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  • Tab completion COMP_WORDS bad array subscript

    - by Senthil Kumaran
    I have upgraded my Ubuntu to 10.04 and I am facing this problem of COMP_WORDS bad array subscript when I press TAB for certain completion. I thought, it is a bug with bash-completion package and I purged it. But even after that, I still face this. If it is a bug with bash package, how I can resolve it? https://bugs.launchpad.net/ubuntu/+source/bash-completion/+bug/366446 It is difficult for a developer to live with this bug in the system.

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  • Android Array Lag?

    - by Mike
    I am making a platform game for Android. It is sort of a tile based game. I added bullets and enemies with AI and a bunch of tile types. I created a simple map with no Enemies. Everything was running well and smooth until I shot a bunch of bullets randomly everywhere. A couple of hundreds of bullets later, the FPS lowered. I made a test to find out if the bullets were the problem so I made another simple map with just a tile to stand on and left it for a while. Minutes later, I played around with it a bit to check if the FPS changed and it didnt. I reloaded the same map and shot a lot of bullets. Minutes later, the FPS was visibly lower even after the number of bullets were zero. Points to note: Programmed FPS is 30 Tested on a Samsung Galaxy Y and Samsung Galaxy W Any tile, enemy, bullet that is off screen is not drawn to prevent lag Bullets collide with Tiles (if they dont collide with in 450 frames, they are removed from the array) I used List bullets = new ListArray(); I used bullets.add(new Bullet(x, y, params...)); I used for(...){ if(...){ bullets.remove(i); } } Code for bullet: private void drawBullets(Canvas canvas) { for (int i = 0; i < bullets.size(); i++) { Bullet b = bullets.get(i); b.update(canvas); //updates physics if (b.t > blm) { //if the bullet is past its expiry bullets.remove(i); i--; } else { if (svx((b.x)) > 0 && svx(b.x) < width && svy((b.y)) > 0 && svy(b.y) < height) { // if bullet is not off screen b.draw(canvas); // draw the bullet } } } } I tried searching for solutions and references but I have no luck. I'm guessing that the lag has something to do with the Array and the Bullets or Classes that I've loaded? I'm not sure! Someone please help! Thanks in advance! :)

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  • Java - Finding distance between player and tile in array

    - by Corey
    What is the best way performance wise to do this? When I click a tile I want it to get the distance and if I am close enough I can interact with the tile. One way would be to find the tile by doing mouse / tile width when I click correct? But then how would I get that tiles position? I know how to find the distance I just don't know how to get a certain tiles position from the array when I click it

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  • unset the array

    - by zahir hussain
    just i intersect the two array... $c=array_intersect($a,$b); ? then i would like to unset the array elements which are same element in two array.... or i would like to unset the array element which are same element in array... thanks advance

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  • Sorting an array of objects in ActionScript 3

    - by vitto
    Hi, I'm trying to sort an array of objects with ActionScript 3. The array is like this: var arr:Array = new Array (); arr.push ({name:"John", date:"20080324", message:"Hi"}); arr.push ({name:"Susan", date:"20090528", message:"hello"}); can I do something with Array.sort(...) method?

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  • If exist in array (php)

    - by Glister
    There are two arrays, that are given for $link from foreach. One time $link must be a first arrow, and a third - the second. So: 1 array: Array ( [width] => 800 [height] => 1142 [hwstring_small] => height='96' width='67' [file] => 2010/04/white-1051279.jpg [sizes] => Array ( [thumbnail] => Array ( [file] => white-1051279-100x150.jpg [width] => 100 [height] => 150 ) [medium] => Array ( [file] => white-1051279-200x285.jpg [width] => 200 [height] => 285 ) ) [image_meta] => Array ( [aperture] => 0 [credit] => [camera] => [caption] => [created_timestamp] => 0 [copyright] => [focal_length] => 0 [iso] => 0 [shutter_speed] => 0 [title] => ) ) 2 array: Array ( [width] => 50 [height] => 50 [hwstring_small] => height='50' width='50' [file] => 2010/04/images1.jpeg [image_meta] => Array ( [aperture] => 0 [credit] => [camera] => [caption] => [created_timestamp] => 0 [copyright] => [focal_length] => 0 [iso] => 0 [shutter_speed] => 0 [title] => ) ) The difference - first one has [sizes]. Searching for a way to detect, is there [sizes] in given array. Tryed if (in_array("[sizes]", $link)) { } else { }, but it doesnt work. Thanks.

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  • How to create 2D jagged array

    - by Ram
    In my code an array is declared as follows private Object[,] cellInfos = new Object[20, 10]; I need to convert it into Jagged array so I wrote following code private Object[][] cellInfos = { new Object[20], new Object[10] }; But it gave me a array with 2 items each of type array. I need to create 2D array where new Object[20] would be first column and new Object[10] would be the second one. Thanks.

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  • problem assigning array to variable

    - by shaw2thefloor
    Hi. I'm sure this is a simple one. I have an array in a simplexml object. When I try to assign the array to a variable, it only assigns the first index of the array. How can I get it to assign the whole array. This is my code. $xml = simplexml_load_string(FlickrUtils::getMyPhotos("flickr.photos.search", $_SESSION['token'])); $photosArray = $xml->photos; //$photosArray = $xml->photos->photo; //echo gettype($photosArray); print_r($photosArray); This is the result of the print_r($photosArray); SimpleXMLElement Object ( [@attributes] = Array ( [page] = 1 [pages] = 1 [perpage] = 100 [total] = 4 ) [photo] => Array ( [0] => SimpleXMLElement Object ( [@attributes] => Array ( [id] => 5335626037 [owner] => 57991585@N02 [secret] => bd66f06b49 [server] => 5210 [farm] => 6 [title] => 1 [ispublic] => 1 [isfriend] => 0 [isfamily] => 0 ) ) [1] => SimpleXMLElement Object ( [@attributes] => Array ( [id] => 5336238676 [owner] => 57991585@N02 [secret] => 898dffa011 [server] => 5286 [farm] => 6 [title] => 2 [ispublic] => 1 [isfriend] => 0 [isfamily] => 0 ) ) [2] => SimpleXMLElement Object ( [@attributes] => Array ( [id] => 5335625381 [owner] => 57991585@N02 [secret] => 60a0c84597 [server] => 5126 [farm] => 6 [title] => 4 [ispublic] => 1 [isfriend] => 0 [isfamily] => 0 ) ) [3] => SimpleXMLElement Object ( [@attributes] => Array ( [id] => 5335625195 [owner] => 57991585@N02 [secret] => 49348c1e8b [server] => 5126 [farm] => 6 [title] => 3 [ispublic] => 1 [isfriend] => 0 [isfamily] => 0 ) ) ) ) Thanks for youe help!

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  • ActionScript Reading Static Const Array

    - by TheDarkIn1978
    how can i evaluate weather my test array is equal to my static constant DEFAULT_ARRAY? shouldn't my output be returning true? public class myClass extends Sprite { private static const DEFAULT_ARRAY:Array = new Array(1, 2, 3); public function myClass() { var test:Array = new Array(1, 2, 3); trace (test == DEFAULT_ARRAY); } //traces false

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  • ActionScript Defining a Static Constant Array

    - by TheDarkIn1978
    is it not possible to define a static const array? i would like to have an optional parameter to a function that is an array of colors, private static const DEFAULT_COLORS:Array = new Array(0x000000, 0xFFFFFF); public function myConstructor(colorsArray:Array = DEFAULT_COLORS) { } i know i can use ...args but i actually wanting to supply the constructor with 2 separate arrays as option arguments.

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  • Fastest way to add prefix to array keys?

    - by Kirzilla
    Hello, What is the fastes way to add string prefixes to array keys? was $array = array( '1' => 'val1', '2' => 'val2', ); needed $array = array( 'prefix1' => 'val1', 'prefix2' => 'val2', ); According to http://www.phpbench.com/ (see Modify Loop) I should use "for" statement, but probably there is more elegant way? Thank you.

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  • 'array bound is not an integer constant' when defining size of array in class, using an element of a const array

    - by user574733
    #ifndef QWERT_H #define QWERT_H const int x [] = {1, 2,}; const int z = 3; #endif #include <iostream> #include "qwert.h" class Class { int y [x[0]]; //error:array bound is not an integer constant int g [z]; //no problem }; int main () { int y [x[0]]; //no problem Class a_class; } I can't figure out why this doesn't work. Other people with this problem seem to be trying to dynamically allocate arrays. Any help is much appreciated.

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  • Parallelism in .NET – Part 11, Divide and Conquer via Parallel.Invoke

    - by Reed
    Many algorithms are easily written to work via recursion.  For example, most data-oriented tasks where a tree of data must be processed are much more easily handled by starting at the root, and recursively “walking” the tree.  Some algorithms work this way on flat data structures, such as arrays, as well.  This is a form of divide and conquer: an algorithm design which is based around breaking up a set of work recursively, “dividing” the total work in each recursive step, and “conquering” the work when the remaining work is small enough to be solved easily. Recursive algorithms, especially ones based on a form of divide and conquer, are often a very good candidate for parallelization. This is apparent from a common sense standpoint.  Since we’re dividing up the total work in the algorithm, we have an obvious, built-in partitioning scheme.  Once partitioned, the data can be worked upon independently, so there is good, clean isolation of data. Implementing this type of algorithm is fairly simple.  The Parallel class in .NET 4 includes a method suited for this type of operation: Parallel.Invoke.  This method works by taking any number of delegates defined as an Action, and operating them all in parallel.  The method returns when every delegate has completed: Parallel.Invoke( () => { Console.WriteLine("Action 1 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 2 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); }, () => { Console.WriteLine("Action 3 executing in thread {0}", Thread.CurrentThread.ManagedThreadId); } ); .csharpcode, .csharpcode pre { font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/ } .csharpcode pre { margin: 0em; } .csharpcode .rem { color: #008000; } .csharpcode .kwrd { color: #0000ff; } .csharpcode .str { color: #006080; } .csharpcode .op { color: #0000c0; } .csharpcode .preproc { color: #cc6633; } .csharpcode .asp { background-color: #ffff00; } .csharpcode .html { color: #800000; } .csharpcode .attr { color: #ff0000; } .csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em; } .csharpcode .lnum { color: #606060; } Running this simple example demonstrates the ease of using this method.  For example, on my system, I get three separate thread IDs when running the above code.  By allowing any number of delegates to be executed directly, concurrently, the Parallel.Invoke method provides us an easy way to parallelize any algorithm based on divide and conquer.  We can divide our work in each step, and execute each task in parallel, recursively. For example, suppose we wanted to implement our own quicksort routine.  The quicksort algorithm can be designed based on divide and conquer.  In each iteration, we pick a pivot point, and use that to partition the total array.  We swap the elements around the pivot, then recursively sort the lists on each side of the pivot.  For example, let’s look at this simple, sequential implementation of quicksort: public static void QuickSort<T>(T[] array) where T : IComparable<T> { QuickSortInternal(array, 0, array.Length - 1); } private static void QuickSortInternal<T>(T[] array, int left, int right) where T : IComparable<T> { if (left >= right) { return; } SwapElements(array, left, (left + right) / 2); int last = left; for (int current = left + 1; current <= right; ++current) { if (array[current].CompareTo(array[left]) < 0) { ++last; SwapElements(array, last, current); } } SwapElements(array, left, last); QuickSortInternal(array, left, last - 1); QuickSortInternal(array, last + 1, right); } static void SwapElements<T>(T[] array, int i, int j) { T temp = array[i]; array[i] = array[j]; array[j] = temp; } Here, we implement the quicksort algorithm in a very common, divide and conquer approach.  Running this against the built-in Array.Sort routine shows that we get the exact same answers (although the framework’s sort routine is slightly faster).  On my system, for example, I can use framework’s sort to sort ten million random doubles in about 7.3s, and this implementation takes about 9.3s on average. Looking at this routine, though, there is a clear opportunity to parallelize.  At the end of QuickSortInternal, we recursively call into QuickSortInternal with each partition of the array after the pivot is chosen.  This can be rewritten to use Parallel.Invoke by simply changing it to: // Code above is unchanged... SwapElements(array, left, last); Parallel.Invoke( () => QuickSortInternal(array, left, last - 1), () => QuickSortInternal(array, last + 1, right) ); } This routine will now run in parallel.  When executing, we now see the CPU usage across all cores spike while it executes.  However, there is a significant problem here – by parallelizing this routine, we took it from an execution time of 9.3s to an execution time of approximately 14 seconds!  We’re using more resources as seen in the CPU usage, but the overall result is a dramatic slowdown in overall processing time. This occurs because parallelization adds overhead.  Each time we split this array, we spawn two new tasks to parallelize this algorithm!  This is far, far too many tasks for our cores to operate upon at a single time.  In effect, we’re “over-parallelizing” this routine.  This is a common problem when working with divide and conquer algorithms, and leads to an important observation: When parallelizing a recursive routine, take special care not to add more tasks than necessary to fully utilize your system. This can be done with a few different approaches, in this case.  Typically, the way to handle this is to stop parallelizing the routine at a certain point, and revert back to the serial approach.  Since the first few recursions will all still be parallelized, our “deeper” recursive tasks will be running in parallel, and can take full advantage of the machine.  This also dramatically reduces the overhead added by parallelizing, since we’re only adding overhead for the first few recursive calls.  There are two basic approaches we can take here.  The first approach would be to look at the total work size, and if it’s smaller than a specific threshold, revert to our serial implementation.  In this case, we could just check right-left, and if it’s under a threshold, call the methods directly instead of using Parallel.Invoke. The second approach is to track how “deep” in the “tree” we are currently at, and if we are below some number of levels, stop parallelizing.  This approach is a more general-purpose approach, since it works on routines which parse trees as well as routines working off of a single array, but may not work as well if a poor partitioning strategy is chosen or the tree is not balanced evenly. This can be written very easily.  If we pass a maxDepth parameter into our internal routine, we can restrict the amount of times we parallelize by changing the recursive call to: // Code above is unchanged... SwapElements(array, left, last); if (maxDepth < 1) { QuickSortInternal(array, left, last - 1, maxDepth); QuickSortInternal(array, last + 1, right, maxDepth); } else { --maxDepth; Parallel.Invoke( () => QuickSortInternal(array, left, last - 1, maxDepth), () => QuickSortInternal(array, last + 1, right, maxDepth)); } We no longer allow this to parallelize indefinitely – only to a specific depth, at which time we revert to a serial implementation.  By starting the routine with a maxDepth equal to Environment.ProcessorCount, we can restrict the total amount of parallel operations significantly, but still provide adequate work for each processing core. With this final change, my timings are much better.  On average, I get the following timings: Framework via Array.Sort: 7.3 seconds Serial Quicksort Implementation: 9.3 seconds Naive Parallel Implementation: 14 seconds Parallel Implementation Restricting Depth: 4.7 seconds Finally, we are now faster than the framework’s Array.Sort implementation.

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  • Is C++11 Uniform Initialization a replacement for the old style syntax?

    - by Robert Dailey
    I understand that C++11's uniform initialization solves some syntactical ambiguity in the language, but in a lot of Bjarne Stroustrup's presentations (particularly those during the GoingNative 2012 talks), his examples primarily use this syntax now whenever he is constructing objects. Is it recommended now to use uniform initialization in all cases? What should the general approach be for this new feature as far as coding style goes and general usage? What are some reasons to not use it? Note that in my mind I'm thinking primarily of object construction as my use case, but if there are other scenarios to consider please let me know.

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  • Set the JAXB context factory initialization class to be used

    - by user1902288
    I have updated our projects (Java EE based running on Websphere 8.5) to use a new release of a company internal framework (and Ejb 3.x deployment descriptors rather than the 2.x ones). Since then my integration Tests fail with the following exception: [java.lang.ClassNotFoundException: com.ibm.xml.xlxp2.jaxb.JAXBContextFactory] I can build the application with the previous framework release and everything works fine. While debugging i noticed that within the ContextFinder (javax.xml.bind) there are two different behaviours: Previous Version (Everything works just fine): None of the different places brings up a factory class so the default factory class gets loaded which is com.sun.xml.internal.bind.v2.ContextFactory (defined as String constant within the class). Upgraded Version (ClassNotFound): There is a resource "META-INF/services/javax.xml.bind.JAXBContext" beeing loaded successfully and the first line read makes the ContextFinder attempt to load "com.ibm.xml.xlxp2.jaxb.JAXBContextFactory" which causes the error. I now have two questions: What sort is that resource? Because inside our EAR there is two WARs and none of those two contains a folder services in its META-INF directory. Where could that value be from otherwise? Because a filediff showed me no new or changed properties files. No need to say i am going to read all about the JAXB configuration possibilities but if you have first insights on what could have gone wrong or help me out with that resource (is it a real file i have to look for?) id appreciate a lot. Many Thanks! EDIT (according to comments Input/Questions): Out of curiosity, does your framework include JAXB JARs? Did the old version of your framework include jaxb.properties? Indeed (i am a bit surprised) the framework has a customized eclipselink-2.4.1-.jar inside the EAR that includes both a JAXB implementation and a jaxb.properties file that shows the following entry in both versions (the one that finds the factory as well as in the one that throws the exception): javax.xml.bind.context.factory=org.eclipse.persistence.jaxb.JAXBContextFactory I think this is has nothing to do with the current issue since the jar stayed exactly the same in both EARs (the one that runs/ the one with the expection) It's also not clear to me why the old version of the framework was ever selecting the com.sun implementation There is a class javax.xml.bind.ContextFinder which is responsible for initializing the JAXBContextFactory. This class searches various placess for the existance of a jaxb.properties file or a "javax.xml.bind.JAXBContext" resource. If ALL of those places dont show up which Context Factory to use there is a deault factory loaded which is hardcoded in the class itself: private static final String PLATFORM_DEFAULT_FACTORY_CLASS = "com.sun.xml.internal.bind.v2.ContextFactory"; Now back to my problem: Building with the previous version of the framework (and EJB 2.x deployment descriptors) everything works fine). While debugging i can see that there is no configuration found and thatfore above mentioned default factory is loaded. Building with the new version of the framework (and EJB 3.x deployment descriptors so i can deploy) ONLY A TESTCASE fails but the rest of the functionality works (like i can send requests to our webservice and they dont trigger any errors). While debugging i can see that there is a configuration found. This resource is named "META-INF/services/javax.xml.bind.JAXBContext". Here are the most important lines of how this resource leads to the attempt to load 'com.ibm.xml.xlxp2.jaxb.JAXBContextFactory' which then throws the ClassNotFoundException. This is simplified source of the mentioned javax.xml.bind.ContextFinder class: URL resourceURL = ClassLoader.getSystemResource("META-INF/services/javax.xml.bind.JAXBContext"); BufferedReader r = new BufferedReader(new InputStreamReader(resourceURL.openStream(), "UTF-8")); String factoryClassName = r.readLine().trim(); The field factoryClassName now has the value 'com.ibm.xml.xlxp2.jaxb.JAXBContextFactory' (The day i understand how to format source code on stackoverflow will be my biggest step ahead.... sorry for the formatting after 20 mins it still looks the same :() Because this has become a super lager question i will also add a bounty :)

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  • micro-SD card initialization using SPI interface

    - by Ron
    I'm using a micro-SD card in an embedded design. The card is connected to a microcontroller using the SPI interface. It worked fine for all cards I've used before, but now my new card will not initialize. The card is a Transcend 2GB micro-SD card (TS2GUSD). After sending the initial clock train to switch to SPI mode I do the following: 1) CMD0 (Argument 0, CRC 0x95) - Response 0x01 - OK 2) CMD8 (Argument 0x000001AA, CRC 0x87) - Response 0x01 0x000001AA - Means it's SDC V2+ card, the Voltage range 2.7V~3.6V is supported - OK Then I should send the ACMD41 command, but when sending the CMD55 (argument 0, CRC 0) that must precede CMD41, I get response 0x05 - Illegal Command. I've also tried to send CMD1 (for MMC cards), but it gives a similar Illegal Command response. The code works fine with my Sandisk 2GB micro-SD card. Does anyone have any idea? Thanks, -Ron-

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  • qsort on an array of pointers to Objective-C objects

    - by ElBueno
    I have an array of pointers to Objective-C objects. These objects have a sort key associated with them. I'm trying to use qsort to sort the array of pointers to these objects. However, the first time my comparator is called, the first argument points to the first element in my array, but the second argument points to garbage, giving me an EXC_BAD_ACCESS when I try to access its sort key. Here is my code (paraphrased): - (void)foo:(int)numThingies { Thingie **array; array = malloc(sizeof(deck[0])*numThingies); for(int i = 0; i < numThingies; i++) { array[i] = [[Thingie alloc] initWithSortKey:(float)random()/RAND_MAX]; } qsort(array[0], numThingies, sizeof(array[0]), thingieCmp); } int thingieCmp(const void *a, const void *b) { const Thingie *ia = (const Thingie *)a; const Thingie *ib = (const Thingie *)b; if (ia.sortKey > ib.sortKey) return 1; //ib point to garbage, so ib.sortKey produces the EXC_BAD_ACCESS else return -1; } Any ideas why this is happening?

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  • Help with a compiler warning: Initialization from distinct Objective-C type when types match

    - by Alex Gosselin
    Here is the function where I get the compiler warning, I can't seem to figure out what is causing it. Any help is appreciated. -(void)displaySelector{ //warning on the following line: InstanceSelectorViewController *controller = [[InstanceSelectorViewController alloc] initWithCreator:self]; [self.navController pushViewController:controller animated:YES]; [controller release]; } Interface and implementation for the initWithCreator: method -(InstanceSelectorViewController*)initWithCreator:(InstanceCreator*)creator; -(InstanceSelectorViewController*)initWithCreator:(InstanceCreator*)crt{ if (self = [self initWithNibName:@"InstanceSelectorViewController" bundle:nil]) { creator = crt; } return self; }

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  • CLang error (objective C): value stored during initialization is never read

    - by Scott Pendleton
    Foo *oFoo = [[[Foo alloc] init] autorelease]; This is how I was taught to program in Objective C, yet the CLang error checker complains that the initial value was never read. But oFoo is an object with properties. oFoo itself has no single value. The property values are what matter. oFoo.PropertyA = 1; oFoo.PropertyB = @"Hello, World." Should I just ignore this? Is this worth fixing? What is the fix, seeing that "initial value" is meaningless in my context?

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  • RESTlet startup initialization deprecated?

    - by Chris Kaminski
    I'm trying to use the restlet.org library to build a RESTful web interface, and I've noticed that unlike it's servlet counterpart, it has no complement to GenericServlet.init(). Short of building another servlet to do my startup logic, is there any built-in way to avoid building my database factories and the like on the first request (and all the commensurate locking I'll have to do to avoid multiple initializations)?

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  • Member initialization while using delegated constructor

    - by Anton
    I've started trying out the C++11 standard and i found this question which describes how to call your ctor from another ctor in the same class to avoid having a init method or the like. Now i'm trying the same thing with code that looks like this: hpp: class Tokenizer { public: Tokenizer(); Tokenizer(std::stringstream *lines); virtual ~Tokenizer() {}; private: std::stringstream *lines; }; cpp: Tokenizer::Tokenizer() : expected('=') { } Tokenizer::Tokenizer(std::stringstream *lines) : Tokenizer(), lines(lines) { } But this is giving me the error: In constructor ‘config::Tokenizer::Tokenizer(std::stringstream*)’: /path/Tokenizer.cpp:14:20: error: mem-initializer for ‘config::Tokenizer::lines’ follows constructor delegation I've tried moving the Tokenizer() part first and last in the list but that didn't help. What's the reason behind this and how should i fix it? I've tried moving the lines(lines) to the body with this->lines = lines; instead and it works fine. But i would really like to be able to use the initializer list. Thanks in advance!

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