Search Results

Search found 15917 results on 637 pages for 'visual effects'.

Page 549/637 | < Previous Page | 545 546 547 548 549 550 551 552 553 554 555 556  | Next Page >

  • Listen to HTML/CSS events of web page

    - by David Metcalfe
    I'm looking for a way to listen for an event in the HTML/CSS of a webpage. Basically, a website I use at work lists queues and appointments, which flag as yellow/red based on the amount of time late on taking said appointment. Other than this visual aide, there is no alert of any kind, which is a failing point if one is juggling multiple windows and doesn't notice. What I would like to do is put together a simple way to watch for the tag ID or perhaps the flag hex color, and then alert me in a way of my choosing. The work environment is on OS X, so I presume I'm looking at an Objective-C centric solution unless Applescript is capable of doing this. Any help would be greatly appreciated.

    Read the article

  • Suggestions for a C++ IDE?

    - by AedonEtLIRA
    I know this is is a shifty question and really isn't easy to answer, but bare with me. For a while now I have been using Eclipse and doing Java programming. Now that I reach a point where I'm comfortable in Java, I wish to move on back into C++ and actually make something more than a single class that prints to terminal; and work in OpenGL :). So I wonder if anybody has a recomendation of IDE's that resemble or are as fluid as Eclipse? I am aware that Eclipse has a C++ plugin, but it really doesn't feel user friendly (at least to a pampered java programmer!). I have (I think I still have it?) a copy of Visual Studio 2005, but want to see if anyone has any better ideas. Thanks ~Aedon

    Read the article

  • Good code visualization / refactoring tools for C++?

    - by Paul D.
    I've found myself coming across a lot of reasonably large, complicated codebases at work recently which I've been asked to either review or refactor or both. This can be extremely time consuming when the code is highly concurrent, makes heavy use of templates (particularly static polymorphism) and has logic that depends on callbacks/signals/condition variables/etc. Are there any good visualization tools for C++ period, and of those are there any that actually play well with "advanced" C++ features? Anything would probably be better than my approach now, which is basically pen+paper or stepping through the debugger. The debugger method can be good for following a particular code path, but isn't great for seeing the big picture you really need when doing serious refactoring. EDIT: I should mention that Visual Studio plugins aren't going to be a lot of help to me, since our stuff is mostly Linux-only.

    Read the article

  • Why do my WPF UIElements NOT have OnPreview events?

    - by Matt.M
    I'm building a custom Silverlight UserControl which needs to listen to events using Preview/Tunneling, but for some reason the compiler is telling me they are not recognized or accessible. For example, I can add an event handler to MouseLeftButtonDown, but not PreviewMouseLeftButtonDown. This doesn't make sense because according to Microsoft (http://msdn.microsoft.com/en-us/library/system.windows.uielement_members(v=VS.100).aspx) all UIElements should have Preview events attached. Any ideas as to why this is happening? I'm using Visual Studio 2010 Trial, Blend 4 RC and .Net 4, if that makes a difference.

    Read the article

  • 64 bit COM(ActiveX) server

    - by Velja Radenkovic
    Hello, I have activex server exe that was building and registering fine on 32bit OS. I wanted to make 64 bit version of that exe by upgrading project to Visual Studio 2010 and changing platform to X64 which apparently doesn't work. Application itself works but I don't see it registered after running That.exe /RegServer I would appreciate any usable advice on migrating activex from 32 to x64. Code that is processing /RegServer param is below: if(lstrcmpi(lpszToken, _T("RegServer")) == 0) { _Module.UpdateRegistryFromResource(IDR_OUTDISKSARG, TRUE); nRet = _Module.RegisterServer(TRUE); bRun = false; break; } 32 bit activex is unuable for me since I have to load it in x64 .NET process.

    Read the article

  • Unwanted SQLite inserted in \bin

    - by wilk
    I am using Visual Studio 2010 and using web deployment to promote the .Net MVC site to specific environments. I installed Elmah, and it worked great on my DEV environment, but when I pushed TEST, I got exceptions because SQLite was not a good format. I am not using SQLite in Elmah or otherwise that I know of. I have removed all visible refernces to SQLite, and I have removed the .dll from all configuration bin directories. But it still gets inserted with each build. I realize the exception problem is that SQLite cannot be built for CPU Any, and my environments vary from x86 to x64. But I would prefer SQLite to not even be present. I have since uninstalled Elmah, and SQLite is still inserted into the \bin directory. I have now re-installed Elmah, and I manually delete the SQLite.dll from \bin after each build. How can I determine what is causing SQLite to be inserted into my \bin after each build?

    Read the article

  • Ofstream writes empty file on linux

    - by commanderz
    Hi, I have a program which writes its output using ofstream. Everything works perfectly fine on Windows when compiled with Visual Studio, but it only writes empty file on Linux when compiled with GCC. ofstream out(path_out_cstr, ofstream::out); if(out.bad()){ cout << "Could not write the file" << flush; } else{ cout << "writing"; out << "Content" << endl; if(out.fail()) cout << "writing failed"; out.flush(); out.close(); } The directory which is being writen into has 0777 privileges. Thanks for help

    Read the article

  • Making a grid on iPhone using Opengl

    - by TheGambler
    I'm trying to make a grid similar to what you would see in these geo games(geoDefense/geometry wars). I'm wanting to apply separate transformation matrixes to each to create different effects. So, it makes since to me that I need to draw each square separately to that I can apply a different transformation to each one. The problem I'm having is mapping these grids out or connecting the squares. The coordinate systems is still confusing to me. I know it would be easy just to create a huge triangle strip but I'm not able to figure out a way to apply separate transformations to each square( quad ) if I use triangle strips. So first question: Can you apply different transformations to quads if you use a triangle strip to draw a huge grid? If so, any tips suggestions on how to do so? If not, how does one usually connect textures without using triangle strips? Here is my coord setup: const GLfloat zNear = 0.01, zFar = 1000.0, fieldOfView = 45.0; GLfloat size; glEnable(GL_DEPTH_TEST); glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); CGRect rect = view.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); Here is my draw: - (void)drawView:(GLView*)view; { int loop; //glColor4f(1.0, 1.0, 1.0, 0.5); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); //Grid Loop for( loop = 0; loop < kNumberSectionsInGrid; loop++ ) { //glLoadIdentity(); static Matrix3D shearMatrix; Matrix3DSetShear(shearMatrix, 0.2, 0.2); static Matrix3D finalMatrix; //Matrix3DMultiply(temp2Matrix, shearMatrix, finalMatrix); glLoadMatrixf(shearMatrix); glTranslatef(-1.0f,(float)loop,-3.0f); glScalef(0.1, 0.1, 0.0); Vertex3D vertices[] = { {-1.0, 1.0, 0.5}, { 1.0, 1.0, 0.5}, { -1.0, -1.0, 0.5}, { 1.0, -1.0, 0.5} }; static const Vector3D normals[] = { {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, {0.0, 0.0, 1.0}, }; GLfloat texCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glBindTexture(GL_TEXTURE_2D, texture[0]); glVertexPointer(3, GL_FLOAT, 0, vertices); glNormalPointer(GL_FLOAT, 0, normals); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_NORMAL_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); } } glMatrixMode(GL_MODELVIEW);

    Read the article

  • Newbie programmer looking for a fun, small project (pref. C++/Python)

    - by Francisco P.
    Hello everyone, I have some experience in Scheme and C++ (read: a semester of each) I know the very basics of Python (used it for physics simulations with the Visual Python module). Can you recommend me some fun and small (i.e. don't take much time) projects on either Python or C++? I have no real preferences, just that it is fun :P Thanks for your time! PS: I've tried projecteuler and python challenge. Euler is good, but more about math than coding, and py challenge just didn't work for me.

    Read the article

  • PHP to C# and Vice versa

    - by Daniel Sh.
    I'm in this project: A web page that's gonna be used by the front-end company people to query and update data from a SQL DB. I'm working with visual studio and the code behind (C#) is almost done, so the interactions between SQL and C# and ok. My original idea was to work with ASP.NET which is familiar to me, but that's not gonna be possible. I have to switch to PHP. So, today is my first day learning PHP, checking http://php.net/manual/en/index.php and a lot of things seem quite similar to ASP.NET so I guess it won't be that hard. Anyways, some questions popped up quite fast as I wanted to script something else than a "hello world" . Is there an easy way to get/send C# variables from my class using a php page? I've read soemthing about using XML in order to do so, but still I'm scratching my head, is there another, easier, way to do this?

    Read the article

  • Compiling C-dll for Python OR SWIG-module creation, how to continue ??

    - by ljuju
    I reference this file "kbdext.c" and its headerfile listed on http://www.docdroppers.org/wiki/index.php?title=Writing_Keyloggers (the listings are at the bottom). I've been trying to compile this into a dll for use in Python or Visual Basic, but have not succeeded. I'm not familiar with C or GCC to sort out the problems or do the dll compile correctly. (I also get an error about snprintf not being declared when doing a regular compile of all the files). What are the steps I should do to make all functions available for other languages and external apps? Or is it perhaps easier to use SWIG and make a python module, instead of compiling a DLL?

    Read the article

  • Can C/C++ compiler report struct member offset

    - by Chen Jun
    Hello, everyone. I'd like to ask, can compiler(e.g. Visual C++) generate a report(.txt) telling struct member offset for a struct/all structs? If so, it helps debugging quite a lot. For example, when you read disassembler code in the debugger, it can be easier to associate an offset value to a struct member. Also, it is better to have compiler report offset of each local variable on a function stack frame(e.g. the offset relative to ebp on an X86 machine). Thank you in advance.

    Read the article

  • How can I resolve naming conflict in given precompiled libraries?

    - by asm
    I'm linking two different libraries that have functions with exactly same name (it's opengl32.lib and libgles_cm.lib - OpenGL ES emulation under Win32 platform), and I want to be able to specify, which version I'm calling. I'm porting a game to OpenGL ES, and what I want to achieve, is a split-screen rendering, where left side is an OpenGL version, and right side is a ES version. To produce the same result, they will recieve slightly different calls, and I'll be able to visually compare them, effectively finding visual artifacts. It worked perfectly with OpenGL/DirectX at the same window, but now the problem is that both versions imports the functions with the same name, like glDrawArrays, and only one version is imported. Unfortunately, I don't have sources of any of that libraries. Is there a way to... I dont' know, wrap one library into additional namespace before linking (with calls like ES::glDrawArrays), somehow rename some of functions or do anything else? I'm using microsoft compiler now, but if there will be solution with another one (GCC/ICC), I'll switch to it.

    Read the article

  • Why do I get corrupt output on my file?

    - by Martin
    I have a simple program which I have compiled in both MinGW and Visual C++ 2008 Express, and both give an output file larger than 88200. When I set s = 0, both programs work as expected. What am I doing wrong? #include <fstream> using namespace std; int main(int argc, char *argv[]) { int i; short s; fstream f; f.open("test.raw", ios_base::out); for(i = 0; i < 44100; i++) { s = i & 0xFFFF; // PROBLEM? f.write(reinterpret_cast<const char *>(&s), sizeof(s)); } f.close(); return 0; }

    Read the article

  • EntityDataSource Unable to configure to Entity Model

    - by photo_tom
    I'm doing my first test asp.net3.5 app using EntityDataSource. I've got the basic project built and the Entity model created and compiled. Database is a local sqlexpress one in app_data directory. When I put the <asp:EntityDataSource /> control on the page and try to configure it, I'm getting the message "The list of named connections could not be loaded because the configuration could not be opened". At this point, everything in the project is "auto-created" by Visual Studio 2008sp1. I confused as I cannot find any information on how to correct from this message.

    Read the article

  • Akka framework support for finding duplicate messages

    - by scala_is_awesome
    I'm trying to build a high-performance distributed system with Akka and Scala. If a message requesting an expensive (and side-effect-free) computation arrives, and the exact same computation has already been requested before, I want to avoid computing the result again. If the computation requested previously has already completed and the result is available, I can cache it and re-use it. However, the time window in which duplicate computation can be requested may be arbitrarily small. e.g. I could get a thousand or a million messages requesting the same expensive computation at the same instant for all practical purposes. There is a commercial product called Gigaspaces that supposedly handles this situation. However there seems to be no framework support for dealing with duplicate work requests in Akka at the moment. Given that the Akka framework already has access to all the messages being routed through the framework, it seems that a framework solution could make a lot of sense here. Here is what I am proposing for the Akka framework to do: 1. Create a trait to indicate a type of messages (say, "ExpensiveComputation" or something similar) that are to be subject to the following caching approach. 2. Smartly (hashing etc.) identify identical messages received by (the same or different) actors within a user-configurable time window. Other options: select a maximum buffer size of memory to be used for this purpose, subject to (say LRU) replacement etc. Akka can also choose to cache only the results of messages that were expensive to process; the messages that took very little time to process can be re-processed again if needed; no need to waste precious buffer space caching them and their results. 3. When identical messages (received within that time window, possibly "at the same time instant") are identified, avoid unnecessary duplicate computations. The framework would do this automatically, and essentially, the duplicate messages would never get received by a new actor for processing; they would silently vanish and the result from processing it once (whether that computation was already done in the past, or ongoing right then) would get sent to all appropriate recipients (immediately if already available, and upon completion of the computation if not). Note that messages should be considered identical even if the "reply" fields are different, as long as the semantics/computations they represent are identical in every other respect. Also note that the computation should be purely functional, i.e. free from side-effects, for the caching optimization suggested to work and not change the program semantics at all. If what I am suggesting is not compatible with the Akka way of doing things, and/or if you see some strong reasons why this is a very bad idea, please let me know. Thanks, Is Awesome, Scala

    Read the article

  • C# Generics Casting

    - by Nippysaurus
    Visual sutdio 2008 has the ability to automatically create unit test stubs. I have used this to create some basic unit tests, but I am confused by something: private class bla : BaseStoreItem { // } /// <summary> ///A test for StoreData ///</summary> public void StoreDataTestHelper<T>() where T : BaseStoreItem { FileStore<T> target = new FileStore<T>(); // TODO: Initialize to an appropriate value BaseStoreItem data = new bla(); target.StoreData(data); } [TestMethod()] public void StoreDataTest() { //Assert.Inconclusive("No appropriate type parameter is found to satisfies the type constraint(s) of T. " + // "Please call StoreDataTestHelper<T>() with appropriate type parameters."); StoreDataTestHelper<bla>(); } Why do I get "Error: Cannot convert type 'StorageUnitTests.FileStoreTest.bla' to 'T'" when T is type "bla"? I know "bla" is not a good function name, but its just an example.

    Read the article

  • Why TortoiseHg not show the "merge conflict"?

    - by Jian Lin
    Short version of the question: Since I already have TortoiseHg, I right clicked on that file trying to see the merge conflict visually, but there is no way to see it? Details: To make a simple case of merge conflict, I hg init a repo on Win 7, and then clone it to another folder. Now, in one working directory, i added the line "the code is 123", committed. And in the other folder, i did an "hg pull" and "hg update" Now, I go back to the first folder, and change "123" to "123abc", and then do an "hg commit" And then I go to the other folder and edit "123" to "123xyz" over there, and do an "hg commit", and when "hg push", it says it can't. So I try to use any visual tool to see how the conflict is like, but ... TortoiseHg doesn't seem to have any option to do that?

    Read the article

  • Question on preprocessor directives

    - by dotnetdev
    If I use proprocessor directives to define which code an OS will run, like so: #if winXP // Compiling for Windows XP platformName = "Microsoft Windows XP"; #elif win2000 // Compiling for Windows 2000 platformName = "Microsoft Windows 2000"; #elif win7 // Compiling for Windows 7 platformName = "Microsoft Windows 7"; #else // Unknown platform specified platformName = "Unknown"; How does the system pick up which OS is being used? This is an example from the book Visual C# 2010 Recipes, where the author says that the platformName variable (declaration ommitted), wil equal the OS above. Thanks

    Read the article

  • Application disappears after starting - C++ linking managed code dll

    - by Axarydax
    Hello, we have a problem with our applications. We have recently upgraded our toolchain to Visual Studio 2010 and friends, it all works fine on Windows Vista + Windows 7 developer machines and Windows 7 customer machines. (all x86) Today we did a first installation to a client PC running Windows XP SP3 x86, and all applications linking managed code dll do not work. After starting the .exe seemingly nothing happens, no window pops up, no memory gets eaten, no task shows in task manager, nothing, nada. Event log is empty, everything is just as if the application returned to the OS right after the start. I am at loss about this, I really don't know how should I start even debugging this problem. I don't want to install VS2010 and everything onto a Windows XP box, I'd like to try something less time intensive first. This all is happening just to native C++ apps that link managed c++ DLL. Pure managed C# apps do work. Pure native C++ apps do work.

    Read the article

  • Why are there two implementations of std::sort (with and without a comparator) rather than one implementation with a default template parameter?

    - by PolyVox
    In my code I'm adopting a design strategy which is similar to some standard library algorithms in that the exact behavior can be customized by a function object. The simplest example is std::sort, where a function object can control how the comparison is made between objects. I notice that the Visual C++ provides two implementations of std::sort, which naturally involves code duplication. I would have imagined that it was instead possible to have only one implementation, and provide a default comparator (using operator< ) as a default template parameter. What is the rational behind two separate versions? Would my suggestion make the interface more complex in some way? Or result in confusing error messages when the object does not provide operator Thanks, David

    Read the article

  • Cannot debug tests using Resharper

    - by Mike
    Hi, I'm not able to debug my tests using Resharper-Debug option in my project. I have seen this issue raised by lots of people, but has't come across a solid suggestion which solves my issue. The strange thing is that, if I create a sample project and write a simple unit test, I'm able to debug it without any issues.However when I try to do this in my current project, it simply throws a dialog box saying "Cannot Launch Debugger".I have checked this with my peers, and they does't face this issue :( Also I don't have any issues while running the test. It's an XP machine and following is the version of resharper: JetBrains ReSharper 5.1 C# Edition Build 5.1.1753.4 on 2010-10-15T15:51:30 Licensed to: XXXXXXX Plugins: none. Visual Studio 9.0.21022.8. Copyright © 2003–2011 JetBrains s.r.o.. All rights reserved. Thanks, -M

    Read the article

  • Boost::asio bug in MSVC10 - Failing BOOST_WORKAROUND in ~buffer_debug_check() in buffer.hpp

    - by shaz
    A straight compilation of example http://www.boost.org/doc/libs/1_43_0/doc/html/boost_asio/tutorial/tutdaytime3/src.html results in a runtime null pointer exception. Stack trace points to the buffer_debug_check destructor which contains this comment: // MSVC's string iterator checking may crash in a std::string::iterator // object's destructor when the iterator points to an already-destroyed // std::string object, unless the iterator is cleared first. The test #if BOOST_WORKAROUND(BOOST_MSVC, = 1400) succeeds in MSVC10 and (but) results in a null pointer exception in c:\Program Files (x86)\Microsoft Visual Studio 10.0\VC\include\xutility line 123 _Iterator_base12& operator=(const _Iterator_base12& _Right) { // assign an iterator if (_Myproxy != _Right._Myproxy) _Adopt(_Right._Myproxy->_Mycont); return (*this); } _Right._Myproxy is NULL

    Read the article

  • bitfield mask calculation macro

    - by Aidan Cully
    We have a set of C macros, here, for using the preprocessor to do bitfield operations, and we run into warnings when attempting to use these macros in visual studio. The problem can be demonstrated very easily: #define BITFIELD_WIDTHMASK(Width) \ ((Width) >= 32 ? ~0x0ul : (1ul << (Width)) - 1) unsigned long foo(void) { return BITFIELD_WIDTHMASK(32); } Compiling this with MSVC yields the warning: test.c(12) : warning C4293: '<<' : shift count negative or too big, undefined behavior This isn't a behavior problem - the << operator won't be used in this case, and that should be detected at compile time. But does anyone have any suggestions about how to rewrite the macro to avoid the warning? Or, failing that, how to redesign the macro interface for this? Thanks in advance

    Read the article

  • How to disable Eclipse's behavior of maximizing editor when double clicking a tab?

    - by Steve Kehlet
    I recently updated my Eclipse (now running 20100218-1602), and I've found whenever I click around quickly between tabs on the tab bar, it will sometimes maximize the editor and hide the PHP Explorer to the left. After researching a little, this appears to be a feature of double clicking a tab. So I guess it's my fault, I'm sure I'm clicking around too fast and mistakenly double clicking a tab, but it happens often enough on what I'd consider a normal editing session that I've come to absolutely loathe it, and even after the usual googling due diligence cannot figure out how to turn it off. From this post (http://stackoverflow.com/questions/594659/eclipses-tab-double-click-on-visual-studio) someone mentions the Window.AutoHideAll shortcut, however that seems to only be for assigning keyboard shortcuts--this is a mouse click thing. But maybe it's a clue. I can't find anything relevant under Eclipse - Preferences - PHP. I don't think it's specific to PHP because if I switch to the Java perspective, double clicking a tab hides the Package Explorer. Any suggestions are appreciated, thanks!

    Read the article

< Previous Page | 545 546 547 548 549 550 551 552 553 554 555 556  | Next Page >