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  • c# - what approach can I use to extend a group of classes that include implemented methods? (see des

    - by Greg
    Hi, I want to create an extendible package I am writing that has Topology, Node & Relationship classes. The idea is these base classes would have the various methods in them necessary to base graph traversal methods etc. I would then like to be able to reuse this by extending the package. For example the base requirements might see Relationship with a parentNode & childNode. Topology would have a List of Nodes and List of Relationships. Topology would have methods like FindChildren(int depth). Then the usage would be to extend these such that additional attributes for Node and Relationships could be added etc. QUESTION - What would be the best approach to package & expose the base level classes/methods? (it's kind of like a custom collection but with multiple facets). Would the following concepts come into play: Interfaces - would this be a good idea to have ITopology, INode etc, or is this not required as the user would extend these classes anyway? Abstract Classes - would the base classes be abstract classes Custom Generic Collection - would some approach using this concept assist (but how would this work if there are the 3 different classes) thanks

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  • Where can we use "This" in Recursion methode...

    - by T_Geek
    Hi . I have a methode in a static class which try to convert bi*nar*y tre to list I'd like to make a recusion but I couldn't I've implemented some opertation in my class like add,delet,find.it's too easy to implement its . Here is the code class ARB { private: struct BT { int data; BT *l; BT *r; }; struct BT *p; public ARB(); ~ARB(); void del(int n); void add(int n); }; void ARB::del(int num) { //The code ,don't care about it }; main() { // BTR T; T.add(3); T.add(5); }; Here is what should we do to transfert the code from Benary tree tolist LLC ARB::changeit() { LLC x; while(this!=NULL) { x.add(this->data); // if(this.l==NULL) { x.print(); //To print the elemnts of List return(x); } else { x=changeit(this.l); } if(this.r!=NULL) { x.~LLC(); x=changeit(this.r); return(x); } } }

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  • How to detect whether an EventWaitHandle is waiting?

    - by AngryHacker
    I have a fairly well multi-threaded winforms app that employs the EventWaitHandle in a number of places to synchronize access. So I have code similar to this: List<int> _revTypes; EventWaitHandle _ewh = new EventWaitHandle(false, EventResetMode.ManualReset); void StartBackgroundTask() { _ewh.Reset(); Thread t = new Thread(new ThreadStart(LoadStuff)); t.Start(); } void LoadStuff() { _revTypes = WebServiceCall.GetRevTypes() // ...bunch of other calls fetching data from all over the place // using the same pattern _ewh.Set(); } List<int> RevTypes { get { _ewh.WaitOne(); return _revTypes; } } Then I just call .RevTypes somewehre from the UI and it will return data to me when LoadStuff has finished executing. All this works perfectly correctly, however RevTypes is just one property - there are actually several dozens of these. And one or several of these properties are holding up the UI from loading in a fast manner. Short of placing benchmark code into each property, is there a way to see which property is holding the UI from loading? Is there a way to see whether the EventWaitHandle is forced to actually wait?

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  • Searching For A Record After A LINQ query

    - by Justin
    I'm confused to why this is happening. I'm new to LINQ so I'm clearly missing something here, that is probably pretty easy. I've looked up help on the topic, but I don't really know what to ask so I haven't found any answers that really address my question. This doesn't work It throws an EntityCommandExecutionException when the FirstOrDefault method is executed. var query = from band in context.BandsEntitySet where band.ID == 12345 select band; string venueName = "Willis Park"; foreach (var item in query) { var venue = context.VenueEntitySet.FirstOrDefault(r => r.Venue.Equals(venueName)); } This works var query = from band in context.BandsEntitySet where band.ID == 12345 select band; var bandList = query.toList(); string venueName = "Willis Park"; foreach (var item in bandList) { var venue = context.VenueEntitySet.FirstOrDefault(r => r.Venue.Equals(venueName)); } My question is simple: Why is the exception being thrown? And why does creating a list from the query allow me to use the FirstOrDefault method? Exception Message: A first chance exception of type 'System.Data.EntityCommandExecutionException' occurred in System.Data.Entity.dll I guess I am wrong in my assumption that query is a list? Then what is it exactly? I'm confused because this doesn't throw an exception: foreach (var item in query) { var area = item.VenueArea; } I'd appreciate any help on this issue. thanks, Justin

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  • Freestanding ARM C++ Code - empty .ctors section

    - by Matthew Iselin
    I'm writing C++ code to run in a freestanding environment (basically an ARM board). It's been going well except I've run into a stumbling block - global static constructors. To my understanding the .ctors section contains a list of addresses to each static constructor, and my code simply needs to iterate this list and make calls to each function as it goes. However, I've found that this section in my binary is in fact completely empty! Google pointed towards using ".init_array" instead of ".ctors" (an EABI thing), but that has not changed anything. Any ideas as to why my static constructors don't exist? Relevant linker script and objdump output follows: .ctors : { . = ALIGN(4096); start_ctors = .; *(.init_array); *(.ctors); end_ctors = .; } .dtors : { . = ALIGN(4096); start_dtors = .; *(.fini_array); *(.dtors); end_dtors = .; } -- 2 .ctors 00001000 8014c000 8014c000 00054000 2**2 CONTENTS, ALLOC, LOAD, DATA <snip> 8014d000 g O .ctors 00000004 start_ctors <snip> 8014d000 g O .ctors 00000004 end_ctors I'm using an arm-elf targeted GCC compiler (4.4.1).

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  • Scheme: Mysterious void in pattern match.

    - by Schemer
    Hi. I am writing a function called annotate that uses match-lambda -- often with recursive calls to annotate. Here is one of the pattern matches: (`(lambda (,<param1> . ,<params>) ,<stmts>) `(CLOSURE ENV (,<param1> . ,<params>) (lambda (ENV) ,(map annotate (map (lambda (x) (append `(,<param1> . ,<params>) (list x))) `(,<stmts>)))))) However, when this pattern is matched this is what returns: '(CLOSURE ENV (x) (lambda (ENV) ((CLOSURE ENV (x y) (lambda (ENV) ((+ x y)))))) #<void>) Specifically I can't figure out where "void" is coming from. In fact, if I include the line: ,(displayln (map annotate (map (lambda (x) (append `(,<param1> . ,<params>) (list x))) `(,<stmts>)))) it prints: ((CLOSURE ENV (x y) (lambda (ENV) ((+ x y))))) notably without "void". If someone could tell me what the problem is it would be greatly appreciated. Thanks.

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  • What should I do with an over-bloated select-box/drop-down

    - by Tristan Havelick
    All web developers run into this problem when the amount of data in their project grows, and I have yet to see a definitive, intuitive best practice for solving it. When you start a project, you often create forms with tags to help pick related objects for one-to-many relationships. For instance, I might have a system with Neighbors and each Neighbor belongs to a Neighborhood. In version 1 of the application I create an edit user form that has a drop down for selecting users, that simply lists the 5 possible neighborhoods in my geographically limited application. In the beginning, this works great. So long as I have maybe 100 records or less, my select box will load quickly, and be fairly easy to use. However, lets say my application takes off and goes national. Instead of 5 neighborhoods I have 10,000. Suddenly my little drop-down takes forever to load, and once it loads, its hard to find your neighborhood in the massive alphabetically sorted list. Now, in this particular situation, having hierarchical data, and letting users drill down using several dynamically generated drop downs would probably work okay. However, what is the best solution when the objects/records being selected are not hierarchical in nature? In the past, of done this with a popup with a search box, and a list, but this seems clunky and dated. In today's web 2.0 world, what is a good way to find one object amongst many for ones forms? I've considered using an Ajaxifed search box, but this seems to work best for free text, and falls apart a little when the data to be saved is just a reference to another object or record. Feel free to cite specific libraries with generic solutions to this problem, or simply share what you have done in your projects in a more general way

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  • no more hitcollision at 1 life

    - by user1449547
    So I finally got my implementation of lives fixed, and it works. Now however when I collide with a ghost when I am at 1 life, nothing happens. I can fall to my death enough times for a game over. from what i can tell the problem is that hit collision is not longer working, because it does not detect a hit, I do not fall. the question is why? update if i kill myself fast enough it works, but if i play for like 30 seconds, it stops the hit collision detection on my ghosts. platforms and springs still work. public class World { public interface WorldListener { public void jump(); public void highJump(); public void hit(); public void coin(); public void dying(); } public static final float WORLD_WIDTH = 10; public static final float WORLD_HEIGHT = 15 * 20; public static final int WORLD_STATE_RUNNING = 0; public static final int WORLD_STATE_NEXT_LEVEL = 1; public static final int WORLD_STATE_GAME_OVER = 2; public static final Vector2 gravity = new Vector2(0, -12); public Hero hero; public final List<Platform> platforms; public final List<Spring> springs; public final List<Ghost> ghosts; public final List<Coin> coins; public Castle castle; public final WorldListener listener; public final Random rand; public float heightSoFar; public int score; public int state; public int lives=3; public World(WorldListener listener) { this.hero = new Hero(5, 1); this.platforms = new ArrayList<Platform>(); this.springs = new ArrayList<Spring>(); this.ghosts = new ArrayList<Ghost>(); this.coins = new ArrayList<Coin>(); this.listener = listener; rand = new Random(); generateLevel(); this.heightSoFar = 0; this.score = 0; this.state = WORLD_STATE_RUNNING; } private void generateLevel() { float y = Platform.PLATFORM_HEIGHT / 2; float maxJumpHeight = Hero.hero_JUMP_VELOCITY * Hero.hero_JUMP_VELOCITY / (2 * -gravity.y); while (y < WORLD_HEIGHT - WORLD_WIDTH / 2) { int type = rand.nextFloat() > 0.8f ? Platform.PLATFORM_TYPE_MOVING : Platform.PLATFORM_TYPE_STATIC; float x = rand.nextFloat() * (WORLD_WIDTH - Platform.PLATFORM_WIDTH) + Platform.PLATFORM_WIDTH / 2; Platform platform = new Platform(type, x, y); platforms.add(platform); if (rand.nextFloat() > 0.9f && type != Platform.PLATFORM_TYPE_MOVING) { Spring spring = new Spring(platform.position.x, platform.position.y + Platform.PLATFORM_HEIGHT / 2 + Spring.SPRING_HEIGHT / 2); springs.add(spring); } if (rand.nextFloat() > 0.7f) { Ghost ghost = new Ghost(platform.position.x + rand.nextFloat(), platform.position.y + Ghost.GHOST_HEIGHT + rand.nextFloat() * 3); ghosts.add(ghost); } if (rand.nextFloat() > 0.6f) { Coin coin = new Coin(platform.position.x + rand.nextFloat(), platform.position.y + Coin.COIN_HEIGHT + rand.nextFloat() * 3); coins.add(coin); } y += (maxJumpHeight - 0.5f); y -= rand.nextFloat() * (maxJumpHeight / 3); } castle = new Castle(WORLD_WIDTH / 2, y); } public void update(float deltaTime, float accelX) { updatehero(deltaTime, accelX); updatePlatforms(deltaTime); updateGhosts(deltaTime); updateCoins(deltaTime); if (hero.state != Hero.hero_STATE_HIT) checkCollisions(); checkGameOver(); checkFall(); } private void updatehero(float deltaTime, float accelX) { if (hero.state != Hero.hero_STATE_HIT && hero.position.y <= 0.5f) hero.hitPlatform(); if (hero.state != Hero.hero_STATE_HIT) hero.velocity.x = -accelX / 10 * Hero.hero_MOVE_VELOCITY; hero.update(deltaTime); heightSoFar = Math.max(hero.position.y, heightSoFar); } private void updatePlatforms(float deltaTime) { int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); platform.update(deltaTime); if (platform.state == Platform.PLATFORM_STATE_PULVERIZING && platform.stateTime > Platform.PLATFORM_PULVERIZE_TIME) { platforms.remove(platform); len = platforms.size(); } } } private void updateGhosts(float deltaTime) { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); ghost.update(deltaTime); if (ghost.state == Ghost.GHOST_STATE_DYING && ghost.stateTime > Ghost.GHOST_DYING_TIME) { ghosts.remove(ghost); len = ghosts.size(); } } } private void updateCoins(float deltaTime) { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); coin.update(deltaTime); } } private void checkCollisions() { checkPlatformCollisions(); checkGhostCollisions(); checkItemCollisions(); checkCastleCollisions(); } private void checkPlatformCollisions() { if (hero.velocity.y > 0) return; int len = platforms.size(); for (int i = 0; i < len; i++) { Platform platform = platforms.get(i); if (hero.position.y > platform.position.y) { if (OverlapTester .overlapRectangles(hero.bounds, platform.bounds)) { hero.hitPlatform(); listener.jump(); if (rand.nextFloat() > 0.5f) { platform.pulverize(); } break; } } } } private void checkGhostCollisions() { int len = ghosts.size(); for (int i = 0; i < len; i++) { Ghost ghost = ghosts.get(i); if (hero.position.y < ghost.position.y) { if (OverlapTester.overlapRectangles(ghost.bounds, hero.bounds)){ hero.hitGhost(); listener.hit(); } break; } else { if(hero.position.y > ghost.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, ghost.bounds)){ hero.hitGhostJump(); listener.jump(); ghost.dying(); score += Ghost.GHOST_SCORE; } break; } } } } private void checkItemCollisions() { int len = coins.size(); for (int i = 0; i < len; i++) { Coin coin = coins.get(i); if (OverlapTester.overlapRectangles(hero.bounds, coin.bounds)) { coins.remove(coin); len = coins.size(); listener.coin(); score += Coin.COIN_SCORE; } } if (hero.velocity.y > 0) return; len = springs.size(); for (int i = 0; i < len; i++) { Spring spring = springs.get(i); if (hero.position.y > spring.position.y) { if (OverlapTester.overlapRectangles(hero.bounds, spring.bounds)) { hero.hitSpring(); listener.highJump(); } } } } private void checkCastleCollisions() { if (OverlapTester.overlapRectangles(castle.bounds, hero.bounds)) { state = WORLD_STATE_NEXT_LEVEL; } } private void checkFall() { if (heightSoFar - 7.5f > hero.position.y) { --lives; hero.hitSpring(); listener.highJump(); } } private void checkGameOver() { if (lives<=0) { state = WORLD_STATE_GAME_OVER; } } }

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  • Strange behaviour of CheckBox and TwoWay bound property

    - by walkor
    Hello, everyone. I fell in the following situation: I have a main UserControl with a DataGrid (which contains List). I need to show different panels depending on properties of the selected row(object). So i've created 2 controls and included them into this main control. Main control has 2 public properties - public List<ComplexObject> SourceList { get; set; } and public ComplexObject CurrentObject { get; set; } Pseudo-code: <UserControl x:Name="Main"> <DataGrid ItemsSource="{Binding SourceList}" SelectedItem="{Binding CurrentObject, Mode=TwoWay}"/> <Controls:RightPanelFirst Visibility="condition2"/> <Controls:RightPanelSecond Visibility="condition2"/> </UserControl> RightPanelFirst and RightPanelSecond have the following xaml: <UserControl> <... content here...> <CheckBox IsChecked="{Binding CurrentObject.ComplexProperty.SimpleProperty1, Mode=TwoWay}"> <CheckBox IsChecked="{Binding CurrentObject.ComplexProperty.SimpleProperty2, Mode=TwoWay}" x:Name="cbSecond"> <TextBox IsEnabled="{Binding IsChecked, ElementName=cbSecond}"/> </UserControl> So, my actual steps: Check both checkboxes (object values are set to true) Make other actions in code behind which modify CurrentObject. Then i want UI to reflect the changes, so I call NotifyPropertyChanged("CurrentObject"); SimpleProperty1 remains the same, but SimpleProperty2 resets to false I have no idea why this happens, can anyone help me please? Silverlight drives me mad.

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  • JQuery SelectList Option Changed doesn't refresh

    - by Jean-Philippe
    Hi. I have this select list: <select url="/Admin/SubCategories" name="TopParentId" id="ParentList"> <option value="">Please select a parent category</option> <option value="1" selected="selected">New Store</option> <option value="2">Extensions</option> <option value="3">Remodel</option> <option value="4">Bespoke Signage</option> <option value="5">Tactical Signage</option> <option value="6">Size Chart</option> <option value="7">Contact Info</option> </select> As you can see the option 1 is marked as selected. When I change the selection, I use this code to do an ajax call to get some values to populate a new select list: $("#ParentList").unbind("change"); $("#ParentList").change(function() { var itemId = $(this).val(); var url = $(this).attr("url"); var options; $.getJSON(url, itemId, function(data) { var defaultoption = '<option value="0">Please select a sub-category</option>'; options += defaultoption; $.each(data, function(index, optionData) { var option = '<option value="' + optionData.valueOf + '">' + optionData.Text + '</option>'; options += option; }); $("#SubParentList").html(options); }); }); My problem is that whenever I change the selection, the itemId is always the id of option 1, because it is marked as selected. It doesn't pick up the value of the option it is being changed too. Can someone please enlighten me of their knowledge. Regards, Jean-Philippe

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  • When are predicates appropriate and what is the best pattern for usage

    - by Maxim Gershkovich
    When are predicates appropriate and what is the best pattern for usage? What are the advantages of predicates? It seems to me like most cases where a predicate can be employed a tight loop would accomplish the same functionality? I don’t see a reusability argument given you will probably only implement a predicate in one method right? They look and feel nice but besides that they seem like you would only employ them when you need a quick hack on the collection classes? UPDATE But why would you be rewriting the tight loop again and again? In my mind/code when it comes to collections I always end up with something like Class Person End Class Class PersonList Inherits List(Of Person) Function FindByName(Name) as Person tight loop.... End Function End Class @Ani By that same logic I could implement the method as such Class PersonList Inherits List(Of Person) Function FindByName(Name) as PersonList End Function Function FindByAge(Age) as PersonList End Function Function FindBySocialSecurityNumber(SocialSecurityNumber) as PersonList End Function End Class And call it as such Dim res as PersonList = MyList.FindByName("Max").FindByAge(25).FindBySocialSecurityNumber(1234) and the result along with the amount of code and its reusability is largely the same, no? I am not arguing just trying to understand.

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  • HTML dynamic tags insert looks different compared to static layout

    - by Andrew Florko
    I program HTML interface with jquery. There is editable list of publications on the page and user can click any publication to edit details. Popup window appears with data and there is list of authors embedded into details form. There are edit/delete buttons against every of them + "add new author" button. User manipulates authors without page reload. When I insert a new author there are new edit/delete buttons created dynamically & embedded into page. I insert tags like this: <td class="author-actions"> <img onclick='edit(id)' .../> <img onclick='delete(id)' .../> </td> Just the same html-layout that is sent from web-server when popup window appears. But somehow it looks different. There is extraspace between images though firebug demonstrates the same css attributes applied. If I select with mouse inserted layout with IE, somehow it can reorder and become the same-looklike as the those, send by web-server. What can it be?

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  • Web Applications Development: Security practices for Application design

    - by Shyam
    Hi, As I am creating more web applications that are targeted for multiple users, I figured out that I have to start thinking about user management and security. At a glance and in my ideal world, all users belong to a group. Permissions and access is thus defined per group (and inherited by the users of that group). Logically, I have my group of administrators, which are identified with a level "7" (integer) clearance. A group of webusers have for example level "1". This in generally all works great for me, but I need some kind of list that I have to keep in mind how I secure my system, and some general practices. I am not looking for a specific environment; I want to learn the why's and how's. An example is privilege escalation. If someone would be able to "push" themselves inside a group with higher privileges, for example the Administration, how can I prevent this, or what measures should I take to have some sort of precaution? I don't like in that case to walk into a caveat. My question is basically: where can I find a good resource, list, policy, book that explains the security of web applications, the why's, the how's and readable if you don't have any experience in the realm of advanced security? I prefer a free resource, as I believe I couldn't be the first one who thought about this. Thank you for your answers, comments and feedback.

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  • Cleaner way of using modulus for columns

    - by WmasterJ
    I currently have a list (<ul>) of people that I have divided up into two columns. But after finishing the code for it I keept wondering if there is a more effective or clean way to do the same thing. echo "<table class='area_list'><tr>"; // Loop users within areas, divided up in 2 columns $count = count($areaArray); for($i=0 ; $i<$count ; $i++) { $uid = $areaArray[$i]; // get the modulus value + ceil for uneven numbers $rowCalc = ($i+1) % ceil($count/2); if ($rowCalc == 1) echo "<td><ul>"; // OUTPUT the actual list item echo "<li>{$users[$uid]->profile_lastname}</li>"; if ($rowCalc == 0 && $i!=0) echo "</ul></td>"; } echo "</tr></table>"; Any ideas of how to make this cleaner or do it in another way?

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  • Force orientation change in testcase with fragments

    - by user1202032
    I have an Android test project in which I wish to programatically change the orientation. My test: public class MainActivityLandscapeTest extends ActivityInstrumentationTestCase2<MainActivity> { public MainActivityLandscapeTest() { super(MainActivity.class); } private MainActivity mActivity; private Fragment mDetailFragment; private Fragment mListFragment; private Solo mSolo; @Override protected void setUp() throws Exception { super.setUp(); mSolo = new Solo(getInstrumentation(), getActivity()); mSolo.setActivityOrientation(Solo.LANDSCAPE); mActivity = getActivity(); mListFragment = (Fragment) mActivity.getSupportFragmentManager() .findFragmentById(R.id.listFragment); mDetailFragment = (Fragment) mActivity.getSupportFragmentManager() .findFragmentById(R.id.detailFragment); } public void testPreConditions() { assertTrue(mActivity != null); assertTrue(mSolo != null); assertTrue(mListFragment != null); assertTrue(getActivity().getResources().getConfiguration().orientation == Configuration.ORIENTATION_LANDSCAPE); } /** * Only show detailFragment in landscape mode */ public void testOrientation() { assertTrue(mListFragment.isVisible()); assertTrue(mDetailFragment.isVisible()); } } The layouts for the activity is in seperate folders, layout-port and layout-land layout-port fragment_main.xml layout-land fragment_main.xml In landscape mode, the layout contains 2 fragments (Detail and list) while in portrait it contains 1(List only). If the device/emulator is already in landscape mode before testing begins, this test passes. If in portrait, it fails with a NullPointerException on mListFragment and mDetailFragment. Adding a delay (waitForIdleSync() and/or waitForActivity()) did NOT seem to solve my problem. How do i force the orientation to landscape in my test, while still being able to find the fragments using findFragmentById()?

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  • How to save XML file before update?

    - by Robert Iagar
    Right so I have a simple app that consists of a calendar a Set Event button and list box that populates using a DataTemplate in WPF. When I build the app the Events.xml file is like this: <?xml version="1.0" encoding="utf-8" ?> <events> </events> I add events to xml through code. Final structure of the xml file is the following <?xml version="1.0" encoding="utf-8" ?> <events> <event Name="Some Name"> <startDate>20.03.2010</startDate> <endDate>29.03.2010</endDate> </event> </event> Now here's my problem. If I update the app and deploy it with Click Once and the app updates it self, I lose the list because the new file is empty. Any workaround this? Here's how I add the Data: var xDocument = XDocument.Load(@"Data\Events.xml"); xDocument.Root.Add(new XElement("event", new XAttribute("name", event.Name), new XElement("startDate", startDate), new XElement("endDate", endDate) ) ); xDocument.Save(@"Data\Events.xml");

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  • Any utility to test expand C/C++ #define macros?

    - by Randy
    It seems I often spend way too much time trying to get a #define macro to do exactly what i want. I'll post my current delemia below and any help is appreciated. But really the bigger question is whether there is any utility someone could reccomend, to quickly display what a macro is actually doing? It seems like even the slow trial and error process would go much faster if I could see what is wrong. Currently, I'm dynamically loading a long list of functions from a DLL I made. The way I've set things up, the function pointers have the same nanes as the exported functions, and the typedef(s) used to prototyp them have the same names, but with a prepended underscor. So I want to use a define to simplfy assignments of a long long list of function pointers. For example, In the code statement below, 'hexdump' is the name of a typdef'd function point, and is also the name of the function, while _hexdump is the name of the typedef. If GetProcAddress() fails, a failure counter in incremented. if (!(hexdump = (_hexdump)GetProcAddress(h, "hexdump"))) --iFail; So lets say I'd like to rplace each line like the above with a macro, like this... GETADDR_FOR(hexdump ) Well this is the best I've come up with so far. It doesn't work (my // comment is just to prevent text formatting in the message)... // #define GETADDR_FOR(a) if (!(a = (#_#a)GetProcAddress(h, "/""#a"/""))) --iFail; And again, while I'd APPRECIATE an insight into what silly mistake I've made, it would make my day to have a utility that would show me the error of my ways, by simply plugging in my macro

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  • Best Functional Approach

    - by dbyrne
    I have some mutable scala code that I am trying to rewrite in a more functional style. It is a fairly intricate piece of code, so I am trying to refactor it in pieces. My first thought was this: def iterate(count:Int,d:MyComplexType) = { //Generate next value n //Process n causing some side effects return iterate(count - 1, n) } This didn't seem functional at all to me, since I still have side effects mixed throughout my code. My second thought was this: def generateStream(d:MyComplexType):Stream[MyComplexType] = { //Generate next value n return Stream.cons(n, generateStream(n)) } for (n <- generateStream(initialValue).take(2000000)) { //process n causing some side effects } This seemed like a better solution to me, because at least I've isolated my functional value-generation code from the mutable value-processing code. However, this is much less memory efficient because I am generating a large list that I don't really need to store. This leaves me with 3 choices: Write a tail-recursive function, bite the bullet and refactor the value-processing code Use a lazy list. This is not a memory sensitive app (although it is performance sensitive) Come up with a new approach. I guess what I really want is a lazily evaluated sequence where I can discard the values after I've processed them. Any suggestions?

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  • Nhibernate, can i improve my MAPPING or Query

    - by dbones
    take this simple example A staff class which references other instances of the staff class public class Staff { public Staff() { Team = new List<Staff>(); } public virtual int Id { get; set; } public virtual string Name { get; set; } public virtual IList<Staff> Team { get; set; } public virtual Staff Manager { get; set; } } The Fluent Mapping public class StaffMap : ClassMap<Staff> { public StaffMap() { Id(x => x.Id); Map(x => x.Name); References(x => x.Manager).Column("ManagerId"); HasMany(x => x.Team).KeyColumn("ManagerId").Inverse(); } } Now I want to run a query, which will load all the Staff and eager load the manager and Team members. This is what I came up with IList<Staff> resutls = session.CreateCriteria<Staff>() .SetFetchMode("Team", FetchMode.Eager) .SetResultTransformer(Transformers.DistinctRootEntity) .List<Staff>(); however the SQL (does what i want) has duplicate columns, 2 team2_.ManagerId and 2 team2_.Id SELECT this_.Id as Id0_1_, this_.Name as Name0_1_, this_.ManagerId as ManagerId0_1_, team2_.ManagerId as ManagerId3_, team2_.Id as Id3_, team2_.Id as Id0_0_, team2_.Name as Name0_0_, team2_.ManagerId as ManagerId0_0_ FROM [SelfRef].[dbo].[Staff] this_ left outer join [SelfRef].[dbo].[Staff] team2_ on this_.Id=team2_.ManagerId The question is, should this be happening? did i do something wrong in the query or map? or is it a feature of the HHib im using (which is Version 2.1.0.4000)? many thanks in advance

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  • identifier ... is undefined when trying to run pure C code in Cuda using nvcc

    - by Lostsoul
    I'm new and learning Cuda. A approach that I'm trying to use to learn is to write code in C and once I know its working start converting it to Cuda since I read that nvcc compiles Cuda code but complies everything else using plain old c. My code works in c(using gcc) but when I try to compile it using nvcc(after changing the file name from main.c to main.cu) I get main.cu(155): error: identifier "num_of_rows" is undefined main.cu(155): error: identifier "num_items_in_row" is undefined 2 errors detected in the compilation of "/tmp/tmpxft_00002898_00000000-4_main.cpp1.ii". Basically in my main method I send data to a function like this: process_list(count, countListItem, list); the first two items are ints and the last item(list) is a matrix. Then I create my function like this: void process_list(int num_of_rows, int num_items_in_row, int current_list[num_of_rows][num_items_in_row]) { This line is where I get my errors when using nvcc(line 155). I need to convert this code to cuda anyway so no need to troubleshoot this specific issue(plus code is quite large) but I'm wondering if I'm wrong about nvcc treating the C part of your code like plain C. In the book cuda by example I just used nvcc to compile but do I need any extra flags when just using pure c?

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  • Java NullPointerException In the constructor's class

    - by AndreaF
    I have made a Java class where I have defined a constructor and some methods but I get a NullPointer Exception, and I don't know how I could fix It. public class Job { String idJob; int time; int timeRun; Job j1; List<Job> startBeforeStart; List<Job> restricted; Job(String idJob, int time){ this.idJob=idJob; this.time=time; } public boolean isRestricted() { return restricted.size() != 0; } public void startsBeforeStartOf(Job job){ startBeforeStart.add(job); job.restricted.add(this); } public void startsAfterStartOf(Job job){ job.startsBeforeStartOf(this); } public void checkRestrictions(){ if (!isRestricted()){ System.out.println("+\n"); } else{ Iterator<Job> itR = restricted.iterator(); while(itR.hasNext()){ Job j1 = itR.next(); if(time>timeRun){ System.out.println("-\n"); time--; } else { restricted.remove(j1); } } } } @Override public boolean equals(Object obj) { return obj instanceof Job && ((Job) obj).idJob.equals(idJob); } public void run() { timeRun++; } } PS Looking in a forum a user says that to fix the error I should make an ArrayList inside the constructor (without modify the received parameters that should remain String id and int time), but I haven't understand what He mean.

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  • Python Speeding Up Retrieving data from extremely large string

    - by Burninghelix123
    I have a list I converted to a very very long string as I am trying to edit it, as you can gather it's called tempString. It works as of now it just takes way to long to operate, probably because it is several different regex subs. They are as follow: tempString = ','.join(str(n) for n in coords) tempString = re.sub(',{2,6}', '_', tempString) tempString = re.sub("[^0-9\-\.\_]", ",", tempString) tempString = re.sub(',+', ',', tempString) clean1 = re.findall(('[-+]?[0-9]*\.?[0-9]+,[-+]?[0-9]*\.?[0-9]+,' '[-+]?[0-9]*\.?[0-9]+'), tempString) tempString = '_'.join(str(n) for n in clean1) tempString = re.sub(',', ' ', tempString) Basically it's a long string containing commas and about 1-5 million sets of 4 floats/ints (mixture of both possible),: -5.65500020981,6.88999986649,-0.454999923706,1,,,-5.65500020981,6.95499992371,-0.454999923706,1,,, The 4th number in each set I don't need/want, i'm essentially just trying to split the string into a list with 3 floats in each separated by a space. The above code works flawlessly but as you can imagine is quite time consuming on large strings. I have done a lot of research on here for a solution but they all seem geared towards words, i.e. swapping out one word for another. EDIT: Ok so this is the solution i'm currently using: def getValues(s): output = [] while s: # get the three values you want, discard the 3 commas, and the # remainder of the string v1, v2, v3, _, _, _, s = s.split(',', 6) output.append("%s %s %s" % (v1.strip(), v2.strip(), v3.strip())) return output coords = getValues(tempString) Anyone have any advice to speed this up even farther? After running some tests It still takes much longer than i'm hoping for. I've been glancing at numPy, but I honestly have absolutely no idea how to the above with it, I understand that after the above has been done and the values are cleaned up i could use them more efficiently with numPy, but not sure how NumPy could apply to the above. The above to clean through 50k sets takes around 20 minutes, I cant imagine how long it would be on my full string of 1 million sets. I'ts just surprising that the program that originally exported the data took only around 30 secs for the 1 million sets

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  • Azure batch operations delete several blobs and tables

    - by reft
    I have a function that deletes every table & blob that belongs to the affected user. CloudTable uploadTable = CloudStorageServices.GetCloudUploadsTable(); TableQuery<UploadEntity> uploadQuery = uploadTable.CreateQuery<UploadEntity>(); List<UploadEntity> uploadEntity = (from e in uploadTable.ExecuteQuery(uploadQuery) where e.PartitionKey == "uploads" && e.UserName == User.Idendity.Name select e).ToList(); foreach (UploadEntity uploadTableItem in uploadEntity) { //Delete table TableOperation retrieveOperationUploads = TableOperation.Retrieve<UploadEntity>("uploads", uploadTableItem.RowKey); TableResult retrievedResultUploads = uploadTable.Execute(retrieveOperationUploads); UploadEntity deleteEntityUploads = (UploadEntity)retrievedResultUploads.Result; TableOperation deleteOperationUploads = TableOperation.Delete(deleteEntityUploads); uploadTable.Execute(deleteOperationUploads); //Delete blob CloudBlobContainer blobContainer = CloudStorageServices.GetCloudBlobsContainer(); CloudBlockBlob blob = blobContainer.GetBlockBlobReference(uploadTableItem.BlobName); blob.Delete(); } Each table got its own blob, so if the list contains 3 uploadentities, the 3 table and the 3 blobs will be deleted. I heard you can use table batch operations for reduce cost and load. I tried it, but failed miserable. Anyone intrested in helping me:)? Im guessing tablebatch operations are for tables only, so its a no go for blobs, right? How would you add tablebatchoperations for this code? Do you see any other improvements that can be done? Thanks!

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  • What's the best technique to protect my framework from visitors who are not logged in?

    - by Hermet
    First of all, I would like to say that I have used the search box looking for a similar question and was unsuccessful, maybe because of my poor english skills. I have a a 'homemade' framework. I have certain PHP files that must only be visible for the admin. The way I currently do this is check within every single page to see if a session has been opened. If not, the user gets redirected to a 404 page, to seem like the file which has been requested doesn't exist. I really don't know if this is guaranteed to work or if there's a better and more safe way because I'm currently working with kind of confidential data that should never become public. Could you give me some tips? Or leave a link where I could find some? Thank you very much, and again excuse me for kicking the dictionary. EDIT What I usually write in the top of each file is something like this <?php include("sesion.php"); $rs=comprueba(); //'check' if ($rs==1) { ?> And then, at the end <?php } ?> Is it such a butched job, isn't it? EDIT Let's say I have a customers list in a file named customers.php That file may be currently on http://www.mydomain.com/admin/customers.php and it must only be visible for the admin user. Once the admin user has been logged in, I create a session variable. That variable is what I check on the top of each page, and if it exists, the customers list is shown. If not, the user gets redirected to the 404 page. Thank you for your patience. I really appreciate.

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  • In a combobox, how do I determine the highlighted item (not selected item)?

    - by Harold Bamford
    First, fair warning: I am a complete newbie with C# and WPF. I have a combobox (editable, searchable) and I would like to be able to intercept the Delete key and remove the currently highlighted item from the list. The behavior I'm looking for is like that of MS Outlook when entering in email addresses. When you give a few characters, a dropdown list of potential matches is displayed. If you move to one of these (with the arrow keys) and hit Delete, that entry is permanently removed. I want to do that with an entry in the combobox. Here is the XAML (simplified): <ComboBox x:Name="Directory" KeyUp="Directory_KeyUp" IsTextSearchEnabled="True" IsEditable="True" Text="{Binding Path=CurrentDirectory, Mode=TwoWay}" ItemsSource="{Binding Source={x:Static self:Properties.Settings.Default}, Path=DirectoryList, Mode=TwoWay}" / The handler is: private void Directory_KeyUp(object sender, KeyEventArgs e) { ComboBox box = sender as ComboBox; if (box.IsDropDownOpen && (e.Key == Key.Delete)) { TrimCombobox("DirectoryList", box.HighlightedItem); // won't compile! } } When using the debugger, I can see box.HighlightedItem has the value I want but when I try and put in that code, it fails to compile with: System.Windows.Controls.ComboBox' does not contain a definition for 'HighlightedItem'... So: how do I access that value? Keep in mind that the item has not been selected. It is merely highlighted as the mouse hovers over it. Thanks for your help.

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