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  • Why can't I debug from Visual Studio 2005 after installing IE8?

    - by tjrobinson
    I've just installed IE8 (final) and restarted. I can no longer debug Web Application Projects using Visual Studio 2005 on Windows Server 2003 Enterprise R2. I get the message "Internet Explorer cannot display the webpage" and then WebDev.WebServer.exe quits with no visible error message and nothing in the Event Viewer. Does anyone have any ideas? Things that haven't helped: Adding localhost to trusted sites Changing the port to 8080 or 80 Checking my hosts file (it's just got 127.0.0.1 localhost in it) Things that have helped a bit: Running (not debugging) with CTRL-F5, which works fine (unless you need to debug) Changing the default Visual Studio browser to Firefox, which allows me to debug My hosts file contains: # Copyright (c) 1993-1999 Microsoft Corp. # # This is a sample HOSTS file used by Microsoft TCP/IP for Windows. # # This file contains the mappings of IP addresses to host names. Each # entry should be kept on an individual line. The IP address should # be placed in the first column followed by the corresponding host name. # The IP address and the host name should be separated by at least one # space. # # Additionally, comments (such as these) may be inserted on individual # lines or following the machine name denoted by a '#' symbol. # # For example: # # 102.54.94.97 rhino.acme.com # source server # 38.25.63.10 x.acme.com # x client host 127.0.0.1 localhost

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  • using Unity Android In a sub view and add style and actionbar

    - by aeroxr1
    I exported a simple animation from Unity3D (version 4.5) in android project. With eclipse I modified the manifest and added another activity. In this activity I put a button that it makes start the animation,and this is the result. The action bar appear in the main activity but it doesn't in the unity's activity :( This is the unity's activity's code : package com.rabidgremlin.tut.redcube; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.ViewGroup; import android.view.Window; import android.view.WindowManager; import com.unity3d.player.UnityPlayer; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { //requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); //setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); /*if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); */ setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // eliminiamo questa onResume() e proviamo a modificare la onResume() // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // inseriamo qualche modifica qui // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } } How can I add the action bar and the style of the first activity to unity's animation activity ?

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  • Toggle Android emulator network traffic from emulator invocation

    - by highphi
    I'm working on scripts to manage large amounts of Android emulators and I need to disable all network traffic on some of them. Because I'm doing all of this on a headless server, I cannot use the F8 hotkey described on the emulater documentation. I'm currently routing the TCP traffic through a null proxy with by using emulator-arm ... -http-proxy 0.0.0.0:0 and this blocks the traffic that I want it to. I thought this was working well until I noticed some strange error messages while running my scripts. The console started outputting accept too many open files and checking the open files with lsof reveals numerous messages stating "can't identify protocol" ... emulator- 19463 username 19u sock 0,6 0t0 1976595845 can't identify protocol emulator- 19463 username 20u sock 0,6 0t0 1976595847 can't identify protocol ... The only "solution" I found to this is to kill all of the emulators and then wait until this limit is reached again, which is hardly a solution at all. Is there another way to do this while invoking the emulator? Am I incorrectly using the -htt-proxy switch to block the traffic? Other people found solutions to block traffic by manually doing this by using airplane mode, but this isn't feasible for me as I'm controlling emulators via scripts. I could send keyevents to the emulator with my script and turn the phone on in airplane mode, but I would prefer something more reliable than this.

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  • How to fix width of DIV that contains floated elements?

    - by joe
    I have a DIV container with several inner DIVs layed out by floating them all left. The inner DIVs may change width on certain events, and the containing DIV adjusts accordingly. I use float:left in the container to keep it shrunk to the width of the inner divs. I use float:left in the inner divs so the layout is clean even when their contents change. The catch is that I want the DIV container width and height to remain constant, UNLESS a particular event causes a change to the inner widths. Conceptually I want to use float on the inners for the layout benefit, but then I want to "fix" them so they don't float around. So if the container is 700px wide, I want it to remain so even if the user narrows the browser window. I'd like the container, and it's internal DIVs to just be clipped by the browser window. I sense this can all be done nicely in CSS, I just can't quite figure out how. I'm not averse to adding another container if necessary... Since the only desired layout changes are event-based, I am also willing to use a bit of JS. But is this necessary? (And I'm still not sure I know what to modify: container dimensions? inner floatiness? other?) <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <style type="text/css"> #canvas { overflow:auto; /* for clearing floats */ } #container { float:left; /* so container shrinks around contained divs */ border:thin solid blue; } .inner { float:left; /* so inner elems line up nicely w/o saying fixed coords */ padding-top:8px; padding-bottom:4px; padding-left:80px; padding-right:80px; } #inner1 { background-color:#ffdddd; } #inner2 { background-color:#ddffdd; } #inner3 { background-color:#ddddff; } </style> </head> <body> <div id="canvas"> <div id="container"> <div id="inner1" class="inner"> inner 1 </div> <div id="inner2" class="inner"> inner 2 </div> <div id="inner3" class="inner"> inner 3 </div> </div> </div> cleared element </body> </html>

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  • Binding a member signal to a function

    - by the_drow
    This line of code compiles correctly without a problem: boost::bind(boost::ref(connected_), boost::dynamic_pointer_cast<session<version> >(shared_from_this()), boost::asio::placeholders::error); However when assigning it to a boost::function or as a callback like this: socket_->async_connect(connection_->remote_endpoint(), boost::bind(boost::ref(connected_), boost::dynamic_pointer_cast<session<version> >(shared_from_this()), boost::asio::placeholders::error)); I'm getting a whole bunch of incomprehensible errors (linked since it's too long to fit here). On the other hand I have succeeded binding a free signal to a boost::function like this: void print(const boost::system::error_code& error) { cout << "session connected"; } int main() { boost::signal<void(const boost::system::error_code &)> connected_; connected_.connect(boost::bind(&print, boost::asio::placeholders::error)); client<>::connection_t::socket_ptr socket_(new client<>::connection_t::socket_t(conn->service())); // shared_ptr of a tcp socket socket_->async_connect(conn->remote_endpoint(), boost::bind(boost::ref(connected_), boost::asio::placeholders::error)); conn->service().run(); // io_service.run() return 0; } This works and prints session connected correctly. What am I doing wrong here?

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  • Multiple sendto() using UDP socket

    - by ereOn
    Hi, I have a network software which uses UDP to communicate with other instances of the same program. For different reasons, I must use UDP here. I recently had problems sending huge ammounts of data over UDP and had to implement a fragmentation system to split my messages into small data chunks. So far, it worked well but I now encounter an issue when I have to send a lot of data chunks. I have the following algorithm: Split message into small data chunks (around 1500 bytes) Iterate over the data chunks list and for each, send it using sendto() However, when I send a lot of data chunks, the receiver only gets the first 6 messages. Sometimes it misses the sixth and receives the seventh. It depends. Anyway, sendto() always indicates success. This always happen when I test my software over a loopback interface (127.0.0.1) but never over my LAN network. If I add something like std::cout << "test" << std::endl; between the sendto() then every frame is received. I am aware that UDP allows packet loss and that my frames might be loss for a lot of reasons and I suppose it has to do with the rate I am sending the data chunks at. What would be the right approach here ? Implementing some acknowledgement mechanism (just like TCP) seems overkill. Adding some arbitrary waiting time between the sendto() is ugly and will probably decrease performance. Increasing (if possible) the receiver UDP internal buffer ? I don't even know if this is possible. Something else ? I really need your advices here. Thank very much.

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  • why does text from socket server erase previously written text?

    - by mix
    This is strange enough I'm not sure how to search for an answer. I have a program in Python that communicates via TCP/IP sockets to a telnet-based server. If I telnet in manually and type commands like this: SET MDI G0 X0 Y0 the server will spit back a line like this: SET MDI ACK Pretty standard stuff. Here's the weird part. If, in my code, I precede my printing of each of these lines with some text, the returned line erases what I'm trying to print before it. So for example, if I write the code so it should look like this: SENT: SET MDI G0 X0 Y0 READ: SET MDI ACK What I get instead is: SENT: SET MDI G0 X0 Y0 SET MDI ACK Now, if I make the "READ: " text a bit longer, I can get a better idea of what's happening. Let's say I change READ: to 12345678901234567890, so that it should read as: 12345678901234567890: SET MDI ACK What I get instead is: SET MDI ACK234567890: So it seems like whatever text I'm getting back from the server is somehow deleting what I'm trying to precede it with. I tried saving all of my saved lines in a list, and then printing them out at the end, but it does exactly the same thing. Any ideas on what's going on, or even on how to debug this? Is there a way to get Python to show me any hidden chars in a string, for example? thx!

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  • Run javascript after form submission in update panel?

    - by AverageJoe719
    This is driving me crazy! I have read at least 5 questions on here closely related to my problem, and probably 5 or so more pages just from googling. I just don't get it. I am trying to have a jqueryui dialog come up after a user fills out a form saying 'registration submitted' and then redirecting to another page, but I cannot for the life of me get any javascript to work, not even a single alert. Here is my update panel: <asp:ScriptManager ID="ScriptManager1" runat="server"> </asp:ScriptManager> <asp:UpdatePanel ID="upForm" runat="server" UpdateMode="Conditional" ChildrenAsTriggers="False"> <ContentTemplate> 'Rest of form' <asp:Button ID="btnSubmit" runat="server" Text="Submit" /> <p>Did register Pass? <%= registrationComplete %></p> </ContentTemplate> </asp:UpdatePanel> The Jquery I want to execute: (Right now this is sitting in the head of the markup, with autoOpen set to false) <script type="text/javascript"> function pageLoad() { $('#registerComplete').dialog({ autoOpen: true, width: 270, resizable: false, modal: true, draggable: false, buttons: { "Ok": function() { window.location.href = "someUrl"; } } }); } </script> Finally my code behind: ( Commented out all the things I've tried) Protected Sub btnSubmit_Click(ByVal sender As Object, ByVal e As EventArgs) Handles btnSubmit.Click 'Dim sbScript As New StringBuilder()' registrationComplete = True registrationUpdatePanel.Update() 'sbScript.Append("<script language='JavaScript' type='text/javascript'>" + ControlChars.Lf)' 'sbScript.Append("<!--" + ControlChars.Lf)' 'sbScript.Append("window.location.reload()" + ControlChars.Lf)' 'sbScript.Append("// -->" + ControlChars.Lf)' 'sbScript.Append("</")' 'sbScript.Append("script>" + ControlChars.Lf)' 'ScriptManager.RegisterClientScriptBlock(Me.Page, Me.GetType(), "AutoPostBack", sbScript.ToString(), False)' 'ClientScript.RegisterStartupScript("AutoPostBackScript", sbScript.ToString())' 'Response.Write("<script type='text/javascript'>alert('Test')</script>")' 'Response.Write("<script>windows.location.reload()</script>")' End Sub I've tried: Passing variables from server to client via inline <%= % in the javascript block of the head tag. Putting that same code in a script tag inside the updatePanel. Tried to use RegisterClientScriptBlock and RegisterStartUpScript Just doing a Response.Write with the script tag written in it. Tried various combinations of putting the entire jquery.dialog code in the registerstartup script, or just trying to change the autoOpen property, or just calling "open" on it. I can't even get a simple alert to work with any of these, so I am doing something wrong but I just don't know what it is. Here is what I know: The Jquery is binding properly even on async postbacks, because the div container that is the dialog box is always invisible, I saw a similiar post on here stating that was causing an issue, this isn't the case here. Using page_load instead of document.ready since that is supposed to run on both async and normal postbacks, so that isn't the issue. The update panel is updating correctly because <p>Did register Pass? <%= registrationComplete %></p> updates to true after I submit the form. So how can I make this work? All I want is - click submit button inside an update panel - run server side code to validate form and insert into db - if everything succeeded, have that jquery (modal) dialog pop up saying hey it worked.

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  • Browser Based Streaming Video/Audio (not progressive download)

    - by Josh
    Hello, I am trying to understand conceptually the best way to deliver real streaming audio and video content. I would want it to be consumed with a web browser, utilizing the least amount of proprietary technology. I wouldn't be serving static files and using progressive download, this would be real audio streams being captured live. How does one broadcast a stream that will be reasonably in sync with the source? What kind of protocol is suitable? Edit: In research I've found that there are a few protocols: RTSP, HTTP Streaming, RTMP, and RTP. HTTP streaming is somewhat unsuitable if you are streaming a live performance/communication of some kind because it relies on TCP (as its HTTP based) and you don't lose packets. In a low bandwidth situation, the client can get significantly behind in playback. ref RTMP is a proprietary technology, requiring flash media server. Crap on that. The reason I looked at flash is because they are extremely flexible as far as user experience goes. SoundManager2 provides an excellent javascript interface for playing media with flash. This is what I would look for in a client application. RTSP/RTP is what Microsoft switched to using, deprecating their MMS protocol. RTSP is the control protocol. Its similar to HTTP with a few distinct difference -- server can also talk to the client, and there are additional commands, like PAUSE. Its also a stateful protocol, which is maintained with a session id. RTP is the protocol for delivering the payload (encoded audio or video). There are a few open sourced projects, one of them being supported by apple here. It seems like this might do what I want it to, and it looks like quite a few players support it. It sounds like it would be suitable for a "live" broadcast from this page here. Thanks, Josh

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  • .NET socket timeout - blocking on Close method

    - by Mark
    I'm having trouble implementing a connect timeout using asynchronous socket calls. The idea being that I call BeginConnect on a Socket object, then use a timer to call Close() on the socket after a timeout period has elapsed. This works fine as long as the socket is created on the GUI thread - the Close method returns immediately, and the callback method is executed. However, if the socket is created on any other thread, the Close method blocks until the default IP timeout occurs. Code to reproduce: private Socket client; private void button1_Click(object sender, EventArgs e) { // Creating the socket on a threadpool thread causes Close to block. ThreadPool.QueueUserWorkItem((object state) => { client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IAsyncResult result = client.BeginConnect(IPAddress.Parse("144.1.1.1"), 23, new AsyncCallback(CallbackMethod), client); // Wait for 2 seconds before closing the socket. if (result.AsyncWaitHandle.WaitOne(2000)) { MessageBox.Show("Connected."); } else { MessageBox.Show("Timed out. Closing socket..."); client.Close(); MessageBox.Show("Socket closed."); } }); } private void CallbackMethod(IAsyncResult result) { MessageBox.Show("Callback started."); Socket client = result.AsyncState as Socket; try { client.EndConnect(result); } catch (ObjectDisposedException) { } MessageBox.Show("Callback finished."); } If you remove the QueueUserWorkItem line, creating the socket on the GUI thread, the socket closes instantly without blocking. Can anyone shed some light on what's going on? Thanks. Edit - System.Net trace output seems to be different depending on whether it's being connected on the GUI thread or a different thread: Trace from non-blocking close when using GUI thread Trace from blocking close when using non-GUI thread

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  • What is the best way to send structs containing enum values via sockets in C.

    - by Axel
    I've lots of different structs containing enum members that I have to transmit via TCP/IP. While the communication endpoints are on different operating systems (Windows XP and Linux) meaning different compilers (gcc 4.x.x and MSVC 2008) both program parts share the same header files with type declarations. For performance reasons, the structures should be transmitted directly (see code sample below) without expensively serializing or streaming the members inside. So the question is how to ensure that both compilers use the same internal memory representation for the enumeration members (i.e. both use 32-bit unsigned integers). Or if there is a better way to solve this problem... //type and enum declaration typedef enum { A = 1, B = 2, C = 3 } eParameter; typedef enum { READY = 400, RUNNING = 401, BLOCKED = 402 FINISHED = 403 } eState; #pragma pack(push,1) typedef struct { eParameter mParameter; eState mState; int32_t miSomeValue; uint8_t miAnotherValue; ... } tStateMessage; #pragma pack(pop) //... send via socket tStateMessage msg; send(iSocketFD,(void*)(&msg),sizeof(tStateMessage)); //... receive message on the other side tStateMessage msg_received; recv(iSocketFD,(void*)(&msg_received),sizeof(tStateMessage)); Additionally... Since both endpoints are little endian maschines, endianess is not a problem here. And the pack #pragma solves alignment issues satisfactorily. Thx for your answers, Axel

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  • Xcode/iPhone Development 6 months in - Annoyances

    - by clearbrian
    Hi I've been iPhone programming for 6 months and come from a PC/Java/Eclipse background and still have a few annoyances with Xcode/iPhone programming I wonder are there any shortcuts to. Is there any way to prevent multiple windows opening all the time in XCode? a) When you click on the Errors/Warnings in the bottom right of the status bar build errors are shown in separate window. Any way to get these to show in the main editor? b) Anyway to get debugger to appear in main editor. I have a big screen iMac and it's still window hell on Macs. When you come from Alt-Tab the Mac is a nightmare. 2) Anyway to get a toolbar item on the main editor to: a) Open Console (I know CMD-thingy-R) b) Open Break points (you have to open Debugger first then breakpoints) I know there's keyboard shortcuts but I have only left hand free others on the trackball so any keys on right hand side of keyboard are too far. I know you can add Finder toolbar scripts (just wondering if anyway to extend Xcode). Are there utilities to extend Xcode? Scripts/Automator/Any Services I can setup to help. Can you automate Xcode like you can with Windows/ActiveX/VBA 3) Limit lookups using CMD + double click. If I double click on a variable to find its definition using CMD + double click it shows every occurrence of all variables with that name. (annoying it you name all you maps mapView) Anyway to get it to limit to the current class or at least order so current class is first. 4) Find doesn't seem to loop backwards if result all above cursor position I'm in a class and I hit CMD + F for find. Find box appears. I enter some text hit return. It says I have x matches but only back arrow is highlight in Find But when I hit < it does nothing. I need to scroll to the top and redo the search. If the text is both forwards and backwards then both < are highlighted and it works. is this a bug or a 'feature' Missing Eclipse features I have been looking at the User Script menu but was wondering how powerful they are? 5) any scripts around to generate source from members such as description: @property @synthesize if I add a new member, run a script will generate @property/@syntesize and release in dealloc 7) any good sites for scripts? SCM Im having problems with SCM and Folders on HD under project Classes directory. You get a library e.g. JSON. It usually comes as a folder. You copy it to the /Classes for your project. /Classes/JSON I create a Group for the Library in Xcode under Classes group. Classes JSON I drag the files from the folder into xcode into the JSON Group. I add them to the SCM and icon changes from ? to A but if I try and commit them it say folder /JSON is not under SCM. Can you drag a folder into Xcode so that it AND its files get included in SCM? Anyway to stop Xcode Help from being on top all the time. I keep feeling like punching it and telling it to get out of the way! :) I dont mind it open just not in the way once I've finished. Yes I know I can Ctrl-W Sites: the main site I use to learn Obj-C are : stackoverflow.com Google code Search - tonnes of full apps on here http://www.iphonedevsdk.com/forum/iphone-sdk-development/ Apple Developers Forums (anyway to get RSS feed to these or is that blasphemy :) ) Safari - 100s of IT book though prob too many to keep up :) any others? Any site that gives simple examples for Obj-C/ UIKit The docs just show the methods but actual examples (Google code search has helped a lot here)

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  • Panning Image Using Javascript in ASP.Net Page Overflows Div

    - by Bob Mc
    I have an ASP.Net page that contains a <div> with an <img> tag within. The image is large so the <div> is set with a size of 500x500 pixels with overflow set to scroll. I'm attempting to add image panning using a click and drag on the image. However, every time I begin dragging the image escapes the boundary of the element and consumes the entire page. Here is example code that illustrates the problem: <%@ Page Language="VB" AutoEventWireup="false" CodeFile="Default.aspx.vb" Inherits="_Default" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title></title> </head> <body> <form id="form1" runat="server"> <div> <div id="divInnerDiv" style="overflow:scroll; width:500px; height:500px; cursor:move;"> <img id="imgTheImage" src="Page0001.jpg" border="0" /> </div> <script type="text/javascript"> document.onmousemove = mouseMove; document.onmouseup = mouseUp; var dragObject = null; var mouseOffset = null; function mouseCoords(ev){ if(ev.pageX || ev.pageY){ return {x:ev.pageX, y:ev.pageY}; } return { x:ev.clientX + document.body.scrollLeft - document.body.clientLeft, y:ev.clientY + document.body.scrollTop - document.body.clientTop }; } function getMouseOffset(target, ev){ ev = ev || window.event; var docPos = getPosition(target); var mousePos = mouseCoords(ev); return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y}; } function getPosition(e){ var left = 0; var top = 0; while (e.offsetParent){ left += e.offsetLeft; top += e.offsetTop; e = e.offsetParent; } left += e.offsetLeft; top += e.offsetTop; return {x:left, y:top}; } function mouseMove(ev) { ev = ev || window.event; var mousePos = mouseCoords(ev); if(dragObject){ dragObject.style.position = 'absolute'; dragObject.style.top = mousePos.y - mouseOffset.y; dragObject.style.left = mousePos.x - mouseOffset.x; return false; } } function mouseUp(){ dragObject = null; } function makeDraggable(item){ if(!item) return; item.onmousedown = function(ev){ dragObject = this; mouseOffset = getMouseOffset(this, ev); return false; } } makeDraggable(document.getElementById("imgTheImage")); </script> </div> </form> </body> </html> Also note that this HTML works fine in a non-ASP.Net page. Is there something in the ASP.Net Javascript that is causing this issue? Does anyone have a suggestion for panning a JPEG within a <div> block that will work in ASP.Net? I have tried using the jQueryUI library but the result is the same.

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  • Eclipse Galileo + Glassfish v3: JPADeployer NullPointerException on deploy

    - by bshacklett
    I've created a very simple "Enterprise Application" project with about 7 entity beans and one stateless session bean. I've also configured an instance of Glassfish v3 to run as my application server. Unfortunately, when I attempt to publish the EAR to Glassfish, I'm getting the following response: SEVERE: Exception while invoking class org.glassfish.persistence.jpa.JPADeployer prepare method java.lang.NullPointerException at org.glassfish.persistence.jpa.JPADeployer.prepare(JPADeployer.java:104) at com.sun.enterprise.v3.server.ApplicationLifecycle.prepareModule(ApplicationLifecycle.java:644) at org.glassfish.javaee.full.deployment.EarDeployer.prepareBundle(EarDeployer.java:269) at org.glassfish.javaee.full.deployment.EarDeployer.access$200(EarDeployer.java:79) at org.glassfish.javaee.full.deployment.EarDeployer$1.doBundle(EarDeployer.java:131) at org.glassfish.javaee.full.deployment.EarDeployer$1.doBundle(EarDeployer.java:129) at org.glassfish.javaee.full.deployment.EarDeployer.doOnBundles(EarDeployer.java:197) at org.glassfish.javaee.full.deployment.EarDeployer.doOnAllTypedBundles(EarDeployer.java:206) at org.glassfish.javaee.full.deployment.EarDeployer.doOnAllBundles(EarDeployer.java:232) at org.glassfish.javaee.full.deployment.EarDeployer.prepare(EarDeployer.java:129) at com.sun.enterprise.v3.server.ApplicationLifecycle.prepareModule(ApplicationLifecycle.java:644) at com.sun.enterprise.v3.server.ApplicationLifecycle.deploy(ApplicationLifecycle.java:296) at com.sun.enterprise.v3.server.ApplicationLifecycle.deploy(ApplicationLifecycle.java:183) at org.glassfish.deployment.admin.DeployCommand.execute(DeployCommand.java:272) at com.sun.enterprise.v3.admin.CommandRunnerImpl$1.execute(CommandRunnerImpl.java:305) at com.sun.enterprise.v3.admin.CommandRunnerImpl.doCommand(CommandRunnerImpl.java:320) at com.sun.enterprise.v3.admin.CommandRunnerImpl.doCommand(CommandRunnerImpl.java:1176) at com.sun.enterprise.v3.admin.CommandRunnerImpl.access$900(CommandRunnerImpl.java:83) at com.sun.enterprise.v3.admin.CommandRunnerImpl$ExecutionContext.execute(CommandRunnerImpl.java:1235) at com.sun.enterprise.v3.admin.CommandRunnerImpl$ExecutionContext.execute(CommandRunnerImpl.java:1224) at com.sun.enterprise.v3.admin.AdminAdapter.doCommand(AdminAdapter.java:365) at com.sun.enterprise.v3.admin.AdminAdapter.service(AdminAdapter.java:204) at com.sun.grizzly.tcp.http11.GrizzlyAdapter.service(GrizzlyAdapter.java:166) at com.sun.enterprise.v3.server.HK2Dispatcher.dispath(HK2Dispatcher.java:100) at com.sun.enterprise.v3.services.impl.ContainerMapper.service(ContainerMapper.java:245) at com.sun.grizzly.http.ProcessorTask.invokeAdapter(ProcessorTask.java:791) at com.sun.grizzly.http.ProcessorTask.doProcess(ProcessorTask.java:693) at com.sun.grizzly.http.ProcessorTask.process(ProcessorTask.java:954) at com.sun.grizzly.http.DefaultProtocolFilter.execute(DefaultProtocolFilter.java:170) at com.sun.grizzly.DefaultProtocolChain.executeProtocolFilter(DefaultProtocolChain.java:135) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:102) at com.sun.grizzly.DefaultProtocolChain.execute(DefaultProtocolChain.java:88) at com.sun.grizzly.http.HttpProtocolChain.execute(HttpProtocolChain.java:76) at com.sun.grizzly.ProtocolChainContextTask.doCall(ProtocolChainContextTask.java:53) at com.sun.grizzly.SelectionKeyContextTask.call(SelectionKeyContextTask.java:57) at com.sun.grizzly.ContextTask.run(ContextTask.java:69) at com.sun.grizzly.util.AbstractThreadPool$Worker.doWork(AbstractThreadPool.java:330) at com.sun.grizzly.util.AbstractThreadPool$Worker.run(AbstractThreadPool.java:309) at java.lang.Thread.run(Thread.java:637)

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  • Can a WCF Service provide publish/subscribe activity to a Linux-based C++ client application?

    - by Jeremy Roddingham
    I have a WCF service written to provide certain functionality to intranet-based clients. This is easy when a client is running Windows. I want to implement the same functionality for my Windows clients that is available to my linux clients. My questions are? How can I communicate to a linux c++ based client (supporting callback operations for a publish subscribe) type situation? I am aware of using SOAP over the HTTPBinding but is that the only way (does not support callbacks I believe)? Would the same apply if I were using TCPBinding on the service-side? Currently, the service is set up using TCP but what are my options for the linux client communcation? I read somewhere that messages can also be sent (via webservices I believe) in XML rather than SOAP? Which would be a better approach or how to determine which is a better approach? I am trying to understand the options I would have for a WCF data service if I wanted to communicate with it from a linux client. I appreciate all your help. Thank You, Jeremy

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  • How to use multiple instances of a usercontrol (with jquery) on the same page

    - by Julian
    Hi All, I've been working on an usercontrol with a jquery timer in it. At first I had the jquery within the usercontrol. But when I add 2 of those controls to my page the second usercontrol isn't showing it's data very well. Now I've put the jquery into the mainpage and the usercontrol only uses the id's of the jquery. Here is my usercontrol: <%@ Control Language="C#" AutoEventWireup="true" CodeFile="WebUserControl.ascx.cs" Inherits="WebUserControl" %> <style type="text/css"> #mainpanel { width: 145px; height: 123px; } </style> <div id="mainpanel"> <div> test</div> <div id="shortly" style="background-color: #FFFFFF"> </div> <button id="resetButton"> Reset </button> </div> Mainpage: <%@ Page Language="C#" AutoEventWireup="true" CodeFile="Default.aspx.cs" Inherits="_Default" %> <%@ Register Src="WebUserControl.ascx" TagName="WebUserControl" TagPrefix="uc1" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>hoi</title> <script src="Scripts/jquery-1.4.2.min.js" type="text/javascript"></script> <script src="Scripts/jquery-ui-1.8.1.custom.min.js" type="text/javascript"></script> <link href="Css/jquery-ui-1.8.1.custom.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8/jquery-ui.min.js"></script> <script type="text/javascript" src="Scripts/jquery.countdown.js"></script> <script type="text/javascript"> $(document).ready(function () { $(function() { $("#mainpanel"); }); shortly = new Date(); shortly.setSeconds(shortly.getSeconds() + 5.5); $('#shortly').countdown({ until: shortly, onExpiry: liftOff, layout: '{sn}', }); $('#resetButton').click(function () { $('#mainpanel').effect("highlight", {}, 700 ); $('#shortly').effect("highlight", {}, 700 ); shortly = new Date(); shortly.setSeconds(shortly.getSeconds() + 5.5); $('#shortly').countdown('change', { until: shortly }); }); function liftOff() { // refresh the page window.location = window.location; } }); </script> </head> <body> <uc1:WebUserControl ID="WebUserControl1" runat="server" /> </body> </html> But still my usercontrols are acting weird, now my question is: "How can I make the SAME usercontrols work properly on ONE page?" Both of those use the same jquery code but the buttons etc. should only work within the usercontrol itself.

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  • HTTP Error: 400 when sending msmq message over http

    - by dontera
    I am developing a solution which will utilize msmq to transmit data between two machines. Due to the seperation of said machines, we need to use HTTP transport for the messages. In my test environment I am using a Windows 7 x64 development machine, which is attempting to send messages using a homebrew app to any of several test machines I have control over. All machines are either windows server 2003 or server 2008 with msmq and msmq http support installed. For any test destination, I can use the following queue path name with success: FORMATNAME:DIRECT=TCP:[machine_name_or_ip]\private$\test_queue But for any test destination, the following always fails FORMATNAME:DIRECT=HTTP://[machine_name_or_ip]/msmq/private$/test_queue I have used all permutations of machine names/ips available. I have created mappings using the method described at this blog post. All result in the same HTTP Error: 400. The following is the code used to send messages: MessageQueue mq = new MessageQueue(queuepath); System.Messaging.Message msg = new System.Messaging.Message { Priority = MessagePriority.Normal, Formatter = new XmlMessageFormatter(), Label = "test" }; msg.Body = txtMessageBody.Text; msg.UseDeadLetterQueue = true; msg.UseJournalQueue = true; msg.AcknowledgeType = AcknowledgeTypes.FullReachQueue | AcknowledgeTypes.FullReceive; msg.AdministrationQueue = new MessageQueue(@".\private$\Ack"); if (SendTransactional) mq.Send(msg, MessageQueueTransactionType.Single); else mq.Send(msg); Additional Information: in the IIS logs on the destination machines I can see each message I send being recorded as a POST with a status code of 200. I am open to any suggestions.

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  • Execute remote Lua Script

    - by Bruno Lee
    Hi, I want to make an application that executes a remote script. The user can create a script (probabily a LUA script) then stores it in the server. Then he can uses an API for execute the script. I was thinking that API could be a webservice. So my questions are: I need high performance to execute the script. So my first choice was LUA script. Someone has another sugestion? Cause I need high perfomance, I was thinking if the webservice is the best solution. Maybe I could create a TCP/IP Windows Service that hold the users request. It is important to say that I will have many user executing scripts at the same time. So I will have a concurrency problem. My scripts will query in a database. I will use Tokyo Cabinet or Tokio Tyrant. I think Tokio Tyrant is the only solution cause I will have many requests. For perfomance, Do I need to make a connection pooling? Is there anyway to share variables between webservices requests? To make the webservice or the Windows service i was thinking to use C++. Can someone help with these questions? thanks

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  • processing an audio wav file with C

    - by sa125
    Hi - I'm working on processing the amplitude of a wav file and scaling it by some decimal factor. I'm trying to wrap my head around how to read and re-write the file in a memory-efficient way while also trying to tackle the nuances of the language (I'm new to C). The file can be in either an 8- or 16-bit format. The way I thought of doing this is by first reading the header data into some pre-defined struct, and then processing the actual data in a loop where I'll read a chunk of data into a buffer, do whatever is needed to it, and then write it to the output. #include <stdio.h> #include <stdlib.h> typedef struct header { char chunk_id[4]; int chunk_size; char format[4]; char subchunk1_id[4]; int subchunk1_size; short int audio_format; short int num_channels; int sample_rate; int byte_rate; short int block_align; short int bits_per_sample; short int extra_param_size; char subchunk2_id[4]; int subchunk2_size; } header; typedef struct header* header_p; void scale_wav_file(char * input, float factor, int is_8bit) { FILE * infile = fopen(input, "rb"); FILE * outfile = fopen("outfile.wav", "wb"); int BUFSIZE = 4000, i, MAX_8BIT_AMP = 255, MAX_16BIT_AMP = 32678; // used for processing 8-bit file unsigned char inbuff8[BUFSIZE], outbuff8[BUFSIZE]; // used for processing 16-bit file short int inbuff16[BUFSIZE], outbuff16[BUFSIZE]; // header_p points to a header struct that contains the file's metadata fields header_p meta = (header_p)malloc(sizeof(header)); if (infile) { // read and write header data fread(meta, 1, sizeof(header), infile); fwrite(meta, 1, sizeof(meta), outfile); while (!feof(infile)) { if (is_8bit) { fread(inbuff8, 1, BUFSIZE, infile); } else { fread(inbuff16, 1, BUFSIZE, infile); } // scale amplitude for 8/16 bits for (i=0; i < BUFSIZE; ++i) { if (is_8bit) { outbuff8[i] = factor * inbuff8[i]; if ((int)outbuff8[i] > MAX_8BIT_AMP) { outbuff8[i] = MAX_8BIT_AMP; } } else { outbuff16[i] = factor * inbuff16[i]; if ((int)outbuff16[i] > MAX_16BIT_AMP) { outbuff16[i] = MAX_16BIT_AMP; } else if ((int)outbuff16[i] < -MAX_16BIT_AMP) { outbuff16[i] = -MAX_16BIT_AMP; } } } // write to output file for 8/16 bit if (is_8bit) { fwrite(outbuff8, 1, BUFSIZE, outfile); } else { fwrite(outbuff16, 1, BUFSIZE, outfile); } } } // cleanup if (infile) { fclose(infile); } if (outfile) { fclose(outfile); } if (meta) { free(meta); } } int main (int argc, char const *argv[]) { char infile[] = "file.wav"; float factor = 0.5; scale_wav_file(infile, factor, 0); return 0; } I'm getting differing file sizes at the end (by 1k or so, for a 40Mb file), and I suspect this is due to the fact that I'm writing an entire buffer to the output, even though the file may have terminated before filling the entire buffer size. Also, the output file is messed up - won't play or open - so I'm probably doing the whole thing wrong. Any tips on where I'm messing up will be great. Thanks!

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  • EF 4.0 : Save Changes Retry Logic

    - by BGR
    Hi, I would like to implement an application wide retry system for all entity SaveChanges method calls. Technologies: Entity framework 4.0 .Net 4.0 namespace Sample.Data.Store.Entities { public partial class StoreDB { public override int SaveChanges(System.Data.Objects.SaveOptions options) { for (Int32 attempt = 1; ; ) { try { return base.SaveChanges(options); } catch (SqlException sqlException) { // Increment Trys attempt++; // Find Maximum Trys Int32 maxRetryCount = 5; // Throw Error if we have reach the maximum number of retries if (attempt == maxRetryCount) throw; // Determine if we should retry or abort. if (!RetryLitmus(sqlException)) throw; else Thread.Sleep(ConnectionRetryWaitSeconds(attempt)); } } } static Int32 ConnectionRetryWaitSeconds(Int32 attempt) { Int32 connectionRetryWaitSeconds = 2000; // Backoff Throttling connectionRetryWaitSeconds = connectionRetryWaitSeconds * (Int32)Math.Pow(2, attempt); return (connectionRetryWaitSeconds); } /// <summary> /// Determine from the exception if the execution /// of the connection should Be attempted again /// </summary> /// <param name="exception">Generic Exception</param> /// <returns>True if a a retry is needed, false if not</returns> static Boolean RetryLitmus(SqlException sqlException) { switch (sqlException.Number) { // The service has encountered an error // processing your request. Please try again. // Error code %d. case 40197: // The service is currently busy. Retry // the request after 10 seconds. Code: %d. case 40501: //A transport-level error has occurred when // receiving results from the server. (provider: // TCP Provider, error: 0 - An established connection // was aborted by the software in your host machine.) case 10053: return (true); } return (false); } } } The problem: How can I run the StoreDB.SaveChanges to retry on a new DB context after an error occured? Something simular to Detach/Attach might come in handy. Thanks in advance! Bart

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  • make local only daemon listening on different interface (using iptables port forwarding)?

    - by UniIsland
    i have a daemon program which listens on 127.0.0.1:8000. i need to access it when i connect to my box with vpn. so i want it to listen on the ppp0 interface too. i've tried the "ssh -L" method. it works, but i don't think it's the right way to do that, having an extra ssh process running in the background. i tried the "netcat" method. it exits when the connection is closed. so not a valid way for "listening". i also tried several iptables rules. none of them worked. i'm not listing here all the rules i've used. iptables -A FORWARD -j ACCEPT iptables -t nat -A PREROUTING -i ppp+ -p tcp --dport 8000 -j DNAT --to-destination 127.0.0.1:8000 the above ruleset doesn't work. i have net.ipv4.ip_forward set to 1. anyone knows how to redirect traffic from ppp interface to lo? say, listen on "192.168.45.1:8000 (ppp0)" as well as "127.0.0.1:8000 (lo)" there's no need to alter the port. thanx

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  • Running Hadoop example in psuedo-distributed mode on vm

    - by manas
    I have set-up Hadoop on a OpenSuse 11.2 VM using Virtualbox.I have made the prerequisite configs. I ran this example in the Standalone mode successfully. But in psuedo-distributed mode I get the following error: $./bin/hadoop fs -put conf input 10/04/13 15:56:25 INFO hdfs.DFSClient: Exception in createBlockOutputStream java.net.SocketException: Protocol not available 10/04/13 15:56:25 INFO hdfs.DFSClient: Abandoning block blk_-8490915989783733314_1003 10/04/13 15:56:31 INFO hdfs.DFSClient: Exception in createBlockOutputStream java.net.SocketException: Protocol not available 10/04/13 15:56:31 INFO hdfs.DFSClient: Abandoning block blk_-1740343312313498323_1003 10/04/13 15:56:37 INFO hdfs.DFSClient: Exception in createBlockOutputStream java.net.SocketException: Protocol not available 10/04/13 15:56:37 INFO hdfs.DFSClient: Abandoning block blk_-3566235190507929459_1003 10/04/13 15:56:43 INFO hdfs.DFSClient: Exception in createBlockOutputStream java.net.SocketException: Protocol not available 10/04/13 15:56:43 INFO hdfs.DFSClient: Abandoning block blk_-1746222418910980888_1003 10/04/13 15:56:49 WARN hdfs.DFSClient: DataStreamer Exception: java.io.IOException: Unable to create new block. at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream.nextBlockOutputStream(DFSClient.java:2845) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream.access$2000(DFSClient.java:2102) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream$DataStreamer.run(DFSClient.java:2288) 10/04/13 15:56:49 WARN hdfs.DFSClient: Error Recovery for block blk_-1746222418910980888_1003 bad datanode[0] nodes == null 10/04/13 15:56:49 WARN hdfs.DFSClient: Could not get block locations. Source file "/user/max/input/core-site.xml" - Aborting... put: Protocol not available 10/04/13 15:56:49 ERROR hdfs.DFSClient: Exception closing file /user/max/input/core-site.xml : java.net.SocketException: Protocol not available java.net.SocketException: Protocol not available at sun.nio.ch.Net.getIntOption0(Native Method) at sun.nio.ch.Net.getIntOption(Net.java:178) at sun.nio.ch.SocketChannelImpl$1.getInt(SocketChannelImpl.java:419) at sun.nio.ch.SocketOptsImpl.getInt(SocketOptsImpl.java:60) at sun.nio.ch.SocketOptsImpl.sendBufferSize(SocketOptsImpl.java:156) at sun.nio.ch.SocketOptsImpl$IP$TCP.sendBufferSize(SocketOptsImpl.java:286) at sun.nio.ch.OptionAdaptor.getSendBufferSize(OptionAdaptor.java:129) at sun.nio.ch.SocketAdaptor.getSendBufferSize(SocketAdaptor.java:328) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream.createBlockOutputStream(DFSClient.java:2873) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream.nextBlockOutputStream(DFSClient.java:2826) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream.access$2000(DFSClient.java:2102) at org.apache.hadoop.hdfs.DFSClient$DFSOutputStream$DataStreamer.run(DFSClient.java:2288) Any leads will be highly appreciated.

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  • C# StreamReader.EndOfStream produces IOException

    - by Ziplin
    I'm working on an application that accepts TCP connections and reads in data until an </File> marker is read and then writes that data to the filesystem. I don't want to disconnect, I want to let the client sending the data to do that so they can send multiple files in one connection. I'm using the StreamReader.EndOfStream around my outter loop, but it throws an IOException when the client disconnects. Is there a better way to do this? private static void RecieveAsyncStream(IAsyncResult ar) { TcpListener listener = (TcpListener)ar.AsyncState; TcpClient client = listener.EndAcceptTcpClient(ar); // init the streams NetworkStream netStream = client.GetStream(); StreamReader streamReader = new StreamReader(netStream); StreamWriter streamWriter = new StreamWriter(netStream); while (!streamReader.EndOfStream) // throws IOException { string file= ""; while (file!= "</File>" && !streamReader.EndOfStream) { file += streamReader.ReadLine(); } // write file to filesystem } listener.BeginAcceptTcpClient(RecieveAsyncStream, listener); }

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  • JavaScript source file not loading in IE8 Popup

    - by dkris
    I have an issue where the JavaScript source file is loading in popup for IE6, Chrome, Firefox, Safari and Opera. But the same source file is not loading up in IE8. As a result of this the HTML is not being replaced in the Popup and I am getting an error in IE8 popup saying tinyMCE is not defined I have referred to http://stackoverflow.com/questions/2949234/formatting-this-javascript-line and solved issue on all browsers except IE8. The JavaScript function is as follows: function openSupportPage() { var features="width=700,height=400,status=yes,toolbar=no,menubar=no,location=no,scrollbars=yes"; var winId=window.open('','',features); winId.document.open(); winId.document.write('<html><head><title>' + document.title + '</title><link rel="stylesheet" href="../css/default.css" type="text/css">\n'); var winDoc = winId.document; var sEl = winDoc.createElement("script"); sEl.src = "../js/tiny_mce/tiny_mce.js";/*TinyMCE source file*/ sEl.type="text/javascript"; winDoc.getElementsByTagName("head")[0].appendChild(sEl); winId.document.write('<script type="text/javascript">\n'); winId.document.write('function inittextarea() {\n'); winId.document.write('tinyMCE.init({ \n'); winId.document.write('elements : "content",\n'); winId.document.write('theme : "advanced",\n'); winId.document.write('readonly : true,\n'); winId.document.write('mode : "exact",\n'); winId.document.write('theme : "advanced",\n'); winId.document.write('readonly : true,\n'); winId.document.write('setup : function(ed) {\n'); winId.document.write('ed.onInit.add(function() {\n'); winId.document.write('tinyMCE.activeEditor.execCommand("mceToggleVisualAid");\n'); winId.document.write('});\n'); winId.document.write('}\n'); winId.document.write('});}</script>\n'); window.setTimeout(function () {/*using setTimeout to wait for the JS source file to load*/ winId.document.write('</head><body onload="inittextarea()">\n'); winId.document.write(' \n'); var hiddenFrameHTML = document.getElementById("HiddenFrame").innerHTML; hiddenFrameHTML = hiddenFrameHTML.replace(/&amp;/gi, "&"); hiddenFrameHTML = hiddenFrameHTML.replace(/&lt;/gi, "<"); hiddenFrameHTML = hiddenFrameHTML.replace(/&gt;/gi, ">"); winId.document.write(hiddenFrameHTML); winId.document.write('<textarea id="content" rows="10" style="width:100%">\n'); winId.document.write(document.getElementById(top.document.forms[0].id + ":supportStuff").innerHTML); winId.document.write('</textArea>\n'); var hiddenFrameHTML2 = document.getElementById("HiddenFrame2").innerHTML; hiddenFrameHTML2 = hiddenFrameHTML2.replace(/&amp;/gi, "&"); hiddenFrameHTML2 = hiddenFrameHTML2.replace(/&lt;/gi, "<"); hiddenFrameHTML2 = hiddenFrameHTML2.replace(/&gt;/gi, ">"); winId.document.write(hiddenFrameHTML2); winId.document.write('</body></html>\n'); winId.document.close(); }, 300); } Additional Information: Screen shot of the page Rendered HTML Original JSPF please help me with this one.

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  • Memory mapped files and "soft" page faults. Unavoidable?

    - by Robert Oschler
    I have two applications (processes) running under Windows XP that share data via a memory mapped file. Despite all my efforts to eliminate per iteration memory allocations, I still get about 10 soft page faults per data transfer. I've tried every flag there is in CreateFileMapping() and CreateFileView() and it still happens. I'm beginning to wonder if it's just the way memory mapped files work. If anyone there knows the O/S implementation details behind memory mapped files I would appreciate comments on the following theory: If two processes share a memory mapped file and one process writes to it while another reads it, then the O/S marks the pages written to as invalid. When the other process goes to read the memory areas that now belong to invalidated pages, this causes a soft page fault (by design) and the O/S knows to reload the invalidated page. Also, the number of soft page faults is therefore directly proportional to the size of the data write. My experiments seem to bear out the above theory. When I share data I write one contiguous block of data. In other words, the entire shared memory area is overwritten each time. If I make the block bigger the number of soft page faults goes up correspondingly. So, if my theory is true, there is nothing I can do to eliminate the soft page faults short of not using memory mapped files because that is how they work (using soft page faults to maintain page consistency). What is ironic is that I chose to use a memory mapped file instead of a TCP socket connection because I thought it would be more efficient. Note, if the soft page faults are harmless please note that. I've heard that at some point if the number is excessive, the system's performance can be marred. If soft page faults intrinsically are not significantly harmful then if anyone has any guidelines as to what number per second is "excessive" I'd like to hear that. Thanks.

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