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Search found 2007 results on 81 pages for 'selector'.

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  • [iPhone]Objective C, objects which do not conform to NSCoding. How to write them to a file.

    - by Noah
    Hi, I am using an Objective c class, a subclass of NSObject. This class cannot be modified. I have an instance of this class that I wish to write to a file which can be retrieved and later reinstate. The object does not conform to NSCoding. To sum up, I need to save an instance of a class to a file which can be retrieved later, without using any of the NSCoding methods such as NSKeyedArchiving encodeWithCoder ... Using them returns this... NSInvalidArgumentException ...encodeWithCoder:] unrecognised selector sent to instance... Is there any other way I can store this object for later use Thank you

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  • iPhone addition to already localized nibs

    - by user168610
    I've submitted an app to the store that has been localised into a number of languages. Now it's time to update a few things, so I've added a few new components to a xib or two and modify them as IBOutlets from my code. All works great in English, but when I change to a different language it appears that my nib additions haven't been propagated through the localised nibs that already existed. (I get an unrecognised selector on a UILabel I've added). What is the correct workflow for adding new items to an already localised nib? Should a modification to the top level .xib carry through to all localised versions? Or should I unlocalize, add new components and then localise all over again? Many thanks, Bryn

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  • keyDown works but i get beeps

    - by Oscar
    I just got my keydown method to work. But i get system beep everytime i press key. i have no idea whats wrong. Googled for hours and all people say is that if you have your keyDown method you should also implement the acceptsFirstResponder. did that to and it still doesn't work. #import <Cocoa/Cocoa.h> #import "PaddleView.h" #import "BallView.h" @interface GameController : NSView { PaddleView *leftPaddle; PaddleView *rightPaddle; BallView * ball; CGPoint ballVelocity; int gameState; int player1Score; int player2Score; } @property (retain) IBOutlet PaddleView *leftPaddle; @property (retain) IBOutlet PaddleView *rightPaddle; @property (retain) IBOutlet BallView *ball; - (void)reset:(BOOL)newGame; @end #import "GameController.h" #define GameStateRunning 1 #define GameStatePause 2 #define BallSpeedX 0.2 #define BallSpeedY 0.3 #define CompMoveSpeed 15 #define ScoreToWin 5 @implementation GameController @synthesize leftPaddle, rightPaddle, ball; - (id)initWithCoder:(NSCoder *)aDecoder { self = [super initWithCoder:aDecoder]; if(self) { gameState = GameStatePause; ballVelocity = CGPointMake(BallSpeedX, BallSpeedY); [NSTimer scheduledTimerWithTimeInterval:0.001 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } return self; } - (void)gameLoop { if(gameState == GameStateRunning) { [ball setFrameOrigin:CGPointMake(ball.frame.origin.x + ballVelocity.x, ball.frame.origin.y + ballVelocity.y)]; if(ball.frame.origin.x + 15 > self.frame.size.width || ball.frame.origin.x < 0) { ballVelocity.x =- ballVelocity.x; } if(ball.frame.origin.y + 35 > self.frame.size.height || ball.frame.origin.y < 0) { ballVelocity.y =- ballVelocity.y; } } if(CGRectIntersectsRect(ball.frame, leftPaddle.frame)) { if(ball.frame.origin.x > leftPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(CGRectIntersectsRect(ball.frame, rightPaddle.frame)) { if(ball.frame.origin.x +15 > rightPaddle.frame.origin.x) { ballVelocity.x =- ballVelocity.x; } } if(ball.frame.origin.x <= self.frame.size.width / 2) { if(ball.frame.origin.y < leftPaddle.frame.origin.y + 75 && leftPaddle.frame.origin.y > 0) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y - CompMoveSpeed)]; } if(ball.frame.origin.y > leftPaddle.frame.origin.y +75 && leftPaddle.frame.origin.y < 700 - leftPaddle.frame.size.height ) { [leftPaddle setFrameOrigin:CGPointMake(leftPaddle.frame.origin.x, leftPaddle.frame.origin.y + CompMoveSpeed)]; } } if(ball.frame.origin.x <= 0) { player2Score++; [self reset:(player2Score >= ScoreToWin)]; } if(ball.frame.origin.x + 15 > self.frame.size.width) { player1Score++; [self reset:(player1Score >= ScoreToWin)]; } } - (void)reset:(BOOL)newGame { gameState = GameStatePause; [ball setFrameOrigin:CGPointMake((self.frame.size.width + 7.5) / 2, (self.frame.size.height + 7.5)/2)]; if(newGame) { if(player1Score > player2Score) { NSLog(@"Player 1 Wins!"); } else { NSLog(@"Player 2 Wins!"); } player1Score = 0; player2Score = 0; } else { NSLog(@"Press key to serve"); } NSLog(@"Player 1: %d",player1Score); NSLog(@"Player 2: %d",player2Score); } - (void)moveRightPaddleUp { if(rightPaddle.frame.origin.y < 700 - rightPaddle.frame.size.height) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y + 20)]; } } - (void)moveRightPaddleDown { if(rightPaddle.frame.origin.y > 0) { [rightPaddle setFrameOrigin:CGPointMake(rightPaddle.frame.origin.x, rightPaddle.frame.origin.y - 20)]; } } - (BOOL)acceptsFirstResponder { return YES; } - (void)keyDown:(NSEvent *)theEvent { if ([theEvent modifierFlags] & NSNumericPadKeyMask) { NSString *theArrow = [theEvent charactersIgnoringModifiers]; unichar keyChar = 0; if ( [theArrow length] == 0 ) { return; // reject dead keys } if ( [theArrow length] == 1 ) { keyChar = [theArrow characterAtIndex:0]; if ( keyChar == NSLeftArrowFunctionKey ) { gameState = GameStateRunning; } if ( keyChar == NSRightArrowFunctionKey ) { } if ( keyChar == NSUpArrowFunctionKey ) { [self moveRightPaddleUp]; } if ( keyChar == NSDownArrowFunctionKey ) { [self moveRightPaddleDown]; } [super keyDown:theEvent]; } } else { [super keyDown:theEvent]; } } - (void)drawRect:(NSRect)dirtyRect { } - (void)dealloc { [ball release]; [rightPaddle release]; [leftPaddle release]; [super dealloc]; } @end

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  • Trouble getting height of OverlayItem Drawable

    - by Bloudermilk
    Hey- I'm having some trouble getting a hold of the drawable a certain OverlayItem is using so I can calculate the height of it and properly offset the note that shows onTap. Here is my code to try to get that drawable: Drawable marker = item.getMarker(android.R.attr.state_focused); if (marker != null) int markerHeight = marker.getIntrinsicHeight(); marker ends up null. I'm using a drawable XML file with a selector for the different states of the OverlayItem's drawable. In it I'm specifying a drawable for the null state, state_focused, and state_pressed. Thanks for any help! -Nick

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  • jQuery click event still firing on filtered element

    - by Phil.Wheeler
    I'm trying to filter button events based on whether they have a CSS class assigned to them or not. Assume I have a button like this: <button id="save-button" class="ui-state-default ui-corner-all">Save</button> I want to get jQuery to select all buttons that currently do not have a class of "ui-state-disabled". The selector I'm using looks like this: $('#save-button:not(.ui-state-disabled)').click(function() { ... }); When the button is clicked, I'll call a different function, do some stuff and then add the class 'ui-state-disabled' to the button. However the button still continues to accept click events. I'm guessing this is because of two possible causes: The event binder looks only at the initial state when binding the click event and doesn't recognise that a new class has been added later on My filter ['... :not(.ui-state-disabled)] is not correct Any observations?

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  • shall I move from prototype to jquery?

    - by opensas
    lastly I've been feeling like jquery is slowly becoming the defacto standard in js libraries I might be wrong!) or at least that is more active than the rest of the frameworks... for example I've been looking for a fine open source calendar like componente and found http://fullcalendar.vinsol.com/ we've been using prototype for very little things, like its selector capabilities ($ function as a shortcut for document.getElementById, mainly), executing some piece of js when the page is loaded and to issue some very simple ajax calls. so I guess the migration should be quite straight forward, but I'd like to know the pros / cons of migrating to prototype... on the other hand, I guess that having both of them together is not a good choice, specially taking into account that the migration should be quite simple... am I right? saludos sas

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  • Changing the style attribute of a button according to its state

    - by LambergaR
    I know you can change buttons background by creating a simple XML file, like this: <?xml version="1.0" encoding="utf-8"?> <selector xmlns:android="http://schemas.android.com/apk/res/android" > <item android:state_window_focused="false" android:state_enabled="true" android:drawable="@drawable/button_normal" /> <!-- ... --> </selection> I was wondering if it is possible to use a similar approach to change the style attribute of an element using the same (or similar) technique. Or, if that is not possible, how can the style attribute be changed during runtime (there is no such thing as button.setStyle(R.style.button)).

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  • Keep a reference to an NSThread around and message its objects?

    - by RickiG
    Hi I am a bit uncertain on how to do this: I start a "worker-thread" that runs for the duration of my apps "life". [NSThread detachNewThreadSelector:@selector(updateModel) toTarget:self withObject:nil]; then - (void) updateModel { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; BackgroundUpdate *update = [[BackgroundUpdate alloc] initWithTimerInterval:5]; [[NSRunLoop currentRunLoop] run]; //keeps it going 'forever' [update release]; [pool release]; } Now the thread "wakes" up every 5 seconds(initWithTimerInterval) to see if there are any tasks it can do. All the tasks in the BackGroundUpdate Class are only time dependent for now. I would like to have a few that were "event dependent". e.g. I would like to call the Background Object from my main thread and tell it to "speedUp", "slowDown", "reset" or any method on the object. To do this I guess I need something like performSelectorOnThread but how to get a reference to the NSthread and the Background Object?

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  • difference between :first and :first-child not clear

    - by sushil bharwani
    i am having a ul li list <ul> <li>Parent <ul> <li> child1 </li> <li> child2 </li> </ul> </li> </ul> and i am trying to use a selector jQuery('ul li:first') and jQuery('ul li:first-child') both giving the same result this makes me confused about the difference between the two is there a example which clarifies the difference between two selectors

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  • Reference-counted object is used after it is released

    - by EndyVelvet
    Doing code analysis of the project and get the message "Reference-counted object is used after it is released" on the line [defaults setObject: deviceUuid forKey: @ "deviceUuid"]; I watched this topic Obj-C, Reference-counted object is used after it is released? But the solution is not found. ARC disabled. // Get the users Device Model, Display Name, Unique ID, Token & Version Number UIDevice *dev = [UIDevice currentDevice]; NSString *deviceUuid; if ([dev respondsToSelector:@selector(uniqueIdentifier)]) deviceUuid = dev.uniqueIdentifier; else { NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults]; id uuid = [defaults objectForKey:@"deviceUuid"]; if (uuid) deviceUuid = (NSString *)uuid; else { CFStringRef cfUuid = CFUUIDCreateString(NULL, CFUUIDCreate(NULL)); deviceUuid = (NSString *)cfUuid; CFRelease(cfUuid); [defaults setObject:deviceUuid forKey:@"deviceUuid"]; } } Please help find the cause.

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  • Why doesn't this UIButton show its text label?

    - by Dan Ray
    Everything about this UIButton renders great except the text that's supposed to be on it. NSLog demonstrates that the text is in the right place. What gives? UIButton *newTagButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [newTagButton addTarget:self action:@selector(showNewTagField) forControlEvents:UIControlEventTouchUpInside]; newTagButton.titleLabel.text = @"+ New Tag"; NSLog(@"Just set button label to %@", newTagButton.titleLabel.text); newTagButton.titleLabel.font = [UIFont systemFontOfSize:17]; newTagButton.titleLabel.textColor = [UIColor redColor]; CGSize addtextsize = [newTagButton.titleLabel.text sizeWithFont:[UIFont systemFontOfSize:17]]; CGSize buttonsize = { (addtextsize.width + 20), (addtextsize.height * 1.2) }; newTagButton.frame = CGRectMake(x, y, buttonsize.width, buttonsize.height); [self.mainView addSubview:newTagButton];

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  • checking player prefs from unity in xcode

    - by user313100
    I made a simple scene that has some GUI buttons in Unity. When you press a button it will set a player preference to 1. I have a button for facebook, twitter and a store. In XCode, when the value hits 1, it switches to a new window with facebook, twitter or the store. My problem is that when I try and retrieve the player preferences in XCode, they always come up as null. To compound my confusion, my code seems to respond to the switch to 1 and it switches to the new window when the value hits 1. Any ideas why it manages to switch to the other window and why I am getting null values? - (void) applicationDidFinishLaunching:(UIApplication*)application { printf_console("-> applicationDidFinishLaunching()\n"); NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; [userDefaults setInteger:0 forKey:@"Store"]; [userDefaults setInteger:0 forKey:@"Facebook"]; [userDefaults setInteger:0 forKey:@"Twitter"]; _storeWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _facebookWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; _twitterWindow = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; viewControllerSK = [[SKViewController alloc]initWithNibName:@"SKViewController" bundle:nil]; viewControllerFacebook = [[xutils_exampleViewController alloc]initWithNibName:@"FacebookViewController" bundle:nil]; viewControllerTwitter = [[xutils_exampleViewController2 alloc]initWithNibName:@"TwitterViewController" bundle:nil]; [_storeWindow addSubview:viewControllerSK.view]; [_facebookWindow addSubview:viewControllerFacebook.view]; [_twitterWindow addSubview:viewControllerTwitter.view]; [SKStoreManager sharedManager]; [self startUnity:application]; } - (void) applicationDidBecomeActive:(UIApplication*)application { printf_console("-> applicationDidBecomeActive()\n"); if (gDidResignActive == true) { UnitySetAudioSessionActive(true); UnityPause(false); } gDidResignActive = false; [self newTimer]; } - (void) applicationWillResignActive:(UIApplication*)application { printf_console("-> applicationDidResignActive()\n"); UnitySetAudioSessionActive(false); UnityPause(true); gDidResignActive = true; } - (void) applicationDidReceiveMemoryWarning:(UIApplication*)application { printf_console("WARNING -> applicationDidReceiveMemoryWarning()\n"); } - (void) applicationWillTerminate:(UIApplication*)application { printf_console("-> applicationWillTerminate()\n"); UnityCleanup(); } -(void)newTimer { NSTimer *theTimer = [self getTimer]; [theTimer retain]; [[NSRunLoop currentRunLoop] addTimer: theTimer forMode: NSDefaultRunLoopMode]; } -(NSTimer *)getTimer { NSTimer *theTimer; theTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector: @selector(onLoop) userInfo:nil repeats:YES]; return [theTimer autorelease]; } -(void)onLoop { NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults]; //NSLog(@"FB: %@", [userDefaults integerForKey:@"Facebook"]); if ([userDefaults integerForKey:@"Store"] != 1 && [userDefaults integerForKey:@"Facebook"] != 1 && [userDefaults integerForKey:@"Twitter"] != 1) { UnityPause(FALSE); _window.hidden = NO; _storeWindow.hidden = YES; _facebookWindow.hidden = YES; _twitterWindow.hidden = YES; [_window makeKeyWindow]; } if ([userDefaults integerForKey:@"Store"] == 1) { UnityPause(TRUE); _storeWindow.hidden = NO; _window.hidden = YES; [_storeWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Facebook"] == 1) { UnityPause(TRUE); _facebookWindow.hidden = NO; _window.hidden = YES; [_facebookWindow makeKeyWindow]; } if ([userDefaults integerForKey:@"Twitter"] == 1) { UnityPause(TRUE); _twitterWindow.hidden = NO; _window.hidden = YES; [_twitterWindow makeKeyWindow]; } } -(void) dealloc { DestroySurface(&_surface); [_context release]; _context = nil; [_window release]; [_storeWindow release]; [_facebookWindow release]; [_twitterWindow release]; [viewControllerSK release]; [viewControllerFacebook release]; [viewControllerTwitter release]; [super dealloc]; }

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  • dealloc on Background Thread

    - by Mark Brackett
    Is it an error to call dealloc on a UIViewController from a background thread? It seems that UITextView (can?) eventually call _WebTryThreadLock which results in: bool _WebTryThreadLock(bool): Tried to obtain the web lock from a thread other than the main thread or the web thread. This may be a result of calling to UIKit from a secondary thread. Background: I have a subclassed NSOperation that takes a selector and a target object to notify. -(id)initWithTarget:(id)target { if (self = [super init]) { _target = [target retain]; } return self; } -(void)dealloc { [_target release]; [super dealloc]; } If the UIViewController has already been dismissed when the NSOperation gets around to running, then the call to release triggers it's dealloc on a background thread.

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  • Get HTML DOM with CSS

    - by 2x2p1p
    CSS can apply styles in elements through one ID, class or pseudo-selector, but I would like to get the HTML tree, something like in javascript: <script type = "text/javascript"> window.onload = function () { var div = document.getElementsByTagName ("div"); div[0].style.backgroundColor = "gray"; div[0].style.padding = "20px"; } </script> So for example: <style type = "text/css"> div[0] { /* Wrong but i tried :( */ background-color: gray; padding: 20px; } </style> <div > <div>...</div> </div> I'm tired of assign IDs to millions and millions of elements; is there a way to do this?

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  • openGL ES retina support

    - by Bryan
    I'm trying to get the avTouch sample code app to run on the retina display. Has anyone done this? In the CALevelMeter class, I've tried the following: - (id)initWithCoder:(NSCoder *)coder { if (self = [super initWithCoder:coder]) { CGFloat f = self.contentScaleFactor; if ([self respondsToSelector:@selector(contentScaleFactor)]) { self.contentScaleFactor = [[UIScreen mainScreen] scale]; } f = self.contentScaleFactor; _showsPeaks = YES; _channelNumbers = [[NSArray alloc] initWithObjects:[NSNumber numberWithInt:0], nil]; _vertical = NO; _useGL = YES; _meterTable = new MeterTable(kMinDBvalue); [self layoutSubLevelMeters]; [self registerForBackgroundNotifications]; } return self; } and it sets the contentScaleFactor to "2". Great, that was expected. But then in the layoutSubviews, CALevelMeter frame is still 1/2 of what it should be. Any ideas?

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  • Why Is my UISlider Thumb Image Being Shown Multiple Times and Not Disappearing As They Should?

    - by Gorgando
    This slider is possessed: When I move the slider thumb left or right, it leaves the original image there (creating an extra image). This doesn't happen every time and the only consistency i've noticed is that it's inconsistent. When the table is in "Editing mode" it is more likely to create a duplicate thumb image, but it also does so in regular mode. This is the code that I use to create the slider: CGRect frame = CGRectMake(20, 42.0, 280.0, 22); self.slider = [[UISlider alloc] initWithFrame:frame]; [self.slider addTarget:self action:@selector(sliderAction:) forControlEvents:UIControlEventValueChanged]; self.slider.continuous = YES; self.slider.minimumValue = 0.0; self.slider.maximumValue = 5.0; self.slider.value = 0.0; [sliderCell addSubview:self.slider]; Appreciate any thoughts you might have!

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  • IE8 no honoring display:none

    - by user357034
    I have the following markup on a page and unfortunately I do not have direct access to it. . This page is opened in an iframe. There is other code on the page but it is not relevant so I have not posted it. The only access to target the code in via css. I want to not display the close button so I added this to the css file img[alt='Close'] {display:none !important;} this is the markup <td align="center"><a href='javascript:window.close()'><img src='v/vspfiles/templates/100/images/buttons/btn_close.gif' alt='Close' border=0></a></td> It works as expected in all browsers that i have tested (firefox, Opera, Safari) but in IE8 it seems to ignore this css and shows the button. Not sure if it doesn't like the selector or perhaps I have a syntax error. Not sure where to go from here.

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  • NSAutoreleasePool carrying across methods?

    - by Tim
    I'm building an iPhone application where I detach some threads to do long-running work in the background so as not to hang the UI. I understand that threads need NSAutoreleasePool instances for memory management. What I'm not sure about is if the threaded method calls another method - does that method also need an NSAutoreleasePool? Example code: - (void)primaryMethod { [self performSelectorInBackground:@selector(threadedMethod) withObject:nil]; } - (void)threadedMethod { NSAutoreleasePool *aPool = [[NSAutoreleasePool alloc] init]; // Some code here [self anotherMethod]; // Maybe more code here [aPool drain]; } - (void)anotherMethod { // More code here } The reason I ask is I'm receiving errors that objects are being autoreleased with no pool in place, and are "just leaking." I've seen other questions where people didn't have autorelease pools in place at all, and I understand why an autorelease pool is needed. I'm specifically interested in finding out whether an autorelease pool created in (in this example) threadedMethod applies to objects created in anotherMethod.

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  • Fadeout a tiled background image in load using JQuery

    - by user346602
    Hi, I've used JQuery in the past to fade divs in and out successfully. However, I have encountered a situation I can't quite wrap my head around: I am coding a site for a designer who has based the formatting of all the elements on a grid pattern he's created. As he wants the pattern elements to be the same size independent of the browser window, I think I can only do this via a repeating background tiled image in CSS. Now he wants the background pattern (only) to come in dark and fade to very light, while not effecting any of the other elements. Am I right in thinking it's impossible to call a tiled background pattern using a CSS selector? Does anyone have any suggestions of a workaround to this problem?

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  • innerHTML of dynamically added element not updating in Chrome

    - by Sara Chipps
    I'm modifying a dynamically created input element by setting the innerHTML, when I view the element in the DOM Inspector I can see that the values I passed are in the input. However, I can't see it on the page? Is there a refresh() function that I should be calling after setting the value? I have tried innerText, and value and gotten the same results. Here is how I am setting it: $("input[name='group']")[0].innerHTML = groups; (as far as the JS set and the JQuery selector I have found chrome plugins to be fickle this way)

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  • Dynamic instant theming a la My Yahoo / iGoogle

    - by Alex Neth
    I can think of lots of ways to do this on my own, but I was hoping to find some sort of best practice and have been having trouble finding other's experiences. I want to create easily themed HTML and provide a real-time selector for the user to experiment with themes. I want to do something like the "Change Appearance" tab at http://my.yahoo.com . I'll be using jQuery. jQuery has a "theming" system, but it seems very much focused on jQuery widgets as opposed to the whole site, and also doesn't appear to address the real-time selection aspect (the jQuery page has this functionality, but I don't think it's part of the library.) Maybe there is a jQuery plugin that already does this? Or some sort of css/jQuery framework?

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  • Sorting NSTableColumn contents

    - by Yahoo
    Hey, I have a problem with sorting NSTableColumn contents. In my NSTableView there are three columns: File, Size, Path. The contents are stored in NSMutableArray. Each object in this array is a NSDictionary containing three keys: file, size and path - value for each is a NSString. In Interface Builder, in each Table Column's attributes I can choose sorting options: Selector: IB entered "compare:" which I think is ok, because I compare NSStrings. Sort Key - and that's the problem I think - I don't know what to enter here. Any clues? If you've got questions about my code, please ask.

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  • Sifr Font last word get cut in IE8

    - by Asif Kilwani
    Sifr 3 font cut last word in IE8. Click here for snapshot Following is the js code <script type="text/javascript"> var cochin = { src: '<?=jsPath?>sifr/fonts/eurostile.swf' ,ratios: [7, 1.32, 11, 1.31, 13, 1.24, 14, 1.25, 19, 1.23, 27, 1.2, 34, 1.19, 42, 1.18, 47, 1.17, 48, 1.18, 69, 1.17, 74, 1.16, 75, 1.17, 1.16] }; sIFR.activate(cochin); sIFR.replace(cochin, { selector: 'h1' ,css: [ '.sIFR-root { font-weight: bold; font-size:31px; color:#848484; text-transform:uppercase; display:inline;}' ] ,wmode: 'transparent' }); sIFR.fitExactly = true; sIFR.forceWidth = true; </script>

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  • How can I debug or set a break statement inside an expression tree?

    - by Abel
    When an external library contains a LINQ provider, and it throws an exception when executing a dynamic expression tree, how can I break when that expression is thrown? For example, I use a third party LINQ2CRM provider, which allows me to call the Max<TSource, TResult>() method of IQueryable, but when it throws an InvalidCastException, I fail to break on the spot when the exception is thrown, making it hard to review the stack-trace because it's already unwinded when the debugger breaks it in my code. I've set "break on throw" for the mentioned exception. My debug settings are: Clarification on where exactly I'd want to break. I do not want to break in side the LINQ Expression, but instead, I want to break when the expression tree is executed, or, put in other words, when the IQueryable extension method Max() calls the override provided by the LINQ provider. The top of the stacktrace looks like this, which is where I would like to break inside (or step through, or whatever): at XrmLinq.QueryProviderBase.Execute[T](Expression expression) at System.Linq.Queryable.Max[TSource,TResult](IQueryable`1 source, Expression`1 selector)

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  • My Thread Programs Crash

    - by zp26
    I have a problem with threads objectiveC. The line of code below contains the recv block the program waiting for a datum. My intention is to launch a thread parallel to the program so that this statement does not block any application. I put this code in my program but when active switch the program crashes. Enter the code. -(IBAction)Chat{ if(switchChat.on){ buttonInvio.enabled = TRUE; fieldInvio.enabled = TRUE; [NSThread detachNewThreadSelector:@selector(riceviDatiServer) toTarget:self withObject:nil]; } else { buttonInvio.enabled = FALSE; fieldInvio.enabled = FALSE; } -(void)riceviDatiServer{ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; int ricevuti; NSString *datiRicevuti; ricevuti = recv(temp, &datiRicevuti, datiRicevuti.length, 0); labelRicezione.text = [[NSString alloc] initWithFormat:@"%s.... %d", datiRicevuti, ricevuti]; [pool release]; }

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