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  • Python Class inherit from all submodules

    - by Dhruv Govil
    I'm currently writing a wrapper in python for a lot of custom company tools. I'm basically going to break each tool into its own py file with a class containing the call to the tool as a method. These will all be contained in a package. Then there'll be a master class that will import all from the package, then inherit from each and every class, so as to appear as one cohesive class. masterClass.py pyPackage - __ init__.py - module1.py --class Module1 ---method tool1 - module2.py --class Module2 ---method tool2 etc Right now, I'm autogenerating the master class file to inherit from the packages modules, but I was wondering if there was a more elegant way to do it? ie from package import * class MasterClass(package.all): pass

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  • How do I disable Aero transparency in Firefox 4?

    - by Titus
    I noticed that the transparent interface in Firefox 4 for Windows 7 is really curbing performance. After Googling for a method to disable Aero for Firefox, however, I got no results. There just doesn't seem to be a straight forward (such as a simple Boolean to turn it off in about:config) method to get rid of Aero effects. Is it even possible in the Firefox 4 beta? I'm using Firefox 4 beta 12 (soon to be beta 13 after the update).

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  • Counting bits set in a .Net BitArray Class

    - by Sam
    I am implementing a library where I am extensively using the .Net BitArray class and need an equivalent to the Java BitSet.Cardinality() method, i.e. a method which returns the number of bits set. I was thinking of implementing it as an extension method for the BitArray class. The trivial implementation is to iterate and count the bits set (like below), but I wanted a faster implementation as I would be performing thousands of set operations and counting the answer. Is there a faster way than the example below? count = 0; for (int i = 0; i < mybitarray.Length; i++) { if (mybitarray [i]) count++; }

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  • Synchronizing access to an inner object's methods?

    - by user291701
    Suppose I have the following: public class Foo { private ReadingList mReadingList = new ReadingList(); public ReadingList getReadingList() { synchronized (mReadingList) { return mReadingList; } } } If I try modifying the ReadingList object in two threads, the synchronization above won't help me, right?: // Thread 1 foo1.getReadingList().setName("aaa"); // Thread 2 foo2.getReadingList().setName("bbb"); do I have to wrap each method I want synchronized like so: public class Foo { private ReadingList mReadingList = new ReadingList(); public synchronized void setReadingListName(String name) { mReadingList.setName(name); } public synchronized void setReadingListAuthor(String author) { mReadingList.setAuthor(author); } ... and so on for each method of ReadingList I want exposed and synched? I'd end up just writing wrapper methods for each method of ReadingList. Thanks

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  • Performance problem loading lots of user controls

    - by codymanix
    My application is loading a bunch of the same user control into a ScrollPanel. The problem is, this is very slow. The profiler show that the method Application.LoadComponent(), which is called internally by in the designer code in the constructor of my user control, is the bottleneck. The documentation of this method says, that this method load XAML files. I alway though the compiler compiles XAML to BAML and embedds it into the assembly. So the question is, how can I use BAML instead of XAML? Is there another way to make loading my user controls faster?

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  • apache commons http client efficiency

    - by wo_shi_ni_ba_ba
    I use apache commons http client to send data via post every second, is there a way to make the following code more efficient? I know http is stateless, but is there anything I can do to improve since the base url is always the same in this case(only the parameter value change. private void sendData(String s){ try { HttpClient client = getHttpClient(); HttpPost method = new HttpPost("http://192.168.1.100:8080/myapp"); System.err.println("send to server "+s); List formparams = new ArrayList(); formparams.add(new BasicNameValuePair("packet", s)); UrlEncodedFormEntity entity = new UrlEncodedFormEntity(formparams, "UTF-8"); method.setEntity(entity); HttpResponse resp=client.execute(method); String res = EntityUtils.toString(resp.getEntity()); System.out.println(res); } catch (Exception e) { e.printStackTrace(); } } private HttpClient getHttpClient() { if(httpClient==null){ httpClient = new DefaultHttpClient(); } return httpClient; }

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  • Performance issues in android game

    - by user1446632
    I am making an android game, but however, the game is functioning like it should, but i am experiencing some performance issues. I think it has something to do with the sound. Cause each time i touch the screen, it makes a sound. I am using the standard MediaPlayer. The method is onTouchEvent() and onPlaySound1(). Could you please help me with an alternate solution for playing the sound? Thank you so much in advance! It would be nice if you also came up with some suggestions on how i can improve my code. Take a look at my code here: package com.mycompany.mygame; import java.util.ArrayList; import android.content.Context; import android.content.Intent; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.media.MediaPlayer; import android.os.Handler; import android.os.Message; import android.util.Log; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.MotionEvent; import android.view.SurfaceHolder; import android.view.SurfaceView; import android.view.View; import android.webkit.WebView; import android.widget.TextView; import android.widget.Toast; public class ExampleView extends SurfaceView implements SurfaceHolder.Callback { class ExampleThread extends Thread { private ArrayList<Parachuter> parachuters; private Bitmap parachuter; private Bitmap background; private Paint black; private boolean running; private SurfaceHolder mSurfaceHolder; private Context mContext; private Context mContext1; private Handler mHandler; private Handler mHandler1; private GameScreenActivity mActivity; private long frameRate; private boolean loading; public float x; public float y; public float x1; public float y1; public MediaPlayer mp1; public MediaPlayer mp2; public int parachuterIndexToResetAndDelete; public int canvasGetWidth; public int canvasGetWidth1; public int canvasGetHeight; public int livesLeftValue; public int levelValue = 1; public int levelValue1; public int parachutersDown; public int difficultySet; public boolean isSpecialAttackAvailible; public ExampleThread(SurfaceHolder sHolder, Context context, Handler handler) { mSurfaceHolder = sHolder; mHandler = handler; mHandler1 = handler; mContext = context; mActivity = (GameScreenActivity) context; parachuters = new ArrayList<Parachuter>(); parachuter = BitmapFactory.decodeResource(getResources(), R.drawable.parachuteman); black = new Paint(); black.setStyle(Paint.Style.FILL); black.setColor(Color.GRAY); background = BitmapFactory.decodeResource(getResources(), R.drawable.gamescreenbackground); running = true; // This equates to 26 frames per second. frameRate = (long) (1000 / 26); loading = true; mp1 = MediaPlayer.create(getContext(), R.raw.bombsound); } @Override public void run() { while (running) { Canvas c = null; try { c = mSurfaceHolder.lockCanvas(); synchronized (mSurfaceHolder) { long start = System.currentTimeMillis(); doDraw(c); long diff = System.currentTimeMillis() - start; if (diff < frameRate) Thread.sleep(frameRate - diff); } } catch (InterruptedException e) { } finally { if (c != null) { mSurfaceHolder.unlockCanvasAndPost(c); } } } } protected void doDraw(Canvas canvas) { canvas.drawRect(0, 0, canvas.getWidth(), canvas.getHeight(), black); //Draw for (int i = 0; i < parachuters.size(); i++) { canvas.drawBitmap(parachuter, parachuters.get(i).getX(), parachuters.get(i).getY(), null); parachuters.get(i).tick(); } //Remove for (int i = 0; i < parachuters.size(); i++) { if (parachuters.get(i).getY() > canvas.getHeight()) { parachuters.remove(i); onPlaySound(); checkLivesLeftValue(); checkAmountOfParachuters(); } else if(parachuters.get(i).isTouched()) { parachuters.remove(i); } else{ //Do nothing } } } public void loadBackground(Canvas canvas) { //Load background canvas.drawBitmap(background, 0, 0, black); } public void checkAmountOfParachuters() { mHandler.post(new Runnable() { @Override public void run() { if(parachuters.isEmpty()) { levelValue = levelValue + 1; Toast.makeText(getContext(), "New level! " + levelValue, 15).show(); if (levelValue == 3) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); } else if (levelValue == 5) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); } else if (levelValue == 7) { drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); } else if (levelValue == 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else if (levelValue > 9) { //Draw 7 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); drawParachutersGroup4(); drawParachutersGroup5(); drawParachutersGroup6(); drawParachutersGroup1(); } else { //Draw normal 3 groups of parachuters drawParachutersGroup1(); drawParachutersGroup2(); drawParachutersGroup3(); } } else { //Do nothing } } }); } private void checkLivesLeftValue() { mHandler.post(new Runnable() { @Override public void run() { Log.d("checkLivesLeftValue", "lives = " + livesLeftValue); // TODO Auto-generated method stub if (livesLeftValue == 3) { //Message to display: "You lost! Log.d("checkLivesLeftValue", "calling onMethod now"); parachuters.removeAll(parachuters); onMethod(); } else if (livesLeftValue == 2) { Toast.makeText(getContext(), "Lives left=1", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else if (livesLeftValue == 1) { Toast.makeText(getContext(), "Lives left=2", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } else { //Set livesLeftValueText 3 Toast.makeText(getContext(), "Lives left=3", 15).show(); livesLeftValue = livesLeftValue + 1; Log.d("checkLivesLeftValue", "increased lives to " + livesLeftValue); } } }); } public void onMethod() { mHandler.post(new Runnable() { @Override public void run() { try { Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); ctx.startActivity(i); System.exit(0); } catch (Exception e) { // TODO Auto-generated catch block e.printStackTrace(); //Exit activity and start playerLostMessageActivity Toast.makeText(getContext(), "You lost!", 15).show(); livesLeftValue = 0; //Tell the user that he lost: android.content.Context ctx = mContext; Intent i = new Intent(ctx, playerLostMessageActivity.class); i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK); i.putExtra("KEY","You got to level " + levelValue + " And you shot down " + parachutersDown + " parachuters"); i.putExtra("levelValue", levelValue); System.exit(0); ctx.startActivity(i); System.exit(0); } } }); } public void onPlaySound() { try { mp1.start(); } catch (Exception e) { e.printStackTrace(); mp1.release(); } } public void onDestroy() { try { parachuters.removeAll(parachuters); mp1.stop(); mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void onPlaySound1() { try { mp2 = MediaPlayer.create(getContext(), R.raw.airriflesoundeffect); mp2.start(); } catch (Exception e) { e.printStackTrace(); mp2.release(); } } public boolean onTouchEvent(MotionEvent event) { if (event.getAction() != MotionEvent.ACTION_DOWN) releaseMediaPlayer(); x1 = event.getX(); y1 = event.getY(); checkAmountOfParachuters(); removeParachuter(); return false; } public void releaseMediaPlayer() { try { mp1.release(); } catch (Exception e) { e.printStackTrace(); } } public void removeParachuter() { try { for (Parachuter p: parachuters) { if (x1 > p.getX() && x1 < p.getX() + parachuter.getWidth() && y1 > p.getY() && y1 < p.getY() + parachuter.getHeight()) { p.setTouched(true); onPlaySound1(); parachutersDown = parachutersDown + 1; p.setTouched(false); } } } catch (Exception e) { e.printStackTrace(); } } public void initiateDrawParachuters() { drawParachutersGroup1(); } public void drawParachutersGroup1() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 77; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 14; y = 28; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 250; y = 94; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 275; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 280; y = 163; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 125; y = 118; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 126; y = 247; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 123; y = 77; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup2() { // TODO Auto-generated method stub //Parachuter group nr. 2 //Parachuter nr. 5 x = 153; y = 166; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 133; y = 123; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 170; y = 213; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 190; y = 121; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup3() { // TODO Auto-generated method stub //Parachuter group nr. 3 //Parachuter nr. 2 x = 267; y = 115; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 255; y = 183; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 170; y = 280; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 116; y = 80; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 112; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 260; y = 89; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 260; y = 113; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 178; y = 25; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup4() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 75; y = 166; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 118; y = 94; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 38; y = 55; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 57; y = 18; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 67; y = 119; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 217; y = 113; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 245; y = 234; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 239; y = 44; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup5() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 59; y = 120; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 210; y = 169; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 199; y = 138; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 22; y = 307; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 195; y = 22; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 157; y = 132; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 183; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 130; y = 20; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachutersGroup6() { // TODO Auto-generated method stub //Parachuter group nr. 1 //Parachuter nr. 2 x = 10; y = 10; Parachuter p1 = new Parachuter(x, y); parachuters.add(p1); //Parachuter nr.1 x = 20; y = 20; Parachuter p = new Parachuter(x, y); parachuters.add(p); //Parachuter nr. 3 x = 30; y = 30; Parachuter p3 = new Parachuter(x, y); parachuters.add(p3); //Parachuter nr. 3 x = 60; y = 60; Parachuter p2 = new Parachuter(x, y); parachuters.add(p2); //Parachuter nr. 5 x = 90; y = 90; Parachuter p5 = new Parachuter(x, y); parachuters.add(p5); x = 120; y = 120; Parachuter p4 = new Parachuter(x, y); parachuters.add(p4); //Parachuter nr. 7 x = 150; y = 150; Parachuter p7 = new Parachuter(x, y); parachuters.add(p7); //Parachuter nr. 6 x = 180; y = 180; Parachuter p6 = new Parachuter(x, y); parachuters.add(p6); } public void drawParachuters() { Parachuter p = new Parachuter(x, y); parachuters.add(p); Toast.makeText(getContext(), "x=" + x + " y=" + y, 15).show(); } public void setRunning(boolean bRun) { running = bRun; } public boolean getRunning() { return running; } } /** Handle to the application context, used to e.g. fetch Drawables. */ private Context mContext; /** Pointer to the text view to display "Paused.." etc. */ private TextView mStatusText; /** The thread that actually draws the animation */ private ExampleThread eThread; public ExampleView(Context context) { super(context); // register our interest in hearing about changes to our surface SurfaceHolder holder = getHolder(); holder.addCallback(this); // create thread only; it's started in surfaceCreated() eThread = new ExampleThread(holder, context, new Handler() { @Override public void handleMessage(Message m) { // mStatusText.setVisibility(m.getData().getInt("viz")); // mStatusText.setText(m.getData().getString("text")); } }); setFocusable(true); } @Override public boolean onTouchEvent(MotionEvent event) { return eThread.onTouchEvent(event); } public ExampleThread getThread() { return eThread; } @Override public void surfaceChanged(SurfaceHolder arg0, int arg1, int arg2, int arg3) { // TODO Auto-generated method stub } public void surfaceCreated(SurfaceHolder holder) { if (eThread.getState() == Thread.State.TERMINATED) { eThread = new ExampleThread(getHolder(), getContext(), getHandler()); eThread.start(); } else { eThread.start(); } } @Override public void surfaceDestroyed(SurfaceHolder holder) { boolean retry = true; eThread.setRunning(false); while (retry) { try { eThread.join(); retry = false; } catch (InterruptedException e) { } } } }

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  • Play! 1.2.5 with mongodb | Model Validation not happening

    - by TGV
    I have a simple User model whose fields are annotated with play validation annotations and morphia annotations like below. import play.data.validation.*; import play.modules.morphia.Model; import com.google.code.morphia.annotations.*; @Entity public class User extends Model{ @Id @Indexed(name="USERID", unique=true) public ObjectId userId; @Required public String userName; @Email @Indexed(name="USEREMAIL", unique=true) @Required public String userEmail; } Now I have a service which has a CreateNewUser method responsible for persisting the data. I have used Morphia plugin for the dao support. But the problem is that User Document gets persisted in mongo-db even if userName or userEmail is NULL. Also @Email validation does not happen // Below code is in app/controllers/Application.java User a = new User(); a.userName = "user1"; // calling bean to create user, userService is in app/service/UserService userService.createNewUser(a); It does not work even after adding @valid and validation.hasErrors() check.Below code is in app/service/UserService public void createNewUser(@Valid User user) { if (Validation.hasErrors()) { System.out.println("has errors"); } else { // TODO Auto-generated method stub userDao.save(user); } }

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  • Will WCF allow me to use object references across boundries on objects that implement INotifyPropert

    - by zimmer62
    So I've created a series of objects that interact with a piece of hardware over a serial port. There is a thread running monitoring the serial port, and if the state of the hardware changes it updates properties in my objects. I'm using observable collections, and INotifyPropertyChanged. I've built a UI in WPF and it works great, showing me real time updating when the hardware changes and allows me to send changes to the hardware as well by changing these properties using bindings. What I'm hoping is that I can run the UI on a different machine than what the hardware is hooked up to without a lot of wiring up of events. Possibly even allow multiple UI's to connect to the same service and interact with this hardware. So far I understand I'm going to need to create a WCF service. I'm trying to figure out if I'll be able to pass a reference to an object created at the service to the client leaving events intact. So that the UI will really just be bound to a remote object. Am I moving the right direction with WCF? Also I see tons of examples for WCF in C#, are there any good practical use examples in VB that might be along the lines of what I'm trying to do?

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  • Deserialising Json to derived types in Asp.Net Web API

    - by IoChaos
    I'm calling a method of my WebAPI sending a json that I would like to match (or bind) with a model. In the controller I have a method like: public Result Post([ModelBinder(typeof(CustomModelBinder))]MyClass model); 'MyClass', wich is given as a parameter is an abstract class. I would like that at, depending of the type of json passed, the correct inherited class is instantiated. To achieve it, I'm trying to implement a custom binder. The problem is that (I don't know if it's very basic but I can't find anything) I don't know how to retrieve the raw Json (or better, some kind of serialization) that comes in the request. I see: actionContext.Request.Content But all methods are exposed as async. I don't know who this fits with passing the generate model to the controller method... Thanks a lot!

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  • How to deserialize JSON text into a date type using Windows 8 JSON.parse?

    - by canderso
    I'm building a Windows 8 Metro app (aka "Modern UI Style" or "Windows Store app") in HTML5/JavaScript consuming JSON Web Services and I'm bumping into the following issue: in which format should my JSON Web Services serialize dates for the Windows 8 Metro JSON.parse method to deserialize those in a date type? I tried: sending dates using the ISO-8601 format, (JSON.parse returns a string), sending dates such as "/Date(1198908717056)/" as explained here (same result). I'm starting to doubt that Windows 8's JSON.parse method supports dates as even when parsing the output of its own JSON.stringify method does not return a date type. Example: var d = new Date(); // => a new date var str = JSON.stringify(d); // str is a string => "\"2012-07-10T14:44:00.000Z\"" var date2 = JSON.parse(str); // date2 is a string => "2012-07-10T14:44:00.000Z"

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  • Can you pass parameters for OnAction in MS Project VBA?

    - by Anne Schuessler
    The way I can define a method to be executed with OnAction in VBA with Microsoft Project is as follows (and works correctly): .OnAction = "Macro ""DoSomething""" ... where DoSomething is the method to execute. I would like to pass a parameter to that method but can't find a way to pass it with this syntax. Does anybody have an idea how to do this? I'm getting the feeling that this is an impossible task, but maybe there's some VBA secret I'm not aware of. Please note that VBA in MS Project seems to have its quirks and is slightly different than VBA for Excel or Access. This seems to be the case for the OnAction property which needs the extra Macro keyword to work correctly. If I'm wrong here please enlighten me.

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  • Profiling and Graphics.updateDisplay0()

    - by AD
    I am profiling my BlackBerry application (a game) with the options 'In method only' and 'Time including native method'. Under the 'All methods' node (after a decent run of the game) the single most time consuming function is Graphics.updateDisplay0() with over 50% of the run time spent there. I don't quite know what is the purpose of that function or if I can do anything to reduce its processing time, so if anyone can shed some light on the matter, I would be grateful. Because from what I understand with the 'In method only' option, it means there is some processing within that function. ps. there is no information on that function in the documentation.

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  • Writing an optimised and efficient search engine with mySQL and ColdFusion

    - by Mel
    I have a search page with the following scenarios listed below. I was told there was a better way to do it, but not how, and that I am using too many if statements, and that it's prone to causing an error through url manipulation: Search.cfm will processes a search made from a search bar present on all pages, with one search input (titleName). If search.cfm is accessed manually (through URL not through using the simple search bar on all pages) it displays an advanced search form with three inputs (titleName, genreID, platformID) or it evaluates searchResponse variable and decides what to do. If simple search query is blank, has no results, or less than 3 characters it displays an error If advanced search query is blank, has no results, or less than 3 characters it displays an error If any successful search returns results, they come back normally. The top-of-page logic is as follows: <!---SET DEFAULT VARIABLE---> <cfparam name="variables.searchResponse" default=""> <!---CHECK TO SEE IF SIMPLE SEARCH A FORM WAS SUBMITTED AND EXECUTE SEARCH IF IT WAS---> <cfif IsDefined("Form.simpleSearch") AND Len(Trim(Form.titleName)) LTE 2> <cfset variables.searchResponse = "invalidString"> <cfelseif IsDefined("Form.simpleSearch") AND Len(Trim(Form.titleName)) GTE 3> <!---EXECUTE METHOD AND GET DATA---> <cfinvoke component="myComponent" method="simpleSearch" searchString="#Form.titleName#" returnvariable="simpleSearchResult"> <cfset variables.searchResponse = "simpleSearchResult"> </cfif> <!---CHECK IF ANY RECORDS WERE FOUND---> <cfif IsDefined("variables.simpleSearchResult") AND simpleSearchResult.RecordCount IS 0> <cfset variables.searchResponse = "noResult"> </cfif> <!---CHECK IF ADVANCED SEARCH FORM WAS SUBMITTED---> <cfif IsDefined("Form.AdvancedSearch") AND Len(Trim(Form.titleName)) LTE 2> <cfset variables.searchResponse = "invalidString"> <cfelseif IsDefined("Form.advancedSearch") AND Len(Trim(Form.titleName)) GTE 2> <!---EXECUTE METHOD AND GET DATA---> <cfinvoke component="myComponent" method="advancedSearch" returnvariable="advancedSearchResult" titleName="#Form.titleName#" genreID="#Form.genreID#" platformID="#Form.platformID#"> <cfset variables.searchResponse = "advancedSearchResult"> </cfif> <!---CHECK IF ANY RECORDS WERE FOUND---> <cfif IsDefined("variables.advancedSearchResult") AND advancedSearchResult.RecordCount IS 0> <cfset variables.searchResponse = "noResult"> </cfif> I'm using the searchResponse variable to decide what the the page displays, based on the following scenarios: <!---ALWAYS DISPLAY SIMPLE SEARCH BAR AS IT'S PART OF THE HEADER---> <form name="simpleSearch" action="search.cfm" method="post"> <input type="hidden" name="simpleSearch" /> <input type="text" name="titleName" /> <input type="button" value="Search" onclick="form.submit()" /> </form> <!---IF NO SEARCH WAS SUBMITTED DISPLAY DEFAULT FORM---> <cfif searchResponse IS ""> <h1>Advanced Search</h1> <!---DISPLAY FORM---> <form name="advancedSearch" action="search.cfm" method="post"> <input type="hidden" name="advancedSearch" /> <input type="text" name="titleName" /> <input type="text" name="genreID" /> <input type="text" name="platformID" /> <input type="button" value="Search" onclick="form.submit()" /> </form> </cfif> <!---IF SEARCH IS BLANK OR LESS THAN 3 CHARACTERS DISPLAY ERROR MESSAGE---> <cfif searchResponse IS "invalidString"> <cfoutput> <h1>INVALID SEARCH</h1> </cfoutput> </cfif> <!---IF SEARCH WAS MADE BUT NO RESULTS WERE FOUND---> <cfif searchResponse IS "noResult"> <cfoutput> <h1>NO RESULT FOUND</h1> </cfoutput> </cfif> <!---IF SIMPLE SEARCH WAS MADE A RESULT WAS FOUND---> <cfif searchResponse IS "simpleSearchResult"> <cfoutput> <h1>Search Results</h1> </cfoutput> <cfoutput query="simpleSearchResult"> <!---DISPLAY QUERY DATA---> </cfoutput> </cfif> <!---IF ADVANCED SEARCH WAS MADE A RESULT WAS FOUND---> <cfif searchResponse IS "advancedSearchResult"> <cfoutput> <h1>Search Results</h1> <p>Your search for "#Form.titleName#" returned #advancedSearchResult.RecordCount# result(s).</p> </cfoutput> <cfoutput query="advancedSearchResult"> <!---DISPLAY QUERY DATA---> </cfoutput> </cfif> Is my logic a) not efficient because my if statements/is there a better way to do this? And b) Can you see any scenarios where my code can break? I've tested it but I have not been able to find any issues with it. And I have no way of measuring performance. Any thoughts and ideas would be greatly appreciated. Many thanks

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  • Right design to validate attributes of a class instance

    - by systempuntoout
    Having a simple Python class like this: class Spam(object): __init__(self, description, value): self.description = description self.value = value Which is the correct approach to check these constraints: "description cannot be empty" "value must be greater than zero" Should i: 1.validate data before creating spam object ? 2.check data on __init__ method ? 3.create an is_valid method on Spam class and call it with spam.isValid() ? 4.create an is_valid static method on Spam class and call it with Spam.isValid(description, value) ? 5.check data on setters? 6.... Could you recommend a well designed\Pythonic\not verbose (on class with many attributes)\elegant approach?

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  • Delegates vs. events in Cocoa

    - by aaronstacy
    I'm writing my first iPhone app, and I've been exploring the design patterns in Cocoa and Objective-C. I come from a background of client-side web development, so I'm trying to wrap my head around delegates. Specifically, I don't see why delegate objects are needed instead of event handlers. For instance, when the user presses a button, it is handled with an event (UITouchUpInside), but when the user finishes inputting to a text box and closes it with the 'Done' button, the action is handled by calling a method on the text box's delegate (textFieldShouldReturn). Why use a delegate method instead of an event? I also notice this in the view controller with the viewDidLoad method. Why not just use events?

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  • How to model and handle presentation DTO's to abstract from complicated domain model?

    - by arrages
    Hi I am developing an application that needs to work with a complex domain model using Hibernate. This application uses Spring MVC and using the domain objects in the presentation layer is very messy so I think I should use DTO's that go to and from my service layer so that these match what I need in my views. Now lets assume I have a CarLease entity whose properties are not simple java primitives but it's composed with other entities like Make, Model, etc public class CarLease { private Make make; Private Model model; . . . } most properties are in this fashion and they are selectable using drop down selects on the jsp view, each will post back an ID to the controller. Now considering some standard use cases: create, edit, display How would you go about modeling the presentation DTO's to be used as form backing objects and communication between presentation and service layers?? Would you create a different DTO for each case (create, edit, display), would you make DTO's for the complex attributes? if so where would you translate the ID to entity? how and where would you handle validation, DTO/Domain assembly, what would you return from service layer methods? (create, edit, get) As you can see, I now I will benefit by separating my view from the domain objects (very complex with lots of stuff I don't need.) but I am having a hard time finding any real world examples and best practices for this. I need some architecture guidance from top to bottom, please keep in mind I will use Spring MVC in case that may leverage on your anwser. thanks in advance.

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  • OO C++ - Virtual Methods

    - by Phorce
    Just a really quick question here. I'm using virtual functions to read in from a text file. Now, it's virtual because in one aspect I want the values to be normalised, and, in the other respect I don't want them to be normalised. I have tried to do this: bool readwav(string theFile, 'native'); So in theory, if the 'native' is used, this method should be called, however, if 'double' is called then a different version of the method is called. Same for if the value is empty, it should just perform the native option. First question, why doesn't the declaration above work? Also, is this the best route to go down? Or, would it be better to have just one class method that switches between the options. Thanks :)

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  • Yet Another Simple Retain Count Question

    - by yar
    [I'm sure this is not odd at all, but I need just a bit of help] I have two retain properties @property (nonatomic, retain) NSArray *listContent; @property (nonatomic, retain) NSArray *filteredListContent; and in the viewDidLoad method I set the second equal to the first self.filteredListContent = self.listContent; and then on every search I do this self.filteredListContent = [listContent filteredArrayUsingPredicate:predicate]; I thought I should do a release right above this assignment -- since the property should cause an extra retain, right? -- but that causes the program to explode the second time I run the search method. The retain counts (without the extra release) are 2 the first time I come into the search method, and 1 each subsequent time (which is what I expected). Some guidance would help, thanks! Is it correct to not release?

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  • Should I be using abstract methods in this Python scenario?

    - by sfjedi
    I'm not sure my approach is good design and I'm hoping I can get a tip. I'm thinking somewhere along the lines of an abstract method, but in this case I want the method to be optional. This is how I'm doing it now... from pymel.core import * class A(object): def __init__(self, *args, **kwargs): if callable(self.createDrivers): self._drivers = self.createDrivers(*args, **kwargs) select(self._drivers) class B(A): def createDrivers(self, *args, **kwargs): c1 = circle(sweep=270)[0] c2 = circle(sweep=180)[0] return c1, c2 b = B() In the above example, I'm just creating 2 circle arcs in PyMEL for Maya, but I fully intend on creating more subclasses that may or may not have a createDrivers method at all! So I want it to be optional and I'm wondering if my approach is—well, if my approach could be improved?

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  • Speed/expensive of SQLite query vs. List.contains() for "in-set" icon on list rows

    - by kpdvx
    An application I'm developing requires that the app main a local list of things, let's say books, in a local "library." Users can access their local library of books and search for books using a remote web service. The app will be aware of other users of the app through this web service, and users can browse other users' lists of books in their library. Each book is identified by a unique bookId (represented as an int). When viewing books returned through a search result or when viewing another user's book library, the individual list row cells need to visually represent if the book is in the user's local library or not. A user can have at most 5,000 books in the library, stored in SQLite on the device (and synchronized with the remote web service). My question is, to determine if the book shown in the list row is in the user's library, would it be better to directly ask SQLite (via SELECT COUNT(*)...) or to maintain, in-memory, a List or int[] array of some sort containing the unique bookIds. So, on each row display do I query SQLite or check if the List or int[] array contains the unique bookId? Because the user can have at most 5,000 books, each bookId occupies 4 bytes so at most this would use ~ 20kB. In thinking about this, and in typing this out, it seems obvious to me that it would be far better for performance if I maintained a list or int[] array of in-library bookIds vs. querying SQLite (the only caveat to maintaining an int[] array is that if books are added or removed I'll need to grow or shrink the array by hand, so with this option I'll most likely use an ArrayList or Vector, though I'm not sure of the additional memory overhead of using Integer objects as opposed to primitives). Opinions, thoughts, suggestions?

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  • What is the best way to wait for a GPS location fix?

    - by qtips
    Hi, Using my Android application, when a user does a certain action, a background service is started that fetches the current GPS location and saves it in a database in addition of doing some other stuff. In that service, I use the requestLocationUpdates() from the LocationManager class and wait until the onLocationChanged() of my LocationListener (which is implemented by the service) is fired. But what is the best way to wait for the onLocationChanged to fire? Should I simply poll on a variable and wait until it is set? Any tips? Note: I cannot simply write to the database in the onLocationChanged() because of some other stuff. EDIT: To clearfy my situation, I can present an example similar to my case: Let's say user pushes a button and a method myMethod is fired which will return some object. Then, in this myMethod I will register for location updates from the GPS (using requestLocationChanged) and in addition wait for the users location and use it for something. In other words, myMethod cannot return before the location is present. I don't know how I can use onLocationChanged in this case.

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  • OOP question about functions that struck me all of a sudden.

    - by Nitesh Panchal
    Hello, May be my question is stupid. But i would like to get it cleared. We know that functions are loaded in memory only once and when you create new objects, only instance variables gets created, functions are never created. My question is, say suppose there is server and all clients access a method named createCustomer(). Say suppose all clients do something which fired createCustomer on server. So, if the method is in middle of execution and new client fires it. Will the new request be put on wait? or new request also will start executing the method? How does it all get managed when there is only one copy of function in memory? No book mentions answers to this type of questions. So i am posting here where i am bound to get answers :).

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  • Passing page control from jscript to pagemethod in the codebehind?

    - by brandonprry
    Hi, I am looking write a javascript method as such called when a dropdownlist changes value function GetStuff(sender, destID){ var dest = document.getElementById(destID); this.PageMethods.GetStuffs(sender, dest, null, null); } GetStuffs() is in the Codebehind as follows: [WebMethod] public static void GetStuffs(object sender, object dest) { DropDownList s = sender as DropDownList; DropDownList d = dest as DropDownList; d.Items.Add(new ListItem(s.SelectedValue)); } I have a break point set at the method and alerts in the GetStuff() jscript method fire up until the PageMethod call, at which nothing happens. I have set OnSuccess and OnFailure methods up with alerts and they don't get fired. Any thoughts? Am I doing something inherently wrong?

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  • Java - Handling Non-Blocking Calls

    - by sarav
    In my application I am using a third-party API. It is a non-blocking method which returns immediately. I have a collection of elements over which I have to invoke this method. Now, my problem is that I have to find a way till all the method execution gets completed and do my next operation. How can I handle this? I cannot modify the third-party API. In short it looks like this for(Object object: objects){ methodA(object); //this is a non-blocking call and returns immediately } // here I want to do my next task only after all the methodA calls completed execution

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