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  • Maintaining session information between 2 asp.net calls programmatically?

    - by Santhosh
    Hi, I'm not sure if I'll be clear enough in my explaination to make you guys understand, but I'll try. Here's my problem: We have an external site which the users in our company connect to by giving their corresponding username and password. The external site is an ASP.NET website. We want to integrate this website into our intranet portal so that the users don't have to enter their UN/Pwd to login to the website. Since the target website has no provision for SSO, we are simulating the POST request to login. So far so good. We are now required to perform an action after the initial login is done, on an another page. We can simulate the corresponding POST request as well. But the problem is since we are not maintaining any session information in our initial POST request, it always redirects to the login screen! Is there any way to maintain ASP.NET session information between multiple calls done programmatically? Can we create an ASP.NET session id cookie programmatically and then pass it along with our initial request? Or this is not possible at all? Any comments are appreciated. Thanks for your help. Regards.

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  • Prefix for element not bound

    - by Tim
    Hello! I am a newbie in Flex development and using Flash Builder 4 with SDK 4. Now I get the error that "the prefix "fx" for element "fx:Style" is not bound" in line number 4. I searched for it, and it has sth. to do with namespaces, but I can not solve it by myelf. I have the file called "UserStory.mxml" in the directory "components" to place it via the main.mxml onto the screen: <fx:Script> <![CDATA[ import components.UserStory; private function init():void { var userStory1:UserStory = new UserStory(); userStory1.x = 100; userStory1.y = 100; userStory1.userStoryText = "test"; this.addChild(userStory1); } ]]> </fx:Script> The file in which the error occurs in line no. 4: <?xml version="1.0" encoding="utf-8"?> <mx:Canvas xmlns:mx="http://www.adobe.com/2006/mxml" width="300" height="150" styleName="userstory"> <fx:Style source="styles/styles.css"/> <fx:Text x="5" y="5" width="275" height="135" text="{userStoryText}" fontFamily="notes" fontSize="18"/> <mx:Script> ... </mx:Script> </mx:Canvas> Can someone tell me what's wrong? Thanks a lot in advance & Best Regards.

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  • Java Robot key activity seems to stop working while certain software is running

    - by Mike Turley
    I'm writing a Java application to automate character actions in an online game overnight (specifically, it catches fish in Final Fantasy XI). The app makes heavy use of java's Robot class both for emulating user keyboard input and for detecting color changes on certain parts of the screen. It also uses multithreading and a swing GUI. The application seems to work perfectly when I test it without the game running, just using screenshots to trigger the apps responses into notepad. But for some reason, when I actually launch FFXI and start the program, all of my keyboard and mouse manipulations just stop working altogether. The program is still running, and the Robot class is still able to read pixel colors. But Robot.keyPress, Robot.keyRelease, Robot.mouseMove, Robot.mousePress and Robot.mouseRelease all do nothing. It's the strangest thing-- to test it, I wrote a simple loop that just keeps typing letters, and focused notepad. I'd then start the game, refocus notepad, and it would do nothing. Then I'd exit the game, and it'd start working again immediately. Has anyone else come across something like this, where specific software will stop certain functions of java from working? Also, to make this more interesting-- Last year I wrote a very similar program using the same classes and programming techniques to automate healing a party in the game as they fight. Last year, this program worked perfectly. After running into these problems I dug up that old program, ran it without making any changes, and found that it too was having the same problems. The only differences between now and when it was working: I was running Windows Vista and now I'm running Windows 7, and several new Java versions as well as FFXI versions have been released. What the hell is going on? (if anyone needs to see my source code, email me at [email protected]. I'm trying to keep it to myself.)

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  • iPhone:Tabbar hides when pushing from TableView to UIViewController

    - by user187532
    Hello all, I have four Tab bar items in a Tab bar which is being bottom of the view where i have the TableView. I am adding Tab bar and items programmatically (Refer below code) not through I.B. Click on first three Tab bar items, will show the data in the same TableView itself. But clicking on last Tab bar items will push to another UIViewcontroller and show the data there. The problem here is, when i push to the viewController when clicking on last Tab bar item, main "Tab bar" is getting removed. Tab bar code: UITabBar *tabBar = [[UITabBar alloc] initWithFrame:CGRectMake(0, 376, 320, 44)]; item1 = [[UITabBarItem alloc] initWithTitle:@"First Tab" image:[UIImage imageNamed:@"first.png"] tag:0]; item2 = [[UITabBarItem alloc] initWithTitle:@"Second Tab" image:[UIImage imageNamed:@"second.png"] tag:1]; item3 = [[UITabBarItem alloc] initWithTitle:@"Third Tab" image:[UIImage imageNamed:@"third.png"] tag:2]; item4 = [[UITabBarItem alloc] initWithTitle:@"Fourth Tab" image:[UIImage imageNamed:@"fourth.png"] tag:3]; item5 = [[UITabBarItem alloc] initWithTitle:@"Fifth Tab" image:[UIImage imageNamed:@"fifth.png"] tag:4]; NSArray *items = [NSArray arrayWithObjects: item1,item2,item3,item4, item5, nil]; [tabBar setItems:items animated:NO]; [tabBar setSelectedItem:item1]; tabBar.delegate=self; [self.view addSubview:tabBar]; Push controller code clicking from last Tab bar item: myViewController = [ [MyViewController alloc] initWithNibName:@"MyView" bundle:nil]; myViewController.hidesBottomBarWhenPushed=NO; [[self navigationController] pushViewController:myViewController animated:NO]; I am not seeing bottom Tab bar when i push my current TableView to myViewController. I am seeing full screen view there. I want to see bottom Tab bar always when every tab item clicked. What might be the problem here? Could someone who come across this issue, please share your suggestion to me? Thank you.

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  • Show NotifyIcon Context Menu and Control Its Position?

    - by Shawn O'Hern
    I'm trying to show a context menu when I left-click a NotifyIcon. Just calling NotifyIcon.ContextMenuStrip.Show() doesn't work very well. A solution has been posted here before that calls a secret method using Reflection: Dim mi As System.Reflection.MethodInfo = GetType(NotifyIcon).GetMethod("ShowContextMenu", Reflection.BindingFlags.Instance Or Reflection.BindingFlags.NonPublic) mi.Invoke(Icon, Nothing) This works great, except that I also need to control where the menu is shown. I want to wait for the SystemInformation.DoubleClickTime to elapse between receiving the NotifyIcon.MouseUp event and displaying the menu, so that I can handle single-clicks and double-clicks separately. But invoking the ShowContextMenu method displays the menu at the current mouse position when ShowContextMenu is called, not when the icon was actually clicked. Which means that if the mouse moved during the DoubleClickTime, the menu will be displayed in a different part of the screen. So if I can control where the menu is shown, I can just save the mouse coordinates when I receive the MouseUp event, and then I can ensure that the menu is displayed near the icon. Is there a way to do this? Thanks in advance.

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  • Get "term is undefined” error when trying to assign arrayList to List component dataSource

    - by user1814467
    I'm creating an online game where people log in and then have the list of current players displayed. When the user enters a "room" it dispatches an SFSEvent which includes a Room object with the list of users as User objects in that room. As that event's callback function, I get the list of current users which is an Array, switch the View Stack child index, and then I wrap the user list array in an ArrayList before I assign it to the MXML Spark List component's dataSource. Here's my code: My Actionscript Code Section (PreGame.as): private function onRoomJoin(event:SFSEvent):void { const room:Room = this._sfs.getRoomByName(PREGAME_ROOM); this.selectedChild = waitingRoom; /** I know I should be using event listeners * but this is a temporary fix, otherwise * I keep getting null object errors * do to the li_users list not being * created in time for the dataProvider assignment **/ setTimeout(function ():void { const userList:ArrayList = new ArrayList(room.userList); this.li_users.dataProvider = userList; // This is where the error gets thrown },1000); } My MXML Code: <?xml version="1.0" encoding="utf-8"?> <mx:ViewStack xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" initialize="preGame_initializeHandler(event)" > <fx:Script source="PreGame.as"/> <s:NavigatorContent id="nc_loginScreen"> /** Login Screen Code **/ </s:NavigatorContent> /** Start of Waiting Room code **/ <s:NavigatorContent id="waitingRoom"> <s:Panel id="pn_users" width="400" height="400" title="Users"> /** This is the List in question **/ <s:List id="li_users" width="100%" height="100%"/> </s:Panel> </s:NavigatorContent> </mx:ViewStack> However, I keep getting this error: TypeError: Error #1010: A term is undefined and has no properties Any ideas what I'm doing wrong? The arrayList has data, so I know it's not empty/null.

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  • Using open2300 with Ubuntu

    - by Gawain
    Hello, I am currently running Ubuntu 8.10 and have been trying to use Open2300 to read data from a Lacrosse WS-2310 weather station and report it to the WUnderground server. The program compiles fine but when I try to run it, it does one of two things: usually it pauses for about 4 minutes, then prints "could not reset" to the screen. But sometimes it just hangs forever. It seems like my computer is unable to communicate with the weather station. I have set the serial port as /dev/ttyS0 in the open2300.conf file and i have also tried /dev/ttyS1, /dev/ttyS2, etc with the same result. As far as I can tell, there are no other settings regarding how Open2300 communicates with the device. Is my serial port locked somehow? It could be something as simple as an incorrect configuration for my serial port or something, but I would have no idea how to check that or change the configuration. Any help would be greatly appreciated. thanks, Gawain EDIT: I tried some tests that i found online and everything seems to be working with my serial port... gawain@gawain:~$ ls -l /dev/ttyS* crw-rw---- 1 root dialout 4, 64 2009-07-09 10:01 /dev/ttyS0 crw-rw---- 1 root dialout 4, 65 2009-07-09 08:56 /dev/ttyS1 crw-rw---- 1 root dialout 4, 66 2009-07-09 08:56 /dev/ttyS2 crw-rw---- 1 root dialout 4, 67 2009-07-09 08:56 /dev/ttyS3 gawain@gawain:~$ setserial -a /dev/ttyS0 /dev/ttyS0, Line 0, UART: 16550A, Port: 0x03f8, IRQ: 4 Baud_base: 115200, close_delay: 50, divisor: 0 closing_wait: 3000 Flags: spd_normal skip_test gawain@gawain:~$ setserial -g /dev/ttyS* /dev/ttyS0, UART: 16550A, Port: 0x03f8, IRQ: 4 /dev/ttyS1, UART: 8250, Port: 0xd028, IRQ: 18 /dev/ttyS2, UART: 8250, Port: 0xd040, IRQ: 18 /dev/ttyS3, UART: 8250, Port: 0xd050, IRQ: 18 gawain@gawain:~$ echo 12345 > /dev/ttyS0 gawain@gawain:~$ dmesg | tail -3 [ 144.424259] ppdev0: unregistered pardevice [ 145.692199] ppdev0: registered pardevice [ 145.740052] ppdev0: unregistered pardevice I also tried changing the serial port name to /dev/ttys0 (with a lowercase S) and in that case it gave me a different error, "Unable to open serial device." This suggests to me that it is able to open /dev/ttyS0 but something else is preventing it from reading the weather station. Any ideas? thanks.

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  • Android: how to tell if a view is scrolling

    - by Dave
    in iPhone, this would be simple---each view has a scrollViewDidScroll method. I am trying to find the equivalent in Android. My code works, but it isn't giving me what I want. I need to execute code the entire duration that a view is scrolling. So, even though I use OnGestureListener's onScroll method, it only fires when the finger is on the screen (it's not really named correctly---it should be called "onSlide" or "onSwipe", focusing on the gesture rather than the UI animation). It does not continue to fire if the user flicks the view and it is still scrolling for a few moments after the user lifts his finger. is there a method that is called at every step of the scroll? public class Scroll extends Activity implements OnGestureListener { public WebView webview; public GestureDetector gestureScanner; public int currentYPosition; public int lastYPosition; public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); webview = new WebView(this); setContentView(webview); webview.loadUrl("file:///android_asset/Scroll.html"); gestureScanner = new GestureDetector(this); currentYPosition = 0; lastYPosition = 0; } public boolean onTouchEvent(final MotionEvent me) { return gestureScanner.onTouchEvent(me); } public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { // I do stuff here. return true; }

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  • UIScrollView notifications

    - by ryyst
    Hi, I'm coding an app that works much like Apple's Weather.app: There's a UIPageControl at the bottom and a UIScrollView in the middle of the screen. In my code, I implemented the - (void)scrollViewDidEndDecelerating:(UIScrollView *)scrollView method to figure out when the user did move to a new page. If they move to a new page, I load the adjacent pages' data, as to make further page-switching faster. (In one of Apple's examples, the - (void)scrollViewDidScroll:(UIScrollView *)sender is used, but that causes my app to shortly hang when loading a new page, so it's not suitable.) That code works very well. I'm using scrollRectToVisible:: to programmatically scroll inside the scrollview when the user clicks the UIPageControl. The problem is that the scrollRectToVisible: doesn't post a notification to the UIScrollViewDelegate when it's done scrolling - so the code responsible for loading adjacent pages never get's called when using the UIPageControl. Is there any way to make the UIScrollView notify its delegate when it gets called by the scrollRectToVisible: method? Or will I have to use threads in order to prevent my app from freezing? Thanks! -- Ry

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  • decimal.TryParse() drops leading "1"

    - by Martin Harris
    Short and sweet version: On one machine out of around a hundred test machines decimal.TryParse() is converting "1.01" to 0.01 Okay, this is going to sound crazy but bare with me... We have a client applications that communicates with a webservice through JSON, and that service returns a decimal value as a string so we store it as a string in our model object: [DataMember(Name = "value")] public string Value { get; set; } When we display that value on screen it is formatted to a specific number of decimal places. So the process we use is string - decimal then decimal - string. The application is currently undergoing final testing and is running on more than 100 machines, where this all works fine. However on one machine if the decimal value has a leading '1' then it is replaced by a zero. I added simple logging to the code so it looks like this: Log("Original string value: {0}", value); decimal val; if (decimal.TryParse(value, out val)) { Log("Parsed decimal value: {0}", val); string output = val.ToString(format, CultureInfo.InvariantCulture.NumberFormat); Log("Formatted string value: {0}", output); return output; } On my machine - any every other client machine - the logfile output is: Original string value: 1.010000 Parsed decimal value: 1.010000 Formatted string value: 1.01 On the defective machine the output is: Original string value: 1.010000 Parsed decimal value: 0.010000 Formatted string value: 0.01 So it would appear that the decimal.TryParse method is at fault. Things we've tried: Uninstalling and reinstalling the client application Uninstalling and reinstalling .net 3.5 sp1 Comparing the defective machine's regional settings for numbers (using English (United Kingdom)) to those of a working machine - no differences. Has anyone seen anything like this or has any suggestions? I'm quickly running out of ideas... While I was typing this some more info came in: Passing a string value of "10000" to Convert.ToInt32() returns 0, so that also seems to drop the leading 1.

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  • MPMoviePlayerController - streaming works on 3GS, not on anything pre-3GS

    - by Canada Dev
    I am having some serious issues and annoyances with MPMoviePlayerController. In my app you can watch trailers for some movies in .mov format. I have tested with a friend and had users report that it does not work on their device, which are all 3G. I have tested on my own, a 3GS and playback works fine. I have tried on a 1st gen iPhone and it doesn't work. So I am lead to believe it's a memory issue, and that it's simply stopping the playback and returning to the previous screen. Below is the code I use to launch the player, which is straight out of the MoviePlayer example from Apple. MPMoviePlayerController *mp = [[MPMoviePlayerController alloc] initWithContentURL:[NSURL URLWithString:trailerURL]]; if (mp) { self.moviePlayer = mp; [mp release]; [self.moviePlayer play]; } I have tried to check the NSError from the notifications, but the only thing I get is "An unknown playback error occurred" for both the localizedDescription and localizedRecoverySuggestion, making it impossible to figure out exactly why it's not working. I have seen many examples of people who just have issues with the movie player, but it's starting to annoy me that it sometimes seem to work fine and other times it just doesn't (again, appearing like a memory issue). Thanks for any help/feedback provided

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  • Silverlight: how to use a scroll viewer to wrap a list view without specifying height?

    - by John Nicholas
    I have a control that has a list that varies in length greatly. This control appears in various places meaning that i cannot calculate its position and desired height easily. Moreover all I want is for the scrollviewer to simply size itself according to its parent. currently it insists on sizing itself according to the content. currently when i have a list that exceeds the height of the screen the whole control extends off the bottom and the scrollviewer shows no bar (because it has stretched to the heigth of the contents and so thinks it is not required). I've not included code as the object graph is fairly deep. What i am looking for is a set of conditions that would cause the scrollviewer to resize itself according to its content rather than its parent. I have it working in a similar situation involving grids and datagrids, the unique part of this control is that there is a list containing controls. Any ideas? I would prefer solutions that don't require use of code behind - but im really not in a position to be choosey.

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  • Inflated ImageView to put in GalleryView isn't the right size

    - by Richard
    I am trying to inflate an ImageView that scales a Drawable that I can display in a GalleryView. My code to inflate the view seems to work fine, except that the attributes of the ImageView are not applied. Specifically, the inflated ImageView does not have the width/height that I set for it via the android:layout params in XML. Can someone show me what I'm doing wrong? I want to set the width/height of the image in dp, so that it is the correct size across multiple screen dpis and support Android 1.5+. As a result I cannot use something like: i.setLayoutParams(new Gallery.LayoutParams(150, 116) My layout definition is: <?xml version="1.0" encoding="utf-8"?> <ImageView xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="150dp" android:layout_height="116dp" android:background="@drawable/gallery_item_background" android:scaleType="fitXY" /> </ImageView> And the snippet I am using to inflate the ImageView is: public View getView(int position, View convertView, ViewGroup parent) { LayoutInflater inflater = getLayoutInflater(); ImageView i = (ImageView) inflater.inflate(R.layout.gallery_item, null); i.setImageResource(mImageIds.get(position)); i.setScaleType(ImageView.ScaleType.FIT_XY); return i; }

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  • Asynchronous Image loading in certain custom UITableViewCells

    - by Dan
    So, I'm sure that this issue has been brought up before, but I haven't quite seen a solution for my specific problem. What I'm doing is loading a group of custom UITableViewCell's that are drawn using Loren Brichter's solution, each cell has some content, an icon (representing the user) that is asynchronously loaded into it, and a few other things. Eventually, I'm hoping to add support for images. Not every cell has an image, so in the creation of the cell, it determines if an image is required to be loaded and drawn into the cell. My problem is that I don't know how I can do that while keeping the image loaded asynchronously - with not every cell having the need to load an image (like needed with the icon) I'm not sure how to keep it in order when an cell is thrown off screen and re-rendered when the user scrolls over it. Each cell draws it content from an NSArray containing a custom object called FeedItem. All I'm really looking for is some sort of solution or idea to help me because right now I am at a loss. Thanks guys, I will appreciate the help.

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  • unable to use turboc through xp. why? solution?

    - by Fizz
    hi, im having problems opening directly turboc++ compiler(dos version) on xp. if i d-click on the tc icon through windows gui it opens for a sec(a blank dos screen) and shuts down. so i hv to acces through cmd and then adress of turboc and tc i.e., cmd (enter) c:\tc\bin (enter) tc.exe this way tc opens and im able to program all text programming.. why do i have to always start tc through dos..why can't i start it through xp. also,after starting tc through dos, im unable to execute any graphics program through it.. i write a simple code for creating a circle using predefined functions.. all directories have been set as per req. when i compile and run the prog. tc exits and returns to dos cmd prompt. why does this happen? solution? i hv also tried using dos box to run turboc. it closes automatically on executing the grapics program.. plzz help...

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  • How do I properly handle rotation of a UIScrollView containing UIImageViews?

    - by bpapa
    I'm developing an image viewer, much like the Photos App. It's a UIScrollView with paging enabled with images loaded from the internet, so I've adapted portions of the LazyTableImages sample. The Scroll View and each ImageView inside of it have all of their autoresize mask flags set. When I first observed how resizes were happening during rotation, it looked good, but once I started trying to interact with the scroll view, I realized that I also had to programmatically change the size of the contentView. I did that by implementing didRotateFromInterfaceOrientation: in my view controller. [self.scrollView setContentSize:CGSizeMake(numberOfImages * portraitWidth, [scrollView bounds].size.height)]; With interaction behaving properly, I then discovered that, if I was viewing the second photo and rotated, portions of both the 1st and 2nd photos would be shown on the screen. I needed to change the contentOffset as well. I've tried to fix this two ways - both by using the scrollRectToVisible:animated: method of UIScrollView, as well as trying to set the contentOffset property directly. And I've experimented by putting this code in implementations of both the "one-step" and "two-step" responses to changes in Orientation. For example: -(void)didAnimateFirstHalfOfRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation { [self.scrollView setContentOffset:CGPointMake(currentlyViewedPhotoIndex * largeImageHeight,0) animated:YES]; In all cases though, it just looks janky as hell. Either I clearly see the scroll happen, or it just jumps. Uuuuuuuuuuugly! Is there a way to do this so that it behaves exactly like the Photos app does?

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  • jquery image hover popup cant detect browser edge and change its direction

    - by Salman
    hi guys i am trying to implement jquery image hover popup but facing a problem when the popup is closer to browser edge it goes beyond its edge i want it to change its direction when it finds that space is not enough to show that popup, i have see this effect in many plugins where popups, tooltips and drop down menus change their direction if they are close to browser window edge can any one guide me in right direction here is the screen shot for reference http://img512.imageshack.us/img512/4990/browseredge.png here is the jquery hover code function imagePreview(){ /* CONFIG */ xOffset = 10; yOffset = 30; // these 2 variable determine popup's distance from the cursor // you might want to adjust to get the right result /* END CONFIG */ $("a.preview").hover(function(e){ this.t = this.title; this.title = ""; var c = (this.t != "") ? "<br>" + this.t : ""; var newName = this.name; //console.log(this.name); newName=newName.replace("/l/","/o/"); //console.log(newName); $("body").append("<p id='preview'><img src='"+ this.name +"' alt='Image preview' style='margin-bottom:5px;'>"+ c +"</p>"); $("#preview img").error(function () { $("#preview img").attr("src" ,newName).css({'width': '400px', 'height': 'auto'}); }); $("#preview") .css("top",(e.pageY - xOffset) + "px") .css("left",(e.pageX + yOffset) + "px") .fadeIn("fast"); }, function(){ this.title = this.t; $("#preview").remove(); }); $("a.preview").mousemove(function(e){ $("#preview") .css("top",(e.pageY - xOffset) + "px") .css("left",(e.pageX + yOffset) + "px"); }); }; any help will be appriciated Thanks Salman

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  • screens goes up when soft keyboard came in front in And

    - by Sanat Pandey
    I have a question that, I want to take our Activity screen up when a softskeyboard came, in my app on Android Phone. I have used android:windowSoftInputMode="adjustResize|adjustPan" property in Android Manifest but nothing changed, problem remains same. Please suggest me for the right solution. Thanks in advance. XML: <?xml version="1.0" encoding="utf-8"?> <FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" android:background="#ffffff"> <FrameLayout android:id="@+id/frame" android:layout_gravity="top|bottom|center_horizontal" android:layout_width="wrap_content" android:layout_marginTop="10dip" android:layout_height="wrap_content"> <ImageView android:layout_gravity="center_horizontal" android:id="@+id/imageView1" android:src="@drawable/logo" android:layout_width="wrap_content" android:layout_marginTop="10dip" android:layout_height="78dp"></ImageView> </FrameLayout> <FrameLayout android:id="@+id/frameLayout1" android:layout_width="wrap_content" android:background="@drawable/login_box_bg" android:layout_gravity="center_horizontal" android:layout_marginTop="180dip" android:layout_height="wrap_content"> <EditText android:inputType="textEmailAddress" android:id="@+id/ed_Login_Email" android:background="@drawable/login_input_bg" android:layout_gravity="center_horizontal" android:layout_marginTop="10dip" android:layout_width="290dip" android:layout_height="40dip" android:hint="Email:" android:paddingLeft="10dp"> </EditText> <EditText android:background="@drawable/login_input_bg" android:layout_width="290dip" android:layout_gravity="center_horizontal" android:id="@+id/ed_Login_Pwd" android:inputType="textPassword" android:layout_marginTop="70dip" android:layout_height="40dip" android:hint="Password:" android:paddingLeft="10dip"> </EditText> <Button android:background="@drawable/login_btn_bg" android:id="@+id/btn_Login_Login" android:textColor="#ffffff" android:text="LOG IN" android:layout_gravity="bottom|center_horizontal" android:layout_height="wrap_content" android:layout_width="wrap_content" android:layout_marginBottom="25dip"></Button> <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:id="@+id/tv_Login_ForgotPwd" android:text="Forgot your password?" android:textColor="#000000" android:layout_gravity="bottom|center_horizontal" android:layout_marginBottom="10dip" android:clickable="true"></TextView> </FrameLayout> </FrameLayout>

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  • Can SOTI's MobiControl software interfere with an ASP.Net web service?

    - by MusiGenesis
    We have a set of WinMo (5.0) devices running a .NET CF application that talks to an ASP.Net web service running on a server. The devices connect to the network either via ActiveSync through a networked PC or directly to the network via an Ethernet dongle. In our development environment, the communication between devices and web service is 100% reliable. In our production environment, the communications are failing erratically and unpredictably. Sometimes calls to the web service (even to a simple test call that just returns a boolean) begin failing every time on a particular device, with the error message "Could not establish connection to network." This is usually fixed by flip-flopping the selected combo box values on the SETTINGS | NETWORKS screen. Sometimes calls on a particular device begin failing with a generic "WebException" message. The fix for this problem (so far) is either to reset the device (i.e. reinstall the OS) or else it just can't be fixed on some devices. To the best of our knowledge, everything about the DEV and PROD systems are the same (same server and device specs). The most obvious difference to us is that the PROD devices are all controlled by SOTI's MobiControl (which is server-side software that communicates with a SOTI client application installed on each device), whereas our DEV environment does not have SOTI installed anywhere (obviously we should have it there as well - long story). Does anybody have any experience with SOTI MobiControl and/or know of any documented problems where SOTI interferes with other communication mechanisms on a device?

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  • Strange activity stack behavior when using MapActivity

    - by AndroidDev
    I have the following activity structure in my application A simple "splash screen" activity is started when the application is fired up (let's call it "Splash"). This activity starts the main activity when the user presses a button (I will call it "Main"). Main can in turn start two activities from the menu. The first activity presents a simple form (let's call this one "Form"), the second is a MapActivity that presents a map (it is called "Map"). Main, Form, and Map are declared exactly the same in the manifest: <activity android:name="fully qualified activity class" android:screenOrientation="landscape" android:configChanges="keyboard|keyboardHidden|orientation" > <intent-filter> <action android:name="android.intent.action.DEFAULT" /> <category android:name="android.intent.category.DEFAULT" /> </intent-filter> </activity> When Main is active and I start Form and press "back", Main comes up again. Pressing "back" again brings up "Splash". Nothing strange here. Now comes the strange part: when I am in Main, start Map, and press "back", Main comes up as expected. But pressing "back" again just restarts Main. A second press on "back" is needed to bring me back to Splash! So it seems that starting the Map activity somehow results in Main ending up on the activity stack twice while starting the Form activity does not! Both Form and Map are started like this: startActivity(new Intent(this, MyActivity.class)); I don not catch the back key in any activity. Any clues on what is going on or how to debug this?

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  • What is the best way to parse python script file in C/C++ code

    - by alexpov
    I am embedding python in C/C++ program. What I am trying to do is to parse the python script file from the C/C++ program, break the file to "blocks" so that each "block" is an a valid command in python code. Each block I need to put into std::string. For example: #PythonScript.py import math print "Hello Python" i = 0; while (i < 10): print "i = " , i; i = i + 1; print "GoodBye Python" In this script are 5 different "blocks": the first one is "import math;" the second is "print "Hello Python;" the third is "i = 0;" and the fourth is while (i < 10):\n\tprint "i = " , i;\n\ti = i + 1; My knowledge in python is very basic and I am not familiar with the python code syntax. What is the best way to do this, is there any Python C/C++ API function that supports this? why i need it - for GUI purpose. My program , which is writen in C, uses python to make some calculations. I run from C code , using python C API , python script and what i need is a way to capture python's output in my program. I catch it and evrything is ok, the problem is when the script involves user input. What happens is that i capture python's output after the script is finished , therefore, when there is an input command in the script i get a black screen .... i need to get all the printings before the input command. The first solution i tried is to parss the script to valid commands and run each comand, one after the other , seperatly .... for this i need to pars the script and deside what is a command and what is not ... The question is : what is the best way to do this and if there is somthing that allready does ?

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  • Monotouch.dialog and story board apps?

    - by Robin Diederen
    I'm trying to use mt.d; I've "drawn" an app using the storyboard feature of Xcode. My app consists of a tabbar which displays one of three viewcontrollers. Two out of three are simple viewcontrollers (single screens) and one is a splitviewcontroller. The splitview is tricky; using the stock xcode components I've drawn a master / table and a detail view. The table works as expected, but now I want to use mt.d to fill the detailview (later I need it to depend on the selection of the master, but not for now). I've subclassed the splitviewcontroller; in the viewdidload event I've created a mt.d dialogviewcontroller. Now I'm trying to push the dialogviewcontroller to the detailview, using the splitviewcontroller.viewcontrollers array. Doesn't seem to work; when running the app it still some an empty screen for the detail view (as drawn in xcode). Any clues for doing what I want? Thanx!

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  • How to display a subview loaded from a separate NIB file

    - by Marcus Netter
    I'm developing a Cocoa desktop application that uses a source list in the style of iTunes: different elements in the source list cause the main content area to display different views. The content area is entirely filled with a (vertical) NSSplitView; on the left is an NSOutlineView source list. When the user selects an item on the left, the relevant view appears on the right side of the splitter. I can make it work well enough by putting everything in one NIB file and putting a borderless NSTabView to the right of the splitter; to switch views, I just have to change the selected tab. But putting all the views in one NIB is bad practice, so I'm trying to move each of the subviews into their own NIB files. I have a pretty good idea of most of this process — I've created an NSViewController subclass for each of these views (EntityDetailViewController, GroupDetailViewController, and so on), set the File's Owner of each new NIB to the relevant controller class, set the view connection in each NIB, and reworked the bindings. What I don't know is how to actually change which subview is being shown on screen. I've tried using the default generic NSView on the right side and sending it addSubview: messages; I've tried connecting to it as the first subview and calling NSView *newSubview = /* get subview from the new subview controller */ [[subview superview] replaceSubview:subview with:newSubview]; [self setSubview:newSubview]; But everything just leaves the space blank. How do I display a subview loaded from a separate NIB?

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  • Fixed mouse pointer with jQuery draggable

    - by MikeWyatt
    I'm building a little game in HTML5. The canvas element is a viewport into the game world. The user can move the viewport's position in the world by clicking and dragging with the mouse on a small icon. The problem is that the scrolling stops when the mouse pointer hits the edge of the screen. In all likelihood, that will limit scrolling in one of the directions severely, since the icon will be in one of the corners of the page. The only technical solution I can think of would be to somehow fix the mouse pointer's position on the icon and detect the relative movement each frame. Basically I would just reset the pointer position back to the center of the icon after each drag event. Unfortunately, I'm fairly positive that this is not possible. Playing with the user's pointer is a big no-no from a usability and security standpoint. So, is there any other way to do what I want? I'm primarily looking for technical ideas here, but suggestions for a more appropriate interface would also be welcome.

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  • Draw Rectangle with XNA

    - by mazzzzz
    Hey guys, I was working on game, and wanted to highlight a spot on the screen when something happens, I created a class to do this for me, and found a bit of code to draw the rectangle static private Texture2D CreateRectangle(int width, int height, Color colori) { Texture2D rectangleTexture = new Texture2D(game.GraphicsDevice, width, height, 1, TextureUsage.None, SurfaceFormat.Color);// create the rectangle texture, ,but it will have no color! lets fix that Color[] color = new Color[width * height];//set the color to the amount of pixels in the textures for (int i = 0; i < color.Length; i++)//loop through all the colors setting them to whatever values we want { color[i] = colori; } rectangleTexture.SetData(color);//set the color data on the texture return rectangleTexture;//return the texture } Problem is that the code above is called every update, (60 times a second), and it was not written with optimization in mind, I have no clue how else to write a code to do this though. It needs to be extremely fast (the code above freezes the game, which has only skeleton code right now).. Any suggestions. Note: Any new code would be great (WireFrame/Fill are both fine). I would like to be able to specify color. Something to point in the right direction would be great, Thanks, Max

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