBM . SetPixel ( Center , Colors.Blue , 3 ); Point P1 = new Point ( x1 , y1 ); Point P2 = new Point ( x1 , y2 ); Point P3 = new Point ( x1 , y2 ); Point P4 = new Point ( x2 , y1 ); const int Steps = 10; for ( int i = 0 ; i < Steps ; i++ ) { double iF = (double)(i+1) / (double)Steps; double jF = ( 1.0 - iF ); Point P11 = **P1 * jF;** } }

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  • Hibernate collection multiple types

    - by CaptainAwesomePants
    I have a class Player that contains a list of Accessory objects. There are two kinds of Accessories. SocketedAccessories have a list of SocketJewels, and MagicAccessories have a list of MagicEnchantments. At the database level, there is a players table that represents the player, and an accessories table that contains a list of accessories. Accessories have a type field that indicates whether they are socketed or magical, and the columns that are only used by one type are just left blank by entries of the other type. There are socket_jewels and magic_enchantments tables, representing the socket jewels or the magic enchantments on each accessory. I am trying to figure out the correct way to map this with Hibernate. One way would be for the player to have two lists of accessories, one for SocketedAccessories and one for MagicAccessories. That seems undesirable, though. What I want is a way to specify that player should have a field List<Accessory> accessories that contains both types of thing. Is there a way to tell Hibernate, in either hbm.xml or annotations, to do this?

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  • confusion about using types instead of gtts in oracle

    - by Omnipresent
    I am trying to convert queries like below to types so that I won't have to use GTT: insert into my_gtt_table_1 (house, lname, fname, MI, fullname, dob) (select house, lname, fname, MI, fullname, dob from (select 'REG' house, mbr_last_name lname, mbr_first_name fname, mbr_mi MI, mbr_first_name || mbr_mi || mbr_last_name fullname, mbr_dob dob from table_1 a, table_b where a.head = b.head and mbr_number = '01' and mbr_last_name = v_last_name) c above is just a sample but complex queries are bigger than this. the above is inside a stored procedure. So to avoid the gtt (my_gtt_table_1). I did the following: create or replace type lname_row as object ( house varchar2(30) lname varchar2(30), fname varchar2(30), MI char(1), fullname VARCHAR2(63), dob DATE ) create or replace type lname_exact as table of lname_row Now in the SP: type lname_exact is table of <what_table_should_i_put_here>%rowtype; tab_a_recs lname_exact; In the above I am not sure what table to put as my query has nested subqueries. query in the SP: (I am trying this for sample purpose to see if it works) select lname_row('', '', '', '', '', '', sysdate) bulk collect into tab_a_recs from table_1; I am getting errors like : ORA-00913: too many values I am really confused and stuck with this :(

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  • Using different numeric variable types

    - by DataPimp
    Im still pretty new so bear with me on this one, my question(s) are not meant to be argumentative or petty but during some reading something struck me as odd. Im under the assumption that when computers were slow and memory was expensive using the correct variable type was much more of a necessity than it is today. Now that memory is a bit easier to come by people seem to have relaxed a bit. For example, you see this sample code everywhere: for (int i = 0; i < length; i++) int? (-2,147,483,648 to 2,147,483,648) for length? Isnt byte (0-255) a better choice? So Im curious of your opinion and what you believe to be best practice, I hate to think this would be used only because the acronym "int" is more intuitive for a beginner...or has memory just become so cheap that we really dont need to concern ourselves with such petty things and therefore we should just use long so we can be sure any other numbers/types(within reason) used can be cast automagically? ...or am Im just being silly by concerning myself with such things?

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  • Types in Haskell

    - by Linda Cohen
    I'm kind of new in Haskell and I have difficulty understanding how inferred types and such works. map :: (a -> b) -> [a] -> [b] (.) :: (a -> b) -> (c -> a) -> c -> b What EXACTLY does that mean? foldr :: (a -> b -> b) -> b -> [a] -> b foldl :: (a -> b -> a) -> a -> [b] -> a foldl1 :: (a -> a -> a) -> [a] -> a What are the differences between these? And how would I define the inferred type of something like foldr map THANKS!

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  • Multiple generic types in one container

    - by Lirik
    I was looking at the answer of this question regarding multiple generic types in one container and I can't really get it to work: the properties of the Metadata class are not visible, since the abstract class doesn't have them. Here is a slightly modified version of the code in the original question: public abstract class Metadata { } public class Metadata<T> : Metadata { // ... some other meta data public T Function{ get; set; } } List<Metadata> metadataObjects; metadataObjects.Add(new Metadata<Func<double,double>>()); metadataObjects.Add(new Metadata<Func<int,double>>()); metadataObjects.Add(new Metadata<Func<double,int>>()); foreach( Metadata md in metadataObjects) { var tmp = md.Function; // <-- Error: does not contain a definition for Function } The exact error is: error CS1061: 'Metadata' does not contain a definition for 'Function' and no extension method 'Function' accepting a first argument of type 'Metadata' could be found (are you missing a using directive or an assembly reference?) I believe it's because the abstract class does not define the property Function, thus the whole effort is completely useless. Is there a way that we can get the properties?

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  • Handling Apache Thrift list/map Return Types in C++

    - by initzero
    First off, I'll say I'm not the most competent C++ programmer, but I'm learning, and enjoying the power of Thrift. I've implemented a Thrift Service with some basic functions that return void, i32, and list. I'm using a Python client controlled by a Django web app to make RPC calls and it works pretty well. The generated code is pretty straight forward, except for list returns: namespace cpp Remote enum N_PROTO { N_TCP, N_UDP, N_ANY } service Rcon { i32 ping() i32 KillFlows() i32 RestartDispatch() i32 PrintActiveFlows() i32 PrintActiveListeners(1:i32 proto) list<string> ListAllFlows() } The generated signatures from Rcon.h: int32_t ping(); int32_t KillFlows(); int32_t RestartDispatch(); int32_t PrintActiveFlows(); int32_t PrintActiveListeners(const int32_t proto); int64_t ListenerBytesReceived(const int32_t id); void ListAllFlows(std::vector<std::string> & _return); As you see, the ListAllFlows() function generated takes a reference to a vector of strings. I guess I expect it to return a vector of strings as laid out in the .thrift description. I'm wondering if I am meant to provide the function a vector of strings to modify and then Thrift will handle returning it to my client despite the function returning void. I can find absolutely no resources or example usages of Thrift list< types in C++. Any guidance would be appreciated.

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  • Generics in return types of static methods and inheritance

    - by Axel
    Generics in return types of static methods do not seem to get along well with inheritance. Please take a look at the following code: class ClassInfo<C> { public ClassInfo(Class<C> clazz) { this(clazz,null); } public ClassInfo(Class<C> clazz, ClassInfo<? super C> superClassInfo) { } } class A { public static ClassInfo<A> getClassInfo() { return new ClassInfo<A>(A.class); } } class B extends A { // Error: The return type is incompatible with A.getClassInfo() public static ClassInfo<B> getClassInfo() { return new ClassInfo<B>(B.class, A.getClassInfo()); } } I tried to circumvent this by changing the return type for A.getClassInfo(), and now the error pops up at another location: class ClassInfo<C> { public ClassInfo(Class<C> clazz) { this(clazz,null); } public ClassInfo(Class<C> clazz, ClassInfo<? super C> superClassInfo) { } } class A { public static ClassInfo<? extends A> getClassInfo() { return new ClassInfo<A>(A.class); } } class B extends A { public static ClassInfo<? extends B> getClassInfo() { // Error: The constructor ClassInfo<B>(Class<B>, ClassInfo<capture#1-of ? extends A>) is undefined return new ClassInfo<B>(B.class, A.getClassInfo()); } } What is the reason for this strict checking on static methods? And how can I get along? Changing the method name seems awkward.

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  • How to store and locate multiple interface types within a Delphi TInterfaceList

    - by Brian Frost
    Hi, I'm storing small interfaces from a range of objects into a single TInterfaceList 'store' with the intention of offering list of specific interface types to the end user, so each interface will expose a 'GetName' function but all other methods are unique to that interface type. For example here are two interfaces: IBase = interface //---------------------------------------- function GetName : string; //---------------------------------------- end; IMeasureTemperature = interface(IBase) //------------------------------------ function MeasureTemperature : double; //---------------------------------------- end; IMeasureHumidity = interface(IBase) //---------------------------------------- function MeasureHumidity: double; //---------------------------------------- end; I put several of these interfaces into a single TInterfaceList and then I'd like to scan the list for a specific interface type (e.g. 'IMeasureTemperature') building another list of pointers to the objects exporting those interfaces. I wish to make no assumptions about the locations of those objects, some may export more than one type of interface. I know I could do this with a class hierarchy using something like: If FList[I] is TMeasureTemperature then .. but I'd like to do something simliar with an interface type, Is this possible?

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  • Java constructor using generic types

    - by Beer Me
    I'm having a hard time wrapping my head around Java generic types. Here's a simple piece of code that in my mind should work, but I'm obviously doing something wrong. Eclipse reports this error in BreweryList.java: The method breweryMethod() is undefined for the type <T> The idea is to fill a Vector with instances of objects that are a subclass of the Brewery class, so the invocation would be something like: BreweryList breweryList = new BreweryList(BrewerySubClass.class, list); BreweryList.java package com.beerme.test; import java.util.Vector; public class BreweryList<T extends Brewery> extends Vector<T> { public BreweryList(Class<T> c, Object[] j) { super(); for (int i = 0; i < j.length; i++) { T item = c.newInstance(); // breweryMethod() is an instance method // of Brewery, of which <T> is a subclass (right?) c.breweryMethod(); // "The method breweryMethod() is undefined // for the type <T>" } } } Brewery.java package com.beerme.test; public class Brewery { public Brewery() { super(); } protected void breweryMethod() { } } BrewerySubClass.java package com.beerme.test; public class BrewerySubClass extends Brewery { public BrewerySubClass() { super(); } public void brewerySubClassMethod() { } } I'm sure this is a complete-generics-noob question, but I'm stuck. Thanks for any tips!

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  • Java constructor using generic types

    - by user37903
    I'm having a hard time wrapping my head around Java generic types. Here's a simple piece of code that in my mind should work, but I'm obviously doing something wrong. Eclipse reports this error in BreweryList.java: The method initBreweryFromObject() is undefined for the type <T> The idea is to fill a Vector with instances of objects that are a subclass of the Brewery class, so the invocation would be something like: BreweryList breweryList = new BreweryList(BrewerySubClass.class, list); BreweryList.java package com.beerme.test; import java.util.Vector; public class BreweryList<T extends Brewery> extends Vector<T> { public BreweryList(Class<T> c, Object[] j) { super(); for (int i = 0; i < j.length; i++) { T item = c.newInstance(); // initBreweryFromObject() is an instance method // of Brewery, of which <T> is a subclass (right?) c.initBreweryFromObject(); // "The method initBreweryFromObject() is undefined // for the type <T>" } } } Brewery.java package com.beerme.test; public class Brewery { public Brewery() { super(); } protected void breweryMethod() { } } BrewerySubClass.java package com.beerme.test; public class BrewerySubClass extends Brewery { public BrewerySubClass() { super(); } public void androidMethod() { } } I'm sure this is a complete-generics-noob question, but I'm stuck. Thanks for any tips!

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  • Design pattern for loading multiple message types

    - by lukem00
    As I was looking through SO I came across a question about handling multiple message types. My concern is - how do I load such a message in a neat way? I decided to have a separate class with a method which loads one message each time it's invoked. This method should create a new instance of a concrete message type (say AlphaMessage, BetaMessage, GammaMessage, etc.) and return it as a Message. class MessageLoader { public Message Load() { // ... } } The code inside the method is something which looks really awful to me and I would very much like to refactor it/get rid of it: Message msg = Message.Load(...); // load yourself from whatever source if (msg.Type == MessageType.Alpha) return new AlphaMessage(msg); if (msg.Type == MessageType.Beta) return new BetaMessage(msg); // ... In fact, if the whole design looks just too messy and you guys have a better solution, I'm ready to restructure the whole thing. If my description is too chaotic, please let me know what it's missing and I shall edit the question. Thank you all.

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  • C++: Trouble with dependent types in templates

    - by Rosarch
    I'm having trouble with templates and dependent types: namespace Utils { void PrintLine(const string& line, int tabLevel = 0); string getTabs(int tabLevel); template<class result_t, class Predicate> set<result_t> findAll_if(typename set<result_t>::iterator begin, set<result_t>::iterator end, Predicate pred) // warning C4346 { set<result_t> result; return findAll_if_rec(begin, end, pred, result); } } namespace detail { template<class result_t, class Predicate> set<result_t> findAll_if_rec(set<result_t>::iterator begin, set<result_t>::iterator end, Predicate pred, set<result_t> result) { typename set<result_t>::iterator nextResultElem = find_if(begin, end, pred); if (nextResultElem == end) { return result; } result.add(*nextResultElem); return findAll_if_rec(++nextResultElem, end, pred, result); } } Compiler complaints, from the location noted above: warning C4346: 'std::set<result_t>::iterator' : dependent name is not a type. prefix with 'typename' to indicate a type error C2061: syntax error : identifier 'iterator' What am I doing wrong?

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  • Value types of variable size

    - by YellPika
    I'm trying to code a small math library in C#. I wanted to create a generic vector structure where the user could define the element type (int, long, float, double, etc.) and dimensions. My first attempt was something like this... public struct Vector<T> { public readonly int Dimensions; public readonly T[] Elements; // etc... } Unfortunately, Elements, being an array, is also a reference type. Thus, doing this, Vector<int> a = ...; Vector<int> b = a; a[0] = 1; b[0] = 2; would result in both a[0] and b[0] equaling 2. My second attempt was to define an interface IVector<T>, and then use Reflection.Emit to automatically generate the appropriate type at runtime. The resulting classes would look roughly like this: public struct Int32Vector3 : IVector<T> { public int Element0; public int Element1; public int Element2; public int Dimensions { get { return 3; } } // etc... } This seemed fine until I found out that interfaces seem to act like references to the underlying object. If I passed an IVector to a function, and changes to the elements in the function would be reflected in the original vector. What I think is my problem here is that I need to be able to create classes that have a user specified number of fields. I can't use arrays, and I can't use inheritance. Does anyone have a solution? EDIT: This library is going to be used in performance critical situations, so reference types are not an option.

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  • Java: Incompatible Types

    - by user2922081
    import java.text.*; import java.util.*; public class Proj3 { public static void main(String[]args){ // DecimalFormat df = new DecimalFormat("#0.00”); Scanner s = new Scanner(System.in); int TotalHours = 0; int TotalGrade = 0; System.out.print("How many courses did you take? "); int Courses = Integer.parseInt(s.nextLine()); System.out.println(""); int CourseNumber = Courses - (Courses - 1); while (Courses > 0){ System.out.print("Course (" + CourseNumber +"): How many hours? "); int Hours = Integer.parseInt(s.nextLine()); TotalHours = TotalHours + Hours; System.out.print("Course (" + CourseNumber +"): Letter grade? "); char Grade = s.nextLine().charAt(0); if (Grade == 'A'){ TotalGrade = TotalGrade + (4 * Hours); } if (Grade == 'B'){ TotalGrade = TotalGrade + (3 * Hours); } if (Grade == 'C'){ TotalGrade = TotalGrade + (2 * Hours); } if (Grade == 'D'){ TotalGrade = TotalGrade + (1 * Hours); } Courses = Courses - 1; CourseNumber = CourseNumber + 1; } Double GPA = TotalGrade / TotalHours; System.out.println(df.format(GPA)); } } This is for an assignment and I don't know how to fix my problem. The Double GPA = TotalGrade / ToutalHours; line is coming up with the Incompatible Types error. Also I'm supposed to include the DecimalFormat df = new DecimalFormat("#0.00”);line at the beginning of the main but its not working. Anything is very helpful. Thanks

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  • ANTLR - accessing token values in c/c++

    - by Bernhard Schenkenfelder
    Hello, I am trying to parse integers and to access their value in antlr 3.2. I already found out how to do this in Java: //token definition INT : '0'..'9'+; //rule to access token value: start : val=INT {Integer x = Integer.valueOf( $val.text ).intValue(); } ; ... but I couldn't find a solution for this in C/C++. Does someone know how to do this? Bernie

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  • ASP.NET MVC 2 "value" in IsValid override in DataAnnotation attribute passed is null, when incorrect

    - by goldenelf2
    Hello to all! This is my first question here on stack overflow. i need help on a problem i encountered during an ASP.NET MVC2 project i am currently working on. I should note that I'm relatively new to MVC design, so pls bear my ignorance. Here goes : I have a regular form on which various details about a person are shown. One of them is "Date of Birth". My view is like this <div class="form-items"> <%: Html.Label("DateOfBirth", "Date of Birth:") %> <%: Html.EditorFor(m => m.DateOfBirth) %> <%: Html.ValidationMessageFor(m => m.DateOfBirth) %> </div> I'm using an editor template i found, to show only the date correctly : <%@ Control Language="C#" Inherits="System.Web.Mvc.ViewUserControl<System.DateTime?>"%> <%= Html.TextBox("", (Model.HasValue ? Model.Value.ToShortDateString() : string.Empty))%> I used LinqToSql designer to create my model from an sql database. In order to do some validation i made a partial class Person to extend the one created by the designer (under the same namespace) : [MetadataType(typeof(IPerson))] public partial class Person : IPerson { //To create buddy class } public interface IPerson { [Required(ErrorMessage="Please enter a name")] string Name { get; set; } [Required(ErrorMessage="Please enter a surname")] string Surname { get; set; } [Birthday] DateTime? DateOfBirth { get; set; } [Email(ErrorMessage="Please enter a valid email")] string Email { get; set; } } I want to make sure that a correct date is entered. So i created a custom DataAnnotation attribute in order to validate the date : public class BirthdayAttribute : ValidationAttribute { private const string _errorMessage = "Please enter a valid date"; public BirthdayAttribute() : base(_errorMessage) { } public override bool IsValid(object value) { if (value == null) { return true; } DateTime temp; bool result = DateTime.TryParse(value.ToString(), out temp); return result; } } Well, my problem is this. Once i enter an incorrect date in the DateOfBirth field then no custom message is displayed even if use the attribute like [Birthday(ErrorMessage=".....")]. The message displayed is the one returned from the db ie "The value '32/4/1967' is not valid for DateOfBirth.". I tried to enter some break points around the code, and found out that the "value" in attribute is always null when the date is incorrect, but always gets a value if the date is in correct format. The same ( value == null) is passed also in the code generated by the designer. This thing is driving me nuts. Please can anyone help me deal with this? Also if someone can tell me where exactly is the point of entry from the view to the database. Is it related to the model binder? because i wanted to check exactly what value is passed once i press the "submit" button. Thank you.

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  • Help to choose NoSQL database for project

    - by potapuff
    There is a table: doc_id(integer)-value(integer) Approximate 100k doc_id and 27?? rows. Majority query on this table - searching documents similar to current document: select 10 documents with maximum of (count common to current document value)/(count ov values in document). Nowadays we use PostgreSQL. Table weight (with index) ~1,5 GB. Average query time ~0.5s. Should I transfer all this to NoSQL base, if so, what?

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  • Help to chouse NoSQL database for project

    - by potapuff
    There is a table: doc_id(integer)-value(integer) Approximate 100k doc_id and 27?? rows. Majority query on this table - searching documents similar to current document: select 10 documents with maximum of (count common to current document value)/(count ov values in document). Nowadays we use PostgreSQL. Table weight (with index) ~1,5 GB. Average query time ~0.5s. Should I transfer all this to NoSQL base, if so, what?

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