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  • CSS/IE7: The Case of the Extending Background-Image

    - by dmr
    The situation: There a collapsible advanced search box. It is made up of a search box div that contains a boxhead div and a boxbody div. Inside the boxbody div, there is a searchToggle div. When the user clicks "Show/Hide", the display style property of the searchToggle div is toggled between block and none. (The search fields are hidden and the search boxbody gets much smaller). The 2 background-images for the body of the search box are set via the css of the searchBox div and the boxbody div. In IE7, when the searchToggle div is hidden, the background-image from the searchBox div extends on the left more than it should (see Here). It shows up correctly when the display of the searchToggle div is block (see Here). Everything show up correctly, in both cases, in IE8 and FF. The relevant HTML: <div class="searchBox"> <div class="boxhead"> <h2></h2> </div> <div class="boxbody"> <div id="searchToggle" name="searchToggle"> </div> </div> </div> The relevant CSS: .searchBox { margin: 0 auto; width: 700px; background: url(/images/myImageRight-r.gif) no-repeat bottom right; font-size: 100%; text-align: left; overflow: hidden; } .boxbody { margin: 0; padding: 5px 30px 31px; background-image: url(/images/myImageLeft.gif); background-repeat: no-repeat; background-position: left bottom; }

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  • Overlay an image over video using OpenGL ES shaders

    - by BlueVoodoo
    I am trying to understand the basic concepts of OpenGL. A week into it, I am still far from there. Once I am in glsl, I know what to do but I find getting there is the tricky bit. I am currently able to pass in video pixels which I manipulate and present. I have then been trying to add still image as an overlay. This is where I get lost. My end goal is to end up in the same fragment shader with pixel data from both my video and my still image. I imagine this means I need two textures and pass on two pixel buffers. I am currently passing the video pixels like this: glGenTextures(1, &textures[0]); //target, texture glBindTexture(GL_TEXTURE_2D, textures[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_BGRA, GL_UNSIGNED_BYTE, buffer); Would I then repeat this process on textures[1] with the second buffer from the image? If so, do I then bind both GL_TEXTURE0 and GL_TEXTURE1? ...and would my shader look something like this? uniform sampler2D videoData; uniform sampler2D imageData; once I am in the shader? It seems no matter what combination I try, image and video always ends up being just video data in both these. Sorry for the many questions merged in here, just want to clear my many assumptions and move on. To clarify the question a bit, what do I need to do to add pixels from a still image in the process described? ("easy to understand" sample code or any types of hints would be appreciated).

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  • Twitter Bootstrap: how to put unknown number of span* within a row-fluid?

    - by StackOverflowNewbie
    Assume I have the following nesting: <div class="cointainer-fluid"> <div class="row-fluid"> <div class="span3"> <!-- left sidebar here --> </div> <div class="span9"> <!-- main content here --> </div> </div> </div> I'd like to put an unknown number of <div class="span3"></div> in the main content area. (Each of the span3 is suppose to contain a product photo, name, price, etc.) Of course, my aim is that be responsive. So, I might display 20 products, which I'd like to possibly display 5 products per "row" on a wide screen, then 4 products per "row" on a slightly less wide screen, then 3, then 2, then 1. For example (each X represents a product): Wide Screen row 1: X X X X X row 2: X X X X X row 3: X X X X X row 4: X X X X X Less Wide Screen row 1: X X X X row 2: X X X X row 3: X X X X row 4: X X X X row 5: X X X X Even Less Wide Screen row 1: X X X row 2: X X X row 3: X X X row 4: X X X row 5: X X X row 6: X X X row 7: X X It seems like I need to do nested rows. However, if I do that, then I'll only be able to fit a certain amount of products in each nested row. That'll cause problems as the screen width decreases, for example (each X represents a product): Wide Screen row 1: X X X X X row 2: X X X X X row 3: X X X X X Less Wide Screen row 1: X X X X X row 2: X X X X X row 3: X X X X X How do I do what I want to do in Twitter Bootstrap?

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  • Need Help for Listview WPF events for finding index of rows and columns

    - by Ravi
    I have a listview in WPF and i displayed data in line by line manner,i want to just find the indexs of the rows and columns,i am new to WPF,plz give me some idea about this. <Grid Margin="3"> <Grid.RowDefinitions> <RowDefinition></RowDefinition> <RowDefinition></RowDefinition> <RowDefinition></RowDefinition> <RowDefinition></RowDefinition> <RowDefinition></RowDefinition> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="600"></ColumnDefinition> <ColumnDefinition></ColumnDefinition> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" Grid.RowSpan="1"> <Label Name="lblID1" FontWeight="Bold" Grid.Row="0">ID:</Label> <Label Name="lblID" Grid.Row="0"> <TextBlock FontFamily="verdana" FontSize="12" FontWeight="Bold" Grid.Column="0" Padding="0" Text="{Binding Path=ID}"></TextBlock> </Label> <Label Name="lblDescrip1" FontWeight="Bold" Grid.Row="1">Description:</Label> <Label Name="lblDescrip"> <TextBlock FontFamily="verdana" FontSize="12" Grid.Column="1" Text="{Binding Path=DESCRIP}"></TextBlock> </Label> </StackPanel> Fee: Type: Special:

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  • class selector refuses after append to body

    - by supersize
    I'm appending loads of divs in a wrapper: var cubes = [], allCubes = '', for(var i = 0; i < 380; i++) { var randomleft = Math.floor(Math.random()*Math.floor(Math.random()*1000)), randomtop = Math.floor(Math.random()*Math.floor(Math.random()*1000)); allCubes += '<div id="cube'+i+'" class="cube" style="position: absolute; border: 2px #000 solid; left: '+randomleft+'px; top: '+randomtop+'px; width: 9px; height: 9px; z-index: -1"></div>'; } $('#wrapper').append(allCubes); // performance for(var i = 0; i < 380; i++) { cubes.push($('#cube'+i)); } and then I would like to make them all draggable with jQueryUI and log their current position. var allc = $('.cube'); allc.draggable().on('mouseup', function(i) { allc.each(function() { var nleft = $(this).offset().left; var ntop = $(this).offset().top; console.log('cubes['+i+'].animate({ left:'+nleft+',top:'+ntop+'})'); }); }); Unfortunenately it does not work. They are neither draggable nor there comes up a log. Thanks

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  • Cross-browser curved borders

    - by Gandalf StormCrow
    What is the best way to achieve cross-browser(ff,ie6,chrome,opera,safari) curved corners on a div. I found this article http://jonraasch.com/blog/css-rounded-corners-in-all-browsers and I've followed instructions step by step multiple times, here is my css : #content_wrapper{ -moz-border-radius:25px 25px 25px 25px; -webkit-border-radius: 25px; -khtml-border-radius: 25px; border-radius: 25px; background-color:#F2DADC; border:25px solid #ECD3D5; height:780px; opacity:0.7; width:747px; margin:0px auto; position:relative; display:block; zoom:1; } <!--[if lte IE 8]> <style> #content_wrapper{ behavior: url(template/css/border-radius.htc); border-radius: 20px; } </style> <![endif]--> Can somebody point me what am I doing wrong or is there a better way to achieve the same effect, its working in all browsers except in IE

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  • Detect that the onscreen keyboard has been displayed on Windows Phone 7

    - by David_001
    Simple question: How do I detect that the onscreen keyboard has been displayed on windows mobile 7? Is there an event I can add a listener to? It takes up about half the screen and I want to scroll the view up when it gets displayed... EDIT: A comment below indicates more clearly what I'm trying to do: I have a textbox input, and as the user types into it an autocomplete dropdown appears below it (like google suggest). By default, the active control (the textbox) scrolls into view when focussed, and the onscreen keyboard is directly below it. The onscreen keyboard appears in front of my autocomplete dropdown - what I want to do is make the screen scroll a little further up, so there's some room for my dropdown to be shown. The windows phone UI design guidelines say: "When the keyboard is deployed, the application should scroll to ensure the active edit control and the caret are in view". This happens fine, it's just the non-active dropdown gets hidden behind the onscreen keyboard. The guidelines also say that an application can choose to show the onscreen keyboard, and can also choose to close it. At the moment i'm stuck, and I don't think (based on my research and the replies to this question) that it's possible to detect that the onscreen keyboard has been displayed. I'm moving my investigation to see if it's possible to determine the "visible area" of the page (width & height in pixels for example), and combine this with an onfocus for the textbox... not sure if this will prove fruitful though.

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  • Why doesn't JQuery hover animate work in this example

    - by Christian
    When I hover over the box it doesn't change it's caller as I intent. What's wrong? <html> <head><title>test</title></head> <style type="text/css" > .box_type1{ width:560px; height:560px; background-color:#b0c4de; } </style> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script type="text/javascript"> $(document).ready(function(){ $('.box_type1').hover( function () { $(this).stop().animate({backgroundColor:'#4E1402'}, 300); }, function () { $(this).stop().animate({backgroundColor:'#943D20'}, 100); }); }); </script> <body> </div> <div class="box_type1"> </div> </body> </html>

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  • Overwriting a range of bits in an integer in a generic way

    - by porgarmingduod
    Given two integers X and Y, I want to overwrite bits at position P to P+N. Example: int x = 0xAAAA; // 0b1010101010101010 int y = 0x0C30; // 0b0000110000110000 int result = 0xAC3A; // 0b1010110000111010 Does this procedure have a name? If I have masks, the operation is easy enough: int mask_x = 0xF00F; // 0b1111000000001111 int mask_y = 0x0FF0; // 0b0000111111110000 int result = (x & mask_x) | (y & mask_y); What I can't quite figure out is how to write it in a generic way, such as in the following generic C++ function: template<typename IntType> IntType OverwriteBits(IntType dst, IntType src, int pos, int len) { // If: // dst = 0xAAAA; // 0b1010101010101010 // src = 0x0C30; // 0b0000110000110000 // pos = 4 ^ // len = 8 ^------- // Then: // result = 0xAC3A; // 0b1010110000111010 } The problem is that I cannot figure out how to make the masks properly when all the variables, including the width of the integer, is variable. Does anyone know how to write the above function properly?

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  • How to submit to the server with JQuery.UI Dialog and ASP.Net?

    - by Paul
    Hi, I'm looking for a way to submit information captured in a JQuery Dialog to the server in ASP.Net. I originally thought it would work with a 'hidden' asp button, but the click doesn't seem to be submitting the form. Here's the code I have so far: <script type="text/javascript"> jQuery(document).ready(function() { var dlg = jQuery("#dialog").dialog({ bgiframe: true, autoOpen: false, height: 150, width: 300, modal: true, buttons: { "Add": function() { var btn = document.getElementById("<%=btnAdd.ClientID %>"); if (btn) btn.click(); $(this).dialog("close"); } } }); $("#dialog").parent().appendTo("#dialog_target"); }); </script> <div id="hidden" style="visibility:hidden" > <!-- Hidden button that actually triggers server add --> <asp:Button ID="btnAdd" runat="server" style="display:none" OnClick="btnAdd_Click" /> <!-- Hidden Delete Dialog --> <div id="dialog" title="New Additional Skill"> <label>Additional Skill Name:</label> <asp:TextBox ID="_txtNewSkillName" runat="server" /> </div> Any pointers?

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  • HTML5: Rendering absolute images using canvas

    - by Mark
    I am experimenting with canvas as part of my HTML5 introduction. This constitutes as assignment work, but I am not asking for any help on the actual coursework at all. I am trying to write a rendering engine, but having no luck because once the image is drawn on canvas it looks very distorted, and not at the right dimensions of the image itself. I have made a animation engine that loads images into an array, and then iterates through them at a certain speed. This is not the problem, and I assume is not causing the issue as this was happening when I drawn an image to the canvas. I think this is natural behaviour for images to be scaled/skewed when the window is resized, so I conquered that by simply redrawing the whole thing once the window is resized. The images I am using are isometric, and drawn at a pixel level. Would this cause the distortion? It seems setting the dimensions on the drawImage() function are not working are all. I am using JavaScript for the manipulation and rendering of the canvas. I would normally try and work it out myself, but I do not have any time to ponder why because I have no idea why it is even scaling/skewing the image once it is drawn on the canvas. I cannot share the code for obvious reasons. I should also mention, the canvas's dimension is the total width of the viewport, as I am developing a game. My question is: Has anyone encountered this and how would I correct it? Thanks for your help.

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  • Can't give my custom prototype cells in tableview different heights

    - by kerbelda
    I've looked around at other questions here and many other sources online and just can't find a solution. I have 3 rows and no matter what I do, they all keep the width defined in the tableview. The first one is what I want, but the second and 3rd I can't give a custom height. Below is my code: #import "DetailTableViewController.h" #import "EventDetailTableViewCell.h" #import "EventDescriptionTableViewCell.h" #import "EventMapTableViewCell.h" @interface DetailTableViewController () @end @implementation DetailTableViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 0) { static NSString *CellIdentifier = @"headerCell"; EventDetailTableViewCell *headerCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; headerCell.headerImage.image = [UIImage imageNamed:@"img4.png"]; return headerCell; } else if (indexPath.section == 1) { static NSString *CellIdentifier = @"descriptionCell"; EventDescriptionTableViewCell *descriptionCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; descriptionCell.descriptionImage.image = [UIImage imageNamed:@"img2.png"]; return descriptionCell; } else { static NSString *CellIdentifier = @"mapCell"; EventMapTableViewCell *mapCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return mapCell; } } #pragma mark - Helper Methods - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 1) { return @" "; } else if (section == 2) { return @" "; } else { return nil; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.row == 0) { return 222; } else if (indexPath.row == 1) { return 80; } else { return 100; } } @end

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  • CSS:Hover's problem with text that is hidden because of overflow:hidden ?

    - by Michael Harringon
    In my application i have lots of divs containing text. All divs have overflow set to hidden so that the user does not see the text if the container is not large enough to contain the writing. If the user wants to see the hidden text they are supposed to mouse over the "box". The box then expands and shows the text. Sounds simple enough, right? Well i am having problems and the solution i tried did not work. The problem is that when the user mouses over the box, the text does indeed appears but stays really narrow and comes out of the bottom box, the sameway it would if overflow was set to visible. below is the standard css applied to the div box: .newevent { overflow: hidden; z-index: 0; } I Tried to fix this by setting a hover trigger, when it is activated the box widens, i thought that this would then mean there would be more space to display the text, below is the hover effect: .newevent div:hover { width: 200px; padding: 50px; background-color:#D4D4D4; border: medium red dashed; overflow: visible; z-index: 1; } How do i go about "redrawing" the text when it is hovered over, so that the text can use the new widened area rather than behaving as it is still in a narrow box.

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  • jQuery logic firing twice from a Usercontrol when used in a jQueryUI modal dialog

    - by AaronS
    I have an asp.net usercontrol that I'm using to put a bunch of HTML and Jquery logic into to be shared on several pages. This usercontrol has some dropdown boxes loaded from json calls and has no added codebehind logic. When I use this usercontrol on a normal page it works perfectly fine, and no issues at all. However, when I wrap the usercontrol in a div, and use a jqueryUI modal dialog, everything in the usercontrol fires twice. Not only code in the initial $(document).ready(function() {});, but also every function is also fired twice when called. Debugging this in Visual Studio, I see that everything is first being called from the external JS file, and then again from a "script block" file that is somehow getting generated on the fly. This script block file isn't getting generated on a page that doesn't wrap the user control in a modal. The same happens if I use IISExpress or IIS7. The question is, why is this script block file getting created, and why is all my jQuery logic firing twice? --edit-- Here is the div: <div id="divMyDiv" title="MyDiv"> <uc1:MyUserControl runat="server" ID="MyUsercontrol" /> </div> Here is the modal logic that uses it: $("#divMyDiv").dialog({ autoOpen: false, height: 400, width: 400, modal: true, open: function (type, data) { $(this).parent().appendTo("form"); } }); Note: The problm still occurs, even if I remove the "open:" function. But, it does not occur if I remove the entire dialog block, so it is specific to this dialog call.

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  • Does video tag (HTML 5) injection via JavaScript work in any browsers?

    - by JoshNaro
    I'm trying to dynamically spawn a video element on a page using JavaScript. JavaScript <script type="text/javascript"> $(document).ready(function() { var video = $(document.createElement('video')) .attr('id', 'VideoElement') .attr('controls', 'controls') .attr('src', 'videopath.mp4') // Changed 'href' attribute to 'src' .css({ width: 640, height: 360 }); $('#VideoContainer').append(video); }); HTML <body> <div id="VideoContainer"></div> </body> In Firefox I get the video harness, but the actual video doesn't load. In IE8 the video harness doesn't even appear. Is HTML 5 just not supported enough to accomplish this yet? Edit: Got this to work with Artiom's fix. Looks like this works fine with Chrome and Safari. I'm using a codec Firefox doesn't support, so it doesn't work there; although I suspect it will work with a supported codec. IE8 sure enough doesn't work (high five IE).

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  • Java scripts conflict on my home page

    - by naveen
    <script type="text/javascript" src="jquery-1.js"></script> <script type="text/javascript" src="mootools.js"></script> <script type="text/javascript" src="slideshow.js"></script> <script type="text/javascript"> //<![CDATA[ window.addEvent('domready', function(){ var data = { '1.jpg': { caption: 'Volcano Asención in Ometepe, Nicaragua.' }, '2.jpg': { caption: 'A Ceibu tree.' }, '3.jpg': { caption: 'The view from Volcano Maderas.' }, '4.jpg': { caption: 'Beer and ice cream.' } }; var myShow = new Slideshow('show', data, {controller: true, height: 400, hu: 'images/', thumbnails: true, width: 500}); }); //]]> </script> <script type="text/javascript"> $(document).ready(function() { //slides the element with class "menu_body" when paragraph with class "menu_head" is clicked $("#firstpane p.menu_head").click(function() { $(this).css({backgroundImage:"url(down.png)"}).next("div.menu_body").slideToggle(300).siblings("div.menu_body").slideUp("slow"); $(this).siblings().css({backgroundImage:"url(left.png)"}); }); //slides the element with class "menu_body" when mouse is over the paragraph $("#secondpane p.menu_head").mouseover(function() { $(this).css({backgroundImage:"url(down.png)"}).next("div.menu_body").slideDown(500).siblings("div.menu_body").slideUp("slow"); $(this).siblings().css({backgroundImage:"url(left.png)"}); }); }); </script> <!--[if lt IE 7]> <script type="text/javascript" src="unitpngfix.js"></script> <![endif]-->

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  • Optimize jQuery code

    - by Dannemannen
    Greetings, Just built some stuff with jQuery, everything works perfect(!), but I would like it to be as optimzed as possible.. what small changes can I do to my code? $(document).ready(function() { // hide the indicator, we use it later $(".indicator").hide(); // start the animation of the progressbar $(".fill").animate({ width: "50px",}, 4000, function() { $(".indicator").effect("pulsate", { times:999 }, 2000);}); // notify-me ajax function $(".btn-submit").click(function() { // get the variable email and put it in a new variable var email = $("input#mail").val(); var dataString = 'mail='+email; $.ajax({ type: "POST", url: "/mail.php", data: dataString, dataType: "json", success: function(msg){ // JSON return, lets do some magic if(msg.status == "ok") { $("#response-box").fadeIn("slow").delay(2000).fadeOut("slow"); $("#fade").fadeIn("slow").delay(2000).fadeOut("slow"); $("#response-box .inner").html("<h1>Thank you.</h1>We'll keep in touch!"); $("#mail").val("e.g. [email protected]"); } else { $("#response-box").fadeIn("slow").delay(2000).fadeOut("slow"); $("#fade").fadeIn("slow").delay(2000).fadeOut("slow"); $("#response-box .inner").html("<h1>Oops.</h1>Please try again!"); } } }); //make sure the form doesn't post return false; }); });

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  • why it makes ie6 or ie8 compatible mode crash

    - by hylin
    Anybody can tell me why those code can make ie6 or ie8 compatible mode crash? PS:I know,there is so many ways to avoid this satuation, but I just want to know why. To avoid: Change class="wrapper"--class="wrapper2" or other != "wrapper" $('wrapper').style.overflow='visible'; -- setTimeout(function(){$('wrapper').style.overflow='visible';},10); Or remove any style , js operation... <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <style>.wrapper{width:975px;margin:60px auto 0}</style> </head> <body id="wrapper" style="overflow:hidden;"> <div id="overlay" style="position:absolute;"></div> <div class="wrapper"> <input type="text" id="input1"/> <a id="btn" href="javascript:;">test</a> </div> <script type="text/javascript"> $('btn').onclick = function(){ $('overlay').style.display='none'; $('wrapper').style.overflow='visible'; $("input1").focus(); } function $(s){ return document.getElementById(s); } </script> </body> </html>

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  • Jquery gradient behavior applies to all but first URL

    - by Dustin
    I've got a page that shows my photography portfolio. I'm trying to do a jquery gradient on the text, and it's working on all but the first link. Here's the html: <h1><a href="portfolio/engagements"><span></span>engagements</a> | </h1><br> <h1><a href="portfolio/weddings"><span></span>weddings</a> | </h1> <br> <h1><a href="portfolio/bridals"><span></span>bridals</a> | </h1> <br> <h1><a href="portfolio/families"><span></span>families</a> | </h1> <br> <h1><a href="portfolio/seniors"><span></span>seniors</a> </h1> <br> And here's the jquery call: $(".jquery h1").prepend("<span></span>"); And here's the css for it: .gradient4 span { background: url(images/gradient-dark.png) repeat-x; position: absolute; bottom: -0.1em; display: inline; width: 100%; height: 29px; } The problem I'm having is that all urls but the first link (currently 'engagements'), have the gradient effect. Any ideas why the first link isn't working?

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  • Is it possible to access the SMIL timer from javascript?

    - by Will
    I'm trying to use SMIL to animate the typing of text into a field embedded in a SVG. I tried the following code in both Chrome and a SMIL-enable Firefox nightly, but it has no effect: <svg xmlns="http://www.w3.org/2000/svg" xmlns:html="http://www.w3.org/1999/xhtml"> <foreignObject> <html:input type="text" value=""> <set attributeName="value" to="Hello World" begin="0" dur="10s" fill="freeze" /> </html:input> </foreignObject> </svg> The text field appears, but remains empty. So, I thought I would register for the beginEvent and do the substitution manually. To test the events, I added: <rect id="rect" x="0" y="0" width="10" height="10"> <animate id="dx" attributeName="x" attributeType="XML" begin="0s" dur="1s" fill="freeze" from="0" to="-10" /> </rect> As well as the javascript that made sense from the event model: window.addEventListener( 'load', function() { function listen( id ) { var elem = document.getElementById( id ) elem.addEventListener( 'beginEvent', function() { console.log( 'begin ' + id ) }, false ) elem.addEventListener( 'endEvent', function() { console.log( 'end ' + id ) }, false ) } listen( 'rect' ) listen( 'dx' ) }) But there's no events fired on either the rect or the animate in either browser. The next logical step seems to be to simulate the animation (ala. FakeSmile), but I want to use the browser's animation timer if at all possible.

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  • Slowing Down mywindow.print()

    - by TraderY
    I'm using this nice printing script: <script type="text/javascript"> function PrintElem(elem) { Popup($(elem).text()); } function Popup(data) { var mywindow = window.open('', 'my div', 'height=400,width=600'); mywindow.document.write('<html><head><title>my div</title>'); /*optional stylesheet*/ //mywindow.document.write('<link rel="stylesheet" href="main.css" type="text/css" />'); mywindow.document.write('</head><body >'); mywindow.document.write(data); mywindow.document.write('</body></html>'); mywindow.document.close(); mywindow.print(); return true; } </script> </head> <body> It works fine except for two things: mywindow.print() is triggered before the page has completely loaded so you can't see the material in the window to be printed (if you select "Print" it prints correctly though). The print dialog box opens on top of the window blocking the contents (presuming #1 is an easy fix). How can it positioned? Thanks - TY

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  • Problem with RSA-encrypting a string in PHP and passing it to .NET service

    - by jonasaxelsson
    I need to call a web service that requires a login url containing an RSA encrypted, base_64 encoded and url-encoded login data. I don't have a formal php training, but even for me it seems like an easy task, however when calling the service I get an 'Invalid Format' response. What am I doing wrong and is there another way to come up with the encrypted string? Code example below. Thank you for your help! http://www.edsko.net/misc/ for encryption. $message = '?id=112233&param1=hello&[email protected]&name=Name'; $keyLength = '2048'; $exponent = '65537'; $modulus = '837366556729991345239927764652........'; $encryptedData = rsa_encrypt($message, $exponent, $modulus, $keyLength); $data = urlencode(base64_encode($encryptedData)); $loginurl = 'http://www.somedomain.com/LoginWB.aspx?Id=9876&Data='.$data; echo '<iframe src="'.$loginurl.'" width="570px" height="800px">'; echo '</iframe>'; ?

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  • How to gracefully handle YouTube thumbnail broken images when videos are taken down?

    - by mrjf
    Our site contains some lists of YouTube videos with their thumbnails linked to the movies themselves. We fetch the thumbnail URLs from the YouTube API, and hotlink to them in situ on YouTube's servers. So our image tags look like: <img src="http://i.ytimg.com/vi/o6CHqSN7O-o/2.jpg" alt="" width="133" height="78" /> The problem is that sometimes a video gets removed -- and so does the thumbnail. We don't know when that might happen, and our thumbnails just turn into broken images. How can we handle this? There are a number of solutions: Download thumbnails and store them locally -- movie won't work, but that's ok, it will explain it was removed, and we avoid the broken image Check periodically with the API to see if the image thumbnail has changed -- if it no longer exists, substitute our own "movie removed" thumbnail. This is pretty heavy on the API calling! Use JavaScript to replace broken images (don't like this one much) Our ideal solution would be to point the img src to a location on YouTube that would display a friendly "move removed" image when a movie goes down. However, that doesn't seem to exist. Anyone else dealt with this? Thanks!

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  • Why does the roll_out event fire in this code?

    - by user339681
    I have made this simple example to demonstrate some problems I'm having. <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Canvas id="buttonCanvas" x="100" y="100" opaqueBackground="#000000" width="80%" height="300" creationComplete="init(event)"> <mx:Button x="5" y="5"/> <mx:Button x="5" y="50"/> </mx:Canvas> <mx:Script> <![CDATA[ private function init(event:Event):void{ buttonCanvas.addEventListener(MouseEvent.ROLL_OUT, function(event:Event):void{ buttonCanvas.opaqueBackground=(buttonCanvas.opaqueBackground==0)? 0x666666:0; }); } ]]> </mx:Script> </mx:Application> I don't understand the following: Why doesn't the percentage nor absolute dimensions affect the canvas? Why does the roll_out event fire when the mouse leaves a button (even when it is still inside the canvas). I'm going nuts trying to figure this out. Any help would be greatly appreciated!

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  • actionscript 3 website load movieclips (frames) from library

    - by steve
    Here is my current code that doesn't function: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var contentBox:MovieClip = new MovieClip(); contentBox.width = 400; contentBox.height = 500; contentBox.x = 400; contentBox.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 835) { } else { MovieClip(root).addChild (contentBox); MovieClip(root).contentBox.addChild (bagLink); MovieClip(root).contentBox.addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(contentBox); MovieClip(root).gotoAndPlay(850); } I don't know ActionScript at all, so this may be the complete wrong way of approaching it. The setup is as follows: site loads, there's a big menu in the center (frame 805). When you click on a menu item from there, the whole menu moves to the side, and the right side I want a "contentBox" movieclip, filled with "bagLink" (which is site content) and to have a close button (closeBtn.) It also needs to know that if you click the same link again on the left side that it doesn't reanimate, it just stays (which I achieved with the "if" statement.) Finally, if someone clicks another link, it needs to clear "contentBox" and refill it with whatever movieClip that was clicked. I know this is a lot to ask, but I'm in dire need of help as this is due on Wednesday...

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