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  • Having a hard time having consecutive animations for an attack

    - by Kelby Styler
    So I've been trying to figure this out for about 8 hours now...It's driving me nuts because I am pretty sure that it is something dead simple that I am just not understanding. I had everything working fine when I was just cycling through the animation: Idle - Attack - Attack 1 - Attack 2. Just in an infinite loop. The problem now is that I want it to go Attack - check if x time passes if ctrl pressed before x passes move to Attack 1, if not move back to Idle - Then either Attack 1 or Idle depending on how long has passed. I've almost gotten it a few time, but something always happens where it falls apart if I press ctrl too fast or after multiple cycles of the animation. Any help would be appreciated, I'm just at my wits end on this one. I've been looking at this so long that I just don't know where to go anymore. Code is below, here is the controller using UnityEngine; using System.Collections; public class MeleeAttack : MonoBehaviour { public int damage; public bool Attack; public bool Attack1; public bool Attack2; public bool Idle; private Animator animator; private int attnum = 0; private float count = 2f; private float timeLeft; //Gives value to damage output void MAttackDmg () { if (Input.GetKeyDown (KeyCode.RightControl) || Input.GetKeyDown (KeyCode.LeftControl)) { switch (attnum) { case (0): Attack = true; damage = 2; animator.SetBool ("Attack", Attack); attnum++; Idle = false; animator.SetBool ("Idle", Idle); timeLeft = count; break; case (1): Attack1 = true; damage = 2; animator.SetBool ("Attack1", Attack1); attnum++; Idle = false; animator.SetBool ("Idle", Idle); timeLeft = count; break; case (2): Attack2 = true; damage = 2; animator.SetBool ("Attack2", Attack2); attnum = 0; Idle = false; animator.SetBool ("Idle", Idle); timeLeft = count; break; } } if (Input.GetKeyUp (KeyCode.RightControl) || Input.GetKeyUp (KeyCode.LeftControl)) { switch (attnum) { case (0): Debug.Log ("false"); damage = 0; if (timeLeft <= 0f) { Attack2 = false; animator.SetBool ("Attack2", Attack2); Debug.Log ("t1"); Idle = true; animator.SetBool ("Idle", Idle); attnum = 0; timeLeft = count; } break; case (1): Debug.Log ("false1"); damage = 0; if (timeLeft <= 0f) { Debug.Log ("t2"); Attack = false; animator.SetBool ("Attack", Attack); Idle = true; animator.SetBool ("Idle", Idle); attnum = 0; timeLeft = count; } break; case (2): Debug.Log ("false2"); damage = 0; if (timeLeft <= 0f) { Attack1 = false; animator.SetBool ("Attack1", Attack1); Debug.Log ("t3"); Idle = true; animator.SetBool ("Idle", Idle); attnum = 0; timeLeft = count; } break; } } } // Use this for initialization void Awake () { animator = GetComponent<Animator> (); } // Update is called once per frame void Update () { timeLeft -= Time.deltaTime;; MAttackDmg (); } void Start (){ timeLeft = count; } }

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  • Conky to Monitor WLS Managed Servers

    - by John Graves
    I've been using a little utility on my linux-based machines for years called conky.  It can be used to monitor system resources, but I wanted to modify it to monitor my WebLogic managed servers too. Once installing conky, you'll need to update the .conkyrc file.  Here is a simple example. Basically, the important lines are these: - Admin (7001) ${if_empty ${exec /usr/sbin/lsof -i :7001 | grep LISTEN}}${color red}DOWN${color} ${else}${color green} UP ${color}(${tcp_portmon 7001 7001 count}) ${endif} - OSB (8011) ${if_empty ${exec /usr/sbin/lsof -i :8011 | grep LISTEN}}${color red}DOWN${color} ${else}${color green} UP ${color}(${tcp_portmon 8011 8011 count}) ${endif} - BAM (9001) ${if_empty ${exec /usr/sbin/lsof -i :9001 | grep LISTEN}}${color red}DOWN${color} ${else}${color green} UP ${color}(${tcp_portmon 9001 9001 count}) ${endif} - DB (1521) ${if_empty ${exec /usr/sbin/lsof -i :1521 | grep LISTEN}}${color red}DOWN${color} ${else}${color green} UP ${color}(${tcp_portmon 1521 1521 count}) ${endif} It uses lsof to find out if ports are in use. Here is a video showing it in action.

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  • What is the best way to "carve" a terrain created from a heightmap?

    - by tigrou
    I have a 3d landscape created from a heightmap. I'd like to "carve" some holes in that terrain. That will allow me to create bridges, caverns and tunnels inside it. That operation will be done in the game editor so it doesn't need to be realtime. In the end, rendering is done using traditional polygons. What would be the best/easiest way to do that ? I already think about several solutions : Solution 1 1) Create voxels from the heightmap (very easy). In other words, fill a 3D array like this : voxels[32][32][32] from the heightmap values. 2) Carve holes in the voxels as i want (easy too). 3) Convert voxels to polygons using some iso-surface extraction technique (like marching cubes). 4) Reduce (decimate) polygons created in 3). This technique seems to be the most promising for giving good results (untested). However the problem with marching cubes is that they tends to produce lots of polygons thus reducing them is mandatory. Implementing 4) also seems not trivial, i have read several papers on the web and it seems pretty complex. I was also unable to find an example, code snippet or something to start writing an algorithm for triangle mesh decimation. Maybe there is a special decimation algorithm (simpler) for meshes created from marching cubes ? Solution 2 1) Create some triangle mesh from the heighmap (easy). 2) Apply severals 3D boolean operation (eg: subtraction with a sphere) to carve the mesh. 3) apply some procedure to reduce polygons (optional). Operation 2) seems to be very complex and to be honest i have no idea how to do that. Also applying many boolean operation seems to be slow and will maybe degrade the triangle mesh every time a boolean operation is applied.

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  • moore's law and quadratic algorithm

    - by damon
    I was going thru a video (from coursera - by sedgewick) in which he argues that you cannot sustain Moore's law using a quadratic algorithm.He elaborates like this In year 197* you build a computer of power X ,and need to count N objects.This takes M days According to Moore's law,you have a computer of power 2X after 1.5 years.But now you have 2N objects to count. If you use a quadratic algorithm, In year 197*+1.5 ,it takes (4M)/2 = 2M days 4M because the algorithm is quadratic,and division by 2 because of doubling computer power. I find this hard to understand.I tried to work thru this as below To count N objects using comp=X , it takes M days. -> N/X = M After 1.5 yrs ,you need to count 2N objects using comp=2X -> 2N/(2X) -> N/X -> M days where do I go wrong? can someone please help me understand?

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  • What's wrong with my ext4 partition?

    - by bumbling fool
    What is wrong with this picture? Top is output from "df -h", bottom is gparted. I suspect I'm missing a lot of free space. No problems other than that (yet). Can somebody suggest the best (non-destructive) way to correct this? sudo dumpe2fs -h /dev/sda3: (source http://pastebin.com/nAvrdT4E) Filesystem volume name: <none> Last mounted on: / Filesystem UUID: 9f6eff64-60d7-4eec-81d5-1e8acd818b38 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype needs_recovery extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 1602496 Block count: 6406144 Reserved block count: 320306 Free blocks: 4842284 Free inodes: 1361222 First block: 0 Block size: 4096 Fragment size: 4096 Reserved GDT blocks: 1022 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8176 Inode blocks per group: 511 RAID stride: 32692 Flex block group size: 16 Filesystem created: Sun Nov 8 18:18:13 2009 Last mount time: Tue Mar 1 01:04:27 2011 Last write time: Mon Feb 28 04:27:34 2011 Mount count: 16 Maximum mount count: 28 Last checked: Thu Feb 24 06:23:39 2011 Check interval: 15552000 (6 months) Next check after: Tue Aug 23 07:23:39 2011 Lifetime writes: 227 GB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 First orphan inode: 268015 Default directory hash: half_md4 Directory Hash Seed: cc101517-e617-482b-a883-a72919419c84 Journal backup: inode blocks Journal features: journal_incompat_revoke Journal size: 128M Journal length: 32768 Journal sequence: 0x001d3000 Journal start: 7787 fdisk and parted output per requests: http://pastebin.com/EGVH7Ken

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  • Using Groovy Aggregate Functions in ADF BC

    - by Sireesha Pinninti
    This article explains how groovy aggregate functions(sum, count, min, max and avg) can be used in ADF Business components and demonstrates how these can be used at entity and view level Let's consider EMP and DEPT tables and an usecase to track number of employees in each department   Entity-Level To use aggregate functions at entity level, we need to have association between entities representing master and child relationship and the destination accessor name is what we are going to use in our groovy Syntax: <Accessor>.count(Groovyexpression) - Note down the destination accessor name(EMP) in the association or AccessorAttribute name in source entity - Add a transient attribute in source entity with persistent property set to false and provide the groovy expression in the syntax provided above - Finally, Add newly added attribute to view object View-Level To use aggregate functions at view level, we need to have a view link between viewobjects representing master and child relationship and the destination accessor name is what we are going to use in our groovy Syntax: <ViewLinkAccessor>.count(Groovyexpression) - Note down the destination accessor name(EmpView) in the view link or viewLinkAccessor name in source view - Add a transient attribute in view object and provide a groovy aggregate function count as a value to it in the syntax provided above Now, If you run application module tester and execute DeptView / ViewLink, you should see employee count in EmpCount field  In similar way, one can use other groovy aggregate functions sum, avg, min and max.

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  • Why is my root filesystem always scanned at boot?

    - by luri
    I always have a pause at boot saying my filesystems are being checked (with a "press C to cancel" note, too). Actually (seeing boot.log) I think it's the / fs, which is located at /dev/sdb5 Several questions altoghether, here (hope this does not break any rule): Is this normal? Can I (or even should I) prevent this anyhow? According to boot.log (below) the fs does not seem to be 'clean', or, at least, it's in an state or condition that makes fsck always can it for errors for a while (just a few seconds). How can I fix it? Edit: This is my boot.log: fsck desde util-linux-ng 2.17.2 udevd[515]: can not read '/etc/udev/rules.d/z80_user.rules' /dev/sdb5: 249045/32841728 ficheros (0.3% no contiguos), 20488485/131338752 bloques init: ureadahead-other main process (1111) terminated with status 4 init: ureadahead-other main process (1116) terminated with status 4 Password: * Starting AppArmor profiles [160G Skipping profile in /etc/apparmor.d/disable: usr.bin.firefox [154G[ OK ] * Setting sensors limits [160G [154G[ OK ] And this is dumpe2fs results for the filesystem being checked (well, the relevant part of the log): Filesystem volume name: <none> Last mounted on: / Filesystem UUID: 42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 Filesystem magic number: 0xEF53 Filesystem revision #: 1 (dynamic) Filesystem features: has_journal ext_attr resize_inode dir_index filetype needs_recovery extent flex_bg sparse_super large_file huge_file uninit_bg dir_nlink extra_isize Filesystem flags: signed_directory_hash Default mount options: (none) Filesystem state: clean Errors behavior: Continue Filesystem OS type: Linux Inode count: 32841728 Block count: 131338752 Reserved block count: 6566937 Free blocks: 110850356 Free inodes: 32592701 First block: 0 Block size: 4096 Fragment size: 4096 Reserved GDT blocks: 992 Blocks per group: 32768 Fragments per group: 32768 Inodes per group: 8192 Inode blocks per group: 512 Flex block group size: 16 Filesystem created: Fri Dec 10 19:44:15 2010 Last mount time: Mon Feb 14 17:00:02 2011 Last write time: Mon Feb 14 16:59:45 2011 Mount count: 1 Maximum mount count: 33 Last checked: Mon Feb 14 16:59:45 2011 Check interval: 15552000 (6 months) Next check after: Sat Aug 13 17:59:45 2011 Lifetime writes: 331 GB Reserved blocks uid: 0 (user root) Reserved blocks gid: 0 (group root) First inode: 11 Inode size: 256 Required extra isize: 28 Desired extra isize: 28 Journal inode: 8 First orphan inode: 28049496 Default directory hash: half_md4 Directory Hash Seed: d3d24459-514b-4413-b840-e970b766095b Journal backup: inode blocks Journal features: journal_incompat_revoke Tamaño de fichero de transacciones: 128M Journal length: 32768 Journal sequence: 0x0005e0c4 Journal start: 1 This is the relevant (at least I think this is the fs being checked) line in fstab: #Entry for /dev/sdb5 : UUID=42509bf9-f3e6-460a-8947-ec0f5c1fbcc8 / ext4 errors=remount-ro 0 1

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  • What functionality should a (basic) mock framework have?

    - by user1175327
    If i would start on writing a simple Mock framework, then what are the things that a basic mock framework MUST have? Obviously mocking any object, but what about assertions and perhaps other things? When I think of how I would write my own mock framework then I realise how much I really know (or don't know) and what I would trip up on. So this is more for educational purposes. Of course I did research and this is what i've come up with that a minimal mocking framework should be able to do. Now my question in this whole thing is, am I missing some important details in my ideas? Mocking Mocking a class: Should be able to mock any class. The Mock should preserve the properties and their original values as they were set in the original class. All method implementations are empty. Calls to methods of Mock: The Mock framework must be able to define what a mocked method must return. IE: $MockObj->CallTo('SomeMethod')->Returns('some value'); Assertions To my understanding mocking frameworks also have a set of assertions. These are the ones I think are most important (taken from SimpleTest). expect($method, $args) Arguments must match if called expectAt($timing, $method, $args) Arguments must match when called on the $timing'th time expectCallCount($method, $count) The method must be called exactly this many times expectMaximumCallCount($method, $count) Call this method no more than $count times expectMinimumCallCount($method, $count) Must be called at least $count times expectNever($method) Must never be called expectOnce($method, $args) Must be called once and with the expected arguments if supplied expectAtLeastOnce($method, $args) Must be called at least once, and always with any expected arguments And that's basically, as far as I understand, what a mock framework should be able to do. But is this really everything? Because it currently doesn't seem like a big deal to build something like this. But that's also the reason why I have the feeling that i'm missing some important details about such a framework. So is my understanding right about a mock framework? Or am i missing alot of details?

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  • In 10.10, USB 3.0 PCI Express card recognized by lspci but not lsusb or dmesg. How to fix?

    - by Paul
    Asus N PC, runs 10.10 x86_64 The Asus N comes with 4 usb 2.0 ports, each labelled 2.0 on the case. Attempting to add two usb 3.0 ports to be provided by a generic usb 3.0 pci express card installed in the pci expres slot. The new card says usb 3.0 and has the blue ports. The card is installed into the laptop unpowered, then the laptop is powered on and boots normally. Nothing happens when a USB 3.0 flash drive is inserted into the usb 3.0 port. uname -a Linux drpaulbrewer-N90SV 2.6.35.8 #1 SMP Fri Jan 14 15:54:11 EST 2011 x86_64 GNU/Linux lspci -v 00:00.0 Host bridge: Silicon Integrated Systems [SiS] 671MX Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64 Kernel modules: sis-agp 00:01.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=01, subordinate=01, sec-latency=0 I/O behind bridge: 0000d000-0000dfff Memory behind bridge: fa000000-fdefffff Prefetchable memory behind bridge: 00000000d0000000-00000000dfffffff Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [a0] MSI: Enable+ Count=1/1 Maskable- 64bit- Capabilities: [f4] Power Management version 2 Capabilities: [70] Subsystem: Silicon Integrated Systems [SiS] PCI-to-PCI bridge Kernel driver in use: pcieport 00:02.0 ISA bridge: Silicon Integrated Systems [SiS] SiS968 [MuTIOL Media IO] (rev 01) Flags: bus master, medium devsel, latency 0 00:02.5 IDE interface: Silicon Integrated Systems [SiS] 5513 [IDE] (rev 01) (prog-if 80 [Master]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 128 I/O ports at 01f0 [size=8] I/O ports at 03f4 [size=1] I/O ports at 0170 [size=8] I/O ports at 0374 [size=1] I/O ports at ffe0 [size=16] Capabilities: [58] Power Management version 2 Kernel driver in use: pata_sis 00:03.0 USB Controller: Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10 [OHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 20 Memory at f9fff000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci_hcd 00:03.1 USB Controller: Silicon Integrated Systems [SiS] USB 1.1 Controller (rev 0f) (prog-if 10 [OHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 21 Memory at f9ffe000 (32-bit, non-prefetchable) [size=4K] Kernel driver in use: ohci_hcd 00:03.3 USB Controller: Silicon Integrated Systems [SiS] USB 2.0 Controller (prog-if 20 [EHCI]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 22 Memory at f9ffd000 (32-bit, non-prefetchable) [size=4K] Capabilities: [50] Power Management version 2 Kernel driver in use: ehci_hcd 00:04.0 Ethernet controller: Silicon Integrated Systems [SiS] 191 Gigabit Ethernet Adapter (rev 02) Subsystem: ASUSTeK Computer Inc. Device 11f5 Flags: bus master, medium devsel, latency 0, IRQ 19 Memory at f9ffcc00 (32-bit, non-prefetchable) [size=128] I/O ports at cc00 [size=128] Capabilities: [40] Power Management version 2 Kernel driver in use: sis190 Kernel modules: sis190 00:05.0 IDE interface: Silicon Integrated Systems [SiS] SATA Controller / IDE mode (rev 03) (prog-if 8f [Master SecP SecO PriP PriO]) Subsystem: ASUSTeK Computer Inc. Device 1b27 Flags: bus master, medium devsel, latency 64, IRQ 17 I/O ports at c800 [size=8] I/O ports at c400 [size=4] I/O ports at c000 [size=8] I/O ports at bc00 [size=4] I/O ports at b800 [size=16] I/O ports at b400 [size=128] Capabilities: [58] Power Management version 2 Kernel driver in use: sata_sis Kernel modules: sata_sis 00:06.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=02, subordinate=02, sec-latency=0 Memory behind bridge: fdf00000-fdffffff Capabilities: [b0] Subsystem: Silicon Integrated Systems [SiS] Device 0004 Capabilities: [c0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [f4] Power Management version 2 Kernel driver in use: pcieport 00:07.0 PCI bridge: Silicon Integrated Systems [SiS] PCI-to-PCI bridge (prog-if 00 [Normal decode]) Flags: bus master, fast devsel, latency 0 Bus: primary=00, secondary=03, subordinate=06, sec-latency=0 I/O behind bridge: 0000e000-0000efff Memory behind bridge: fe000000-febfffff Prefetchable memory behind bridge: 00000000f6000000-00000000f8ffffff Capabilities: [b0] Subsystem: Silicon Integrated Systems [SiS] Device 0004 Capabilities: [c0] MSI: Enable+ Count=1/1 Maskable- 64bit+ Capabilities: [d0] Express Root Port (Slot+), MSI 00 Capabilities: [f4] Power Management version 2 Kernel driver in use: pcieport 00:0f.0 Audio device: Silicon Integrated Systems [SiS] Azalia Audio Controller Subsystem: ASUSTeK Computer Inc. Device 17b3 Flags: bus master, medium devsel, latency 0, IRQ 18 Memory at f9ff4000 (32-bit, non-prefetchable) [size=16K] Capabilities: [50] Power Management version 2 Kernel driver in use: HDA Intel Kernel modules: snd-hda-intel 01:00.0 VGA compatible controller: nVidia Corporation G96 [GeForce GT 130M] (rev a1) (prog-if 00 [VGA controller]) Subsystem: ASUSTeK Computer Inc. Device 2021 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at fc000000 (32-bit, non-prefetchable) [size=16M] Memory at d0000000 (64-bit, prefetchable) [size=256M] Memory at fa000000 (64-bit, non-prefetchable) [size=32M] I/O ports at dc00 [size=128] [virtual] Expansion ROM at fde80000 [disabled] [size=512K] Capabilities: [60] Power Management version 3 Capabilities: [68] MSI: Enable- Count=1/1 Maskable- 64bit+ Capabilities: [78] Express Endpoint, MSI 00 Capabilities: [b4] Vendor Specific Information: Len=14 <?> Kernel driver in use: nvidia Kernel modules: nvidia-current, nouveau, nvidiafb 02:00.0 Network controller: Atheros Communications Inc. AR928X Wireless Network Adapter (PCI-Express) (rev 01) Subsystem: Device 1a3b:1067 Flags: bus master, fast devsel, latency 0, IRQ 16 Memory at fdff0000 (64-bit, non-prefetchable) [size=64K] Capabilities: [40] Power Management version 2 Capabilities: [50] MSI: Enable- Count=1/1 Maskable- 64bit- Capabilities: [60] Express Legacy Endpoint, MSI 00 Capabilities: [90] MSI-X: Enable- Count=1 Masked- Kernel driver in use: ath9k Kernel modules: ath9k 03:00.0 USB Controller: NEC Corporation uPD720200 USB 3.0 Host Controller (rev 03) (prog-if 30) Flags: bus master, fast devsel, latency 0, IRQ 10 Memory at febfe000 (64-bit, non-prefetchable) [size=8K] Capabilities: [50] Power Management version 3 Capabilities: [70] MSI: Enable- Count=1/8 Maskable- 64bit+ Capabilities: [90] MSI-X: Enable- Count=8 Masked- Capabilities: [a0] Express Endpoint, MSI 00 lsusb Bus 003 Device 002: ID 0b05:1751 ASUSTek Computer, Inc. BT-253 Bluetooth Adapter Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 0bda:0158 Realtek Semiconductor Corp. USB 2.0 multicard reader Bus 001 Device 002: ID 04f2:b071 Chicony Electronics Co., Ltd 2.0M UVC Webcam / CNF7129 Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub dmesg trying to post dmesg exceeded the stackexchange posting limit of 30K... but nothing there is usb 3.0

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  • How can I ensure my Collada model fits on an iPhone screen?

    - by rakeshNS
    Hi I am new to game development. I see many examples and tried myself like displaying triangle, cube etc. Now I am looking to render a Collada object. So I created a Collada object using Google Sketch up and trying to render that now. But the thing I am not understanding is, in all examples the vertices are between -1.0 and +1.0 values. But when I looked into that Collada file, the vertices were ranging from -30.0 to 90.0. I know any vertices greater than 1.0 will not display on iPhone. So can you pleas tell my the secret behind converting Object coordinate to normalized vector coordinate? My previous triangle defined as struct Vertex{ float Position[3]; float Color[4]; }; const Vertex Vertices[] = { {{-0.5, -0.866}, {1, 1, 0.5f, 1}}, {{0.5, -0.866}, {1, 1, 0.5, 1}}, {{0, 1}, {1, 1, 0.5, 1}}, {{-0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0.5, -0.866}, {0.5f, 0.5f, 0.5f}}, {{0, -0.4f}, {0.5f, 0.5f, 0.5f}}, }; And now triangle from collada is const Vertex Vertices[] = { {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5f, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 176.3763924, 0.0000000}, {1, 1, 0.5, 1}}, {{-20.2205588, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, {{39.4202092, 90.1263924, 0.0000000}, {1, 1, 0.5, 1}}, };

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  • ext4 hogs lot of unkown space compared to ext3

    - by rejith
    Ext4 FS has claimed 3% of partition space. Where has this gone and can I get it reclaimed? I have tried disabling Journals for the ext4 partition. Even this is not helping. Any other tricks I can try to get the space reclaimed other than reverting back to ext3? $ lsb_release -cr Release: 12.04 Codename: precise df -hP |grep media /dev/sda3 21G 430M 20G 3% /media/MAIL /dev/sda2 148G 188M 148G 1% /media/DATA => if I move this to ext4 its claiming 2.4G /dev/sda3 on /media/MAIL type ext4 (rw,nosuid,nodev,uhelper=udisks) /dev/sda2 on /media/DATA type ext3 (rw,nosuid,nodev,uhelper=udisks) $ sudo tune2fs -l /dev/sda3 |grep 'Reserved block count' Reserved block count: 0 $ sudo tune2fs -l /dev/sda2 |grep 'Reserved block count' Reserved block count: 0 NO hidden files or directories $ sudo du -ah *;pwd 16K lost+found /media/MAIL

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  • backface culling error

    - by acrilige
    I write simple software renderer. In my pipeline i have stage of backface culling. But looks like it has some error (see picture). I perform culling right after world transformation. (i can't insert picture in post coz i don't have enough points, so i just upload it (cube model): http://imageshack.us/photo/my-images/705/bcerror.png/) Vector3F view_dir(0.0f, 0.0f, 1.0f); std::vector<Triangle> to_remove; for (Triangle &t : m_triangles) { Vector4F e1 = t.v2 - t.v1; Vector4F e2 = t.v3 - t.v1; Vector3F normal( e1.y * e2.z - e1.z * e2.y, e1.z * e2.x - e1.x * e2.z, e1.x * e2.y - e1.y * e2.x ); normal.Normalize(); float dot = Dot(view_dir, normal); if (dot <= 0) to_remove.push_back(t); } for (Triangle& t : to_remove) m_triangles.erase(std::remove(m_triangles.begin(), m_triangles.end(), t), m_triangles.end()); Camera sits in origin and points in screen (RH). What is the reason?

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  • Checking for collisions on a 3D heightmap

    - by Piku
    I have a 3D heightmap drawn using OpenGL (which isn't important). It's represented by a 2D array of height data. To draw this I go through the array using each point as a vertex. Three vertices are wound together to form a triangle, two triangles to make a quad. To stop the whole mesh being tiny I scale this by a certain amount called 'gridsize'. This produces a fairly nice and lumpy, angular terrain kind of similar to something you'd see in old Atari/Amiga or DOS '3D' games (think Virus/Zarch on the Atari ST). I'm now trying to work out how to do collision with the terrain, testing to see if the player is about to collide with a piece of scenery sticking upwards or fall into a hole. At the moment I am simply dividing the player's co-ordinates by the gridsize to find which vertex the player is on top of and it works well when the player is exactly over the corner of a triangle piece of terrain. However... How can I make it more accurate for the bits between the vertices? I get confused since they don't exist in my heightmap data, they're a product of the GPU trying to draw a triangle between three points. I can calculate the height of the point closest to the player, but not the space between them. I.e if the player is hovering over the centre of one of these 'quads', rather than over the corner vertex of one, how do I work out the height of the terrain below them? Later on I may want the player to slide down the slopes in the terrain.

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  • Models from 3ds max lose their transformations when input into XNA

    - by jacobian
    I am making models in 3ds max. However when I export them to .fbx format and then input them into XNA, they lose their scaling. -It is most likely something to do with not using the transforms from the model correctly, is the following code correct -using xna 3.0 Matrix[] transforms=new Matrix[playerModel.Meshes.Count]; playerModel.CopyAbsoluteBoneTransformsTo(transforms); // Draw the model. int count = 0; foreach (ModelMesh mesh in playerModel.Meshes) { foreach (BasicEffect effect in mesh.Effects) { effect.World = transforms[count]* Matrix.CreateScale(scale) * Matrix.CreateRotationX((float)MathHelper.ToRadians(rx)) * Matrix.CreateRotationY((float)MathHelper.ToRadians(ry)) * Matrix.CreateRotationZ((float)MathHelper.ToRadians(rz))* Matrix.CreateTranslation(position); effect.View = view; effect.Projection = projection; effect.EnableDefaultLighting(); } count++; mesh.Draw(); }

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  • Data architecture for event log metrics?

    - by elliot42
    My service has a large ongoing number of user events, and we would like to do things like "count occurrence of event type T since date D." We are trying to make two basic decisions: What to store? Storing every event vs. only storing aggregates (Event log style) log every event and count them later, vs. (Time-series style) store a single aggregated "count of event E for date D" for every day Where to store the data In a relational database (particularly MySQL) In a non-relational (NoSQL) database In flat log files (collected centrally over the network via syslog-ng) What is standard practice / where can I read more about comparing the different types of systems? Additional details: The total event stream is large, potentially hundreds of thousands of entries per day But our current need is only to count certain types of events within it We don't necessarily need real-time access to the raw data or aggregation results IMHO, "log all events to files, crawl them at a later time to filter and aggregate the stream" is a pretty standard UNIX Way, but my Rails-y compatriots seem to think that nothing is real unless it's in MySQL.

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  • Multiple passes in direct3d10

    - by innochenti
    I begin to learning direct3d10 and stuck with multiple passes. As input I have a triangle(that stored in vb/ib) and effect file: //some vertex shader and globals goes there. skip them to preserve simplicity float4 ColorPixelShader(PixelInputType input) : SV_Target { return float4(1,0,0,0); } float4 ColorPixelShader1(PixelInputType input) : SV_Target { return float4(0,1,0,0); } technique10 ColorTechnique { pass pass0 { SetVertexShader(CompileShader(vs_4_0, ColorVertexShader())); SetPixelShader(CompileShader(ps_4_0, ColorPixelShader())); SetGeometryShader(NULL); } pass pass1 { SetVertexShader(CompileShader(vs_4_0, ColorVertexShader())); SetPixelShader(CompileShader(ps_4_0, ColorPixelShader1())); SetGeometryShader(NULL); } } And some render code: pass1->Apply(0); device->DrawIndexed(indexCount, 0, 0); pass2->Apply(0); device->DrawIndexed(indexCount, 0, 0); What I'd expect to see is the green triangle, but it always shows me red triangle. What am I doing wrong? Also, I've got another question - should I set vertex shader in every pass? I've added ColorVertexShader1 that translates vertex position by some delta, and 've got following picture: http://imgur.com/Oe7Qj

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  • How should VertexBuffers be used with Multiple Monitors in DirectX 9

    - by Joshua C
    I am currently using DirectX 9 on a machine with two GPUs and three monitors. I am currently trying to draw a triangle on each monitor using vertexbuffers; A directx helloworld with multiple monitors if you will. I am familiar with some DirectX coding, but new to multiple monitor DirectX coding. I may be going about this the wrong way, so please do correct me if I'm doing something wrong. I have created a Direct3D Device for each enumerated adapter sharing the same Form handle. This allows me to successfully use all three monitors in full-screen mode. For Each Adapter In Direct3D.Adapters Dim PresentParameters As New PresentParameters 'Setup PresentParameters PresentParameters.Windowed = False PresentParameters.DeviceWindowHandle = MainForm.Handle Dim Device as New Device(Direct3D, Adapter.Adapter, DeviceType.Hardware, PresentParameters.DeviceWindowHandle, CreateFlags.HardwareVertexProcessing, PresentParameters) Device.SetRenderState(RenderState.Lighting, False) Devices.Add(Device) Next I can also draw text to each device successfully using a different Font for each Device. When I render a triangle using a different VertexBuffer for each Device, only two monitors display the triangle. One of the two monitors on the same GPU, and the monitor on it's own GPU display properly. VertexBuffer = New VertexBuffer(Device, 4 * Marshal.SizeOf(GetType(ColoredVertex)), Usage.WriteOnly, VertexFormat.None, Pool.Managed) Dim Verts = VertexBuffer.Lock(0, 0, LockFlags.None) Verts.WriteRange({ New ColoredVertex(-.5, -.5, 1, ForeColor), New ColoredVertex(0, .5, 1, ForeColor), New ColoredVertex(.5, -.5, 1, ForeColor) }) VertexBuffer.Unlock() VertexDeclaration = New VertexDeclaration(Device, { New VertexElement(0, 0, DeclarationType.Float3, DeclarationMethod.Default, DeclarationUsage.Position, 0), New VertexElement(0, 12, DeclarationType.Color, DeclarationMethod.Default, DeclarationUsage.Color, 0), VertexElement.VertexDeclarationEnd }) Render Code: Device.SetStreamSource(0, VertexBuffer, 0, Marshal.SizeOf(GetType(ColoredVertex))) Device.VertexDeclaration = VertexDeclaration Device.DrawPrimitives(PrimitiveType.TriangleList, 0, 1) I have to assume the fact that they share the same physical card comes into play. Should I use multiple buffers on the same card, and if so, how? Or what is the way I should access the VertexBuffer across Devices? Another thought I had was the non working monitor acts like there are no lights. Is turning off lighting on each device on the same card causing issues somehow?

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  • Correct syntax in stored procedure and method using MsSqlProvider.ExecProcedure? [migrated]

    - by Dudi
    I have problem with ASP.net and database prcedure My procedure in mssql base USE [dbase] GO SET ANSI_NULLS ON GO SET QUOTED_IDENTIFIER ON GO ALTER PROCEDURE [dbo].[top1000] @Published datetime output, @Title nvarchar(100) output, @Url nvarchar(1000) output, @Count INT output AS SET @Published = (SELECT TOP 1000 dbo.vst_download_files.dfl_date_public FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC ) SET @Title = (SELECT TOP 1000 dbo.vst_download_files.dfl_name FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC) SET @Url = (SELECT TOP 1000 dbo.vst_download_files.dfl_source_url FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC) SET @Count = (SELECT TOP 1000 dbo.vst_download_files.dfl_download_count FROM dbo.vst_download_files ORDER BY dbo.vst_download_files.dfl_download_count DESC) And my proceduer in website project public static void Top1000() { List<DownloadFile> List = new List<DownloadFile>(); SqlDataReader dbReader; SqlParameter published = new SqlParameter("@Published", SqlDbType.DateTime2); published.Direction = ParameterDirection.Output; SqlParameter title = new SqlParameter("@Title", SqlDbType.NVarChar); title.Direction = ParameterDirection.Output; SqlParameter url = new SqlParameter("@Url", SqlDbType.NVarChar); url.Direction = ParameterDirection.Output; SqlParameter count = new SqlParameter("@Count", SqlDbType.Int); count.Direction = ParameterDirection.Output; SqlParameter[] parm = {published, title, count}; dbReader = MsSqlProvider.ExecProcedure("top1000", parm); try { while (dbReader.Read()) { DownloadFile df = new DownloadFile(); //df.AddDate = dbReader["dfl_date_public"]; df.Name = dbReader["dlf_name"].ToString(); df.SourceUrl = dbReader["dlf_source_url"].ToString(); df.DownloadCount = Convert.ToInt32(dbReader["dlf_download_count"]); List.Add(df); } XmlDocument top1000Xml = new XmlDocument(); XmlNode XMLNode = top1000Xml.CreateElement("products"); foreach (DownloadFile df in List) { XmlNode productNode = top1000Xml.CreateElement("product"); XmlNode publishedNode = top1000Xml.CreateElement("published"); publishedNode.InnerText = "data dodania"; XMLNode.AppendChild(publishedNode); XmlNode titleNode = top1000Xml.CreateElement("title"); titleNode.InnerText = df.Name; XMLNode.AppendChild(titleNode); } top1000Xml.AppendChild(XMLNode); top1000Xml.Save("\\pages\\test.xml"); } catch { } finally { dbReader.Close(); } } And if I made to MsSqlProvider.ExecProcedure("top1000", parm); I got String[1]: property Size has invalid size of 0. Where I shoudl look for solution? Procedure or method?

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  • C# powershell output reader iterator getting modified when pipeline closed and disposed.

    - by scope-creep
    Hello, I'm calling a powershell script from C#. The script is pretty small and is "gps;$host.SetShouldExit(9)", which list process, and then send back an exit code to be captured by the PSHost object. The problem I have is when the pipeline has been stopped and disposed, the output reader PSHost collection still seems to be written to, and is filling up. So when I try and copy it to my own output object, it craps out with a OutOfMemoryException when I try to iterate over it. Sometimes it will except with a Collection was modified message. Here is the code. private void ProcessAndExecuteBlock(ScriptBlock Block) { Collection<PSObject> PSCollection = new Collection<PSObject>(); Collection<Object> PSErrorCollection = new Collection<Object>(); Boolean Error = false; int ExitCode=0; //Send for exection. ExecuteScript(Block.Script); // Process the waithandles. while (PExecutor.PLine.PipelineStateInfo.State == PipelineState.Running) { // Wait for either error or data waithandle. switch (WaitHandle.WaitAny(PExecutor.Hand)) { // Data case 0: Collection<PSObject> data = PExecutor.PLine.Output.NonBlockingRead(); if (data.Count > 0) { for (int cnt = 0; cnt <= (data.Count-1); cnt++) { PSCollection.Add(data[cnt]); } } // Check to see if the pipeline has been closed. if (PExecutor.PLine.Output.EndOfPipeline) { // Bring back the exit code. ExitCode = RHost.ExitCode; } break; case 1: Collection<object> Errordata = PExecutor.PLine.Error.NonBlockingRead(); if (Errordata.Count > 0) { Error = true; for (int count = 0; count <= (Errordata.Count - 1); count++) { PSErrorCollection.Add(Errordata[count]); } } break; } } PExecutor.Stop(); // Create the Execution Return block ExecutionResults ER = new ExecutionResults(Block.RuleGuid,Block.SubRuleGuid, Block.MessageIdentfier); ER.ExitCode = ExitCode; // Add in the data results. lock (ReadSync) { if (PSCollection.Count > 0) { ER.DataAdd(PSCollection); } } // Add in the error data if any. if (Error) { if (PSErrorCollection.Count > 0) { ER.ErrorAdd(PSErrorCollection); } else { ER.InError = true; } } // We have finished, so enque the block back. EnQueueOutput(ER); } and this is the PipelineExecutor class which setups the pipeline for execution. public class PipelineExecutor { private Pipeline pipeline; private WaitHandle[] Handles; public Pipeline PLine { get { return pipeline; } } public WaitHandle[] Hand { get { return Handles; } } public PipelineExecutor(Runspace runSpace, string command) { pipeline = runSpace.CreatePipeline(command); Handles = new WaitHandle[2]; Handles[0] = pipeline.Output.WaitHandle; Handles[1] = pipeline.Error.WaitHandle; } public void Start() { if (pipeline.PipelineStateInfo.State == PipelineState.NotStarted) { pipeline.Input.Close(); pipeline.InvokeAsync(); } } public void Stop() { pipeline.StopAsync(); } } An this is the DataAdd method, where the exception arises. public void DataAdd(Collection<PSObject> Data) { foreach (PSObject Ps in Data) { Data.Add(Ps); } } I put a for loop around the Data.Add, and the Collection filled up with 600k+ so feels like the gps command is still running, but why. Any ideas. Thanks in advance.

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  • Rle Encoding...What's the wrong?

    - by FILIaS
    I'm trying to make a Rle Encoder Programme.I read the way it works on notes on net. And i tried to fix my code! Regardless I think that the structure and logic of code are right,the code doesnt work! It appears some strange 'Z' as it runs. I really cant find what;s wrong! Could u please give me a piece of advice? Thanx in advance... #include <stdio.h> int main() { int count; unsigned char currChar,prevChar=EOF; while(currChar=getchar() != EOF) { if ( ( (currChar='A')&&(currChar='Z') ) || ( (currChar='a')&&(currChar='z') ) ) { printf("%c",currChar); if(prevChar==currChar) { count=0; currChar=getchar(); while(currChar!='EOF') { if (currChar==prevChar) count++; else { if(count<=9) printf("%d%c",count,prevChar); else { printf("%d%c",reverse(count),prevChar); } prevChar=currChar; break; } } } else prevChar=currChar; if(currChar=='EOF') { printf("%d",count); break; } } else { printf("Error Message:Only characters are accepted! Please try again! False input!"); break; } } return 0; } int reverse(int x) { int piliko,ypoloipo,r=0; x=(x<0)?-x:x; while (x>0) { ypoloipo=x%10; piliko=x/10; r=10*r+ypoloipo; x=piliko; } printf("%d",r); return 0; }

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  • Hibernate JPA 2.0 CriteriaQuery, subset listing and counting at once

    - by Jeroen
    Hello, I recently started using the new Hibernate (EntityManager) 3.5.1 with JPA 2.0, and I was wondering if it was possible to both retrieve a (sub-set) of entities and their count from a single CriteriaQuery instance. My current implementation looks as follows: class HibernateResult<T> extends AbstractResult<T> { /** * Construct a new {@link HibernateResult}. * @param criteriaQuery the criteria query * @param selector the selector that determines the entities to return */ HibernateResult(CriteriaQuery<T> criteriaQuery, Selector selector, EntityManager entityManager) { CriteriaBuilder builder = entityManager.getCriteriaBuilder(); // Count the entities CriteriaQuery<Long> countQuery = builder.createQuery(Long.class); Root<T> path = criteriaQuery.from(criteriaQuery.getResultType()); countQuery.select(builder.count(path)); final int count = entityManager.createQuery(countQuery).getSingleResult().intValue(); this.setCount(count); // List the entities according to selector TypedQuery<T> entityQuery = entityManager.createQuery(criteriaQuery); entityQuery.setFirstResult(selector.getFirstResult()); entityQuery.setMaxResults(selector.getMaxRecords()); List<T> entities = entityQuery.getResultList(); this.setEntities(entities); } } The thing is that I want to count all entities that match my criteria query, but the count method from CriteriaBuilder only seems to take Expression as argument. Is there any quick way of converting my criteria query to an expression?

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  • Searching Week-wise/Month-wise record counts(number) and the StartDate+EndDate(datetime) of the Week

    - by Muzaffar Ali Rana
    I have a question in connection to this question earlier posted by me:- http://stackoverflow.com/questions/2452984/daily-weekly-monthly-record-count-search-via-storedprocedure I want to have the Count of Calls on Weekly-basis and Monthly-basis, Daily-basis issue is resolved. ISSUE NUMBER @1:Weekly-basis Count of Calls and Start-Date and End-Date of Week I have searched the Start-Date and End-Date of Week including their individual Count of Calls as well in the below-mentioned query. But the problem is that I could not get the result in one single table, although I have used the Temporary Tables(#TempTable+#TempTable2). Kindly help me in this regards. NOTE:Table Creation commented as for executing more than once. ----- *** TABLE CREATION OF #TempTable & #TempTable2 *** ---------- --CREATE TABLE #TempTable( StartDate datetime,EndDate datetime,CallCount numeric(18,5)) --CREATE TABLE #TempTable2( StartDate datetime,EndDate datetime,CallCount numeric(18,5)) DECLARE @StartDate datetime,@EndDate datetime,@StartDateTemp1 datetime,@StartDateTemp2 datetime,@EndDateTemp datetime,@Period varchar(50); SET @StartDate='1/1/2010'; SET @EndDate='2/28/2010'; SET @StartDateTemp1=@StartDate; SET @StartDateTemp2=DATEADD(dd, 7, @StartDate ); SET @Period='Weekly'; IF (@Period = 'Weekly') BEGIN WHILE ((@StartDate <= @StartDateTemp1) AND (@StartDateTemp2 <= @EndDate)) BEGIN IF((@StartDateTemp1 < @StartDateTemp2 ) AND (@StartDateTemp1 != @StartDateTemp2) ) BEGIN SELECT convert(varchar, @StartDateTemp1, 106) AS 'Start Date', convert(varchar, @StartDateTemp2, 106) AS 'End Date', COUNT(*) AS 'Call Count' FROM TRN_Call WHERE (CallTime = @StartDateTemp1 AND CallTime <= @StartDateTemp2 ); END SET @StartDateTemp1 = DATEADD(dd, 7, @StartDateTemp1); SET @StartDateTemp2 = DATEADD(dd, 7, @StartDateTemp2); END END ISSUE NUMBER @2:Monthly-basis Count of Calls and Start-Date and End-Date of Week In this case, I have the same search, but will have to search the Call Counts plus the Start-Date and End-Date of the Month. Kindly help me in this regards as well.

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  • Project Euler Question 14 (Collatz Problem)

    - by paradox
    The following iterative sequence is defined for the set of positive integers: n -n/2 (n is even) n -3n + 1 (n is odd) Using the rule above and starting with 13, we generate the following sequence: 13 40 20 10 5 16 8 4 2 1 It can be seen that this sequence (starting at 13 and finishing at 1) contains 10 terms. Although it has not been proved yet (Collatz Problem), it is thought that all starting numbers finish at 1. Which starting number, under one million, produces the longest chain? NOTE: Once the chain starts the terms are allowed to go above one million. I tried coding a solution to this in C using the bruteforce method. However, it seems that my program stalls when trying to calculate 113383. Please advise :) #include <stdio.h> #define LIMIT 1000000 int iteration(int value) { if(value%2==0) return (value/2); else return (3*value+1); } int count_iterations(int value) { int count=1; //printf("%d\n", value); while(value!=1) { value=iteration(value); //printf("%d\n", value); count++; } return count; } int main() { int iteration_count=0, max=0; int i,count; for (i=1; i<LIMIT; i++) { printf("Current iteration : %d\n", i); iteration_count=count_iterations(i); if (iteration_count>max) { max=iteration_count; count=i; } } //iteration_count=count_iterations(113383); printf("Count = %d\ni = %d\n",max,count); }

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  • Iterating throgh mvc model lists using javascript

    - by kapil
    I want to iterate through my model values. Following is what I did to achieve this. But the varible count never increments. How can I increment it to iterate throgh my model values? <script language="javascript" type="text/javascript"> function AddStudentName() { var StudentName = document.getElementById('txtStudentName').value; StudentName= StudentName.replace(/^\s+|\s+$/g, ''); if(StudentName!= null) { <%int count = 0; %> for(var counter = 0; parseInt(counter)< parseInt('<%=Model.StudentInfo.Count%>',10); counter++) { alert('<%=count%>'); if('<%=Model.StudentInfo[count].StudentName%>' == StudentName) { alert("A student with new student name already exists."); return false; } <%count = count +1;%> } } } </script> thanks, Kapil

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  • Annotate over Multi-table Inheritance in Django

    - by user341584
    I have a base LoggedEvent model and a number of subclass models like follows: class LoggedEvent(models.Model): user = models.ForeignKey(User, blank=True, null=True) timestamp = models.DateTimeField(auto_now_add=True) class AuthEvent(LoggedEvent): good = models.BooleanField() username = models.CharField(max_length=12) class LDAPSearchEvent(LoggedEvent): type = models.CharField(max_length=12) query = models.CharField(max_length=24) class PRISearchEvent(LoggedEvent): type = models.CharField(max_length=12) query = models.CharField(max_length=24) Users generate these events as they do the related actions. I am attempting to generate a usage-report of how many of each event-type each user has caused in the last month. I am struggling with Django's ORM and while I am close I am running into a problem. Here is the query code: ef usage(request): # Calculate date range today = datetime.date.today() month_start = datetime.date(year=today.year, month=today.month - 1, day=1) month_end = datetime.date(year=today.year, month=today.month, day=1) - datetime.timedelta(days=1) # Search for how many LDAP events were generated per user, last month baseusage = User.objects.filter(loggedevent__timestamp__gte=month_start, loggedevent__timestamp__lte=month_end) ldapusage = baseusage.exclude(loggedevent__ldapsearchevent__id__lt=1).annotate(count=Count('loggedevent__pk')) authusage = baseusage.exclude(loggedevent__authevent__id__lt=1).annotate(count=Count('loggedevent__pk')) return render_to_response('usage.html', { 'ldapusage' : ldapusage, 'authusage' : authusage, }, context_instance=RequestContext(request)) Both ldapusage and authusage are both a list of users, each user annotated with a .count attribute which is supposed to represent how many particular events that user generated. However in both lists, the .count attributes are the same value. Infact the annotated 'count' is equal to how many events that user generated, regardless of type. So it would seem that my specific authusage = baseusage.exclude(loggedevent__authevent__id__lt=1) isn't excluding by subclass. I have tried id_lt=1, id_isnull=True, and others. Halp.

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